Getting better topology using Zremesher in Zbrush 2019

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  • Опубліковано 11 лис 2024

КОМЕНТАРІ • 58

  • @MindOverMinis
    @MindOverMinis 5 років тому +3

    Thanks for sharing, don't think I' would have thought of using sculptris pro mode for my initial painting but I get it, very powerful and a daily driver technique!

  • @SheWasAHoowa
    @SheWasAHoowa 5 років тому +1

    I'm gonna try this right now, it looks like a pretty solid method. Thanks for sharing!

  • @elliem4629
    @elliem4629 5 років тому +1

    Thanks for this. Love Zremesher 3.0

  • @marcusmanningtv
    @marcusmanningtv 2 роки тому

    I'm kind of a novice. Recently got this awesome tool.. is there a video walk through of how to intal and start up?

    • @Polyjunky
      @Polyjunky  2 роки тому +1

      There is are notes along with a JPG on how to set it up in the zip file. The original video from 2 years ago and consequent videos show how to use it too.

    • @marcusmanningtv
      @marcusmanningtv 2 роки тому

      @@Polyjunky thanks!

  • @Mllet3d
    @Mllet3d 5 років тому +1

    Great zbrush tutorial

  • @LucaResto
    @LucaResto 3 роки тому +1

    Hi! Cool and thanks, i'll add to my zbrush tips and still have to study your method better! But one question: where does that differ from a zremesher guide brush? I'm sorry if you already said in the video, i could have missed

  • @armanfarahani8571
    @armanfarahani8571 4 роки тому +2

    Hi polyjunky thanks for this tut, when I make that shape by sculptris on my sphere and run the poly group it from paint nothing happened! I mean it can't polygroup the bordered area and polygroup all of mesh! What's the matter with me? However I liked your video ;)

  • @eucharistenjoyer
    @eucharistenjoyer 4 роки тому +1

    Is there anything extra I should do to make the PolygroupIt from paint work? It creates a single polygroup everytime I try. I'm running Sculptris Pro mode and everthing.

    • @Polyjunky
      @Polyjunky  4 роки тому

      Fill the subtool with white first, then paint with black.

  • @MovingDungeons
    @MovingDungeons 5 років тому +2

    Amazing, very helpful, thanks for the share. You the man!!

  • @MrMuBot
    @MrMuBot 5 років тому +3

    Thanks man!

  • @MichaelWilde3d
    @MichaelWilde3d 5 років тому +1

    Thanks for this! Really helpful for a project I'm on at the moment :)

    • @Polyjunky
      @Polyjunky  5 років тому +1

      Good stuff! I enjoyed watching your Mari content. 👍

    • @MichaelWilde3d
      @MichaelWilde3d 5 років тому

      @@Polyjunky Haha cheers man! :)

  • @control.animator
    @control.animator Рік тому

    Hello, sometimes I have residues of other colors causing small polygroups, this has been the most accurate result, do you have any other suggestions? Thanks!

  • @piker78
    @piker78 5 років тому

    thanks for sharing this tut, great workflow

  • @OscarTorresWork
    @OscarTorresWork 5 років тому

    Reminds me of nurbs patches....for facial modeling. It was extremely difficult. Even with Maya's Global stich..

  • @mik4Hft
    @mik4Hft 5 років тому +1

    the polygroup from paint doesnt work, standard brush, rgb on, rgb intensity 100, sculptris on, please help! this is only the first step and i am already stuck!

    • @Polyjunky
      @Polyjunky  5 років тому +1

      Make sure the object is white or fill the object with white if it isn't already, then paint in black. Should work then.

    • @mik4Hft
      @mik4Hft 5 років тому

      @@Polyjunky Thank you for the reply! i'll look onto it very soon!

  • @wwritza666
    @wwritza666 5 років тому +2

    thank you!

  • @yongchengao
    @yongchengao 4 роки тому

    very good

  • @mdsanima
    @mdsanima 5 років тому +1

    very nice stuff here! Now I following you and like this. Keep going!

  • @yusulfliu9850
    @yusulfliu9850 5 років тому +1

    thX for your sahre.can you tell me what are you doing in9:43?the mesh get polish well

    • @Polyjunky
      @Polyjunky  5 років тому

      I turned on Dynamic Subdivision by pressing "D"

    • @yusulfliu9850
      @yusulfliu9850 5 років тому

      @@Polyjunky haha!thank you, learn a lot for your video!!

