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Please do scifi intelligence agencies, either vs or comparison (star trek (section 31), star wars (which has a lot, GAG, Imperial Intelligence under Isard, New Republic Intelligence, Sith Intelligence), Halo (ONI), etc. etc) 3rd or 4th attempt.
I was literally was going to recommend choke points. Laser grids space mines Interdictor generators I would also have shield generators providing more power and secondary shield to those Golan platforms. Kind of like the orbital defense platforms cardassia had in DS9.
There's also something to be said for the geography of your world. If difficult to traverse, it would make things difficult enemy forces approaching on foot. For example, lava (such as Mustafar), jagged mountains and storms (see Eadu, Rogue One), both (see The Clone Wars' Citadel arc), desert (see Tattooine, Jakku, and Jedha), or oceans (see Kamino). In the case of Kamino, there's also less space to have to defend. Underground caves (see Geonosis) can also be used to stash supplies and/or secret projects being operated on.
But there is also the double edged aspect of some of these worlds such as Mustafar being a literal hell whole, i.e, worlds that also are difficult for you and your allies and assets to traverse. A naturally habitable world would be preferable for more localized sources of materials and resources (Food, water, breathable air, etc.). Another thing I would add is the capability to cloak the planet in some way from sensors and maps to prevent spying and accidental discovery, like in Episode II how Kamino was erased from the archives. There is also the possibility that you could locate the base/planet in one of the several satellite galaxies that are known to orbit the main galaxy.
Another thing to consider is if you can make an enemy pay for every inch of ground taken. So putting this base on a paradise world doesn't make sense. But neither does putting it on a planet like Mustafar. Maybe a desert world like Tatoonie or frozen like Hoth. Force them to use special or additional equipment or resources to conquer and they probably won't.
An ocean planet would limit visibility and mess with sensors so it would be hard to defend if any enemy troops managed to get some subs to the surface.
Obvious location: deep space. If you make it cut of and self-sustaining, it would be pretty much impossible to find a deep space installation with no way to navigate to it by hyperdrive.
Yeah, but the rogue planet's gravity well would interdict any ships travelling in hyperspace. To make it truly undetectable, you need to make it self sustaining with no gravity well an as few EM emissions as possible. Even better: if it was staffed with droids, it would be invisible even to the force.
I don't think that a small planetoid would have that much of interdiction, and it's unlikely that you'd bump into one anyway considering the vast distances between them. And as an added bonus, the planet itself would be a _perfect_ isolator for radiation. Rogue planets have basically no emissions whatsoever and if you find a cold one, you can use it as a massive heat-sink. Dig yourself into the surface, and you're invisible!
I'm not sure exactly how big a gravity well has to be to interdict a ship in hyperspace, but since it is Star Wars, even a tiny chance that some space adventurer could accidentally stumble on to the facility is basically 100%. If Star Wars didn't follow such rules, it would be an excellent idea.
very nice base, very practical. id name the planet after a planet that already exists, or one thats under rebel control. for instance, if we named it yavin 4, and the rebels were to overhear talk of a defense force there, theyed send troops to their yavin four thinking the imperials are attacking it not the imperial planet. sorta like iceland and greenland.
Unbeatable cause LUCREHULKS fit the profile for it to build and also an absolute TERRIFYING amount of buzz-droids. Also for the legitimate defense, gonk Droids with a hidden eclipse-like wepon
One that’s loaded with guns, has great planetary shields and has great technology and power and also have a giant fleet guarding it so like capital ships and space stations and golan defence platforms and stuff like that also I would have an ion cannon and a bunch of hangers with good star fighters with lots of power generators to power all of the technology
This is awesome yesterday I was actually thinking about this topic and now you made a video about it and so far your base is amazing and also great video.
It actually has a much more practical use. Say an orbital strike failed and starfighters are unable to take down its defenses. Then the enemy would be forced to use ground troops, which can be easily dispatched by any anti personnel and anti vehicle weaponry. Ie. You attack that base, you're in for a bad day
Hey Eck, my proposition for a future video is more of an idea is for a new series. The idea would be for an iconic "supercapital" ship like the eclipse or the executor, give it a small escort fleet and pin it against a fleet that would leave the playing field even. The fleet make up and size would be completely up to you; whatever you feel stands a chance against the super's. I think this could work with your current series, star ship verses, or as somewhat of a stand alone. Super Capital ships are one of my favorite aspects of the star wars universe and a combination of your knowledge, enthusiasm, voice, and story telling capabilities would make for an amazing few videos. Either or everything I've watched that you've made I've loved; keep up the amazing work. P.S. I loved both episodes of the after endor series and would love to see them return. You are an amazing story teller!
Attempt 70: Please like and comment a number, thank you 🙂. 1) StarCraft vs Halo Can Reach survive a Zerg invasion? 2) 2 Harrower Dreadnaughts vs 1 Imperial Star Destroyer 3) Factions Compared Best Military Commander 4) Behemoth class Battlecruiser vs Venator Star Destroyer 5) Top 5 Imperial commanders from canon 6) Mandator class Dreadnaught vs Resurgent class Battlecruiser
I'm thinking in terms of technology, Harrowers are 3500 years older than ISDs so there's pretty much no way for them to win. Their shielding is weak, they have less guns and less powerful guns, a smaller fighter capacity, and far worse hyperdrives. Same goes for the Mandator by a smaller margin. It is significantly bigger but has worse shields, was already known to be slow and clumsy, and the Resurgent was known as a top of the line battle cruiser that had some of the most advanced tech to date. It's a ship that's built to be as powerful as a super star destroyer but is only a fourth the size.
Smart droid minefields at the choke point and reserve battle groups at nearby systems for rapid response, maybe? Also, some decoy installations using jammers or something would be nice.
I was really happy to see you bring up the ion-mass driver 1-2 punch. Well played, sir. On top of the laser nets, this grand invasion fleet just turned into a horrified scrap heap of panic and confusion. “Launch the fighters.” Well played, indeed. I would name the planet Bastion. It’s most definitely a “bring it” last stand sort of planet.
Well, I'd have to say ground forces and possible military camps/control points. So something like a bunker or a series of trenches. Not only that but you'd want some sort of command center to operate certain defenses like the planetary shield and ion cannon. Then maybe a few bases from which you could ferry troops and armor to basically anywhere on the planet to fight the opposing side. Possibly a few ships in atmosphere for bombardment since your own ships in orbit would be unable to.
ooo. How about any base but the one on Crait. No fucking air defense and the 4 turrets were stationary. The enemy would have to be DIRECTLY in front of the turret for it to work.
I love the Endor base for some reason. (Both the parts join in the movie and the one on Battlefront 2) it look so awesome imo and yet sorta minimalistic, while still being intricate.
My perfect base would have a very similar fleet to yours, there would be dozens of planetary shield generators, all built mostly underground for maximum protection. Then for the main base there would be 3 ring walls with towers and towers placed 15m apart, these towers would have turbolasers and laser towers in a bivariate basis. This would provide 720° of protection for redundancy purposes. All warehouse and generators would be placed underground, especially the bases secondary shield generators. These generators would be in 3 groups, one for each ring wall and bailey so there would be redundancy for the sieges. This would allow for a drawn out siege. There would be outpost across the planet and in space containing hangars for rapid fighter mobilisation to anywhere needed. At the main fort there would be a higher concentration of hangers and all optimised for rapid deployment obviously. I would have a decent garrison guarding the bases and it’s surrounding to allow for hidden threats to be protected early. There would be security cameras everywhere so we don’t have a repeat of the Scarif platforms. Finally the central citadel would be mostly an underground bunker to provide protection from planetary bombardment but there would also be a 3 pointed star shaped surface building with 3 heavy ion cannons on each point for orbital protection.
Going to be honest, once you start considering the usage of natural interdiction fields, you've got a lot of advantages. For example, Kessel can only be approached from one specific route. You need one star destroyer at most to defend it. Add onto that YV tech, and you could easily design a highly useful defense, if a planet has multiple moons, consider shattering one, creating an asteroid field that you can then fill with Dovin Basals creating hundreds of mini gravity wells, and making it harder to approach. A planetary shield array under that would be pretty effective so long as the previously mentioned gravity wells weren't effecting it.
Ok so prefect base defense. The scraf planetary shield. Lots of Golon plantforms A number of capital ships, frigates, and corvettes. Planet side A Hoth like shield. Lots of AA guns. Tie Strikers. An Army. No 5 day from retirement baafons.
