I like the other shards, as it gives the devs a chance to experiment with different layouts, and it gives me the chance to escape from the bullshit of Shard 1.
Merge the shards!!! I think everyone complains because they are getting stomped on able but if you give us the pop from Charlie I think it would be an fair battle again
With me since I can't play for various reasons and am just following the Wardens on able combining Charlie and able shards makes sense since I get the most entertainment value possible for me at the time. I just wish the actual players would be more mature about this if they are not right now.
@@guardianof2fort964 it's already reset to a new war in Shard 2. So probably the one following that. Usually they make changes when they need to and a shard merge/ shard close is probably what's needed. 2 shards always been good, worst case we're down to one shard again. Able is full. I played a bit just now
I will always remember first playing this with 2 friends, 30 minutes in and with no knowledge we met a tank squad who needed crew, they took us happily and 8 hours later we still had 3 tanks but only two shells left as we had used it all on the enemy and had no chance of a rearm due to all supplies now dry, we finally abandoned our tanks at a depot and just hoped that the next crew did not waste them, will always miss you random tank squad friends.
Disclaimer: I've never played Foxhole Baker looks like the aftermath of a war where both sides lost and collapsed and some soldiers from both sides are still trying to fight a war long lost by both sides.
@@Jilktube I remember playing in one of the wars about 4-5 months ago and the war is pretty close to that. Supplies going so low in zones that they fall apart with few soldiers surviving the assault to attack behind enemy lines. I was usually a survivor of my hq falling, players leaving, and assaults and would spend hours disrupting supply lines until my team caught back up in my sector. But it really felt like both sides were losing.
As a new player i found this game hard to get into. Im a solo player looking for a fun game that would take more thinking if tactics and logistic. Instead i ended up trying to help with logistics to get the hang of things to get told to get out of the area. So i went to the front lines just to find out that we were losing a bunch of areas. Just myself and 5 guys defending an town with light infantry weapons against tanks and IDF. When i suggest a plan to lure the armor into a kill box to be told that I'm the lowest ranking guy on there and they already have plenty of guys that outrank me. And once again upon asking why we couldn't get any anti armor weapons i was told that they were focusing resources in another area. Whoever "they" were ended up sacrificing the better half of 4 hexes in order to gain 1 which meant as a player i spent 6 hours fighting for an area with not enough resources to do the job, with toxic leadership, and still lost the objective. Which to be fair is very realistic to my time in the army, if that's what they're going for, but it's by no means fun.
It literally sounds like how WW1 was fought were supplies were routed to “men who had better use of it” only to find out weeks later that the group of soldiers those supplies were sent to died a month prior due to mass attrition.
Was about to say it sounded exactly like my experience in the Army, then I got to the end and realized you too know my pain. Thank the Lord I got medboarded.
Thanks for pointing this out, something that I love from Foxhole is the massive war with 120 vs 120 players in a single region, lately most regions are half empty in Able, Baker and Charlie, a already low global population after 1.0 being spread between 3 shards is not good for anyone. I hope devs adress this asap
Cant remember the war, Maybe 93, but it was the siege of Blemish... God I will never forget that week. It was insane and crazy fun. Massive staging areas, arty going off everywhere. I want that back.
I mean, it's either that or staring at a queue for 30 minutes. I'm not sitting around for the latter, I'll take shards any day. Besides Shard 1 ends up being a quarantine for all the streamers and youtubers and their orbiters, which leads to differing play experiences on shards.
You do have a giant persistent war though. I don't think it's false advertising that the developers didn't create high-tech future quantum servers that can handle 20K+ players across a single server.
@@shadow7988 The queues happening right now aren't from server population, but faction imbalance. Wardens on Charlie and Colonials on Able can't join frontline hexes without queues due to faction imbalance.
@@aidenhall8593 that must fucks logistics over time and also makes progress less meaningful as 1 hex becomes worth less and less. Also, the front line hexes are still gonna be swamped.
Able & Charlie sound just like what happened with Alterac Valley in WoW. The factions just stopped fighting each other, and started running past each other, to see who could capture the end goal fastest.
Dev skill issue if they had a better game on 1.0 they would have more long term players after the boom simple i stopped playing because bugs not getting fixed cos they too busy making another game when foxhole not "finished" and i bet anyone it will have the same exact issues cos dev man dumb AF
Yeah well, because the alternative was an hours long zerg fest between the two factions. It was literally play for hours or don't get rewarded at all. And no amount of pvp is that good.
Dead shards are what happens when you over complicate the logistics system to the point where you have to have a large clan to support a base. Initially i was thrilled for 1.0 (4k hours played off and on since pre world conquest and had the pleasure of taking port of rime in 59). For example, RPG jeeps, previously 25 rmats and shells. Easy enough to collect the rss in an hour and go enjoy. Now you need an entire logistical facility with mats you have to make from said facility all the while if you leave the facility sit for 12 hours it will be decayed. Its made solo players (large portion of the pop) become basically second class players begging for clans hand outs.....its no longer my foxhole
@@arandombard1197 I can tell by your attitude I wouldn't want to play with you even in laser tag fam, no different from demanding natives join society or you'll give them Pox blankets
@@arandombard1197 i was apart of a clan for a long time and even though we did everything we could to work with everyone, there was still a mentality of clan first not faction first. The beauty of what foxhole use to be is that you could dictate what experience you had. You wanted to take a few tanks for an attack you could do it with some prep work. Now? You need to have dedicated, expensive facilities to do anything more than grabbing a rifle and running forward. All the cool vehicles and weapons added you'll have to fight with clans who have to suffocate resource nodes to barely keep facilities afloat.
The reason this was implemented was because of the "Great Logistics Strike" where all of the players who enjoyed doing the logistics were fed up with the simple, uninteresting logistics cycle. The complication was a welcome addition for the player base that wanted that; the ones who (Bless their souls) devoted their entire gameplay to feeding the front lines with goods. The thing I love about foxhole is you can choose what you want to engage in and there is always a spot for you. I agree that maybe some of the content, like armored combat, isn't as attainable for the average, non-clanned player, but not all clans are alike. My clan, which I'm still apart of, although I don't play nearly as much as I used to if at all, was always welcoming to new folks and was always helping other portions of the map or jumping on logistics duty to try and save a hex. Just like anything it's about finding the right people in the right place. The point of this post is that would be a lot easier if all the people were on the same "shard"
It's the supply system, how complex everything became, and the fact that it's geared towards clans . It's rediculous trying to build even a mini base as a loner. Trying to be a supplier is hard because of all the waiting around and different nonesene you need to make anything more advanced than a rifle and bullets. Being a soldier isn't bad but it's more annoying now because of the limited supply issues. It's geared towards clans now. You can't just get in and play unless you just wanna shoot stuff. Heck, I built a base MYSELF and some clan dude came in and gunned me down because he didn't like that I put in trenches next to the river (with barbed wire on all sides, trenches leading to a sort of forward base easily accessible by my base, but with walls, wire, and mines protecting it from them, built in a zig zag, also with barbed wire on all sides. VERY HARD TO BUILD AS A LONER BTW). So naturally my own team destroyed it all, and we lost the whole area because, right or wrong, clans have the final say. Little side note, they attacked from the very river I had wired trenches protecting, and crossing the very bridge I built the base to defend. I've made a tank, collected the resources myself, filled with gas I got, with ammo made by me. I trove it up and the clan who happened to be in the area killed me because I was wasting THEIR tanks supposedly. No matter what, clans rule the vehicles, equipment, bases, battles, and they're the only ones with logistics to build anything advanced without having to go through a lot of boring B.S In other words, unless you want to play top down CoD, you really CAN'T play the game as an individual.
clans are cancerous man, i shot a clan guy as a joke and healed him, he then spent the next 20 minutes trying to spawn kill my squad with gas grenades and eventually got his clan to mass report one of our guys until he was banned
@@xehaexox I agree. It legit feels like they report people they don't like rather than people who actually do wrong. I've seen clan members block bridges, TK, purposefully misuse resources, and even saw a dude just take shirts and thew them on the side of the road. All with no consequences. And on the other end of the stick there's been dudes in vehicles who just happened to get blown up on an inconvenient pathway get accused of griefing and banned.
@SpiffyGonzales yup. I publicly shamed some guy trying to falsely report me for building basic defense right next to an active war zone. Alot of people were kind enough to help me, but eventually I just couldn't take these hateful people. They think they're better than everyone and they is why their lives suck.
It's a bit complicated to explain, but the devs altered the gameplay to suit big groups of people playing in clans at the expense of "solo" players. They did this because the Clanners were complaining about random players using up resources and clogging up regions of the game (you need to join a queue to enter an adjacent region if there's too many players logged on). But it turns out that even though Clanbabbies were the loudest they were just a minority after-all and many non-clan players have left because the game isn't fun anymore.
Clans can be a special type of cancer if they become more than friend groups. If you can’t share with people that aren’t part of a circlejerk then don’t play the game
Gaming has that unique bittersweet potential to be lighting in a bottle once, with tons of great moments, and then also smashing its potential on the rocks immediately after for weird and unrelated reasons.
I played Charlie back in September for when they first brought it “back”. That shit slapped. As a guy who had been around the block (150 hours) and been in some bigger regiments, it was such a joy to be a regiment commander for total noobs and do less than optimal, but fun strategies. We did a naval landing (failed). Awesome war.
@@MrTigracho The landing and naval aspect was a success (my regiment is naval) but the armored regiments completely dropped the ball, we landed at night and the plan was to wait until day to push, they panicked and went at night, obviously armor gets shit on at night so we lost 10-15 tanks out of our 20, so rip. But we lasted a good bit of time. I'd say we stayed on the beach for 2-3 hours and it was only charlie server so it was good fun, me and 3 guys had experience most of the other guys had never used a tank before! Still just glad to have organized that many peeps. I have this one photo of me and 6 guys hiding at night with RPG's INSTAKILLING a collie proto tank it was awesome. No regretsua-cam.com/video/fdCELJ0E0_Q/v-deo.html
Clans and streamers have often purposefully sabotaged their own team because it goes against what they want. I had 4 guys spread across an entire sector pushing along and defending just fine. Clans sabotage all our work, misuse the supplies, and we lose the game the next week.
I’m one of the new players that joined when 1.0 launched. I will admit the magic I looked for was nowhere to find from my perspective. My friends told me to “do logistics!” It was fun for a few days. But didn’t feel like it lead to anything. And I never met anyone chill to play with. I grew bored fast.
my experience in a nutshell lol... the big streamers show fun gameplay that only happens when you have 20 fanboys working for a week beforehand to build up supplies for your stream
There is a lot of gate keeping in the game that makes it hard to jump into anything other than firing on foot and occasionally building your own tank. Even gathering supplies can get people upset at you.
i felt like that fighting in posterus, i have a video of it after the wardens destroyed a bunker base with a massive artillary barrage.. 33AD moved in with a tank crew in the aftermath, very few soldiers on both sides but it was pretty epic tbh lol
To potential new players: Please don't let this video dissuade you from trying the game. The issue of having multiple shards was a big issue when 1.0 dropped a while ago, but as of March 2024, we're back to just one shard. The popularity of this video has likely brought more players into the game, but it's a clickbait title for an old issue that's no longer present in the game. The game has other problems, but it's definitely worth a try.
I joined the game when 1.0 got released and I've been playing on Baker only. I remembered joining Baker in war 25 people were dying left and right, logi towns were filled with people and it was so fun. Now it's just a barren wasteland and people doing satchelympics
I'm kind of saddened by this sure iv mostly played on able but my first war playing the game my first regiment and first 1.0 war (although not be choice) was on baker. Hope this shard mess is delt with.
I remember when Foxhole first came out and it was literally just one map. Three servers all with a different map and the "wars" weren't wars they were just a battle map and one side evenually over the course of say 8 or 9 hours won. I used to love being a Quartermaster just chilling at the one factory our side had and just waiting for the two logi guys to bring me things and transport guns literally just down the road. It's crazy to see how far the game has come.
Ngl I miss those days. It was way more fun because it felt like your actions genuinely had impact and weren't having to manage an entire front. Plus you could play as a solo player and contribute just fine whereas you really need a clan if you want to actually do anything now.
when the game first came out I was more like a comisar, like you kinda had to shoot mfers when the game first came out or they would fuck your production up.
saaaame. You genuinely had an impact. I remember on one server I basically was reknown as the colonial quartermaster for a few days irl because me and like 3 of my buddies who resource gathered could manage the whole front, it was awesome. But yeah now to do pretty much anything that isn't just go to the front and die, you have to either drive in a truck for 20-30 minutes to gather materials, or some other kind of prep
As a Guild Wars 2 WvW player, this all sounds very familiar. A 24/7 war that tends to lead to tons of burnout and players ultimately consolidating onto certain servers where they have easy victories.
What kind of game is Guild Wars? I've gotten it but I'm not sure exactly whether I should start playing or not. Would you recommend it to someone who's basically never played an actual MMO ever?
@@kiwuuspurr1927 TBH I found it grindy and repetitive after playing it a hour. It's more like the old style Star Wars Battlefront games with some differences. I also disliked the Third Faction, because it just makes things chaotic when you are trying to fight one enemy and another shows up and attacks you.
@@kiwuuspurr1927 The PvE experience is pretty fun on an initial playthrough even if you don't embrace the MMO elements. I think it's worth checking out. The WvW game mode--the part that's similar to Foxhole--is more of a mixed bag. The more you love it, the more it hurts to play.
@@olympusthedarkone83 We're entering the second decade and there's nothing that points out that Server Meshing will be closer to completion by the end of it...
Quite saddened to hear this. Was quite interested in buying Foxhole but after watching this video it might be best to hold off until something is done.
It's a wonderful game. You can still have hours and hours of fun in it, I just know it can be so much better if we were able to consolidate the shards.
What needs to happen is they need to focus on server stability and pop size as they slim down the shards. If they could get server pop maximums up (they have before, server pops used to be even less!), perhaps another stress test mini-event could be in the works…? (See Foxhole: Battle of Red River, which was a one-off battle of 100v100 intended as server stress testing.)
If you were interested in the first place, you should give it a shot. I didn't buy it for two years, because some reviews mentioned a toxic community. Now, the Community is one of the things in the game I enjoy the most.
Guys, the solution is simple. Just put in brackets [MAIN WAR] right beside the name of the Able shard, Then warden vets will be compelled to fight there or risk losing and hurting their pride as collie vets on FOD and Reddit won’t let them hear the end of it.
I don’t actually play the game, but it’s an interesting thought experiment to solve. I think, instead of the brackets, you just change the names to ‘Actual’ and ‘Casual’, and make the default server ‘Casual’. That way new players who don’t know any better will end up on the ‘secondary’ server, while veterans with their pride on the line would never want to leave the codified actual war for the casual one.
@@davidphillips-zee1083 I started playing two weeks ago and I didn't even know there were shards (I think like most new players). After finding this out, I checked the shards & was extremely surprised to find it defaulted me into Able & baker/charlie are the recommended servers for new players.
Foxhole is a brilliant, innovative, genre defining game. The developers spared no effort to ensure the gritty, realistic, fatalistic nature of war is portrayed. It's just such a shame that they forgot that the game is supposed to actually be *fun*.
Ever since I tried Foxhole, I started dreaming of a game like this, but medieval fantasy. The pseudo WW2 setting is fun and all, but the game made me realize this would be really fun with medieval weaponry and siege weapons etc. I hope a dev team someday makes a game that is like Foxhole, but set in the 1300s or something.
@@Mad_Possum Then you will be chuffed to know what the next game the company behind Foxhole is making is essentially just that. I think it's called Anvil or something, but it's supposedly already started development.
The community killed this game. Mass reporting new players, teamkilling for simple things or to deny someone the way they want to play, to forcing you to join a clan to do literally anything to avoid the aforementioned things.
Everything in this game revolves around being in a community and most everyone is willing to teach you any aspect of the game (some will even join you at the slightest invitation). But if you just want to “play your own way” then at least be considerate that nearly everything in the game cost another player’s time so they might not appreciate it if you seem be wasting it.
