Thanks for taking the time to put this video out. It's great to see a long form, instructive video that fully explains steps, time, effort and the results that can be expected. A proper learning experience. Thanks again and I look forward to the next one
Really like your work and your commentary. One suggestion: To give the piece a little more immediacy and dynamism, you might have some of the bricks at the edge of the hole angled outwards to suggest their having been yanked forward by the impact. Maybe even have a couple barely hanging on. I think we all understand that the figure is supposed to have just broken through the wall, but without signs of it being "in the process" of collapse, it could be argued that the wall was already smashed and she’s just walked through the hole. I’m just nitpicking here, though. This is a very imaginative and well executed piece. Keep up the good work!
Yeah for sure. That's a good idea. I kinda rushed that whole part of the base, which was dunb as it was the whole point of the scene! o.0 I would just have needed to make the hole in the backdrop a bit bigger so you didn't see it behind the outward bricks.
I saw your video and if you don't mind am going to do what you do your video helps make better base your work look saw real I just like to say think you for making the video your s king of making diorama,s for figures keep up the great 😃👍 work you have a wonderful 👍😊 and great 😃👍 day take care
Really awesome work and insight into your creative process. From a storytelling point i'm guessing she kicked in the wall? because i assume she probably didn't use the swords to smash it in right? So i think giving her steel-toe boots or contextually connecting them a bit more to the smashed in wall by dirtying them up could help. Or if she used some kind of magic or other weapon/explosive, some residue of that could make sense. Or switching the weapons to hammers... not that it doesn't work as it is, i just thought a couple more sentences could help with the algorithm :)
Well, the idea was that she was so enraged she just jumped through the wall. Just like the Koolaid guy from the old Koolaid adverts. It sort of works but there's a some issues with that I could have fixed, but you've gotta stop at some point. Steel toe caps is a good idea, I should have thought of that. :)
@@KujoPainting At 1:11 your golden ratio overlay is skewed and isn't actually representing the golden ratio. You seem to have had to extend the height and squeeze it to the point that it is no longer following the ratio for it to fit. To work out the golden ratio you need a starting width to work out the height, or the height to work out the width. On the website you use it references the "shortest edge" but you input the longest edge of your plinth - the height, and you used that to work out a new height. That is how you ended up with a structure that is not following the golden ratio and had to warp it to fit your new shape in the overlay you added. By the way... Not a big deal, it looks amazing and it worked out better than if you were using the golden ratio, as it would have ended up being much too short. I'm just pointing out that you didn't use the golden ratio at all.
Great stuff. I've been enjoying your stuff for a while now. If you're ever interested in a collab, then by all means let me know. I'd be more than happy to sculpt a figure or two for you.
Did I not mention that? Opps! Sorry. I mixed baking soda with some pva glue until it was a thick gritty paste. Then dabbed it on randomly with an old paint brush.
@KujoPainting at that point you hadn't. But maybe further down thr video. I went back and checked if I had missed something. It was just skipped at then point it was shown.
@@DCleave9895No probs! It's pretty effective, just be sure to make the paste more gritty than gloopy. If there's too much glue in the mix it hides the texture of the baking soda.
Kujo working overtime on this one! cheers for the detailed tutorial
No problem!
This is cool. Thank you kujo
Thanks, no probs!
Awesome long video, thanks!
:0)
Wow, thats impressive
Thanks!
Also ty for sharing the entire thing, start to finish. Super valuable.
:D
2 Hours?! I ain't got time for that!!! Oh, it's Kujo. I guess I will make time. 😉
lol probably explains the 3% click through rate. -_-
I made it through...brilliant! ❤
Exactly my reaction 😂❤
@@KhorneliusPraxxGames You have joined the ranks of the brave few. I salute your dedication.
@@KujoPainting ua-cam.com/video/jwlYo8EYTWI/v-deo.htmlsi=quHXp7xIWL4RlXoZ
So many valuable detailed tips in this. Thanks for going the extra mile on this one! Editing 2 hours of video is a real slog 😅
awesome work really enjoyed watching that and picked up a few ideas and tips
Cheers Kujo .