I'd name mine after a unknown planet, and slowly leak the name. The rebels will try to find the planet, while I'm on the other side of the galaxy sipping tea
Use the Planetary shield platform from scariff just with more opening stations that can be individually opened and closed this way you can fire weapons and would have to destroy all the platforms
I'd include a Hyperspace Minefield on the approaches to your base. These are basically gravity well generators, combined with hyperspace wake sensors that can detect when ships are approaching the defence perimeter and will then scan for an IFF code to identify them. If they get the code, then the minefields will remain inactive, if not, the mines activate, either ripping the intruder out of hyperspace to be intercepted by elements from your defence fleet or being destroyed outright. Kuat Drive Yards used this exact system as part of the defences of Rothana, which was one of their most secret and guarded corporate assets.
i always loved Byss for its inaccessibility except the Byss run hyperlane which itself was heavily defended artificial route. and the system had 2 terrestrial planets.
I would probably use your fleet and the hyper velocity/ ion cannon combo but if we’re able to use anything I’d have old droid ships as well. Cheaper to produce and if they go down it’s easier to replace. So I would put the droid ships out front and send the droid star fighters in first. On the ground I would have preferably either clones or commando droids or at the very least battle droids patrolling the entire planet so then there isn’t any one safe place to set up a fob. I would also have some droid transport ships for rapid deployment/response and some laat for support/ strike missions. I would also have multiple vehicles including Artillery and I would have atmospheric fighters in the sky. Finally approaching the base I would have mines/traps everywhere along with turrets all over the base I would also have one of those gungan type shields and as a last resort I’d send out rancor’s or some sort of monsterous beast to send them in dissarray. Then FINALLY In case of a true emergency/ being overrun I would have a base self destruct and preferably a planet wide self destruct so nobody makes it out.
The biggest drawback of a base is just that, it is immobile. Hence you have to either go all secret or full defense. Important here, something you did not define in your example, is the FUNCTION of the base. Military supply outpost, secret hideout or scienetific research all have different demands which will factor in your ballance between stealth and strength.
What this installation needs is a plan and some fallback points should the unlikely event arise that your fortress is compromised. Have some underground escape tunnels. Maybe some bomb shelters of some kind. Have some secret hangars where high-profile officers can quickly make an escape. Maybe have a lambda shuttle, or a Raider corvette as a getaway ship. Just keep those kinds of things in the back of your mind.
I'd say you have a pretty sound battle plan. Planetary Turbolasers, Kinetic Weapons, and Ion Cannons. A powerful shield. and a massive fleet. It looks pretty solid to me.
But what would the base itself look like? would you build it underground, above ground? would you use mountains or hills? Would you build it on habitable planets or inhabitable ones? Personally I would go for a uninhabitable planet with difficult weather (constant storms or the like) that way the weather itself helps protect the base. Love the videos!
You should have vehicle factories and academies so you you can train and build more troops and vehicles. You should also have inter doctors and dreadnaughts
Atharia - Home Planet: A verdant Garden World with mostly uneven, valley-like terrain. The primary command structure is located 1600 meters beneath an ocean, with a large tower and small airbase above water. *Orbital Defense:* Grey ships with red stripes. Black eye emblem. Golan Defense Platforms - Heavy Turbolaser loadout Fighter Hangars MC90 Cruisers Allegiance Star Destroyers The Blasted Maul - Eclipse Dreadnought Thalia’s Vengeance - Eclipse Dreadnought My Last Ticket - Eclipse Dreadnought The Heated Welcome - Eclipse Dreadnought No Respite - Eclipse Dreadnought The Silver Gate - Eclipse Dreadnought Carrack Frigates X-Wing Starfighters Tie Defenders Vulture Starfighter Droids *Lunar Defense:* Starfighter Airbase Shipyards Heavy Turbolaser defense Ancillary shield generators *Ground Defense:* Planet-wide shield generators Local shield generators Ion Cannons Hypervelocity Cannons ID-Magnetic Mines Communications scramblers ATAPs SPHAs Droidekas Super Battle Droids B3 Ultra Battle Droids Super Tactical Droids Vulture Starfighter Droids V-Wings
Grab Hoth and put on a few layers of orbital shield generators (like in Rouge One), put some capital ships in the middle of layers . Throw in more lasers, turbo lasers and projectile turrets. Group these guns together below the entrances of the shield, make sure they are within range of other defensive turret groups. Put in some extra outposts on the ground and some orbital cannons to hit mega-capital ships. Plus a few orbiting platforms. THERE YOU GO!
Personally, this is why I love Saijo. Not only is the planet full of mountains, oceans and river valleys according to the wiki (Which a well placed base could essentially be a one way entrance on water) Its also right out of reach from Hyperspace lanes or secret hyperspace lanes, meaning getting to the planet is hard for those attacking I dont know if the planet has moons or asteroids from what I read in Legends, but from the description it could have a base
6:59 another thing I would include, besides a check point at the hyperspace entrance, would be a network of probes in the deep-space around the planet to be sure nothing is getting through in normal space.
Novatron: A planet sized Star Forge producing Upgraded CIS machines (no B1 grade junk ) with Centerpoint Station Tractor Beams located in the Unknown regions. The Main line of defense is a central ring that acts as a powerful Planetary shield and a shipyard packed to the brim with Gravity Well Projectors, Ion Pulse Cannons, V-150 Planet Defenders, Mass-Driver Cannons, Heavy Quad Turbolasers, Quad Point Defense Laser Cannons and Superlasers. Between the ring and the surface, kamikaze space mines and an energy grid projecting from the surface. All defences manned by droids. Think of Unicron's planet form but more spherical and no spikes or horns.
Ideal defense Orbital: A planetary shield. a defense fleet of about 100 vessels. -Cruisers and frigates close to the planet -Multiple corvettes and Interceptor type starfighters on patrolling the fringes of the system -Orbital gun platforms scattered around the planet.
That is true in general, but there are still some things that inevitably have to be stationary, like shipyards or research facilities, or, if you can find a way to get those to move, the planets you rule over.
To be fair, the Supremacy is precisely that. It is a mobile base of operations, shipyard, and research facility for the First Order. I don't know about farms though.
Add a limited range Rakatan hyperspace interdiction station like in Kotor. Anything that jumps in at the edge of the system is destroyed, but your fleet inside the range of the station is fine
Anyone can make the perfect base. The key to making the discussion truly interesting is throwing in the variables that prevent you from being able to just turtle up indefinitely.
There is one thing I would like to add. Reinforcements. If the planet has a moon or asteriod field, then it is best to set up reinforcements to the main fleet. Also a couple of suprise fleets waiting in secret in nearby systems isn't a bad idea either.
I'd add some cloaked ships or orbital defensive structures into the mix to flank and ambush attacking forces. Mass driver weapons and minefields are also nice (ideally also cloaked when it comes to the latter). The mass drivers would increase the risk for attacking forces significantly if we are to assume they can bypass shields as they do in some Star Wars media. A mini super laser would also make a nice addition, whether ground or orbit based. Besides the practical benefits of having one- especially as a last line of defense- it serves as a great area denial tool. Engaging one would require either some black ops type mission or trying to bum rush it with a lot of your forces at once. But doing the latter is really gonna fuck up your fleet because it's gonna automatically target all of your largest ships one by one. And even if you go in with only fighters, corvettes and other small support craft, they might get chewed apart without the larger cruisers to back them up. Even if the fighter zerg somehow succeeds in defeating the super laser, you may not have enough left to adequately protect and support the larger capital ships in the ensuing slug match with the remaining defensive fleet. Super weapons, especially when deployed defensively, make a great deterrent.
