PC-Engine Turbografx16 Daemonbite USB Adapter Mister FPGA no lag

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  • Опубліковано 10 тра 2023
  • Testing out a cheap aliexpress turbografx16 / pc-engine to USB daemonbite controller game pad adapter on mister fpga.
    This might be available from other sellers as well...
    www.aliexpress.us/item/325680...
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КОМЕНТАРІ • 15

  • @ryanskuse6943
    @ryanskuse6943 Рік тому +1

    Great video mate!

  • @djjaydee7706
    @djjaydee7706 Рік тому +1

    I bought some of these adapters on Ebay. Does anyone have a source where I can find 3D print cases?

    • @LameGaming
      @LameGaming  Рік тому +2

      I was just thinking about designing one to 3d print but have so many other projects going on at the moment 😫

  •  Рік тому

    I wanted a case for this. I have one, but I'm afraid of breaking it.

    • @LameGaming
      @LameGaming  Рік тому

      I was going to design a 3d printable case but new job, and new house buying equals no time :(

  • @dogsauce19
    @dogsauce19 Рік тому

    would this work with the teensy 2.0 board?

    • @LameGaming
      @LameGaming  Рік тому

      Im unfamiliar with that device sorry

  • @emmettturner9452
    @emmettturner9452 Рік тому

    Does it support the pachinko controller? Mouse? CyberStick? Multitap?

    • @LameGaming
      @LameGaming  Рік тому

      Unfortunately all I have of those is the turbo/multi- taps. I will have to check when I get a moment. I should of thought to test that 😖

    • @emmettturner9452
      @emmettturner9452 Рік тому

      @@LameGaming Since it doesn’t support 6 button, I have to assume it doesn’t support those without an update either. :( I have SNAC adapters, which should support anything native but in this case I have to assume it just replicates a USB controller. On that note, it may be that it supports 6 button controllers but you have to configure MiSTer to simulate one and reboot the game. As I recall, Street Fighter II’ CE doesn’t tolerate hot swaps very well… or maybe it was just my faulty multitap (not sure).

    • @LameGaming
      @LameGaming  Рік тому +1

      @@emmettturner9452 If I remember correctly - Its been a year or so..... But I did pretty thorough testing of 6 button support on mister using my two 8bitdo m30 6 button pads and they were recognized and worked fine but showed the same bugged inputs as when I tried using two avenue 6 button pads with my turbografx, pc engine, and supergrafx original hardware so Im assuming those extra input channels werent programed into this adapter. I have spare arduinos and pce mini 8din ports so should throw my own adapter together and flash with the most recent github files but sadly dont know if i will have the time..... hence why I bought this thing lol.

    • @davidshadoff4267
      @davidshadoff4267 Рік тому

      @@LameGaming Not sure what you're referring to here, regarding "bugged inputs". I've just tested on original hardware and on MiSTer, and I see proper inputs. Perhaps you could give a repeatable example so that I can see what it is ?

    • @LameGaming
      @LameGaming  Рік тому

      @@davidshadoff4267 I imported 2 avenue 6 pads from japan along with a multitap.
      When testing one 6 button pad on my core grafx all buttons worked fine. The 2nd pad worked fine too when testing alone on the console.
      Then I plugged in my multitap and tried both pads. Its like all the inputs got crossed. A punch button on player 2 might make player 1 crouch , player 1 jump might make the game pause, etc etc.
      I thought the cords or connections could be bad so swapped in brand new cords in the pads, cleaned and de-oxidized everything.....same issue.
      Took the tap apart, cleaned, checked esr of cap, same issues.
      Tried again and then on my supergrafx, same crossed input behavior.
      Then ordered another tap and same behavior. Even converted a pc engine tap to turbografx 8din and tried on the tgx, same issues.
      Several months later I got my mister and when I had 2 m30 2.4g 6 button pads I fired up the turbo core expecting to finally be able to play 2 player sf2 on pce/tgx with 6 button pads but was greeted with the same exact crossed input behavior as I had with original hardware and the avenue6 pads so I concluded it was just the way it was that there couldnt be enough inputs to support 12 buttons across 2 pads as even a turbo tap with 5 players would only have the input channels for 10 unique action button signals and two 6button pads would require 12.
      The avenue3 pads just daisy chained select or run to button3 through a switch so those had same amount of mapped input channels as a 2button pad.
      I had chats with others on forums and noone said they successfully got it to work either. Ill have to dig for the conversations, you have me feeling crazy right now 😵🤣🤣