Well, they have to merge the shards again. Furthermore, some of the facility changes have driven a lot of players out of the game. The game was grindy before but know it is impossible grindy.
@@andrewdroid1 and extremely easy to grief thats the main reason me amd alot of the pepole I played with left super grindy mechanics vics beeing deleated at random by server toxic players in region etc etc foxhole just became unfun and honestly untill the deves decided to start corecting the issues the biggest beeimg the toxic bs in game it wont be fun again unfortunately
@@andrewdroid1 Basically everything in the game just takes forever to do. If you don't dedicate basically 100% of your time to it the game just feels like an uninviting chore. Digging a trench? Hope you like spending minutes just holding one button doing nothing else. Collecting materials? Same thing.
@@andrewdroid1 They over complicated containers, made warehouse deposit requirements cumbersome and made moving large quantities of stuff a logistical nightmare
9:00 - I like to imagine this playing out in an actual war. "Sir, our supply trucks could not make the, trip, sir." "What happened, Sargeant?" "They vanished into the Netherworld when crossing regional borders." "GOD DAMMIT!"
Baker sounds like it turned into the equivalent of a war that left no one left but the war continues on, the survivors fighting eachother for reasons they long ago forgot amid a wasteland devoid of most life and even their own friends are few in number and supplies are near non-existent
Oh yeah, fighting 6 silverhands and window at once with only 4 tanks... That was worth it. But now idk if I want to abandon Foxhole or stay to see what's coming next
Planetside 2 often gets compared to Foxhole as the other "large persistent war" game. But PS2 has been around longer and was sharded from the start; as populations declined there were some mergers, but there are also design decisions that help the game scale to smaller pops. Instead of one continent, there are multiple on the same server, which unlock as populations rise. The "main goal of the war" is to win a continent lock alert, which rotates gameplay to a different continent. In addition to that, each continent has a lattice connecting the hexes, and when pop is below one full continent, the lattice shrinks to match, forcing front lines into smaller areas. Logistics remain simple at all times; you do have to pull a vehicle to get spawns for attacking the next base, but it's a button press and a minute or two of driving. Logi grinding can be done with player-made bases now, but it's an optional thing that isn't deeply ingrained in the core gameplay. Because there are three factions instead of two, segregation of factions by server doesn't seem to be a major issue; at certain times of day some factions will be overrepresented, but the other two can either double-team that one or starve them of "good fights", only fighting each other and letting everything else be ghost-capped. A recent patch changed the game's biggest power unit, the Bastion, to have the ability to accelerate the capture timers, so ghost-capping is now less of an issue when there's a group on that wants to hurry up and get to a three-way fight. Because the pace is fast, the player investment is much lower than Foxhole and it's relatively easy to drop in and click heads once you know the game. I believe Foxhole's current issues would be solved by copying a few of these design decisions - continent locks instead of sharded continents, lattices, three factions. I think logi would need an "autobalancing economy", where you need more logi players as the server gets more busy, but fewer as it empties.
Well I wouldn't say that PS2 is a bad game, it's just not the same concept as Foxhole at all. You could make a CoD FPS with a persistant war, it would be the only thing it shares with Foxhole in game design, and much more close to PS2 in game mechanics. Foxhole has deep functionalities PS2 doesn't have and isn't built for. Logistics simply don't exist in PS. They made a bit of base building with fortifications for which you have to gather nearby resources with a vehicle, but you hardly need the degree of organization and communication of logistics to build a base. There is no versatility in ressources, refinery and production, and it doesn't impact much the gameplay of players. The classes and weapons at your disposition just aren't dependent on what other players do in the "economy" of the game. And since the economic and strategic aspects of the map are much more developed in Foxhole, redesigning the game from 2 factions to 3 factions would take a lot of ressources. But more importantly, the fact that strategic control takes a way more proheminent role mean you can't just ghost a faction. If you don't fortify and defend, they get in. If you fortify but don't defend, they destroy in minutes easily hours of fortification because they had the adapted weaponry and you weren't there to stop them. So you have to be there or you lose. Given that you have to defend, and that retaking is much more harder than defending, 2 factions to stomp the last one is the most probable scenario. Yo don't even need a volontary allaince, just that the first front that weaken for 1 faction will mean a focus from the 2 others seeking to make maximum gains for the 1v1 confrontation ahead. When it's done, a third of the player base can just sit back and wait for the war to reset after weeks of 1v1. In this aspect, 1 faction is doomed to be at 0 pop, making it useless. I'm not even sure the game can secure enough population to make 3 factions an enjoyable experience anyway. On the topic of logistics, there already are mines for all, ressources (since before Inferno) to automatize the production more effectively, if you can supply fuel. And with less population on a front, the need for logi effectively shrink down, and that since the start of the game. With less supplies of all sort consumed, you don't need tons of logi, but as a logi player I'd say achieving highly coordinated logistics is what make this support gameplay rewarding and fun in it's own way. You can already logi alone or with a few people only, so cutting in the effectiveness of teamwork would only cripple logi coord capabilites for larger groups, and the balance of the game with it. So I'd say that introducing PS2 game mechanics won't solve the problems Foxhole had before the merge of shards, which essentially solved the problems without having to back down on what are essential mechanics of Foxhole. A persistant world were everything is made by the players and depend on their coordination. PS2 is fun in its own way, but it's nowhere near the war effort you can pull and the war machine you can build in Foxhole. In a game that center on coordination and inter-reliability, pushing the autonomy factor in game mechanics honestly sounds bad to me. Partisans know where their base of operation and guns come from and I find this great. There aren't a lot of games that offer this degree of integration (maybe Albion), deepening it is more interesting to me than reducing it.
I came back from a year-long hiatus midway through war 97. As such, I have very little loyalty regarding these shards and think they should be merged. My only loyalty lies with the Wardens and Callahan.
I think the fact its so realistic is what's hurting it. I played it for a week and got sick of having to go back and forth for everything as well as the fact that when you spawn, you usually spend the first 30 min finding a mode of transportation which ends up putting new players off the game. They need to find a balance of sim warfare and arcade warfare. There's simply TOO MUCH SHIT, and I got overwhelmed because after a week of playing I still didnt know anything about the game.
I mean, that's the whole point of the game tho... There are plenty of options for more arcadey/less realistic/more straight to the fun shooters, war games, etc. We don't need another one of these, we do need Foxhole for the ones that want that. Yeah, it's probably a niche game in that sense, and perhaps not for everyone
@@TabernadoDani its a game that I know I would like if I learned everything about it but normal working adults dont want to spend all that time learning the game. If the playerbase is dropping like it is then clearly "the way its supposed to be" isnt good enough to maintain support.
I tried to get into this game and was happy to be a team player. I watched videos before I started and tried to be as polite and humble as possible. After a couple of hours of getting rammed, run over and cursed out by my team I left and never came back. I know a few others that had the same experience. Like it or not, new players are the lifeblood of any MMO style game. The new player experience needs to be addressed if this game is to have any future.
Most people have exactly the opposite experience. Now, I don't know what you were doing, exactly, but you were probably fucking up in an annoying way. And depending on how you treated others - I'm not surprised they cursed you out. Anyway, see ya.
@@VG-fk6nk I was playing "correctly". I was very polite. I literally watched 3 hours of videos before I even logged in so as not to be a complete retard. I've played video games my whole life and some at a very high level. I just wasn't as fast as the guys who have had 1000 hours in. It's far from a unique experience. I personally know at least 5 others who had the exact same situation and quit in their first few hours as a result. It's not really the communities fault. Well in a way it is but it's never going to change. Every game that has a learning curve tends to be like this. It's just how it is. It's more a design problem the developers need to address in an effective and intentional way.
when you spend a week making a base so someone from the other faction can make an alt and destroy it and many others essentially crippling an entire front
@@danielancona5293 Just wanna let you know that the comment is slightly misleading, alts aren't much of an issue- tk is basically non-existant with structures. You can't even destroy your own structures half the time 😂
@@danielancona5293 Ran a facility in 1.0. Alts are a major issue. The problem isnt that there are alot of them. The % of alts is very tiny. The problem is that the amount of power that tiny % of alts has to fuck up your facility is massive and takes them very little effort. The new 1.0 base building isnt bad, it just needs a few patches of polish. Which TBH, anyone familiar with software design and creation knew was prolly gonna be inevitable lol. They added ALOT in 1.0. So it'll prolly take half a year to polish out the bumps and prolly a year to really put a shine on it. This is true of every game, even super successful ones like Warframe.
@@Ralathar44 which is why I states this game isn't for me. I have played many competitive faction based MMO's. Alts are the bane of such games and will ensure that I don't play them
The most frustrating gaming experience I ever had was in foxhole. You are working with your team running ammo for an artillery position, and all it took to break it was an alt or two driving off with your ammo trucks full of munitions that took hours to produce and destroying them. I'm not playing this game again until they get their alt problem under control.
I play this game on and off and, while not all players are like this, the veteran players can be incredibly hostile towards new players. I've had people beg me to give them my AT weapons that I got myself instead of helping me on how to better use them. Now imagine someone who is completely new is treated.
This might be a problem that goes beyond just video games, but with human nature itself. It's just really god damn difficult to get large groups of people to divide themselves evenly and fairly. You can't have multiple servers because it will lead to the problems you described, and you can't have just one server because you'll end up with a game exclusively for the few thousand people who got there first, with no opportunity for new players to get into it. I hope they manage to get this game working again, it looks fantastic and I would love to experience it!
@@annilator3000 Human nature is to solve problems and find the path of least resistance. That's how we got to where we are now. Games are a way to create a new problem for us to solve, since without new problems we get pretty depressed. Do it well and people will solve the problem the way you intended. Do it poorly, and people will find low-effort ways to bypass your challenges. That's just what we're programmed to do.
I was so excited for 1.0 and the facilities. Before 1.0 I was a dedicated solo/small regiment logistics player. I would spend 8 hours a day sometimes supplying the fronts, almost always supplying the public stockpiles. However, the changes to logistics left me feeling like I could not contribute much to the game as a mostly solo logistics player, even if I played tons of hours. I honestly think the facilities system, which looked so amazing in the dev stream previews, was designed in such a way that it ruined the logistics experience for all but the largest regiments. It makes me so sad, all that effort to create the amazing 1.0 features, and the results have nearly ruined the game. So I stopped playing. After spending over 1500 hours on this game, I uninstalled. F'ing sucks. The whole situation f'ing sucks.
@@concordstuff4677 They changed a bunch of recipes and made them locked behind clan-own factories that you don't have permission to access unless you part of the clan. e.g. you can no longer make tanks a solo logi player
I remember playing with a clan that was small (at the time) before trenches were added, and honestly, even with how simple the game was in comparison, I really loved the semi-casual nature of the game. Rolling an island town with a bunch of [ANZAC] tags and creating makeshift sandbag-wall trenches felt easy to get into, casual, and yet competitive and fun. But stepping into any kind of coordinated effort in foxhole now is uhh... A lot. The logistics feels more like micromanaging in Eve Online than just gathering scrap, heading to vehicle depot, and hitting your hammer on the truck several hundred times. The new additions are insanely cool, and I love the feeling of a much more bitter war, but the requirement of a massive clan with douchebag "officers" micromanaging you just so you can do anything that isn't just "grug point and click rifle" is EXHAUSTING.
i liked it at first then i started running into giant choke points where you either needed strict coordination or the logistics to back up a massive push should ad some smaller bridges or like an vehicle that can deploy a bridge or pontoons
I was really tempted to get this game, as a friend had recommended it, saying you could do building and logistics, two main things I always aim towards, and am good at. In Avorion I was the guy building the stations, making trade routes, securing large asteroids for factories. Factorio being another game I absolutely love due to the logistics, and Satisfactory to the same degree. Essentially what I am saying is; I heard you could base build and do logistics, and I wanted in. That was until I started reading reviews, and noticed that anyone, any single person can build anything they want. Cool, right? I thought so until I also read that if you build something somewhere some random guy from a clan doesn't like, they can kill you and destroy hours of work, and that clan can then tell you to do what THEY say, or you'll be mass reported and kicked, or just constantly TK'd. Building bases and doing logistics would be the only thing I would enjoy in this game, most likely, so if this is going to be the case I am very glad I read the reviews first, because it seems like Foxhole attracts a special kind of toxic.
Yeah , reviews are correct, i bought the game anticipating same , i like building , logistics and a bit of a fight, why not, but game was tedious , repetitive , camera has super shitty angle, i could not see a thing. You not allowed to have good guns , people are roleplaying too much, discussing tactics and what not, blaming you for taking actions. Like i don't have time to listen to some random people for hours after I come from work. It's not a fun game.
@@Alexander_Of_Pinesdepends on what front are you really. Im having a good time right now with colonials even tho we are loosing everyone is friendly, yeah sure there are the clans but they just want to makes you build stuff that makes sense and is actually usefull for the war. Building a Base Bunker in the middle of nowhere might be fun but pretty much usless. The point of the game is to cooperate to make the faction great and if you want to play it to be Bob the builder as you place pointless stuff everywhere, yeah that can be considered Griefing. And im saying that as a solo player. In other word if you want to build that much as your free choice then is not the game for you.
@@robfus yeah i understand. But all in all this game is like another work and yes, that won't be a game for me. Have manager at work and then having another one in game is eh. But im glad you having fun , i always like to break strategies in games like that , planing weird crap (that works and usually surprisingly well) or building it, that is fun for me, but that would be considered griefing
@@Alexander_Of_Pines yeah I think is a game that one have to approach with caution i think foxhole is not a game everyone would enjoy because is not much arcade, you can't join for a 20 minutes adventure
I always thought it would be cool if while in a queue more than 2 minutes or so you could opt into a server that just lets you scroop in a field somewhere and get a portion of progress that affects the really server you’re in. Or some shit
Did not touch the game for 8 months and when I returned as warden in able i did not notice there was shards or servers. Was wondering why wardens in able are underpopulated and our asses are getting kicked from all directions.
Pretty much the same thing happened to me. I joined the Wardens in 64 (maybe 63) and played till 81, took a break, and just recently came back. I was rather confused.
same thing kept happening in reverse on Baker. Every war we lost and never had any pop, only to learn that all the other collies are on able. Atleast now we'll get more people in both Charlie and Able and Baker can go to become a true wasteland.
New player and I've had nothing but good interactions with the player-base. I've done a little bridge fighting, urban warfare, logi, and im currently building my own small facility. I feel like I've finally found the type of game that clicks with me. Compared to other games ive played this is lightyears ahead in a number of ways. I'm going to play solo and test a few things then eventually join a group to do more organized play. As for people in comments saying the game is bad, what games are you playing that are better? This one seems like a gem.
Played the game for many years and helped run their last Competitive League. Foxholes biggest problem is its scaling of the game vs Number of players playing. They've tried for years to get mechanics to help solve the problem but they were definitely not working properly and they were easy to exploit. The game currently requires players to join large groups playing with each other in lots of cordinated efforts to achieve anything. Were individuals or smaller groups are gonna find it a harder time to get anything done due to the ammount of logi work required for equipment. As an example a few years ago i could login do 30 mins of logi to have everything i needed for the whole night...now I'd need a whole night of logi for 30 mins of play Ques on the latest updates first war i spent two hours trying to get in a region with friends with at least 50 others trying to get into the fight. Another problem is over the years wars used to be alot more mobile in its fighting were as now its very static thanks to the introduction of trenches. The wars pretty much work out now of day 1/2 push as much as u can till enemy supplies run out at certain towns and you get to certain bridges and the battle lines will be pretty much the same till certain tech is released which can now take 2 weeks or more. Theres a lot more that i can go into but mostly the game just burns folk out now and brings people to wonder why they bother. All this said I still got a soft spot for the game and I've loved my time with it... But I can't keep playing with the level of commitment it demands of its players now.
yah certain bridges are impossible to take if the enemy digs in even a little. it takes till end game tech to be able to knock the fortifications out and storm the bridge. wardens also just seem to be in my experience the better faction. better guns for how the game works. down right BROKEN tanks. and epic drip.
Because the devs are trying to go for a EVE Online Style Server Network, but due to not having the same ammount of money as EVE they are having to try and do this as they go a long and it's not working.
