How do you move the car on a road that is not at sea level? I need to put my car on a kind of bridge highway but when I move the rig the car stays in place in the Y and the rig is messing up. Would you have any solution to move the whole rig vertically?
Hey Billy. I am currently rigging a car as well and in the past Ive used this same exact rig. This time im also trying out the car rig in C4D from the Character menu. I've noticed with both rigs that the rotation of the wheels seems to be too fast when there's curves in the animation or when using align to spline. If you love the car slowly using the position gizmo it rotates okay. Is this more of a visual thing that makes me think the wheels are rotating too fast? Or what do you think? I'm pretty sure the rigs are applied correctly but wanted to hear your thoughts
Hey Jesus, I was experimenting with that rig a few days ago and faced the exact same issue. If we align to spline the car, there are kind of problems in the curved part of the road. Also we have to manually keyframe the wheels steering because obviously the wheels do not stay straight when the car turns in real life. When wheels steer there is also a problem with the rotation speed that looks off with the road. I think it is due to how the rig is created, and especially the math in Xpresso. I havent find a solution yet. If you find one or if you find a better rig, please update your comment, i am curious :)
@@laeternaml after a few tries I ended up using the rig that comes with C4D under the character tab. It's a bit more involved but it also has a ton more options AND the steering responds automatically to the car turning when it is on a spline. Definitely give that one a try. I still feel like the wheels rotate a but too fast but with motion blur it goes unnoticed
@@j.ssuarez thanks for the feedback! The auto steering with a spline seems a great feature, i didn’t know. Im sure this still due to the math used for the calculation of the rotation of the wheels, I guess it is very difficult to calculate accurately depending on the angles of the curves. But yes if the car is not driving slowly it may be not so visible. I didnt want to use the built in c4d rig because I found the component setting (with the colored dots) a bit complex and confusing to setup. I’ll give it a second try then 👌🏻
Man, I want to say a huge thank you! Your tutorials are pure gold!
you are very welcome!!
fantastic tut and breakdown!
Thank you giving such a great tutorial... So much better than the built-in rig in C4D !
How do you move the car on a road that is not at sea level? I need to put my car on a kind of bridge highway but when I move the rig the car stays in place in the Y and the rig is messing up. Would you have any solution to move the whole rig vertically?
Hey Billy. I am currently rigging a car as well and in the past Ive used this same exact rig. This time im also trying out the car rig in C4D from the Character menu.
I've noticed with both rigs that the rotation of the wheels seems to be too fast when there's curves in the animation or when using align to spline. If you love the car slowly using the position gizmo it rotates okay.
Is this more of a visual thing that makes me think the wheels are rotating too fast? Or what do you think?
I'm pretty sure the rigs are applied correctly but wanted to hear your thoughts
Hey Jesus, I was experimenting with that rig a few days ago and faced the exact same issue. If we align to spline the car, there are kind of problems in the curved part of the road. Also we have to manually keyframe the wheels steering because obviously the wheels do not stay straight when the car turns in real life. When wheels steer there is also a problem with the rotation speed that looks off with the road.
I think it is due to how the rig is created, and especially the math in Xpresso.
I havent find a solution yet. If you find one or if you find a better rig, please update your comment, i am curious :)
@@laeternaml after a few tries I ended up using the rig that comes with C4D under the character tab. It's a bit more involved but it also has a ton more options AND the steering responds automatically to the car turning when it is on a spline. Definitely give that one a try.
I still feel like the wheels rotate a but too fast but with motion blur it goes unnoticed
@@j.ssuarez thanks for the feedback! The auto steering with a spline seems a great feature, i didn’t know.
Im sure this still due to the math used for the calculation of the rotation of the wheels, I guess it is very difficult to calculate accurately depending on the angles of the curves. But yes if the car is not driving slowly it may be not so visible.
I didnt want to use the built in c4d rig because I found the component setting (with the colored dots) a bit complex and confusing to setup. I’ll give it a second try then 👌🏻
Vroom vroom :D
As I know there is new built-in car rig in Cinema 4D
thanks !