I’ve taken this design and changed almost nothing to achieve over supply of -235. Thanks for creating it, recording it, and posting it and the blueprint. Going to checkout your other factorio stuff.
Carousel Kovarex: inner lane 238, outer lane 235 / output, with overflow output handled by belt speeds. Tileable up and down, input 1 blue uranium ore. 24 kovarex/12 processing. Nice build btw, looks rather optimized, but expect the wire heads to lose their $%@#.
Fantastic! Just yesterday I spent a few hours trying to optimize my Kovarex boot-up and ended up with something that works but is complicated (using SR latches). This is way more elegant! I've never thought of using the varying speeds not belts this way.
Huh. This is goddamn brilliant. The belt-buffer space means that a circuit option is technically more efficient I think?, but this is WAY better than I thought was possible without a pile of wire work.
More efficient, how? I'm not sure what you are considering to be inefficient. The yellow belt to red belt transition limits the input capacity to 50% in order to guarantee that the machines have space to output for the feedback loop.
@@mononaut Efficient in the sense that a bunch of 235 will be on the centrifuges and on belts being used as buffer instead of being used as nukes and fuel. Of course as a result the centrifuges will never stop working which could probably increase production in the long term and with the amount of 235 you produce by late game this shouldn't even be an issue.
@@Giorgal it produces about 130 u-235 per minute, if there's a few hundred on the belts that's equal to a few extra minutes of startup, which is a one-time cost. since combinators require electricity to function (and calculations from your computer), adding even one will make it by definition less efficient.
@@mononaut Yeah, the one-time cost is all I was referring to. Probably more times saved not setting up the circuits, unless you have the blueprints ready-made
Haha thanks, I haven't played PoE in a long time but I enjoyed making weird melee builds, which always enraged the community when I posted about them. I never figured out what that was about.
It has an output priority set to the lane that feeds back into the centrifuges. The yellow belt right after restricts how much uranium can flow, so the excess is sent out into the chest as usable 235 that isn’t needed to keep Kovarex going
I believe it's set priority left (the yellow belt) in order to maintain the supply of 235 back into the loop, what's being split off is any overflow created by the step down from red to yellow throughput.
But why do you want to Feed it back in at all? Dont the centrifuges basically supply themselves already? Isnt every 235 that arrives up here already „overflow“?
@@mobius1qwe Pastebin always deletes my blueprints, I've tried dozens of times. Factorioprints UI is unbearable. Conveniently, the whole blueprint fits in the description of the youtube video, so that is where it will live.
The stack inserters are all set to stack size of 5. So the output is 8 groups of 5 and then 1. After the first 40 is grabbed and the enrichment process begins, it creates space in the machine for more u-238, which the inserter prioritizes (due to quirk in game code) and grabs instead of the 1 extra u-235, which passes on to the next centrifuge. You can see it happening when I slowed it down and zoom in at 0:53.
There's one full blue belt of raw uranium going in, which turns in to about 1 dark per 10 raw, with 20% productivity. So that's 324 dark uranium per minute. Then 3 dark turn into 1 bright, also with 20% productivity, so that's 324*(1/3)*1.2 = *130 bright uranium* per minute.
Yes, the belt speed transitions are necessary for the design to work. Yellow -> red transition means that the belt will only be 50% saturated, so the inserters are guaranteed to have space to place their items. Otherwise they would jam and stop working.
@@Hringingy it's been several years since I designed this so I don't remember exactly but I believe I tried that and had problems. The concept of this build is to reduce the logistical elements to the absolute minimum, and by that metric it is the most optimal design possible: only two non-filtered inserters per centrifuge, one single belt serving 24 centrifuges, and two splitters with filters applied handling all of the balancing logistics. There is another variation I made using three splitters and all blue belts, one of the splitters' function is to split a 100% saturated blue belt into two 50% saturated belts, which serves a similar function to the yellow>red transition, they are re-merged at the end of the loop so overflow gets sent to the output. That one can actually handle 48 centrifuges on the main belt loop.
this scheme will stall. I built the same one (before watching the video). Its weak point is that the green uranium enters the same line where the charged green uranium runs.
