@@hanshaperle6075 Doesn't really matter how much damage they do when you have a ton ofthem and they are blocking enemies and doing chip damage all together
At last, Sienna's most ethical career. What with her not burning literally everyone she opposes to death. A skeleton's rusty sword to the face is positively humanitarian by comparison.
They have no intention of dropping a weapon balance update with the new career. Unfortunately this has been confirmed by devs. Javelins really aren’t that good once you get into cata haven’t seen someone use those in legit months, Coro def needs some work.
@@dreaddead4023 I don’t believe they said they would never do one just not one played for the new update. Honestly if they reworked her skull to work like WS that would be dope. And make Volans Doctrine a base perk and she’d be leagues better.
That was a sick move by the Stormfiend boss at 11:20, jumping down into the frozen ice lake that's inaccessible to players and then continuing to shoot flames from underwater. Amazing, Fatshark.
So the rumor is that the 5th class in DT for its first DLC will be an Adeptus Mechanicus adept. Seems like they're piggybacking gameplay elements between games to test them out. I love the idea of an AdMech character summoning combat servitors in a similar vein to this. Maybe with customizable (via talent tree) melee or ranged options.
I can already see the army of the dead and spirit leech combo in CW being insane. Combine that with a couple of cooldown reduction perks and you are SET. I also think that cursed blood looks great.
Sienna being able to raise around 18 skeletons and basically have her own horde army with the cooldown potion is pretty strong. Wonder if that will get nerfed
@@Bluecho4 something like finding pockets of resistance would do wonders for immersion. Ofc the guardsmen would probably get overrun immediately but it would still help sell that we are fighting a losing battle
Skitarii/Techpriest with some servitor pet options. A small group of vivisectors/a single kataphron, etc. Would also let them do all the martian weapons like radium carbines, arc weapons, vibro blades and so on.
@@Confirmed105 Maybe some of them can be dressed similar to (though visually distinct from) the cultists, as if they're native Atoman partisans or deep-cover agents joining the firefight.
Seeing the VT2 Dummies after playing DT for so long makes me miss being able to actually hang out with other players and test out weapons with each other, if only the Mournigstar had a firing range we could load into with other players
it's a shame that vermintide is so many leagues better than darktide, you'd think 5 years of this baller game getting fire updates, a new version essentially would be better in every way
@@Beaushaman the immense amount of content that Vermintide has in comparison, enemy variety, cosmetic variety, weapon variety, ability variety, skill trees, in almost every way Darktide currently exists as a watered down Vermintide, which is nothing new for fatshark.
I don't disagree with you, but the only reason that is true is because one game is not even a year old. Give Darktide four more years and only then would it be a fair comparison.
@@riojanum I would have this opinion if Fatshark didn't have a history of dropping games in a shit state then taking 4 more years to make them alright. The state Darktide dropped in was bare bones at full price, that's just not something that should be accepted in modern gaming; Vermintide 2 wasn't in an originally complete state until they rolled around to dropping the second character DLC. It shouldn't have to take 5 years for a game to be good, Darktide is leagues from where it should be and it makes no sense that a copy paste of the vermintide formula somehow released with less than vermintide 2 originally did.
Okay if you said this last year I'd agree w you. Coming from me who's played V2 Beta up until now including the first game. I disagree w you. Enemy variety? Darktide has 30 enemy types in the game. V2 has 28. So enemy variety? I think your statement has no merit there. Abilities? Each class 4 ULTs and around 70 sk
Withering Touch talent. On releasing a skelly, your attack applies for 15 sec dots. My brain have to ask. How strong is the dot and is it stackable? I mean, eat a skelly, use machine gun Bolt Staff to apply hundred dots and say goodbye to a monster.
Seems fun, I'm definitely gonna buy that DLC. One criticism I have is that Sister of the Thorn's staff seems almost useless in comparison to this new one. I mean you have a bit more of a delay, but it just straight up kills hook rats and a lot of specials with one attack. I don't even think that a nerf would be enough, the staves funtionality is just wayyy too similar. Why would you ever use the Deepwood Staff over this?
i doubt it, from how i looked at the staff and its functions, it seems more like a masterwork pistol where they have both this charge to commit on to the super strong shot but you cant just instantly pull it out and delete the intended target. the difference is that masterwork can rapid fire and pierce targets while the staff's heavy attack is focused nuke
You also have to keep in mind damage scaling. Sister just straight up disables enemies for (I believe) 8 seconds, whereas this may scale on higher difficulties and isn’t an immediate removal. Deep wood staff still has its place I feel, and besides, the two classes will play their roles pretty differently.
