I've not seen anyone mention that cable cars are perfect mode of transit for this community. Have a commerical area at the base and the residential up top.
Tourism commercial would make sense if you didn't block to much of the view. There should definitely be a city park at the bottom of the hill where the big rock is.
The elevation change is probably too steep for a tunnel. Since the road needs to climb quite a bit between the dams you might as well let it follow the hillside.
Hey CPP, multiple points: 1. As people already pointed out, make the roads sloped on the straight parts. 2. I really think you should only zone on the side of the road that is facing down the hill. That way lots on the top can be a little bit bigger and houses aren't eaten up by the mountain on the lower level xD 4. You should use a theme for the buildings in this community, maybe one that looks a bit "higher class" to resemble for example the Hollywood hills. 3. Cable Cars would be perfect for this development and could replace the steep paths. 4. I think a tunnel between the two dams would make a ton of sense and it would make this dangerous road around the mountain unnecessary. Other than that, great episode and I really love the idea of having a development on the hillside. Excited for the next one! :)
I love every point you made and will make some changes off camera and present it at the start of the next one. This comment actually influenced the next CWC, too
Hey man, you're still missing a metro stop! At 2:31 it's the metro in the bottom left corner, the pink line only has one stop there. Last vid it was one of the reasons so many people were piling up in the meadow view hub. Love the content, thanks for all you do!
Isn't the idea of the serpentines to have the slope covered by the semi straight pieces of road and the sharp corners be flat? Here the corners are extremely sloped because they have to span the entire descent while the long pieces are flat or even dip down a couple of times. Also in most cases having the buildings on the same side of the road should work better in my opinion. Anyway the dams are magnicicent! Greetings from Germany.
Overall I agree with you but I wouldn't say "flat sharp corners". In my experience with mountain roads, it's easy to have corners that are sill quite sloped.
Yes, this is actually completely backwards - the point of a serpentine is to stretch the descent out over a greater distance, reducing the severity of the slope. By having the straight parts flat, you just end up with a longer and more expensive road, with slopes on the corners just as steep as if the road had just gone straight down the hill.
CPP in last highly modded and controllable CWC ep: I'm gonna avoid dams forever after this debacle... CPP in unmodded vanilla barely on the edge of surviving let's play: Hold my beer and watch this...
The switchbacks might have been prettier and gentler if they would diagonally cut across the height lines, instead of running parallel with them for the most part. That's not all that easy to do in vanilla, but still... Also, the water pumps are now probably reducing the amount of water flowing through the dam. It might have been more optimal to put them downstream of the dam. Other than that, Great episode :-)
@@CityPlannerPlays The water pumps could be a good thing or a bad thing... reducing the flow does reduce the power output of the dam, but it also mitigates flooding, similar to the spillway.
If you place the water intake pipes IN the spillway (all or only some of them), you can preserve the initial water speed into the dam which should increase the power generation.
From what I have read and tried the flow has nothing to do with it. You produce more power from the difference of water level on either side of the damn. I have a damn at the moment producing 1600MW for me. I was able to remove all my fossil fuel power plants thanks to that!
You know what would weirdly make a lot of sense for that development/dam complex? Cable cars! Not a common transit option, but you have a very vertical development here, it would be a very convenient way to get down to the city.
i think giving Macchu Picchu the self-sufficient buildings specialization will give you nicer looking houses, they have a more modern look to them that would fit the area better
Is there a way to have the spillway entrance higher than the dam height but lower than the regular water level? Maybe if it were built on the other side of the quay wall, with the quays higher than both the dam and the spillway, it would at least serve the purpose of preventing the water intake area from flooding.
@@872463051 Exactly what I thought but the only problem with that is that the dams in skylines need to be at capacity before they turn on (I think). I don't think there's anyway to do a spillway other than an emergency spillway which would only get used if the dam failed. That would usually just be a hillside that points away from any buildings and towards another body of water and you would design it so that the hillside was the first side of the dam to spill and it would also facilitate enough flow to handle the largest theoretical flood possible.
I love the jump from destroying Ashland with attempts at a double hydrology system, to building an entirely new one in Verde Beach. AND you implemented the spillway! I was kind of hoping you'd blast a tunnel straight through the mountain between the Dams
IRL the power company would most definitely just tunnel straight through there. Some Hydroelectric dams in the austrian alpes have 20+ kilometers of tunnels linking them together and that'S not counting the flood tunnels channeling the water between reservoirs.
I think at the top of the hill would be nice to have a park between the two dams, people can hire a boat to take them around the lake or just have a picnic by the lake, it’ll have great views of the city, the Two Dams Park!
