Honestly it's the main reason I don't participate. I can't make fun gameplay in 48 hours even at paint-level graphics. Too much yak-shaving, premature optimization and creativity block under pressure. And even though it ideally shouldn't affect me, it's honestly hard for me not to feel humbled by the awesome talents and cool assets. I 100% own up to that being a me-problem though. You guys rock!
@@Blaurot Thanks for the peptalk. I do consider joining every year, because it sounds like it could be fun. So far I prefer my own projects at my own terms though. It's not like not joining means not working on a project. For amateurs like me, I see a jam as a commitment first and foremost, which I think helps a lot of people. But for me I'd rather control the theme too and not be compared to thousands of other projects.
I can't believe my game got featured! 9:03 I made I gacha head and I didn't even think it was good enough to get close to top 100. I may have cried a little because it was so un-expected and I have been learning almost all my game design from these videos for over 3 or 4 years now I think. I have loved this channel for so long and have watched and loved every best of jam video since it has started and this was the first time I actually decided to join even though I still really didn't think I was good enough yet. This is one of the biggest accomplishments for me after feeling like I wasn't good at anything and felt lost because of it. This is a big deal for me because it was something that felt like it was completely out of reach. Thank you so much.
It made me happy when the few people who commented on my game said it could be an amazing game if it weren’t for the time constraint and with better level design
Puzzles are ideal for this kind of extremely short dev time. There's no need for things like plot, AI or combat. Levels are small and self-contained. The entire game can be based around a single gimmick. It's perfect, really.
If you feel a bit let down because you didn't see your game. Try to look up and see how much you've learned during the jam! There will be many more opportunities like this where you will be able to use this new knowledge! Thank you so much for participating everyone!
Yeah, especially with massive game jams like this one, your goal can't really be to be featured in the top 20 (of 6000+), unless you've really got a brilliant idea you can build a game around, and even then, you probably need to spend some time promoting your game. Think about what you learn and have fun playing both your own and others' games. Honestly, for me, playing through the games made by everyone else was almost as fun as making and uploading my own game.
Please stop calling every game where you push blocks “baba is you inspired” just because it’s the only game like that you’ve bothered playing, it’s rude and reductive.
@@WhiteKnuckleRide512 yeah man, it didn't re-invent sokoban and it's not like everyone's heard of it and is a massive pillar of a reference point for the whole genre a la minecraft that'd be destructive and mean
@@dopaminecloud just because it reinvented sokoban doesn’t mean every sokoban to come after it is building off of that particular innovation, the genre has had room for and examples of innovation for decades. That’s like saying that every anime after Evangelion was influenced by it... wait, bad example.
The first time I participated in the jam, I just made my game, replied to the few comments left and then waited for the results. Of course I did not win and it left me feeling kind of empty and disappointed... This year I focused on the community, played everyone's game who left a comment on mine, rated random games, games with few ratings and tried to leave some useful feedback everywhere. I got a lot of comments and ratings back from them and it was such a wholesome experience compared to last year... :D And I got a cool idea out from this jam! Congrats to every one who made a game and/or tried his/her best at it! See you on the next one. :)
@@thirteen3678 Of course! :) I could not really finish it, cause I had some unexpected problems, but I will make a proper prototype and a devlog about it when I have time for it! :D Here is the game: itch.io/jam/gmtk-2021/rate/1082954
As 1/3 of Star Garden Games, I think I can speak on behalf of the team that we are amazed and humbled to be on this list, sharing a spot with incredible games. Thank you so much to all the amazing people who came and told us how much they loved our game, and to all the random people I found talking about factori in the GMTK discord. The support has been incredible, and it came at such a difficult time of my life, so the love and support has completely lifted me up again. Thanks so much to Mark for enjoying our game enough to feature it as well... I'm just so lost for words, but seriously thank you everyone. Thanks for playing factori, we can't wait to show you v1.0, we hope you love it.
Our team were the makers of Loop! Thanks to all who took time to play and review it, and big thanks to Mark for featuring it! This means a lot to me as one of my first game jams was GMTK 2020, although we were not able to finish our game last year! After the 2020 Jam I promised myself I'd just get in the top 100 next year. And the Marmalads with Loop got featured in the top 20! (We're all students!) Thanks to all the great people I met this last year, and I'm so happy to be able to say I followed through with my promise last year!
Woooow I'm so happy we made it this year! Felt crazy waiting and thinking we were done for but then number 20 shows up and it's sparklink! All the games were incredibly polished this year, which really shines through this video, props to all devs! And thanks for hosting this :)
Fun fact about Static Cling: 3 of the artists of that game (SnakeBlock, orisghost and Not Your Sagittarius) actually were either directly responsible for the art in The Binding of Isaac: Repentance, or did some promotional art for the game, commissioned by Edmund McMillen himself. So yeah, to say that game's artstyle is made by absolute pros is very much an understatement.
