The RS material offers a bit more control. We can change our BRDF and also change our Fresnel type. You will get a similar result using the new material but less control.
@@BoldBreak I think the standard one is faster, I've heard about that somewhere. Once PBR materials are "physically correct" I don't believe it will offer inferior results.
@@Ricardo-de9ju Yes, Standard materials are slightly faster due to having less properties to calculate. Usually I’ll opt for a standard material. But on occasion I’ll use the older material node for finite control.
Thank you sooo much, you have no idea how long I've been trying to get this to work!! 🤩
It took me awhile to figure this out :) Thanks for commenting
It was really helpfull - thank you for that tutorial :)
Thank you for watching and the feedback. Delighted it was helpful
Thank you, you have inspired me a lot
Delighted it helped
so cool!
Thanks for dropping by
Thx very helpful
Delighted that it helped
Why are you using the old material instead of standard one? Any advantages?
New material doesn't allow for GGX under BRDF
The RS material offers a bit more control. We can change our BRDF and also change our Fresnel type. You will get a similar result using the new material but less control.
@@BoldBreak I think the standard one is faster, I've heard about that somewhere. Once PBR materials are "physically correct" I don't believe it will offer inferior results.
@@Ricardo-de9ju Yes, Standard materials are slightly faster due to having less properties to calculate.
Usually I’ll opt for a standard material. But on occasion I’ll use the older material node for finite control.