Yeah the whole hangar bays modeled(plus a couple easter eggs (I remember that world map on the elevator wall)) plus the air boss stuff means this is a serious sim not just a unity asset flip with some gussied up ui with no support after 6 months like the stuff that litters steam *grumble*
@@TheDidgerideuces I wonder (if the bombs penetrate the deck) if the airplanes underneath will get damaged? But I forgot if they had "fixed" that issue around about the time the game is set in. Still, a interesting possiblity.
Looks beyond great! If you where to indulge me on some feed back on the FX: >The ships' wake needs some love >The black smoke rising from ships looks really good. It would a nice touch to have white smoke coming off the decks getting pulled towards the column of smoke. Its a thing that happens in photos and it would tie the ship and column of smoke together visually. >at the 1:11 mark something odd is going on with the overlapping particles. >torpedo's in the water could be clearer
Looking great, DDG. Keep up the good work... I can't wait to try it out. Y'all have done a really good job of making the bombs and torps seem real, keep at it! Bz folks.
I am excited to see more of the other ships that will make appearances in the game. USS Atlanta was present at the battle of Midway and I’m excited to see the classes appearance in the game (even if it will only appear in one scenario).
This looks, and sounds incredible. Thanks for posting little scenes such as this, it really shows allot. I used to play board games like Flattop, and the PC War in the Pacific Admirals Edition, this game really has me excited due to its details. Makes me want to watch Midway again he he.
Hi. I would like to know how the game handles battlefield ship identification and death report. During the battle of Midway, the Japanese mistakenly thought to have disabled 2 American aircraft carriers, but it was in fact USS Yorktown taking all the hits and its impressive damage control party tricking the Japanese by doing extraordinary repairs. The USN was considering whether to tow YT back to the States for repairs or abandon her till the very end, even after being struck by I-168's torpedoes. But in many video games, the damage model is made in such a way that the AI stops shooting if a unit "dies". The unit ceases operating if it "dies". The player can know for sure if a ship is operable or not. Could it be made possible that the decision to abandon a ship is left up to the player or AI captain? And also, could exaggerated reports or confusions or false reports be modeled in to add to the chaotic nature of naval warfare? Thank you.
Asides from all the incredible visuals of the attack, I can’t get over the clouds! With weather conditions crucial for carriers ops, you guys are doing a great job with the realism there.
Woah did I just notice that you have dynamic damage marking for your plane models because if so... Holy Moly you guys did something it took the IL2.0 guys something like 8 years to do
Thanks ^^ but come on tech has made great progress over the years. We're just making good use of existing tech, riding on the shoulders of Giants. Let's be fair ;)
Looks amazing as usual. Question about the planes on deck. How realistic is the time to arm, prepare and spot planes? Also do planes damaged on deck hinder launching more. For example in the event of a downed enemy plane crashing in to the planes on deck will there be a clean up animation or similar. I have just read the amazing Shattered sword and it really drives home the importance of deck management.
Thank you for taking the time to polish in refine this game instead of releasing a half baked early access version that's never finished. I've been dreaming of a game with this scale since I was a little goober playing Battlestations: Midway.
I love all the videos you give us, the game is looking gorgeous, please keep it up. That said, can we get some UI shots/walk throughs/game play actual examples? Watching a movie is great, but I want to know what I can do in the game.
the whizzing sound of the small caliber rounds is way to loud imho, and the repetitiveness lets it become annoying very quickly. Especially when you hear the beautiful soundscape of the engines and Flak rumbles in the background, the difference is much more noticeable. Great Progress though! Other thant the above, looks like a great game
Ensign wake up! Dry dock games just uploaded another gameplay footage video!
Love the internals being actually modeled. Always so cool to see the guts of carriers!
Yeah the whole hangar bays modeled(plus a couple easter eggs (I remember that world map on the elevator wall)) plus the air boss stuff means this is a serious sim not just a unity asset flip with some gussied up ui with no support after 6 months like the stuff that litters steam *grumble*
Hope this also means we can vent the fuel lines with CO2 when the time comes! Or will the be automatic?
@@TheDidgerideuces I wonder (if the bombs penetrate the deck) if the airplanes underneath will get damaged? But I forgot if they had "fixed" that issue around about the time the game is set in. Still, a interesting possiblity.
I appreciate the Fly-By Camera View addition. All of them actually.
Looks epic.
Looks beyond great! If you where to indulge me on some feed back on the FX:
>The ships' wake needs some love
>The black smoke rising from ships looks really good. It would a nice touch to have white smoke coming off the decks getting pulled towards the column of smoke. Its a thing that happens in photos and it would tie the ship and column of smoke together visually.
>at the 1:11 mark something odd is going on with the overlapping particles.
