How to Play Nemesis: Lockdown Part 2 - Player Phase & Event Phase

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  • Опубліковано 8 сер 2024
  • We teach you everything else you need to know for this game which is similar to, but legally distinct from, Aliens!
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    Theme Music: The Drive by Kevin MacLeod
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    TIME STAMPS
    00:00 - Intro
    00:18 - Flow of the Game
    00:33 - Player Phase
    02:36 - Event Phase
    04:04 - Resolving Event Cards
    06:38 - Intruder Bag Development
    08:00 - Actions
    09:41 - Actions Used In & Out of Combat
    09:58 - Basic Actions
    - 10:03 - Movement
    - 11:16 - Careful Movement
    - 11:48 - Pick Up Heavy Object
    - 12:17 - Trade
    - 12:51 - Craft an Item
    - 13:25 - Shoot
    - 13:42 - Melee
    13:56 - Actions from Action Cards
    14:24 - Computer Actions
    15:04 - Movement & Exploration Tokens
    - 15:15 - Rooms and Corridors
    - 16:03 - Sections
    - 16:54 - Exploration Tokens
    - 19:39 - Noise Rolls
    - 21:39 - Additional Intruder Movement Rules
    - 22:39 - Emergency Staircases
    - 23:03 - Markers and Tokens
    24:52 - Encounters
    26:42 - Combat
    - 27:10 - Combat Die Results
    - 29:27 - Escaping from Combat
    - 30:19 - Intruder Injuries and Death
    - 31:40 - Intruder Retreat
    - 32:16 - Intruder Attack
    35:29 - Character Wounds and Death
    37:51 - Knowledge and Weaknesses
    39:34 - Power
    41:13 - Objects and Items
    *****
    DISCLOSURE: Nemesis: Lockdown was purchased with personal funds.
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КОМЕНТАРІ • 17

  • @RaymondMillbrae
    @RaymondMillbrae 2 роки тому +4

    This game has soooooo many little things going-on. Just small, intricate things.
    And even though I am very comfortable with this game now (I just learned to play it this past week), I still find a small tidbit "here and there" that I missed every time I watch an instructional video.
    I appreciate your videos. They are great!

    • @BoredOnlineBoardOffline
      @BoredOnlineBoardOffline  2 роки тому +2

      It really does have a ton of tiny, occasionally used rules. I’m a sucker for a game like that. Mage Knight is similar in its density of rules and I love that one too!

    • @RaymondMillbrae
      @RaymondMillbrae 2 роки тому

      @@BoredOnlineBoardOffline This one has a weight of 3.73 on BGG. Whereas Mage Knight has a weight or 4.62...which is highly intimidating to me.
      I would Love to own the Deluxe Edition of Mage Knight (especially since I am a solo player), but I am worried that it will overwhelm me. Especially since I have no one to teach me.
      I own Nemesis Lockdown and Gloomhaven JoTL. And I am looking at purchasing Anachrony as well.
      So I am working my way up with weightier games to prepare me for Mage Night some day.

  • @wizardofloth
    @wizardofloth 2 роки тому +2

    Very underrated tutorial with just 132 views. Very well done! Cool tats too.

  • @IosifStalin2
    @IosifStalin2 4 місяці тому +1

    Lifesaver

  • @sgregory0753
    @sgregory0753 2 роки тому +1

    I needed this for understanding this game

  • @kreonish
    @kreonish Рік тому +1

    great tutorial

  • @majklvojta
    @majklvojta 4 місяці тому

    amazing tutorial thank you so much for that! one question i have, if i use interrupting card to someone searching room (same i am currently in) and he is using same card to contra my interrupting card, does his contra counts as his second action? thank you

  • @xdudekx13
    @xdudekx13 Рік тому +1

    If intruder take dmg from fire did i check if he dies?

    • @pulssii
      @pulssii 6 місяців тому +1

      Yes. It is mentioned on rulebook page 21, at the section "Intruder injuries and death". Any time an intruder suffers injuries in any way, do the same check .

  • @hawkzrl2109
    @hawkzrl2109 Рік тому

    Just one question... im feeling like the games biggest flaws are that spme players can be out of the game fpr long... and the fact that you can even die when you finished the game.... are these points notocable or are they completely wiped off by the actual gameplay ?

  • @user-ds1ti6xb1v
    @user-ds1ti6xb1v Рік тому

    I have a question. When the time marker is active (blue side) and crosses a blue threshold does it become red again or stays blue??? If not in which case does it turn red again(inactive)???

    • @thedrumboy78
      @thedrumboy78 5 місяців тому

      Wondering the same! Did you figure it out?

    • @georgesd2167
      @georgesd2167 Місяць тому

      The blue side of the time marker indicates the "Backup Power Generator" is active. If this blue side of the token crosses a red power threshold, nothing happens. If it crosses a blue and red threshold, then you lose power in 1 section. Main way the token can be flipped back to red side (bad side) is if backup generator is damaged