Here's something good. A large base with a lot of storage for supplies, it's self sufficient with a good power output, it's got a large amount of landing pads and hangars for ships, mostly fighters and gunships, most being able to function in both void and atmosphere, and a couple speeders, maybe a corvette or two, some good, thick walls of concrete and a foot thick layer of steel on the front layer with machicolations for the troops to have safe firing arcs, a triple gate that is hard to get through without wasting a lot of time, flak guns to prevent air assaults, as well as artillery, mortars, rocket batteries, and turbolaser towers, maybe an ion cannon and a hypervelocity gun, one to down shields on a ship in orbit, the second to deliver a heavy beating to said ship, as well as a few large garages for tanks, bikes, walkers, small and medium-sized ones. A large central building might serve as the command center, it also possesses strong transmitting and recieving towers for communication, as well as having multiple cafeterias, infarmaries, barracks, and other such rooms for the garrison, most of which are underground with most of the other stuff. The base also has a shield generator to protect from orbital bombardment, it's also in the mountains which makes it difficult for an army to attack, while also having a canyon about a hundred meters from the wall, the other side of the base is up against the mountains, literally, the mountain serves as the rear wall, with a single particle bridge being the only way in or out, maybe there'd be a line of concrete bunkers and pillboxes, with heavy blaster emplacements of course, that can be sealed off with automatic steel doors, six inches thick, that require a six digit code to access it, there are also explosive charges placed in the bunker so attackers won't be able to get into the base through it, once the troops within evacuate, either because flamethrowers are coming at them or the bunker is breached, or there's toxic weaponry, they blow the bunker and deny the entrance to the attackers, all of this is if they even manage to get across the bridge though, but you can't be too careful. The planet is also heavily defended, there'd be a large shield gatehouse with multiple gates, two or three Golan platforms, perhaps Two's, with also smaller stations that function as giant hangars, the main fleet would be composed of mainly heavy cruisers, with a good amount of corvettes and missile destroyers that fill in the gaps in between the cruisers. The PDF would also be well trained in both ranged and close quarters combat, with squads of specialists in between the regulars, most of which are native to the world, which would likely be a largely populated world and an economic center, and are veterans of a couple of campaigns and they're at the base rather than retired cause the pay for defending it is better than that of a standard military job, and they're still close to home so they'll fight harder, I'd say there'd be two to maybe four or five thousand organic troops, with perhaps a thousand droids of varying types, B1s, B2, D-wings, perhaps a half-company of commandos, and as many super heavy jetpack battle droids, perhaps a couple squadrons of vulture droids, and one of hyena bombers.
In the clone wars a moon near cammino was used as a detector for enemy ships. Also anikan used a strategy of having walkers on astriods to attack ships on two fronts. You could do the same if you have a moon cause it can be supported 24/7.
Another small lifeless moon/large asteroid further out that's actually a disguised moveable battlestation or huge capital ship, or it has a hidden internal dock holding a powerful force ready to launch. It waits for the enemy fleet to commit to invading the Planet and place themselves in the optimal position to attack the planetary defences/fleets and the shield. Then it drops the pretense and moves in to hit them from behind, being the hammer to smash the enemy against the anvil of the planets defences and/or regular defence fleet.
I'd throw a smaller intercept fleet with an interdictor along the hyperspace lane approaching the planet to catch any unauthorized visitors. Kind of like a checkpoint. Authorized ships would be there at a certain time and/or have response codes to validate their identity. Those that fail, get blasted before they even reach the planet. Yes, if some ship escaped that they'd be sure to think that something valuable would be beyond such a checkpoint and a large enough force could get past it. But it's not meant to stop everything, just slow things down for a ship waiting outside the interdiction zone to jump away and warn the main force.
I wouldn't agree. Such heavy defences would be very hard to keep a secret. Drednaught means over 100k crewman, it's support fleet is another 200k, then we have stationary defences and ground forces... Likely another 100-200k people. The problem is, that every person on the list is a potential leak. Most of them have family, civilian friends and so on. You need to make sure that they get some shore leave, or else morale will severly drop down. Each of those visits means more possibilities of leaks. But you can make sure that they won't talk? You tap their connections, bug their houses... But that leaves more possible sources of security breach. While normal inteligence personel won't have to know anything about the secret base, interegators and superiors need to know at least glimpses of what's going on. While you can likely hide the costs of building such a fascility and as long as you use slaves/droids to build it, you should not run into seciurity breaches from workforce. However, what you can't contain is the supply needed to keep the place running. Human needs over a kilogram of food per day, your advanced defences will require multiple spare parts, tons of fuel, energy cells, coolants and so on... Surely you can attempt to manufacture it on site, but that increaces the number of people who could jepordise the security. And in the end, when someone finds out that there is a large, off the charts base they will find a way to break through your defences... In my opinion, the best way to do it is to hide it in plain sight. Make an underground base in an area around a mine with a processing plant next to it. Mining operation is an easy explenation for cracks below the surface (base) and the processing plant should provide enought of a power signature to hide bunker's power sources. Then you dig up 2 additional exits (asside from the one from the Mine). One is a small emergency exit, while the other houses fast light freither with stealth coverage. (Hawk 1000 with stealth plating and whisperthrust engines would be perfect here, as it combines stealth, agility and impresive speed)
Unless the target that needs to be defended cannot be moved, I would go for a mobile base, like the Arc Hammer. No defense can beat mobility and secrecy. And no defense is absolute or impenetrable. Related to that, I always wondered by the emperor's storehouse on Wayland was stationary, and not on a mobile asteroid like the Eye of Palpatine. Its one thing the first order did correctly with the Supremacy. Though they effed that up by bringing the ship into an active battle.
I think you missed what I like to call hyperspace sneak attack. If a ship can use hyperspace to get past any outer defenses you have set up in space around the planet, and they can make a risky deployment and/or bombing run, that's a major weakness. You also forgot stealth entrances, as that's how Rogue One managed to get the Death Star plans, and spies could disable or divert forces elsewhere whilst their side prepared for an attack. I would have security cameras, multiple security rooms, with locked doors that only ever open when an officer is leaving or entering, with a multi-stage opening procedure, airlock, and rooms inside for officers to sleep incase of a suspected breach, so it would be almost impossible for a whole system break to occur, and a security team constantly with any security officers or other important officers critical to the stations protection.
Hmm... Seems pretty solid. In addition, I'd say you wanna be somewhere with only one known safe hyperlane leading to it, with several space station checkpoints along the way, spaced out by a few hours' hyperspace travel at least. Each checkpoint has a truly enormous gravity well generator, large enough to catch any ship traveling that hyperlane and thus act like a roadblock in a canyon, along with several weapon stations like the Golan platforms, and assorted other means of destroying anyone caught there without proper clearance, plus a separate Interdictor Cruiser as backup in case the main gravity well generator goes down. Have each station check any incoming ship/ships, complete with a full inspection even when they have the correct codes. Each station also beams a constant status update to the main base via the Holonet, so that if any of them gets destroyed/disabled, the main base is alerted of the incoming force with hours to spare. Additionally, if someone shows up unexpectedly, say by finding a hyperlane you didn't know about, the fact that no craft checked in with the checkpoint stations on the way here guarantees that the unexpected arrivals are hostiles to be destroyed immediately with extreme prejudice, not simply unannounced friendlies. . Finally, as for main base location on the planet, the 'center keep' in medieval terms, you want a big flat area, say a few kilometers in diameter, surrounded on every side beyond by extremely rough terrain, with an all-but-unassailable fortress in the center. The wide flat area gives the approaching enemy no cover, so ground-based turbolasers would pulverize any approaching troops or shuttles, and the rough terrain surrounding makes it exceedingly difficult to deploy troops outside your range and get them into position.
In the X-Wing Books, Coruscant is protected by overlapping shield spheres so that you can gap one section of the outer layer to let a ship in then another section that doesn't line up on the inner layer so that nothing can get straight thru. As well as Golan II Defence Platforms and Capitol Ships. Imperial II Star Destroyers supported by Victory II's and Lancer Frigates. The vulnerability was the Solar Array Mirrors that were largely undefended and underappreciated as the horrifically powerful weapons they were, simply because of their longtime domestic use.
5:58 because moving the heavy equipment and materials into place for this planet-wide base would probably raise some eyebrows, it makes the most sense to co-locate the secret base with an already-known fortress planet, and just have restricted access to various parts of the planet, or even various installations on the planet.
the ideal base greatly depends on what needs to be done. if you are focusing on securing a major hub, the information is already out there and there are some things you have to give up. if you are a "dark base" to many resources drawn to the location will give a clew to where it is.
Step 1) Build a Death Star or something similar. Step 2) Stick it somewhere over one lightyear from any star system, outside of any hyperspace lanes except the one made specifically for the purpose of sticking something similar to a Death Star over one lightyear away from any other noticeable piece of matter.
Building your primary base out of a mountain, preferrably one surrounded by empty desert or ice would be excellent, however a planet with minimal atmosphere would be preferrably. While a mountain surrounded by flat terrain creates few means of attack and a high ground to make any attack difficult, any desert or ice planet such as Tatooine or Hoth has frequent storms which could provide cover for incoming stealth troops and mess up sensors. Minimal atmosphere reduces this as well as determining that any invading force would require specialized equipment simply to land on the planet, and even with the specialized equipment they will have to keep infantry presence to a minimum, thus you can focus far more on anti-vehicle armaments while having snipers to pick off what infantry is present. This also makes individual shots far more deadly, but your troops would also be kept to a minimal.