Imo. the second dam should have been constructed somewhere further downstream with a liiiitle bit of terraforming on the river. For names, the dams are the Two Gorges Dams.
great vid as usual. for the connection between the dams, i think it would be really awesome to, instead of snaking around the elevated terrain, put a tunnel straight through it!
Hill-side developments absolutely occur. I live in the Philippines, and one of the most (in)famous cities we have is Baguio City, which is literally built on a mountain, through and around its ridges. That entire province are just filled with developments like Verde Beach's Machu Pichu. In fact, it's so commonplace that medication for motion sickness, nausea, and dizziness often become so scarce in local drug-stores! Not to mention, it's also an insane fire hazard with just how much natural landscape there is. (Absolutely beautiful, but also quite unnerving... Luckily, the area does not experience a ton of insane heat to cause fire-spreading like in-game, haha)
I think the name for the neighborhood by the dams should be Horizon Hill or Valley View Acres. Also, I think a helicopter stop would be a great addition to the area considering the elevation change and its proximity to the observatory. That or a gondola.
When the airport is redone. PLACE CARGO IN THE BACK!!! And on a seperate entry road. Have the front of the airport facing the city. When you have new visitors to the city you would want to make the city seem pristine!
I really like that you go over our comments and reading to what we have to say. And then go a step further and implement some into the city. It's nice to know that we have somewhat of a say in what happens, and I appreciate that. Ideas: Name suggestion for the hillside residential area: Waterway hills i-10 industrial estate: The i-10 industrial estate should be moved further away from the city. I maybe near the new Lewis Lumber Company. But I think you could find a better place for it Spillway: The spillway, in my opinion should be taller so that water only flows there, when there's too much water/the water level is too high.
The water flow mechanics in the game explain three things in this build. 1. Mulligan Island flooded when you abruptly removed all the pumps (27:42) because they were each drawing 120k cubic meters of water per week that suddenly had nowhere to go. 2. A similar issue caused the flood with the new pumps (15:44). They got powered, began pumping, then suddenly stopped. The flow shift caused a brief flood. 3. The power output from the dam dropped at the end because you removed flow from the dam. Relocating the pumps downstream (or to the "spillway" as others suggested) would prevent this. As always, love these videos!
Loved the way the quick-fixes were edited in the beginning. Love knowing all the things happening but it was nice seeing those get addressed while keeping the flow moving towards the 'meat' of the episode.
As someone who spent most of their college years in Pittsburgh, I can absolutely attest to hillside developments very similar to this one existing in the real world. 😅
Same! When i see people remark about how steep streets are in game i look out my window and see the street i live on is steeper than that and its not even the steepest in Pittsburgh.
Tunnel between the two dams wouldn't be strange, I think. They would dig tunnel for cabling between the two Dams after all, so it wouldn't be strange if they make road for maintenance too... Thanks as always! :)
Phil, you are my hero of the day! I love the fact that you were not going to let this go. This encourages me not to give up so easily when I have to do a task that I'm still uncomfortable with. Honestly, thanks for this.
With being Verde Beach, I think you should consider adding a fire watchtower and a helicopter depot nearby. I also want to suggest Sierra Verde for the name of the new area.
Just wanted you to know that you're keeping me going through a really tough time right now. I've spent the last few days in hospital with really severe back problems. Looks like I'll be unable to stand or sit for a while. So while I'm stuck here I'm catching up on the last couple of weeks episodes. Thanks for the effort you put in. This was one of my favourite episodes. The dam design is awesome.
I remember asking for some grading tutorials a few videos back, but this definitely works lol Also, self-sustainable homes for the Machu Pichu community would fit the “Malibu” vibe and organic shops for the commercial zones
Man, I just started playing Skylines two days ago and your videos have been addicting! Keep it up. I had no idea how to build a dam and ended up flooding literally my entire city! Can't wait to try what I've learned from you.
Yesss, like someone said, commercial area below, residential up top and cable carz(!) in between! In my game the development would be called Dam Nation, no doubt. Anyway, thanks for all the content! It's always fun, educational and relaxing! I could (and literally do) listen to your voice for hours! 🙏✌
You have got me through my isolation! I have been watching you videos for the past 8 days and have brought this game myself and all dlc and now on the way to build my city! Thankyou so much for you awesome videos man
After purchasing the land near the new hydropower plant, Luigi Rivers and his developing partner Danny Hill decided they had to implement a community with a good view. The founders of RiverHill Estates plan on a adding a new addition to the ever-growing city below. They want cable car and helicopter access and a more exclusive policy. around them. Their target clientele include the city's finest celebrities and several of the larger buisness owners. The two partners hope their land can become a place of interest.