Yeah, I think both of you are probably correct. I also remembered that on cata chaos patrols are probably much easier to manage with deepwood staff. It seems like there's room for both, possibly even good synergies with the respective strengths.
@@Andreas77677 if theres anything the same between the two, is that they really ignore venting mechanics. (Necro with consuming minions to vent, and SOTT with nigh always high levels of THP and THP regeneration with passive.)
Im a little confused by the skellies, are they all on a decay timer, do they also have a health pool, whats the purpose of the skill that states they hang around for 20s, is that just a flat increase to their decay timer? I was also expecting a ranged revive skill, temporary or otherwise for use on allies.
The skeletons last until killed and the decay timer is from her level 30 feat which puts them on a timer but allows you to use your ability again to summon more than 6
@hanshaperle6075 that In its self is pretty nuts as an ability. Tossing these in a hoard to relive stress would by valuable time for reloading, healing, cleaving. CC is always overpowered especially in high difficulty.
Is there any point in getting a Shyish-themed career, if you _aren't_ given the ability to summon undead minions? Why even bother? No sense in going halfway.
@@Bluecho4Yes, there is a point, in making Sienna's profession a little more relatable with the lore, at least they could have made her from the amethyst colege and a death wizzard, and not a necromancer, there is a lot of difference between these two. but from the grail knight it is made clear that lore is not important for fatshark, as a warhammer fantasy fan it is a bit sad
@@Castellan--IgnatiosNothing wrong with lore of Grail Knight Markus and Sienna. Both have logical explanation from lore. Markus family comes from Bretonia, they were royal family. Sienna became necromancer due to Nagash changes to wind of death. Both are logical, just not straight and simple as every other lore stories. Lore of every character is checked by Game Workshop, owners of Warhammer, so if they accepted both of them, then that's lore.
They will certainly nerf her force grab after the release hype, just like SoT. But they wont be able to remove her core skills like skeletons, so she'll definitely stay op, maybe not as good as stun build bw but still A+
I don't understand why people think she is OP. You are just watching really good player. Necromancer is not OP, she is really well balanced. Soul grab is great, but takes a lof of overcharge bar, after 3 uses you have to vent. Sienna is squishy, so she needs help from skellies, which are more like walking wall than damage dealers.
@@nametest2558 I tell you as a player that has 4k+ hours in this game, she is very strong, flail+enemies blow up on crit talent+crit jewelry and nothing can even come up close to you, that 3 shields talent makes her even tankier than ib. I have a bunch of games where I take 3-4 damage at the end of the match, mainly from friendly fire. She is not as strong as battle wizard but definitely S tier(correction to my previous comment where I still haven't tested her build). Cata with her feels like legend and legend like champion
Kinda disappointing. I was really hoping they would put more emphasis on raising and commanding the dead like a real necromancer. It seems like every video game with Necromancers end up turning them into dark wizards that can raise a few skellies temporarily.
ok, so there are options in talents to spec how you wanna mostly use the skeletons. Wonder if any will be op. Also, her overcharged noises are... IntHERESting?
Staff seems stupidly OP. 7:00 You reset overcharge with skeletons? You Restore Ult killing enemies with Staff. I thought it's ballanced by venting, but apparently you can bypass it? Sienna staves usually requied some sort of skills to pull of kills. Unlike OP Javelin that has too many pros > piercing, damage, speed, accuracy. So nerf Ult gain on Staff kills and it's not broken?
I like how a few years ago they nerfed Sister of Thorns into the ground despite there being at least two far superior careers on other characters that haven't been touched, only to then release a better Sister of Thorns with a bit of Battle Wizard mixed in as Sienna's DLC career. Absolutely no balancing bias whatsoever.
