I want to make one thing perfectly clear. I adore Noita. It is one of my favorite games and I very much enjoy your content as well as the content from other creators like Fury Forged. Whether or not you're wrong isn't important to me. What is important to me is expressing a difference in philosophy. I genuinely believe that any mystery loses all intrigue when its discovered that there's no answer. Look at Lost or Game of Thrones. The fan content generated by these fandoms was phenomenal. Hours of discussions and theories that were a blast at the time. Look at what happened when those properties ended. When we realized there was no answer the cultural zeitgeist changed. GoT is no longer the cultural juggernaut it was. Neither is lost. Most discussion surrounding them now is about the disappointment and squandered potential. When there is no answer to a compelling mystery it feels disappointing. I like Noita so much that I want better for it. I want there to be an answer to the eyes and the cauldron. I will feel cheated if there isn't one. My philosophy isn't the 'right' one. To say otherwise would be against the nature of philosophy - but that point of view does exist within the Noita community. In the very same way you're philosophy isn't 'wrong.' Suffer, I like your passion and I look forward to what you discover. I look forward to the journey you take in the pursuit of knowledge. You're one of the few willing to undertake insane challenges to seek it out. It's just important to me that - behind all of this passion - there is an answer.
Why would it be against the nature of philosohpy to say that there are no "right" or "wrong" philosohpies? That would mean a philosophy that concludes that doing horrible things to people for the sake of it, is as valid as any other. I'm worried this can (and has been) used by evil people to whitewash their evil ideas.
about examples, something similar happened to Zelda TotK. Basically botw created many misteries and fan throries abot the game and the overall connections with the others, but with totk the devs kind of said to the theory community that they don´t care about the story and many misteries were either answered handwaived-ly or just completely retconned, and many creator and fans just stopped trying to talk about it.
I believe the cauldron is a huge red herring to keep us guessing and as a troll tool for the devs. Once we come up with a ridiculous enough solution, they'll say "hehe yeah there's more to that" and the cycle starts over
The one-off mentality behind the “cleaning” of these rooms of course reminds me of being able to edit wands for only the first time you enter teleport rooms like the lake room. Like it’s conveying you only have one shot to alternate the course of your own reality or something like that
Also, that big rectangle behind the cauldron is so odd to me. The first thing I noticed about the pillars in the room is all the detailing, the lines etc, but that rectangle is completely blank. Wouldn’t be surprised if (the cauldron could be used to) fill in that rectangle with text or shapes or anything similar
I saw good points being made, and decided to try and combine them together. The first of which is that in the first few levels you complete various tasks to obtain the End Of Everything, but none of the subsequent levels contain any known uses for the spell, other than surviving casting it and spawning the 34th orb. Someone else was considering how we might be entering the cauldron room incorrectly, and perhaps we need to find a way to create a portal that leads to the cauldron room, making our first visit there more significant. Now we have the broom, and a seeming "burden of knowledge" to create things the first time we do something, and a tool which reveals things that are hidden. Maybe if we reach the broom through a specific way that avoids visiting a common area for the first time, we'll be able to take the broom back to an area that's normally unable to be swept because we visited it, and reveal a hint towards how to enter the cauldron room correctly? Like maybe the true reason the lava lake lets us skip a holy mountain is to leave that area untouched until we return with the broom, and sweep it to reveal a hint? Maybe the various theories about the broom's mixing are also relevant, and upon our first visit to the cauldron, we have to mix certain materials together in an unknown order to create a new mixture. Something similar to the creation of alchemic precursor, perhaps we're even meant to create precursor and midas the first time we visit the cauldron by stirring with the broom? Maybe the daily liquid that fills it is a clue towards something related to the ever-shifting nature of precursor, and that's meant to guide us to the idea of making it there? What if the connection of it all is that we make the brew in the cauldron, which reveals a secret on the tablet behind it that tells us where to use the End of Everything so that we can spawn the orb, obtain the extra Sampo, etc.
I notice that there is a black shimmer and a white dot in the right thirds of the screen. I thought it was something about void liquid at the beginning, turns out it was the background eraser acting up peculiarly
That first-try theory actually makes a lot of sense! I've seen the music boxes for the key quest disappear when visiting them for the second time, and it also ties into the "knowledge" theme. No experimenting, no second tries, you either "know" or you don't. Maybe you need to make alchemic precursor first try in the cauldron!
