Maintenance affects the emissions of a vehicle. So, higher the maintenance, the lower the emissions. Emissions impact the quality modifiers in a city and can restrict growth.
Following the trend from the last video of my complaining about features that aren't in the game: the interest rate on new loans taken out should increase based on the amount of debt one has relative to one's assets and profitability. It's a shame that's not implemented as it could be a fairly easy addition to make.
Thanks for the series (not done, obviously as I would be posting on a later video if I was). It's given me lots of insight into how to better play in my own worlds.
This. Stealth's new trucks can handle all kinds of cargo at the same time. Would be useful to add an one-way overpass from the direction Iron to Steel at the Steel Factory drop-off to prevent the trucks from blocking the road while turning into the drop-off (creating a mini-T-section), but got to admit I'm backseat gaming waaaay too much.
Looks like you reached a point where you can't fail anymore. Most of the Stuff makes good money. Seems actually pretty easy to me, when you know how to do it.
For the truck terminal where you load 1 merch ( like Wood, coal...) , you can cut the maintenance cost by nearly half by destroying the unused platform
Really enjoying this series. When you add vehicles to lines remember to click on the eye and it will only show lines in view so make selection quicker.
Really surprised about St. Paul - Stockton. Insanely profitable! And after spending your entire treasury you're making more than ever! So, looks like SPEED is king...a few Petes can deliver more cargo faster than more numerous MAN's, but smaller, faster Hovercraft are far better than larger, slower ships. I'm learning that upgrading your vehicles really is important.
If the loan does not hurt then I'm thinking if it might just be unbalanced? IMHO it should hurt to bring in some difficulty. Right now the answer is too easy while it should be a tough one to decide between loan / line investment
Not sure if you've noticed it yet but you'll need 800 of a supply(grain, Logs) to fully max out a factory (Steel, Food). Everything that take 2 units to make one is like this. So if you have say grain that only produce a max of 200 then you need 4 farms to max 1 food factory. Hope this helps. Liking the videos!!
Yes, if you have a plan to make more money using the loan can be better than paying it off. But you should then starting paying it off as soon as your infrastructure is built.
I have a question regards cargo stations Now you can have 2 entrance could you not like as an example at you logs build a station with 1 platform but two entrances like a through station for trains instead of attach it on side of the road
For me stealth That is correct to build a airport in a artificial island will be impossible on Erie That gonna big pain on a money but if you put on a area next to the production of a tools will might have stand a chance coz you gonna invest a big money on trucks and others first before planes To build a artificial island in a low budget is equivalent into hard core
Hey Stealth, why don't you try to build an airport for NY instead of Erie? There is space aplenty, you can ship it to Erie from there and NYC needs it as well
you have a road in NYC that is adjacent to another road, between the tram depot(?) and the fuel refinery; it looks like its inhibiting growth and it is also mildly infuriating.
NYC needs tools too, couldn't you just build the airport there initially and then use it as a hub to ship the rest to Erie by boat? NYC would make more sense for the large airport anyway.
Great video and I'm loving the series as we wait for the release! However, the game's apparent difficulty-curve is causing me some concern. You were able to use your entire bank account (19M) on that island project and barely noticed. Then, when you did get the warning message, it was only a blip of concern and you were able to recoup and surpass that original bank account within the remaining 20 or so minutes of the video. Are you finding it too easy to make money or do you think there is a lack of threats to the transport system itself? I guess my real question is, "Does the game have longevity in terms of challenges to the player's skill? Or, once you get past the initial start-up, is it merely about being free to make the system as efficient as possible?" You even mentioned that there were a lot of vehicles but no real reason to use many of them--almost boiling down to personal preference more than in-game need.
Yeah I don't know either. I saw some other ships get slowed down by shallow water, so I wouldn't be surprised if it's just a game mechanic. The game treats hovercrafts the same as boats, so that was my thinking.
Just explain one more time why you aren't paying off your loan. Lol. Ah yes that.19m 'investment' in an offshore island. You should just get on with building a Volcano layer for your spacecraft stealing empire.
