1 level dip into fighter for armor and weapon masteries give you the option to really stay engaged in melee with this subclass. Oh and you get con save proficiency
Archfey is a sneaky good subclass, especially as a main with a dip or dips into other classes. The lacklustre 10th and 14th lvl features aren’t really a big deal because a) campaign is done and dusted by then and b) the mechanics of the warlock class are optimised at lvl 9 (5th lvl spells) or maybe lvl 11 (3rd spell slot is nice but the temptation to go to lvl 12 for the ASI is classic sunk cost fallacy). One feature you glossed over is access to Plant Growth in the extended spell list at lvl 5. This spell is criminally underrated, especially for a caster with few spell slots, and well worth keeping at higher levels after you have the opportunity to swap it out for higher level spells. It doesn’t scale if upcast but it doesn’t need to. Plant Growth is actually a little overpowered and ranks with Revivify and Spirit Guardians as top shelf, 3rd lvl, party survivability options. If you’ve never seen Plant Growth wielded by a caster who knows what they’re doing you’re missing out. It’s that good.
It synergises so nicely with damaging diffecult terrain spells, hmm hunger of hadar cuts speed in half and plant growth costs 4ft for every 1ft of movement. Stacked these 2 will cost them 8x the movement, add forced movement and they are never leaving. 😮😊😂😈😇😉🙃😁
I do not like the warlock expanded spell list mechanic. Even when they provide decent options, the warlock's spells are so limited that we are more likely to see spell selection based on combat optimization instead of flavor.
@@DapperSnapperGaming You are correct, my lack of experience with the warlock class in 5e made me think archfey was a new subclass for OneDnD despite the video title. Apologies.
The Archfey is ok i guess i think that this does deserve a build and i also really like the changes in the 2024 book
1 level dip into fighter for armor and weapon masteries give you the option to really stay engaged in melee with this subclass. Oh and you get con save proficiency
Archfey is a sneaky good subclass, especially as a main with a dip or dips into other classes.
The lacklustre 10th and 14th lvl features aren’t really a big deal because a) campaign is done and dusted by then and b) the mechanics of the warlock class are optimised at lvl 9 (5th lvl spells) or maybe lvl 11 (3rd spell slot is nice but the temptation to go to lvl 12 for the ASI is classic sunk cost fallacy).
One feature you glossed over is access to Plant Growth in the extended spell list at lvl 5. This spell is criminally underrated, especially for a caster with few spell slots, and well worth keeping at higher levels after you have the opportunity to swap it out for higher level spells. It doesn’t scale if upcast but it doesn’t need to. Plant Growth is actually a little overpowered and ranks with Revivify and Spirit Guardians as top shelf, 3rd lvl, party survivability options. If you’ve never seen Plant Growth wielded by a caster who knows what they’re doing you’re missing out. It’s that good.
It synergises so nicely with damaging diffecult terrain spells, hmm hunger of hadar cuts speed in half and plant growth costs 4ft for every 1ft of movement. Stacked these 2 will cost them 8x the movement, add forced movement and they are never leaving. 😮😊😂😈😇😉🙃😁
I do not like the warlock expanded spell list mechanic. Even when they provide decent options, the warlock's spells are so limited that we are more likely to see spell selection based on combat optimization instead of flavor.
Honest question, why release a review of a 2014 subclass when it was one of the changed ones in 2024?
Idk if sleep is so good for low level anymore, it takes concentration and needs enemies to fail 2 saves.
Sleep doesn't take concentration or require 2 failed saves in 5e
@@DapperSnapperGaming You are correct, my lack of experience with the warlock class in 5e made me think archfey was a new subclass for OneDnD despite the video title. Apologies.
All good fam
They are still unconscious on the first failed save , the second just makes it permanent.