Using a priority output onto a yellow belt with a red splitter is a really good idea. Never would of thought of that myself.
i`m using bots for it
I’ve taken this design and changed almost nothing to achieve over supply of -235. Thanks for creating it, recording it, and posting it and the blueprint. Going to checkout your other factorio stuff.
you can always appreciate a great work, thanks for the design, im definitely stealing it :D
I’m sure I’m not the first person to say this but wow is your PFP cursed. Good job.
*permanently borrowing
the self starting aspect where u can just print it with bots if needed convinced me, good design! Love the use of slower belts like in satisfactory :D
Using yellow belts there to limit input is really cool
Carousel Kovarex: inner lane 238, outer lane 235 / output, with overflow output handled by belt speeds. Tileable up and down, input 1 blue uranium ore. 24 kovarex/12 processing.
Nice build btw, looks rather optimized, but expect the wire heads to lose their $%@#.
I am a wire head. Wires wouldn't (couldn't) make this design any better, though. Real ones know that discernment of application is key.
ya I'll still to my circuit design that doesn't keep an extra 40 inside
I needed some time to understand how this works, awesome job!
Fantastic! Just yesterday I spent a few hours trying to optimize my Kovarex boot-up and ended up with something that works but is complicated (using SR latches).
This is way more elegant! I've never thought of using the varying speeds not belts this way.
Huh. This is goddamn brilliant. The belt-buffer space means that a circuit option is technically more efficient I think?, but this is WAY better than I thought was possible without a pile of wire work.
More efficient, how? I'm not sure what you are considering to be inefficient. The yellow belt to red belt transition limits the input capacity to 50% in order to guarantee that the machines have space to output for the feedback loop.
@@mononaut Efficient in the sense that a bunch of 235 will be on the centrifuges and on belts being used as buffer instead of being used as nukes and fuel. Of course as a result the centrifuges will never stop working which could probably increase production in the long term and with the amount of 235 you produce by late game this shouldn't even be an issue.
@@Giorgal it produces about 130 u-235 per minute, if there's a few hundred on the belts that's equal to a few extra minutes of startup, which is a one-time cost. since combinators require electricity to function (and calculations from your computer), adding even one will make it by definition less efficient.
@@mononaut Yeah, the one-time cost is all I was referring to. Probably more times saved not setting up the circuits, unless you have the blueprints ready-made
Now you have what's needed to glass the planet in nuclear fire from the biter menace.
Bruh i just lately started playing a lot of factorio and i see your previous vids with my fav game PoE. Have a really great day
Haha thanks, I haven't played PoE in a long time but I enjoyed making weird melee builds, which always enraged the community when I posted about them. I never figured out what that was about.
I remember using a logistics bot blueprint that only re-inserts the U235 the centrifuge needs to start again, faster get up and go.
Prove it.
How come the splitter at top left doesn’t put every other one to the belt leading to storage chest?
It has an output priority set to the lane that feeds back into the centrifuges. The yellow belt right after restricts how much uranium can flow, so the excess is sent out into the chest as usable 235 that isn’t needed to keep Kovarex going
I believe it's set priority left (the yellow belt) in order to maintain the supply of 235 back into the loop, what's being split off is any overflow created by the step down from red to yellow throughput.
@@jacobchedder6180 thanks for explaining, it clicked in my head that the amount of 235 and the belt's capacity are the same as soon as you said that
But why do you want to Feed it back in at all? Dont the centrifuges basically supply themselves already? Isnt every 235 that arrives up here already „overflow“?
@@quibiliz that’s what I was thinking. By the time it makes it to that splitter, isn’t it already excess?
I have a very similar design, but I always have have prod 3's in my centrafuse. Slows it down but worth it
He _does_ have prod modules in all his centrifuges -- he just has alt-mode turned off.
