Creating a 3D Fantasy Creature w/ Maria Panfilova - Pixologic Zbrush | Part 1: Head
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- Опубліковано 11 жов 2020
- Learn how to create a detailed 3D fantasy creature (Pixologic Zbrush) in our newest Studio Sessions Series with Maria Panfilova. Part 1 focuses on the design and creation of the head of the creature.
Be sure to check out Maria's other incredible art: www.artstation.com/maryia_pan...
NVIDIA GPUs accelerate your work with incredible boosts in performance. Less time staring at pinwheels of death means bigger workloads, more features, and creating your work faster than ever. Welcome to NVIDIA Studio-and your new, more creative, process. RTX Studio laptops and desktops are purpose-built for creators, providing the best performance for video editing, 3D animation, graphic design, and photography.
For more information about NVIDIA Studio, visit: www.nvidia.com/studio
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So glad for this, I can't wait to watch all of it.
Definitely my favorite tutorial EVER. Thank you Maria and NVIDIA
Love Maria Panfilova's art, glad she got the opportunity to share this with us
I've watched alot of zbrush workflow videos. This might be one of the best! Tons of great tips and thoughtful ways to think about tool use.
Was waiting for some tutorials from Maria, thank you!
Thank you so much for this, taken away by the process and your workflow.
This is pure gold
I love you Maria Panfilova, woow powerful tutorial so many tips thx a lot great artist
Thank you very much for you hard work!
can't believe this is free, hope this channels keeps with this stuff
Great!
Awesome!
Awsome
Thankyouuu
yes
wow, i wonder how you did the eyeball copy so fast
if you send the time code I will say for sure, but I assumed I used 'mirror and weld' fuction, very cool one!
how does your mouth not stitch together in the dynamesh? the lips are almost touching or are touching but they don't blend together.. Mine do if they get close to eachother even if they are separate polygroups and even if I bring the resolution to 1000. What kind of resolution do you dynamesh in btw? (think I noticed you pull them apart again later so maybe they're kept apart until the zremesher.)
hey, I do dynamesh only when the mouth is hal-open like here 8:13. When I close the mouth I dont dynamesh it anymore but use zremesher insterad
@@Mashas111 thank you!
Мария, объясните, пожалуйста, что Вы здесь сделали( как и зачем). 10:25. Была детализация, затем зремеш и все стало лоуполным, потом взялись дивайды и все детали как-то вернулись. Объясните , пожалуйста, техническую сторону данного момента
привет, Перед тем как делать zremesher нужно скопировать сабтул с лицом. После zremesher задивайдить сабтул сколько нужно раз и сделать project деталей с оригинального dynamesh лица. Более подробно можно посмотреть в уроках по zremesher - например то что сейчас нашла на ютубе называется - "Уроки по ZBrush 4R7. Занятие 27. ZRemesher | Аника"
@@Mashas111 Спасибо. И работа у Вас великолепная получилась
есть на русском языке?
parece com o Bolsonaro
Why Nvidia is posting zbrush tutorials :s ? Zbrush doesn't even use gpu
капец русский акцент
хахахахах