5 Things You Should STOP Doing In Blender

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  • Опубліковано 9 вер 2024

КОМЕНТАРІ • 69

  • @darkreaper9494
    @darkreaper9494 2 роки тому +16

    Click default cube press x delete, shift + a then create new cube.
    Perfect!!

  • @zackakai5173
    @zackakai5173 2 роки тому +118

    My biggest Blender tip for people new to modelling is much simpler: stop using the subsurf modifier. It's a very powerful tool once you understand the basics of topology and poly modeling, but in my experience Blender tutorials aimed at total beginners are horrible for teaching them to be over-reliant on it, and as a result a lot of people never develop some really fundamental skills. A good rule of thumb is that if your mesh doesn't already look pretty good (think "could pass for a last-gen video game asset"), it's probably too early to go slapping a subsurf on it. Obviously more experienced modelers will have a better sense of when to use it and when not to, but if you're brand new to modeling then practice making your models look decent without it first.

    • @matthewdavis869
      @matthewdavis869 2 роки тому +15

      personally I disagree, subd modelling is fundamental to any game/film workflow, and I feel that the fundamentals (edge flow, quads, edge loops, etc.) can only really be taught in a practical way through subd modelling. I feel that not enough beginners are taught proper subd modelling, and end up creating meshes with awful edge flow and tons of ngons that are unsuitable for the next steps in the asset creation process. It is quite rare that one would be poly modelling outside of creating contiguous meshes to bake normal map information, and having that as one's only modelling method leaves much to be desired (things such as soft/hard edges, curves, etc.)

    • @matthewdavis869
      @matthewdavis869 2 роки тому +6

      also subd modelling allows for a much less destructive workflow and unlimited resolution

    • @dirtcreature3d
      @dirtcreature3d 2 роки тому +2

      Sub D modeling and any other non destructive work flow will always be a superior method so I disagree. The more procedural we can make something the better. If you have bad topology from sub D modeling that’s what quad remeshers and retopo is for

    • @fluffyfetlocks
      @fluffyfetlocks 2 роки тому +1

      It depends.. It's good for non destructive smoothing. It's also good for setting up a base model for sculpting.

  • @rustyshackleford7014
    @rustyshackleford7014 2 роки тому +39

    The lighting tip was just what i needed! I spent hours trying to get world lighting to look good with countless hdris, tweaking settings etc, only for my renders to look almost exactly the same. So, thank you!

    • @Smeaf
      @Smeaf  2 роки тому +2

      Great to hear! 🔥

    • @samiuelee
      @samiuelee 2 роки тому

      Same here. 'was working on a personal project. I knew the problem was lighting but never thought it could be the world lighting. Hearing this now has helped pinpoint the world lighting as my problem.

  • @rhomis
    @rhomis 2 роки тому +9

    Almost 20 years of "Blending" as a hobby. I pretty much have done all the above.
    As far as the lighting, it is the same setup I used for decades when I did film photography in a studio.

  • @corr2143
    @corr2143 2 роки тому +9

    Thanks! Been using blender for 8 years and didn't know about the blender launcher, looking forward to 3.3 LTS this month and will want to stay on top of bug free builds for very long term projects with the 20+ addons I have that also need frequent updating. I'd add to this list to use PowerSave and PowerBackup, best two organizing life savers ever for a blender user with large messy projects that can go south quickly!

  • @Ayvazovsky_kar
    @Ayvazovsky_kar 2 роки тому +12

    Thanks for the tips! I am already 7 years in CG, and thinking of switching to blender.

    • @Smeaf
      @Smeaf  2 роки тому +3

      Thank you! Yes you should definitely give blender a try!

  • @earthbound9999
    @earthbound9999 2 роки тому +2

    Game dev here. I'm still gonna ignore motion blur cause everyone just turns it off anyway

  • @darioinversiones
    @darioinversiones 2 роки тому +5

    awesome tips! im starting with blender

    • @Smeaf
      @Smeaf  2 роки тому +2

      Congrats!

  • @Smeaf
    @Smeaf  2 роки тому +11

    🔥 Let me know if this helped you out!🔥
    💭Want to learn more in depth Blender practices for free? 💭
    👇Check out my classes on Skillshare, using a free month with the link below 👇
    🎨skl.sh/3xVnC0o 🎨

    • @RenderEngine
      @RenderEngine 2 роки тому

      Absolutely. I neglect motion blurr

  • @HipnikDragomir
    @HipnikDragomir Рік тому

    THANK YOU. All I hear people do is rag on motion blur without understanding its use.