Neat! Turned out better than I expected. May I suggest a few items: - A fire helicopter facility at the top of the mountain next to the water tanks? It can act as a Coast Guard facility overseeing the lake. - A fishing port to make the lake feel alive. - Cable car stations with one in the middle of the incline and one at the bottom of the mountain next to a train or a metro station.
CPP, you genius! Thank you for restoring my faith in your dam building skills :) For the hillside community you should try to level up those houses to the 4-5 level modern style houses. It's very strange for a string of dilapidated cottages to develop there...
I love your builds and video content in general. The dams look amazing and the spillway really adds something to the layout. I'm a bit disappointed with the road up the mountain though. Having lived in the mountains for some years I'd point out that on a road like this, in reality, the elevation change doesn't just happen on the hairpin bends; it also happens on the straight sections between the bends. There would be longer runs between the bends, more use of the terrain wrapping round the mountain to accommodate gentler elevation change without having to use so many corners. If you drew this again, bearing that in mind, you'd almost certainly come out with less hairpins/switchbacks and a much more natural looking road. Cheers for the great entertainment.
My suggestion would to make your new hydro power dams area into a recreation area by impounding the water into a lake. Call it Myrtle Lake and do lakeside development and parks and rec for the entire city. I’d also consider the new/old green energy, recently labeled by the EU , and add a nuclear power station to your electrical portfolio IMO. Good luck with this great build.
And here I thought building Mulligan Island was the biggest project I’d ever seen in one of these episodes! You built a mitochondria into a cliff side!
Love the dams! I was super impressed by the build! That snakey development is definitely wild. I wonder if some city services and a more local downtown area for the neighborhood would end up developing at the bottom of the hill? I love the cable car suggestion everyone's talking about
You could make a natural reserve park between the two dams and have a cable car that gets the tourists there. It would boost the development in the region. Great show, btw. I am always looking forward to new episodes :)
I grew up in the People's Republic of Boulder. I look at that hill top location with the observatory to the west and see open space, a nature reserve, and cross-country hiking trails.
The new developpment looks really cool! That big rock formation at the bottom of Machu Pichu would look amazing as a centerpiece for an area park. I can imagine a massive hillside park at the bottom of that neighbourhood and you can have another road coming off the other end of the bottom loop and along the river as a "secondary access point".
Two for two on floods in 2022! I love the rebrand! 😄 On a different note, I propose “Mulligan Ridge” for your proposed luxury hilltop community. Keep up the fun content!
I would use a throwback to past greatness and name the hillside community "Bluffside Crossing". It would be a community of the future that pays homage to the past.
I really liked the incorporation of a spill way. Practical Engineering has some very educational videos on dams, including the on failure and the rebuilding of the Orville Dam (as well as other civil engineering videos as well).
I like the hillside area with houses. From above it looks a bit wonky, but from below it reminds me a lot of real life scenery. The only thing I'm missing is the mansions with waterfall pools on top :) And I guess the dirt cliffwalls are usually covered with something like bricks. I hope I'll catch your stream wen it happens! Because I'm sure you can make this look amazing!
Another classic build. Awesome. Was thinking how cool it would look to use green cities buildings along the switchback and a nature reserve, paths, lookouts at the apex.
I love how you've designed the main dam and spillway area, it's so unique!!! Just a thought, because the main path is so... intestine-y, perhaps the dirt road should really be the 'industrial' road because it's potentially easier to drive despite being a longer trip? Besides, the Intestine Way, as Biffa says, is mostly residential, it may not be prudent to envision the traffic going to the top going through the houses, but rather via the observatory campus. Also, for the parts that aren't residential, I'd say using the two way highway could work instead of sidewalks all the way down.
WHAT?! Making those lil' pads @21:00 and then connecting with the slope tool - game changer! I am always trying to build interesting roads up steep areas because they're cool (think scenic drives in Colorado, etc) and I never thought to do that. Why is that so simple yet still a great life hack? Thanks!