Like, I came back for the 1.0 release war after a long break and was on able. It was a massive disaster. There are so little raw resources that everyone is fighting each other over scraps. The facilities take even more resources and take constant babysitting to actually produce anything. You see people just park a truck at a mine for 20 minutes fighting to pull each production tick. If a field pops, a clan shows up and takes it all within 15 minutes, then locks it away it their clan stockpile (I was a part of a logi clan for 1.0 and those aholes had FIVE separate stockpiles setup, and all of them were mostly full of every single thing). The Devs also removed forward factories, so now you are FORCED to spend 30 minutes on driving each way through half the world map. Being stuck in queues and arguing with idiots on the frontline that someone has to swap with you or they aren't getting any new shirts. All the while a single warden partisan can show up and destroy hours upon hours of your work, for no effort. Oh, and if you want to fight, the servers were dying, everyone was rubberbanding so much fights were literal slapstick. And, at early stages, it's just a meat grinder where you can't do anything, while at later stages of the war, you can't do anything because all the cool shit is clan owned and they will not let anyone touch their precious stockpiles. It's so toxic and frustrating
I last played in 2019 and that was the first and probably last time I played and I had a weird time over the course of the 4 hours I played. I got into multiple gunfights over scrap with the enemy at the Frontline and sometimes won, I built a shitload of foxhole garrisons near a shoreline on the road to our base, I saw some guy who was shelling the middle of some random bridge with poison gas before me and a bunch of random people ran in with gas masks and died to a machine gun or something, I had a nice ferry ride with someone else where we just floated around a while. After I was done for the day I said I would play again and just, haven't.
I don't play Foxhole but it was interesting seeing the kinds of issues that the 3 Shards bring up. I do not fully understand the game but my proposal would be coming from Planetside 2. - Have only 1 shard active unless it has reached max capacity, then open a 2nd. if both are full then the 3rd. (Idea to to make sure as many players are on the same shard as possible) - If a war is won on a shard, the shard is locked under the name of the winner for all to see and redirects players to the next available shard. If none are open, open the shard that has been locked the longest. (Idk if this will fix shard loyalty but it's an idea) - To give the shards more of an identity than 'real war' and 'not real', maybe give each shard their own unique map, though that's asking a lot. - Maybe a mercenary program/faction, mercenary players are sent to the underpopulated faction to help even the odds. - If suggestions above are stupid, merge the shards instead.
These are all very good points, pulled straight from planetside 2 - Which Foxhole should definitely take more inspiration from, since they suffer so many similar issues.
I dunno I’m a new player and have had a great experience so far. Spawned into a massive battle on a bridge, some guy told me to just buy the basic rifle and a pack of 7.62. At first we were stacking bodies, but the colonials rallied a few tanks and pushed us back almost to the other side of the bridge. But then a bunch of my comrades charged through with 3 tanks blasting the Freebird guitar solo and we all charged and retook all the land we lost. Was honestly one of the coolest experiences I’ve had in a video game EVER. And I only have 5 hours or so.
This video is way out of date. This was a problem months ago but shards are gone and server issues are not nearly as much of an issue (although they can still occur for steam maintenance). Many people from the Foxhole community have repeatedly asked him to update his videos to inform people what he is talking about is no longer an issue but we have been ignored.
@@flakcannonhans6170 Im new and looked for foxhole videos and this popped up, but its easy to see this is a problem of the past. Still interesting to see what kind of problems this gaming community has. I'm in the Sea of Thieves community and that one also has problems with losing and how it affects new players.
Three shards is too much. in a perfect simulation of two shard foxhole, Able would have higher and consistent player count with clans fighting for the real war, with baker being more relaxed. this is not saying baker would be barren there would be still massive battle, but it casual it there if you just want to blast people for fun. able is there if you want to coordinate. i know this will get flak from people but it better then faction dominated shards and one dead shard.
When I started playing Foxhole it was around war 20(right after The Jade Cove Incident). Back then there was only 9 main maps laid out in a 3x3 square shape rather then a hexagon shape. Logi was WAY more simplistic. A single man could take 3x as many trips to the front in the old map vs the new one. Each side could produce the same vehicles (Just with a different appearance). Foxhole still had issues that I didn't agree with back then as well so it wasn't perfect by any means. But back then, Tanks ran on Refined Fuel which was easy to get. The logistics hubs were still "Port bases". For those who don't know, Port Bases were indestructible ,faction specific, logistic hubs that had the Factory, Refinery, Vehicle Depot, and the Research Building all right next to each other. There was a scrap yard and fuel yard right outside as well to easily grab from. This allowed a faction to come back on the brink of losing and push back and still win the war. Logistics was pretty cut and dry back then. While it certainly was still tedious, it was simple and didn't require a player to sacrifice 2 hours of their playtime just to deliver a single load of B-mats to the front. Overall, Logi was way easier in the old version. I'm in no way saying that the old version of Foxhole should be whats played now, but I am saying that a casual player was able to do logistics in the old version that only coordinated groups are able to accomplish in the new one. With every Foxhole update it seems they Take 1 step forward and 2-3 steps back. Examples: 1. Foxhole always had janky shooting mechanics. When they introduced trenches, it became impossible to shoot players when they were in a trench even when you had a clear line of sight. All because shooting mechanics in Foxhole are broken. 2.The introduction of asymmetrical weapons and vehicles has created huge arguments on overpowered or underpowered equipment for either side: "Wardens get this" "Collies get that" kind of talk on forums. The biggest issue besides logistics that Foxhole has is that it isn't fun to lose. There's no enjoyment when your base gets overrun and taken over (duh). "There's only 1 goal for the entire game and you failed at it." Thats the message that every player feels when they lose more and more ground. THAT is why there are faction specific shards. As soon as one side starts losing, everyone jumps ship to go to the shard where they are winning and get to accomplish something. So here's the question: "How do we make LOSING in Foxhole still an enjoyable experience?" If players still had fun even when they were losing, they wouldn't go "F this!" and jump ship to a different shard. Until the devs introduce other ways for the losing side to still enjoy the game while their side gets curb stomped, merging the shards is only a temporary band-aid to a much larger issue within Foxhole.
There is literally no reward in this game, losing or winning, other than what your brain pumps out. This game has become just a way for the devs to make quick money from people trying to play something "new" just to leave with frustration. There is nothing special to gain from foxhole. Even call of duty mobile offers weapon unlocks, skins, skills, and you can increase your own skill level to compete. Foxhole is just " abuse this mechanic, glitch out this rifle or machine gun, or use the longer range tank to kite people and snipe everyone until you run out of ammo" . What's the point?
wow! you’ve finally figured out that fundamentally, in a zero sum game, where one side has to lose, and one side has to win, the losing side isn’t going to have fun. that’s just fundamentally how PVP games work. you cannot fix it.
@@de4dbutdre4ming yeah but I think it’s worse in Foxhole because of the investment that’s required for a single game. And like Logan said if you still made progress to something persistent even when losing people might be willing to stay.
I nuked Jade cove I was the 4th person to put in the code. It was also my idea to pull out the resources and scorch earth the city Russian style I was my first week playing and I haven’t been able to get that high from Foxhole since
Yeah, when the update launched, all that planning during the pre-war multi-clan meeting was thrown out the window. I was supposed to build a Storm Cannon on Able in Loch Mor, but I was yeeted to Charlie. I was very confused, because I didn't know at first, and wondered why we were letting the other team take it, and why the region was empty, when all the clans had plans to be there. So, unfortunately, I think I'm done with Foxhole again for awhile. I built a massive facility with bunkers protecting it instead, and while I did have fun, my entire existence turned into garrison supply grinding. The facility wasn't used nearly enough to justify its existence.
For example, if you hate a certain Clan in a faction or something happened in this faction gives you a bad impression, then you will firmly choose another faction. And another reason is that because of joining a large-scale clan alliance, there is no way to switch factions at will (because usually you need to follow the alliance action)
Wonder if they could merge all three regions. Just connect them up like a key. Treat them like different theatres in WW2 but they have to win in all of them in order to win the overall war. After one has won their section of the war the players can choose to reinforce the other sides by bringing their resources over. Don't know how they could merge the players without massive queue times but it's the best idea I've got without just completely getting rid of a shard.
The different shards are what kill it along with the huge amount of time you gotta dump into the game to do anything in it. I'd love to play this game and do cool shit again, but I kinda like having hobbies and a social life
Playing logi sucked the life out of the game for me. I was in a fairly friendly colonial clan and we spent 3 days preparing mats for a tank/mortar push but when your ammo gets spent and tanks destroyed in a matter of minutes with no reasonable way to restock or even set up a base in a battlefront it just kills the vibe. We timed the drops on cmats and spent hours ferrying parts across regions to find factorys etc. I feel like the effort invested could be more worthwhile if key facilities could be built where they were needed instead of several regions away from the resources, give logi a small break for the slog of hours they put into driving all the slow AF vehicles, loading and unloading. There are many of us who can't afford to put in the sort of hours required to meaningfully play.
I gave up because logistics became a nightmare. I loved it in the earlier versions, but the game is strongly becoming a second job, especially with the release of the factories, which instead of helping, created a huge sinkhole of resources, where players build them and leave'em to decay. I'd much prefer a smaller section of the World Map to be played, with less burden on logistics, and a tech tree that actually helped us out. I feel terrible when I head to the frontlines, because I see so much stuff missing that someone HAS to join logistics in order to provide for them. There are simply so many supply chains that the system is overloaded. Ammo, shirts and BMats were the norm. Now ammo goes for troops, tanks, field guns, boats, storm cannons, bunker cannons... "shirts" are the GSups Bunker supplies... BMats are on a whole other level too, with factories demanding a crapton of supplies and gas. Sometimes less is better, and that is absolutely the case of foxhole.
I think they really need to go full communism, or at least have some form of democracy. Friend convinced me to come back for the 1.0 war and we both joined some huge logo clan. The amount of resources (now ridiculously scarce) the clan just hoarded for no real reason was kind of upsetting. Also, they were a bunch of a-holes lol. The friend switched to some partisan/harass clan due to how unbearable those guys were and I just stopped playing, because logi is the only cool part to me. And now it's just a damn job, all you do is fight bs nonsense. Fight over scrap fields. Fight over mines. Fight over fuel for the mines. Fight over the facilities to make fuel. Drive and drive and drive. Fight over the damn crane. Fight over the damn fuel tank someone stole. Fight over flatbeds. You can no longer produce close to the frontline. You get to drive more if you want to actually supply anything. You get to die to some partisan when you are stuck in a queue for 20 minutes. Just awfulness all around lol
You need a place where players can experiment, try the game without fear, or play on the other faction without being locked out for weeks. You need a shard like Charlie. They probably should not have restarted Baker, but I like what they have made for Charlie drastically reducing the map size to accommodate a smaller number of players. The game clearly does not seem to have the population for 3 full size shards right now, but it probably has for 1 and a half. I can see Charlie evolving into a smaller shard with quicker wars by playing on map size, resource and building placement, and tech trees (which seems to be what they tried to do). Blaming the lost of population on people wanting their side to win is a false dichotomy: First you are ignoring other critical aspects of the last update like facilities making many things that where extremely easy for a solo player to do before now impossible without facilities only a big clan can upkeep. Not everyone wants to be playing in a big clan. Secondly I find it hard to generalize the concept of Charlie Warden shard when war 3 have only just started, and I feel war 1 and 2 had been in collies favor for most of the war. There are some other key factors in play like morale and time zone imbalance. The population of Charlie is mostly made of noobs, and Able players, and especially Able Wardens, have a extremely bad reputation (deserved or not) of toxicity. Noobs just want a safe place to experiment the game without the fear of being mass reported. You are totally missing the point at 19:55 an 20:00 even though it is written on the screen: they want to keep playing with their friends having fun in the kiddie pool and not have to go and play with the bullies in the so called "real war".
"You need a place where players can experiment, try the game without fear..." - Yeah, that's called playing the game. You don't need a special baby sandbox for it. And if you're wimpy enough to need one - I suggest Roblox. Facilities were a mistake, yes. The biggest factor being - they decay. Meaning they have to be constantly supplied. Meaning you spend 1% of the time building the facility, and 99% of the time slowly supplying it. And yes. That is absolutely, bat-shit boring and stupid. You *can* do it as a solo player, but why the fuck would you? Wardens aren't on Able. Wardens aren't on Baker. Wardens are on Charlie. Making Charlie the Warden Shard. You can dispute it, talking about victories, but wins/losses don't count. Actual player numbers do. Charlie is Warden. Every shard war is a real war. There is no "kiddie pool". Or rather, as I said, the name of the pool is Roblox.
I started playing able wardens recently and within my first 5 minutes I had someone invite me to come along with what he was doing, explained some frontline/partisan stuff and we had a great time. A day or two later when I was trying out logi I asked where the refinery was because I was having trouble finding it and someone stopped doing what he was doing and gave me a full runthrough of all the logi stuff. While he was extremely basic & said a lot of things I already knew, he also taught me a lot of things I didn't know about like private stockpiles actually being useful for solo players due to faster pull times etc. On multiple occasions I have seen people help other players that are clearly new, the only toxicity (other than one instance) was because people weren't listening. If you're blocking the unload pad in a refinery for several minutes with a truck and you've been told multiple times in both voice & text I can understand people become upset. The only real instance of "toxicity" happened yesterday, someone had stolen an enemy jeep in enemy territory and did a jump over a destroyed bridge then blocked it off so it wouldn't slide into the water. While I was grabbing a crane to lift it up, somehow a private managed to get the vehicle in the water. The person who stole the jeep was very angry at the dude & telling me to report the guy as well but after I mentioned the guy was a private & likely didn't know any better and was just trying to help he chilled out
@@VG-fk6nk "And if you're wimpy enough to need one - I suggest Roblox." Case in point: gatekeeping Preventing people who feel they need a safe environment for trying such a complex game lacking of a proper tutorial or an experiment friendly from playing on another chard will not bring you more people, they will just not play.
@@VladTepes44 1) Gatekeeping is good. 2) There is actually a kiddie pool for the wimpy, that I forgot to mention - the Home Region. It literally has all the things, from all vehicles to factories. You can do the full tutorial on there, for as long as you need. Otherwise, and this is the better alternative, jump into the game itself. 99 times out of 100, if you ask for help - be it in chat or local voice, people will help you out. And if the person isn't made of stern enough stuff to play - well. Maybe it's for the best that they don't. Roblox will accomodate them.
I haven't played in a while but when I did the Shard 1 and Shard 2 split seemed to work very well. Shard 1 was clan dominated and Shard 2 was more freeform with solo players/small groups and both had healthy population sizes. The player rush for 1.0 means you need to do something around that time unless a lot of people stuck around (which it doesn't look like they did) 3 shards seems optimistic.
Former HBL Colonial here that merged from a smaller outfit. When they announced Baker shard, it was a pretty good thing like you touched on as it helped with the queues, allowed for newbies to run around on a "less serious" server. But the main issue is that over time it became more of an obligation than a game for me. Being part of the logi-crew it was discouraging to see half the stuff I had stored get jacked by larger orgs. All they had to do was ask, but not knowing if the crates I was working on for either HLB, or slotted for other orgs, was actually making it burned me out as sometimes I couldn't fulfill certain requests for hot items (was running my truck of bandages, bunker supplies, ammo, and nades for Tempest during a Warden push, spent a week grinding a ton of crates, someone jacked half of my supply and redirected to their personal bunker in the center instead). A lot of issues came about from what amounted to logistics overlap. Thankfully there were sectors that had logi-orgs to help, but once it became off hours, it felt more like planetside 2 with lots of lost ground. Made great memories with the guys from HLB before they jumped to Baker and Charlie and was eventually removed from the Discord due to inactivity (which is fair, I hadn't logged in for about 6 months by then) and I still lurk in my old outfits Discord once in a while. Running a tank op or an arty barrage as a driver, then as a combat engineer was fun. Pulling randoms together to make a guerilla squad to kill towers and hijack Warden supplies but then get blown out of the water by AI defenses was a laugh. Thanks for the memories guys.
