How to POLYGROUPIT for TOPOLOGY in Zbrush 2018 - 60 second tutorial

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  • Опубліковано 22 вер 2024
  • Steve James Tutorial: • Steve James: Go With t...
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КОМЕНТАРІ • 154

  • @random_youtube_commenter
    @random_youtube_commenter 6 років тому +171

    Learned more in 60 seconds then I did in the last year... damn.

    • @r2detta
      @r2detta 4 роки тому

      exactly :(

  • @randomnickify
    @randomnickify 6 років тому +34

    Seriously dude, I hope Pixologic is paying you for this because you can explain their stuff better in 60 seconds than them in 60 minutes :D Keep up the good work (please).

  • @StealthMaster5k
    @StealthMaster5k 6 років тому +1

    THIS CHANGES THE GAME AND YOU CAN LEARN THE TOPOLOGY LINES FASTER

  • @ashchan30
    @ashchan30 3 роки тому +6

    So quick and EASY! NEVER knew you could retopo this way! I have SO MANY ISSUES with that crazy zremesher tool! And manual takes a lot of time. For crunches, I'll use this. Thank you!!

  • @mordecai1484
    @mordecai1484 5 років тому +2

    Never watched so informative 1 min video in my life. You deserve A bunch of likes.

  • @sudharsansuresh170
    @sudharsansuresh170 6 років тому +2

    I will give you the best time saver award of the year! Take it!

  • @MONEYVAL9
    @MONEYVAL9 6 років тому +7

    I really love these short series .Top Notch information .

  • @JC-ov8ko
    @JC-ov8ko 4 роки тому +4

    You're a beast man, I own several of your videos and one of the main reasons why I started using Zbrush as my go to sculpting tool and Blender as my all other things. Keep it up.

  • @d3adend916
    @d3adend916 6 років тому +14

    Yo Danny Love the 60 sec tuts. Hope all Is well my friend. Stay Awesome.

    • @DannyMac3d
      @DannyMac3d  6 років тому

      D3AD End thanks man! Same to you 😊

    • @SaltedMallows
      @SaltedMallows 3 роки тому

      @@DannyMac3d is there a blender Equivalent of the same?

  • @crashdummyglory
    @crashdummyglory 3 роки тому

    thank you, there is this other bloke ( i won't name ) with videos that are encyclopedias , this is the ideal way to present information.

  • @cfriedalek
    @cfriedalek 5 років тому +1

    This 60 s tute is gold! Thanks.

  • @julez4002
    @julez4002 6 років тому +29

    Why don't you consider the end result animation quality, whats wrong with it?

    • @KRIMZONMEKANISM
      @KRIMZONMEKANISM 4 роки тому +24

      Well, "animation level" quality of topology is "neat" to its most literal and absolute level, at least in terms of industry standard.
      Not a single edge loop out of place and as little of loops as possible.
      You can see this on 0:50, especially on the ear and the inside of the eye, that it doesn't really follow the "motion" of the shape you would want for the final base mesh.
      And you can see like twice or even three times as many edge loops overall, in places that don't really need them, across the entire face.
      Like sure, you need more loops around the mouth and the eyes, and some around the nose area, but it doesn't need to be uniform across the entire mesh.

    • @vailtutoringanimation
      @vailtutoringanimation 3 роки тому +4

      @@KRIMZONMEKANISM THANK YOU!!

  • @jfcomposition
    @jfcomposition 5 років тому +1

    Your 60 seconds knowledge is awesome !!

  • @JoeBissell
    @JoeBissell 6 років тому +6

    1 min video, clearly explains everything perfectly, thank you Danny!

  • @3dartzbrush534
    @3dartzbrush534 6 років тому +1

    Great tip. Have been looking for something like this for a long time.

  • @Theguyoverthere603
    @Theguyoverthere603 4 роки тому +2

    I feel like my brain just exploded from knowledge and rage

  • @BroodyBlackwood
    @BroodyBlackwood 5 років тому +2

    I use Blender and 3D-Coat, and the amount of times I wish this was available in those programs is crazy. Looks like I need to get my hands on Zbrush!