Love this! I would love to see the Self Sufficient houses as it gets all day sun, and it’s getting hydropower so it could be Verde Beach’s Environmental centre. You could even turn the empty land up the top into a park with a viewing tower to see the city and watch the rockets launch in the distance! Love your work can’t wait for more!!!! I also think the district name could be “Two Dam High!” Hahah
Whenever I do the switch back housing areas I only develop the roadside that is facing outwards so the road is hugging the clifface. Looks way more natural and reasonable. I feel like your Machu Pichu district could maybe had the switch backs halved but either way it was a nice build and I liked your method of making the level pads to then link in between with a sloped road. 👍
Done in a fashionable Verde beach way. Amazing build 😃 The new residental District could. Be called floodwater ridge! As the road meanders down the slope it kinda looks like floodwater moves over the land 😃
Name suggestion for new development on the hill "Sparks Hills" after the Spark's family. They lived in Verde beach, grandpa told stories of working in the old coal power plant, grand-daughter grew up with the Maggie Myrtle, started working at Verde Beach power and light after high school. Got her engineering degree and founded her own renewable energy company "Sparks Renewables". She grew the company and is basing her new company headquarters around the crowing achievement- two hydro-electric dams with luxury living development on the rest of her land. She is as pragmatic as Maggie and creates cleaner versions of city services which her company supplies to Verde Beach. I've always loved the backstories you give to these builds, and this just kind of grew as I watched.
That neighborhood reminds me of northwest Boise, ID. Beautiful homes, but totally impractical. My mom used to call it "Ulcer Gulch" because all the rich people lived there.
Hi, I’m a Plant Manager at BC Hydro and we don’t have any spillways like that at our plants, usually we just have a slightly lower point on each side, then again in real life we can control the flow
Cable cars would work wonders in this hillside community. Especially if someone from the bottom of the hill wants to go to one of those stores or visit the dam for a nice view of the city and the water flowing down the river
I'd add a beautifully landscaped park at the base for the residents, maybe a bandshell and a nice restaurant section, with maybe a cinema if you find a nice asset and a botanical garden in the park
I just bought this game w/ most of the DLC and your channel is the best! Wish I would have discovered it before my first city though... I meant to place another water pump upstream but apparently placed a sewage drain pipe instead. The next thing I know over half of my 10k population was sick, and then nearly all died before I could figure out what the hell happened :(
Hello Phil. For what I have experienced before with dams I can tell you that the higher the dam and the more flow water has the bigger the payout with electricity. I can show you it with one of my builds.
I think that the company who constructed the dams also has a development arm (the real moneymaker) and the city gave them first dibs and good rates on that "undevelopable" slope, which they named Armstrong Heights after William Armstrong, of Northumberland, England, the first person to generate electric power with hydro and the CEO's personal hero. Since this was the first successful (no mulligans required) hydro implementation on the channel it feels good.
Love the design. My only feedback would be to have dirty uses downhill from sanitary ones. Just in case of runoff or in the event of an emergency you don’t want dirty/ contaminated water running into clean water! Army field sanitation did teach me something 😂
As someone who gets carsick super easily (even when driving) and is afraid if heights, the idea of living on switchback mountain is my worst nightmare lol. But it looks awesome. I love it. I feel like cable cars or maybe a helicopter stop would be cool additions to the area
Steam link to save - steamcommunity.com/sharedfiles/filedetails/?id=2715291068
with hydro right there, might do to make it an electric car policy and call it "Power Heights!"
I've not seen anyone mention that cable cars are perfect mode of transit for this community. Have a commerical area at the base and the residential up top.
I was thinking the same thing!
Tourism commercial would make sense if you didn't block to much of the view. There should definitely be a city park at the bottom of the hill where the big rock is.
Came to say just this.
yes and an option for pedestrians to get across the highway. 😀
Yes to this
Loving "Intestine Way" up the hill. Fantastic place to live 😁
I cringed at the shape of it just from a resident stand point! Haha!
Great Video @CPP, I really admire the channel :D
BeverTEA Hills :)
@@lassenbaertschkovalchick So I guess Verde Beach is in New Tealand! 😆
We keep Intestine Way pristine! That's making it's way into the build, lol!
@@CityPlannerPlays Regardless of the formal name for the development, I'm sure the locals will be calling it something like Gut Hill :D
Why not make a tunnel between the two dams? It is a shorter in distance. In Norway and Switzerland they often go through the mountain.
tunnels are too advanced a thing for Americans
they only know about goat trails 🤪
People go through mountains where it's worth the cost. And a tunnel in between two dams in the middle of nowhere isn't.
@@tihomirrasperic What's with the random (and inaccurate) anti-american crap?
@@gladitsnotme It's a popular thing for Europeans to do, started with the whole "they don't have free healthcare" thing.
The elevation change is probably too steep for a tunnel. Since the road needs to climb quite a bit between the dams you might as well let it follow the hillside.
For Macchu Picchu, ain't switchbacks supposed to incline on the straights, where it's safer, and be level in the turns?
Pretty much this, that's the whole point of switchbacks...
Well I learned something new today
Yeh honestly I'd like to see a whole episode redoing this development with this in mind.
Seems like that would be easy to accomplish by terraforming platforms for the turns and sloping between them for the connections. Gonna try this!