This Jam was my first dive into actual game development, and it was definitely a dive into the deep end! Thank you for organizing this, it was a lot of fun!
Yeah kind of a weird comment to make for a game jam. Like props to the people who can make good art in such a short time, but usually it's the gameplay and design that should shine the most in these and not putting down ones visuals.
@@WarriorOfJelly Understandable, creative works aren't easy. On top of that jams are so rough. Thankfully, there will be more jams to come. Are you familiar with any game engine? If not, you might feel more confident after learning one a little bit.
@@WarriorOfJelly Sorry to hear you gave up. But awesome that you made a prototype! A thought that encourages me is that everyone learns by iteration. A first attempt will never be perfect, nor the second, nor any attempt actually. BUT it's with each passing attempt that one improves. Back when ExtraCredits was good, they made their best design episode, 'Fail Faster'. Hopefully it can inspire you as it did me. ua-cam.com/video/rDjrOaoHz9s/v-deo.html
Congratulations to everyone who made it top 20, top 100 and to those who participated!! It was fun trying out everyone's games and talking to everyone through Discord!! Can't wait to see what you all make next year!! Oh, and a special thanks to everyone who gave our game a try! We're already working out some of the kinks and getting a fixed version out soon!
@@ShadowDAB0SS mine's called Argolis! It didn't have enough to do in the jam version so 8 hope to fix that with an update! Good luck on your updateby the way!
Congratulations to everyone! Massive thank you to everyone (and Mark) who gave our game a play (Teather n' Feather!) - so honored to be in the top 20!! Looking forward to next year!
Keep at it! My first GMTK(19) was like three seconds of broken gameplay, but it got me started down the development path. There's a lot of change you can expect from just a single year making games.
That's the spirit! I joined for the first time this year, and although my game did fairly well overall, I considered the jam a fun learning experience more than anything.
Honestly, this gives me so much hope that I can become a Game Designer because these people made amazing games in 2 Days. 2 DAYS!!! if they can do it, hell so can I
I was having an extremely crappy week right before the jam (had to have surgery while on vacation and ended up spending most of it in bed recovering) and didn't think I'd end up participating, but as soon as the theme was revealed my mind started racing and I couldn't help but start brainstorming and putting something together. Thanks for giving me an excuse to do what I love and helping lift my spirits when I really needed it!
I didn't finish my entry because I was too ambitious, but I'm going to keep working on it in my free time. I had a blast though and I'm excited to see who made top 20!
Awesome to be a part of this community! Really enjoyed playing as many submissions as we could, and even though our playable build didn't go up until after the rating period, this was still a blast to participate in. Thanks for hosting, Mark!
I wish there were proper video timestamps on the video with all the games. I see that they're listed in the description, but it would also be nice to be able to jump to that timestamp edit: thanks, you did that
Awesome Games, A Lot of Great games This Year Congratulations to everyone who made a game for this jam a special congratulations to the featured ones, Thank You So Much Mark Brown For Hosting This Jam =D
my game has a full 3 seconds of footage in this video and it makes me so happy. I also got #37 in the Jam, which just validates me so much. thanks to mark for hosting the jam and thanks to everyone who played my game, "Clump"
I just started to learn game dev as an illsutrator (literally started like 2 days ago) and it blows my mind how creative people are when creating games, specially witha common theme. Inspires me to keep on learning amazing job everyone!
Ghostel looks like fun, and some basic twists could really make it fun. Maybe one character moves faster than the other and one of them can temporarily anchor themselves in place and enhance the laser somehow, like length, strength… etc. Another fun idea is rooms with different obstacles and surfaces, like a room with patches of ice or grease that make you slide around and the faster character slides more but can turn and change directions better.. place obstructions and modifiers like obj that block the beam, or mirrors that bounce it and reflect it, and crystals that can split the beam and scatter it temporarily until it breaks, these would act as power ups. Another idea is to have separate weak lasers they can fire in pulses (mostly for object/world interaction) and then the connected beam is the true power! Lastly, add a few challenges or goals. An example of a fun level. You work your way through the room destroying ghosts and working on cutting chains to drop shutters and close the windows/doors. As you go, you’ll see ropes you can cut to drop a chandelier and then use the chandelier to scatter the laser everywhere as a big screen clearing attack but then it shatters. Have some mirrors covered in sheets and you can choose when to burn the sheet away and use the mirror to bounce the laser and either use it for destroying enemies or solving the puzzles/goals quicker.. perhaps you use the mirror to cut two chains at once after pushing it to the right spot, or just use it to create a weaker wall of damage to cover your teammate as they cut the chain… you decide how you want to do it! Throw in some unique enemies, obstacles and spots that force you apart for a short period to add some tension and you’d have a really fun co-op game!