>torpedo's in the water could be clearer
Agreed especially on the part of the white smoke
"FISH IN THE WATER!! EVADE, EVADE!!!"
This looks really good. All the effects look excellent. Can't wait for the final product.
Looking great, DDG. Keep up the good work... I can't wait to try it out. Y'all have done a really good job of making the bombs and torps seem real, keep at it! Bz folks.
Just looks so cinematic, seeing the large amounts of oil/ fuel in the water and the very nice torpedo wakes are super well done!
I am excited to see more of the other ships that will make appearances in the game. USS Atlanta was present at the battle of Midway and I’m excited to see the classes appearance in the game (even if it will only appear in one scenario).
This looks, and sounds incredible. Thanks for posting little scenes such as this, it really shows allot. I used to play board games like Flattop, and the PC War in the Pacific Admirals Edition, this game really has me excited due to its details. Makes me want to watch Midway again he he.
Hi. I would like to know how the game handles battlefield ship identification and death report. During the battle of Midway, the Japanese mistakenly thought to have disabled 2 American aircraft carriers, but it was in fact USS Yorktown taking all the hits and its impressive damage control party tricking the Japanese by doing extraordinary repairs. The USN was considering whether to tow YT back to the States for repairs or abandon her till the very end, even after being struck by I-168's torpedoes. But in many video games, the damage model is made in such a way that the AI stops shooting if a unit "dies". The unit ceases operating if it "dies". The player can know for sure if a ship is operable or not. Could it be made possible that the decision to abandon a ship is left up to the player or AI captain? And also, could exaggerated reports or confusions or false reports be modeled in to add to the chaotic nature of naval warfare? Thank you.
This game is lookin so good. LET ME IN! I want to play it!
Asides from all the incredible visuals of the attack, I can’t get over the clouds! With weather conditions crucial for carriers ops, you guys are doing a great job with the realism there.
its simple to get over clouds just increase altitude
Man the Kate has just such elegant lines for a warplane
Woah did I just notice that you have dynamic damage marking for your plane models because if so... Holy Moly you guys did something it took the IL2.0 guys something like 8 years to do
Thanks ^^ but come on tech has made great progress over the years. We're just making good use of existing tech, riding on the shoulders of Giants. Let's be fair ;)
@@DrydockDreamsGamestake the compliment fellas ;)
@@DrydockDreamsGames Very true, I guess I was a little harsh on those guys.
Always a joy to see new TFA gameplay footage, and it looks phenomenal!
I'm curious will there eventually be light carriers like the Ryujo? Shoho?/Zuiho? Or the Jun'yo like during the battle of the Santa Cruz Islands?
Looks amazing as usual.
Question about the planes on deck. How realistic is the time to arm, prepare and spot planes? Also do planes damaged on deck hinder launching more. For example in the event of a downed enemy plane crashing in to the planes on deck will there be a clean up animation or similar. I have just read the amazing Shattered sword and it really drives home the importance of deck management.
The smoke and water effects look incredible!
Waiting is so hard!!!!!
Thank you for taking the time to polish in refine this game instead of releasing a half baked early access version that's never finished. I've been dreaming of a game with this scale since I was a little goober playing Battlestations: Midway.
We're going to need that Enterprise helmsman here, stat.
I love all the videos you give us, the game is looking gorgeous, please keep it up. That said, can we get some UI shots/walk throughs/game play actual examples? Watching a movie is great, but I want to know what I can do in the game.
Dang, and I thought some of your old stuff (2019-2020 videos) looked good
Happy that you see and appreciate the progress - so many don't really see it at all ^^
I really don’t get why people think this game looks ugly. It looks really nice in my own opinion.
the whizzing sound of the small caliber rounds is way to loud imho, and the repetitiveness lets it become annoying very quickly. Especially when you hear the beautiful soundscape of the engines and Flak rumbles in the background, the difference is much more noticeable.
Great Progress though! Other thant the above, looks like a great game
looks great. wondering if this will have a UI similar to war on the sea for controlling damage to your ships. counterflooding/putting out fires etc.
Looks fantastic!
Not my sweet Yorkie ☹️😭
I absolutely love how the game looks, but there is something about the rendering that doesn´t look too clean
Can wait for Wolfpack to lp this while I try to play it.
Looks really great 👍😃 , I think the Japanese rear gunner needs his seat elevated more as he looks almost like a dwarf!
So cinematic ❤
Any idea when its closer to release? Got this on my wishlist last 2 years now
well, it's probably closer to release now than it was 2 years ago
Waiting!
What is the role of the third man in the B5N's middle seat?
Pilot navigator and bombadeer if I had to guess
Can I ask what engine are you using?
To much Blue in the colours , especial the ocean. .. look like a comic .. just reduce the saturation and it looks more natural
looks fine to me
Hali the Drydook Dreams Games & Task Force Admiral!