Unfortunate timing with this comment, but I agree with the sentiment. Geoff passed away just last month. But he will live on through the amazing music that he composed with his brother, and I hope he knew how much people appreciate it to this day.
@@KeyboardVGM He will always live in our hearts as long as we remember him I hope this tragic event may help Tim go back to composing music, at least as a homage to his brother
I believe the beginning of the 4/4 section is intended to start with a 1/16 pickup, resulting in the snares being placed on the 2 and 4 beats and the kicks on the off-beats
This would indeed place the snares right on the upbeats, but every other part would be slightly off beat. I find it hard to hear it that way, especially because of the bass. I made measure number 47 a 17/16 measure in my transcription (note how it is the only one that ends with 2 back-to-back snares up to that point). Ultimately there's no way to know which option was right, and I love that the Follins included this tiny detail in the song!
Even though I'm totally blind and have not played games such as this one, I can still appreciate the music for what it is. I was intrduced to this vgm soundtrack after watching Charls Cornell break some of this down on his channel.
@@KeyboardVGM Yeah, he did. He discussed this track, the title theme, Akrillic, Rocket Launcher, and the boss theme. I find Rocket Launcher quite interesting because of the way it's put together. It does the tipical thing with chords played on limited sound channels, where major and minor chords are 1 sample each, but what I find crazier is that the drums are all on 1 channel. It's written to take advantage of the fact that there's so much going on, by making it so part of the kick and snare plays, then it fades into the crashes for each hit a little after the drum sound starts, which mimicks the way that kicks and snares can be used to compresse the attack of a crash in rock and stuff like that. If you listen to all the channels at once it sounds like a cohesive mix, but it's only if you use an spc player that supports muting the channels that you can realize the way the drums in that were programmed to interrupt at just the right point that your brain will fill in the context of the sound that isn't there when it's played with everything else.
Used to watch this channel so much a while back on a different account. Would still recheck it every so often to see if there was anything new, so I’m glad to see you make a return!
Kudos on transcribing this song! I know how tricky it is. I also ran into this same problem while transcribing: I had an apparent extra quarter note in the end. The Follins trolled us.
The wait was worth it for this one! For the next possible video on Plok, Title or Akrillic (just remembered the boss theme, as well), perhaps? - (feel like I’d rather prefer “Title” at first since it is the title & I want a good reference to recreate it for certain projects of my own) By the way, do you keep an oscilloscope view w/ each channel on mind to have these as accurate as accurate as possible? If not, I feel they’re always good references to me.
Thanks! I already have Akrillic as the next one from Plok in my plans. (But it will take a long time to appear, because I also want to cover other games, and Plok is just A LOT of work).
@@KeyboardVGM - Yeah, I can tell how much work you put in w/ this here video. In fact, it’s probably the must accurate recreation I’ve ever heard/seen! So did you use an oscilloscope view &/or each separate channel on the original hardware as referencing or is it all just extremely impressive arranging by ear?
@@Peepimus That's so nice of you, thank you. It's done by ear, but using software that allows me to isolate each channel as well as slow down the playback, to make this task possible. This slow down is possible to achieve (for SNES songs) in a way that doesn't alter pitch, because the software reads the song information directly from the game file. I have more details about my process and the software I use in the video description, but I'm also happy to answer further questions in these comments.
Already on my plans for the future! I hope to eventually cover the whole Plok soundtrack (that is, the main-level songs and the boss theme, but probably not the powerups themes).
@@KeyboardVGM Thank you! I subbed to your channel, your videos are very useful for me, I was always curious for what samples were used on many soundtracks.
@@KeyboardVGM By the way, what's the software that you use for isolating the sound channels? And i'm confused with the piano part, do you really touch the notes?
@@Iloveeatingradium I use the "SNES SPC700 Player" for splitting the audio channels when I'm transcribing the music. I've tried many others and this is the one that I like the most. You can find it for free by just googling its name. Yes, I do touch the piano keys when I'm filming each part. I am actually playing all the notes as needed; it's just that I don't use the audio that results from this playing in the video, because it would sound a little too imperfect -- it's very hard for me to get the timing of each note right when playing in real time. So, to clarify, I actually record each part twice: first time off camera just to get the audio (playing at a slower tempo for better accuracy), and second time just to get the footage (trying to play as accurately as I can for realism).
@@KeyboardVGM Ohh! Thanks you! You're pretty underrated for your work, but sadly the algorithm doesn't care about the work and effort, but rather the short and simple videos (Especially shorts) UA-cam hides more this niche content, so yeah. Good luck, even if you don't want to be famous or smth, it will depend on you.
Nice Keyboard cover of the song, and it sounds super close and faithful to the original song!😄🤩😎👌 Fun fact, the original game gets it’s samples from the Ensoniq EPS-16+, so if you had one, you could make perfect song covers of the soundtrack using the source of the samples used in the game!😏🤓
Incorrect. The actual Plok Beach soundtrack is only 5 channels. SPC sound only supported 8 channels max. The other 3 channels were sound effects from playing the actual game.
@@jwcrawley I know that very well, since I transcribed the song myself by listening to each channel separately. I assure you everything here is correct. There are more than 5 instruments in the original song, hence also in my video. It's just that there are never more than 5 sounds playing together at the same time.
Based song, long live the Follin brothers
Unfortunate timing with this comment, but I agree with the sentiment. Geoff passed away just last month. But he will live on through the amazing music that he composed with his brother, and I hope he knew how much people appreciate it to this day.