Sometimes it's overwhelming to acknowledge how creative humans truly are. Video games are such a great way to express creativity in many forms. I'd love to get involved next year to help people with music and sound design.
It was great participating this year for the first time. My team was inexperienced and hadn't done a game jam before, but I'm relatively proud of what we made, even if it wasn't as mind-blowing as other entries.
The jam was a blast once again. However, there seems to be a pernicious culture that's developing amongst jammers and I feel the need of pointing it out. I call it: "The General Comment Syndrome" Basically, it's where the jammers go around playing others' games at a surface level, or worse, not playing the game at all and leaving a general nice comment with the hope that the recipient will reciprocate. It's difficult to come across an honest and critical comment on games these days and that's disheartening. I, and I'm sure a lot of developers, would love to see some critical and insightful comments that would help us improve our games in the future but we just don't get that anymore. So let's stop being hypocritical and start being critical in our reviews. That'd be nice for a change.
@@Michael-The-Composer Ikr. But I myself rarely get it these days. People care more about ranking well and getting good ratings rather than learning and improving.
@@megamindblue1732 i mean, that's the point of a game jam, to learn and improve and get helpful feedback from the community because everybody is helping each other out and that's why i love the gamedev community
Well said. I rated 40 games, played nearly all of them till the end (if there was an end, and it was somewhat doable to get there), and left elaborate and constructive feedback, unless I felt there was nothing constructive or positive I could add. Whenever I got similar feedback, I played and rated the commenter's game as well. But I also saw some generic comments on the level of "Nice game, fun to play!", and then saw on their profile that they left left a similar comment on 20 games in one hour... If that problem gets worse, I might react by actually giving those people low ratings next time (instead of just skipping them).
@@paulbonsma9395 It's just sad dude. I too tried to be as elaborate as possible in my reviews but some people even got hurt by me pointing out the negative aspects of their game. They didn't say so explicitly but it was evident from their replies, their rage could be just felt in some way. People have grown so used to the general nice comment that when they actually do get criticized honestly, they're shocked.
woow, really cool games this year, though i thought the theme was a bit off. i'd really like to see some of them turned into longer games, like 1:10 (rift shift), 2:10 (sleepy blocks) and 9:09 (gacha head). would make nice smartphone games too
Thanks for hosting this, Mark! I have no background with building games, so I've always been amazed by the creativity you display on this channel. GMTK is one of the best uses of the UA-cam community ever.
That was my first game jam and it was AWESOME! Thanks a lot to everyone in the community, and thank you Mark for the incredible team finder tool! Thanks to that, I made some great friends and managed to participate!
I’m rewatching this for the 10th time since I’ve discovered your channel, and I love your voice so much, it’s so soothing, and the actual words being spoken are so really nice too. I’ve seems all of your videos and I love them so much. You’re my favorite UA-camr, even though you don’t even feel like one.
I love checking in with the game jam summaries. I love to see how this community collaborates in such unique ways. Congrats to everyone that took part!
I'm just really happy to have seen progress with my game dev skills compared with last year's game jam, both in my own judgement of the game, and the score numbers. I went from Overall Rank 3000, to Overall Rank 600, so it's just nice to participate and get real feedback every year. Thank you Mark for doing this every year! It's always a blast!
There are so many new concepts, creative puzzles, and mechanics! I especially love games with original concepts, especially those that challenge your common understanding. Great work for everyone that participated! If a medal can be given to all of you, all of you deserve it without a doubt!
so glad our game made it in as the "so there we have it"! so proud of everyone that worked on a game, finished or not. can't wait for next years, and thank u for hosting!
Want to join GMTK Game Jam 2024? Register your interest here to get an email when the jam's date is announced - itch.io/jam/gmtk-2024
Excited to participate in the next jam😃
You know, in my opinion if you managed to make a game in 48 hours you are already a winner! Good job everyone :)
Yeah that sounds amazing to me, I can’t even do my homework in that time
Honestly it's the main reason I don't participate. I can't make fun gameplay in 48 hours even at paint-level graphics. Too much yak-shaving, premature optimization and creativity block under pressure. And even though it ideally shouldn't affect me, it's honestly hard for me not to feel humbled by the awesome talents and cool assets. I 100% own up to that being a me-problem though. You guys rock!
@@Muskar2 bro just do it. If its garbage its garbage, but you miss 100% of the shots you dont take@
@@Blaurot Thanks for the peptalk. I do consider joining every year, because it sounds like it could be fun. So far I prefer my own projects at my own terms though. It's not like not joining means not working on a project. For amateurs like me, I see a jam as a commitment first and foremost, which I think helps a lot of people. But for me I'd rather control the theme too and not be compared to thousands of other projects.
