*Purchase the project files and support the channel:* 🔥 • *Gumroad:* ryankingart.gumroad.com/l/pro-fire • *Patreon:* www.patreon.com/posts/85901460 • *Blender Market:* blendermarket.com/products/pro-fire
I was literally just about to look up tutorials about this. I'm putting the finishing touches of a pyramid interior scene and needed fire on the torches on the walls. This is perfect.
24:20 For the flame visibility working backwards add a math node set to divide with 1 in the top value and the Flame Visibility socket plugged into the bottom number. The math node then plugs into the Hue/Saturation/Value.
I I woke up at 5 am and then an hour later I was like; YEAH! let's watch Ryan King. I've said this before and showed it many times before but Ryan, you make really chill Content to watch. Easily one of my favorite UA-camrs. Keep up the great work and I hope you can seattle good in your new hometown!
I don't know if I'll make a video on it, but here are my PC Specs: • Ryzen-3900X CPU 12 Core 24 Threds • Cooler Master CPU Liquid Cooler • EVGA Supernova 1000 Watt Power Supply • RTX 2080 Super WINDFORCE OC 8G Graphics Card • SAMSUNG 500 GB Solid State Drive • WD 6TB WD Black Performance Internal Hard Drive • 3000 MHz DDR4 32 GB Ram • Thermaltake Level 20 MT ARGB Mid Tower Computer Case • ASUS ROG Crosshair VI Hero (WI-FI AC) AMD Ryzen AM4 DDR4 M.2 USB 3.1 ATX X370 Motherboard
Your video’s really help me understand things that seemed really hard to actually make. I’ve followed Some of your tutorials in the past month and i already understand the basics of blender really good now. Please keep making this type of video’s. They really help me!
Greetings from Brasil. Incredible video, very easy to follow and full of tricks. I am very happy to see that you gave a discount to us here in Brazil, I just bought it, thanks for your kindness. God bless you.
Thanks for the great tutorials! They’ve definitely helped on side projects I’ve been working on. My channels not really related much but in some aspects it is. Keep up the good work 👍🏻
3:10 I think the effect looks wrong when flames move faster than the smoke in the same space. Both are about moving air/gas around and should interact with each other. In real fire, thick smoke will give backpressure to flame which will get smaller if there's a lot of heavy smoke. And rapidly moving flame will move the smoke around rapidly, too. Other than that, pretty nice high performance effect. For more accurate stuff you would need to use force fields and particle generators and lots of computation.
Do you have a video showing how the smoke works following an object, such as that smoke that comes out of the pipe behind the car. And I also need to learn how this car follows a path like on the road and this smoke follows the car. thanks.
I purchased your full blown version of the blender procedural material pack 0.0.3 . It has material packs #1-14. Good work. The newest versions of the material pack goes through version #15 (I think). It has the fire and smoke material in which I have a use. How do I obtain this new material (fire and smoke)?
@@RyanKingArt I think that's the one I purchased for $70. Correct? Anyway. I was under time constraints and purchased the #15 packettes for $10. I don't mind. You saved me a lot of time and I've learned a ton from your tutorials.
Interesting system to create fire and smoke. Could you do one with the physics properties as well? I never get a satisfying result with emittors and domains. With your infinite Blender wisdom this will be a piece of cake😀
Excellent this should make doing fire animation so much more easier and faster to render then before. By the way is there a sure way to make the flames follow a full perfect loop cycle with this?
Haven't done the shader yet, so I'm just brainstorming, but maybe instead of animating its position you could try to animate the rotation? So if the fire does a 360° turn it should be on the same place again? Not sure how it would look or even if it'd work tho, but give it a shot
@@lavtekk2086 I think I get what you are saying, using the the X or Y axis of the rotation do it, could be something to try out, but if what I suspect is right(I am still a total nube with shaders) would be that it would on a very small angle view of the camera. Still, it might be worth exploring that option, or just render it separately in after the render. or if the camera is moving cyclically, offset it the exact number of frames you are using and render the animation again. Thank for the idea.