I've driven in plenty of mountain roads where the switchbacks were sloped as well as the road leading to them.
Hey CPP, multiple points:
1. As people already pointed out, make the roads sloped on the straight parts.
2. I really think you should only zone on the side of the road that is facing down the hill. That way lots on the top can be a little bit bigger and houses aren't eaten up by the mountain on the lower level xD
4. You should use a theme for the buildings in this community, maybe one that looks a bit "higher class" to resemble for example the Hollywood hills.
3. Cable Cars would be perfect for this development and could replace the steep paths.
4. I think a tunnel between the two dams would make a ton of sense and it would make this dangerous road around the mountain unnecessary.
Other than that, great episode and I really love the idea of having a development on the hillside. Excited for the next one! :)
I love every point you made and will make some changes off camera and present it at the start of the next one. This comment actually influenced the next CWC, too
@@CityPlannerPlays Can't wait! :D
Hey man, you're still missing a metro stop! At 2:31 it's the metro in the bottom left corner, the pink line only has one stop there. Last vid it was one of the reasons so many people were piling up in the meadow view hub. Love the content, thanks for all you do!
finally someone mentioned it, it was driving me crazy
Isn't the idea of the serpentines to have the slope covered by the semi straight pieces of road and the sharp corners be flat? Here the corners are extremely sloped because they have to span the entire descent while the long pieces are flat or even dip down a couple of times. Also in most cases having the buildings on the same side of the road should work better in my opinion. Anyway the dams are magnicicent! Greetings from Germany.
Overall I agree with you but I wouldn't say "flat sharp corners". In my experience with mountain roads, it's easy to have corners that are sill quite sloped.
Yes - I need to fix that! Will get the buildings fixed, too - great ideas! Hope all is well in Germany!!!
Yes, this is actually completely backwards - the point of a serpentine is to stretch the descent out over a greater distance, reducing the severity of the slope. By having the straight parts flat, you just end up with a longer and more expensive road, with slopes on the corners just as steep as if the road had just gone straight down the hill.
CPP in last highly modded and controllable CWC ep: I'm gonna avoid dams forever after this debacle...
CPP in unmodded vanilla barely on the edge of surviving let's play: Hold my beer and watch this...
You know he's challenging himself
LOL that's our Mulligan Man!
And it worked out well! No serious flooding downstream
The switchbacks might have been prettier and gentler if they would diagonally cut across the height lines, instead of running parallel with them for the most part.
That's not all that easy to do in vanilla, but still...
Also, the water pumps are now probably reducing the amount of water flowing through the dam. It might have been more optimal to put them downstream of the dam.
Other than that, Great episode :-)
I thought exactly the same thing until realizing that Phil was always intended to develop the flat bits
Both are great comments! Will get the roads adjusted... will test the water pipes to see how big of an issue it is and report out in the next one!
@@CityPlannerPlays The water pumps could be a good thing or a bad thing... reducing the flow does reduce the power output of the dam, but it also mitigates flooding, similar to the spillway.
Same thoughts on the water pumps.
CPP : I hate dams, I always end up destroying my cities
Also CPP : today we'll build TWO DAMS
@@savvepk lmao
He's playing with us as much as he is playing this game
If you place the water intake pipes IN the spillway (all or only some of them), you can preserve the initial water speed into the dam which should increase the power generation.
Or move them below the Dam. The power generation is definitely being hampered by the water being pumped out above the dam.
From what I have read and tried the flow has nothing to do with it. You produce more power from the difference of water level on either side of the damn. I have a damn at the moment producing 1600MW for me. I was able to remove all my fossil fuel power plants thanks to that!
You know what would weirdly make a lot of sense for that development/dam complex? Cable cars! Not a common transit option, but you have a very vertical development here, it would be a very convenient way to get down to the city.
Idk about the cost difference, but I thought a tunnel between the dams would have been interesting.
thats what I was thinking
i think giving Macchu Picchu the self-sufficient buildings specialization will give you nicer looking houses, they have a more modern look to them that would fit the area better
i agree
Spill ways are usually used to handle times when the dam might run the risk or overflowing
which, granted, in cities skylines is basically ALL THE TIME EVER.
Is there a way to have the spillway entrance higher than the dam height but lower than the regular water level? Maybe if it were built on the other side of the quay wall, with the quays higher than both the dam and the spillway, it would at least serve the purpose of preventing the water intake area from flooding.
It's also hard to do spillways when you have no option to build a control structure
@@872463051 Exactly what I thought but the only problem with that is that the dams in skylines need to be at capacity before they turn on (I think). I don't think there's anyway to do a spillway other than an emergency spillway which would only get used if the dam failed. That would usually just be a hillside that points away from any buildings and towards another body of water and you would design it so that the hillside was the first side of the dam to spill and it would also facilitate enough flow to handle the largest theoretical flood possible.