I designed the perfect ship that could easily destroy any scifi fleet not just a starwars fleet and it came down to two abilities. The ship could jump short distances. Except for in Startrek Discovery, we never see a ship jumping around a single battlefield and even then it was hard because it wasn't what the ship was made to do. The perfect ship does this effortlessly. In fact the process is so streamlined they don't even have to manually calculate each jump. The ship calculates, while jumping, where everything will be respective to the last jump and makes small adjustments automatically. The second ability is emergency landing. You literally never see a ship that is designed to survive crashing. The perfect ship is built to survive crashing as the result of a jump. After a few repairs the ship is operational again and leaves the planet it crashed on. That's all the ship needs, just those two things, and it would have the entire cinematic multiverse on it's knees.
I would include some form of space based minefield using some kind of ion mines if possible these would be hidden in and deployed from the asteroid field. Also a shield gate like the one on scariff could be valuable as a massive primary hangar bay which could launch hundreds of fighters within minutes. Another valuable addition would be some sort of communication and sensor jammers which could prevent enemy ships communicating with each other. This would make coordination of an assault much more difficult and if they can't coordinate then it's basically like shooting at headless chickens. Also the jammed communications prevent them requesting reinforcements or transmitting the planets location or defensive capabilities to whoever they fight for. If the planet has an asteroid field you could place cannons on the asteroids. Now whether those are ion cannons turbolasers or laser cannons im not sure. You could also build hangars and interdiction technology into the asteroids to entrap and flank attackers especially if those structures were hidden or somehow camouflaged. So picture this: a hostile fleet jumps into the planets orbit and, immediately has their communications and hyperdrives jammed. Then they begin to take fire from the defensive fleet, the planets moon, the planet itself and any space stations orbiting the planet. At the same time hundreds of fighters appear from the planet, fleet, and space stations, and the moon. Naturally the fleet focuses fire on those fighters and attempting to retreat. As they fire on the fighters in front they begin taking fire and bombs from the rear as, out of nowhere cannons appear on the asteroids and bombers fly from hangars hidden within the field. The first of the retreating ships suddenly loses power out of nowhere as previously unseen ion mines detonate leaving the ships to drift waiting to be destroyed. Surrounded on all sides with no means of escape or hope of reinforcements the fleet is quickly eliminated. And just one more although I'm not certain how useful it could really be. You could have giant hologram projectors which could create really convincing holograms of ships, making it look like there are more ships than there really are and increasing the chances of any ships survival by creating the possibility of enemy ships firing at things that aren't there
I think pirates had it figured out: asteroid fields. Pop a space station in there or hollow out a few asteroids for your facilities. Then you’ll want to use gravity generators all over the place so you can create pathways for your own vessels/impede enemies ships. If possible, it would be great to have laser grid arrays as seen in that one Clone Wars episode with the Diathim. As we get closer to the base(s) itself, wed see some asteroids outfitted with laser cannons and turbolasers. Very small recon defense outposts. At the base, it would be nestled in somewhat of a clearing (gravity generators) so that a shield could be set up here. However this altogether would be impossibly expensive. Gravity generators and recon outpost are a must. The shield generator, which ought to be smaller than a planetary one at least, probably be cheaper than the laser grid so we’ll go with that. But even then, possibly too expensive for pirates or the like. You’d definitely have to rely upon secrecy here.
Hey Eck! Do you think you could do a video where you create a task in a sci-fi universe, ask the viewers to create a plan to solve this task, and then pick your favorites and feature them in a video?
Perhaps you could also put interdictor ships with defense fleets in nearby systems to pull any ship headed towards the defended system out of hyperspace and create a sort of defense in depth situation
Another good way of defending is having unexpected hidden fleets or hidden armies (remember the battle of endor? The empire hid its best fleet on endor with the new death star under construction, hoping to suprise the rebels with a big threat)
I think in addition having it deep underground would protect it from orbital bombardments for long periods of time while important assets escape would be an important factor, because it’s always safe to assume that there’s a faction who is more powerful than you. Also, I would name my secret base Abeloth Station, after that thing that was imprisoned in the Maw Cluster
for my space units, i would have a defense fleet, golan platforms, the valor space station, space mines, scouting sensor, laser defense satetillies, and put orbit docks and orbital repair yards so ship can detach and go into battle quickly. for my ground area, hypervelocity guns and ion cannons along with anti fighter turbolasers and capital ship quad turbolasers if they enter atomosphere. also have a planetwide planetary shield and back up power generators if thet take out the electricity during the attack. also maybe a moon, to hide a heavy fleet or spare shield generator.
this is my perfect base 1. pick a planet like coruscant so you would have plenty of troops and protection areas 2. multiple planetary shields and shield generators around the city. 3. asteroid belt with hidden starbases and walkers ready for a suprise attack. 4. hyper velocity guns and ion cannons along with aa guns and turbloasers to protect against ships and starfighters. 5. a moon for a secondary base or use a moon like zonama sekot which is a weapon and a living planet so it could fool most sensors and be moveable if need be. also have repair yards and space mines before all your defenses.
Follow the Twitter for laughs and gaffs: twitter.com/eckhartsladder
Music in today's video: HOME - Resonance
Allison - Warm
Allison - Endless Reflexions
EckhartsLadder i like how there's 64 likes but 48 views.
waiting for someone to dislike the video so we can crucify them
do a viper mark 2 (BSG) vs v-wing
I'm late
Please do scifi intelligence agencies, either vs or comparison (star trek (section 31), star wars (which has a lot, GAG, Imperial Intelligence under Isard, New Republic Intelligence, Sith Intelligence), Halo (ONI), etc. etc) 3rd or 4th attempt.
A coffee machine is mandatory in every base.
Don’t forget a proper restaurant. Preferably a Dex’s branch.
(Both) are mandatory in a base.
Captain Cutter oh and guns (but they arent neccesary).
"I always have coffee when I watch radar, everyone knows that!"
Does it look like they care?
I was literally was going to recommend choke points.
Laser grids
space mines
Interdictor generators
I would also have shield generators providing more power and secondary shield to those Golan platforms. Kind of like the orbital defense platforms cardassia had in DS9.
Use one of the shield generator for my star fleet like how they use a shield generator for the death star if that was possible
build the base in the core of the world
Don't forget the high ground.
A billion lazer guns powered by a Kylee crystal
One without explodium in the warehouse?
Vicho Deivis there is no such thing as a warehouse without explodium in it in movies.
That's because it's called *ASPLODIUM.*
Who let that Oberth-Class Starship in here!?
Damn it. **slowly drags away 2 tons of volitile chemicals**
But where else do you store all your volatile Explodium? You need that shit for all your diabolical schemes
There's also something to be said for the geography of your world. If difficult to traverse, it would make things difficult enemy forces approaching on foot. For example, lava (such as Mustafar), jagged mountains and storms (see Eadu, Rogue One), both (see The Clone Wars' Citadel arc), desert (see Tattooine, Jakku, and Jedha), or oceans (see Kamino). In the case of Kamino, there's also less space to have to defend. Underground caves (see Geonosis) can also be used to stash supplies and/or secret projects being operated on.
But there is also the double edged aspect of some of these worlds such as Mustafar being a literal hell whole, i.e, worlds that also are difficult for you and your allies and assets to traverse. A naturally habitable world would be preferable for more localized sources of materials and resources (Food, water, breathable air, etc.). Another thing I would add is the capability to cloak the planet in some way from sensors and maps to prevent spying and accidental discovery, like in Episode II how Kamino was erased from the archives. There is also the possibility that you could locate the base/planet in one of the several satellite galaxies that are known to orbit the main galaxy.
Very good breakdown of common planet geography types and their affects. Also I liked that you used examples.
Another thing to consider is if you can make an enemy pay for every inch of ground taken. So putting this base on a paradise world doesn't make sense. But neither does putting it on a planet like Mustafar. Maybe a desert world like Tatoonie or frozen like Hoth. Force them to use special or additional equipment or resources to conquer and they probably won't.
GLitches, Hax and Bad Audio nothing wrong with a death world, makes better humans. Look at catachan lol
An ocean planet would limit visibility and mess with sensors so it would be hard to defend if any enemy troops managed to get some subs to the surface.