@@Muskar2 working with friends could help so you can split some of the work, depending how on if you know anyone else that’s into game development lol
Our team failed to deliver a game so we just ended up with a soundtrack only lol
can't wait to see the best games!!
We had something similar happen lmao I ended up making too much music for what we were able to make
Oh you're here too? listened to one of your remixes, I didn't know you did gamedev as well xD nice
It's the intention that matters. I didn't even participate so you have a one up on me!
Damn, I participated and made soundtracks for 2 games, in 2 teams haha. Was a blast but also stressful.
Well you are a verified musician…
I can't believe my game got featured! 9:03 I made I gacha head and I didn't even think it was good enough to get close to top 100. I may have cried a little because it was so un-expected and I have been learning almost all my game design from these videos for over 3 or 4 years now I think. I have loved this channel for so long and have watched and loved every best of jam video since it has started and this was the first time I actually decided to join even though I still really didn't think I was good enough yet. This is one of the biggest accomplishments for me after feeling like I wasn't good at anything and felt lost because of it. This is a big deal for me because it was something that felt like it was completely out of reach. Thank you so much.
Congrats!
Congrats!!
Keep at it my guy, you got talent
Great job dude, you deserve the praise. Great game and glad you find your calling!
Well done my dude that was a very cool idea for a game keep pursuing this cuz u got talent
I just wanted to thank all 11 people who downloaded my game.
No seriously, every single download made me really happy.
Good work! Best of luck for next time :)
It made me happy when the few people who commented on my game said it could be an amazing game if it weren’t for the time constraint and with better level design
@@SuperT Similar for me
Which game is yours?
What game is yours
Well done to everyone who participated, no matter the state of your game! I'm proud of you just for trying!
ʰᵉllᵒ ʸᵃll ᶜᵃⁿ ᶦ ᵍᵉᵗ ᵒⁿᵉ ˢᵘᵇˢᶜʳᶦᵇᵉʳ ʷᶦᵗʰ ⁿᵒᵗᶦˢ plᵉᵃˢᵉ
@@GrandpaStories826 no
Thanks. That really means a lot.
This
@@GrandpaStories826
1.) shut up bot
2.) if you’re gonna be spamming this everywhere at least check your grammar first
Mark: *held a game jam
The puzzle games genre: whomst has summoned me
and I fully thought I was being original
Fr you'd think the puzzle genre was dead from AAAs but there's lots of space for innovation
Puzzles are ideal for this kind of extremely short dev time. There's no need for things like plot, AI or combat. Levels are small and self-contained. The entire game can be based around a single gimmick. It's perfect, really.
@@ExeloMinish literally what I did
and I chose a simple gimmick:
pushing blocks together opens the door
I feel like in every one of these jams I say "I feel like the creator watched Joseph Anderson's Stephen's Sausage Role Video and took to heart."
If you feel a bit let down because you didn't see your game. Try to look up and see how much you've learned during the jam!
There will be many more opportunities like this where you will be able to use this new knowledge!
Thank you so much for participating everyone!
He showed literally less than 1% of entries, definitely not something anyone should let get them down!
Well said, beautiful eyes
Thank you. That means a lot.
Yeah, especially with massive game jams like this one, your goal can't really be to be featured in the top 20 (of 6000+), unless you've really got a brilliant idea you can build a game around, and even then, you probably need to spend some time promoting your game. Think about what you learn and have fun playing both your own and others' games.
Honestly, for me, playing through the games made by everyone else was almost as fun as making and uploading my own game.
The "Baba Is You" influence cannot be understated this year
That math game (Puzzle Sigma) is the closest game to Baba Is You.
The one with the square faces too, and the thingies where you move the screen around. Everything is influenced by it.
Please stop calling every game where you push blocks “baba is you inspired” just because it’s the only game like that you’ve bothered playing, it’s rude and reductive.
@@WhiteKnuckleRide512 yeah man, it didn't re-invent sokoban and it's not like everyone's heard of it and is a massive pillar of a reference point for the whole genre a la minecraft
that'd be destructive and mean
@@dopaminecloud just because it reinvented sokoban doesn’t mean every sokoban to come after it is building off of that particular innovation, the genre has had room for and examples of innovation for decades. That’s like saying that every anime after Evangelion was influenced by it... wait, bad example.
0:15 and 19:27
This is our game "MOM" !!!
Thank you, everyone.
Wow, congrats!
After glancing over your comment I thought it was a Ur Mom joke, jeez, save me form my stupidity
Congrats!
@@Gwen_Hemoxia Lol, this was epic!
Thank you :D
Lol
The first time I participated in the jam, I just made my game, replied to the few comments left and then waited for the results.
Of course I did not win and it left me feeling kind of empty and disappointed...
