Man this is epic! You should do a texture pack in this style. I've been doing some coding on a friend of mine's game and he is buying pixel art tile packs and doing pixel art texturing with realistic lighting. I'd love to see a pack like this hit the market!
@@Polytricity WOW! That's great to hear! Oddly enough, there are very few of those on the store; at least very few well-made packs. Most that my friend have found were just normal textures where the resolution was reduced dramatically so not true pixel-art, but more like "low-resolution textures". I'll be looking out for this.
@@AaronVictoria I am pretty decent at pixel art plus I know a fir bit of 3D tricks, thinking of adding normal map versions of pixel art to it soon too!
@@Polytricity Very cool! Funny thing is, that's what my friend has been looking for. He is currently using a bootleg type method right now, generating them from grayscales with some app. You can tell they don't really look hand-crafted or accurate though. Really looking forward to see this!
Good stuff man. I especially love the part where the torch lights the scene. I got inspired by your work and so i wanna try importing my work in C3D to marmoset too. Only to find out working with it is not too straightforward. Can you point me to any tutorial that would give me a hint on how to do this? Thanks!
Just export as FBX and have your textures ready. I used SpryteTile in Blender or Crocotile 3D to make the assets, but you can use any 3D application if it works for you. Import your FBX and set up your materials in marmoset Toolbag. I have created a Marmoset Toolbag video that could help. You might want to jump about half-way where I use MTB3 ua-cam.com/video/LnNfESFW6Co/v-deo.html
@@Polytricity Thank you! Thank you very much! This is exactly what i need. I was fiddling with why the textures wouldn't show. Now, it makes perfect sense. Thank you again!
@@Polytricity okay, feel free to message me if you would consider doing a personal screenshare class :), i would love to learn how to re create a scene like this. thank you! would happily pay you for your time
I am so convinced this software can be used as a VTT for games of D&D
Why bother with textures/scene with uninteractive environment if you have TTS and other dnd map simulation apps
excellent workflow, I'll try this! Got Aseprtite recently, now looking into Crocotile because working in Blender is cumbersome :p
Man this is epic! You should do a texture pack in this style. I've been doing some coding on a friend of mine's game and he is buying pixel art tile packs and doing pixel art texturing with realistic lighting. I'd love to see a pack like this hit the market!
On the way. I'll build it up a bit more too
@@Polytricity WOW! That's great to hear! Oddly enough, there are very few of those on the store; at least very few well-made packs. Most that my friend have found were just normal textures where the resolution was reduced dramatically so not true pixel-art, but more like "low-resolution textures". I'll be looking out for this.
@@AaronVictoria I am pretty decent at pixel art plus I know a fir bit of 3D tricks, thinking of adding normal map versions of pixel art to it soon too!
@@Polytricity Very cool! Funny thing is, that's what my friend has been looking for. He is currently using a bootleg type method right now, generating them from grayscales with some app. You can tell they don't really look hand-crafted or accurate though. Really looking forward to see this!
@@AaronVictoria You can get my pixels and other assets here: rrfreelance-pixelburner.itch.io/
Or via Artstation: robertramsay.artstation.com/store
Good stuff man. I especially love the part where the torch lights the scene. I got inspired by your work and so i wanna try importing my work in C3D to marmoset too. Only to find out working with it is not too straightforward.
Can you point me to any tutorial that would give me a hint on how to do this? Thanks!
Just export as FBX and have your textures ready. I used SpryteTile in Blender or Crocotile 3D to make the assets, but you can use any 3D application if it works for you.
Import your FBX and set up your materials in marmoset Toolbag. I have created a Marmoset Toolbag video that could help. You might want to jump about half-way where I use MTB3 ua-cam.com/video/LnNfESFW6Co/v-deo.html
@@Polytricity Thank you! Thank you very much! This is exactly what i need. I was fiddling with why the textures wouldn't show. Now, it makes perfect sense. Thank you again!
would you consider teaching a 1hr class specifically on crocotile 3d and your workflow with aseprite. im trying to learn for godot!
please let me know your rate. i would happily pay :)
Hey, been real busy with projects and client work... but I'll consider doing a tutorial at some stage.
@@Polytricity okay, feel free to message me if you would consider doing a personal screenshare class :), i would love to learn how to re create a scene like this. thank you! would happily pay you for your time
what software did you use at 3:20 ?
That is Marmoset Toolbag 3 marmoset.co/toolbag/