AUTO Instant Weight Painting Fast and Easy in Blender | VRChat Avatar Tutorial

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  • Опубліковано 9 лют 2025
  • Weight painting avatars in blender for VRChat can be super time consuming and very tricky, but in this video I show you how to do it very fast and easy! It only takes a few clicks and you're done, so don't worry about weight painting ever again! You can do it!
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КОМЕНТАРІ • 144

  • @streliziasvrc
    @streliziasvrc 4 роки тому +64

    this probably just saved me like 45 minutes of pure weight painting

  • @katarinauwu9661
    @katarinauwu9661 Рік тому +3

    You just saved me from deleting a project I worked so hard on and couldn't get the weightpainting to work for the life of me. THANK YOU!!!

  • @LensyError
    @LensyError 4 роки тому +8

    I've known about data transfer for so long. I always felt bad for everyone who complained about weight painting. Good that this video is here now.

  • @eidod23
    @eidod23 4 роки тому +3

    i am fucking crying how easy this is. weight painting is like the post annoying thing and this saves me time and looks waaay better

  • @CosmicLatte
    @CosmicLatte 4 роки тому +10

    Bruh thank you for this. Been looking for a way to do this for literally 2 years at this point. Now I can finally stop shying away from clothing that looks impossible to weight paint! I can't believe it was this simple.

  • @ReBeeca
    @ReBeeca 6 місяців тому

    yass!! thank you! your video helped me :D cant wait to release my items now

  • @Im_just_tiredd
    @Im_just_tiredd 4 роки тому +4

    You literally saved me so much time and agony and probably MONEY lol I was literally about to offer to pay a friend of mine to weight paint a dress for me. Ty SO much! EZ sub

  • @333DOT.
    @333DOT. 2 роки тому +1

    best video on youtube

  • @ksivl1690
    @ksivl1690 4 роки тому +8

    Thenks mather for my life. not even joking this saved me like 3 hours my GOD

  • @JewelReeBox
    @JewelReeBox 4 роки тому +1

    Bish you deserve more subscribers!

  • @SarahMyersTheAwesome
    @SarahMyersTheAwesome 4 роки тому

    YOU ARE A LIFE SAVER

  • @chekote
    @chekote 3 роки тому +1

    Thanks so much for this tip. Weight Painting is a nightmare

  • @never026
    @never026 4 роки тому +4

    Where was this all my life? 😵

  • @ykJacks
    @ykJacks Рік тому

    still is helpful to this day!

  • @plaz2015
    @plaz2015 4 роки тому +12

    Do you know how this could be done on 2.9? The settings are fairly similar but following the same steps doesn't work.

    • @alwaysyouramanda
      @alwaysyouramanda 3 роки тому

      I’m struggling too 😭

    • @miceskin
      @miceskin 3 роки тому +2

      it looks like she has some sort of add on called "Cats"?

    • @miceskin
      @miceskin 3 роки тому

      it might help to do a copy data modifier for the clothes, I might have done that in my many attempts. Not sure. I personally don't think the heat map should need to be copied over to the clothes.

    • @olivermarie8319
      @olivermarie8319 3 роки тому

      I'm struggling with blender 2.9 too

    • @LivinginVenus
      @LivinginVenus 3 роки тому

      @@olivermarie8319 it pretty much the same except that its all on one small menu (data transfer)and you have to hit apply on the data transfer modifier before fixing model. just make sure you delete all vertex groups first, then data transfer, fix on cats, but make sure to grab the clothing piece and shift drop into the amature so it stays with the body then pose mode. also i dont do anything but blur in weight paint mode as it cleans it up a lot better. hope this helps

  • @RokonGaming
    @RokonGaming 4 роки тому +3

    2:35
    Alternatively, you can also delete the vertices under the clothes in your body since it'll never be seen, while at the same time serving the purpose of optimizing the avatar very subtly.

    • @AskAmberOfficial
      @AskAmberOfficial  4 роки тому +3

      Unless you plan on using the inventory system to remove parts of the clothing in-game....