I first started during the Alpha, put it down for a few years then found myself with a lot of free time this past year so I'm back. I forgot how much I adored this game. I've no problem jumping to a different shard when it's too quiet or queues are too long, but I'm also a solo player that likes to find projects, pull off partisan smash and grabs or inadvertently become a tank commander for 4 hours. Not much of a joiner for online communities so I don't have that problem that regiments do, I'll just play where there's an objective. Thing is solo guys like me that see a job that needs doing and just do it will never have the voice that regiments have to offer. Regiments pretty much keep the whole war moving, cause good luck finding a solo that's cool with scrooping, manufacturing and logi all at once for a stack of rifles, so you guys are gonna have to be the ones to really band together. Even more so: conduct yourselves maturely about it. There's no other game like Foxhole, hope something gets done. Been slowly advertising it to my friends and spreading the word, so hey this recruiter is doing his part. I'll keep playing until the bitter end.
I was a solo player for a long time and am again after being kicked from my clan for inactivity. I dont mind doing logi runs, its a nice break from the constant die, grab a rifle, run in, die repeat. But I suppose its a personal opinion, some people prefer fighting and others couldnt care less about it
@@4slottoaster18 Yeah I'll pull them if nobody else is willing, but I'm not about to go off and start a bunch of scroop and production just to get around to it, unless I've got time and a personal project in mind. That's what makes regiments actually necessary is the easy division of labor.
I'm like you, I think people like us eventually find each other on the front and really get some work done there and have some proper fun. It's favorite way to play (after spending a lot of pre-1.0 wars doing logi). The more you play the more you can create your own objectives. I've also done wars where I specifically focus on one thing. Logi/tanking/medic/etc ...the more you play and work frontlines the more you realize all the things that are being neglected and probs need to be accomplished to continue a push or defense. I've also inadvertently become part of an armor squad many times just cause I'm answering the call for a crew. It makes me disappointed when I'm already doing something and I hear people asking into the proxy void to to assist them with something and all I hear is silence from a que'd up frontline. Like, really? No one wants to help use this powerful push-gun? A lot of people on the front don't seem to realize you can snag a logi truck and run down to a backline bunker a hex a way and just pull from an overstocked location.
@@LLAAPPSSEE exactly, people are either too afraid to mess something up or just not team players. I can’t even count how many times Ive left the front to run logis to a town about to be overrun thats been requesting supplies that no one wants to bring. Its as simple as taking a truck and filling it with whats needed. You dont even need to farm if you dont know how.
@@4slottoaster18 Truly. Even the most hard, perfectly aligned base is going to go down without any actual man power guarding it. Making mistakes is part of the fun of poking around bases to find weakspots, etc. The human element is ever present. The more you chill in a region the more you get to know it. Keep eyes on radar and fill in holes/react. I try and help anyone if I can and am not already engaged with something important.
Charlie shard should be like a temporary shard in the sense that since it's kinda for beginners or sandbox it should eventually not let a player who's played a certain amount go to Charlie and only can queue in able and baker
Thank you for the vid! I love Foxhole and have been playing since war 89. This war I decided to play on Baker and can confirm last sunday night (late night) I played for 3 hours and I watched 2 warden tanks decimate 3 subzones in a hex completly unchallenged on the map. In my logi comings and goings I bumped into a grand total of 6 colly players and only 1 spoke with me ... 2 were AFK at a factory and 3 were in a Bardiche going somewhere else. It made me a little sad, I believe Baker and Charlie need to be merged. Logi calls were ignored and so many partisan posts put up and only a hand full actually delt with it... Hopefully the devs se this and read the comments and maybe make some changes so we can get back into it
Thank you for making this, as a new player who as only learned and played colonial in baker, you accurately describe the issue at hand. I just wanna throw in a side note I as a OCdt was in charge of eidolo tech and security as well as maybe 2 or 3 other solo players from the EU, it was sad to only see 6 people in our biggest logi town in the north. But after my facility was raided by alts and having to fight my own made tanks over and over and then on the same day having artillery destroy my facility again in our backline was the final straw, I saw out baker to the end, but we all have moved to Charlie or trying to get in the que on able. Wish the devs would figure this out.
My clan was set up in Three Sisters and it was crazy to see eidolo go from packed to completely empty in just a few days. We built up so much shit for a big fight there and it never happened.
19:35 two humble suggestions: 1) instead of having to drive logistics from one map region to another, there should be indestructable dump points at the edge of the map where you can leave supplies and these can be collected by people in the next region from the corresponding dump point, no more queueing or losing trucks. 2) put actual zombie hordes in Baker, along with some survival horror mechanics. Everybody loved COD zombies
I play as Colonial on Able as part of a large group and as a group we are not happy with what we are seeing. Think its pretty safe to say my entire regiment would agree with Moidawg 100%.
@@cactuslasagna2761 Wont change much if Devs will keep shitting on Warden playerbase heads. There Is soo many players just mad at the stupidity and not listening of the devs for years. Sometimes I wish that all equipment was the same as it was in 2017. There was much more focus on tactics, than relying and spamming overpowered equipment which only one side can make.
@@kalbatros4627 Yeah the devs know what they were doing when they made the tripod factory and now next war the entire game is gonna be the collies sitting in trenches with the isg and new tgl
I love foxhole I just got bored playing alone, I looked at joining groups but always got anxious when it came to actually joining. The games design is amazing though and I hope it succeeds becomes a timeless classic.
I wonder if a rotating set of "fronts" like planet side 2 would help? Or perhaps making the world map have more hexes? 🤔 separate shards are different parts of the lore world?
I think instead of shards, what they need is different servers controlling different portions of the map and certain map portions get monitored by multiple servers for seamless transitions.
I think the major problem with this game is burn out. War 1.0 took one and a half months and people have pretty much seen everything the update had to offer so a lot went into hibernation waiting for the next update. Perhaps between wars they can add smaller wars or events like the halloween event so people can still play but not commit to an actual war.
Given how physical and digital technology is advancing (meaning hardware and software are increasingly powerful) it sounds like they should be aiming for increased player capacity and less separate shards I last played in 2018, it was really hard to get into as a solo player at the time. I wanted to love it so bad, maybe I'll try it again
Maybe a stupid idea but maybe closing baker and converting Charlie in a PVE "training war" can help the thing? Less queue on able and still a place to new player, or instead of making it PVE, just making a smaller shard?
A queue for getting to the front line? Screw that, it's a war not a supermarket. They should close a server or two if they want the game to stick around, the servers are clusters anyway so just making a single server bigger isn't out of the question.
The problem that I had trying it out for the fist time is that the onboarding for brand new players is one of the worst I've seen, even worse then Warframe. There's nothing that a new player can be directed to, to feel out the game. It's "here's basic training, explore at your leisure. Once you're done go do something." Got the distinct impression that one inexperienced noob could, through trying to trial and error their way through the actual game after the extremely blasé 'tutorial' could muck things up for their side. While I was trying to come to grips with the basic training island, ended up reading in world chat about people complaining about someone grabbing all the uniforms (or something, don't remember what they were specifically grabbing) and throwing a wrench in for other players. Also, people are looking to play different things. Sounds like those people who you accuse of being children have found what they want to play, but you don't want to play that so you're stomping your feet that they're not wanting to play with you. Right now, since the game is such a niche game, having a queue for an active war isn't going to do much to keep up a population. A new player who gets thrown into a queue instead of actually being thrown into a game for a significant amount of time will end up refunding the game instead of waiting to get in. Queues are great for experienced and invested players, but they're garbage for new or casual players because there's so many more games that they can actually be playing instead of watching a queue timer slowly tick down. For the game to continue and be worth it for the company to upkeep, there needs to be new players and a population larger then a couple of thousand players.
I've always considered getting this game due to my love of massive scale war games, and the fact that a persistent ever-changing war driven solely by the players seemed innovative. That was until I saw something about an issue with the game where players would switch teams to sabotage the other. This is the second major issue I've heard from this game. Such a shame, I hope they address these issues quickly, maybe then I'll consider.
Planetside 2 had/has this problem (been awhile since I played) however, if one of the planets got swamped by one faction and won that war, it would temporarily be unplayable after victory, forcing faction specific planets to transfer to main battlegrounds, until the factions join the newly open planet to capture it, or quickly win victory on that planet, and be forced to go to another area.
reminds me a bit of how my Aion experience went, all the servers got faction sided and people would just transfer their characters or roll new accounts instead of trying in pvp
I had three goes at it. Got yelled at a couple times and accused of spying. Then i did logistics for 6 hours and at the end, the highest ranked clan member that used the crane got commended and i never got commended in all chat. It basically made it so I wanted to go to work instead of playing foxhole.
As I logi'd I realized that these folks are people who could have productive careers/lives, but in the end actually just play a fake video game. Definitely made me realize if I can salvage for 2-4 hours, then I can do some studying to improve my career, or go to the gym and get a REAL LIFE improvement. In the end I should thank the griefers for getting me out of the game and into real life where I can succeed and leave the bullies behind.
Before playing foxhole i used to play Planetside 2 and like it or not foxhole is heavily inspired by it. And in Planetside 2 we had similar issues, these type of games are heavily influenced by the amount of will players are willing to put into the game.
As a new player what i ran into on charlie, is that we were thrust into losing battles where the Wardens just seemed to have superiority on manpower, supplies and vehicles everywhere. We've had some really fun times in some engagements, like rallying a bunch of people to go on a behind enemy lines tank column mission and doing big damage to a base further back to save the town being sieged. What sucks is, they close servers then another update brings a ton in then dies later is gonna be annoying for the devs because they'll have to keep opening and closing servers. Idk i just hope we get a solution but in having a lot of fun as it is.
I was really impressed with this game way back in the days of it being small instanced maps, I was around for the first artillery gun built. However, when things transitioned to a persistent war, I remembered planetside, but, with only two factions. Large numbers of factions likely is more sustainable for games like this, because, well, if one faction gets strong, the others can gang up. But like, 3-4-5 factions was probably not enough to stop games like this from declining, since, planetside fell off much the same. Eventually players decide that winning feels better then a challenge, and people will choose to target specific newbie units on the other side while avoiding dead on fights. Because of this, games that lack something that newbies specifically fight, for lack of any better word..... Get salted. Persistence and nothing specifically offered for new players PVP only games might just be a poisoned design space, where the best designed games will just be poisoned by us being human. But man, I miss this game before the persistence was added in, because, I kinda felt like we were going to see an inevitable power-gaming related decline eventually.
I remember holding a bridge with my friend and desperate for reinforcements and after being over ran we took the bridge back but after 3 hours we finally got over ran as 2 people vs 20 was never going to work and they also had a tank
My entire group quit when we kept trying to skirmish and kept running into bot-ridden foxholes that would automatically gun down anyone that came close. Honestly, having automatic defenses on a game that's supposed to be a fully player-driven war completely killed it for me.
11:35 that remember me one time I did about 3 or 4 hours as a machine gunner at a key choke point and holding the line to came back after eating overruns by enemy infantry
I absolutely love this game and know it can succeed and grow. PLEASE MERGE THE SHARDS!
I like the other shards, as it gives the devs a chance to experiment with different layouts, and it gives me the chance to escape from the bullshit of Shard 1.
Merge the shards!!! I think everyone complains because they are getting stomped on able but if you give us the pop from Charlie I think it would be an fair battle again
With me since I can't play for various reasons and am just following the Wardens on able combining Charlie and able shards makes sense since I get the most entertainment value possible for me at the time. I just wish the actual players would be more mature about this if they are not right now.
Been playing since war 13, see you on the field sometime Moi. Godspeed, blueberry or goblin. We shall revitalize this game.
Would also be nice if the devs actually communicated something. like anything....
it's so realistic that they actually even have the "running out of people" aspect of trench warfare
Dude that’s the best part!
Need baby boomers for the wars.
Literal "All quiet in the western front"
And that´s the issue of be "to realistic".
"We're losing truck of raw materials, we're losing men, we're losing trucks full of goods".
Ah yes, the real World War experience.
For everyone that hasn’t heard yet, baker shard will be merged into the other two shards. The devs announced yesterday.
good, probably in the next war. This one's been draining fast.
@@moosesnWoop And how far away is that next war if there's nobody there right now to fight it?
@@guardianof2fort964 it's already reset to a new war in Shard 2. So probably the one following that. Usually they make changes when they need to and a shard merge/ shard close is probably what's needed.
2 shards always been good, worst case we're down to one shard again.
Able is full. I played a bit just now
Good. Better seems to be just one shard, but we can start with good.
Good news, I hope it's fixed
I will always remember first playing this with 2 friends, 30 minutes in and with no knowledge we met a tank squad who needed crew, they took us happily and 8 hours later we still had 3 tanks but only two shells left as we had used it all on the enemy and had no chance of a rearm due to all supplies now dry, we finally abandoned our tanks at a depot and just hoped that the next crew did not waste them, will always miss you random tank squad friends.
It's me 😅 and my guys
@@PluGucci Wait really?? 😆
@@DungEater007 yes 👍 🙌 ❤
damn, realistic expirience
@@Kevin-fj5oerealistic experience of newbee in foxhole tanks - get gasnaded🗿
Disclaimer: I've never played Foxhole
Baker looks like the aftermath of a war where both sides lost and collapsed and some soldiers from both sides are still trying to fight a war long lost by both sides.
when some soldiers went missing and continued fighting long after the war has ended
I had the same thought. It's cool in theory and for head-canon, but sadly seems a determent for the game as a whole.
@@Jilktube I remember playing in one of the wars about 4-5 months ago and the war is pretty close to that. Supplies going so low in zones that they fall apart with few soldiers surviving the assault to attack behind enemy lines.
I was usually a survivor of my hq falling, players leaving, and assaults and would spend hours disrupting supply lines until my team caught back up in my sector. But it really felt like both sides were losing.
Like a post thanos snap war..
This isn't even wrong this is pretty much Foxhole lore.
i love how baker turned into a post war wasteland with occasional skirmishes
Can confirm,marched the entire frontline with only a handful of enemy spottings.
Top down Tarkov?
I can feel that. Found Colonial SHT in center of decayed town. Just a never-ending post-war wasteland. The war after end of all wars
it's that aesthetic that's actually making me want to play it.
@@JarrylKhan no
As a new player i found this game hard to get into. Im a solo player looking for a fun game that would take more thinking if tactics and logistic. Instead i ended up trying to help with logistics to get the hang of things to get told to get out of the area. So i went to the front lines just to find out that we were losing a bunch of areas. Just myself and 5 guys defending an town with light infantry weapons against tanks and IDF. When i suggest a plan to lure the armor into a kill box to be told that I'm the lowest ranking guy on there and they already have plenty of guys that outrank me. And once again upon asking why we couldn't get any anti armor weapons i was told that they were focusing resources in another area. Whoever "they" were ended up sacrificing the better half of 4 hexes in order to gain 1 which meant as a player i spent 6 hours fighting for an area with not enough resources to do the job, with toxic leadership, and still lost the objective. Which to be fair is very realistic to my time in the army, if that's what they're going for, but it's by no means fun.
It literally sounds like how WW1 was fought were supplies were routed to “men who had better use of it” only to find out weeks later that the group of soldiers those supplies were sent to died a month prior due to mass attrition.
Was about to say it sounded exactly like my experience in the Army, then I got to the end and realized you too know my pain. Thank the Lord I got medboarded.
Literally 1916
Came to say .. "that sounds like the army!" 😂
Game so realistic it even has the same shitty parts of the military
Thanks for pointing this out, something that I love from Foxhole is the massive war with 120 vs 120 players in a single region, lately most regions are half empty in Able, Baker and Charlie, a already low global population after 1.0 being spread between 3 shards is not good for anyone. I hope devs adress this asap
Cant remember the war, Maybe 93, but it was the siege of Blemish... God I will never forget that week. It was insane and crazy fun. Massive staging areas, arty going off everywhere. I want that back.
Able is packed to the rim? You must be in a relative bad time zone or in the back line
random question, but how do I switch shards?
@@penutaviation Top Right
@@entwined5899 thx :)
the shards break the game. We were sold a giant persistent war, bought the game, then tossed on a shard.