@@mix-up9003 I just made a quick google search and found "Creating perfect animated noise loops in Blender" by rcpongo. By the looks of it seems like he found a workaround. Hope you find the solution, good luck!
Hey Ryan! I love the tutorial, super easy to follow and understand. I finished the fire and smoke but when I run the animation the environment gets filled with orange pixels that and does not look as fluid as yours. Do you have any tips as to why this may be?
Hi Ryan thank you for your awesome tutorials! Was wondering if you could bless us with a tutorial for the summer like making a Starbucks Frappuccino drink in 3D with the cream swirls, caramel topping, coffee simulation and all that jazz 😅 It would be so helpful!
This is great channel ; all tutorials you have done here ; are very rare because such kind of tutorials are paid on udemy ; hundreds of videos will be so important for learning Blender ; I hope soon you share videos on how to model cars and thanks so much ; I will donate to help you ;
ive been wanting a fire and smoke tutorial from u for a while so thanks for that! Ive had problems with rendering fire and smoke cuz it never shows up in the render viewport and i would try adjusting the settings from the principaled volume node but that doesnt always do much for some reason.
You could share your tutorials on some Blender Community websites, Like Blender Community and Blender Nation: www.blendernation.com blender.community Also, if you do start a Blender channel, let me know so I can check it out!
Bro i really need you to teach us how fluid works in blender like if you want your character to pour the fluid down or drink a tea please bro teach us ❤❤❤ I have been learning from you a year now ❤❤❤❤❤ Plz bro
@@RyanKingArt show us if you want mqybe to pour the fluid down please f I mean poring out the fluid from the cup bro and the cup remains empty Please teach us 🥰🥰
Hi I noticed that your youtube channel is growing pretty fast, and I personally don't want to bother you with many questions but later on, I may not get the chance to receive an answer for obvious reasons. How to learn nodes? I feel like this is eating my laptop memory without any use
*Purchase the project files and support the channel:* 🔥
• *Gumroad:* ryankingart.gumroad.com/l/pro-fire
• *Patreon:* www.patreon.com/posts/85901460
• *Blender Market:* blendermarket.com/products/pro-fire
The most humble guy i ever seen , truly blessing to the community
thanks!
Masterpiece.
glad you like it!
Really a good person to share skill for everyone
thanks!
Genius. Fire without simulation
yep!
I was literally just about to look up tutorials about this. I'm putting the finishing touches of a pyramid interior scene and needed fire on the torches on the walls. This is perfect.
glad you like it!
24:20 For the flame visibility working backwards add a math node set to divide with 1 in the top value and the Flame Visibility socket plugged into the bottom number. The math node then plugs into the Hue/Saturation/Value.
thanks for the tip!!
I I woke up at 5 am and then an hour later I was like; YEAH! let's watch Ryan King. I've said this before and showed it many times before but Ryan, you make really chill Content to watch. Easily one of my favorite UA-camrs. Keep up the great work and I hope you can seattle good in your new hometown!
Thank you so much!!
Honestly, I wasn't looking for this, but now that I found it, I can't resist following it!
hope you like it!
@@RyanKingArt Loved it!
Exactly what I was looking for. Thank you so much.
you're welcome!
@@RyanKingArt I used to be intimidated by geometry nodes. Not anymore! :)
great tutorial
glad you like it!
Can you do a "here's what my pc parts are" video? I am really curious on what a blender artist really need as for parts such as gpu power, ram etc. ?
I don't know if I'll make a video on it, but here are my PC Specs:
• Ryzen-3900X CPU 12 Core 24 Threds
• Cooler Master CPU Liquid Cooler
• EVGA Supernova 1000 Watt Power Supply
• RTX 2080 Super WINDFORCE OC 8G Graphics Card
• SAMSUNG 500 GB Solid State Drive
• WD 6TB WD Black Performance Internal Hard Drive
• 3000 MHz DDR4 32 GB Ram
• Thermaltake Level 20 MT ARGB Mid Tower Computer Case
• ASUS ROG Crosshair VI Hero (WI-FI AC) AMD Ryzen AM4 DDR4 M.2 USB 3.1 ATX X370 Motherboard
@@RyanKingArt thx for the Info👍🏼
You should make a firewood procedural materials tutorial :D
Great idea!
