How to Play Nemesis: Lockdown Part 2 - Player Phase & Event Phase
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- Опубліковано 8 сер 2024
- We teach you everything else you need to know for this game which is similar to, but legally distinct from, Aliens!
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Theme Music: The Drive by Kevin MacLeod
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TIME STAMPS
00:00 - Intro
00:18 - Flow of the Game
00:33 - Player Phase
02:36 - Event Phase
04:04 - Resolving Event Cards
06:38 - Intruder Bag Development
08:00 - Actions
09:41 - Actions Used In & Out of Combat
09:58 - Basic Actions
- 10:03 - Movement
- 11:16 - Careful Movement
- 11:48 - Pick Up Heavy Object
- 12:17 - Trade
- 12:51 - Craft an Item
- 13:25 - Shoot
- 13:42 - Melee
13:56 - Actions from Action Cards
14:24 - Computer Actions
15:04 - Movement & Exploration Tokens
- 15:15 - Rooms and Corridors
- 16:03 - Sections
- 16:54 - Exploration Tokens
- 19:39 - Noise Rolls
- 21:39 - Additional Intruder Movement Rules
- 22:39 - Emergency Staircases
- 23:03 - Markers and Tokens
24:52 - Encounters
26:42 - Combat
- 27:10 - Combat Die Results
- 29:27 - Escaping from Combat
- 30:19 - Intruder Injuries and Death
- 31:40 - Intruder Retreat
- 32:16 - Intruder Attack
35:29 - Character Wounds and Death
37:51 - Knowledge and Weaknesses
39:34 - Power
41:13 - Objects and Items
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DISCLOSURE: Nemesis: Lockdown was purchased with personal funds. - Ігри
This game has soooooo many little things going-on. Just small, intricate things.
And even though I am very comfortable with this game now (I just learned to play it this past week), I still find a small tidbit "here and there" that I missed every time I watch an instructional video.
I appreciate your videos. They are great!
It really does have a ton of tiny, occasionally used rules. I’m a sucker for a game like that. Mage Knight is similar in its density of rules and I love that one too!
@@BoredOnlineBoardOffline This one has a weight of 3.73 on BGG. Whereas Mage Knight has a weight or 4.62...which is highly intimidating to me.
I would Love to own the Deluxe Edition of Mage Knight (especially since I am a solo player), but I am worried that it will overwhelm me. Especially since I have no one to teach me.
I own Nemesis Lockdown and Gloomhaven JoTL. And I am looking at purchasing Anachrony as well.
So I am working my way up with weightier games to prepare me for Mage Night some day.
Very underrated tutorial with just 132 views. Very well done! Cool tats too.
Thanks so much, John!
Lifesaver
I needed this for understanding this game
Glad it was helpful, SGregory!
great tutorial
Thanks, Milan!
amazing tutorial thank you so much for that! one question i have, if i use interrupting card to someone searching room (same i am currently in) and he is using same card to contra my interrupting card, does his contra counts as his second action? thank you
If intruder take dmg from fire did i check if he dies?
Yes. It is mentioned on rulebook page 21, at the section "Intruder injuries and death". Any time an intruder suffers injuries in any way, do the same check .
Just one question... im feeling like the games biggest flaws are that spme players can be out of the game fpr long... and the fact that you can even die when you finished the game.... are these points notocable or are they completely wiped off by the actual gameplay ?
I have a question. When the time marker is active (blue side) and crosses a blue threshold does it become red again or stays blue??? If not in which case does it turn red again(inactive)???
Wondering the same! Did you figure it out?
The blue side of the time marker indicates the "Backup Power Generator" is active. If this blue side of the token crosses a red power threshold, nothing happens. If it crosses a blue and red threshold, then you lose power in 1 section. Main way the token can be flipped back to red side (bad side) is if backup generator is damaged