The perfect base is on the *high ground*
coming up on infra-red yes yes it is
Obi-Wan would be proud
coming up on infra-red True
Or on Ben Swolo’s wideness
cdn.discordapp.com/attachments/382000910160756748/432656470119546880/image-1956.jpg
Obvious location: deep space. If you make it cut of and self-sustaining, it would be pretty much impossible to find a deep space installation with no way to navigate to it by hyperdrive.
Scythe Seven yup
You could build it into a rogue planet if you want building material on site. Plus you could dig it down into the surface for extra protection.
Yeah, but the rogue planet's gravity well would interdict any ships travelling in hyperspace. To make it truly undetectable, you need to make it self sustaining with no gravity well an as few EM emissions as possible. Even better: if it was staffed with droids, it would be invisible even to the force.
I don't think that a small planetoid would have that much of interdiction, and it's unlikely that you'd bump into one anyway considering the vast distances between them. And as an added bonus, the planet itself would be a _perfect_ isolator for radiation. Rogue planets have basically no emissions whatsoever and if you find a cold one, you can use it as a massive heat-sink. Dig yourself into the surface, and you're invisible!
I'm not sure exactly how big a gravity well has to be to interdict a ship in hyperspace, but since it is Star Wars, even a tiny chance that some space adventurer could accidentally stumble on to the facility is basically 100%. If Star Wars didn't follow such rules, it would be an excellent idea.
very nice base, very practical. id name the planet after a planet that already exists, or one thats under rebel control. for instance, if we named it yavin 4, and the rebels were to overhear talk of a defense force there, theyed send troops to their yavin four thinking the imperials are attacking it not the imperial planet. sorta like iceland and greenland.
Milk 7504 word! Man😀🤔🔥
Milk 7504 shit thats actually smart
still no favorite from out lord and savior ((((((((((((((((((
“Hey, I heard they have a vital production facility on Mustafar.”
“How about that. Let’s get going.”
Heheh.
Fighting them PSYCHOLOGICALLY I like it
(Happy cybr)
You've made it into the Star Wars Tricks memes! Congrats! I've been looking forward to this!
Christian Haider Trick memes. like spinning.
a suprise to be sure but a welcome one
The perfect base should be built on mustafar where obi wan used high ground.
Hello there!
And put some sand there as back up
Well, you'd know, wouldn't you?
Darth Vader YOUSA SCAWY
Darth Vader He did indeed use me, I let him because he needed more memes
Star forge producing CIS droid ships all day
Scott Murphy Infinite tri-fightets ftw
Star forge ception
So many donuts
yes
Unbeatable cause LUCREHULKS fit the profile for it to build and also an absolute TERRIFYING amount of buzz-droids. Also for the legitimate defense, gonk Droids with a hidden eclipse-like wepon
Anakin getting 3rd Base with Padme
Ayyy
I love this commant
😏
Can u pls explain?
Lol
Bases, finnaly
And no treble.
Bazes, Finnaly
One that’s loaded with guns, has great planetary shields and has great technology and power and also have a giant fleet guarding it so like capital ships and space stations and golan defence platforms and stuff like that also I would have an ion cannon and a bunch of hangers with good star fighters with lots of power generators to power all of the technology
Commander Doom also choose a planet with almost no real landig zones to make it impossible to drop a large amount of tanks
Commander Doom yeah great base.
Commander Doom and lastly, no possible inside traitors or weaknesses that blow up the entire thing
dont forget the high ground!
Yup and then the entire thing will fail in a few minutes as you didn’t mention having any resources to repair/power all these “ships”
This is awesome yesterday I was actually thinking about this topic and now you made a video about it and so far your base is amazing and also great video.
Hi
Factions compared Idea: Best military leaders - excluding force users. Who had the best Generals and Admirals for their military type.
CIS
I've got it, the high ground
think about, no-one (except obi-wan) could get to that hight
It actually has a much more practical use. Say an orbital strike failed and starfighters are unable to take down its defenses. Then the enemy would be forced to use ground troops, which can be easily dispatched by any anti personnel and anti vehicle weaponry. Ie. You attack that base, you're in for a bad day
You have improved so much i remember finding you on starship versus
Bruh love the base I would want to be in your army
Fuzz Challenge me too! butwould it part of the rebel tho?
@@crystalsmith5896 it would be called Ecks Army. Ecks empire. Boom, perfect
Overkill
No overkill if the enemy has plot armor.
There’s no kill like overkill.
Overkill is underrated.
Definetely
there is no such thing as overkill
Hey Eck, my proposition for a future video is more of an idea is for a new series. The idea would be for an iconic "supercapital" ship like the eclipse or the executor, give it a small escort fleet and pin it against a fleet that would leave the playing field even. The fleet make up and size would be completely up to you; whatever you feel stands a chance against the super's. I think this could work with your current series, star ship verses, or as somewhat of a stand alone. Super Capital ships are one of my favorite aspects of the star wars universe and a combination of your knowledge, enthusiasm, voice, and story telling capabilities would make for an amazing few videos. Either or everything I've watched that you've made I've loved; keep up the amazing work.
P.S. I loved both episodes of the after endor series and would love to see them return. You are an amazing story teller!
Attempt 70: Please like and comment a number, thank you 🙂.
1) StarCraft vs Halo Can Reach survive a Zerg invasion?
2) 2 Harrower Dreadnaughts vs 1 Imperial Star Destroyer
3) Factions Compared Best Military Commander
4) Behemoth class Battlecruiser vs Venator Star Destroyer
5) Top 5 Imperial commanders from canon
6) Mandator class Dreadnaught vs Resurgent class Battlecruiser
Kenneth Kates these are good I hope eck sees them
I'm thinking in terms of technology, Harrowers are 3500 years older than ISDs so there's pretty much no way for them to win. Their shielding is weak, they have less guns and less powerful guns, a smaller fighter capacity, and far worse hyperdrives. Same goes for the Mandator by a smaller margin. It is significantly bigger but has worse shields, was already known to be slow and clumsy, and the Resurgent was known as a top of the line battle cruiser that had some of the most advanced tech to date. It's a ship that's built to be as powerful as a super star destroyer but is only a fourth the size.
I just don't think it's a fair fight, though the Behemoth is probably much more matched towards a Venator than the Eclipse. Good correction there.
Kenneth Kates one! For sure
Clone comfirmed
Smart droid minefields at the choke point and reserve battle groups at nearby systems for rapid response, maybe? Also, some decoy installations using jammers or something would be nice.
The perfect base has no acidity.
Ha
GONKTOPIA. I can see it now
Your suppior officer : gonk Droid
gonk mouse droids
nobody could get past the thought of raiding it
Unlimited power!
I was really happy to see you bring up the ion-mass driver 1-2 punch. Well played, sir. On top of the laser nets, this grand invasion fleet just turned into a horrified scrap heap of panic and confusion. “Launch the fighters.”
Well played, indeed.
I would name the planet Bastion. It’s most definitely a “bring it” last stand sort of planet.
Well, I'd have to say ground forces and possible military camps/control points. So something like a bunker or a series of trenches. Not only that but you'd want some sort of command center to operate certain defenses like the planetary shield and ion cannon.
Then maybe a few bases from which you could ferry troops and armor to basically anywhere on the planet to fight the opposing side. Possibly a few ships in atmosphere for bombardment since your own ships in orbit would be unable to.
ooo. How about any base but the one on Crait. No fucking air defense and the 4 turrets were stationary. The enemy would have to be DIRECTLY in front of the turret for it to work.
I love the Endor base for some reason. (Both the parts join in the movie and the one on Battlefront 2) it look so awesome imo and yet sorta minimalistic, while still being intricate.
X-83 Twintail vs. Tie Defender (the Legends version)
My perfect base would have a very similar fleet to yours, there would be dozens of planetary shield generators, all built mostly underground for maximum protection. Then for the main base there would be 3 ring walls with towers and towers placed 15m apart, these towers would have turbolasers and laser towers in a bivariate basis. This would provide 720° of protection for redundancy purposes. All warehouse and generators would be placed underground, especially the bases secondary shield generators. These generators would be in 3 groups, one for each ring wall and bailey so there would be redundancy for the sieges. This would allow for a drawn out siege. There would be outpost across the planet and in space containing hangars for rapid fighter mobilisation to anywhere needed. At the main fort there would be a higher concentration of hangers and all optimised for rapid deployment obviously. I would have a decent garrison guarding the bases and it’s surrounding to allow for hidden threats to be protected early. There would be security cameras everywhere so we don’t have a repeat of the Scarif platforms. Finally the central citadel would be mostly an underground bunker to provide protection from planetary bombardment but there would also be a 3 pointed star shaped surface building with 3 heavy ion cannons on each point for orbital protection.