Nice, and it only takes about 10 million years to spin up xD The design is cool tho.
ooooooh. yeah that makes sense
I like it
Ok, but thats a lot.
I have a 2k base with a setup a quarter that size and I have so much uranium I don't know what to do with it.
Can you put the blueprint string in the description please?
+1 on blueprints
Added. I had to rebuild it since this is an old video. The blueprint string just barely fit in the youtube description character limit.
@@mononaut Thank you!
@@mononaut use pastebin or factorioprints to upload the text, than you just submit the link on the description box.
@@mobius1qwe Pastebin always deletes my blueprints, I've tried dozens of times. Factorioprints UI is unbearable. Conveniently, the whole blueprint fits in the description of the youtube video, so that is where it will live.
bro, how many nukes do you need to drop?
Thats an interesting way to spell "diplomatic envoy"
And we dont drop them, we send them as fast as possible, as to not keep the locals waiting
a wise man once said: speed has never killed anybody, suddenly stopping that's what gets you
@@alingupta2809 Fastest way possible: Spidertrons armed with nukes set to autofire :D
The nukes are to convert landfill into something that absorbs pollution?
You can improove your setup if you will count loaded and unloaded uranium. It will decrease startup time.
Take the blueprint from the description of the video and try to "improve" it, I dare you.
@@mononaut 12 beacon setup will improve it, and i even do not have to try it, just know it
@@Riva_Bear improve it in what respect? Power consumption per unit of production and footprint would both be way higher with 12 beacons.
@@mononaut not if u somegreen mods next to blue
@@Riva_Bear that might be the dumbest comment that someone's made on this video so far
how you prevent the centrifuges to store more than 40 U235?
The stack inserters are all set to stack size of 5. So the output is 8 groups of 5 and then 1. After the first 40 is grabbed and the enrichment process begins, it creates space in the machine for more u-238, which the inserter prioritizes (due to quirk in game code) and grabs instead of the 1 extra u-235, which passes on to the next centrifuge. You can see it happening when I slowed it down and zoom in at 0:53.
factorio should default to having alt mode on
I haven't used it in years. I hate the visual clutter. After your 1,000th hour you just know what everything's doing.
What is the rate of production
There's one full blue belt of raw uranium going in, which turns in to about 1 dark per 10 raw, with 20% productivity. So that's 324 dark uranium per minute. Then 3 dark turn into 1 bright, also with 20% productivity, so that's 324*(1/3)*1.2 = *130 bright uranium* per minute.
Why are you using yellow or red belt with blue belt? I think you don’t need to use the slow belts.From Japanese viewer.
Yes, the belt speed transitions are necessary for the design to work. Yellow -> red transition means that the belt will only be 50% saturated, so the inserters are guaranteed to have space to place their items. Otherwise they would jam and stop working.
Could a blue -> red transition also work or would the reduced difference in relative belt speeds cause problems?
@@Hringingy it's been several years since I designed this so I don't remember exactly but I believe I tried that and had problems. The concept of this build is to reduce the logistical elements to the absolute minimum, and by that metric it is the most optimal design possible: only two non-filtered inserters per centrifuge, one single belt serving 24 centrifuges, and two splitters with filters applied handling all of the balancing logistics. There is another variation I made using three splitters and all blue belts, one of the splitters' function is to split a 100% saturated blue belt into two 50% saturated belts, which serves a similar function to the yellow>red transition, they are re-merged at the end of the loop so overflow gets sent to the output. That one can actually handle 48 centrifuges on the main belt loop.
nahuya?
English?
beacons can be placed more efficiently. so this is not the ultimate Kovarex on belts))
Respectfully, you have no idea what you're talking about.
this scheme will stall. I built the same one (before watching the video). Its weak point is that the green uranium enters the same line where the charged green uranium runs.
You're wrong. The blueprint is in the description, you're welcome to test it however you want. I would not post designs that are not robust.