Maybe you need actual draught of midas? Considering completing the work turns the world to gold, maybe shifting void liquid to midas or putting it in there does something
I am starting to be a fan of the "new run" hypothesis. It is the "alter of perminance" after all. In that light, maybe its saying that death is perminant and that should be respected. Though i admit thats just grasping at straws.
I've always felt like simply casting and surviving the end of everything was never really the end of the quest. You kick some things in one level, repair the thing you get, in the next level, and then cast it in a very particular spot in the last level to get the end of everything. But I find it strange that there's nothing for the quest in the next few levels. No particular wand to cast it with, or special spot to cast EOE from, and no real reward for going through the trouble to be able to survive it.
@@Rocco3920then I'm wondering why they bothered to add a 34th orb to the loot table for Great Treasure Chest in the first place It's probably intentional to be able to get 34 orbs, I just don't think our current way of obtaining this ending is the intended one
You are welcome for pointing you in the right direction =3 Thank You for mentioning me! As for one shot I definitely believe that is something that I subconsciously did was not go to the Cauldron room till I wanted to try something =p but never really thought that it could ruin the area by being there too early. Very insightful observations as always!
This might have been covered earlier, and if it has been, I'm sorry for asking again, but Cauldrons are traditionally over sources of heat, so if you fungal shift sand to lava, or cast chaotic transmutation you could get lava under the cauldron, then use a material spell to fill the cauldron, then use chaotic transmutation to change the material in the cauldron to every possible substance in the game, seeing if there's a reaction? Also, at 13:12, if you expand your orange lines to the outside borders of the triangles, and extend the yellow box to the inside of the triangles, the box should actually stop around the top of the tablet in the background (I think), might not be helpful, I'd test it, but I am not good enough lol
The rectangle behind the cauldron looks like a book to me. Maybe you need to bring a book to the cauldron? These two books caught my eyes in particular: Alchemist's Note "Here I'm safe. I am safe. I left the others behind. And I have locked my research so that only those with real understanding can reach it. I should not worry. As long as I resist the temptation. I will be safe. I know my limits. Here I am far away from them. I should not worry." Musings of an Adventurer "This machinery is unlike any I've seen before. Did the Hiisi create it? Or was it always here?"
I wouldnt be surprised if the cauldron reward isnt implemented and wont be implemented until the first solve happens, to prevent it from being mined from the code
There is just so much to try out, using the end of everything spell on the couldrun, using the broom, throwing liquids into the couldronm, doing it on your first try. And every combination between these things. Good luck suffer and may the suffering begin
It took me at least a dozen attempts at the Vault puzzle to finally get that 30%-chance "Broom Wand", which is something like 0.000004%. But one thing I know about it, is that it "cleans stains". Example: Blast a wall with fireball or freeze and the walls will "stain" with their charred or snowy coloring. The broom can restore the original material color. I think this also can apply to cosmetically-applied stains from liquids like blood or toxic. But what the wand does not seem to do, is "alter or change" terrain... at least to my knowledge.
Same, it was in no small part what drove me away from the game. I was pretty into all the mysteries I and everyone were finding in the game and trying to figure things out but after foolishly watching some youtube video that pretty much was like "So yeah, some people went into the code now we know exactly what to do with 99% of the stuff! even tons of stuff no one even knew about before!" it kinda killed any excitement I had for the game. Not only were some of the puzzles mind bendingly abstract to the point where I guess it might even be justified that people datamined the clues and answers for it but it also felt like any effort to do things legit was completely pointless.
I swear it's going to be 40 years from now and we are still going to trying to decypher the cauldron, the eye puzzle, and how to legitimately obtain the amulet of yendor
I’m basically new to noita, so sorry if this is obvious and already tried - maybe in the lore, the wand and cauldron were used to make void liquid for the first time, and the secret is in recreating void liquid’s return into the world. My two guesses would be: 1) Trying the void liquid recipe in the cauldron with the wand, while void liquid is shifted out of the game. 2) You said you have to fungal shift void liquid out of the game to gain access to the cauldron, but can you shift it back into the game while you have access? Perhaps by triggering a fungal shift while the ingredients are in the cauldron? Maybe mixing it with the wand while tripping on fungus? Either way, my experimentation would be around the idea of the wand and cauldron being involved in the original creation of void liquid in the universe. Perhaps it came alongside the creation of lively concoction as an equal and opposite force (everything comes with a cost from what I know of alchemy)? Maybe void liquid was the accidental mistake of a witch trying to live forever, so trying the same steps with lively concoction could be a good shout. I may be way off, and I may be guessing things that people guessed years ago, but just maybe it inspires some of your own thoughts and moves us all closer :) (As an aside, I can’t believe I’ve come back to the game after playing for a tiny bit at EA launch and there’s still secrets to discover - fair play Nolla games!)