I mean, it's either that or staring at a queue for 30 minutes. I'm not sitting around for the latter, I'll take shards any day. Besides Shard 1 ends up being a quarantine for all the streamers and youtubers and their orbiters, which leads to differing play experiences on shards.
You do have a giant persistent war though. I don't think it's false advertising that the developers didn't create high-tech future quantum servers that can handle 20K+ players across a single server.
@@shadow7988 The queues happening right now aren't from server population, but faction imbalance. Wardens on Charlie and Colonials on Able can't join frontline hexes without queues due to faction imbalance.
They host each hex on a different server, so I don’t understand why they can’t just add more hexes laterally and expand the world map.
@@aidenhall8593 that must fucks logistics over time and also makes progress less meaningful as 1 hex becomes worth less and less. Also, the front line hexes are still gonna be swamped.
Able & Charlie sound just like what happened with Alterac Valley in WoW. The factions just stopped fighting each other, and started running past each other, to see who could capture the end goal fastest.
Alterac Valley is always a tossup because of that. When I queue BG and get Alterac Valley, I know it's going to be a boring match.
It is because at some point you just want the tokens to buy stuff with.
When the devs turn the game into a job the players treat it that way.
Remember, the enemy's gate is down
Dev skill issue if they had a better game on 1.0 they would have more long term players after the boom simple i stopped playing because bugs not getting fixed cos they too busy making another game when foxhole not "finished" and i bet anyone it will have the same exact issues cos dev man dumb AF
Yeah well, because the alternative was an hours long zerg fest between the two factions.
It was literally play for hours or don't get rewarded at all. And no amount of pvp is that good.
Dead shards are what happens when you over complicate the logistics system to the point where you have to have a large clan to support a base. Initially i was thrilled for 1.0 (4k hours played off and on since pre world conquest and had the pleasure of taking port of rime in 59). For example, RPG jeeps, previously 25 rmats and shells. Easy enough to collect the rss in an hour and go enjoy. Now you need an entire logistical facility with mats you have to make from said facility all the while if you leave the facility sit for 12 hours it will be decayed. Its made solo players (large portion of the pop) become basically second class players begging for clans hand outs.....its no longer my foxhole
It's a multiplayer game, learn to play with other people.
@@arandombard1197 Not everyone likes clans and plays constantly. Learn that people like to play casually.
@@arandombard1197 I can tell by your attitude I wouldn't want to play with you even in laser tag fam, no different from demanding natives join society or you'll give them Pox blankets
@@arandombard1197 i was apart of a clan for a long time and even though we did everything we could to work with everyone, there was still a mentality of clan first not faction first. The beauty of what foxhole use to be is that you could dictate what experience you had. You wanted to take a few tanks for an attack you could do it with some prep work. Now? You need to have dedicated, expensive facilities to do anything more than grabbing a rifle and running forward. All the cool vehicles and weapons added you'll have to fight with clans who have to suffocate resource nodes to barely keep facilities afloat.
The reason this was implemented was because of the "Great Logistics Strike" where all of the players who enjoyed doing the logistics were fed up with the simple, uninteresting logistics cycle. The complication was a welcome addition for the player base that wanted that; the ones who (Bless their souls) devoted their entire gameplay to feeding the front lines with goods. The thing I love about foxhole is you can choose what you want to engage in and there is always a spot for you. I agree that maybe some of the content, like armored combat, isn't as attainable for the average, non-clanned player, but not all clans are alike. My clan, which I'm still apart of, although I don't play nearly as much as I used to if at all, was always welcoming to new folks and was always helping other portions of the map or jumping on logistics duty to try and save a hex. Just like anything it's about finding the right people in the right place. The point of this post is that would be a lot easier if all the people were on the same "shard"
It's the supply system, how complex everything became, and the fact that it's geared towards clans
. It's rediculous trying to build even a mini base as a loner. Trying to be a supplier is hard because of all the waiting around and different nonesene you need to make anything more advanced than a rifle and bullets. Being a soldier isn't bad but it's more annoying now because of the limited supply issues.
It's geared towards clans now. You can't just get in and play unless you just wanna shoot stuff. Heck, I built a base MYSELF and some clan dude came in and gunned me down because he didn't like that I put in trenches next to the river (with barbed wire on all sides, trenches leading to a sort of forward base easily accessible by my base, but with walls, wire, and mines protecting it from them, built in a zig zag, also with barbed wire on all sides. VERY HARD TO BUILD AS A LONER BTW). So naturally my own team destroyed it all, and we lost the whole area because, right or wrong, clans have the final say. Little side note, they attacked from the very river I had wired trenches protecting, and crossing the very bridge I built the base to defend.
I've made a tank, collected the resources myself, filled with gas I got, with ammo made by me. I trove it up and the clan who happened to be in the area killed me because I was wasting THEIR tanks supposedly.
No matter what, clans rule the vehicles, equipment, bases, battles, and they're the only ones with logistics to build anything advanced without having to go through a lot of boring B.S
In other words, unless you want to play top down CoD, you really CAN'T play the game as an individual.
Albion Online fell into the same trap. They sacrificed fun for complexity and the end result is only the no-life clans stick around.
clans are cancerous man, i shot a clan guy as a joke and healed him, he then spent the next 20 minutes trying to spawn kill my squad with gas grenades and eventually got his clan to mass report one of our guys until he was banned
@@xehaexox
I agree. It legit feels like they report people they don't like rather than people who actually do wrong.
I've seen clan members block bridges, TK, purposefully misuse resources, and even saw a dude just take shirts and thew them on the side of the road. All with no consequences.
And on the other end of the stick there's been dudes in vehicles who just happened to get blown up on an inconvenient pathway get accused of griefing and banned.
@SpiffyGonzales yup. I publicly shamed some guy trying to falsely report me for building basic defense right next to an active war zone. Alot of people were kind enough to help me, but eventually I just couldn't take these hateful people. They think they're better than everyone and they is why their lives suck.
Hearing that story caused me to physically cringe from how toxic those guys were.
It's a bit complicated to explain, but the devs altered the gameplay to suit big groups of people playing in clans at the expense of "solo" players. They did this because the Clanners were complaining about random players using up resources and clogging up regions of the game (you need to join a queue to enter an adjacent region if there's too many players logged on). But it turns out that even though Clanbabbies were the loudest they were just a minority after-all and many non-clan players have left because the game isn't fun anymore.
Well thats a dumb idea
Clans can be a special type of cancer if they become more than friend groups. If you can’t share with people that aren’t part of a circlejerk then don’t play the game
exactly clans going on huge ego trips is what killed this game finally someone said that shit
Got what they deserved then.
Yeah the clans were the most annoying part of Foxhole when I played
Gaming has that unique bittersweet potential to be lighting in a bottle once, with tons of great moments, and then also smashing its potential on the rocks immediately after for weird and unrelated reasons.
The deaths of MMOs usually have incredibly interesting stories behind them. Kinda sad but definitely fascinating
THEY ARE MERGING SHARDS
Mmos die usually due to no longer caring about content quality and more about money
Cubeworld moment
@@eternalsummer8409 Well yeah thats the root cause but it becomes interesting when you see the details of how they screwed it up
able: war, war never changes.
charlie: just like the simulations.
baker: all quiet on the western front.
Its not over yet.
I played Charlie back in September for when they first brought it “back”. That shit slapped. As a guy who had been around the block (150 hours) and been in some bigger regiments, it was such a joy to be a regiment commander for total noobs and do less than optimal, but fun strategies. We did a naval landing (failed). Awesome war.
he is a living fridge
@@styxrakash4639 How did you failed a naval landing? Did your forces crashed into a wall?
@@MrTigracho The landing and naval aspect was a success (my regiment is naval) but the armored regiments completely dropped the ball, we landed at night and the plan was to wait until day to push, they panicked and went at night, obviously armor gets shit on at night so we lost 10-15 tanks out of our 20, so rip. But we lasted a good bit of time. I'd say we stayed on the beach for 2-3 hours and it was only charlie server so it was good fun, me and 3 guys had experience most of the other guys had never used a tank before! Still just glad to have organized that many peeps. I have this one photo of me and 6 guys hiding at night with RPG's INSTAKILLING a collie proto tank it was awesome. No regretsua-cam.com/video/fdCELJ0E0_Q/v-deo.html
Clans and streamers have often purposefully sabotaged their own team because it goes against what they want. I had 4 guys spread across an entire sector pushing along and defending just fine. Clans sabotage all our work, misuse the supplies, and we lose the game the next week.
I’m one of the new players that joined when 1.0 launched. I will admit the magic I looked for was nowhere to find from my perspective. My friends told me to “do logistics!” It was fun for a few days. But didn’t feel like it lead to anything. And I never met anyone chill to play with. I grew bored fast.
my experience in a nutshell lol... the big streamers show fun gameplay that only happens when you have 20 fanboys working for a week beforehand to build up supplies for your stream
@@Dorsidwarf Thats the key to foxhole, you find your 5 people that you can have fun with, and you'll see yourself coming back to the game often
That was my experience as well.
Your friends are assholes, logistics has been notoriously boring and unrewarding since release.
There is a lot of gate keeping in the game that makes it hard to jump into anything other than firing on foot and occasionally building your own tank. Even gathering supplies can get people upset at you.
Baker is like if an apocalypse happened but the sides still kinda want to fight
Krieg
Literally “Gone with the blastwave”
Great comic, it’s online
@@johnnyporker8837 That is quite an apt statement.
i felt like that fighting in posterus, i have a video of it after the wardens destroyed a bunker base with a massive artillary barrage.. 33AD moved in with a tank crew in the aftermath, very few soldiers on both sides but it was pretty epic tbh lol
Fallout
To potential new players: Please don't let this video dissuade you from trying the game. The issue of having multiple shards was a big issue when 1.0 dropped a while ago, but as of March 2024, we're back to just one shard. The popularity of this video has likely brought more players into the game, but it's a clickbait title for an old issue that's no longer present in the game. The game has other problems, but it's definitely worth a try.
as someone who got this game like a couple months ago. this is true the game is still fun and kicking
Yes 👍
Yup @@siliconecheese697
I joined the game when 1.0 got released and I've been playing on Baker only. I remembered joining Baker in war 25 people were dying left and right, logi towns were filled with people and it was so fun. Now it's just a barren wasteland and people doing satchelympics
I'm kind of saddened by this sure iv mostly played on able but my first war playing the game my first regiment and first 1.0 war (although not be choice) was on baker. Hope this shard mess is delt with.
@@Demicleas 1¹1111a!a
I remember when Foxhole first came out and it was literally just one map. Three servers all with a different map and the "wars" weren't wars they were just a battle map and one side evenually over the course of say 8 or 9 hours won. I used to love being a Quartermaster just chilling at the one factory our side had and just waiting for the two logi guys to bring me things and transport guns literally just down the road.
It's crazy to see how far the game has come.
Ngl I miss those days. It was way more fun because it felt like your actions genuinely had impact and weren't having to manage an entire front. Plus you could play as a solo player and contribute just fine whereas you really need a clan if you want to actually do anything now.
I so miss that
when the game first came out I was more like a comisar, like you kinda had to shoot mfers when the game first came out or they would fuck your production up.
saaaame. You genuinely had an impact. I remember on one server I basically was reknown as the colonial quartermaster for a few days irl because me and like 3 of my buddies who resource gathered could manage the whole front, it was awesome. But yeah now to do pretty much anything that isn't just go to the front and die, you have to either drive in a truck for 20-30 minutes to gather materials, or some other kind of prep
As a Guild Wars 2 WvW player, this all sounds very familiar. A 24/7 war that tends to lead to tons of burnout and players ultimately consolidating onto certain servers where they have easy victories.
Also we are giving our time for free as well. Where as in EVE, which is the devs inspiration. People get played.
What kind of game is Guild Wars? I've gotten it but I'm not sure exactly whether I should start playing or not. Would you recommend it to someone who's basically never played an actual MMO ever?
@@kiwuuspurr1927 TBH I found it grindy and repetitive after playing it a hour. It's more like the old style Star Wars Battlefront games with some differences. I also disliked the Third Faction, because it just makes things chaotic when you are trying to fight one enemy and another shows up and attacks you.
@@kiwuuspurr1927 The PvE experience is pretty fun on an initial playthrough even if you don't embrace the MMO elements. I think it's worth checking out.
The WvW game mode--the part that's similar to Foxhole--is more of a mixed bag. The more you love it, the more it hurts to play.
@@lynpotter6471 i see, thank you
Seamless server meshing without hard borders should be a technology that Foxhole strives for in the next couple years I feel.
Chris Roberts is that you?
@@lofflofLmao facts, was thinking the same thing. This is exactly the tech he is trying to create with Star Citizen, hence it taking a decade to make
Doubt this will ever happen in Foxhole.
@@olympusthedarkone83 We're entering the second decade and there's nothing that points out that Server Meshing will be closer to completion by the end of it...
That or accommodate a 300v300 hex, we have the technology...
Quite saddened to hear this. Was quite interested in buying Foxhole but after watching this video it might be best to hold off until something is done.
It's a wonderful game. You can still have hours and hours of fun in it, I just know it can be so much better if we were able to consolidate the shards.
What needs to happen is they need to focus on server stability and pop size as they slim down the shards. If they could get server pop maximums up (they have before, server pops used to be even less!), perhaps another stress test mini-event could be in the works…? (See Foxhole: Battle of Red River, which was a one-off battle of 100v100 intended as server stress testing.)
@@zanaduz2018 1000v1000*
Buy the game and play it cost nothing for so much
If you were interested in the first place, you should give it a shot. I didn't buy it for two years, because some reviews mentioned a toxic community. Now, the Community is one of the things in the game I enjoy the most.
they merged the shards, there's only one shard now. Play it. I started a week ago and im loving it.
Guys, the solution is simple. Just put in brackets [MAIN WAR] right beside the name of the Able shard, Then warden vets will be compelled to fight there or risk losing and hurting their pride as collie vets on FOD and Reddit won’t let them hear the end of it.
I don’t actually play the game, but it’s an interesting thought experiment to solve. I think, instead of the brackets, you just change the names to ‘Actual’ and ‘Casual’, and make the default server ‘Casual’. That way new players who don’t know any better will end up on the ‘secondary’ server, while veterans with their pride on the line would never want to leave the codified actual war for the casual one.
@@davidphillips-zee1083 I started playing two weeks ago and I didn't even know there were shards (I think like most new players). After finding this out, I checked the shards & was extremely surprised to find it defaulted me into Able & baker/charlie are the recommended servers for new players.
@@davidphillips-zee1083 huh that might work. Even the words' first letters
Foxhole is a brilliant, innovative, genre defining game. The developers spared no effort to ensure the gritty, realistic, fatalistic nature of war is portrayed.
It's just such a shame that they forgot that the game is supposed to actually be *fun*.
The problem with super realistic gameplay is that reality is often boring.
I always enjoy talking to people on the front lines
Ever since I tried Foxhole, I started dreaming of a game like this, but medieval fantasy.
The pseudo WW2 setting is fun and all, but the game made me realize this would be really fun with medieval weaponry and siege weapons etc. I hope a dev team someday makes a game that is like Foxhole, but set in the 1300s or something.
@@Mad_Possum Then you will be chuffed to know what the next game the company behind Foxhole is making is essentially just that. I think it's called Anvil or something, but it's supposedly already started development.
There's a reason why the Tarkov guys made some of the gun handling unrealistic. They were too OP otherwise.
The community killed this game. Mass reporting new players, teamkilling for simple things or to deny someone the way they want to play, to forcing you to join a clan to do literally anything to avoid the aforementioned things.
communities always ruin games
Also the devs cocking up the balancing as much as they have was a contributor.
oh well, just like real war
Everything in this game revolves around being in a community and most everyone is willing to teach you any aspect of the game (some will even join you at the slightest invitation). But if you just want to “play your own way” then at least be considerate that nearly everything in the game cost another player’s time so they might not appreciate it if you seem be wasting it.
The game isn't dead lmao
Well, they have to merge the shards again. Furthermore, some of the facility changes have driven a lot of players out of the game. The game was grindy before but know it is impossible grindy.
@@Carl-hs420a the facilities are not complicated, they are just incredibly time consuming, especially early war.