I love your videos but I kind of really hate how you don't care about the looks of some of the roads you place, just dragging them and not caring about some of the connecting nodes being at weird angles etc.
there's plenty of other games for you then i've got the opposite opinion fuck symmetrically aligned , perfectly placed stuff...99% of other games follow this principle
4:50 I'm sorry, but your explanation as to why you're not paying back the loan does NOT make any sense. If you pay back the loan, you don't have to pay interest. That's 400K+- saved. Afterwards you pay zero interest, which means you don't pay anything. I mean, yea, you got a point that you've got to spend money to make money, but at this point you're making enough profit to pay back part of the loan every now and then and eventually, when you paid it all back, there's only profit in your future. Oh, and if you get into financial trouble, you can loan more money.
Wish the game would set up a repayment plan of the principal...not just interest only. Then it might make a bit more sense to make extra payments. Guess the Devs didn't want to get into the financials too much....otherwise you'd have to call the game Transport Tycoon. Whoops, already taken!
The tugboat from Erie to NYC should be shipping crude back so that it makes $$ both ways and it should help alleviate the crude shortage.
Game: so how many hovercraft do you need?
Stealth: YES
All of them
Nice one mate
Really enjoying Transport Fever 2! I love the wargame videos but this is a great change in pace!
Maintenance affects the emissions of a vehicle. So, higher the maintenance, the lower the emissions. Emissions impact the quality modifiers in a city and can restrict growth.
If you add more area to each terminal, it can increase the capacity of the station.
Following the trend from the last video of my complaining about features that aren't in the game: the interest rate on new loans taken out should increase based on the amount of debt one has relative to one's assets and profitability. It's a shame that's not implemented as it could be a fairly easy addition to make.
Decus Loan interest is too low. Hence it’s very easy to take money without thinking it through.
Thanks for the series (not done, obviously as I would be posting on a later video if I was). It's given me lots of insight into how to better play in my own worlds.
If you had done a "Coal->Plant->Iron->Plant" route it would have self-regulated so that the plant got equal amounts of coal and iron ore.
This. Stealth's new trucks can handle all kinds of cargo at the same time. Would be useful to add an one-way overpass from the direction Iron to Steel at the Steel Factory drop-off to prevent the trucks from blocking the road while turning into the drop-off (creating a mini-T-section), but got to admit I'm backseat gaming waaaay too much.
Yes do this, but also use the trucks returning to coal mine to deliver steel to the machine factory.
Yaaas.
Nice idea.
Looks like you reached a point where you can't fail anymore. Most of the Stuff makes good money. Seems actually pretty easy to me, when you know how to do it.
For the truck terminal where you load 1 merch ( like Wood, coal...) , you can cut the maintenance cost by nearly half by destroying the unused platform
Pace time on your channel perfect for Christmas good choice like a Christmas miracle
Really enjoying this series. When you add vehicles to lines remember to click on the eye and it will only show lines in view so make selection quicker.
You could use your coal -> steel line to deliver steel -> machine (might be efficient).
Really surprised about St. Paul - Stockton. Insanely profitable! And after spending your entire treasury you're making more than ever! So, looks like SPEED is king...a few Petes can deliver more cargo faster than more numerous MAN's, but smaller, faster Hovercraft are far better than larger, slower ships. I'm learning that upgrading your vehicles really is important.
If you need just to DROP the cargo, use the cargo BUS stations before the station. Trucks going in and out won't pile up at the transfer station....
If the loan does not hurt then I'm thinking if it might just be unbalanced? IMHO it should hurt to bring in some difficulty. Right now the answer is too easy while it should be a tough one to decide between loan / line investment
Patrick Schneider It didn’t hurt in the first part, why should it hurt now?
COUNTRY ROOOAAAADS
I hate that I love you, Stealth
Rather that than the other way around.
@@Stealth17Gaming
Not sure if you've noticed it yet but you'll need 800 of a supply(grain, Logs) to fully max out a factory (Steel, Food). Everything that take 2 units to make one is like this. So if you have say grain that only produce a max of 200 then you need 4 farms to max 1 food factory. Hope this helps. Liking the videos!!
Also, I noticed that you have a crude well by Erie. You can send crude back down to NYC with your fuel ship that way you get a profit both way's.
Yes, if you have a plan to make more money using the loan can be better than paying it off. But you should then starting paying it off as soon as your infrastructure is built.