That interpretation for the alchemical symbol is quite overextended I think, as in, a semi-circle or half circle does not constitute a circle in my opinion.
Being called the alter of permanence has anybody tried to see if it can carry items over to alternate worlds or maybe into a new game. Like you put the item on top of the caldron and you find it later inside it.
I haven't seen anybody mention it (maybe because it's so obvious to try that people have already done it a long time ago) Almost all Noita puzzles have some sort of clue in the background. In the background of the cauldron room, a giant stone tablet. The stone tablets, when brought back to their respective orb rooms, reveal a material involved in the story of creation of the world of Noita. In the cauldron, void liquid spawns, something which eats through the world . In other words, perhaps "the world" was in the cauldron, and then it was eaten by the void liquid. Perhaps, the world needs to be recreated in the cauldron?
Funny that you think about creating something, while Suffer talks about The end of Everything. The end of Everything is related to the philosopher's stone, which can transform anything in something else (not sure how right i am about its use). Would the end of Everything help in create something new? The cauldron is related to mixing, for me it is very obvious that the cauldron is meant for alchemy. Also, void liquid spawns only on certain days or only on certain seeds? If it is related to days then i think it makes sense to work with it during a Daily Run. If it is seed dependent then you have to consider what other things are seed dependent in this game
Yesterday I tried fightin the alchemist for the second time ever, got absolutely wrecked, decided to go get a mountain heal, came back, alchemist is gone, spent an hour looking, he was nowhere.
Hi, I may have discovered the purpose of the cauldron, on my first try😅. I mean, this is the first time I didn't die trying to reach the cauldron room. So, I fought my way to Hiisi's base. I started digging east of the hourglass. Dug all around to have space around the room. Dug some hole to let all the sand fall underneath. I hollowed out the lid big enough to fit inside. I only had two potions with me, worm blood and invisibilium. I put some blood and some invisibilium but I fell inside the cauldron and all the invisibilium turned into worm blood. So, i think the cauldron change the liquid inside a bottle to the same liquid inside the cauldron. 😊
this video makes me think more of the Philosophical Alchemy side of things. stepping forward without hesitation etc. maybe the Player has to change to suit hte cauldron lol
Because there's no actual explicit connection or hinted clues about both things being not separated. Maybe if the cauldron is solved "something" will happen like: the blank tablet from behind show us the alphabet of the eyes glyphs. The eyes show no clue about being connected to the cauldron and viceversa.
@@billyjohnsotocid8958 I mean, there’s no real world ‘hints’ in alchemy. No hints or suggestions would suggest that burning hydrogen and oxygen would creat water
i believe to win/solve noita should be possible in each run. can you get this wand in each run? if 30% is all what you have, then no. however earth stone also changes ground… i think we should think only about stuff that is guaranteed in each run, like this room or eyes itself
Maybe Get all the orbs... Get the wand... Shift Void... Put Lively and Precursor in the cauldron... Idk.. but I would love to see your next experiments, im guessing on void day?
Hi there Suffer, I’ve stumbled across this and your last video on the cauldron as UA-cam tends to recognise I love a good rabbit hole or mystery, especially a gaming related one, however I’m not all too familiar with Noita in terms of any kind of puzzles or overarching complicated game mechanics. I’d say I understand the gist of the game on a very simple level I guess, but I’d love to learn more so I can feel more up to speed on what it’d mean to solve the cauldron, like what does it mean to solve it? Are there any pointers you or anyone else reading this can share to gain a deeper understanding on what’s all at play here without me spending 6k hours of my own life playing the game myself hahaha. Thanks!