@@brendanclark1058If by "strong" you mean "not completely unusable" then, yes, you can beat Cata games with her no problem. But my point still stands, out of 5 or so careers lining up to get hardnerfed to keep the game roughly balanced, the 2 actually nerfed ones "just so happen" to belong to Kerillian. And now we're getting all the things that make SoT overpowered get repacked in far better form, in a far more versatile toolkit, in a new DLC career that people have to pay money for. Hey, even a superior version of "point and click" staff is present!
From the looks of it until they croak unless you get army of the dead. In which it's 20 seconds but there's no cap to the amount, so good cooldown reduction and the right potion will let you spawn your own horde for about 20 seconds
November 5th. No youtube for the day. Drop the forced ads. Me and others have agreed that Novermber 5th we will not use UA-cam for a day and Encourage other people and Content Creators to not upload anything for a day. Spread the Word. "Nov.5th. No youtube"
fatshark fails to optimize skelebois join rando squad mfw negromancer hes got a cd build so hes pissing skeles every 2 secconds drop to 10 fps by 2nd horde mfw game crashes in under 5 minuets of buying the dlc thank you fatshark
@@zulupox after darktides launch, and fatsharks responses to what they created. its about fair to assume that at bare minimum they will forget to optimize their game and fail to realize the implications of their balancing
so the soul taking thing/spirit leech is just brain burst but magic i never play sienna mainly bardin because well FOR GIMNNNIRR and i hate vampire counts tho i dont really like how "peril" works in v2 dmging yourself was never worth to me and nice gameplay
Go play Darktide then. Vermintide 2 characters are "gender-locked" because they are well-built characters with backstory, personality and cool interactions with each other. Also you're literally the first person i've seen complaining about this and the game exists for years.
It's cool looking but her new weapons and her perks are real mid I kinda hate the animation set for her new melee and the staff is just a regular staff with wired brain burst and that's cool just kinda lame and lazy
The new melee weapon is the same Sienna's two handed mace but with a special attack. They could've least give her a reskin weapon from another character
Sienna casually grabing Psyker brain burst
I feel like it's more like the new Surge staff
It's missing the satisfying crunch though. But still, pretty excited to use it.
Witches were the og psykers to begin with 😆
Girlboss Sienna, being 40,000 years ahead of the curve.
And Assail looks like. As a psyker main in darktide I'm more than happy about it
Jaw dropped when she kept on spawning more and more skely bois. Chaos Wastes is gonna be insane
i hadn’t even thought of that 💀
Ulti cooldown build here we come
The pets do almost no dmg. I dont think it will be that useful to have more of them.
@@hanshaperle6075 Doesn't really matter how much damage they do when you have a ton ofthem and they are blocking enemies and doing chip damage all together
I LOVE that her overcharge is her slowly decaying instead of lighting up. Idk why I didn’t think they’d change it but it’s so awesome
Ooh I didn't catch that, it is a nice touch!
At last, Sienna's most ethical career. What with her not burning literally everyone she opposes to death. A skeleton's rusty sword to the face is positively humanitarian by comparison.
"FINALLY YOU MAYFLYS LEARN TO RECYCLE"! - Kerillian
Well she's freezing everyone to death now and stealing souls 😂
"We are the ubersreik four! . . . or five! . . . Or twelve it doesn't matter"
Seeing Victor casting Sigmars blessings on necromancer bothers me more than it should xD
New class looks like it'll be a lot of fun, thank you for a real showcase chocoB. Let's hope this dlc brings a balance update 🙏.
same, tired of corus and javelin spam meta
They have no intention of dropping a weapon balance update with the new career. Unfortunately this has been confirmed by devs. Javelins really aren’t that good once you get into cata haven’t seen someone use those in legit months, Coro def needs some work.
@@yondeefeedz they promised pyromancer rework, so i hope we get some balance change
@@dreaddead4023 I don’t believe they said they would never do one just not one played for the new update. Honestly if they reworked her skull to work like WS that would be dope. And make Volans Doctrine a base perk and she’d be leagues better.
@@yondeefeedz I've never really understood why volans doctrine was never a base perk, as it is now she is just down a lvl 25 talent
That was a sick move by the Stormfiend boss at 11:20, jumping down into the frozen ice lake that's inaccessible to players and then continuing to shoot flames from underwater. Amazing, Fatshark.
its a game
@@АндрейИльин-д6ж Really? How did you figure that one out?