    • @RokonGaming
      @RokonGaming 4 роки тому

      @@AskAmberOfficial True, but just how many articles of clothing do you intend to tie to an inventory system before considering an entirely different avatar?

    • @kingnexvrc
      @kingnexvrc 3 роки тому +2

      @Razor that's really unoptimized. could just separate the body and make it so that when the clothes toggle off the body toggles on.

  • @honion_9362
    @honion_9362 2 роки тому

    Dude! This helped me so much! Thanks for this! It saved me so much time :)

  • @zachfry1862
    @zachfry1862 4 роки тому +6

    This one just earned my subscription, thank you!

  • @sapphonyx8019
    @sapphonyx8019 4 роки тому +1

    thank you so much ! this is so good ! i always had problems with weightpainting on some clothings i wanted to add on my body. and i just was at a extremly difficult one. you saved me :3

  • @KitsunaVielle
    @KitsunaVielle 2 роки тому +1

    Thank you so much! This may sound a bit stupid of a question but I have an unrigged piece of clothing, would weight painting and joining the meshes like you said in this video make it rigged if I followed these steps?

  • @bwah9481
    @bwah9481 Рік тому

    Thanks a lot. You're awesome

  • @alces_5931
    @alces_5931 4 роки тому +7

    Can you make how to set up a spring joint ball im having troubles with that

  • @drippybabyjay1309
    @drippybabyjay1309 2 роки тому

    I love the hair where can I get it 😭

  • @justinlawler420
    @justinlawler420 2 роки тому

    This works amazing! BUT after clicking 'FIX MODEL' it changes the material I have on the hair and puts it on the clothes >< any idea why?

  • @Valentina_VRc
    @Valentina_VRc Рік тому

    so when I'm merging armatures mainly clothes do i click merge all bones or no when im merging them?

  • @SincerestSawa
    @SincerestSawa 3 роки тому

    You're awesome amber, thanks for the great tutorial

  • @TheySayItChanges
    @TheySayItChanges 3 роки тому +4

    hi! i am able to follow all the steps up until you go into weight painting and you select the bones individually while having the draw tool selected. 2:14 how do you select them while in weight paint mode and get them to show up as they are as if you were in pose mode? i am using version 2.83 of blender with CATS. thank you, amber!

    • @AskAmberOfficial
      @AskAmberOfficial  3 роки тому +6

      select the mesh, then shift select the bone, then go into weight paint mode. Then ctrl+click the bone to select it. Then if you want to edit while in that pose, go to the mode dropdown in the top left and go to object mode. To get back to tpose or apose, use cats to start pose mode again. Hope that helps!

  • @chiyuily
    @chiyuily 4 роки тому +6

    when I go into the weight painting mode, the pose mode stops? how do I fix that?

    • @Krysis7905
      @Krysis7905 2 роки тому

      you’d have to set the pose as it’s rest pose i think

  • @tetherballobsession
    @tetherballobsession 2 роки тому

    Super helpful, thanks so much!!

  • @mikuzu.7410
    @mikuzu.7410 Місяць тому

    HELP! When i weightpain and then fix the modelm the phsybones of my skirt attach to the bonees of my model

  • @kumamochie1825
    @kumamochie1825 3 роки тому +2

    Can you make a updated version please?

  • @Markzyan247
    @Markzyan247 4 роки тому

    you are amazing and so talented. thank you so much for this!

  • @tiny9580
    @tiny9580 2 роки тому +1

    i cant find apply

  • @ssj3mohan
    @ssj3mohan 3 роки тому

    Thank you

  • @toasterkolin9951
    @toasterkolin9951 2 роки тому

    How do you select the bones when weight painting? Whenever I try to weight paint, I can't ever specify what bone I want to paint.

  • @hizzyvr
    @hizzyvr 4 роки тому +1

    This is literally a life saver tbh, thank you so much for this video!

  • @user-em9su3dd9y
    @user-em9su3dd9y 3 роки тому

    Thanks for this.