This year I focused on the community, played everyone's game who left a comment on mine, rated random games, games with few ratings and tried to leave some useful feedback everywhere.
I got a lot of comments and ratings back from them and it was such a wholesome experience compared to last year... :D
And I got a cool idea out from this jam!
Congrats to every one who made a game and/or tried his/her best at it!
See you on the next one. :)
This was my first jam and it was really fun.
Could you link the game you made?
@@thirteen3678 I don't know who you're talking to but if you're talking to me, here you go: moodyyaser.itch.io/gancho-bond
@@Moody_yaser
It's quite a unique experience, I just wish I would have managed my time better. :D
@@thirteen3678
Of course! :)
I could not really finish it, cause I had some unexpected problems, but I will make a proper prototype and a devlog about it when I have time for it! :D
Here is the game:
itch.io/jam/gmtk-2021/rate/1082954
As 1/3 of Star Garden Games, I think I can speak on behalf of the team that we are amazed and humbled to be on this list, sharing a spot with incredible games. Thank you so much to all the amazing people who came and told us how much they loved our game, and to all the random people I found talking about factori in the GMTK discord. The support has been incredible, and it came at such a difficult time of my life, so the love and support has completely lifted me up again. Thanks so much to Mark for enjoying our game enough to feature it as well... I'm just so lost for words, but seriously thank you everyone. Thanks for playing factori, we can't wait to show you v1.0, we hope you love it.
Our team were the makers of Loop! Thanks to all who took time to play and review it, and big thanks to Mark for featuring it! This means a lot to me as one of my first game jams was GMTK 2020, although we were not able to finish our game last year! After the 2020 Jam I promised myself I'd just get in the top 100 next year. And the Marmalads with Loop got featured in the top 20! (We're all students!)
Thanks to all the great people I met this last year, and I'm so happy to be able to say I followed through with my promise last year!
Woooow I'm so happy we made it this year! Felt crazy waiting and thinking we were done for but then number 20 shows up and it's sparklink!
All the games were incredibly polished this year, which really shines through this video, props to all devs! And thanks for hosting this :)
Congrats! Amazing job on the game, I'm prob gonna download it o-o
t'es le plus beau sache-le
I legit cried when seeing it. Best wish to speg corp!
I was waiting for sparklink in the video, along with grappling scarf, i’m proud of how far our GD community has gone
Moving up in the game dev world :)
I can imagine a lot of cool speedruns of the parrot game
I was literally booting up the game for this reason. Only to realize my either my potato toaster or portable microwave can't handle
@@MatheusOliveira-dk9zq i heard that you can speedrun Dark Souls with a Microwave😉
Mom can we have KFC console?
No we have KFC console at home
KFC console at home:
Hey Mark, this was my first game jam ever! Thanks for organizing it, I had an absolute blast for those 48 hours!!
Nice work!
What game did you make ?
awesome job!
@@laurentmarcoux2144 The Last Hippodrome
This was my first time too (I created the game called: "Plus+-Minus")
Fun fact about Static Cling: 3 of the artists of that game (SnakeBlock, orisghost and Not Your Sagittarius) actually were either directly responsible for the art in The Binding of Isaac: Repentance, or did some promotional art for the game, commissioned by Edmund McMillen himself. So yeah, to say that game's artstyle is made by absolute pros is very much an understatement.
Timestamp of the game please?
The three of them along with Mudeth who made music were responsible for the Antibirth mod which ended up in the official game
What a showcase! Every year we have high expectations and every year we're still astounded at how amazing the submissions are. Well done all!
epic
12:36 there I am Gary, there I am!!! Congrats to everyone who participated!!!
Congrats for making it on the list! I haven't played your game yet, but it looks really great
I loved your game!!!!!!!!!!
Loved the VVVVV style on your game, well done ❤️
This Jam was my first dive into actual game development, and it was definitely a dive into the deep end! Thank you for organizing this, it was a lot of fun!
Ending up in 101st place:
*_suffering from success_*
(actually happened to us lol)
Rip but also congrats
102st place for me :D but was also my first gamejam and mark played my game on stream so im more than satisfied, next time we'll do better!
@@mdrkosc7992 hundred and secost
He’s really premiering this as the England game starts, the madman
he was streaming during england vs scotland thought that was brave
@@kieranhyde8195 that’s a man with confidence in his audience
Not to push stereotypes, but is the result of a bunch of game designers making a ton of indie games going to have it's audience stolen by the Euros?
I dont even know what you're talking about so its probably not a big deal lol
@@flavoredchin Some of us like both! There are dozens of us!
This was a really fun jam! Looking forward to seeing the winners, you could have made a top 40 out of this year's games, they were THAT good!