I think Fury Forged has an entire playlist talking about different secrets from this game. Solving the cauldron would probably be to do with it whatever the developers intended to be done with it, like being used for a mechanic or unlocking some kind of secret text If the developers did not create a solution, as in not implemented a mechanic or a text in the game related to using the cauldron, then there would be simply nothing to solve
I'm honestly starting to think we've just been pulling our own legs this whole time and the solution to both of the "puzzles" is just not in the game at all. I have some serious suspicions that absolutely no one has leaked datamines about them... Simply because they don't exist. And those that know are just taking the piss out of those that don't. Really leaves a bad taste in the mouth being strung along on a wild goose chase with absolutely no goose
I want to make one thing perfectly clear. I adore Noita. It is one of my favorite games and I very much enjoy your content as well as the content from other creators like Fury Forged.
Whether or not you're wrong isn't important to me. What is important to me is expressing a difference in philosophy. I genuinely believe that any mystery loses all intrigue when its discovered that there's no answer.
Look at Lost or Game of Thrones. The fan content generated by these fandoms was phenomenal. Hours of discussions and theories that were a blast at the time. Look at what happened when those properties ended.
When we realized there was no answer the cultural zeitgeist changed. GoT is no longer the cultural juggernaut it was. Neither is lost. Most discussion surrounding them now is about the disappointment and squandered potential.
When there is no answer to a compelling mystery it feels disappointing. I like Noita so much that I want better for it. I want there to be an answer to the eyes and the cauldron. I will feel cheated if there isn't one.
My philosophy isn't the 'right' one. To say otherwise would be against the nature of philosophy - but that point of view does exist within the Noita community. In the very same way you're philosophy isn't 'wrong.'
Suffer, I like your passion and I look forward to what you discover. I look forward to the journey you take in the pursuit of knowledge. You're one of the few willing to undertake insane challenges to seek it out.
It's just important to me that - behind all of this passion - there is an answer.
Why would it be against the nature of philosohpy to say that there are no "right" or "wrong" philosohpies? That would mean a philosophy that concludes that doing horrible things to people for the sake of it, is as valid as any other. I'm worried this can (and has been) used by evil people to whitewash their evil ideas.
@MrTomyCJ fair
Mostly I wanted to express that I wasn't saying Suffer is wrong just because I feel differently about the cauldron.
about examples, something similar happened to Zelda TotK. Basically botw created many misteries and fan throries abot the game and the overall connections with the others, but with totk the devs kind of said to the theory community that they don´t care about the story and many misteries were either answered handwaived-ly or just completely retconned, and many creator and fans just stopped trying to talk about it.
I believe the cauldron is a huge red herring to keep us guessing and as a troll tool for the devs. Once we come up with a ridiculous enough solution, they'll say "hehe yeah there's more to that" and the cycle starts over
Modern day JokazWild2
They’re gonna find the one piece before we solve this.
Cauldron puzzle solution... IS REAL!
The one-off mentality behind the “cleaning” of these rooms of course reminds me of being able to edit wands for only the first time you enter teleport rooms like the lake room. Like it’s conveying you only have one shot to alternate the course of your own reality or something like that
Also, that big rectangle behind the cauldron is so odd to me. The first thing I noticed about the pillars in the room is all the detailing, the lines etc, but that rectangle is completely blank. Wouldn’t be surprised if (the cauldron could be used to) fill in that rectangle with text or shapes or anything similar
I saw good points being made, and decided to try and combine them together.
The first of which is that in the first few levels you complete various tasks to obtain the End Of Everything, but none of the subsequent levels contain any known uses for the spell, other than surviving casting it and spawning the 34th orb.
Someone else was considering how we might be entering the cauldron room incorrectly, and perhaps we need to find a way to create a portal that leads to the cauldron room, making our first visit there more significant.
Now we have the broom, and a seeming "burden of knowledge" to create things the first time we do something, and a tool which reveals things that are hidden.
Maybe if we reach the broom through a specific way that avoids visiting a common area for the first time, we'll be able to take the broom back to an area that's normally unable to be swept because we visited it, and reveal a hint towards how to enter the cauldron room correctly?
Like maybe the true reason the lava lake lets us skip a holy mountain is to leave that area untouched until we return with the broom, and sweep it to reveal a hint?
Maybe the various theories about the broom's mixing are also relevant, and upon our first visit to the cauldron, we have to mix certain materials together in an unknown order to create a new mixture.
Something similar to the creation of alchemic precursor, perhaps we're even meant to create precursor and midas the first time we visit the cauldron by stirring with the broom?
Maybe the daily liquid that fills it is a clue towards something related to the ever-shifting nature of precursor, and that's meant to guide us to the idea of making it there?