  • @winnie3338
    @winnie3338 4 роки тому +4

    I have never done blender before, should I delete the bones that come with the clothes?
    ;-;

    • @leonguyen743
      @leonguyen743 3 роки тому

      likely yes, depending if you want that part of the clothes to move later or not

  • @TrinityRodas
    @TrinityRodas 4 роки тому +1

    This does not work, I have no idea how you even go into pose mode and weight paint. Do you perhaps have a video that explains that? Maybe its in settings?

  • @xzerick550
    @xzerick550 4 роки тому +2

    where do i find fix model in blender 2.8

  • @Rogue_JV
    @Rogue_JV Рік тому

    How do you get armature?

  • @lewdnemuchan7157
    @lewdnemuchan7157 4 роки тому +1

    I know this is a stupid question but when i click to set the body it says failed to set value how do i fix that >,

  • @Rogue_JV
    @Rogue_JV Рік тому

    Would weight painting work for GTA?

  • @neilmarshall5087
    @neilmarshall5087 4 роки тому +7

    Wow - you are making extra work for yourself. Select the Armature, Shift select the mesh and go into Weight Paint Mode. The Armature gets Pose mode added automagically because it is also selected. Ctrl-Click Bones to select, Pose & Weight Paint its Weight Group. Alt-R clears the Bone adjustment - so you can temporarily move things (like limbs) out the way, or open the mouth WITHOUT having to go back to Object Mode, Select Bone, Pose Mode, Adjust & etc to go back again....

  • @allieortega690
    @allieortega690 3 роки тому

    when i weight paint, the part that i paint is painted but when i look behind it, it's painted everywhere. How do i stop it from going through?

  • @montanam8495
    @montanam8495 4 роки тому

    THANK YOU. I am absolutely dog crap at weight painting

  • @pipin5000
    @pipin5000 4 роки тому +1

    The auto weight painting works pretty well but every time I try to smooth it the mesh splits. Have you ever dealt with this?

    • @AskAmberOfficial
      @AskAmberOfficial  4 роки тому +1

      go into edit mode for the garment, press "A" for select all, press 1 for point select, then "M" for merge and select "by distance". That should merge all the doubles and it shouldn't split any more. (it will show how many verts removed by the merge in the bottom bar in blender)

    • @pipin5000
      @pipin5000 4 роки тому

      @@AskAmberOfficial Awesome, thank you so much!

  • @glitterslits6269
    @glitterslits6269 3 роки тому

    so this helps with clipping?

  • @basedc6
    @basedc6 3 роки тому

    big brain vrchat moves

  • @leonguyen743
    @leonguyen743 3 роки тому

    when i try to add the modifier with the generate data layers button, nothing happens. The apply button doesnt pop up, am I doing something wrong? There are no other vertex groups.

  • @isaac10231
    @isaac10231 4 роки тому +6

    Great tutorial!
    Also now that I think about there's a real lack of gender diversity in UA-cam for things like technical tutorials for some reason, so keep breaking that barrier!

  • @nonexistence8480
    @nonexistence8480 4 роки тому +15

    You are kidding.
    SO MUCH OF MY LIFE WASTED!

    • @AskAmberOfficial
      @AskAmberOfficial  4 роки тому +1

      Lol trust me, I totally understand!! This saved me so much time!

  • @Virtuallyher
    @Virtuallyher 3 роки тому

    my model turns black like a silluete when i fix model...

  • @telosladd7706
    @telosladd7706 4 роки тому

    This is the equivalent of that one Indian guy on the internet who teaches geometry, but VRChat.

  • @jerryoncrack6169
    @jerryoncrack6169 3 роки тому

    The apply button wasn't there and this didn't work for me. any reason why?

    • @AskAmberOfficial
      @AskAmberOfficial  3 роки тому

      In the newer blender, you have to use the drop down arrow to find the apply button.

    • @jerryoncrack6169
      @jerryoncrack6169 3 роки тому

      @@AskAmberOfficial so i followed another tutorial that worked for me but thank you.