So the rumor is that the 5th class in DT for its first DLC will be an Adeptus Mechanicus adept. Seems like they're piggybacking gameplay elements between games to test them out. I love the idea of an AdMech character summoning combat servitors in a similar vein to this. Maybe with customizable (via talent tree) melee or ranged options.
Ok ngl an admech class that can summon servitors would be my main in a heartbeat
Now we can say, "rattle em boys!" Whenever we pop ult
really hope theres a line about her calling the skeletons her dance partners.
I can already see the army of the dead and spirit leech combo in CW being insane. Combine that with a couple of cooldown reduction perks and you are SET. I also think that cursed blood looks great.
on recruite
Holy shit the raise dead stacks! I wanna see 30 skeletons VS a chaos spawn omgggg
Sienna being able to raise around 18 skeletons and basically have her own horde army with the cooldown potion is pretty strong. Wonder if that will get nerfed
Hopefully not
For the sake of sales pretty much all DLCs offer a very attrative option. Then it's nerfed later on.
@@H0kramthe elf's bow was also stronger on release
theres a challenge to get 24 at a time, but very hard to pull off and not very useful
Hoping with skeletons it means that we might get friendly AI in darktide, or perhaps even a threeway battle?
It would be nice to have a build for Veteran that involves bringing in squads of Guardsmen allies. Or a Zealot build that brings in flagellants.
@@Bluecho4 something like finding pockets of resistance would do wonders for immersion.
Ofc the guardsmen would probably get overrun immediately but it would still help sell that we are fighting a losing battle
Skitarii/Techpriest with some servitor pet options. A small group of vivisectors/a single kataphron, etc. Would also let them do all the martian weapons like radium carbines, arc weapons, vibro blades and so on.
@@Confirmed105 Maybe some of them can be dressed similar to (though visually distinct from) the cultists, as if they're native Atoman partisans or deep-cover agents joining the firefight.
Friendly ai? They've already said that they're not working on solo mode, this alone should tell you they have problems with programming friendly npcs
Seeing the VT2 Dummies after playing DT for so long makes me miss being able to actually hang out with other players and test out weapons with each other, if only the Mournigstar had a firing range we could load into with other players
honestly let us all go into the meat grinder together
Here's hoping for a Skink and High Elf character in Vermintide 3
well handmaiden is HE in lore.
We have a high elf, it's called Handmaiden.
Elves are the bane of this game, we dont need more of them
Another elgi? That'd be a grudgin!
@@Felix-Felix I don’t understand this bandwagon hate the elf/elves get, it’s weird…
@@tau-5794 bok
By the Hammer and the Comet THIS IS HERESY
I love how it looks like you can keep the M2 of the staff going around corners, will make dealing with some specials way safer
scythe will definitely be an interesting weapon for pyro and unchained, thanks for sharing the video
I can see it go insane on unchained for sure
i agree, i think it’d be cool but is it gonna be available for those classes though?
@@thestarryeyedobserverit is available for all carrers, only the staff is necro locked
pyro attack speed build is going to eat
Maybe I'm crazy but infinite cleave on crit sounds really good if you can pump that up, especially with WHC
That's so cool! I hope there's going to be a mod someday that makes it so she can spawn chaos knights instead 😆
it's a shame that vermintide is so many leagues better than darktide, you'd think 5 years of this baller game getting fire updates, a new version essentially would be better in every way
As somebody with an absurd amount of time in both games, I'm curious about what makes you think VT is "so many leagues better"... I don't see it.
@@Beaushaman the immense amount of content that Vermintide has in comparison, enemy variety, cosmetic variety, weapon variety, ability variety, skill trees, in almost every way Darktide currently exists as a watered down Vermintide, which is nothing new for fatshark.
I don't disagree with you, but the only reason that is true is because one game is not even a year old. Give Darktide four more years and only then would it be a fair comparison.
@@riojanum I would have this opinion if Fatshark didn't have a history of dropping games in a shit state then taking 4 more years to make them alright. The state Darktide dropped in was bare bones at full price, that's just not something that should be accepted in modern gaming; Vermintide 2 wasn't in an originally complete state until they rolled around to dropping the second character DLC. It shouldn't have to take 5 years for a game to be good, Darktide is leagues from where it should be and it makes no sense that a copy paste of the vermintide formula somehow released with less than vermintide 2 originally did.