Your video’s really help me understand things that seemed really hard to actually make. I’ve followed Some of your tutorials in the past month and i already understand the basics of blender really good now. Please keep making this type of video’s. They really help me!
Thank you so much Ryan. Great fire effect 👌
glad you like it!
Greetings from Brasil. Incredible video, very easy to follow and full of tricks. I am very happy to see that you gave a discount to us here in Brazil, I just bought it, thanks for your kindness. God bless you.
Yes, I have Purchasing Power Parity turned on, on my Gumroad store! Thanks! 👍
The video is FIRE 🔥(pun absolutely intended)
Haha thanks!! 🔥
Really cool tutorial. I'm going to have some fun with this.
thanks!
you're unbelievable!!! welldone bro!
thanks so much! 😀
One of the greatests references you can take to learn blender, thank you for your tutorials
glad you like it!
What you do is only what you do. Never seizes to enrich me and you do it really tutorially !
thanks for watching
Amazing 🤩🤩
thanks so much!
Rich content, I love it!
glad you like it!
Nice 😊 make everything in blender wow😮
I literally just made a render of a campfire just like this a day before this was posted! Great tutorial though, keep it up
thanks!
I really appreciate for the tutorials, you definitely helped me a lot. Would like to see different tutorials about sci-fi.
thanks!
Thanks for the great tutorials! They’ve definitely helped on side projects I’ve been working on. My channels not really related much but in some aspects it is. Keep up the good work 👍🏻
thanks for watching!
3:10 I think the effect looks wrong when flames move faster than the smoke in the same space. Both are about moving air/gas around and should interact with each other.
In real fire, thick smoke will give backpressure to flame which will get smaller if there's a lot of heavy smoke. And rapidly moving flame will move the smoke around rapidly, too.
Other than that, pretty nice high performance effect. For more accurate stuff you would need to use force fields and particle generators and lots of computation.
thanks for the feedback
cool fire n smoke❤🔥
Thank you!
Very cool
thanks!
It would be really cool to make like an ember material on the wood to make it look like its burning along with the flames!
thanks for the idea!
Do you have a video showing how the smoke works following an object, such as that smoke that comes out of the pipe behind the car. And I also need to learn how this car follows a path like on the road and this smoke follows the car. thanks.
Hmm, for something like that I'd just use a smoke simulation. I'd like to make a fire and smoke simulations tutorial on my channel eventually.
Nice ❤❤❤
thank you!
Sir please do some FX like energy, lighting etc too. Awesome tutorial as always
thanks for the ideas!
@@RyanKingArt looking forward to it sir
I purchased your full blown version of the blender procedural material pack 0.0.3 . It has material packs #1-14. Good work. The newest versions of the material pack goes through version #15 (I think). It has the fire and smoke material in which I have a use. How do I obtain this new material (fire and smoke)?
The fire and smoke materials are in my Ultimate Procedural Material Pack.
@@RyanKingArt I think that's the one I purchased for $70. Correct? Anyway. I was under time constraints and purchased the #15 packettes for $10. I don't mind. You saved me a lot of time and I've learned a ton from your tutorials.
thanks! @@helpmenowmark
Great tutorial, please also make procedural animated water, wind
thanks for the ideas!
Great
thanks!
Interesting system to create fire and smoke. Could you do one with the physics properties as well? I never get a satisfying result with emittors and domains. With your infinite Blender wisdom this will be a piece of cake😀
thanks for the tutorial request
I don't know why, your videos look more authentic because of the robotic tone of your voice😅
You should also create tutorial for procedural material for wood and it's inside
thanks for the idea!
Excellent this should make doing fire animation so much more easier and faster to render then before. By the way is there a sure way to make the flames follow a full perfect loop cycle with this?