@@andrewdroid1 and extremely easy to grief thats the main reason me amd alot of the pepole I played with left super grindy mechanics vics beeing deleated at random by server toxic players in region etc etc foxhole just became unfun and honestly untill the deves decided to start corecting the issues the biggest beeimg the toxic bs in game it wont be fun again unfortunately
@@andrewdroid1 and 2 random guys with flamers can erase it in less then 10 min. Funny
@@andrewdroid1 Basically everything in the game just takes forever to do. If you don't dedicate basically 100% of your time to it the game just feels like an uninviting chore. Digging a trench? Hope you like spending minutes just holding one button doing nothing else. Collecting materials? Same thing.
@@andrewdroid1 They over complicated containers, made warehouse deposit requirements cumbersome and made moving large quantities of stuff a logistical nightmare
9:00 - I like to imagine this playing out in an actual war.
"Sir, our supply trucks could not make the,
trip, sir."
"What happened, Sargeant?"
"They vanished into the Netherworld when crossing regional borders."
"GOD DAMMIT!"
40K IRL
@@TheLegendaryHacker "Lost to the warp"
Tzeentch stole my truck can't have shit in Detroit
Baker sounds like it turned into the equivalent of a war that left no one left but the war continues on, the survivors fighting eachother for reasons they long ago forgot amid a wasteland devoid of most life and even their own friends are few in number and supplies are near non-existent
I remember a year ago, a full tank row trying to break through. Logi runs and preparations. So many awesome memories.
The game is a classic.
Oh yeah, fighting 6 silverhands and window at once with only 4 tanks... That was worth it. But now idk if I want to abandon Foxhole or stay to see what's coming next
For anyone interested in Foxhole. This video is outdated and Foxhole is now alive and kicking again for some time already
Planetside 2 often gets compared to Foxhole as the other "large persistent war" game. But PS2 has been around longer and was sharded from the start; as populations declined there were some mergers, but there are also design decisions that help the game scale to smaller pops. Instead of one continent, there are multiple on the same server, which unlock as populations rise. The "main goal of the war" is to win a continent lock alert, which rotates gameplay to a different continent.
In addition to that, each continent has a lattice connecting the hexes, and when pop is below one full continent, the lattice shrinks to match, forcing front lines into smaller areas. Logistics remain simple at all times; you do have to pull a vehicle to get spawns for attacking the next base, but it's a button press and a minute or two of driving. Logi grinding can be done with player-made bases now, but it's an optional thing that isn't deeply ingrained in the core gameplay.
Because there are three factions instead of two, segregation of factions by server doesn't seem to be a major issue; at certain times of day some factions will be overrepresented, but the other two can either double-team that one or starve them of "good fights", only fighting each other and letting everything else be ghost-capped. A recent patch changed the game's biggest power unit, the Bastion, to have the ability to accelerate the capture timers, so ghost-capping is now less of an issue when there's a group on that wants to hurry up and get to a three-way fight. Because the pace is fast, the player investment is much lower than Foxhole and it's relatively easy to drop in and click heads once you know the game.
I believe Foxhole's current issues would be solved by copying a few of these design decisions - continent locks instead of sharded continents, lattices, three factions. I think logi would need an "autobalancing economy", where you need more logi players as the server gets more busy, but fewer as it empties.
Thank god I never thought I would see anyone mention Planetside 2. It's infinitely better than this game, based on what i have heard and seen.
@@SkollTheWerewolf I have played planetside for 9 years bro.. Highly recommend it! Better than this top down shit lol
Vanus absolutely seething that no one wants to fight them
Well I wouldn't say that PS2 is a bad game, it's just not the same concept as Foxhole at all. You could make a CoD FPS with a persistant war, it would be the only thing it shares with Foxhole in game design, and much more close to PS2 in game mechanics.
Foxhole has deep functionalities PS2 doesn't have and isn't built for. Logistics simply don't exist in PS. They made a bit of base building with fortifications for which you have to gather nearby resources with a vehicle, but you hardly need the degree of organization and communication of logistics to build a base. There is no versatility in ressources, refinery and production, and it doesn't impact much the gameplay of players. The classes and weapons at your disposition just aren't dependent on what other players do in the "economy" of the game. And since the economic and strategic aspects of the map are much more developed in Foxhole, redesigning the game from 2 factions to 3 factions would take a lot of ressources. But more importantly, the fact that strategic control takes a way more proheminent role mean you can't just ghost a faction. If you don't fortify and defend, they get in. If you fortify but don't defend, they destroy in minutes easily hours of fortification because they had the adapted weaponry and you weren't there to stop them. So you have to be there or you lose. Given that you have to defend, and that retaking is much more harder than defending, 2 factions to stomp the last one is the most probable scenario. Yo don't even need a volontary allaince, just that the first front that weaken for 1 faction will mean a focus from the 2 others seeking to make maximum gains for the 1v1 confrontation ahead. When it's done, a third of the player base can just sit back and wait for the war to reset after weeks of 1v1. In this aspect, 1 faction is doomed to be at 0 pop, making it useless. I'm not even sure the game can secure enough population to make 3 factions an enjoyable experience anyway. On the topic of logistics, there already are mines for all, ressources (since before Inferno) to automatize the production more effectively, if you can supply fuel. And with less population on a front, the need for logi effectively shrink down, and that since the start of the game. With less supplies of all sort consumed, you don't need tons of logi, but as a logi player I'd say achieving highly coordinated logistics is what make this support gameplay rewarding and fun in it's own way. You can already logi alone or with a few people only, so cutting in the effectiveness of teamwork would only cripple logi coord capabilites for larger groups, and the balance of the game with it.
So I'd say that introducing PS2 game mechanics won't solve the problems Foxhole had before the merge of shards, which essentially solved the problems without having to back down on what are essential mechanics of Foxhole. A persistant world were everything is made by the players and depend on their coordination. PS2 is fun in its own way, but it's nowhere near the war effort you can pull and the war machine you can build in Foxhole. In a game that center on coordination and inter-reliability, pushing the autonomy factor in game mechanics honestly sounds bad to me. Partisans know where their base of operation and guns come from and I find this great. There aren't a lot of games that offer this degree of integration (maybe Albion), deepening it is more interesting to me than reducing it.
@@SkollTheWerewolf yeah too bad its dead, foxhole looks fun, guess I missed out on the hype train
I came back from a year-long hiatus midway through war 97. As such, I have very little loyalty regarding these shards and think they should be merged.
My only loyalty lies with the Wardens and Callahan.
PRAISE CALLAHAN!!
Praise Callahan, brother.
I think the fact its so realistic is what's hurting it. I played it for a week and got sick of having to go back and forth for everything as well as the fact that when you spawn, you usually spend the first 30 min finding a mode of transportation which ends up putting new players off the game. They need to find a balance of sim warfare and arcade warfare. There's simply TOO MUCH SHIT, and I got overwhelmed because after a week of playing I still didnt know anything about the game.
Ss13 players: first time?
@@espuleta4plays323 They still exist?
@@紫の羊-c3g yes
I mean, that's the whole point of the game tho... There are plenty of options for more arcadey/less realistic/more straight to the fun shooters, war games, etc. We don't need another one of these, we do need Foxhole for the ones that want that. Yeah, it's probably a niche game in that sense, and perhaps not for everyone
@@TabernadoDani its a game that I know I would like if I learned everything about it but normal working adults dont want to spend all that time learning the game. If the playerbase is dropping like it is then clearly "the way its supposed to be" isnt good enough to maintain support.
I tried to get into this game and was happy to be a team player. I watched videos before I started and tried to be as polite and humble as possible. After a couple of hours of getting rammed, run over and cursed out by my team I left and never came back. I know a few others that had the same experience. Like it or not, new players are the lifeblood of any MMO style game. The new player experience needs to be addressed if this game is to have any future.
Thats logi players for you lol. Im thinking about hopping back into it soon if you want I can try and help/mentor you
Exactly.
Most people have exactly the opposite experience. Now, I don't know what you were doing, exactly, but you were probably fucking up in an annoying way. And depending on how you treated others - I'm not surprised they cursed you out. Anyway, see ya.
@@VG-fk6nk I was playing "correctly". I was very polite. I literally watched 3 hours of videos before I even logged in so as not to be a complete retard.
I've played video games my whole life and some at a very high level. I just wasn't as fast as the guys who have had 1000 hours in.
It's far from a unique experience. I personally know at least 5 others who had the exact same situation and quit in their first few hours as a result.
It's not really the communities fault. Well in a way it is but it's never going to change. Every game that has a learning curve tends to be like this. It's just how it is. It's more a design problem the developers need to address in an effective and intentional way.
@@4slottoaster18 That's very cool of you! If I ever decide to dive back in I will look you up.
when you spend a week making a base so someone from the other faction can make an alt and destroy it and many others essentially crippling an entire front
I have been eyeing the game for a while. This is the comment I needed. Alt shenanigans are a sign a game isn't good for me. Thanks mate.
@@danielancona5293 Just wanna let you know that the comment is slightly misleading, alts aren't much of an issue- tk is basically non-existant with structures. You can't even destroy your own structures half the time 😂
@@danielancona5293 Ran a facility in 1.0. Alts are a major issue. The problem isnt that there are alot of them. The % of alts is very tiny. The problem is that the amount of power that tiny % of alts has to fuck up your facility is massive and takes them very little effort. The new 1.0 base building isnt bad, it just needs a few patches of polish. Which TBH, anyone familiar with software design and creation knew was prolly gonna be inevitable lol. They added ALOT in 1.0. So it'll prolly take half a year to polish out the bumps and prolly a year to really put a shine on it. This is true of every game, even super successful ones like Warframe.
@@Ralathar44 which is why I states this game isn't for me. I have played many competitive faction based MMO's. Alts are the bane of such games and will ensure that I don't play them
The most frustrating gaming experience I ever had was in foxhole. You are working with your team running ammo for an artillery position, and all it took to break it was an alt or two driving off with your ammo trucks full of munitions that took hours to produce and destroying them. I'm not playing this game again until they get their alt problem under control.
I play this game on and off and, while not all players are like this, the veteran players can be incredibly hostile towards new players. I've had people beg me to give them my AT weapons that I got myself instead of helping me on how to better use them.
Now imagine someone who is completely new is treated.
Actually, the zombie apocalypse throw away line could be a way to make baker fun with few players
In concept? Yes. In practicality? No.
just make it eternally the Halloween event on repeat
@@douglasdoherty9057 That would be neat!
Save our Baker!
This might be a problem that goes beyond just video games, but with human nature itself. It's just really god damn difficult to get large groups of people to divide themselves evenly and fairly. You can't have multiple servers because it will lead to the problems you described, and you can't have just one server because you'll end up with a game exclusively for the few thousand people who got there first, with no opportunity for new players to get into it.
I hope they manage to get this game working again, it looks fantastic and I would love to experience it!
The solution is expand the regular map
Lmao 'human nature' sure buddy
@@annilator3000 Human nature is to solve problems and find the path of least resistance. That's how we got to where we are now.
Games are a way to create a new problem for us to solve, since without new problems we get pretty depressed. Do it well and people will solve the problem the way you intended. Do it poorly, and people will find low-effort ways to bypass your challenges. That's just what we're programmed to do.
I think what's gonna end up happening is rich kids get so bored they will eventually pay for people to be NPC's
@@annilator3000 I like that the other guy slapped you so hard that you just didn't comment back anymore.
I was a victim of griefing by own faction on 1.0 and it was such a terrible experience.
Yep, literally ruined the game for me...
"Can I offer you a _bridge fight_ in these trying times" I lost it 🤣
Bruuuhhh bridge battles are hard AF
I was so excited for 1.0 and the facilities. Before 1.0 I was a dedicated solo/small regiment logistics player. I would spend 8 hours a day sometimes supplying the fronts, almost always supplying the public stockpiles.
However, the changes to logistics left me feeling like I could not contribute much to the game as a mostly solo logistics player, even if I played tons of hours. I honestly think the facilities system, which looked so amazing in the dev stream previews, was designed in such a way that it ruined the logistics experience for all but the largest regiments.
It makes me so sad, all that effort to create the amazing 1.0 features, and the results have nearly ruined the game. So I stopped playing. After spending over 1500 hours on this game, I uninstalled. F'ing sucks. The whole situation f'ing sucks.
@@concordstuff4677 They changed a bunch of recipes and made them locked behind clan-own factories that you don't have permission to access unless you part of the clan. e.g. you can no longer make tanks a solo logi player
@@concordstuff4677 what? you asked and I answered. I no longer play anymore anyway so it means nothing to me.
I remember playing with a clan that was small (at the time) before trenches were added, and honestly, even with how simple the game was in comparison, I really loved the semi-casual nature of the game. Rolling an island town with a bunch of [ANZAC] tags and creating makeshift sandbag-wall trenches felt easy to get into, casual, and yet competitive and fun. But stepping into any kind of coordinated effort in foxhole now is uhh... A lot. The logistics feels more like micromanaging in Eve Online than just gathering scrap, heading to vehicle depot, and hitting your hammer on the truck several hundred times. The new additions are insanely cool, and I love the feeling of a much more bitter war, but the requirement of a massive clan with douchebag "officers" micromanaging you just so you can do anything that isn't just "grug point and click rifle" is EXHAUSTING.
Oh shit man said ANZAC from foxhole and was playing before trenches!! We probably know eachother LOL
i liked it at first then i started running into giant choke points where you either needed strict coordination or the logistics to back up a massive push should ad some smaller bridges or like an vehicle that can deploy a bridge or pontoons
Field bridges do exist :)
Yeah, infantry and ac only. Meaning the enemy can easily counter them.
The shard merging could be simply clicking a few buttons, or a tedious process which takes a week to prepare for. Depends on so many things.
I was really tempted to get this game, as a friend had recommended it, saying you could do building and logistics, two main things I always aim towards, and am good at. In Avorion I was the guy building the stations, making trade routes, securing large asteroids for factories. Factorio being another game I absolutely love due to the logistics, and Satisfactory to the same degree. Essentially what I am saying is; I heard you could base build and do logistics, and I wanted in. That was until I started reading reviews, and noticed that anyone, any single person can build anything they want. Cool, right? I thought so until I also read that if you build something somewhere some random guy from a clan doesn't like, they can kill you and destroy hours of work, and that clan can then tell you to do what THEY say, or you'll be mass reported and kicked, or just constantly TK'd. Building bases and doing logistics would be the only thing I would enjoy in this game, most likely, so if this is going to be the case I am very glad I read the reviews first, because it seems like Foxhole attracts a special kind of toxic.
Anno 1800!
Yeah , reviews are correct, i bought the game anticipating same , i like building , logistics and a bit of a fight, why not, but game was tedious , repetitive , camera has super shitty angle, i could not see a thing. You not allowed to have good guns , people are roleplaying too much, discussing tactics and what not, blaming you for taking actions. Like i don't have time to listen to some random people for hours after I come from work. It's not a fun game.
@@Alexander_Of_Pinesdepends on what front are you really. Im having a good time right now with colonials even tho we are loosing everyone is friendly, yeah sure there are the clans but they just want to makes you build stuff that makes sense and is actually usefull for the war. Building a Base Bunker in the middle of nowhere might be fun but pretty much usless. The point of the game is to cooperate to make the faction great and if you want to play it to be Bob the builder as you place pointless stuff everywhere, yeah that can be considered Griefing. And im saying that as a solo player. In other word if you want to build that much as your free choice then is not the game for you.
@@robfus yeah i understand. But all in all this game is like another work and yes, that won't be a game for me. Have manager at work and then having another one in game is eh. But im glad you having fun , i always like to break strategies in games like that , planing weird crap (that works and usually surprisingly well) or building it, that is fun for me, but that would be considered griefing
@@Alexander_Of_Pines yeah I think is a game that one have to approach with caution i think foxhole is not a game everyone would enjoy because is not much arcade, you can't join for a 20 minutes adventure
I always thought it would be cool if while in a queue more than 2 minutes or so you could opt into a server that just lets you scroop in a field somewhere and get a portion of progress that affects the really server you’re in. Or some shit
I was going to suggest a tetris battle with other people in queue.