  • @EEEEEE1337
    @EEEEEE1337 Рік тому

    I always say your name in a very high-voiced tone and pulling the E extra long, thanks for all the great tutorials :)

  • @marcfuchs6938
    @marcfuchs6938 2 роки тому +2

    Not cluttering your scene - well, that was a somewhat cluttered explanation for simply saying: Keep your project organized. =)
    Because yes, you should. For some things you might wanna do, you need many objects. But when keeping them organized in particular folders, you won't get driven nuts. Organization is key for bigger projects.

  • @tbuk8350
    @tbuk8350 2 роки тому +4

    Why would I stop using a sky texture for world lighting when I only ever render outdoor scenes?
    I've also always rendered with motion blur, since my first ever render. I didn't know people didn't.
    Also, an alternative to Blender Launcher is to use the Steam version of Blender, so it automatically stays up-to-date.

    • @grassgrow030
      @grassgrow030 Рік тому +3

      he wasnt talking about the Sky texture, he meant the default-selected World monocolor lighting. Sky texture is amazing and should be used when viable!

  • @FranFyrhart
    @FranFyrhart 2 роки тому +2

    On using updated blender builds: for the gamers here, Blender is also available in Steam.

  • @silverony8305
    @silverony8305 2 роки тому +4

    I am using emission plane as my light source in the background

    • @Smeaf
      @Smeaf  2 роки тому +3

      That’s a great technique as well!

  • @msob7y
    @msob7y 2 роки тому +2

    Helpful as always, thank u so much 🌺

  • @ManaLucune
    @ManaLucune Рік тому

    Thank you so much, this is interesting.

  • @EeveeTheQueen
    @EeveeTheQueen Рік тому

    Blender is also available on Steam, super useful for updates.

  • @cgnovice2969
    @cgnovice2969 2 роки тому +5

    Can’t agree with your first point. There’s absolutely a place for lighting through the world shader. HDRIs are great for getting a good dynamic range in outdoor scenes for example

    • @Smeaf
      @Smeaf  2 роки тому +3

      Yes of course! This is more so for new users to blender. I agree 100%, I was just highlighting the need to not rely on it for each scene and to experiment with diff lighting setups 🔥

    • @cgnovice2969
      @cgnovice2969 2 роки тому +3

      @@Smeaf yeah can’t argue with that! Must also say that manually lighting is frickin hard. I appreciate anyone who tries their hand at it

    • @lazyartist6985
      @lazyartist6985 2 роки тому

      You will know this after you get some experience kid :)

    • @cgnovice2969
      @cgnovice2969 2 роки тому +2

      @@lazyartist6985 cant really say i am a novice any more! Still learning every day but I have a few years under my belt now ;)

  • @imeshh
    @imeshh 2 роки тому +3

    Awesome! :)))

    • @Smeaf
      @Smeaf  2 роки тому +1

      Thanks, glad you enjoyed it!

  • @clintoreilly
    @clintoreilly 2 роки тому +3

    Great stuff

    • @Smeaf
      @Smeaf  2 роки тому +1

      Thank you!

  • @keterbinah3091
    @keterbinah3091 Рік тому +1

    i hope to one day make a 6 sided cube in blender , but i dont want to run before i can walk.

    • @Smeaf
      @Smeaf  Рік тому

      Baby steps!

  • @drawbyyourselve
    @drawbyyourselve 2 роки тому +1

    The thumbnail is borderline offensive, but the tips are great

  • @TigreDemon
    @TigreDemon 2 роки тому

    I just use Steam for the updates, it's really cool and you keep track of roughly how much time you've spent

  • @factsworldx
    @factsworldx Рік тому +2

    Bruh there is a glitch on blender 3.4
    I go to avee then its black on rendered
    And i go to cycle its ok
    But its kinda laggy i think

  • @caribbeanchild
    @caribbeanchild 2 роки тому +2

    I like my lights in their own collection because then I can easily switch them all off and just view with an HDRI. It's all personal preference man.

  • @en2336
    @en2336 2 роки тому +1

    Super helpful! Thank you!