Okay if you said this last year I'd agree w you. Coming from me who's played V2 Beta up until now including the first game. I disagree w you. Enemy variety? Darktide has 30 enemy types in the game. V2 has 28. So enemy variety? I think your statement has no merit there. Abilities? Each class 4 ULTs and around 70 sk
Broo I just found out about you I played a darktide mission with you once as well your the shit dude keep rockin
"A Necromancer Kruber! A Necromancer!" -Sienna
Kruber: *proceeds to empty whole mag*
6:10 - 6:16 Psyker Sienna Gaming
Finally i can play Darktide on my old computer.
Thank you for the showcase.
I would love to play this staff in other careers, would be sick with BW
The bugs are gonna be wild
LET’S GOOOOOOOO
Is it me, or is it, when she killed enemies, sometimes, a skeleton got raised and it looked permanent.
I think some of the random single skeleton raisings might be old ones teleporting to catch up
i didnt know we were gonna be eating that GOOD
Withering Touch talent. On releasing a skelly, your attack applies for 15 sec dots. My brain have to ask. How strong is the dot and is it stackable? I mean, eat a skelly, use machine gun Bolt Staff to apply hundred dots and say goodbye to a monster.
This is looking pretty cool!
I see a chocob video I click
Sienna raises a company of skeleton warriors to ravage ~the enemy ranks~ THIS BLESSED BODY
"Not a necromancer kruber, not a necromancer"
I really hope Barrow Blades gets buffed, from the looks of it Army of the Dead and Dread Seneschal are just straight up better
That Scythe is literally a reskin of the Two Handed Mace with some tweaks. Shame, Sienna could really use some new weapons
The Army of the Dead talent makes SOOO much more sense now with a concentration potion. Being able to triple your forces is crazy.
chewing on the walls in anticipation
Seems fun, I'm definitely gonna buy that DLC. One criticism I have is that Sister of the Thorn's staff seems almost useless in comparison to this new one. I mean you have a bit more of a delay, but it just straight up kills hook rats and a lot of specials with one attack. I don't even think that a nerf would be enough, the staves funtionality is just wayyy too similar. Why would you ever use the Deepwood Staff over this?
i doubt it, from how i looked at the staff and its functions, it seems more like a masterwork pistol where they have both this charge to commit on to the super strong shot but you cant just instantly pull it out and delete the intended target. the difference is that masterwork can rapid fire and pierce targets while the staff's heavy attack is focused nuke
You also have to keep in mind damage scaling. Sister just straight up disables enemies for (I believe) 8 seconds, whereas this may scale on higher difficulties and isn’t an immediate removal. Deep wood staff still has its place I feel, and besides, the two classes will play their roles pretty differently.
Yeah, I think both of you are probably correct. I also remembered that on cata chaos patrols are probably much easier to manage with deepwood staff. It seems like there's room for both, possibly even good synergies with the respective strengths.
@@Andreas77677 if theres anything the same between the two, is that they really ignore venting mechanics. (Necro with consuming minions to vent, and SOTT with nigh always high levels of THP and THP regeneration with passive.)
Im a little confused by the skellies, are they all on a decay timer, do they also have a health pool, whats the purpose of the skill that states they hang around for 20s, is that just a flat increase to their decay timer? I was also expecting a ranged revive skill, temporary or otherwise for use on allies.
The skeletons last until killed and the decay timer is from her level 30 feat which puts them on a timer but allows you to use your ability again to summon more than 6
@@babaispink1051 thank you!
@@babaispink1051Actually, regular skellies still work like normal with that talent. The ones she summons on top are on a timer, regular six are not
The btmp mod about to have their own hordes fighting for them
I’ll never get to play sienna again in quick play
awesome she can spawn more
Nice, at least skellies look like they do well in Cata, I wonder if they are OP in lower difficulty?
they prob scale with diff
It looks like they do very little dmg. I think they are just walking taunt puppets.
@hanshaperle6075 that In its self is pretty nuts as an ability. Tossing these in a hoard to relive stress would by valuable time for reloading, healing, cleaving. CC is always overpowered especially in high difficulty.
Brain burst meet Soul snuff
So wait are you playing as Sienna or did her twin replace her?
having shit load of minions willing to die for you, be the meat shield is always super fun.