Did not touch the game for 8 months and when I returned as warden in able i did not notice there was shards or servers.
Was wondering why wardens in able are underpopulated and our asses are getting kicked from all directions.
Pretty much the same thing happened to me. I joined the Wardens in 64 (maybe 63) and played till 81, took a break, and just recently came back. I was rather confused.
same thing kept happening in reverse on Baker. Every war we lost and never had any pop, only to learn that all the other collies are on able. Atleast now we'll get more people in both Charlie and Able and Baker can go to become a true wasteland.
New player and I've had nothing but good interactions with the player-base. I've done a little bridge fighting, urban warfare, logi, and im currently building my own small facility. I feel like I've finally found the type of game that clicks with me. Compared to other games ive played this is lightyears ahead in a number of ways. I'm going to play solo and test a few things then eventually join a group to do more organized play. As for people in comments saying the game is bad, what games are you playing that are better? This one seems like a gem.
Played the game for many years and helped run their last Competitive League.
Foxholes biggest problem is its scaling of the game vs Number of players playing.
They've tried for years to get mechanics to help solve the problem but they were definitely not working properly and they were easy to exploit.
The game currently requires players to join large groups playing with each other in lots of cordinated efforts to achieve anything.
Were individuals or smaller groups are gonna find it a harder time to get anything done due to the ammount of logi work required for equipment.
As an example a few years ago i could login do 30 mins of logi to have everything i needed for the whole night...now I'd need a whole night of logi for 30 mins of play
Ques on the latest updates first war i spent two hours trying to get in a region with friends with at least 50 others trying to get into the fight.
Another problem is over the years wars used to be alot more mobile in its fighting were as now its very static thanks to the introduction of trenches.
The wars pretty much work out now of day 1/2 push as much as u can till enemy supplies run out at certain towns and you get to certain bridges and the battle lines will be pretty much the same till certain tech is released which can now take 2 weeks or more.
Theres a lot more that i can go into but mostly the game just burns folk out now and brings people to wonder why they bother.
All this said I still got a soft spot for the game and I've loved my time with it... But I can't keep playing with the level of commitment it demands of its players now.
You need better grammar.
yah certain bridges are impossible to take if the enemy digs in even a little. it takes till end game tech to be able to knock the fortifications out and storm the bridge. wardens also just seem to be in my experience the better faction. better guns for how the game works. down right BROKEN tanks. and epic drip.
Because the devs are trying to go for a EVE Online Style Server Network, but due to not having the same ammount of money as EVE they are having to try and do this as they go a long and it's not working.
Like, I came back for the 1.0 release war after a long break and was on able. It was a massive disaster. There are so little raw resources that everyone is fighting each other over scraps. The facilities take even more resources and take constant babysitting to actually produce anything. You see people just park a truck at a mine for 20 minutes fighting to pull each production tick. If a field pops, a clan shows up and takes it all within 15 minutes, then locks it away it their clan stockpile (I was a part of a logi clan for 1.0 and those aholes had FIVE separate stockpiles setup, and all of them were mostly full of every single thing). The Devs also removed forward factories, so now you are FORCED to spend 30 minutes on driving each way through half the world map. Being stuck in queues and arguing with idiots on the frontline that someone has to swap with you or they aren't getting any new shirts. All the while a single warden partisan can show up and destroy hours upon hours of your work, for no effort. Oh, and if you want to fight, the servers were dying, everyone was rubberbanding so much fights were literal slapstick. And, at early stages, it's just a meat grinder where you can't do anything, while at later stages of the war, you can't do anything because all the cool shit is clan owned and they will not let anyone touch their precious stockpiles. It's so toxic and frustrating
I last played in 2019 and that was the first and probably last time I played and I had a weird time over the course of the 4 hours I played. I got into multiple gunfights over scrap with the enemy at the Frontline and sometimes won, I built a shitload of foxhole garrisons near a shoreline on the road to our base, I saw some guy who was shelling the middle of some random bridge with poison gas before me and a bunch of random people ran in with gas masks and died to a machine gun or something, I had a nice ferry ride with someone else where we just floated around a while. After I was done for the day I said I would play again and just, haven't.
I don't play Foxhole but it was interesting seeing the kinds of issues that the 3 Shards bring up. I do not fully understand the game but my proposal would be coming from Planetside 2.
- Have only 1 shard active unless it has reached max capacity, then open a 2nd. if both are full then the 3rd.
(Idea to to make sure as many players are on the same shard as possible)
- If a war is won on a shard, the shard is locked under the name of the winner for all to see and redirects players to the next available shard.
If none are open, open the shard that has been locked the longest.
(Idk if this will fix shard loyalty but it's an idea)
- To give the shards more of an identity than 'real war' and 'not real', maybe give each shard their own unique map, though that's asking a lot.
- Maybe a mercenary program/faction, mercenary players are sent to the underpopulated faction to help even the odds.
- If suggestions above are stupid, merge the shards instead.
These are all very good points, pulled straight from planetside 2 - Which Foxhole should definitely take more inspiration from, since they suffer so many similar issues.
I dunno I’m a new player and have had a great experience so far. Spawned into a massive battle on a bridge, some guy told me to just buy the basic rifle and a pack of 7.62. At first we were stacking bodies, but the colonials rallied a few tanks and pushed us back almost to the other side of the bridge. But then a bunch of my comrades charged through with 3 tanks blasting the Freebird guitar solo and we all charged and retook all the land we lost.
Was honestly one of the coolest experiences I’ve had in a video game EVER. And I only have 5 hours or so.
This video is way out of date. This was a problem months ago but shards are gone and server issues are not nearly as much of an issue (although they can still occur for steam maintenance). Many people from the Foxhole community have repeatedly asked him to update his videos to inform people what he is talking about is no longer an issue but we have been ignored.
@@flakcannonhans6170 Im new and looked for foxhole videos and this popped up, but its easy to see this is a problem of the past. Still interesting to see what kind of problems this gaming community has. I'm in the Sea of Thieves community and that one also has problems with losing and how it affects new players.
Three shards is too much. in a perfect simulation of two shard foxhole, Able would have higher and consistent player count with clans fighting for the real war, with baker being more relaxed. this is not saying baker would be barren there would be still massive battle, but it casual it there if you just want to blast people for fun. able is there if you want to coordinate. i know this will get flak from people but it better then faction dominated shards and one dead shard.
When I started playing Foxhole it was around war 20(right after The Jade Cove Incident). Back then there was only 9 main maps laid out in a 3x3 square shape rather then a hexagon shape. Logi was WAY more simplistic. A single man could take 3x as many trips to the front in the old map vs the new one. Each side could produce the same vehicles (Just with a different appearance). Foxhole still had issues that I didn't agree with back then as well so it wasn't perfect by any means. But back then, Tanks ran on Refined Fuel which was easy to get. The logistics hubs were still "Port bases". For those who don't know, Port Bases were indestructible ,faction specific, logistic hubs that had the Factory, Refinery, Vehicle Depot, and the Research Building all right next to each other. There was a scrap yard and fuel yard right outside as well to easily grab from. This allowed a faction to come back on the brink of losing and push back and still win the war. Logistics was pretty cut and dry back then. While it certainly was still tedious, it was simple and didn't require a player to sacrifice 2 hours of their playtime just to deliver a single load of B-mats to the front. Overall, Logi was way easier in the old version.
I'm in no way saying that the old version of Foxhole should be whats played now, but I am saying that a casual player was able to do logistics in the old version that only coordinated groups are able to accomplish in the new one. With every Foxhole update it seems they Take 1 step forward and 2-3 steps back. Examples:
1. Foxhole always had janky shooting mechanics. When they introduced trenches, it became impossible to shoot players when they were in a trench even when you had a clear line of sight. All because shooting mechanics in Foxhole are broken.
2.The introduction of asymmetrical weapons and vehicles has created huge arguments on overpowered or underpowered equipment for either side: "Wardens get this" "Collies get that" kind of talk on forums.
The biggest issue besides logistics that Foxhole has is that it isn't fun to lose. There's no enjoyment when your base gets overrun and taken over (duh).
"There's only 1 goal for the entire game and you failed at it."
Thats the message that every player feels when they lose more and more ground. THAT is why there are faction specific shards. As soon as one side starts losing, everyone jumps ship to go to the shard where they are winning and get to accomplish something. So here's the question:
"How do we make LOSING in Foxhole still an enjoyable experience?" If players still had fun even when they were losing, they wouldn't go "F this!" and jump ship to a different shard. Until the devs introduce other ways for the losing side to still enjoy the game while their side gets curb stomped, merging the shards is only a temporary band-aid to a much larger issue within Foxhole.
There is literally no reward in this game, losing or winning, other than what your brain pumps out. This game has become just a way for the devs to make quick money from people trying to play something "new" just to leave with frustration. There is nothing special to gain from foxhole. Even call of duty mobile offers weapon unlocks, skins, skills, and you can increase your own skill level to compete. Foxhole is just " abuse this mechanic, glitch out this rifle or machine gun, or use the longer range tank to kite people and snipe everyone until you run out of ammo" . What's the point?
wow! you’ve finally figured out that fundamentally, in a zero sum game, where one side has to lose, and one side has to win, the losing side isn’t going to have fun. that’s just fundamentally how PVP games work. you cannot fix it.
@@de4dbutdre4ming yeah but I think it’s worse in Foxhole because of the investment that’s required for a single game.
And like Logan said if you still made progress to something persistent even when losing people might be willing to stay.
I nuked Jade cove
I was the 4th person to put in the code.
It was also my idea to pull out the resources and scorch earth the city Russian style
I was my first week playing and I haven’t been able to get that high from Foxhole since
@@Hoffmatic dang cool
Yeah, when the update launched, all that planning during the pre-war multi-clan meeting was thrown out the window. I was supposed to build a Storm Cannon on Able in Loch Mor, but I was yeeted to Charlie. I was very confused, because I didn't know at first, and wondered why we were letting the other team take it, and why the region was empty, when all the clans had plans to be there. So, unfortunately, I think I'm done with Foxhole again for awhile. I built a massive facility with bunkers protecting it instead, and while I did have fun, my entire existence turned into garrison supply grinding. The facility wasn't used nearly enough to justify its existence.
For example, if you hate a certain Clan in a faction or something happened in this faction gives you a bad impression, then you will firmly choose another faction.
And another reason is that because of joining a large-scale clan alliance, there is no way to switch factions at will (because usually you need to follow the alliance action)
One year later, we have in fact not ran out of soldiers.
Because they reduced it to 1 shard
They needed 3 shards for the 1.0 boom I can’t remember a time when able ever had a shortage of people
So its good to buy now if im interested?
@@Matias-dr3ys yes 100% no problems with pop anymore. Average of 2000 players online at a time on one shard
@@dtho5993 cool. Ill consider it when the game is on sale.
Wonder if they could merge all three regions. Just connect them up like a key. Treat them like different theatres in WW2 but they have to win in all of them in order to win the overall war. After one has won their section of the war the players can choose to reinforce the other sides by bringing their resources over. Don't know how they could merge the players without massive queue times but it's the best idea I've got without just completely getting rid of a shard.
That doesn't work if the shards exist because they can't fit everyone on one
@@lasskinn474 Yeah, thats the only problem that doesn't really have a solution other than long queue times. Which really isnt a solution.
@@clark1066 Maybe connect all 3 maps in one using side borders and some sea hex between? That way one war with all ppl can be played at one big map.
The different shards are what kill it along with the huge amount of time you gotta dump into the game to do anything in it. I'd love to play this game and do cool shit again, but I kinda like having hobbies and a social life
Add to that the toxicity of the vets which is the blight of the game.
Playing logi sucked the life out of the game for me. I was in a fairly friendly colonial clan and we spent 3 days preparing mats for a tank/mortar push but when your ammo gets spent and tanks destroyed in a matter of minutes with no reasonable way to restock or even set up a base in a battlefront it just kills the vibe.
We timed the drops on cmats and spent hours ferrying parts across regions to find factorys etc. I feel like the effort invested could be more worthwhile if key facilities could be built where they were needed instead of several regions away from the resources, give logi a small break for the slog of hours they put into driving all the slow AF vehicles, loading and unloading. There are many of us who can't afford to put in the sort of hours required to meaningfully play.
I gave up because logistics became a nightmare. I loved it in the earlier versions, but the game is strongly becoming a second job, especially with the release of the factories, which instead of helping, created a huge sinkhole of resources, where players build them and leave'em to decay.
I'd much prefer a smaller section of the World Map to be played, with less burden on logistics, and a tech tree that actually helped us out. I feel terrible when I head to the frontlines, because I see so much stuff missing that someone HAS to join logistics in order to provide for them. There are simply so many supply chains that the system is overloaded. Ammo, shirts and BMats were the norm. Now ammo goes for troops, tanks, field guns, boats, storm cannons, bunker cannons... "shirts" are the GSups Bunker supplies... BMats are on a whole other level too, with factories demanding a crapton of supplies and gas.
Sometimes less is better, and that is absolutely the case of foxhole.
I think they really need to go full communism, or at least have some form of democracy. Friend convinced me to come back for the 1.0 war and we both joined some huge logo clan. The amount of resources (now ridiculously scarce) the clan just hoarded for no real reason was kind of upsetting. Also, they were a bunch of a-holes lol. The friend switched to some partisan/harass clan due to how unbearable those guys were and I just stopped playing, because logi is the only cool part to me. And now it's just a damn job, all you do is fight bs nonsense. Fight over scrap fields. Fight over mines. Fight over fuel for the mines. Fight over the facilities to make fuel. Drive and drive and drive. Fight over the damn crane. Fight over the damn fuel tank someone stole. Fight over flatbeds. You can no longer produce close to the frontline. You get to drive more if you want to actually supply anything. You get to die to some partisan when you are stuck in a queue for 20 minutes. Just awfulness all around lol
Тhis is the real life son. Dont be a pussy.
You need a place where players can experiment, try the game without fear, or play on the other faction without being locked out for weeks. You need a shard like Charlie.
They probably should not have restarted Baker, but I like what they have made for Charlie drastically reducing the map size to accommodate a smaller number of players. The game clearly does not seem to have the population for 3 full size shards right now, but it probably has for 1 and a half. I can see Charlie evolving into a smaller shard with quicker wars by playing on map size, resource and building placement, and tech trees (which seems to be what they tried to do).
Blaming the lost of population on people wanting their side to win is a false dichotomy:
First you are ignoring other critical aspects of the last update like facilities making many things that where extremely easy for a solo player to do before now impossible without facilities only a big clan can upkeep. Not everyone wants to be playing in a big clan.
Secondly I find it hard to generalize the concept of Charlie Warden shard when war 3 have only just started, and I feel war 1 and 2 had been in collies favor for most of the war. There are some other key factors in play like morale and time zone imbalance.
The population of Charlie is mostly made of noobs, and Able players, and especially Able Wardens, have a extremely bad reputation (deserved or not) of toxicity. Noobs just want a safe place to experiment the game without the fear of being mass reported. You are totally missing the point at 19:55 an 20:00 even though it is written on the screen: they want to keep playing with their friends having fun in the kiddie pool and not have to go and play with the bullies in the so called "real war".
"You need a place where players can experiment, try the game without fear..." - Yeah, that's called playing the game. You don't need a special baby sandbox for it. And if you're wimpy enough to need one - I suggest Roblox.
Facilities were a mistake, yes. The biggest factor being - they decay. Meaning they have to be constantly supplied. Meaning you spend 1% of the time building the facility, and 99% of the time slowly supplying it. And yes. That is absolutely, bat-shit boring and stupid. You *can* do it as a solo player, but why the fuck would you?
Wardens aren't on Able. Wardens aren't on Baker. Wardens are on Charlie. Making Charlie the Warden Shard. You can dispute it, talking about victories, but wins/losses don't count. Actual player numbers do. Charlie is Warden.
Every shard war is a real war. There is no "kiddie pool". Or rather, as I said, the name of the pool is Roblox.