I love the jump from destroying Ashland with attempts at a double hydrology system, to building an entirely new one in Verde Beach.
AND you implemented the spillway!
I was kind of hoping you'd blast a tunnel straight through the mountain between the Dams
I get that they cost a lot, but if between the dams isn't the best place for a connecting tunnel, I don't know what is.
IRL the power company would most definitely just tunnel straight through there. Some Hydroelectric dams in the austrian alpes have 20+ kilometers of tunnels linking them together and that'S not counting the flood tunnels channeling the water between reservoirs.
I think at the top of the hill would be nice to have a park between the two dams, people can hire a boat to take them around the lake or just have a picnic by the lake, it’ll have great views of the city, the Two Dams Park!
Imo. the second dam should have been constructed somewhere further downstream with a liiiitle bit of terraforming on the river. For names, the dams are the Two Gorges Dams.
great vid as usual. for the connection between the dams, i think it would be really awesome to, instead of snaking around the elevated terrain, put a tunnel straight through it!
This community is the perfect spot to finally feature a functional cable car system!
Really enjoyed that dam tour. I took a few dam screenshots. Now I am inspired to start my own dam project, in my own dam city... er...
Hill-side developments absolutely occur. I live in the Philippines, and one of the most (in)famous cities we have is Baguio City, which is literally built on a mountain, through and around its ridges. That entire province are just filled with developments like Verde Beach's Machu Pichu. In fact, it's so commonplace that medication for motion sickness, nausea, and dizziness often become so scarce in local drug-stores! Not to mention, it's also an insane fire hazard with just how much natural landscape there is. (Absolutely beautiful, but also quite unnerving... Luckily, the area does not experience a ton of insane heat to cause fire-spreading like in-game, haha)
I think the name for the neighborhood by the dams should be Horizon Hill or Valley View Acres. Also, I think a helicopter stop would be a great addition to the area considering the elevation change and its proximity to the observatory. That or a gondola.
A helicopter stop would give it very "Beverly Hills" vibes, too if you went that way
When the airport is redone. PLACE CARGO IN THE BACK!!! And on a seperate entry road. Have the front of the airport facing the city. When you have new visitors to the city you would want to make the city seem pristine!
What would you think about having an airport just for the cargo?
I really like that you go over our comments and reading to what we have to say. And then go a step further and implement some into the city. It's nice to know that we have somewhat of a say in what happens, and I appreciate that.
Ideas:
Name suggestion for the hillside residential area:
Waterway hills
i-10 industrial estate:
The i-10 industrial estate should be moved further away from the city. I maybe near the new Lewis Lumber Company. But I think you could find a better place for it
Spillway:
The spillway, in my opinion should be taller so that water only flows there, when there's too much water/the water level is too high.
The water flow mechanics in the game explain three things in this build.
1. Mulligan Island flooded when you abruptly removed all the pumps (27:42) because they were each drawing 120k cubic meters of water per week that suddenly had nowhere to go.
2. A similar issue caused the flood with the new pumps (15:44). They got powered, began pumping, then suddenly stopped. The flow shift caused a brief flood.
3. The power output from the dam dropped at the end because you removed flow from the dam. Relocating the pumps downstream (or to the "spillway" as others suggested) would prevent this.
As always, love these videos!
Fitting how the new powerplant had a road with lots of folds heading towards it. Reminds me of a Mitochondria, the powerhouse of the cell
City Planner first thing in the morning with a wake and bake?😂 god I love this dude and his timing
Same here dab me up bro 🤜
Loved the way the quick-fixes were edited in the beginning. Love knowing all the things happening but it was nice seeing those get addressed while keeping the flow moving towards the 'meat' of the episode.
Verde hills would be a good name for the new development
Looking forward to this, I have never been able to get the dam (pun intended) mechanics to work! 😊
CWC ptsd intensifies
As someone who spent most of their college years in Pittsburgh, I can absolutely attest to hillside developments very similar to this one existing in the real world. 😅
Same! When i see people remark about how steep streets are in game i look out my window and see the street i live on is steeper than that and its not even the steepest in Pittsburgh.
Tunnel between the two dams wouldn't be strange, I think. They would dig tunnel for cabling between the two Dams after all, so it wouldn't be strange if they make road for maintenance too...
Thanks as always! :)
Phil, you are my hero of the day! I love the fact that you were not going to let this go.
This encourages me not to give up so easily when I have to do a task that I'm still uncomfortable with.
