Hard Aesthetic | The Brilliance of Nintendo's Crafted Worlds
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- Опубліковано 7 вер 2024
- One of Nintendo's less acknowledged professions is the fabricated reality, fictitious worlds that emulate things like paper, yarn or other crafts. What most might not have realized though, is how far back this tradition spans, and how fundamentally connected it is to the design of these games. Join us as we take a deep dive into crafted worlds and truly define the value they have for the medium!
Special thanks for providing your voices!
@KingKlonoa - @eurothug4000 - @CodexEntry
PATREON: / transparens
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#Nintendo #PaperMario #Kirby
I always wanted to recreate the Paper Mario world in real life through a complex diorama, but I knew that would take a long time.
Do it, we support you endevours! :)
Yes, leave it to Nintendo to innovate in actually thinking about this: "if we're simulating recognizable real world actions for people to play with, what could the simulated material of the player's avatar and their simulated surrounds then mean for that?" I feel like this is a natural extension of Nintendo's history as a physical toy company; they think about videogames not as something that exists in some out-there cyberspace, but as actual toys and playspaces in people's hands. And they very much train any of their new devs to do right by this history. Fun video, thanks!
This video rules - I love those reflections on realism in stylization!
Yoshi's Woolly World is the most realistic game ever. You heard it here first.
I really want more cute games in that style, feels like the industry is caught in realism or anime style (coming from someone that love a lot of JRPG that tend to have the anime style).
More variety visually and design please!
It is a very cool way of making games look and feel different for sure. It is also a really interesting way to use realism and todays powerful graphics. Games like Tearaway will simply hold up longer than a lot of other games in the future. Hopefully more studios will play around with crafts like this.
Also, shame that a lot of people missed out on Yoshi's Woolly World. It should be on Switch...
I always was drawn to a more stylized art style in games. Always thought that this fetish for 3d realism will end when the graphics are deemed good enough, like ' Ok, we did it! It's done! Now lets get creative with it ' lol. Thank god for indie ppl
Love, love, love you're videos! They are geting better and better!
It is no wonder the games that hold up today is still the games that did not try to look like whatever was realistic at the time. Wind Waker over Twilight Princess for example. A lot of the cell shaded games in general.
@@Transparencyboo Yes, definitely! I guess, if a game creates a consistent visual style it tends to age more gracefully. You remove a direct comparison to the 'real'.
Don't get me wrong, realism in games has it's place as a visual style, obviously, but personally I would be happier if it wold not be the standard. Games can be so much more then kainda-sorda movies, but not really :))
@@zoliizs2300 Games are trying too hard to be movies at times, which is sad when games can be so much more.
Wow! Your Zelda's Tinker Toyland idea sounds awesome 😂
It does!
FLUFFY HALLOWEEN EVERYONE!
Really appreciate the depth and seriousness you bring to analyzing the fluffiest cutest stuff. The middle section about informed skeuomorphism put into words something I had intuitively felt for a long time. Thank you as always for your wonderful insights!
On the other sides of this 'simulated materiality' spectrum are, to me, these three other types of games: 1. Her Story type 'desktop dramas' and textparser interactive fiction like Endless, Nameless, designed to feel like you're just directly using a computer, as if you're a character in the game. 2. Tale of Tales games (The Path) and Team ICO games (Shadow of the Colossus), wherein characters move and collide like marionette puppets, with their own AI actions interrupting you constantly, and all material feels either solid and frozen, or flimsy and luminescent, and the story emphasizes all that; these game worlds feel like the polygons and flat textures and simulated physics/AI that they are made of, and you feel like you're outside of that, trying to push the story along. 3. Hyperdetailed object simulations, where the whole goal is to just fiddle around with physical seeming stuff, instead of using those to achieve some other fictional thing; so those toybox-like 'The Room' games, or maybe comedy sims like Job Simulator, made to feel like you are on the other side of the screen yourself.
I think the two cultural axes interacting here are: degrees of fictionality and degrees of materiality.
AAAAAAAAAAAAAAA, I can't believe how fresh and rad the entire video is! You two hit it out of the park again!!
We do our best, haha.
Your videos are criminally underviewed. The quality, writing, editing... You guys are incredible!
We do our very best! Thank you 🧡
I have to say, this one really blew me away. I can't even imagine how much work must have gone into this one for all the crafts and drawings and the excellent Dave Rubin animations. Just completely ridiculous, but damn if it didn't pay off. Absolute banger of a video. Anyway time to cry about Tearaway and my little birblfaced Atoi.
Hours were spent for sure, haha. You liking it is always a good sign :)
I had heard the term Skeuomorphism but forgot it! I was so sad because it's such a good word! I'm so glad you both are talking about it!
It's surprisingly useful! Think we heard it first in a Satchbag video from WAY back.
I absolutely LOVE Nintendo’s aesthetic when it comes to these crafted games, even if I never played Crafted World it looks phenomenal!
Great video, I love all the little crafted stuff you did for your video, it’s such a nice touch
Thank you! Glad you liked it! :D
Another excellent video! It is also interesting to see how many of these skeuomorphic/"crafted" worlds (be they hard aesthetic or not) tend to be to some degree cozy and/or heartwarming, it does make sense to some degree (since crafting is considered to some degree a cozy pastime) but I am pretty sure this can be used for much more than just that.