    • @SaltedMallows
      @SaltedMallows 3 роки тому

      same I also use Blender for retopo Im looking for an option for this to this day in Blender. Open to info

  • @manishshakya1156
    @manishshakya1156 6 місяців тому +2

    am i doing something wrong? when i click polygroup from paint only the eyes get new polygroup. helpp

  • @GootsyGame
    @GootsyGame 6 років тому

    Thank you so much. these tutorials are so informative in such a quick video no bullshit intros. you're the best.

  • @rcompanyinternational879
    @rcompanyinternational879 Рік тому

    magic....how simple to learn from u..amazing..really thanks dear❤❤❤❤❤❤❤❤

  • @jamesbrady1930
    @jamesbrady1930 Рік тому

    concise and to the point. very solid video. well done.

  • @Double_Vision
    @Double_Vision 6 років тому

    Thanks for some of the best and most succinct ZBrush advice out there!

  • @userdexter
    @userdexter 2 роки тому

    So quick and easy. Thanks so much man, you saved my life forever!

  • @DmitriyNeizvestniy
    @DmitriyNeizvestniy 2 місяці тому +1

    If PolyPaintIT did not work for you, then here is a working method. You need to increase the intensity so that the brush clearly highlights the polygons.
    RGB Intensity: 100.
    Focal Shift: minus 100.

  • @pradeep_boy
    @pradeep_boy 6 років тому

    DAN these 60sec tut are awesome and greatly helpful :) keep up the good work

  • @joysanimationstudio2375
    @joysanimationstudio2375 4 роки тому +23

    Why this is not level animation topology? Zremesher not good for Animation topology?

  • @robko75
    @robko75 6 років тому +4

    Thank you so much for these great tips!

  • @Lars_Ekstrom
    @Lars_Ekstrom 5 місяців тому +1

    I would like to know what "Fill your model with white" means use a white material? and what brush too use for just poainting on the sculpt, plz be slightly more informative :D

  • @BestMods168
    @BestMods168 2 роки тому +1

    500k to 10k is not bad. Can definitely bake high to low poly for the normal map.

  • @Lillylafrog
    @Lillylafrog Рік тому +1

    ... I'm working on retopoing manually for my first time.... I've spent weeks and 10s of hours on what you just did in 60 seconds (I sure hope my topo animates well)

  • @j_shelby_damnwird
    @j_shelby_damnwird 3 місяці тому

    Any hopes of getting up to date versions of these? I love quick guides 🙏

  • @prateeknath79
    @prateeknath79 2 роки тому +2

    which tool did you use to paint in black?

  • @robinsalas6789
    @robinsalas6789 11 місяців тому +1

    for some reason when i click polygroupit from paint nothing happens

  • @Nekotico
    @Nekotico 2 роки тому +1

    i can totally do a nice rig with that auto topology ....but i understand why u said its good to know how to do it manually

  • @felixxia3604
    @felixxia3604 Рік тому +1

    why is it not animation ready? i think the resulting topo looks good enough?

  • @gabrielmoro3d
    @gabrielmoro3d 2 роки тому

    Straight to the point. Thanks a lot!

  • @dhedhekuncoro
    @dhedhekuncoro 6 років тому +5

    very helpfull for figure artist

  • @adrianhofmann7741
    @adrianhofmann7741 4 роки тому

    So great! Glad I found this, thank you!

  • @TheNaiveJohn
    @TheNaiveJohn 6 років тому

    Excellent wee tutorial (as ever). Thanks!

  • @kruth6663
    @kruth6663 6 років тому

    Wow, magical! Thanks Danny

  • @DjentDragon
    @DjentDragon 6 років тому +2

    Not sure what I'm doing wrong. In Sculptris Pro mode my lines arent as clear and solid as yours, and polygroupit doesn't follow what I draw on my character's head at all.

  • @8thdesktop676
    @8thdesktop676 6 років тому +1

    this is like a drawings of a plastic surgeon :P

  • @morganil93
    @morganil93 6 років тому +2

    Doesn't look like a lot needs to be changed to get animation friendly topology though. Awesome video, prompted me to buy Zbrush actually.