The logistics of all that would be pretty complicated.
Going to be honest, once you start considering the usage of natural interdiction fields, you've got a lot of advantages.
For example, Kessel can only be approached from one specific route. You need one star destroyer at most to defend it.
Add onto that YV tech, and you could easily design a highly useful defense, if a planet has multiple moons, consider shattering one, creating an asteroid field that you can then fill with Dovin Basals creating hundreds of mini gravity wells, and making it harder to approach. A planetary shield array under that would be pretty effective so long as the previously mentioned gravity wells weren't effecting it.
just smack a superlaser on it and ittle be perfect.
Why a superlaser? You're the one trying to defend the planet, not destroy it!
a superlaser on the planet. so you can make big ship go boom.
Rebels are only good at blowing up spheres with super lasers on them. It’s just as much of a weakness as a strength.
Nibiru mount it on a big cube
heyo eck its me joke man
The Cup Collection tell me the duck story
No, tell a chicken joke
daniel sneed whyd the turtle cross the road? cuz it was suicidal
Ok so prefect base defense.
The scraf planetary shield.
Lots of Golon plantforms
A number of capital ships, frigates, and corvettes.
Planet side
A Hoth like shield.
Lots of AA guns.
Tie Strikers.
An Army.
No 5 day from retirement baafons.
You have made videos on the best bases, fleets, and armies. Can you make a video on what would be the best special forces in star wars?
Hey, Ecks! You have been mentioned in the Video "Star Wars Memes #25" from "Star Wars Tricks"
The best base?
a fanbase
I'd name mine after a unknown planet, and slowly leak the name. The rebels will try to find the planet, while I'm on the other side of the galaxy sipping tea
Use the Planetary shield platform from scariff just with more opening stations that can be individually opened and closed this way you can fire weapons and would have to destroy all the platforms
I'd include a Hyperspace Minefield on the approaches to your base. These are basically gravity well generators, combined with hyperspace wake sensors that can detect when ships are approaching the defence perimeter and will then scan for an IFF code to identify them. If they get the code, then the minefields will remain inactive, if not, the mines activate, either ripping the intruder out of hyperspace to be intercepted by elements from your defence fleet or being destroyed outright.
Kuat Drive Yards used this exact system as part of the defences of Rothana, which was one of their most secret and guarded corporate assets.
i always loved Byss for its inaccessibility except the Byss run hyperlane which itself was heavily defended artificial route. and the system had 2 terrestrial planets.
I love talking about military for star wars and possible bases, ships, fighters, defenses, weapons, and armor.
I would probably use your fleet and the hyper velocity/ ion cannon combo but if we’re able to use anything I’d have old droid ships as well. Cheaper to produce and if they go down it’s easier to replace. So I would put the droid ships out front and send the droid star fighters in first. On the ground I would have preferably either clones or commando droids or at the very least battle droids patrolling the entire planet so then there isn’t any one safe place to set up a fob. I would also have some droid transport ships for rapid deployment/response and some laat for support/ strike missions. I would also have multiple vehicles including Artillery and I would have atmospheric fighters in the sky. Finally approaching the base I would have mines/traps everywhere along with turrets all over the base I would also have one of those gungan type shields and as a last resort I’d send out rancor’s or some sort of monsterous beast to send them in dissarray. Then FINALLY In case of a true emergency/ being overrun I would have a base self destruct and preferably a planet wide self destruct so nobody makes it out.
The biggest drawback of a base is just that, it is immobile.
Hence you have to either go all secret or full defense.
Important here, something you did not define in your example, is the FUNCTION of the base.
Military supply outpost, secret hideout or scienetific research all have different demands which will factor in your ballance between stealth and strength.
What this installation needs is a plan and some fallback points should the unlikely event arise that your fortress is compromised. Have some underground escape tunnels. Maybe some bomb shelters of some kind. Have some secret hangars where high-profile officers can quickly make an escape. Maybe have a lambda shuttle, or a Raider corvette as a getaway ship. Just keep those kinds of things in the back of your mind.
I'd say you have a pretty sound battle plan. Planetary Turbolasers, Kinetic Weapons, and Ion Cannons. A powerful shield. and a massive fleet. It looks pretty solid to me.
But what would the base itself look like? would you build it underground, above ground? would you use mountains or hills? Would you build it on habitable planets or inhabitable ones? Personally I would go for a uninhabitable planet with difficult weather (constant storms or the like) that way the weather itself helps protect the base.
Love the videos!
You should have vehicle factories and academies so you you can train and build more troops and vehicles. You should also have inter doctors and dreadnaughts
Atharia - Home Planet: A verdant Garden World with mostly uneven, valley-like terrain. The primary command structure is located 1600 meters beneath an ocean, with a large tower and small airbase above water.
*Orbital Defense:* Grey ships with red stripes. Black eye emblem.
Golan Defense Platforms - Heavy Turbolaser loadout
Fighter Hangars
MC90 Cruisers
Allegiance Star Destroyers
The Blasted Maul - Eclipse Dreadnought
Thalia’s Vengeance - Eclipse Dreadnought
My Last Ticket - Eclipse Dreadnought
The Heated Welcome - Eclipse Dreadnought
No Respite - Eclipse Dreadnought
The Silver Gate - Eclipse Dreadnought
Carrack Frigates
X-Wing Starfighters
Tie Defenders
Vulture Starfighter Droids
*Lunar Defense:*
Starfighter Airbase
Shipyards
Heavy Turbolaser defense
Ancillary shield generators
*Ground Defense:*
Planet-wide shield generators
Local shield generators
Ion Cannons
Hypervelocity Cannons
ID-Magnetic Mines
Communications scramblers
ATAPs
SPHAs
Droidekas
Super Battle Droids
B3 Ultra Battle Droids
Super Tactical Droids
Vulture Starfighter Droids
V-Wings
I 100% liked your ideas of bases I think it would be perfect.
Grab Hoth and put on a few layers of orbital shield generators (like in Rouge One), put some capital ships in the middle of layers . Throw in more lasers, turbo lasers and projectile turrets. Group these guns together below the entrances of the shield, make sure they are within range of other defensive turret groups. Put in some extra outposts on the ground and some orbital cannons to hit mega-capital ships. Plus a few orbiting platforms.
THERE YOU GO!
Personally, this is why I love Saijo.
Not only is the planet full of mountains, oceans and river valleys according to the wiki (Which a well placed base could essentially be a one way entrance on water)
Its also right out of reach from Hyperspace lanes or secret hyperspace lanes, meaning getting to the planet is hard for those attacking
I dont know if the planet has moons or asteroids from what I read in Legends, but from the description it could have a base
Nice video as always, Eck!
6:59 another thing I would include, besides a check point at the hyperspace entrance, would be a network of probes in the deep-space around the planet to be sure nothing is getting through in normal space.
Novatron: A planet sized Star Forge producing Upgraded CIS machines (no B1 grade junk ) with Centerpoint Station Tractor Beams located in the Unknown regions. The Main line of defense is a central ring that acts as a powerful Planetary shield and a shipyard packed to the brim with Gravity Well Projectors, Ion Pulse Cannons, V-150 Planet Defenders, Mass-Driver Cannons, Heavy Quad Turbolasers, Quad Point Defense Laser Cannons and Superlasers. Between the ring and the surface, kamikaze space mines and an energy grid projecting from the surface. All defences manned by droids. Think of Unicron's planet form but more spherical and no spikes or horns.
Ideal defense
Orbital:
A planetary shield.
a defense fleet of about 100 vessels.
-Cruisers and frigates close to the planet
-Multiple corvettes and Interceptor type starfighters on patrolling the fringes of the system
-Orbital gun platforms scattered around the planet.
Perfect Base? Don't have one, keep on the move!
That is true in general, but there are still some things that inevitably have to be stationary, like shipyards or research facilities, or, if you can find a way to get those to move, the planets you rule over.
A huge fleet with mobile shipyards, research ships, farms, etc lol
To be fair, the Supremacy is precisely that. It is a mobile base of operations, shipyard, and research facility for the First Order. I don't know about farms though.
@@kevinshu4883 you don't need farms just a constant good supply
Add a limited range Rakatan hyperspace interdiction station like in Kotor. Anything that jumps in at the edge of the system is destroyed, but your fleet inside the range of the station is fine
Anyone can make the perfect base. The key to making the discussion truly interesting is throwing in the variables that prevent you from being able to just turtle up indefinitely.