"It's not the most attractive game in the jam"
-Looks 1,000,000 times more polished than my game
I think he also meant that it looks slow in the beginning
@@Antoine893 Nah, he definitely meant aesthetics. He wouldn't have said "attractive" if he meant something other than appearance.
Yeah kind of a weird comment to make for a game jam. Like props to the people who can make good art in such a short time, but usually it's the gameplay and design that should shine the most in these and not putting down ones visuals.
Polish isn't all about looks
So proud of everyone! I just made my first game for this jam and I had a blast.
Congrats to everyone who participated, be that submitting a game or rating others'. I hope we all are able to learn and grow as developers.
I tried, but the lack of ideas and motivation hit and i never finished it..
@@WarriorOfJelly Understandable, creative works aren't easy. On top of that jams are so rough. Thankfully, there will be more jams to come. Are you familiar with any game engine? If not, you might feel more confident after learning one a little bit.
@@GryphShot I made a prototype in Unity, but it felt like it lacked something, so i decided on giving up.
@@WarriorOfJelly Sorry to hear you gave up. But awesome that you made a prototype!
A thought that encourages me is that everyone learns by iteration. A first attempt will never be perfect, nor the second, nor any attempt actually. BUT it's with each passing attempt that one improves.
Back when ExtraCredits was good, they made their best design episode, 'Fail Faster'. Hopefully it can inspire you as it did me.
ua-cam.com/video/rDjrOaoHz9s/v-deo.html
Congratulations to everyone who made it top 20, top 100 and to those who participated!! It was fun trying out everyone's games and talking to everyone through Discord!! Can't wait to see what you all make next year!!
Oh, and a special thanks to everyone who gave our game a try! We're already working out some of the kinks and getting a fixed version out soon!
I'm making a full version of my game as well! These short game jams always inspire me (:
@@nivmiz0 That's awesome! Which game was yours?
I'd love to update my jam game later, however I have way too many game ideas in my head I want to make. No time for updating old ones
@@ShadowDAB0SS mine's called Argolis! It didn't have enough to do in the jam version so 8 hope to fix that with an update! Good luck on your updateby the way!
Which one was ur game?
It was my first game jam and I had a great time developing the game and playing a bunch of other games. Already trying a second game jam!
Honestly some of the best game concepts come from gam-jams, these games are ingenious!
11:12 Reminds me of a short hike (birds, golden feathers, gliding,)
yes
Congratulations to everyone! Massive thank you to everyone (and Mark) who gave our game a play (Teather n' Feather!) - so honored to be in the top 20!! Looking forward to next year!
Congratulations to everyone who participated in the game jam!
Thanks! You too!
I can see how "12 - Tether n' Feather" has clearly taken inspiration from A Short Hike (one of my favorite indie games!)
as it should, a short hike is * chef kiss *
Yeah I remembered the same thing
GOLDEN FEATHERS
5:19 Glad I wasn't the only one that was thinking that.
"Please check out this quick UA-cam ad break to support the channel"
*Doesn't get an ad*
:(
Same 😔
I got two ads, so lets say I watched one for You😊
Same... No ad
Adblock be like:
Deal with it.
*evil ublock laught*
19:25 Thank you for showing my game, even for a few seconds I feel honored!
My game is trash but I had a blast making it and participating in the jam. Thanks Mark
Keep at it! My first GMTK(19) was like three seconds of broken gameplay, but it got me started down the development path. There's a lot of change you can expect from just a single year making games.
Not only is my game trash, I didn't upload all the necessary files to play it.
I should be able to do so now, though.
That's the spirit! I joined for the first time this year, and although my game did fairly well overall, I considered the jam a fun learning experience more than anything.
Well done to everyone that made a game!
Thanks to everyone involved! Every single developer, artist, musician, etc. These are always a joy to watch and makes my life better
I've never seen somebody refer to a UA-cam ad like you just did at the end of the video! I didn't even think that was possible. Great stuff!!
it's crazy how people could produce great games like these in such a short amount of time
Honestly, this gives me so much hope that I can become a Game Designer because these people made amazing games in 2 Days. 2 DAYS!!! if they can do it, hell so can I
It’s great to see a community come together for an event like this.
"Octo and the Pocket Dimensions" is reminding me a lot of VVVVVV
I was our first game jam, and what a challenge ! We learned more in 48h than in months. The community was awsome. See you next year !!
9:50 Static Cling that game looks so good! They should honestly sell it on the eshop, steam, and etc!
I was having an extremely crappy week right before the jam (had to have surgery while on vacation and ended up spending most of it in bed recovering) and didn't think I'd end up participating, but as soon as the theme was revealed my mind started racing and I couldn't help but start brainstorming and putting something together. Thanks for giving me an excuse to do what I love and helping lift my spirits when I really needed it!