    • @lyrysian
      @lyrysian Рік тому

      I know you wrote this comment 4 years ago but on the off-chance that you'll read this, what would be the key points that needs to be altered to make it animation friendly? Beginner here 😅

    • @janeric8721
      @janeric8721 Рік тому

      @@lyrysian have you found a way to do that in the meantime?

  • @AntonioPetitDesign
    @AntonioPetitDesign 5 років тому +1

    How do you get that clean edge loops after Zremesh the 1st time?...i did the exactly, but the result is wide different. triangles and new polygroups added around ugly edge loops.

  • @sam-a-lam596
    @sam-a-lam596 2 місяці тому

    Im following the steps exactly, leaving no gaps, and its not processing it with the new borders remeshed with different colors, what am I doing wrong?

  • @Uniflom
    @Uniflom 3 роки тому

    Thank u very much, your tutorial the best!

  • @SaltedMallows
    @SaltedMallows 3 роки тому +1

    Is there a Blender Equivalent to this?

  • @siddharthchari8748
    @siddharthchari8748 6 років тому +4

    60 second tutorial on fibermesh please !

  • @Kholaslittlespot1
    @Kholaslittlespot1 4 роки тому

    Wow, really nice quick result. Will have to give this a go!
    (couldn't seem to hear you when you said "I find 'something' helps here"... I heard it as 'Lazy Maize' and I presume you're not talking about a slobby Cob :D )

  • @alexstach8667
    @alexstach8667 5 років тому +1

    And why is this not animation ready? It looks fine to me..

  • @tamizhankeyframe6365
    @tamizhankeyframe6365 6 років тому +3

    We need continues of this retopo by polygroupit ... Animation level topology also needed ! And why it not used for animation level topology

  • @BaddyPlays
    @BaddyPlays 6 років тому

    Whoa, This is neat!

  • @SebastianPytka
    @SebastianPytka Рік тому

    If it don't work in your case try:
    - turn off alpha on your brush
    - change focal shift to -100
    - increase resolution of your dynamesh

    • @AyahNasser-j5l
      @AyahNasser-j5l 16 днів тому

      this comment saved my life thank you so much🤩

  • @JavaDebo
    @JavaDebo 5 років тому +1

    iM USING zBRUSH 4R8 AND THE POLYGROUP FROM POLYPAINT DOESNT WORK. IT POLYGROUPS HE BLACK LINES.

  • @Setlinsubba
    @Setlinsubba 6 років тому

    Big fan of yours 🖒
    Please do video on anatomy also 🙏

  • @lucasmoreira3237
    @lucasmoreira3237 Рік тому

    Thank you very much!

  • @javiermauriciovelasquezcas4523
    @javiermauriciovelasquezcas4523 5 років тому

    great, but i have a question how much subdivision use before to paint the head and how long take to apply the polygrouplt.
    asking that because i use a sphere 3d then convert and apply zremesh after add 6 subdivision and paint but just paint a circle and take for 1 minute long the process (1 minute and 30 seconds) it is normal ) after that i apply a zremesh again to polish the model but take it similar time almosy 2 minutes.
    dont think its normal because my computer is recently new and components are new like threadripper 2990wx, asus prime x399. 64gb ram 3000 mhz (runing at 2133 automatic for default), ssd M.2 1tb, hdd 1tb
    please help me

  • @tooncraft3d
    @tooncraft3d 6 років тому

    really cool man!

  • @Eternal_23
    @Eternal_23 6 років тому +2

    But it's bear production ready topology, why not?

  • @socka3d861
    @socka3d861 6 років тому

    This is dark magic!!! xD I wish I had the opertunity to work with zbrush!
    Just curious, I never used zbrush, bu can you choose even lower poly than you show in video? example, the purple area has like, 6 polygons from inner to outer ring if you know what I mean. Can this remesh thingy make it even lower so it is like 2 polygons from inner to outer etc?