I started playing able wardens recently and within my first 5 minutes I had someone invite me to come along with what he was doing, explained some frontline/partisan stuff and we had a great time. A day or two later when I was trying out logi I asked where the refinery was because I was having trouble finding it and someone stopped doing what he was doing and gave me a full runthrough of all the logi stuff. While he was extremely basic & said a lot of things I already knew, he also taught me a lot of things I didn't know about like private stockpiles actually being useful for solo players due to faster pull times etc.
On multiple occasions I have seen people help other players that are clearly new, the only toxicity (other than one instance) was because people weren't listening. If you're blocking the unload pad in a refinery for several minutes with a truck and you've been told multiple times in both voice & text I can understand people become upset. The only real instance of "toxicity" happened yesterday, someone had stolen an enemy jeep in enemy territory and did a jump over a destroyed bridge then blocked it off so it wouldn't slide into the water. While I was grabbing a crane to lift it up, somehow a private managed to get the vehicle in the water. The person who stole the jeep was very angry at the dude & telling me to report the guy as well but after I mentioned the guy was a private & likely didn't know any better and was just trying to help he chilled out
@@VG-fk6nk "And if you're wimpy enough to need one - I suggest Roblox." Case in point: gatekeeping
Preventing people who feel they need a safe environment for trying such a complex game lacking of a proper tutorial or an experiment friendly from playing on another chard will not bring you more people, they will just not play.
@@LasermanSteam I am happy you had a good experience. I am sure that that reputation is probably overblown because of places like reddit and UA-cam.
@@VladTepes44
1) Gatekeeping is good.
2) There is actually a kiddie pool for the wimpy, that I forgot to mention - the Home Region. It literally has all the things, from all vehicles to factories. You can do the full tutorial on there, for as long as you need.
Otherwise, and this is the better alternative, jump into the game itself. 99 times out of 100, if you ask for help - be it in chat or local voice, people will help you out.
And if the person isn't made of stern enough stuff to play - well. Maybe it's for the best that they don't. Roblox will accomodate them.
I haven't played in a while but when I did the Shard 1 and Shard 2 split seemed to work very well. Shard 1 was clan dominated and Shard 2 was more freeform with solo players/small groups and both had healthy population sizes. The player rush for 1.0 means you need to do something around that time unless a lot of people stuck around (which it doesn't look like they did) 3 shards seems optimistic.
Former HBL Colonial here that merged from a smaller outfit. When they announced Baker shard, it was a pretty good thing like you touched on as it helped with the queues, allowed for newbies to run around on a "less serious" server. But the main issue is that over time it became more of an obligation than a game for me. Being part of the logi-crew it was discouraging to see half the stuff I had stored get jacked by larger orgs. All they had to do was ask, but not knowing if the crates I was working on for either HLB, or slotted for other orgs, was actually making it burned me out as sometimes I couldn't fulfill certain requests for hot items (was running my truck of bandages, bunker supplies, ammo, and nades for Tempest during a Warden push, spent a week grinding a ton of crates, someone jacked half of my supply and redirected to their personal bunker in the center instead). A lot of issues came about from what amounted to logistics overlap. Thankfully there were sectors that had logi-orgs to help, but once it became off hours, it felt more like planetside 2 with lots of lost ground.
Made great memories with the guys from HLB before they jumped to Baker and Charlie and was eventually removed from the Discord due to inactivity (which is fair, I hadn't logged in for about 6 months by then) and I still lurk in my old outfits Discord once in a while. Running a tank op or an arty barrage as a driver, then as a combat engineer was fun. Pulling randoms together to make a guerilla squad to kill towers and hijack Warden supplies but then get blown out of the water by AI defenses was a laugh. Thanks for the memories guys.
I first started during the Alpha, put it down for a few years then found myself with a lot of free time this past year so I'm back. I forgot how much I adored this game. I've no problem jumping to a different shard when it's too quiet or queues are too long, but I'm also a solo player that likes to find projects, pull off partisan smash and grabs or inadvertently become a tank commander for 4 hours. Not much of a joiner for online communities so I don't have that problem that regiments do, I'll just play where there's an objective. Thing is solo guys like me that see a job that needs doing and just do it will never have the voice that regiments have to offer. Regiments pretty much keep the whole war moving, cause good luck finding a solo that's cool with scrooping, manufacturing and logi all at once for a stack of rifles, so you guys are gonna have to be the ones to really band together. Even more so: conduct yourselves maturely about it.
There's no other game like Foxhole, hope something gets done. Been slowly advertising it to my friends and spreading the word, so hey this recruiter is doing his part. I'll keep playing until the bitter end.
I was a solo player for a long time and am again after being kicked from my clan for inactivity. I dont mind doing logi runs, its a nice break from the constant die, grab a rifle, run in, die repeat. But I suppose its a personal opinion, some people prefer fighting and others couldnt care less about it
@@4slottoaster18 Yeah I'll pull them if nobody else is willing, but I'm not about to go off and start a bunch of scroop and production just to get around to it, unless I've got time and a personal project in mind. That's what makes regiments actually necessary is the easy division of labor.
I'm like you, I think people like us eventually find each other on the front and really get some work done there and have some proper fun. It's favorite way to play (after spending a lot of pre-1.0 wars doing logi). The more you play the more you can create your own objectives. I've also done wars where I specifically focus on one thing. Logi/tanking/medic/etc
...the more you play and work frontlines the more you realize all the things that are being neglected and probs need to be accomplished to continue a push or defense. I've also inadvertently become part of an armor squad many times just cause I'm answering the call for a crew. It makes me disappointed when I'm already doing something and I hear people asking into the proxy void to to assist them with something and all I hear is silence from a que'd up frontline. Like, really? No one wants to help use this powerful push-gun?
A lot of people on the front don't seem to realize you can snag a logi truck and run down to a backline bunker a hex a way and just pull from an overstocked location.
@@LLAAPPSSEE exactly, people are either too afraid to mess something up or just not team players. I can’t even count how many times Ive left the front to run logis to a town about to be overrun thats been requesting supplies that no one wants to bring. Its as simple as taking a truck and filling it with whats needed. You dont even need to farm if you dont know how.
@@4slottoaster18 Truly. Even the most hard, perfectly aligned base is going to go down without any actual man power guarding it. Making mistakes is part of the fun of poking around bases to find weakspots, etc. The human element is ever present. The more you chill in a region the more you get to know it. Keep eyes on radar and fill in holes/react. I try and help anyone if I can and am not already engaged with something important.
THERES TRAINSSSSS
omg its actually phly weekly, love your vids since 2017 ❤
Man, didn't expect to see you here. Great minds think alike.
Charlie shard should be like a temporary shard in the sense that since it's kinda for beginners or sandbox it should eventually not let a player who's played a certain amount go to Charlie and only can queue in able and baker
Thank you for the vid! I love Foxhole and have been playing since war 89. This war I decided to play on Baker and can confirm last sunday night (late night) I played for 3 hours and I watched 2 warden tanks decimate 3 subzones in a hex completly unchallenged on the map. In my logi comings and goings I bumped into a grand total of 6 colly players and only 1 spoke with me ... 2 were AFK at a factory and 3 were in a Bardiche going somewhere else. It made me a little sad, I believe Baker and Charlie need to be merged. Logi calls were ignored and so many partisan posts put up and only a hand full actually delt with it... Hopefully the devs se this and read the comments and maybe make some changes so we can get back into it
IVE BEEN PLAYING FOR 6 MONTHS AND DIDNT KNOW ABOUT THE DIFFERENT SHARDS.
Baker seems to have a post apocalypse effect from being so barren, which honestly makes me want to run around in it now
Thank you for making this, as a new player who as only learned and played colonial in baker, you accurately describe the issue at hand. I just wanna throw in a side note I as a OCdt was in charge of eidolo tech and security as well as maybe 2 or 3 other solo players from the EU, it was sad to only see 6 people in our biggest logi town in the north. But after my facility was raided by alts and having to fight my own made tanks over and over and then on the same day having artillery destroy my facility again in our backline was the final straw, I saw out baker to the end, but we all have moved to Charlie or trying to get in the que on able. Wish the devs would figure this out.
My clan was set up in Three Sisters and it was crazy to see eidolo go from packed to completely empty in just a few days. We built up so much shit for a big fight there and it never happened.
I started playing a few days ago and my experiences are nothing like this video.
19:35 two humble suggestions: 1) instead of having to drive logistics from one map region to another, there should be indestructable dump points at the edge of the map where you can leave supplies and these can be collected by people in the next region from the corresponding dump point, no more queueing or losing trucks. 2) put actual zombie hordes in Baker, along with some survival horror mechanics. Everybody loved COD zombies
I play as Colonial on Able as part of a large group and as a group we are not happy with what we are seeing. Think its pretty safe to say my entire regiment would agree with Moidawg 100%.
as a warden in a large group on able we are not very happy and most of my regiment has either stopped playing or are wishing we go to charlie
@@cactuslasagna2761 stay strong brother charlie is not real its just your imagination
@@sweatpants8985 Im tryin man but its just endless failure on able, Im hoping my group will become more active next war
@@cactuslasagna2761 Wont change much if Devs will keep shitting on Warden playerbase heads. There Is soo many players just mad at the stupidity and not listening of the devs for years. Sometimes I wish that all equipment was the same as it was in 2017. There was much more focus on tactics, than relying and spamming overpowered equipment which only one side can make.
@@kalbatros4627 Yeah the devs know what they were doing when they made the tripod factory and now next war the entire game is gonna be the collies sitting in trenches with the isg and new tgl
I love foxhole I just got bored playing alone, I looked at joining groups but always got anxious when it came to actually joining. The games design is amazing though and I hope it succeeds becomes a timeless classic.
Thats messed up. Its not like you will go hungry if you lose. Its a game and youre gonna die, A LOT.
I wonder if a rotating set of "fronts" like planet side 2 would help? Or perhaps making the world map have more hexes? 🤔 separate shards are different parts of the lore world?
2 big chunks of fronts and a sea between with 1-2 islands with towns?
I agree with your statement and I hate the fact the wardens and collies are separating to their own shard "conquests"
I think instead of shards, what they need is different servers controlling different portions of the map and certain map portions get monitored by multiple servers for seamless transitions.
I think the major problem with this game is burn out. War 1.0 took one and a half months and people have pretty much seen everything the update had to offer so a lot went into hibernation waiting for the next update.
Perhaps between wars they can add smaller wars or events like the halloween event so people can still play but not commit to an actual war.
Given how physical and digital technology is advancing (meaning hardware and software are increasingly powerful) it sounds like they should be aiming for increased player capacity and less separate shards
I last played in 2018, it was really hard to get into as a solo player at the time. I wanted to love it so bad, maybe I'll try it again
Maybe a stupid idea but maybe closing baker and converting Charlie in a PVE "training war" can help the thing? Less queue on able and still a place to new player, or instead of making it PVE, just making a smaller shard?
A queue for getting to the front line? Screw that, it's a war not a supermarket. They should close a server or two if they want the game to stick around, the servers are clusters anyway so just making a single server bigger isn't out of the question.
!DISCLAMER! This video is outdated theres no problem with population if you want to buy the game go ahead this game is full with people right now
The problem that I had trying it out for the fist time is that the onboarding for brand new players is one of the worst I've seen, even worse then Warframe. There's nothing that a new player can be directed to, to feel out the game. It's "here's basic training, explore at your leisure. Once you're done go do something."
Got the distinct impression that one inexperienced noob could, through trying to trial and error their way through the actual game after the extremely blasé 'tutorial' could muck things up for their side. While I was trying to come to grips with the basic training island, ended up reading in world chat about people complaining about someone grabbing all the uniforms (or something, don't remember what they were specifically grabbing) and throwing a wrench in for other players.
Also, people are looking to play different things. Sounds like those people who you accuse of being children have found what they want to play, but you don't want to play that so you're stomping your feet that they're not wanting to play with you.
Right now, since the game is such a niche game, having a queue for an active war isn't going to do much to keep up a population. A new player who gets thrown into a queue instead of actually being thrown into a game for a significant amount of time will end up refunding the game instead of waiting to get in. Queues are great for experienced and invested players, but they're garbage for new or casual players because there's so many more games that they can actually be playing instead of watching a queue timer slowly tick down. For the game to continue and be worth it for the company to upkeep, there needs to be new players and a population larger then a couple of thousand players.
I've always considered getting this game due to my love of massive scale war games, and the fact that a persistent ever-changing war driven solely by the players seemed innovative. That was until I saw something about an issue with the game where players would switch teams to sabotage the other. This is the second major issue I've heard from this game. Such a shame, I hope they address these issues quickly, maybe then I'll consider.
baker seems like my ideal area, post apocolyptic wasteland where i can easily pick off scavengers.
i miss having a low population shard if you want to wait in line to spawn go to able shard.
Pick off scavengers with what exactly? It's a wasteland devoid of weapons and ammo most of the time
They should turn backer into a apocalypse shard. Repealing zombies, killing mutant bears and so on
Planetside 2 had/has this problem (been awhile since I played) however, if one of the planets got swamped by one faction and won that war, it would temporarily be unplayable after victory, forcing faction specific planets to transfer to main battlegrounds, until the factions join the newly open planet to capture it, or quickly win victory on that planet, and be forced to go to another area.
Yeah this really does seem like an optimal solution for foxhole.
Baker is the answer to the question: What if it where war and no one showed up?
reminds me a bit of how my Aion experience went, all the servers got faction sided and people would just transfer their characters or roll new accounts instead of trying in pvp
I had three goes at it. Got yelled at a couple times and accused of spying. Then i did logistics for 6 hours and at the end, the highest ranked clan member that used the crane got commended and i never got commended in all chat. It basically made it so I wanted to go to work instead of playing foxhole.
As I logi'd I realized that these folks are people who could have productive careers/lives, but in the end actually just play a fake video game. Definitely made me realize if I can salvage for 2-4 hours, then I can do some studying to improve my career, or go to the gym and get a REAL LIFE improvement. In the end I should thank the griefers for getting me out of the game and into real life where I can succeed and leave the bullies behind.
@@justmeandmy AMEN lol I thought I was alone hahah
Before playing foxhole i used to play Planetside 2 and like it or not foxhole is heavily inspired by it. And in Planetside 2 we had similar issues, these type of games are heavily influenced by the amount of will players are willing to put into the game.
Able is the colonials' shard, Charlie shard is the wardens', and Baker shard is the hanged men's shard
As a new player what i ran into on charlie, is that we were thrust into losing battles where the Wardens just seemed to have superiority on manpower, supplies and vehicles everywhere. We've had some really fun times in some engagements, like rallying a bunch of people to go on a behind enemy lines tank column mission and doing big damage to a base further back to save the town being sieged. What sucks is, they close servers then another update brings a ton in then dies later is gonna be annoying for the devs because they'll have to keep opening and closing servers. Idk i just hope we get a solution but in having a lot of fun as it is.
I was really impressed with this game way back in the days of it being small instanced maps, I was around for the first artillery gun built.
However, when things transitioned to a persistent war, I remembered planetside, but, with only two factions. Large numbers of factions likely is more sustainable for games like this, because, well, if one faction gets strong, the others can gang up.
But like, 3-4-5 factions was probably not enough to stop games like this from declining, since, planetside fell off much the same. Eventually players decide that winning feels better then a challenge, and people will choose to target specific newbie units on the other side while avoiding dead on fights. Because of this, games that lack something that newbies specifically fight, for lack of any better word.....
Get salted.
Persistence and nothing specifically offered for new players PVP only games might just be a poisoned design space, where the best designed games will just be poisoned by us being human.
But man, I miss this game before the persistence was added in, because, I kinda felt like we were going to see an inevitable power-gaming related decline eventually.
I remember holding a bridge with my friend and desperate for reinforcements and after being over ran we took the bridge back but after 3 hours we finally got over ran as 2 people vs 20 was never going to work and they also had a tank
My entire group quit when we kept trying to skirmish and kept running into bot-ridden foxholes that would automatically gun down anyone that came close. Honestly, having automatic defenses on a game that's supposed to be a fully player-driven war completely killed it for me.
This is why I appreciate planetside 2 so much
11:35 that remember me one time I did about 3 or 4 hours as a machine gunner at a key choke point and holding the line to came back after eating overruns by enemy infantry