U deserve more subs and views for your UA-cam
They should bring seaplanes in the game. Probably hard to incorporate, but definitely more fun.
I am really enjoying this series. Thank you.
I have a question regards cargo stations
Now you can have 2 entrance could you not like as an example at you logs build a station with 1 platform but two entrances like a through station for trains instead of attach it on side of the road
For me stealth
That is correct to build a airport in a artificial island will be impossible on Erie
That gonna big pain on a money but if you put on a area next to the production of a tools will might have stand a chance coz you gonna invest a big money on trucks and others first before planes
To build a artificial island in a low budget is equivalent into hard core
Agree....I vote for going back to an autosave before trying to build that island!
Hey Stealth, why don't you try to build an airport for NY instead of Erie? There is space aplenty, you can ship it to Erie from there and NYC needs it as well
Make stations/terminals longer so they can hold more cargo and you will not lose cargo
You have to expand your cargo because your terminal is full.
Ik wist niet dat je nederlands was! Echt super!
Thanks!
I recognized the dutch accent from the start :p I'm dutch too.
@@KingKrad Dutch recognize each other anywhere
I am technically a English imegrent who moved to the Netherlands 5 years ago.
you have a road in NYC that is adjacent to another road, between the tram depot(?) and the fuel refinery; it looks like its inhibiting growth and it is also mildly infuriating.
I saw at steam the Nigth mode. Could you check If Works?
Hello ty for upload again
cant wait to download on the 11th
19:45 this made me more agitated than I would have expected.
NYC needs tools too, couldn't you just build the airport there initially and then use it as a hub to ship the rest to Erie by boat? NYC would make more sense for the large airport anyway.
Great video and I'm loving the series as we wait for the release!
However, the game's apparent difficulty-curve is causing me some concern.
You were able to use your entire bank account (19M) on that island project and barely noticed. Then, when you did get the warning message, it was only a blip of concern and you were able to recoup and surpass that original bank account within the remaining 20 or so minutes of the video.
Are you finding it too easy to make money or do you think there is a lack of threats to the transport system itself?
I guess my real question is, "Does the game have longevity in terms of challenges to the player's skill? Or, once you get past the initial start-up, is it merely about being free to make the system as efficient as possible?" You even mentioned that there were a lot of vehicles but no real reason to use many of them--almost boiling down to personal preference more than in-game need.
I find that once you're past the startup it becomes easier. The first years you'll be negative since you're investing, but that doesn't last long.
Why the hell would a hovercraft care about shallow water? They don't float, they fly on ground effect.
Yeah I don't know either. I saw some other ships get slowed down by shallow water, so I wouldn't be surprised if it's just a game mechanic. The game treats hovercrafts the same as boats, so that was my thinking.
Just explain one more time why you aren't paying off your loan. Lol. Ah yes that.19m 'investment' in an offshore island. You should just get on with building a Volcano layer for your spacecraft stealing empire.
Whish the 389 had more versions :(
I love your videos but I kind of really hate how you don't care about the looks of some of the roads you place, just dragging them and not caring about some of the connecting nodes being at weird angles etc.
there's plenty of other games for you then
i've got the opposite opinion
fuck symmetrically aligned , perfectly placed stuff...99% of other games follow this principle
4:50 I'm sorry, but your explanation as to why you're not paying back the loan does NOT make any sense. If you pay back the loan, you don't have to pay interest. That's 400K+- saved. Afterwards you pay zero interest, which means you don't pay anything.
I mean, yea, you got a point that you've got to spend money to make money, but at this point you're making enough profit to pay back part of the loan every now and then and eventually, when you paid it all back, there's only profit in your future. Oh, and if you get into financial trouble, you can loan more money.
Fine. Then it doesn't make sense. I'm sticking to my guns. You can play and repay as you like.
Kenny D'Haese it’s the opportunity cost. The same money makes more money being used to build/upgrade than it would if it was used to pay off the loan.
Wish the game would set up a repayment plan of the principal...not just interest only. Then it might make a bit more sense to make extra payments. Guess the Devs didn't want to get into the financials too much....otherwise you'd have to call the game Transport Tycoon. Whoops, already taken!