This is the sentiment of the average waystalker main already lol
Y'know, I expected the career to be shyish and the winds of death, not full-on nagash necromancer.
Is there any point in getting a Shyish-themed career, if you _aren't_ given the ability to summon undead minions? Why even bother? No sense in going halfway.
@@Bluecho4 i still expected plenty of skeletons, just shyish and not nagash.
@@Bluecho4Yes, there is a point, in making Sienna's profession a little more relatable with the lore, at least they could have made her from the amethyst colege and a death wizzard, and not a necromancer, there is a lot of difference between these two.
but from the grail knight it is made clear that lore is not important for fatshark, as a warhammer fantasy fan it is a bit sad
@@Castellan--IgnatiosNothing wrong with lore of Grail Knight Markus and Sienna. Both have logical explanation from lore. Markus family comes from Bretonia, they were royal family. Sienna became necromancer due to Nagash changes to wind of death. Both are logical, just not straight and simple as every other lore stories.
Lore of every character is checked by Game Workshop, owners of Warhammer, so if they accepted both of them, then that's lore.
YASSSSSSSSSSSSS
Is the Scythe good? I dislike most of Siennas melee weapons but this one looks fun.
They will certainly nerf her force grab after the release hype, just like SoT. But they wont be able to remove her core skills like skeletons, so she'll definitely stay op, maybe not as good as stun build bw but still A+
I don't understand why people think she is OP. You are just watching really good player. Necromancer is not OP, she is really well balanced. Soul grab is great, but takes a lof of overcharge bar, after 3 uses you have to vent. Sienna is squishy, so she needs help from skellies, which are more like walking wall than damage dealers.
@@nametest2558 I tell you as a player that has 4k+ hours in this game, she is very strong, flail+enemies blow up on crit talent+crit jewelry and nothing can even come up close to you, that 3 shields talent makes her even tankier than ib. I have a bunch of games where I take 3-4 damage at the end of the match, mainly from friendly fire. She is not as strong as battle wizard but definitely S tier(correction to my previous comment where I still haven't tested her build). Cata with her feels like legend and legend like champion
Kinda disappointing. I was really hoping they would put more emphasis on raising and commanding the dead like a real necromancer. It seems like every video game with Necromancers end up turning them into dark wizards that can raise a few skellies temporarily.
The army of the dead lvl 30 talent removes the 6 skeleton reatriction, so we might be able to summon tons with good cd reductions
fair but being a necromancer that focuses on skeletons is an rts game 0~0
@damsen978 Oh that's good to know. I couldn't really tell from watching the video, and some of the descriptions made it seem like they had a duration.
So is the staff's light attack completely useless? I've never seen it used even once, it's just the soul suck ability being used only.
That would be in line with all the other staffs
it isn’t. its projectile bounces between enemies, good for cc and damage.
i'm fucking COOMING
nice.
As a grail knight main, i hope i can shove the skeletons off of cliffs or blow them up
Neat
ok, so there are options in talents to spec how you wanna mostly use the skeletons. Wonder if any will be op.
Also, her overcharged noises are... IntHERESting?
Staff seems stupidly OP. 7:00
You reset overcharge with skeletons? You Restore Ult killing enemies with Staff. I thought it's ballanced by venting, but apparently you can bypass it?
Sienna staves usually requied some sort of skills to pull of kills. Unlike OP Javelin that has too many pros > piercing, damage, speed, accuracy.
So nerf Ult gain on Staff kills and it's not broken?
I thought the first thing I would see in the mission was Saltz bashing her skull with that hammer.
her 25 talents are crazy
Spirit leech, The Curse of the Undeath and Curse Blood in 15 are insane
So her M2 on staff is brain burst
Finally I can be a filthy summonmancer outside Diablo 2 feels good man
I love everything bout this
Except the scythe
ela é extremamente OP com essa magia de roubar alma pqp
I like how a few years ago they nerfed Sister of Thorns into the ground despite there being at least two far superior careers on other characters that haven't been touched, only to then release a better Sister of Thorns with a bit of Battle Wizard mixed in as Sienna's DLC career. Absolutely no balancing bias whatsoever.