This guy is going to build a empire thats spans all of existence
There is one thing I would like to add. Reinforcements. If the planet has a moon or asteriod field, then it is best to set up reinforcements to the main fleet. Also a couple of suprise fleets waiting in secret in nearby systems isn't a bad idea either.
Name of Planet: EckhartsFortress
I'd add some cloaked ships or orbital defensive structures into the mix to flank and ambush attacking forces. Mass driver weapons and minefields are also nice (ideally also cloaked when it comes to the latter). The mass drivers would increase the risk for attacking forces significantly if we are to assume they can bypass shields as they do in some Star Wars media. A mini super laser would also make a nice addition, whether ground or orbit based. Besides the practical benefits of having one- especially as a last line of defense- it serves as a great area denial tool. Engaging one would require either some black ops type mission or trying to bum rush it with a lot of your forces at once. But doing the latter is really gonna fuck up your fleet because it's gonna automatically target all of your largest ships one by one. And even if you go in with only fighters, corvettes and other small support craft, they might get chewed apart without the larger cruisers to back them up. Even if the fighter zerg somehow succeeds in defeating the super laser, you may not have enough left to adequately protect and support the larger capital ships in the ensuing slug match with the remaining defensive fleet. Super weapons, especially when deployed defensively, make a great deterrent.
Here's something good.
A large base with a lot of storage for supplies, it's self sufficient with a good power output, it's got a large amount of landing pads and hangars for ships, mostly fighters and gunships, most being able to function in both void and atmosphere, and a couple speeders, maybe a corvette or two, some good, thick walls of concrete and a foot thick layer of steel on the front layer with machicolations for the troops to have safe firing arcs, a triple gate that is hard to get through without wasting a lot of time, flak guns to prevent air assaults, as well as artillery, mortars, rocket batteries, and turbolaser towers, maybe an ion cannon and a hypervelocity gun, one to down shields on a ship in orbit, the second to deliver a heavy beating to said ship, as well as a few large garages for tanks, bikes, walkers, small and medium-sized ones. A large central building might serve as the command center, it also possesses strong transmitting and recieving towers for communication, as well as having multiple cafeterias, infarmaries, barracks, and other such rooms for the garrison, most of which are underground with most of the other stuff. The base also has a shield generator to protect from orbital bombardment, it's also in the mountains which makes it difficult for an army to attack, while also having a canyon about a hundred meters from the wall, the other side of the base is up against the mountains, literally, the mountain serves as the rear wall, with a single particle bridge being the only way in or out, maybe there'd be a line of concrete bunkers and pillboxes, with heavy blaster emplacements of course, that can be sealed off with automatic steel doors, six inches thick, that require a six digit code to access it, there are also explosive charges placed in the bunker so attackers won't be able to get into the base through it, once the troops within evacuate, either because flamethrowers are coming at them or the bunker is breached, or there's toxic weaponry, they blow the bunker and deny the entrance to the attackers, all of this is if they even manage to get across the bridge though, but you can't be too careful.
The planet is also heavily defended, there'd be a large shield gatehouse with multiple gates, two or three Golan platforms, perhaps Two's, with also smaller stations that function as giant hangars, the main fleet would be composed of mainly heavy cruisers, with a good amount of corvettes and missile destroyers that fill in the gaps in between the cruisers. The PDF would also be well trained in both ranged and close quarters combat, with squads of specialists in between the regulars, most of which are native to the world, which would likely be a largely populated world and an economic center, and are veterans of a couple of campaigns and they're at the base rather than retired cause the pay for defending it is better than that of a standard military job, and they're still close to home so they'll fight harder, I'd say there'd be two to maybe four or five thousand organic troops, with perhaps a thousand droids of varying types, B1s, B2, D-wings, perhaps a half-company of commandos, and as many super heavy jetpack battle droids, perhaps a couple squadrons of vulture droids, and one of hyena bombers.
In the clone wars a moon near cammino was used as a detector for enemy ships.
Also anikan used a strategy of having walkers on astriods to attack ships on two fronts. You could do the same if you have a moon cause it can be supported 24/7.
Another small lifeless moon/large asteroid further out that's actually a disguised moveable battlestation or huge capital ship, or it has a hidden internal dock holding a powerful force ready to launch.
It waits for the enemy fleet to commit to invading the Planet and place themselves in the optimal position to attack the planetary defences/fleets and the shield.
Then it drops the pretense and moves in to hit them from behind, being the hammer to smash the enemy against the anvil of the planets defences and/or regular defence fleet.
I'd throw a smaller intercept fleet with an interdictor along the hyperspace lane approaching the planet to catch any unauthorized visitors. Kind of like a checkpoint. Authorized ships would be there at a certain time and/or have response codes to validate their identity. Those that fail, get blasted before they even reach the planet.
Yes, if some ship escaped that they'd be sure to think that something valuable would be beyond such a checkpoint and a large enough force could get past it. But it's not meant to stop everything, just slow things down for a ship waiting outside the interdiction zone to jump away and warn the main force.
I wouldn't agree. Such heavy defences would be very hard to keep a secret. Drednaught means over 100k crewman, it's support fleet is another 200k, then we have stationary defences and ground forces... Likely another 100-200k people.
The problem is, that every person on the list is a potential leak. Most of them have family, civilian friends and so on. You need to make sure that they get some shore leave, or else morale will severly drop down. Each of those visits means more possibilities of leaks. But you can make sure that they won't talk? You tap their connections, bug their houses... But that leaves more possible sources of security breach. While normal inteligence personel won't have to know anything about the secret base, interegators and superiors need to know at least glimpses of what's going on.
While you can likely hide the costs of building such a fascility and as long as you use slaves/droids to build it, you should not run into seciurity breaches from workforce. However, what you can't contain is the supply needed to keep the place running. Human needs over a kilogram of food per day, your advanced defences will require multiple spare parts, tons of fuel, energy cells, coolants and so on... Surely you can attempt to manufacture it on site, but that increaces the number of people who could jepordise the security.
And in the end, when someone finds out that there is a large, off the charts base they will find a way to break through your defences...
In my opinion, the best way to do it is to hide it in plain sight. Make an underground base in an area around a mine with a processing plant next to it. Mining operation is an easy explenation for cracks below the surface (base) and the processing plant should provide enought of a power signature to hide bunker's power sources.
Then you dig up 2 additional exits (asside from the one from the Mine). One is a small emergency exit, while the other houses fast light freither with stealth coverage. (Hawk 1000 with stealth plating and whisperthrust engines would be perfect here, as it combines stealth, agility and impresive speed)
Unless the target that needs to be defended cannot be moved, I would go for a mobile base, like the Arc Hammer. No defense can beat mobility and secrecy. And no defense is absolute or impenetrable.
Related to that, I always wondered by the emperor's storehouse on Wayland was stationary, and not on a mobile asteroid like the Eye of Palpatine. Its one thing the first order did correctly with the Supremacy. Though they effed that up by bringing the ship into an active battle.
All your base are belong to us
MEME
I think you missed what I like to call hyperspace sneak attack. If a ship can use hyperspace to get past any outer defenses you have set up in space around the planet, and they can make a risky deployment and/or bombing run, that's a major weakness. You also forgot stealth entrances, as that's how Rogue One managed to get the Death Star plans, and spies could disable or divert forces elsewhere whilst their side prepared for an attack.
I would have security cameras, multiple security rooms, with locked doors that only ever open when an officer is leaving or entering, with a multi-stage opening procedure, airlock, and rooms inside for officers to sleep incase of a suspected breach, so it would be almost impossible for a whole system break to occur, and a security team constantly with any security officers or other important officers critical to the stations protection.
A large inductor field setup will force all incoming to approach from farther out and give defenders prep and coordination time.
Hmm... Seems pretty solid. In addition, I'd say you wanna be somewhere with only one known safe hyperlane leading to it, with several space station checkpoints along the way, spaced out by a few hours' hyperspace travel at least. Each checkpoint has a truly enormous gravity well generator, large enough to catch any ship traveling that hyperlane and thus act like a roadblock in a canyon, along with several weapon stations like the Golan platforms, and assorted other means of destroying anyone caught there without proper clearance, plus a separate Interdictor Cruiser as backup in case the main gravity well generator goes down. Have each station check any incoming ship/ships, complete with a full inspection even when they have the correct codes. Each station also beams a constant status update to the main base via the Holonet, so that if any of them gets destroyed/disabled, the main base is alerted of the incoming force with hours to spare.