Honestly, thanks for this.
With being Verde Beach, I think you should consider adding a fire watchtower and a helicopter depot nearby. I also want to suggest Sierra Verde for the name of the new area.
That spill way is going to be very useful as a fish ladder/fishway for migrating fish. Probably should have one built on the other side, as well.
Not sure how much fish habitat you'd find at the source of the geyser of a spring!
Just wanted you to know that you're keeping me going through a really tough time right now. I've spent the last few days in hospital with really severe back problems. Looks like I'll be unable to stand or sit for a while. So while I'm stuck here I'm catching up on the last couple of weeks episodes.
Thanks for the effort you put in. This was one of my favourite episodes. The dam design is awesome.
The Two Dam Incline neighborhood is amazing, but it is missing the landscaping. Love the video can’t wait for more!
I remember asking for some grading tutorials a few videos back, but this definitely works lol Also, self-sustainable homes for the Machu Pichu community would fit the “Malibu” vibe and organic shops for the commercial zones
Man, I just started playing Skylines two days ago and your videos have been addicting! Keep it up. I had no idea how to build a dam and ended up flooding literally my entire city! Can't wait to try what I've learned from you.
A great name for the community is Clearmont! It is built on a mountain after all and has a clear view. Little nod to CWC as well.
Seems like a decent spot to have a ski resort! Given that it's winter it might be a very festive opportunity!!
Yesss, like someone said, commercial area below, residential up top and cable carz(!) in between! In my game the development would be called Dam Nation, no doubt. Anyway, thanks for all the content! It's always fun, educational and relaxing! I could (and literally do) listen to your voice for hours! 🙏✌
You have got me through my isolation! I have been watching you videos for the past 8 days and have brought this game myself and all dlc and now on the way to build my city! Thankyou so much for you awesome videos man
After purchasing the land near the new hydropower plant, Luigi Rivers and his developing partner Danny Hill decided they had to implement a community with a good view. The founders of RiverHill Estates plan on a adding a new addition to the ever-growing city below. They want cable car and helicopter access and a more exclusive policy. around them. Their target clientele include the city's finest celebrities and several of the larger buisness owners. The two partners hope their land can become a place of interest.
Dams are so hard to do right, but you seem to have nailed it!
Really appriciated how slick the updates in the start of the video looked. Keep up the great work.
Name suggestion for hillside district: Vinewood Hills, just like in GTA V :D
Neat! Turned out better than I expected.
May I suggest a few items:
- A fire helicopter facility at the top of the mountain next to the water tanks? It can act as a Coast Guard facility overseeing the lake.
- A fishing port to make the lake feel alive.
- Cable car stations with one in the middle of the incline and one at the bottom of the mountain next to a train or a metro station.
I was binging from from the first episode and now finally caught up to the latest episode. Really excited for the next update!
Insane build! This was ambitious, risky, out of character, and ultimately satisfying!
CPP, you genius!
Thank you for restoring my faith in your dam building skills :) For the hillside community you should try to level up those houses to the 4-5 level modern style houses. It's very strange for a string of dilapidated cottages to develop there...
I love your builds and video content in general. The dams look amazing and the spillway really adds something to the layout. I'm a bit disappointed with the road up the mountain though. Having lived in the mountains for some years I'd point out that on a road like this, in reality, the elevation change doesn't just happen on the hairpin bends; it also happens on the straight sections between the bends. There would be longer runs between the bends, more use of the terrain wrapping round the mountain to accommodate gentler elevation change without having to use so many corners. If you drew this again, bearing that in mind, you'd almost certainly come out with less hairpins/switchbacks and a much more natural looking road.
Cheers for the great entertainment.
My suggestion would to make your new hydro power dams area into a recreation area by impounding the water into a lake. Call it Myrtle Lake and do lakeside development and parks and rec for the entire city. I’d also consider the new/old green energy, recently labeled by the EU , and add a nuclear power station to your electrical portfolio IMO. Good luck with this great build.
The quality of video and gameplay has improved by miles. I guess the massive muligan has worked!
Looking forward to this series future
And here I thought building Mulligan Island was the biggest project I’d ever seen in one of these episodes! You built a mitochondria into a cliff side!
The hillside is a beautiful view from the city as well
Wouldn't having water treatment plants along the river pollute said river? Also, I think the eco water treatment plants would've been a better option.
