Mantra Tutorial - Principled Shader - Getting Started Course ep. 03

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  • Опубліковано 23 січ 2025

КОМЕНТАРІ • 29

  • @AriseWorks
    @AriseWorks  5 років тому +1

    If you want to follow along with the course with all the assets, you can get them here: gumroad.com/l/CWEiY
    Hey, I just met you, and this is crazy, but here's my twitter, so follow maybe? twitter.com/oossoonngg
    or instagram for that matter instagram.com/oossoonngg/

  • @Ferocious_Imbecile
    @Ferocious_Imbecile 2 роки тому +1

    When you said that 95% of your materials in Mantra were with the Principled Shader you gave me such a huge sense of relief. Excellent and much needed series of tutorials. Very well done. 10/10

  • @erikrichter125
    @erikrichter125 Рік тому

    Very happy that I found this. Can't wait to see the following Tutorials :)

  • @autonaut279
    @autonaut279 4 роки тому +2

    Amazing. This tutorial alone opens up so much room for executable ideas. Thank you so much.

  • @joaovictorpereiraWF
    @joaovictorpereiraWF 13 днів тому

    Hello, I don't know if houdini parameters works as in Substance Painter but, only pure metal objects can have the metalic parameter at value of 1, the rest of metals that are not pure, the max recommended is 0.9, and for non metalics, you still can use metalic values, but not 0

  • @sqworkshop
    @sqworkshop 3 роки тому +1

    how to create shader without "metalic" parametr? I wanna shader, what will look like "spec/glossy" shader in substance painter. Not metalic/roughnes

    • @AriseWorks
      @AriseWorks  3 роки тому

      Mantra principled shader is metal/rough based

  • @shibi6939
    @shibi6939 2 роки тому

    really a good tuto! very clear for beginners!

  • @juancuecos4661
    @juancuecos4661 3 роки тому

    Thanks for share your knowledge. Very useful for me. Thanks so much!

  • @aki_gong6271
    @aki_gong6271 4 роки тому

    Nice intro. Will be a also nice detail talking about dielectric vs conductor when referring to Metalic ;)

  • @georgemelo5326
    @georgemelo5326 4 роки тому

    nice video!!!!!!. where can i get or buy texture for houdini

    • @AriseWorks
      @AriseWorks  4 роки тому +1

      Any texture will work. I suggest proceeding with the video material to get a better idea on what's what.

  • @massimobaita7178
    @massimobaita7178 5 років тому +3

    Thank You very much!

  • @zunchomultimedia
    @zunchomultimedia 5 років тому +1

    Great tutorial! Thank you.

  • @TerenceKearns
    @TerenceKearns 3 роки тому

    That was an excellent explanation of metal bs non metal. Is Mantra an unbiased physical render engine?

  • @lukasvasicek4866
    @lukasvasicek4866 4 роки тому

    Thanks for tutorial! 👍

  • @TerenceKearns
    @TerenceKearns 3 роки тому

    This series is great. I just downloaded Houdini for the first time. Coming from being a basic blender user. Is Mantra GPU or CPU? I wonder if it can use octane.

    • @AriseWorks
      @AriseWorks  3 роки тому

      Mantra is soon to be officially EOLed. Karma is the next thing from sidefx/Houdini. Also unless you want to do various sims, I’d suggest actually learning blender deeper.

  • @ingameswetrust9812
    @ingameswetrust9812 4 роки тому

    THANK YOU FOR EXISTING!!!!!!!!!!!!!!

  • @CarlWicker
    @CarlWicker 4 роки тому

    awesome, thanks x

  • @АлинаШабельская-б5ч

    Thanks!

  • @shastrakar1
    @shastrakar1 4 роки тому

    can Anyone explain me , why mantra is so slow compare to other renderers ?

    • @AriseWorks
      @AriseWorks  4 роки тому

      It is what it is - a slow renderer.

    • @aki_gong6271
      @aki_gong6271 4 роки тому +1

      I disagree with you Pratik, what render engines are you comparing it to? What type of scenes? What is your experience with render engines and production workflows?

    • @shastrakar1
      @shastrakar1 4 роки тому

      @@aki_gong6271 I'm comparing with cpu renderers like arnold , vray , and corona , the level mantra provide I believe arnold also provide that too but it's fast , at same setting with same scene

    • @aki_gong6271
      @aki_gong6271 4 роки тому

      @@shastrakar1 thanks for answering, what types of scenes are you referring too? How are you matching settings and shaders?

    • @shastrakar1
      @shastrakar1 4 роки тому +1

      @@aki_gong6271 camera aa setting , and shader basic which any render can provide like car material , glass , displacement , and this type of , anyway I'm not mantra user nor I have that much cpu power thanks for answering tho

  • @10jobstudio
    @10jobstudio 4 роки тому

    thanks !