This is why i switched to RF2 from iracing, nice to see a sim focus on realism, instead of marketing... with low fuel motorsports entering the picture... its awesome
All cars drift. Some more, some less. It’s all about how difficult it is for a car to drift and hold the drift, associated to what happens to the tyres. In the previous tyre parameters it was easy to drift and the tyres would not lose performance. Now the story is completely different.
I found that after a few slides the tyres where pretty cooked and had lost a lot of their grip. I havn't done any longer stints with the update yet but so far I like the behaviour. Quite controllable but if you push it a bit too far they let go.
This is why i switched to RF2 from iracing, nice to see a sim focus on realism, instead of marketing... with low fuel motorsports entering the picture... its awesome
All cars drift. Some more, some less. It’s all about how difficult it is for a car to drift and hold the drift, associated to what happens to the tyres. In the previous tyre parameters it was easy to drift and the tyres would not lose performance. Now the story is completely different.
what are you trying to say exactly?
@@michaelgoodwin593 That the new tyres work generally well. That it's possible to get some drift action happening, but it's slower and unsustainable.
I found that after a few slides the tyres where pretty cooked and had lost a lot of their grip. I havn't done any longer stints with the update yet but so far I like the behaviour. Quite controllable but if you push it a bit too far they let go.