Like one of our quotes mentioned: there is a certain warmth to it. I suppose it is the familiarity. We look at fabric and paper in Bright colours and can relate to it on a quite deep level just by glancing over them.
the stopmotion intro IS SO AMAZING ! I am losing my MIND! You guys are so talented I love this channel sm !~~
Thank you! Glad you liked it so much!
What a great video essay that explores an interesting topic in-depth. The opening and ending credits alone have such a high production value. I’m in awe 🥰
Haha, thanks! If nothing else they both took some time to make compared to what we could have done. Cutting and pasting all those letters was more hard work than we anticipated.
your effort and creativity in making your own little craft scenes is wonderful
Thanks! It took some time, but it was worth it!
Yoshi's Crafted Worlds is so good it hurts.
I can’t wait to get around to Yoshi’s Crafted World, looks like such a fun time.
It's a real good one!
Amazing video!! And her voice really gives me a cartoon fairy vibe💞💞
Aw, Alicia is a cartoon fairy! Thank you, means a lot. Gives her a lot of energy!
this video was an excellent watch!! really interesting observations, and i love the way y'all made the little crafted sections irl!!
Thank you 🧡
I love your vids. No idea how the UA-cam algorithm brought me here tho lol
Love you too, friend!
what a wonderful video!!! you explained the concepts beautifully. it makes me wonder if there will ever be a non mainstream indie game in the future that executes the formula of hard aesthetic as well as the bigger, more famous examples. fingers crossed!
Media Molecule is our best bet here. Tearaway is amazing and honestly one of our favorite games ever. If you have not played it, you should. As a preparation for when we inevitably make a video about why it is so brilliant! It is such a freaking delight.
Mmmm, this information and analysis makes my brain feel nice. What an interesting essay!
Do you hear me, algorithm? I want this essay recommended to the world!
(Sorry if this is a double comment, I think I misclicked on my first one.)
Mm, warm mushy brain feel
Thank you so much for this! I love your analysis and your positive outlook on the games you cover. I also love how you offer multiple examples of other games that might be of interest to a viewer, either academically and/or entertainment-wise.
And I love the dedication to your craft in this vid specially!
We're actually coming back to this aesthetic and concept very soon in an upcoming video! I hope that'll be pretty cool! :)
I come under the direction of Lord T B Skyen. awesome channel!
Praise be our lord!
The chubby smooth style of Links Awakening is pretty similar to the style of the human characters on the Pokemon Let's Go games. That was also a remake of a Gameboy game, but they didn't even commit to the style as much as Link's Awakening. Even though the human characters have this unique chubby style not seen in other Pokemon games, the Pokemon themselves are in the same style as every other Pokemon game. It would have been cool if the Pokemon were changed to fit the style, but I'd prefer it that way than terrible crunch.
The difference is probably that a lot of people take Zelda very seriously in the sense that they think it is dark and mature. That is where Link's Awakening clashes with their idea. Pokémon has always been colorful (except on the gameboy because of obvious reasons) and have that cute anime vibe going on.
Woah a new video and it's 50 mins long!! I love your videos!! Keep at it!!
Happy fluffy halloween, friend! Glad you like them!
Nintendo really does such good work with the crafted worlds. Love origami king making an appearance too, that and epic yarn were amazing crafty games! Haven't played the newer Yoshi games much but they do feel great to play and they're so dang well done. Thank you again for adding captions to this video! My partner had a fun time watching it with me and she's a big fan of these games so it was doubly great.
Also I think the toy zelda is a real money-maker...
No problem at all, we are happy that you partner got to see it. This comment made the hard work totally worth it. Don't hesitate to contact us again if there is another one you'd like us to give priority. We are continuing to work on the back log either way, it takes some time, but hopefully it will be helpful to more people! We have not talked about it that openly yet, but were thinking about making a Patreon post about it once the full catalogue is done, haha. It is not really a Patreon reward, but still, just a nice little milestone to put on there. Thanks, again to you and your partner!
And yeah, while doing the captions for this one we talked about the toy Zelda and it is just such a good idea, haha!
Aw mates! I'm loving these.
Fluffy!
@@Transparencyboo F L U F L U F L U F
Returning to this video in the post-Princess Peach Showtime world
37:49 for those who want to see the Zelda’s tinker toy land idea
Absolutely stellar video, keep it up!!
Stylistic games hold up more than photorealistic games as gaming technology advances.
What up gamers?
Pikmin 3 Deluxe of course!
It is obscene how few views this has.
EDIT: I would like to point out that my sister and I played Kirby's Epic Yarn, Yoshi's Woolly World, and Yoshi's Crafted World together. One thing people who only play single-player might not know is that Crafted World is, imo, genuinely awful for multiplayer. If we jump near each other, one of us will snap onto the back of the other and mess up both of the players' jumps. This issue ALONE made Crafted World completely un-fun for us, and we still consider Woolly World the best of the three.
A crime, really.
fictional context kinda reminds me of how smb3 is maaaaybe depicted as a stage play?
JUCIKA
I'm dying
She is a precious little furball!
hello, i'm 'Ben personally approves this message' and i'm sorry about how long that is lol
We love it, haha
As another person named ben, I approve your message.
@@nsalegit9482 Thanks, Ben!
algorithm and love
45:49
BABY
Great games for kids
41:53 Hey what's this game called? It looks cool
It's called RPG Time: The Legend of Wright. It was actually released pretty recently in march if I recall correctly.
@@Transparencyboo Thanks
the /j/-/dʒ/ merger tho