@@KeyboardVGM He will always live in our hearts as long as we remember him
I hope this tragic event may help Tim go back to composing music, at least as a homage to his brother
I believe the beginning of the 4/4 section is intended to start with a 1/16 pickup, resulting in the snares being placed on the 2 and 4 beats and the kicks on the off-beats
This would indeed place the snares right on the upbeats, but every other part would be slightly off beat. I find it hard to hear it that way, especially because of the bass. I made measure number 47 a 17/16 measure in my transcription (note how it is the only one that ends with 2 back-to-back snares up to that point). Ultimately there's no way to know which option was right, and I love that the Follins included this tiny detail in the song!
Even though I'm totally blind and have not played games such as this one, I can still appreciate the music for what it is. I was intrduced to this vgm soundtrack after watching Charls Cornell break some of this down on his channel.
@@acerbt Oh, did he? I love his channel, I gotta go check out what he had to say about this song!
@@KeyboardVGM Yeah, he did. He discussed this track, the title theme, Akrillic, Rocket Launcher, and the boss theme. I find Rocket Launcher quite interesting because of the way it's put together. It does the tipical thing with chords played on limited sound channels, where major and minor chords are 1 sample each, but what I find crazier is that the drums are all on 1 channel. It's written to take advantage of the fact that there's so much going on, by making it so part of the kick and snare plays, then it fades into the crashes for each hit a little after the drum sound starts, which mimicks the way that kicks and snares can be used to compresse the attack of a crash in rock and stuff like that. If you listen to all the channels at once it sounds like a cohesive mix, but it's only if you use an spc player that supports muting the channels that you can realize the way the drums in that were programmed to interrupt at just the right point that your brain will fill in the context of the sound that isn't there when it's played with everything else.
O yes! Finally. Been waiting for this cover. Awesome. Timfollin Banger.
Used to watch this channel so much a while back on a different account. Would still recheck it every so often to see if there was anything new, so I’m glad to see you make a return!
@@evobytemusic Thanks for checking back on me!
Definitely my favorite song in Plok🔥🔥
Really? You gonna say that right in front of my Creepy Crag? :)
You just made my day
The last bar before looping made me question if i did it wrong when i transcribed it. Turns out it was in 17/16
Kudos on transcribing this song! I know how tricky it is. I also ran into this same problem while transcribing: I had an apparent extra quarter note in the end. The Follins trolled us.
This is great, I can see some of the elements I missed in my version, bah! Well done ✴
The wait was worth it for this one!
For the next possible video on Plok, Title or Akrillic (just remembered the boss theme, as well), perhaps? - (feel like I’d rather prefer “Title” at first since it is the title & I want a good reference to recreate it for certain projects of my own)
By the way, do you keep an oscilloscope view w/ each channel on mind to have these as accurate as accurate as possible? If not, I feel they’re always good references to me.
Thanks! I already have Akrillic as the next one from Plok in my plans. (But it will take a long time to appear, because I also want to cover other games, and Plok is just A LOT of work).
@@KeyboardVGM - Yeah, I can tell how much work you put in w/ this here video. In fact, it’s probably the must accurate recreation I’ve ever heard/seen! So did you use an oscilloscope view &/or each separate channel on the original hardware as referencing or is it all just extremely impressive arranging by ear?
“❤” (9 minutes ago)
@@Peepimus That's so nice of you, thank you. It's done by ear, but using software that allows me to isolate each channel as well as slow down the playback, to make this task possible. This slow down is possible to achieve (for SNES songs) in a way that doesn't alter pitch, because the software reads the song information directly from the game file. I have more details about my process and the software I use in the video description, but I'm also happy to answer further questions in these comments.
@@PeepimusAkrillic was a burden to work on but it was somewhat easier to work on than Beach in my experience
Please! We need one for the Boss!
Already on my plans for the future! I hope to eventually cover the whole Plok soundtrack (that is, the main-level songs and the boss theme, but probably not the powerups themes).
@@KeyboardVGM Thank you! I subbed to your channel, your videos are very useful for me, I was always curious for what samples were used on many soundtracks.
@@KeyboardVGM By the way, what's the software that you use for isolating the sound channels? And i'm confused with the piano part, do you really touch the notes?
@@Iloveeatingradium I use the "SNES SPC700 Player" for splitting the audio channels when I'm transcribing the music. I've tried many others and this is the one that I like the most. You can find it for free by just googling its name.
Yes, I do touch the piano keys when I'm filming each part. I am actually playing all the notes as needed; it's just that I don't use the audio that results from this playing in the video, because it would sound a little too imperfect -- it's very hard for me to get the timing of each note right when playing in real time.
So, to clarify, I actually record each part twice: first time off camera just to get the audio (playing at a slower tempo for better accuracy), and second time just to get the footage (trying to play as accurately as I can for realism).
@@KeyboardVGM Ohh! Thanks you!
You're pretty underrated for your work, but sadly the algorithm doesn't care about the work and effort, but rather the short and simple videos (Especially shorts) UA-cam hides more this niche content, so yeah.
Good luck, even if you don't want to be famous or smth, it will depend on you.
Niceeeeee 🙂↔️💕
Nice Keyboard cover of the song, and it sounds super close and faithful to the original song!😄🤩😎👌 Fun fact, the original game gets it’s samples from the Ensoniq EPS-16+, so if you had one, you could make perfect song covers of the soundtrack using the source of the samples used in the game!😏🤓
Why does this sound so nostalgic to me? I've never played the game or the console.
I have the same feeling! Maybe it has to do with this particular genre, something related to prog rock.
Incorrect. The actual Plok Beach soundtrack is only 5 channels. SPC sound only supported 8 channels max. The other 3 channels were sound effects from playing the actual game.
@@jwcrawley I know that very well, since I transcribed the song myself by listening to each channel separately. I assure you everything here is correct. There are more than 5 instruments in the original song, hence also in my video. It's just that there are never more than 5 sounds playing together at the same time.
Look at question 10 in the FAQ inside of the description