🐺Loupis Canis .
Welcome sir. :)
Thanks for taking the time to put this video out. It's great to see a long form, instructive video that fully explains steps, time, effort and the results that can be expected. A proper learning experience. Thanks again and I look forward to the next one
Really like your work and your commentary. One suggestion: To give the piece a little more immediacy and dynamism, you might have some of the bricks at the edge of the hole angled outwards to suggest their having been yanked forward by the impact. Maybe even have a couple barely hanging on. I think we all understand that the figure is supposed to have just broken through the wall, but without signs of it being "in the process" of collapse, it could be argued that the wall was already smashed and she’s just walked through the hole. I’m just nitpicking here, though. This is a very imaginative and well executed piece. Keep up the good work!
Yeah for sure. That's a good idea. I kinda rushed that whole part of the base, which was dunb as it was the whole point of the scene! o.0 I would just have needed to make the hole in the backdrop a bit bigger so you didn't see it behind the outward bricks.
What a process! Great lesson on planning and execution.
Thanks you sir, glad you liked it. :)
I saw your video and if you don't mind am going to do what you do your video helps make better base your work look saw real I just like to say think you for making the video your s king of making diorama,s for figures keep up the great 😃👍 work you have a wonderful 👍😊 and great 😃👍 day take care
Really awesome work and insight into your creative process.
From a storytelling point i'm guessing she kicked in the wall? because i assume she probably didn't use the swords to smash it in right? So i think giving her steel-toe boots or contextually connecting them a bit more to the smashed in wall by dirtying them up could help. Or if she used some kind of magic or other weapon/explosive, some residue of that could make sense. Or switching the weapons to hammers... not that it doesn't work as it is, i just thought a couple more sentences could help with the algorithm :)
Well, the idea was that she was so enraged she just jumped through the wall. Just like the Koolaid guy from the old Koolaid adverts. It sort of works but there's a some issues with that I could have fixed, but you've gotta stop at some point. Steel toe caps is a good idea, I should have thought of that. :)
Awesome tutorial, where did you buy the mini bricks from?
Oh I think I got them from Model Display Products. But most scale model shops will have them, they're pretty common.
To work out the golden ratio for the new height you should have based it on a measurement of the width.
Hmm, I'm not sure I understand.
@@KujoPainting At 1:11 your golden ratio overlay is skewed and isn't actually representing the golden ratio. You seem to have had to extend the height and squeeze it to the point that it is no longer following the ratio for it to fit.
To work out the golden ratio you need a starting width to work out the height, or the height to work out the width. On the website you use it references the "shortest edge" but you input the longest edge of your plinth - the height, and you used that to work out a new height. That is how you ended up with a structure that is not following the golden ratio and had to warp it to fit your new shape in the overlay you added.
By the way... Not a big deal, it looks amazing and it worked out better than if you were using the golden ratio, as it would have ended up being much too short. I'm just pointing out that you didn't use the golden ratio at all.
"...and not the name of some town in Wales." LOL
lol I remember saying that but I can't remember what it was about. :D
Great stuff. I've been enjoying your stuff for a while now. If you're ever interested in a collab, then by all means let me know. I'd be more than happy to sculpt a figure or two for you.
How did you get the texture on pipes/walkway/drain box? When you jumped to priming this step was done, but before priming was not present.
Did I not mention that? Opps! Sorry. I mixed baking soda with some pva glue until it was a thick gritty paste. Then dabbed it on randomly with an old paint brush.
@KujoPainting at that point you hadn't. But maybe further down thr video. I went back and checked if I had missed something. It was just skipped at then point it was shown.
@KujoPainting I appreciate you clearing it up for me though. I've been very curious on how to make physical rust.
@@DCleave9895No probs! It's pretty effective, just be sure to make the paste more gritty than gloopy. If there's too much glue in the mix it hides the texture of the baking soda.