16:40 I actually laughed out loud at the concept, cant wait to play it
Congratulations to everyone that made it in. I had heaps of fun playing all the game, really happy to be part of such an amazing community.
"Sleepy blocks" should be named "Tetramigos" since the pieces looks like tetraminos
What are those?
@@jasdanvm3845 So, there's this game called Tetris....
@@Semudara Go on...
The only downside to that is that "Tetra" means "four", and the shapes definitely weren't constrained to four blocks
It is truly amazing how some devs can pull off such amazingly polished games in 48 hours.
I didn't finish my entry because I was too ambitious, but I'm going to keep working on it in my free time. I had a blast though and I'm excited to see who made top 20!
Awesome to be a part of this community! Really enjoyed playing as many submissions as we could, and even though our playable build didn't go up until after the rating period, this was still a blast to participate in. Thanks for hosting, Mark!
Hey mark I had a lot of fun doing this last weekend! Hope everyone does well!
I wish there were proper video timestamps on the video with all the games. I see that they're listed in the description, but it would also be nice to be able to jump to that timestamp
edit: thanks, you did that
Awesome Games, A Lot of Great games This Year Congratulations to everyone who made a game for this jam a special congratulations to the featured ones, Thank You So Much Mark Brown For Hosting This Jam =D
my game has a full 3 seconds of footage in this video and it makes me so happy. I also got #37 in the Jam, which just validates me so much. thanks to mark for hosting the jam and thanks to everyone who played my game, "Clump"
This was my first ever Game Jam, and I had a lot of fun. Kinda sad my game didn't get noticed, but better luck next time.
I just started to learn game dev as an illsutrator (literally started like 2 days ago) and it blows my mind how creative people are when creating games, specially witha common theme. Inspires me to keep on learning amazing job everyone!
I genuinely think the guy who made Mr. Modifier is a genius.
Ghostel looks like fun, and some basic twists could really make it fun. Maybe one character moves faster than the other and one of them can temporarily anchor themselves in place and enhance the laser somehow, like length, strength… etc.
Another fun idea is rooms with different obstacles and surfaces, like a room with patches of ice or grease that make you slide around and the faster character slides more but can turn and change directions better.. place obstructions and modifiers like obj that block the beam, or mirrors that bounce it and reflect it, and crystals that can split the beam and scatter it temporarily until it breaks, these would act as power ups. Another idea is to have separate weak lasers they can fire in pulses (mostly for object/world interaction) and then the connected beam is the true power!
Lastly, add a few challenges or goals.
An example of a fun level. You work your way through the room destroying ghosts and working on cutting chains to drop shutters and close the windows/doors. As you go, you’ll see ropes you can cut to drop a chandelier and then use the chandelier to scatter the laser everywhere as a big screen clearing attack but then it shatters. Have some mirrors covered in sheets and you can choose when to burn the sheet away and use the mirror to bounce the laser and either use it for destroying enemies or solving the puzzles/goals quicker.. perhaps you use the mirror to cut two chains at once after pushing it to the right spot, or just use it to create a weaker wall of damage to cover your teammate as they cut the chain… you decide how you want to do it! Throw in some unique enemies, obstacles and spots that force you apart for a short period to add some tension and you’d have a really fun co-op game!
I wanted to see "seamless" on the list. I really liked that game!
same
Sometimes it's overwhelming to acknowledge how creative humans truly are. Video games are such a great way to express creativity in many forms.
I'd love to get involved next year to help people with music and sound design.
I already know, that I am going to play the hell out of these games
It was great participating this year for the first time. My team was inexperienced and hadn't done a game jam before, but I'm relatively proud of what we made, even if it wasn't as mind-blowing as other entries.
Next year's theme should be 'CONSUME'. Does it mean eat? Does it mean buy? Does it mean get burned in a fire? Who knows
Why?
That’s a great idea! I can already think of so many ideas.
This was truly an awesome jam to take part in! Thanks to everyone for such amazing games and thanks to everyone who played my game "Tri Goat." :)
Static cling reminds me of Ghost Trick: Phantom Detective
I thought the same. Ghost Trick except the puzzles are only about reaching a goal instead of combining items together in the right order.
I would literally join together the themes of the last 2 years.
The jam was a blast once again. However, there seems to be a pernicious culture that's developing amongst jammers and I feel the need of pointing it out. I call it: "The General Comment Syndrome"
Basically, it's where the jammers go around playing others' games at a surface level, or worse, not playing the game at all and leaving a general nice comment with the hope that the recipient will reciprocate. It's difficult to come across an honest and critical comment on games these days and that's disheartening.
I, and I'm sure a lot of developers, would love to see some critical and insightful comments that would help us improve our games in the future but we just don't get that anymore. So let's stop being hypocritical and start being critical in our reviews. That'd be nice for a change.