  • @regan4948
    @regan4948 4 роки тому

    Can i ask something, why when i try to make the vertex group using data transfer for the pants it appears the pants have even more clipping than the previous, i follow all your step even delete the original ameture from the pants. Is there any suggestion for me to fix it?
    Newbie here, i can also sent my video of the problem if you willing to help thanks

    • @AskAmberOfficial
      @AskAmberOfficial  4 роки тому

      If you have an armature modifier you need to remove that first and then fix the model twice. If you're still having trouble, you may need to manually go in and either sculpt the pants to be slightly larger or just go and manually edit the weight paint. Also make sure you have the right area selected as your data transfer object. If that doesn't work I'm sorry I don't can't help more than that.

    • @regan4948
      @regan4948 4 роки тому

      @@AskAmberOfficial thanks amber i will note the advice, and btw what version of blender u using?

  • @nu-beings
    @nu-beings 3 роки тому

    Will this work with a character I used AutoRig Pro to rig? The weight painting is so tedious.

    • @AskAmberOfficial
      @AskAmberOfficial  3 роки тому

      If you have a fully weight painted model that is similar to the one you have that isn't rigged, you can pretty easily weight the whole model to the other one using this technique and then refine it from there. But the armature needs to be one that works with VRChat.

    • @nu-beings
      @nu-beings 3 роки тому

      @@AskAmberOfficial Hey thanks. The armature is automatically generated from another plug-in. I just tried it and they didn't work well together on my first attempt. I'm new to the whole VRChat thing.

    • @AskAmberOfficial
      @AskAmberOfficial  3 роки тому +1

      @@nu-beings My suggestion is to find another model that is similar in shape to yours, and has the vrchat armature already and weight paint the entire unrigged model to the model with the correct armature. If you don't have a similar body type of an existing model, then I suggest a site such as Mixamo by adobe to rig a model from scratch in minutes. Then import to Blender and fix using Cats plugin and refine the weight paint from there because it definitely won't be perfect but it's a good start. It's much easier than weighting the whole model from scratch which I can personally tell you is quite frustrating and time consuming.

    • @nu-beings
      @nu-beings 3 роки тому

      @@AskAmberOfficial is there anyway I can offer you to maybe do a Zoom with me to show me how? I don't mind paying you for your time. I really need to get my character weight painted. If not today, maybe sometime this week perhaps? My schedule is pretty flexible.

  • @booom691
    @booom691 4 роки тому

    tryed data transfer i got all the vertex group but no apply message on it and when i go to fix model thay are all gone any ideas?

    • @AskAmberOfficial
      @AskAmberOfficial  4 роки тому

      What version of Blender are you using? The version in this video is Blender 8.3 so if you're using version 9 I think it's different in how you apply modifiers. I'm not quite familiar with Blender 9 yet, but I will be soon.

    • @booom691
      @booom691 4 роки тому

      @@AskAmberOfficial 2.90 but cna give it a try and downgrade if it make any diffrent "update i tryed downgrade my blender and after whit a few tweeks i got it to work so big thx :D "

  • @twistedsoul6164
    @twistedsoul6164 4 роки тому +1

    Is there a way to get my model from unity back to blender?

    • @AskAmberOfficial
      @AskAmberOfficial  4 роки тому

      You have to use the FBX and import it into Blender, my Blender beginner video covers this in depth.

  • @rebajaditasHipHop
    @rebajaditasHipHop 2 роки тому

    why i cant select the body?

  • @eucafox
    @eucafox 4 роки тому

    This is probably a very dumb question, but whenever I follow this and get to the part where I hit "Fix Model" just after the data transfer modifier, Cats joins all my meshes and I can no longer see my clothing object in the hierarchy under armature. I also can't interact with it has a separate object. I'm very, very new to this so sorry if none of what I'm saying is making any sense. I just have no idea where I'm going wrong. :(

    • @Cazra-VaporwaveWitch
      @Cazra-VaporwaveWitch 4 роки тому +1

      I think Amber is using an older version of CATS in the video. I have this issue too with the newest version of CATS which joins all my meshes when I click "Fix Model". You can separate your accessories from the main Body mesh by going to Edit mode, select the geometry for the accessory, and go to Mesh > Separate > By Selection from the top toolbar of the viewport. Repeat this for each accessory. You'll have to rename all of your accessories back to what they were before fixing your model again though, so it's not perfect.