  • @joysanimationstudio2375
    @joysanimationstudio2375 4 роки тому

    With this topology can use face rig? And not heavy?

  • @redflag4255
    @redflag4255 5 років тому +1

    Gracias!

  • @delantonucci
    @delantonucci 5 років тому

    nice tutorial!, its not a topology for animation, ok, but can I use it for pose character with some standard rig, right?

  • @VoidloniXaarii
    @VoidloniXaarii 5 років тому

    Thank you

  • @powerdark3996
    @powerdark3996 5 років тому

    thanks you , i love this model ^^

  • @Eternal_23
    @Eternal_23 5 років тому +1

    Very nice! Does new zremesher also create spiral loops instead of closed?

    • @Polyjunky
      @Polyjunky  5 років тому +1

      No Spirals.

    • @Eternal_23
      @Eternal_23 5 років тому

      Polyjunky datz good. Previous did it pretty often

  • @pabletesoy
    @pabletesoy 5 років тому

    Hello,
    testimate never reduces my shapes in the same way as you, I always qet a thick polygroup in the the place I,ve paint and other polygroup in the rest of the shape, no matter the parameters I use.
    Thanks you for this great tutorial and sorry for me english.

    • @Polyjunky
      @Polyjunky  5 років тому

      Check out my other video about using Tessimate. It's also size dependant so if your model is too small it will react differently.

    • @pabletesoy
      @pabletesoy 5 років тому

      @@Polyjunky Hello, thanks for the reply. I,ve been scaling the model to a big, very big, small and veru smalls sizes and I haven't found a way to get a correct Tesselate, almost always I finish with thicks polygroups lines...

    • @pabletesoy
      @pabletesoy 5 років тому

      ¿Isn't it strange that when Zbrush makes de Polygroups form Paintig only two polygroups are created? the ones form the paint lines and the rest of the surface?

  • @allison552
    @allison552 5 років тому

    It's helpful. thanks

  • @723alb
    @723alb 5 років тому

    Video is cool, but can you help a newman, with what color and tool you draw the paint lines?

    • @Polyjunky
      @Polyjunky  5 років тому +1

      I used the standard brush with Zadd off. I painted the lines in black. I also used Lazy Mouse to help keep the lines clean.

    • @723alb
      @723alb 5 років тому

      Thanks for your reply, it really helped

  • @joysanimationstudio2375
    @joysanimationstudio2375 4 роки тому

    please somebody tell me whats name tools for draw masking like that

    • @wanashthegash
      @wanashthegash 3 роки тому

      If you mean what he is doing at the start of the video, he is using polypaint with sculptris pro enabled then he just use PolygroupIt which you can find in Zplugin.

  • @gugasuss
    @gugasuss 5 років тому +1

    Tks bro!!!

  • @alteraz1355
    @alteraz1355 4 роки тому +1

    Seeing how i hear some people half assing their topology and still use it for animation, i dont see why this wouldnt be a valuable more accurate method. This is actually amazing! Most likely too dense for games yes, but for high quality animation? This could work or im i missing something?

  • @ChristophWerner
    @ChristophWerner 5 років тому +1

    Very nice, but you should increase the volume next time. :)

  • @NotCoolHandleSystem
    @NotCoolHandleSystem 3 роки тому

    Omg.... Look at Her??......

  • @hookflash699
    @hookflash699 5 років тому

    Seems like it might be just as quick to just do the retopo manually. Nice ideas, though!

    • @Polyjunky
      @Polyjunky  5 років тому +2

      This method was never for final retopology but to get a base for further sculpting. Also, it took less than 10 minutes to get this result. I don't know anyone who could do this manually in that time.

    • @DisgruntledPigumon
      @DisgruntledPigumon 5 років тому

      Nowhere near as quick to retopo. I wish.

  • @xrx2023
    @xrx2023 3 роки тому

    this is so not beginner friendly 😫

  • @rafaelreis456
    @rafaelreis456 3 роки тому

    Thanks man!

  • @MouradLahlali
    @MouradLahlali 4 роки тому

    Thank you