Additionally, if someone shows up unexpectedly, say by finding a hyperlane you didn't know about, the fact that no craft checked in with the checkpoint stations on the way here guarantees that the unexpected arrivals are hostiles to be destroyed immediately with extreme prejudice, not simply unannounced friendlies.
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Finally, as for main base location on the planet, the 'center keep' in medieval terms, you want a big flat area, say a few kilometers in diameter, surrounded on every side beyond by extremely rough terrain, with an all-but-unassailable fortress in the center. The wide flat area gives the approaching enemy no cover, so ground-based turbolasers would pulverize any approaching troops or shuttles, and the rough terrain surrounding makes it exceedingly difficult to deploy troops outside your range and get them into position.
In the X-Wing Books, Coruscant is protected by overlapping shield spheres so that you can gap one section of the outer layer to let a ship in then another section that doesn't line up on the inner layer so that nothing can get straight thru. As well as Golan II Defence Platforms and Capitol Ships. Imperial II Star Destroyers supported by Victory II's and Lancer Frigates. The vulnerability was the Solar Array Mirrors that were largely undefended and underappreciated as the horrifically powerful weapons they were, simply because of their longtime domestic use.
Shield World on the far edge of the Unknown Regions
YAAASSSSS NO DISLIKES
Doge there is 8 now :(
Doge
Such dislike
Much like
Wow
5:58 because moving the heavy equipment and materials into place for this planet-wide base would probably raise some eyebrows, it makes the most sense to co-locate the secret base with an already-known fortress planet, and just have restricted access to various parts of the planet, or even various installations on the planet.
the ideal base greatly depends on what needs to be done. if you are focusing on securing a major hub, the information is already out there and there are some things you have to give up. if you are a "dark base" to many resources drawn to the location will give a clew to where it is.
i like the aggressor type pairing ground weapon defense idea!
Step 1) Build a Death Star or something similar.
Step 2) Stick it somewhere over one lightyear from any star system, outside of any hyperspace lanes except the one made specifically for the purpose of sticking something similar to a Death Star over one lightyear away from any other noticeable piece of matter.
Building your primary base out of a mountain, preferrably one surrounded by empty desert or ice would be excellent, however a planet with minimal atmosphere would be preferrably. While a mountain surrounded by flat terrain creates few means of attack and a high ground to make any attack difficult, any desert or ice planet such as Tatooine or Hoth has frequent storms which could provide cover for incoming stealth troops and mess up sensors. Minimal atmosphere reduces this as well as determining that any invading force would require specialized equipment simply to land on the planet, and even with the specialized equipment they will have to keep infantry presence to a minimum, thus you can focus far more on anti-vehicle armaments while having snipers to pick off what infantry is present. This also makes individual shots far more deadly, but your troops would also be kept to a minimal.
Can you do a video about the perfect planet or fleet.
Love ur content and thought put into ur vids! Keep up the good work!
For a vehicle vs: AT-AA vs the AA Wraith
For a person vs: Obi wan vs Thel ‘Vadam (AKA the arbiter from Halo’s 2, 3 and 5) in melee combat
I designed the perfect ship that could easily destroy any scifi fleet not just a starwars fleet and it came down to two abilities. The ship could jump short distances. Except for in Startrek Discovery, we never see a ship jumping around a single battlefield and even then it was hard because it wasn't what the ship was made to do. The perfect ship does this effortlessly. In fact the process is so streamlined they don't even have to manually calculate each jump. The ship calculates, while jumping, where everything will be respective to the last jump and makes small adjustments automatically. The second ability is emergency landing. You literally never see a ship that is designed to survive crashing. The perfect ship is built to survive crashing as the result of a jump. After a few repairs the ship is operational again and leaves the planet it crashed on. That's all the ship needs, just those two things, and it would have the entire cinematic multiverse on it's knees.
Who made that amazing illustration at 2:35! Fracking gorgeous!
I would include some form of space based minefield using some kind of ion mines if possible these would be hidden in and deployed from the asteroid field. Also a shield gate like the one on scariff could be valuable as a massive primary hangar bay which could launch hundreds of fighters within minutes. Another valuable addition would be some sort of communication and sensor jammers which could prevent enemy ships communicating with each other. This would make coordination of an assault much more difficult and if they can't coordinate then it's basically like shooting at headless chickens. Also the jammed communications prevent them requesting reinforcements or transmitting the planets location or defensive capabilities to whoever they fight for. If the planet has an asteroid field you could place cannons on the asteroids. Now whether those are ion cannons turbolasers or laser cannons im not sure. You could also build hangars and interdiction technology into the asteroids to entrap and flank attackers especially if those structures were hidden or somehow camouflaged. So picture this: a hostile fleet jumps into the planets orbit and, immediately has their communications and hyperdrives jammed. Then they begin to take fire from the defensive fleet, the planets moon, the planet itself and any space stations orbiting the planet. At the same time hundreds of fighters appear from the planet, fleet, and space stations, and the moon. Naturally the fleet focuses fire on those fighters and attempting to retreat. As they fire on the fighters in front they begin taking fire and bombs from the rear as, out of nowhere cannons appear on the asteroids and bombers fly from hangars hidden within the field. The first of the retreating ships suddenly loses power out of nowhere as previously unseen ion mines detonate leaving the ships to drift waiting to be destroyed. Surrounded on all sides with no means of escape or hope of reinforcements the fleet is quickly eliminated. And just one more although I'm not certain how useful it could really be. You could have giant hologram projectors which could create really convincing holograms of ships, making it look like there are more ships than there really are and increasing the chances of any ships survival by creating the possibility of enemy ships firing at things that aren't there
I think pirates had it figured out: asteroid fields. Pop a space station in there or hollow out a few asteroids for your facilities. Then you’ll want to use gravity generators all over the place so you can create pathways for your own vessels/impede enemies ships. If possible, it would be great to have laser grid arrays as seen in that one Clone Wars episode with the Diathim. As we get closer to the base(s) itself, wed see some asteroids outfitted with laser cannons and turbolasers. Very small recon defense outposts. At the base, it would be nestled in somewhat of a clearing (gravity generators) so that a shield could be set up here.
However this altogether would be impossibly expensive. Gravity generators and recon outpost are a must. The shield generator, which ought to be smaller than a planetary one at least, probably be cheaper than the laser grid so we’ll go with that. But even then, possibly too expensive for pirates or the like. You’d definitely have to rely upon secrecy here.
eckhartsladder"what would you name this planet"
me "uhmm, cadia seems like a very suitable name I would think" :P
Indeed. THE PLANET BROKE BEFORE THE GUARD DID!
Hey Eck! Do you think you could do a video where you create a task in a sci-fi universe, ask the viewers to create a plan to solve this task, and then pick your favorites and feature them in a video?
Perhaps you could also put interdictor ships with defense fleets in nearby systems to pull any ship headed towards the defended system out of hyperspace and create a sort of defense in depth situation
When you said his stash 😂
Another good way of defending is having unexpected hidden fleets or hidden armies (remember the battle of endor? The empire hid its best fleet on endor with the new death star under construction, hoping to suprise the rebels with a big threat)
I think in addition having it deep underground would protect it from orbital bombardments for long periods of time while important assets escape would be an important factor, because it’s always safe to assume that there’s a faction who is more powerful than you. Also, I would name my secret base Abeloth Station, after that thing that was imprisoned in the Maw Cluster
One with Metal Gear: Ray.
for my space units, i would have a defense fleet, golan platforms, the valor space station, space mines, scouting sensor, laser defense satetillies, and put orbit docks and orbital repair yards so ship can detach and go into battle quickly. for my ground area, hypervelocity guns and ion cannons along with anti fighter turbolasers and capital ship quad turbolasers if they enter atomosphere. also have a planetwide planetary shield and back up power generators if thet take out the electricity during the attack. also maybe a moon, to hide a heavy fleet or spare shield generator.
Love every video but I’m leaving this comment to just say your thumbnails are so fucking dope, I love the new ones, so aesthetically pleasing
this is my perfect base
1. pick a planet like coruscant so you would have plenty of troops and protection areas
2. multiple planetary shields and shield generators around the city.
3. asteroid belt with hidden starbases and walkers ready for a suprise attack.
4. hyper velocity guns and ion cannons along with aa guns and turbloasers to protect against ships and starfighters.
5. a moon for a secondary base or use a moon like zonama sekot which is a weapon and a living planet so it could fool most sensors and be moveable if need be. also have repair yards and space mines before all your defenses.
I would try to protect the groundbase even better, by simply hiding it under the planets surface or in one of its oceans