Thanks! not sure how it could be looped, because the noise is randomized.
Haven't done the shader yet, so I'm just brainstorming, but maybe instead of animating its position you could try to animate the rotation? So if the fire does a 360° turn it should be on the same place again? Not sure how it would look or even if it'd work tho, but give it a shot
@@lavtekk2086 I think I get what you are saying, using the the X or Y axis of the rotation do it, could be something to try out, but if what I suspect is right(I am still a total nube with shaders) would be that it would on a very small angle view of the camera. Still, it might be worth exploring that option, or just render it separately in after the render. or if the camera is moving cyclically, offset it the exact number of frames you are using and render the animation again. Thank for the idea.
@@mix-up9003 I just made a quick google search and found "Creating perfect animated noise loops in Blender" by rcpongo. By the looks of it seems like he found a workaround. Hope you find the solution, good luck!
On the Material output, when I plugged it into volume, it disappeared. what could be the issue?
Hey Ryan! I love the tutorial, super easy to follow and understand. I finished the fire and smoke but when I run the animation the environment gets filled with orange pixels that and does not look as fluid as yours. Do you have any tips as to why this may be?
Ty again :p
thank you for watching!
Hi Ryan thank you for your awesome tutorials! Was wondering if you could bless us with a tutorial for the summer like making a Starbucks Frappuccino drink in 3D with the cream swirls, caramel topping, coffee simulation and all that jazz 😅 It would be so helpful!
This is great channel ; all tutorials you have done here ; are very rare because such kind of tutorials are paid on udemy ; hundreds of videos will be so important for learning Blender ; I hope soon you share videos on how to model cars and thanks so much ; I will donate to help you ;
Glad you like them!
ive been wanting a fire and smoke tutorial from u for a while so thanks for that! Ive had problems with rendering fire and smoke cuz it never shows up in the render viewport and i would try adjusting the settings from the principaled volume node but that doesnt always do much for some reason.
hope you like the video!
@@RyanKingArt interesting vid thanks man!
Can you make tutorial on fire sparks like this process
thanks for the idea, maybe I can sometime
🔥
thanks!
i hope you are planning to make a marshmallow and a Gram cracker Texture.
I hope to make those sometime!
Ryan I have a quick question. Im trying to start a blender channel of my own, you got any tips on how to start picking up some views?
You could share your tutorials on some Blender Community websites, Like Blender Community and Blender Nation:
www.blendernation.com
blender.community
Also, if you do start a Blender channel, let me know so I can check it out!
@@RyanKingArtk sounds good
Bro i really need you to teach us how fluid works in blender like if you want your character to pour the fluid down or drink a tea please bro teach us ❤❤❤
I have been learning from you a year now ❤❤❤❤❤
Plz bro
check my fluid simulations for beginners tutorial.
@@RyanKingArt show us if you want mqybe to pour the fluid down please f
I mean poring out the fluid from the cup bro and the cup remains empty
Please teach us 🥰🥰
@@RyanKingArt will you teach us bro please🥰🥰🥰😘
Hi I noticed that your youtube channel is growing pretty fast, and I personally don't want to bother you with many questions but later on, I may not get the chance to receive an answer for obvious reasons. How to learn nodes? I feel like this is eating my laptop memory without any use
Hi interested to do fire simulation how do i go about purchasing this, Also i am not techno savvy will i be able to do it myself
you can purchase the fire and smoke materials product on Blender Market, or Gumroad, the links are in the video description.
Hey....i made this.....
But after baking how do i animate the fire.......?
By the location..... Or
if you've baked it then it can't be animated.
@@RyanKingArt oh.....
@@RyanKingArt actually i want to use this in my eevee project....
But in eevee the flame not stay sharp.....
Bro, I don't have displacement option in settings tab , I'm stucking in this place , please clear this bro
make sure your using cycles render. Eevee doesn't support displacements.
@@RyanKingArt How to check that bro ?
Благодарю за уроки
thank you for watching!