  • @KiRsLLe
    @KiRsLLe 8 місяців тому

    Hello!
    Please, could you please tell me if the POLYGROUPIT function still works in version 2023???
    I have Zbrush 2023.2.2 and this plugin doesn't work at all

  • @rakso1597
    @rakso1597 5 років тому +1

    i dont have the "polgroup from pen" option D:!

  • @IGarrettI
    @IGarrettI 6 років тому

    Oh Danny, you sound more manly and bassy than usual

    • @DannyMac3d
      @DannyMac3d  6 років тому

      really? But I figured out how to post-process my irritating voice months ago 😂

  • @VoidloniXaarii
    @VoidloniXaarii 6 років тому

    wonderful!

  • @marcelocosta6677
    @marcelocosta6677 5 років тому

    ooooh very crazy fantastic

  • @alekjwrgnwekfgn
    @alekjwrgnwekfgn 4 роки тому

    Brilliant

  • @gauravtaneja8555
    @gauravtaneja8555 6 років тому

    Danny, when will you start coming live again....
    Nice video though

  • @Cactuspractice12
    @Cactuspractice12 6 років тому

    Would be great to see what happens if you animated this mesh.

  • @pawpotsRS
    @pawpotsRS 5 років тому +1

    for asset this is good.

  • @alytta94
    @alytta94 Рік тому

    where can I find the plug in for zbrush 4r7, cant find it

  • @GonzaChavz
    @GonzaChavz 5 років тому

    HELP what can I do if I cant find polygroupit plugin? (I have zbrush zr8 p2)

  • @mosiliuha
    @mosiliuha 4 роки тому

    is there any way to do something like that in blender 2.8?

  • @MALVERDE245
    @MALVERDE245 6 років тому

    Amzanig!!!, thanks for share

  • @stephanmaya
    @stephanmaya 6 років тому +1

    Love it! Can you do a 60 second tutorial on resolution for Dynamesh? Specifically when you start combining different subtools - I always loose the detail I've already sculpted, even at max resolution. Thanks!

    • @DannyMac3d
      @DannyMac3d  6 років тому

      stephanmaya to be honest I would just check out my tessimate video a use that instead. You can change the resolution on the fly ☺️

  • @ampsoce6778
    @ampsoce6778 11 місяців тому

    Where you can find this pen tool?

  • @3dbishkek
    @3dbishkek 6 років тому

    So fast! Thanks for tips ^_^

  • @marinamaievska700
    @marinamaievska700 2 роки тому

    thank you!...

  • @paysobilverslack5031
    @paysobilverslack5031 4 роки тому

    what are those lines? are thos mask or just painted by black?

  • @leonaraya2149
    @leonaraya2149 6 місяців тому +1

    It doesn´t work! I don´t know what´s grong.

  • @klezana
    @klezana 2 роки тому

    i don't have this plugin, why? D:

  • @MirceaPrunaru
    @MirceaPrunaru 6 років тому

    Usefull, Thanks!

  • @FURIOUS_KAIN
    @FURIOUS_KAIN 5 років тому +1

    why do you say it's not for animation? looks like a good topology for animation

    • @SaltedMallows
      @SaltedMallows 3 роки тому +2

      wish he would reply to this one Im curious

  • @starakatart
    @starakatart 6 років тому

    wowza!

  • @mansur112
    @mansur112 6 років тому

    Thanks for sharing

  • @王俊凱-x9b
    @王俊凱-x9b 5 років тому

    very Good!!!!

  • @Ben_CY123
    @Ben_CY123 4 роки тому

    Don’t know why it’s not thing happen after I press poly group by poly paint in plugin

  • @Ben-rz9cf
    @Ben-rz9cf 5 років тому +4

    No one is out there making "animation level topology" videos

    • @DannyMac3d
      @DannyMac3d  5 років тому +7

      I am.

    • @StudioArtFX
      @StudioArtFX 4 роки тому +3

      @@DannyMac3d Would that be the "How to Retopologize a head Like a Boss" 2 part video?