    • @Smeaf
      @Smeaf  2 роки тому

      Glad it was helpful! Thanks!

  • @wavetro
    @wavetro Рік тому

    sometimes i want to return to my old project files and one or two of them usually like to corrupt, so I switched to only using LTS releases. is that an overkill level of safety if I'm not working in a team, or is it a reasonable practice to do?

  • @seanposkea
    @seanposkea 2 роки тому +6

    Agree with all except the last . As cool as procedural materials are they are hugely time-consuming. When on deadline I can go to my collection of textures and Ctrl Shift T and in 30 seconds get a terrific result or I can spend an hour and a half making node spaghetti and get something that looks almost as good.

    • @lawrencedoliveiro9104
      @lawrencedoliveiro9104 2 роки тому

      Images will repeat, though. Procedurals won’t.

    • @seanposkea
      @seanposkea 2 роки тому +1

      @@lawrencedoliveiro9104 ​ There are a lot of work arounds and tricks that still take 1/10th of the time of a building a procedural. These days I'm using Blender to send to Unreal more and more and procedurals won't work unless you go to all the hassle to bake them into image textures and then you're back to images anyway.

    • @lawrencedoliveiro9104
      @lawrencedoliveiro9104 2 роки тому

      And you can get a million different variations from a common node group, just by twiddling a few parameters.

    • @seanposkea
      @seanposkea 2 роки тому +1

      @@lawrencedoliveiro9104 Oh, you're so right. How stupid of me! Your YT comment has completely changed my mind and my workflow. I'll start twiddling parameters right away!

    • @lawrencedoliveiro9104
      @lawrencedoliveiro9104 2 роки тому

      @@seanposkea Work smarter, not harder.

  • @the_neutral_container
    @the_neutral_container 2 роки тому

    Well, thanks! The bit about the clutter and the collections was a small epiphany for me.

  • @Cyber_Kriss
    @Cyber_Kriss 2 роки тому +2

    😂 Can't believe there's peeps sticking with outdated versions...

  • @ggenderking5609
    @ggenderking5609 Рік тому

    Are there any benefits to using the Blender Launcher over just using the Steam version of Blender? I mean, both can launch blender and get regular updates, so what's the benefit of the Blender Launcher?

  • @typingcat
    @typingcat Рік тому

    Motion blur significantly slows down rendering, just like volumetric lighting or depth of field. That is, I know they look good, but my computer is not fast enough.

  • @knightguy2699
    @knightguy2699 2 роки тому +1

    Whenever I see tutorials, sometimes I'll simply follow it and then decide whether I like it or not, at some point it's bad and some its impressive, in simple terms having six or more million faces is a huge issue cut it do and achieve almost the same result would be much more efficient and also "give it a little bit of time" 🤟 thankyou all and have a great day

  • @peacemaster8117
    @peacemaster8117 Рік тому +1

    "stop using outdated builds"
    I was on Blender 2.91 when you said this.
    Turns out that the latest build is Blender 3.3. Oops.

    • @VavNikTonik
      @VavNikTonik Рік тому

      Literally the same situation here lol :D

  • @thatguymatthew0747
    @thatguymatthew0747 Рік тому

    You can also use Steam, surprisingly.

  • @ConaaaMC
    @ConaaaMC 2 роки тому +3

    People need to see these videos so good

  • @somerandomfinn668
    @somerandomfinn668 2 роки тому

    People should really start using the Steam release of Blender. It updates automatically with no issues.

  • @lawrencedoliveiro9104
    @lawrencedoliveiro9104 2 роки тому +1

    As a programmer, I would say “give OSL a try”.

  • @cliffy987
    @cliffy987 2 роки тому

    The thing about motion blur is you have to get it just right to look real

  • @MajorCooke2
    @MajorCooke2 Рік тому

    Steam always keeps Blender up to date so if you have that, no need for a launcher.

  • @jakedespppp
    @jakedespppp 2 роки тому

    Okay, what should we do?

  • @sgt_triometra7114
    @sgt_triometra7114 Рік тому

    There is a world lighting… 🥴

  • @darrenwalters9886
    @darrenwalters9886 2 роки тому

    I have a better idea. If you like having hair on your head, don't use Blender. I've plunked around on Blender, and my hair is now Gone Baby Gone. Which was probably shot with Blender.....