What if the connection of it all is that we make the brew in the cauldron, which reveals a secret on the tablet behind it that tells us where to use the End of Everything so that we can spawn the orb, obtain the extra Sampo, etc.
I notice that there is a black shimmer and a white dot in the right thirds of the screen. I thought it was something about void liquid at the beginning, turns out it was the background eraser acting up peculiarly
I will claim it as an homage to void instead of error :P
There are 2 prevailing themes baked deep into Noita; Knowledge and experimentation.
Don't forget greed!
That first-try theory actually makes a lot of sense! I've seen the music boxes for the key quest disappear when visiting them for the second time, and it also ties into the "knowledge" theme. No experimenting, no second tries, you either "know" or you don't. Maybe you need to make alchemic precursor first try in the cauldron!
That was a bug, which has been patched in the latest update
Maybe you need actual draught of midas? Considering completing the work turns the world to gold, maybe shifting void liquid to midas or putting it in there does something
I am starting to be a fan of the "new run" hypothesis.
It is the "alter of perminance" after all. In that light, maybe its saying that death is perminant and that should be respected.
Though i admit thats just grasping at straws.
I've always felt like simply casting and surviving the end of everything was never really the end of the quest.
You kick some things in one level, repair the thing you get, in the next level, and then cast it in a very particular spot in the last level to get the end of everything.
But I find it strange that there's nothing for the quest in the next few levels. No particular wand to cast it with, or special spot to cast EOE from, and no real reward for going through the trouble to be able to survive it.
Isn't the ultimate goal of EOE to cast it at a particular place to get the 34th and last orb? To get the best ending?
@@sixtealbisetti2480 that is a way to specific exploit, i doesn't fell like the intended way
@@Rocco3920then I'm wondering why they bothered to add a 34th orb to the loot table for Great Treasure Chest in the first place
It's probably intentional to be able to get 34 orbs, I just don't think our current way of obtaining this ending is the intended one
You are welcome for pointing you in the right direction =3 Thank You for mentioning me! As for one shot I definitely believe that is something that I subconsciously did was not go to the Cauldron room till I wanted to try something =p but never really thought that it could ruin the area by being there too early. Very insightful observations as always!
This might have been covered earlier, and if it has been, I'm sorry for asking again, but Cauldrons are traditionally over sources of heat, so if you fungal shift sand to lava, or cast chaotic transmutation you could get lava under the cauldron, then use a material spell to fill the cauldron, then use chaotic transmutation to change the material in the cauldron to every possible substance in the game, seeing if there's a reaction?
Also, at 13:12, if you expand your orange lines to the outside borders of the triangles, and extend the yellow box to the inside of the triangles, the box should actually stop around the top of the tablet in the background (I think), might not be helpful, I'd test it, but I am not good enough lol
Heat from below, put liquids in, mix. I personally believe this is the true answer, just what liquids you put in.
The rectangle behind the cauldron looks like a book to me. Maybe you need to bring a book to the cauldron? These two books caught my eyes in particular:
Alchemist's Note
"Here I'm safe. I am safe.
I left the others behind. And I have locked my research so that only those with real understanding can reach it.
I should not worry. As long as I resist the temptation. I will be safe.
I know my limits. Here I am far away from them.
I should not worry."
Musings of an Adventurer
"This machinery is unlike any I've seen before. Did the Hiisi create it? Or was it always here?"
I wouldnt be surprised if the cauldron reward isnt implemented and wont be implemented until the first solve happens, to prevent it from being mined from the code
There is just so much to try out, using the end of everything spell on the couldrun, using the broom, throwing liquids into the couldronm, doing it on your first try. And every combination between these things. Good luck suffer and may the suffering begin
It took me at least a dozen attempts at the Vault puzzle to finally get that 30%-chance "Broom Wand", which is something like 0.000004%.
But one thing I know about it, is that it "cleans stains". Example: Blast a wall with fireball or freeze and the walls will "stain" with their charred or snowy coloring. The broom can restore the original material color. I think this also can apply to cosmetically-applied stains from liquids like blood or toxic.
But what the wand does not seem to do, is "alter or change" terrain... at least to my knowledge.
Happy to see a secret in a game that's not datamined to death. All the Theories that People make about the cauldron are so fun to listen to
Same, it was in no small part what drove me away from the game. I was pretty into all the mysteries I and everyone were finding in the game and trying to figure things out but after foolishly watching some youtube video that pretty much was like "So yeah, some people went into the code now we know exactly what to do with 99% of the stuff! even tons of stuff no one even knew about before!" it kinda killed any excitement I had for the game.