    • @Cazra-VaporwaveWitch
      @Cazra-VaporwaveWitch 4 роки тому +1

      Actually, just after I wrote this, I found out there's a way you can avoid this problem altogether. XD
      To the right of the "Fix Model" button in CATS there should be a wrench button. Click that and uncheck "Join Meshes". Now "Fix Model" shouldn't join all your meshes together.

    • @meowuw1622
      @meowuw1622 4 роки тому

      @@Cazra-VaporwaveWitch youre awesome! this was happening to me too, thank you:)

    • @vickcragg906
      @vickcragg906 4 роки тому

      @@Cazra-VaporwaveWitch This comment is as helpful as the video, thank you so much...

    • @SoulGun007
      @SoulGun007 3 роки тому

      @@Cazra-VaporwaveWitch Mine still causes the item to disappear after I push fix mode. Any idea on what to do?

  • @Smash_ter
    @Smash_ter 4 роки тому

    How do I get rid of the weird deforms

    • @AskAmberOfficial
      @AskAmberOfficial  4 роки тому

      If you have strange things happening, you can manually go in and add/subtract/smooth where needed :)

    • @Smash_ter
      @Smash_ter 4 роки тому

      @@AskAmberOfficial is there a way to apply blendshape drivers into unity and specifically for VRChat?

  • @itsEmberrr
    @itsEmberrr 3 роки тому +2

    Been having problems with this method in Blender 2.93. The weight painting was very incorrectly placed and would break almost everything in pose mode.
    The way I managed to get it to work: (Expand Comment)
    1. After importing your clothing/object, sculpt to your need before parenting
    2. Once fitting correctly and you are ready to weight, select your object then shift select your armature. Ctrl+P, Armature Deform/With Automatic Weights. This should parent your object with your armature and give simple weighting
    3. Delete all vertex groups and Armature modifier
    4. Add Data Transfer modifier, select your base model as the source
    5. Check Vertex Data and open the window, click Vertex Groups
    6. Open the Vertex Groups window and make sure Layer Selection is 'All Layers' and Layer Mapping is 'By Name'
    7. Generate Data Layer, Apply, Fix Model twice
    Good Luck!

    • @LIAM-v9e
      @LIAM-v9e 2 роки тому

      or you could just use blender 2.83

  • @discoink3630
    @discoink3630 3 роки тому

    What is that "CATS" addon?

    • @AskAmberOfficial
      @AskAmberOfficial  3 роки тому

      It's the plugin used to format vrchat avatars: github.com/michaeldegroot/cats-blender-plugin/archive/master.zip check out my other blender videos for more info.

  • @daffertube
    @daffertube 2 роки тому

    CATS should come default with Blender

  • @chalo5942
    @chalo5942 2 роки тому

    I was taught to never ever ever click fix model *stress*. Can i follow this tutorial without using fix model?

    • @embarrassment2786
      @embarrassment2786 2 роки тому +2

      why would someone teach you that?

    • @7evYT
      @7evYT 2 роки тому

      @@embarrassment2786 I'm guessing it's some kind of shortcut, maybe? Idk enough to say for sure, just started getting into messing around with VRC avatars and stuff.