Sister absolutely needed a nerf, and she is still strong. Not at all nerfed to the ground. And we’ve yet to see how this class will affect the “meta.”
@@brendanclark1058If by "strong" you mean "not completely unusable" then, yes, you can beat Cata games with her no problem. But my point still stands, out of 5 or so careers lining up to get hardnerfed to keep the game roughly balanced, the 2 actually nerfed ones "just so happen" to belong to Kerillian. And now we're getting all the things that make SoT overpowered get repacked in far better form, in a far more versatile toolkit, in a new DLC career that people have to pay money for. Hey, even a superior version of "point and click" staff is present!
Skill issue.
Nothing to nerf and they both works in different ways.
She just one shot a hook rat on Cata 😍
So you can raise more than six undead? I expect balance issues with it...
The ones you raise after the first 6 only lives for a short time
Markus: ಠ_ಠ
Skeletons seem to do nothing in combat, wonder if there's a way to test their usefulness or if it's like diablo 4
скелеты иногда переагривают мобов. урона не наносят.
What is skelly duration?
From the looks of it until they croak unless you get army of the dead. In which it's 20 seconds but there's no cap to the amount, so good cooldown reduction and the right potion will let you spawn your own horde for about 20 seconds
November 5th. No youtube for the day. Drop the forced ads. Me and others have agreed that Novermber 5th we will not use UA-cam for a day and Encourage other people and Content Creators to not upload anything for a day. Spread the Word. "Nov.5th. No youtube"
The only thing i don't like is the reaper moveset. It should feel slow, heavy and powerful like the great hammers
sadly cdr on 25 seems like must have.
가시자매급 사기는 아닌듯하네 생각보다 해골 몸이 약한듯?
Is this from the ptb ?
It is an early pre-release build for streamers/influencers
@chocoB What's her base health like?
i didnt think there would be a good reason for me to want to play the game again, i thought wrong
What game do you find harder?
Forget about Darktide and Vermintide 3 please~
Are necromancers also vampires in the lore? Is this a vampire character?
No. Necromancers are still human
한글화 내놔라
Scythe animations look lame ngl, almost like it's a fan-made mod or something
fatshark fails to optimize skelebois
join rando squad
mfw negromancer
hes got a cd build so hes pissing skeles every 2 secconds
drop to 10 fps by 2nd horde
mfw game crashes in under 5 minuets of buying the dlc
thank you fatshark
what a positive outlook on life you got there 😂
@@zulupox after darktides launch, and fatsharks responses to what they created. its about fair to assume that at bare minimum they will forget to optimize their game and fail to realize the implications of their balancing
I wish this weren't true but it's a classic fatshark move
Not true solo, weird, after all the content I've seen from this new necromancer I think she is a bit weak.
Looks unbalanced af
insanely lame class mechanic
so the soul taking thing/spirit leech is just brain burst but magic i never play sienna mainly bardin because well FOR GIMNNNIRR and i hate vampire counts tho i dont really like how "peril" works in v2 dmging yourself was never worth to me and nice gameplay
Oh my god next time just don’t comment, I had a stroke trying to read that and you didn’t share any thoughts or observations of any value, holy shit.
@@sbraypaynt then way read and comment it ?
the damage that overcharge does venting is negligible, most builds rely off of temp health as well and if you vent with temp health it uses the temp
@@cromulom2223 oh i was thinking you would always lose hp well that was my bad then thank you
@@sbraypayntThere was absolutely no need for your comment either, quit being an ass.
Why do they always use people who suck at the game to showcase gameplay?
Sadly gender lock on classes killing half of the game for me...
😑
Go play Darktide then.
Vermintide 2 characters are "gender-locked" because they are well-built characters with backstory, personality and cool interactions with each other.
Also you're literally the first person i've seen complaining about this and the game exists for years.
Said nobody in the history of this game.......
You sir need to see a doctor.
Dude what??!!
Bro is been the same since the first vermentide
It's cool looking but her new weapons and her perks are real mid I kinda hate the animation set for her new melee and the staff is just a regular staff with wired brain burst and that's cool just kinda lame and lazy
The new melee weapon is the same Sienna's two handed mace but with a special attack. They could've least give her a reskin weapon from another character
@@Diego000793 I would rather them just make a cool weapon but honestly stealing from another class could be fun