Not only were some of the puzzles mind bendingly abstract to the point where I guess it might even be justified that people datamined the clues and answers for it but it also felt like any effort to do things legit was completely pointless.
I swear it's going to be 40 years from now and we are still going to trying to decypher the cauldron, the eye puzzle, and how to legitimately obtain the amulet of yendor
The last orb drops as a result of completing the eye puzzle and/or cauldron puzzle and / or end of everything quest. Calling it now.
I’m basically new to noita, so sorry if this is obvious and already tried - maybe in the lore, the wand and cauldron were used to make void liquid for the first time, and the secret is in recreating void liquid’s return into the world.
My two guesses would be:
1) Trying the void liquid recipe in the cauldron with the wand, while void liquid is shifted out of the game.
2) You said you have to fungal shift void liquid out of the game to gain access to the cauldron, but can you shift it back into the game while you have access? Perhaps by triggering a fungal shift while the ingredients are in the cauldron? Maybe mixing it with the wand while tripping on fungus?
Either way, my experimentation would be around the idea of the wand and cauldron being involved in the original creation of void liquid in the universe. Perhaps it came alongside the creation of lively concoction as an equal and opposite force (everything comes with a cost from what I know of alchemy)? Maybe void liquid was the accidental mistake of a witch trying to live forever, so trying the same steps with lively concoction could be a good shout. I may be way off, and I may be guessing things that people guessed years ago, but just maybe it inspires some of your own thoughts and moves us all closer :)
(As an aside, I can’t believe I’ve come back to the game after playing for a tiny bit at EA launch and there’s still secrets to discover - fair play Nolla games!)
19:12 Hey, I'm one of those people! Thanks for keeping this game fresh in my mind, mission accomplished! =D
Everyone fails to solve Cauldron puzzle because you suppose to use portal to got there and nobody can find the passage.
hair blowing in the wind looking majestic af
has anyone tried casting and surviving the end of everything using the broom wand on first visit to the cauldron?
15:44 anyone else notice that the ambrosia suddenly changed to something else? What is that?
That interpretation for the alchemical symbol is quite overextended I think, as in, a semi-circle or half circle does not constitute a circle in my opinion.
Have you tried putting 'the Salt' in it? Since salt dissolves in fluids and its one of the only salts
have we tryed casting the end of everything with broomstick
Being called the alter of permanence has anybody tried to see if it can carry items over to alternate worlds or maybe into a new game. Like you put the item on top of the caldron and you find it later inside it.
They already tried, and no, it doesn't happens. Maybe it needs to be activated before.
hey not for nothing but have you guys tried starting a fire under it
I'm a novice wizard but thats what my mind tells me to do
I haven't seen anybody mention it (maybe because it's so obvious to try that people have already done it a long time ago)
Almost all Noita puzzles have some sort of clue in the background.
In the background of the cauldron room, a giant stone tablet.
The stone tablets, when brought back to their respective orb rooms, reveal a material involved in the story of creation of the world of Noita.
In the cauldron, void liquid spawns, something which eats through the world .
In other words, perhaps "the world" was in the cauldron, and then it was eaten by the void liquid. Perhaps, the world needs to be recreated in the cauldron?
*mention the tablet (and tablets) itself in relation to solving the puzzle, except you here talking about its shape
Maybe pour all the liquids from tablets in right order? Probably already tried before though...
@@metalstarver642 I assume it has, but I had not seen it specifically mentioned on the wiki, and all the vids I've seen hardly mention the tablet
Funny that you think about creating something, while Suffer talks about The end of Everything.
The end of Everything is related to the philosopher's stone, which can transform anything in something else (not sure how right i am about its use). Would the end of Everything help in create something new?
The cauldron is related to mixing, for me it is very obvious that the cauldron is meant for alchemy.
Also, void liquid spawns only on certain days or only on certain seeds? If it is related to days then i think it makes sense to work with it during a Daily Run. If it is seed dependent then you have to consider what other things are seed dependent in this game
Cool theory, although I do think it doesn’t quite fit as the game’s philosophy is largely built around shaping the already existing world
I wonder if the void liquid could represent 0 and when it's normal it represents a 1. So binary. Since void liquid is absence.
