I will make another video about M.odern Bison once there are more info to play him more optimally. Here are some basic okis to get you started if you just want to mess around on day 1: My Day 1 learnings basic Okis: [ ] means charged* Bison has charged moves! Auto Combos ---------------------------------------------- L auto combo (+2) -50/50 strike throw M auto combo (no LV2)= bomb planted ... > dash (+5 after dash)> throw/M auto combo into LV2/ H auto combo ... > [4SP] (+6 OB) > Auto+H/delay Throw ... > [4SP] (+42 On Hit) = safejump (j.h doesn't work against backrise midscreen) H auto combo > DR > 4HK > H auto combo > DR...LOOP ... > [2SP] > L/M/H for head press > Any button (this beats wake up DP in the corner. works against rise in place midscreen. loses to DP if they rise backward midscreen. +4OB) ... > [2SP] > SP (this dodges wake up DP in the corner to get a full punish. works against rise in place midscreen. loses to DP if they rise backward midscreen. +4OB) Throws ---------------------------------------------- forward throw>DR>4HK back throw>DR>4HK SUPERS ---------------------------------------------- LV2 MIDSCREEN>DR>5HP (beats DI) LV2 CORNER>DR>4HK LV3 (+15)>DR>5MP/2MK Trade>Medium combo route DI wallsplat ---------------------------------------------- Auto+H > SP (plant mine) +27 Auto+H > 6H > 214L (plant mine) +24 Auto+H>6H>3H +28 Auto+M = +42 M Auto combo
I will make another video about M.odern Bison once there are more info to play him more optimally. Here are some basic okis to get you started if you just want to mess around on day 1:
My Day 1 learnings basic Okis:
[ ] means charged* Bison has charged moves!
Auto Combos
----------------------------------------------
L auto combo (+2)
-50/50 strike throw
M auto combo (no LV2)= bomb planted
... > dash (+5 after dash)> throw/M auto combo into LV2/ H auto combo
... > [4SP] (+6 OB) > Auto+H/delay Throw
... > [4SP] (+42 On Hit) = safejump (j.h doesn't work against backrise midscreen)
H auto combo > DR > 4HK > H auto combo > DR...LOOP
... > [2SP] > L/M/H for head press > Any button (this beats wake up DP in the corner. works against rise in place midscreen. loses to DP if they rise backward midscreen. +4OB)
... > [2SP] > SP (this dodges wake up DP in the corner to get a full punish. works against rise in place midscreen. loses to DP if they rise backward midscreen. +4OB)
Throws
----------------------------------------------
forward throw>DR>4HK
back throw>DR>4HK
SUPERS
----------------------------------------------
LV2 MIDSCREEN>DR>5HP (beats DI)
LV2 CORNER>DR>4HK
LV3 (+15)>DR>5MP/2MK Trade>Medium combo route
DI wallsplat
----------------------------------------------
Auto+H > SP (plant mine) +27
Auto+H > 6H > 214L (plant mine) +24
Auto+H>6H>3H +28
Auto+M = +42
M Auto combo
Thanks for this! I was pretty disappointed that Modern lost his slide but it still feels pretty strong
Best defense is offensive.