This! When I entered a Brackeys Game Jam, I got some really great constructive criticism and feedback in general and it really does help.
@@Michael-The-Composer Ikr. But I myself rarely get it these days. People care more about ranking well and getting good ratings rather than learning and improving.
@@megamindblue1732 i mean, that's the point of a game jam, to learn and improve and get helpful feedback from the community because everybody is helping each other out and that's why i love the gamedev community
Well said. I rated 40 games, played nearly all of them till the end (if there was an end, and it was somewhat doable to get there), and left elaborate and constructive feedback, unless I felt there was nothing constructive or positive I could add. Whenever I got similar feedback, I played and rated the commenter's game as well.
But I also saw some generic comments on the level of "Nice game, fun to play!", and then saw on their profile that they left left a similar comment on 20 games in one hour... If that problem gets worse, I might react by actually giving those people low ratings next time (instead of just skipping them).
@@paulbonsma9395 It's just sad dude. I too tried to be as elaborate as possible in my reviews but some people even got hurt by me pointing out the negative aspects of their game. They didn't say so explicitly but it was evident from their replies, their rage could be just felt in some way. People have grown so used to the general nice comment that when they actually do get criticized honestly, they're shocked.
An hours ago I didnt even knew about all this jam. The level is outstanding. It is definitely inspiring as a programmer my self.
I hope "Factori" is among the best
pretty sure it will, was insane
to me it is
There is no way it could be otherwise o-O ^_^
It did awesome
3:07 this would make an amazing educational game to be played in school Ngl.
Good luck to everyone who participated!
My first game jam could not have been more exciting! Thank you for hosting it.
I know, that my game will not be on top list, but i wanna wish good luck all you :)
it blows my mind how someone can make an incredibly creative and original game and then call it telephone trouble
woow, really cool games this year, though i thought the theme was a bit off.
i'd really like to see some of them turned into longer games, like 1:10 (rift shift), 2:10 (sleepy blocks) and 9:09 (gacha head).
would make nice smartphone games too
Sleepy blocks made a full release
Thanks for hosting this, Mark! I have no background with building games, so I've always been amazed by the creativity you display on this channel. GMTK is one of the best uses of the UA-cam community ever.
Finally, no shoot to move games.
That was my first game jam and it was AWESOME! Thanks a lot to everyone in the community, and thank you Mark for the incredible team finder tool!
Thanks to that, I made some great friends and managed to participate!
A Game Jam without puzzles, is like peanut butter without Jam.
I thought about Ham when I read your comment, and that made me very confused.
I’m rewatching this for the 10th time since I’ve discovered your channel, and I love your voice so much, it’s so soothing, and the actual words being spoken are so really nice too. I’ve seems all of your videos and I love them so much. You’re my favorite UA-camr, even though you don’t even feel like one.
I love checking in with the game jam summaries. I love to see how this community collaborates in such unique ways. Congrats to everyone that took part!
woah that was fast
I'm just really happy to have seen progress with my game dev skills compared with last year's game jam, both in my own judgement of the game, and the score numbers. I went from Overall Rank 3000, to Overall Rank 600, so it's just nice to participate and get real feedback every year. Thank you Mark for doing this every year! It's always a blast!
"Octo and the pocket dimension"
I had to click.
Thanks Mark for the great Jam
and thanks to everyone who participated and rated
Still can't believe we made it into top 100
no one:
the developer of horse divorce: "idea for a game: a catdog style two headed horse has to stretch itself out so it can kiss itself"
I am in awe of these teams' ability to deliver such fun, creative and polished experiences under such time constraints!
Already???? HOW?!!!!!!!!!!! How can he play 100 games, make the script... Good luck to all games!
There are so many new concepts, creative puzzles, and mechanics! I especially love games with original concepts, especially those that challenge your common understanding. Great work for everyone that participated! If a medal can be given to all of you, all of you deserve it without a doubt!
“Smiley faced blocks”
The blocks: -_-
It's *a* smiley...
Static cling reminds me so much of Ghost Trick, it’s almost uncanny. Then again, it’s nice to see that the concept works on PC too.
number 4 is literally just shapez with letters, isn't that a bit on the nose?
My first jam! I was more than happy to participate and play those amazing games!
so glad our game made it in as the "so there we have it"! so proud of everyone that worked on a game, finished or not. can't wait for next years, and thank u for hosting!
That fact that they can make a working game, to me, is already very awesome. Cause I learned how hard it is to code and shit. Mad respect for them.
Oh. I played Static Cling on a different website, genuinely thought it was from a nitrome dev or something. Awesome!
Personal favorites :
1:18 rift shift
5:44 grappling scarf
6:35 phasing puller
9:47 static cling
15:16 Threadbound