The journey is the great part, let's keep trying things and never stop theorizing.
Yesterday I tried fightin the alchemist for the second time ever, got absolutely wrecked, decided to go get a mountain heal, came back, alchemist is gone, spent an hour looking, he was nowhere.
did anyone drop "end of everything", portal spell, or broken spell inside the cauldron?
Hi, I may have discovered the purpose of the cauldron, on my first try😅. I mean, this is the first time I didn't die trying to reach the cauldron room. So, I fought my way to Hiisi's base. I started digging east of the hourglass. Dug all around to have space around the room. Dug some hole to let all the sand fall underneath. I hollowed out the lid big enough to fit inside. I only had two potions with me, worm blood and invisibilium. I put some blood and some invisibilium but I fell inside the cauldron and all the invisibilium turned into worm blood.
So, i think the cauldron change the liquid inside a bottle to the same liquid inside the cauldron. 😊
isn't that just a reaction of the invisibilium ?
has anyone tried Pea Soup in that bad boi (cauldron) :P
It would be really funny if noita had just pulled a pendant from ds1
bug or a feture we will never know
this video makes me think more of the Philosophical Alchemy side of things.
stepping forward without hesitation etc.
maybe the Player has to change to suit hte cauldron lol
I like your funny words, Noita man.
Why are we assuming that the eyes and culdron is two separate puzzles?
Because there's no actual explicit connection or hinted clues about both things being not separated. Maybe if the cauldron is solved "something" will happen like: the blank tablet from behind show us the alphabet of the eyes glyphs.
The eyes show no clue about being connected to the cauldron and viceversa.
@@billyjohnsotocid8958 I mean, there’s no real world ‘hints’ in alchemy. No hints or suggestions would suggest that burning hydrogen and oxygen would creat water
i believe to win/solve noita should be possible in each run. can you get this wand in each run? if 30% is all what you have, then no. however earth stone also changes ground… i think we should think only about stuff that is guaranteed in each run, like this room or eyes itself
Maybe Get all the orbs... Get the wand... Shift Void... Put Lively and Precursor in the cauldron... Idk.. but I would love to see your next experiments, im guessing on void day?
cast the end of everything @ the couldron
alright sure ill have my noita save reset every single run again
Hi there Suffer, I’ve stumbled across this and your last video on the cauldron as UA-cam tends to recognise I love a good rabbit hole or mystery, especially a gaming related one, however I’m not all too familiar with Noita in terms of any kind of puzzles or overarching complicated game mechanics. I’d say I understand the gist of the game on a very simple level I guess, but I’d love to learn more so I can feel more up to speed on what it’d mean to solve the cauldron, like what does it mean to solve it? Are there any pointers you or anyone else reading this can share to gain a deeper understanding on what’s all at play here without me spending 6k hours of my own life playing the game myself hahaha. Thanks!
I think Fury Forged has an entire playlist talking about different secrets from this game.
Solving the cauldron would probably be to do with it whatever the developers intended to be done with it, like being used for a mechanic or unlocking some kind of secret text
If the developers did not create a solution, as in not implemented a mechanic or a text in the game related to using the cauldron, then there would be simply nothing to solve
Hmm, I just used google translate to translate the wand's name from finnish, and it's called 'sparrow broom'. I wonder why a sparrow.
Watching this video... Yep, suffering is real
Solve this puzzle it is your destiny
this most certainly isnt it but... try casting the end of everything at the cauldron at the first time visiting on your first run?
What if a prerequisite is not upsetting the gods ;)
I think Suffer inhaled too much Copium with this one.
I'm honestly starting to think we've just been pulling our own legs this whole time and the solution to both of the "puzzles" is just not in the game at all. I have some serious suspicions that absolutely no one has leaked datamines about them... Simply because they don't exist. And those that know are just taking the piss out of those that don't. Really leaves a bad taste in the mouth being strung along on a wild goose chase with absolutely no goose
Nahhhh,,,,,,,,, do you have a fan aimed at you. you looking to majestic with your flowing hair. 😭😭😭😭😭😭😭😭😭😭😭
at this point we might as well ask the devs for a hint
❤
big W
Too bad, it sounded promising. Keep searching big man !
Real talk....cauldron was never finnish.
FIRST!
Bro can you finish a sentence please
Sorry bro, I smokes a marijuanas once and I just
Clickbait title
Im pretty sure you don't know what click-bait is
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