    • @SaltedMallows
      @SaltedMallows 3 роки тому

      idk its pretty close to game ready topology so try there and modify it to your specific needs

  • @crazy_gamer8540
    @crazy_gamer8540 3 роки тому +1

    no its very good for animation its looks like you do it manually and its the same topology of your tutorials.

  • @siddharthpaul6539
    @siddharthpaul6539 6 років тому

    man zbrush is making everything easy version by version!..

  • @alexilaiho1st
    @alexilaiho1st 6 років тому

    May the rest of so called tut youtubers follow your initiative! Tired of people talking for 10min to tell us soemthing they can say in 15s. Good luck to you, not that you need it!

  • @alexvisuals3D
    @alexvisuals3D 5 років тому

    When I use Zremesher My model disapeared

  • @joysanimationstudio2375
    @joysanimationstudio2375 4 роки тому

    please somebody tell me whats name tools for draw masking like that

    • @Milkamoki
      @Milkamoki 4 роки тому

      Just take standard tool. And then select only RGB and unselect the Zadd and/or the Zsub. And finally, pick up the black color. :)

  • @billymcdev1132
    @billymcdev1132 5 років тому

    I don't have Polygroupit in my plugins. Not sure why.

    • @DannyMac3d
      @DannyMac3d  5 років тому

      Only came out with zbrush 2018, maybe you have an older version?

  • @zlyz-d7k
    @zlyz-d7k Рік тому

    So great!You're a dalao

  • @WinExploder
    @WinExploder 6 років тому

    Wew that threw me for a loop

  • @erenbudak3432
    @erenbudak3432 6 років тому

    Is this brush feature belonging to only Zbrush 2018 ?

    • @DannyMac3d
      @DannyMac3d  6 років тому

      polygroupit is a Zbrush 2018 feature, yes :)

    • @pwrskeleton
      @pwrskeleton 6 років тому

      Though also note 2018 is free to existing users. So if you already own a license of ZBrush you can download version 2018!

  • @Parsifal308
    @Parsifal308 4 дні тому

    no entendi nada

  • @mutanazublond4391
    @mutanazublond4391 2 роки тому +1

    I learned more in 1 min then I did, my whole previous life, you are so great , wow man, all of us are really impressed down here , Steve , incredible man, you're a thru .... guru , you brought civilisation to Zbrush man, You are ... Z ... brushman ! Know Thy ZBrush is from now on, Know Thy ZSteve , you -are -the -best, did I mention that you are great , huge! Steffers show them thaway, and all of that for free!.... so un-like White ?! Well, like any relegion that cares about their followers are allowed to donate , we can ? 'You are ZDevine .... ok, f cker that should hold you for a while

  • @gnightrow4020
    @gnightrow4020 6 років тому +1

    Why isn't this animation Level Topology?, it looks Fine to me

    • @rebelangel8227
      @rebelangel8227 5 років тому

      I think its because its to uniform and density properly spread out it doesnt put mesh density and lack of in the right places for more fluid deformers.. thats my guess.

    • @gnightrow4020
      @gnightrow4020 5 років тому

      @@rebelangel8227 looking back on this video again I noticed the forehead,Neck and cheeks have unnecessary amount of poly's hopefully there is a way in the near future to reduce the amount in those specific areas automatically.

    • @rebelangel8227
      @rebelangel8227 5 років тому +1

      @@gnightrow4020 im sure in the future there will be algorythms to make perfect meshes of sculpts that are animation or game ready.. but im learning to retopo now.. it really is worth learning.. and it can be a good stress releaver to to just sit there jam some music and connect the dots

    • @gnightrow4020
      @gnightrow4020 5 років тому

      I now know how to retopologize quite effectively, but the truth is that I want as much automation as possible in my life so I could get to the fun stuff sooner

    • @rebelangel8227
      @rebelangel8227 5 років тому

      @@gnightrow4020 yeah automation would be nice. but its gonna take an ai to make the human decisions when it comes to this.. but i think things will be changing in the next few years..

  • @sculpting1128
    @sculpting1128 3 роки тому

    better than Michael Pavlovich 😂🤣🤣