Fun fact: The first directors meeting is time dependent. You can skip the meeting and father will scold you for not going. Last time I did Mass Fusion, I took 20 rad-x and still lost almost half my hit points to rads. That reactor room is ridiculous.
(0:00) Bold of you to be walking around the Institute in THAT breastplate. (25:45) This is one of the few times in the game that you are able to pick up synth uniforms, if you want them. (33:00) The Mysterious Stranger evidently hates turrets.
I always thought Bunker hill made more sense as the place to decide who you were siding with, instead of Mass Fusion, since all three factions are present. also, I don't think its ever explained how the Brotherhood know about bunker hill, or find the Railroad HQ without the player directly telling them, it doesn't make much sense. I feel like the writers weren't really sure how to have the Railroad interact with the Brotherhood , since the only missions that involve both factions are Bunker hill (which is technically a institute mission) and both factions end mission for dealing with the other.
i'm not fully sure how the Caravan Guards operate for battle. for the most part, i've seen them take mini-nukes to the face and shrug it off. however, i have a playthrough where Cricket, Spot, and one of her guards got iced, and i still see the remaining guard roaming the Commonwealth on the same route. so, you can probably rest easy that you weren't necessarily the cause. maybe. 😆
While editing, I realized I wasn’t the cause. They were already dead before I went in. I think the only way I could be responsible is if they were killed by a vertibird I shot down crashing on them.
I realized watching this back that while I was turning in the quest to Wellingham I should have also talked to Nelson about the photo. Maybe I’ll do that in an epilogue-type video.
It’s the Unyielding chest piece you get from the quest “The Price of Memory” in Far Harbor. Jule gives you a key to a chest contains it after you tell her the truth. I put the Railroad paint on it, which I got from the creation club.
Forgot about this gem of a channel. You’re like the Fo4 Guru at this point. I always learn something new after watching your let’s plays.
Fun fact: The first directors meeting is time dependent. You can skip the meeting and father will scold you for not going.
Last time I did Mass Fusion, I took 20 rad-x and still lost almost half my hit points to rads. That reactor room is ridiculous.
Haha, yeah I’ve done that same thing.
(0:00) Bold of you to be walking around the Institute in THAT breastplate.
(25:45) This is one of the few times in the game that you are able to pick up synth uniforms, if you want them.
(33:00) The Mysterious Stranger evidently hates turrets.
I always thought Bunker hill made more sense as the place to decide who you were siding with, instead of Mass Fusion, since all three factions are present.
also, I don't think its ever explained how the Brotherhood know about bunker hill, or find the Railroad HQ without the player directly telling them, it doesn't make much sense. I feel like the writers weren't really sure how to have the Railroad interact with the Brotherhood , since the only missions that involve both factions are Bunker hill (which is technically a institute mission) and both factions end mission for dealing with the other.
i'm not fully sure how the Caravan Guards operate for battle. for the most part, i've seen them take mini-nukes to the face and shrug it off. however, i have a playthrough where Cricket, Spot, and one of her guards got iced, and i still see the remaining guard roaming the Commonwealth on the same route. so, you can probably rest easy that you weren't necessarily the cause. maybe. 😆
While editing, I realized I wasn’t the cause. They were already dead before I went in. I think the only way I could be responsible is if they were killed by a vertibird I shot down crashing on them.
In all my playthroughs, I've never seen that quest from Darcy before. I'll have to look for that next time.
Same. Did not know it existed
I realized watching this back that while I was turning in the quest to Wellingham I should have also talked to Nelson about the photo. Maybe I’ll do that in an epilogue-type video.
Darcy gives you a quest!?
I never knew that
when you said you would switch out to you 'lever-action' is misheard it as "LIberace."
I’m sad to know this play through will finish soon but all good things must come to an end. What are your thoughts for a next play through?
I'd like to see a NO VATS series.
Hahahahaha ^ ^
WHAT BREASTPLATE IS THAT AND HOW CAN YOU GET IT??
It’s the Unyielding chest piece you get from the quest “The Price of Memory” in Far Harbor. Jule gives you a key to a chest contains it after you tell her the truth. I put the Railroad paint on it, which I got from the creation club.