There is are notes along with a JPG on how to set it up in the zip file. The original video from 2 years ago and consequent videos show how to use it too.
Hi! Cool and thanks, i'll add to my zbrush tips and still have to study your method better! But one question: where does that differ from a zremesher guide brush? I'm sorry if you already said in the video, i could have missed
Hi polyjunky thanks for this tut, when I make that shape by sculptris on my sphere and run the poly group it from paint nothing happened! I mean it can't polygroup the bordered area and polygroup all of mesh! What's the matter with me? However I liked your video ;)
Is there anything extra I should do to make the PolygroupIt from paint work? It creates a single polygroup everytime I try. I'm running Sculptris Pro mode and everthing.
Hello, sometimes I have residues of other colors causing small polygroups, this has been the most accurate result, do you have any other suggestions? Thanks!
Thanks for sharing, don't think I' would have thought of using sculptris pro mode for my initial painting but I get it, very powerful and a daily driver technique!
the polygroup from paint doesnt work, standard brush, rgb on, rgb intensity 100, sculptris on, please help! this is only the first step and i am already stuck!
If you mean what he is doing at the start of the video, he is using polypaint with sculptris pro enabled then he just use PolygroupIt which you can find in Zplugin.
Seeing how i hear some people half assing their topology and still use it for animation, i dont see why this wouldnt be a valuable more accurate method. This is actually amazing! Most likely too dense for games yes, but for high quality animation? This could work or im i missing something?
Hello, testimate never reduces my shapes in the same way as you, I always qet a thick polygroup in the the place I,ve paint and other polygroup in the rest of the shape, no matter the parameters I use. Thanks you for this great tutorial and sorry for me english.
@@Polyjunky Hello, thanks for the reply. I,ve been scaling the model to a big, very big, small and veru smalls sizes and I haven't found a way to get a correct Tesselate, almost always I finish with thicks polygroups lines...
¿Isn't it strange that when Zbrush makes de Polygroups form Paintig only two polygroups are created? the ones form the paint lines and the rest of the surface?
This method was never for final retopology but to get a base for further sculpting. Also, it took less than 10 minutes to get this result. I don't know anyone who could do this manually in that time.
thX for your sahre.can you tell me what are you doing in9:43?the mesh get polish well
I turned on Dynamic Subdivision by pressing "D"
@@Polyjunky haha!thank you, learn a lot for your video!!
I'm kind of a novice. Recently got this awesome tool.. is there a video walk through of how to intal and start up?
There is are notes along with a JPG on how to set it up in the zip file. The original video from 2 years ago and consequent videos show how to use it too.
@@Polyjunky thanks!
Hi! Cool and thanks, i'll add to my zbrush tips and still have to study your method better! But one question: where does that differ from a zremesher guide brush? I'm sorry if you already said in the video, i could have missed
I'm gonna try this right now, it looks like a pretty solid method. Thanks for sharing!
Hi polyjunky thanks for this tut, when I make that shape by sculptris on my sphere and run the poly group it from paint nothing happened! I mean it can't polygroup the bordered area and polygroup all of mesh! What's the matter with me? However I liked your video ;)
Is there anything extra I should do to make the PolygroupIt from paint work? It creates a single polygroup everytime I try. I'm running Sculptris Pro mode and everthing.
Fill the subtool with white first, then paint with black.
Very nice! Does new zremesher also create spiral loops instead of closed?
No Spirals.
Polyjunky datz good. Previous did it pretty often
Hello, sometimes I have residues of other colors causing small polygroups, this has been the most accurate result, do you have any other suggestions? Thanks!
Thanks for sharing, don't think I' would have thought of using sculptris pro mode for my initial painting but I get it, very powerful and a daily driver technique!
the polygroup from paint doesnt work, standard brush, rgb on, rgb intensity 100, sculptris on, please help! this is only the first step and i am already stuck!
Make sure the object is white or fill the object with white if it isn't already, then paint in black. Should work then.
@@Polyjunky Thank you for the reply! i'll look onto it very soon!
With this topology can use face rig? And not heavy?
Thanks for this! Really helpful for a project I'm on at the moment :)
Good stuff! I enjoyed watching your Mari content. 👍
@@Polyjunky Haha cheers man! :)
Thanks for this. Love Zremesher 3.0
Thanks man!
Great zbrush tutorial
nice tutorial!, its not a topology for animation, ok, but can I use it for pose character with some standard rig, right?
thanks for sharing this tut, great workflow
Reminds me of nurbs patches....for facial modeling. It was extremely difficult. Even with Maya's Global stich..
Amazing, very helpful, thanks for the share. You the man!!
thank you!
very good
please somebody tell me whats name tools for draw masking like that
If you mean what he is doing at the start of the video, he is using polypaint with sculptris pro enabled then he just use PolygroupIt which you can find in Zplugin.
Video is cool, but can you help a newman, with what color and tool you draw the paint lines?
I used the standard brush with Zadd off. I painted the lines in black. I also used Lazy Mouse to help keep the lines clean.
Thanks for your reply, it really helped
Gracias!
Seeing how i hear some people half assing their topology and still use it for animation, i dont see why this wouldnt be a valuable more accurate method. This is actually amazing! Most likely too dense for games yes, but for high quality animation? This could work or im i missing something?
I would love to know that to.
Hello,
testimate never reduces my shapes in the same way as you, I always qet a thick polygroup in the the place I,ve paint and other polygroup in the rest of the shape, no matter the parameters I use.
Thanks you for this great tutorial and sorry for me english.
Check out my other video about using Tessimate. It's also size dependant so if your model is too small it will react differently.
@@Polyjunky Hello, thanks for the reply. I,ve been scaling the model to a big, very big, small and veru smalls sizes and I haven't found a way to get a correct Tesselate, almost always I finish with thicks polygroups lines...
¿Isn't it strange that when Zbrush makes de Polygroups form Paintig only two polygroups are created? the ones form the paint lines and the rest of the surface?
very nice stuff here! Now I following you and like this. Keep going!
Thank you
thanks you , i love this model ^^
Tks bro!!!
It's helpful. thanks
Very nice, but you should increase the volume next time. :)
Omg.... Look at Her??......
Seems like it might be just as quick to just do the retopo manually. Nice ideas, though!
This method was never for final retopology but to get a base for further sculpting. Also, it took less than 10 minutes to get this result. I don't know anyone who could do this manually in that time.
Nowhere near as quick to retopo. I wish.
this is so not beginner friendly 😫
Thanks man!
Thank you