  • @9words40
    @9words40 4 роки тому +3

    hair game is on the next level

    • @AskAmberOfficial
      @AskAmberOfficial  4 роки тому +1

      Overall I can't even count the hours I've saved with this! I'm so happy I could help ya out lol

  • @saucylito8603
    @saucylito8603 4 роки тому

    hey sorry this is of topic but you seem to know about this . In unity when you are editing there is the favourites and it says models it doesn't say that for me so i cant see the avatar im editing. Do you know how i could fix it. Great Video btw

    • @AskAmberOfficial
      @AskAmberOfficial  4 роки тому

      I'm sorry, I'm not totally sure what you're asking, I don't really use the favorites area much, I just use my assets folder for my current project :)

    • @saucylito8603
      @saucylito8603 4 роки тому

      @@AskAmberOfficial np thanks anyways

  • @FoldableSpork
    @FoldableSpork 3 роки тому

    When I press 'Apply' It doesn't stay?
    Please help ^^ '

  • @planetpaddys
    @planetpaddys 3 роки тому

    wont let me selec bones like you did when weight painting, im using blender 2.9

    • @AskAmberOfficial
      @AskAmberOfficial  3 роки тому

      All I know is that 2.9 has MANY bugs and problems and I don't use it, only 2.8. But aside from that, did you select the armature, then shift select the mesh, then choose weight painting, then ctrl+click the bone you want to edit? Also the mesh MUST be part of the armature, it cannot be outside of the armature. Make sure your model is fixed and hopefully this helps you out :)

    • @charlesmarchand9098
      @charlesmarchand9098 3 роки тому

      @@AskAmberOfficial thanks that's what I was missing

  • @apocalipsticktv7151
    @apocalipsticktv7151 4 роки тому +1

    it didnt worked for me :( when i moved the leg, the shorts just stayed in position

    • @shamshamwoohoo1
      @shamshamwoohoo1 4 роки тому

      Did u join the meshes, make sure that the original mesh that joined is the one that pops up in tab and not the name of another mesh

  • @gasterYT-sr3so
    @gasterYT-sr3so 3 роки тому

    my model does not move anymore

  • @froztbytes
    @froztbytes 4 роки тому

    Why not just delete the polygons under the clothes?

  • @andybeardmore1786
    @andybeardmore1786 5 місяців тому

    I thought this was for general model weight painting not clothing.

  • @Tsukunami
    @Tsukunami 4 роки тому

    I don't have the CATs Plugin... is there another way?

    • @AskAmberOfficial
      @AskAmberOfficial  4 роки тому

      The plugin is free and is the only way to make avatars in blender that will work in VRChat. My Blender basics video goes over this in detail :)

    • @Tsukunami
      @Tsukunami 4 роки тому

      @@AskAmberOfficial Oh well thanks, it's alright though I managed to get Data transfering to work on my end, kinda.. but I'll keept this one in mind just in case.

  • @kurahi-kun
    @kurahi-kun 4 роки тому

    how do you make a model tho? i have 0 clue im confusedd-

    • @AskAmberOfficial
      @AskAmberOfficial  4 роки тому +1

      Once my avatar 3.0 series is complete I'll be adding more videos on Blender and model creation :)

  • @DJL3G3ND
    @DJL3G3ND 3 роки тому +1

    the fix model button looks like a joke edit lmao

  • @SaneKoi13
    @SaneKoi13 4 роки тому

    anyone else having trouble not clicking the bones in weight paint or am i missing something?

    • @SaneKoi13
      @SaneKoi13 4 роки тому

      or more like, when i click the Body Mesh, weight paint mode doesnt show up to begin with.. :/

    • @AskAmberOfficial
      @AskAmberOfficial  4 роки тому +3

      You need to click the armature first then shift+click the area to weight paint second. Then go into weight paint mode and you're golden. Also ctrl+click the skinny end of the bone when selecting it. Hope that helps!

  • @shizukahirose60
    @shizukahirose60 Рік тому

    oh my...
    Yes. I've wasted a ton of time and yeah I should do even better research

  • @snailwar
    @snailwar 3 роки тому

    ew is that light mode

  • @mrdankhimself
    @mrdankhimself 3 роки тому +1

    I’ve been trying to get a jacket to fit my avatar for a while but every time I test it in VRC his body & shirt clip right through it around the chest. Could this be an issue solved using weight painting? I used the data transfer modifier to join it to the body as you did.

  • @CHITUS
    @CHITUS 3 роки тому +5

    Do you know how this could be done on 2.9? The settings are fairly similar but following the same steps doesn't work.