Even in a game this is a massive undertaking. Wow...impressive
Love the dams! I was super impressed by the build! That snakey development is definitely wild. I wonder if some city services and a more local downtown area for the neighborhood would end up developing at the bottom of the hill? I love the cable car suggestion everyone's talking about
You could make a natural reserve park between the two dams and have a cable car that gets the tourists there. It would boost the development in the region. Great show, btw. I am always looking forward to new episodes :)
I grew up in the People's Republic of Boulder. I look at that hill top location with the observatory to the west and see open space, a nature reserve, and cross-country hiking trails.
The new developpment looks really cool!
That big rock formation at the bottom of Machu Pichu would look amazing as a centerpiece for an area park. I can imagine a massive hillside park at the bottom of that neighbourhood and you can have another road coming off the other end of the bottom loop and along the river as a "secondary access point".
Two for two on floods in 2022! I love the rebrand! 😄
On a different note, I propose “Mulligan Ridge” for your proposed luxury hilltop community. Keep up the fun content!
I would use a throwback to past greatness and name the hillside community "Bluffside Crossing". It would be a community of the future that pays homage to the past.
title's amazing !!! Clearwater county would be proud
Awesome build! You really outdid yourself on that one.
I really liked the incorporation of a spill way. Practical Engineering has some very educational videos on dams, including the on failure and the rebuilding of the Orville Dam (as well as other civil engineering videos as well).
I like the hillside area with houses. From above it looks a bit wonky, but from below it reminds me a lot of real life scenery. The only thing I'm missing is the mansions with waterfall pools on top :) And I guess the dirt cliffwalls are usually covered with something like bricks. I hope I'll catch your stream wen it happens! Because I'm sure you can make this look amazing!
Another classic build. Awesome. Was thinking how cool it would look to use green cities buildings along the switchback and a nature reserve, paths, lookouts at the apex.
I love how you've designed the main dam and spillway area, it's so unique!!!
Just a thought, because the main path is so... intestine-y, perhaps the dirt road should really be the 'industrial' road because it's potentially easier to drive despite being a longer trip? Besides, the Intestine Way, as Biffa says, is mostly residential, it may not be prudent to envision the traffic going to the top going through the houses, but rather via the observatory campus. Also, for the parts that aren't residential, I'd say using the two way highway could work instead of sidewalks all the way down.
WHAT?! Making those lil' pads @21:00 and then connecting with the slope tool - game changer! I am always trying to build interesting roads up steep areas because they're cool (think scenic drives in Colorado, etc) and I never thought to do that. Why is that so simple yet still a great life hack? Thanks!
YOU HAVE TO BE REWARDED FOR THIS GOOD JOB YOU DID THANK YOU SO MUCH,..
Love this! I would love to see the Self Sufficient houses as it gets all day sun, and it’s getting hydropower so it could be Verde Beach’s Environmental centre. You could even turn the empty land up the top into a park with a viewing tower to see the city and watch the rockets launch in the distance! Love your work can’t wait for more!!!! I also think the district name could be “Two Dam High!” Hahah
This is a sublime piece of work! 👏🏻
Whenever I do the switch back housing areas I only develop the roadside that is facing outwards so the road is hugging the clifface. Looks way more natural and reasonable. I feel like your Machu Pichu district could maybe had the switch backs halved but either way it was a nice build and I liked your method of making the level pads to then link in between with a sloped road. 👍
Lovin the fresh new before and after edit with the transit in the intro.
Done in a fashionable Verde beach way. Amazing build 😃
The new residental District could. Be called floodwater ridge! As the road meanders down the slope it kinda looks like floodwater moves over the land
😃
Name suggestion for new development on the hill "Sparks Hills" after the Spark's family. They lived in Verde beach, grandpa told stories of working in the old coal power plant, grand-daughter grew up with the Maggie Myrtle, started working at Verde Beach power and light after high school. Got her engineering degree and founded her own renewable energy company "Sparks Renewables". She grew the company and is basing her new company headquarters around the crowing achievement- two hydro-electric dams with luxury living development on the rest of her land. She is as pragmatic as Maggie and creates cleaner versions of city services which her company supplies to Verde Beach. I've always loved the backstories you give to these builds, and this just kind of grew as I watched.
The switchbacks and talk of Californian development reminded me of the city of Mission Viejo, the largest planned city in US history.
Great choice to NOT add water treatment upriver of the water pumps! I really thought that was not a great idea!
I’m behind an episode so a full two hours for me but VB is probably my favorite series yet from CPP. However, the disasters feel too close to home 😂.
That neighborhood reminds me of northwest Boise, ID. Beautiful homes, but totally impractical. My mom used to call it "Ulcer Gulch" because all the rich people lived there.
Hi, I’m a Plant Manager at BC Hydro and we don’t have any spillways like that at our plants, usually we just have a slightly lower point on each side, then again in real life we can control the flow
Cable cars would work wonders in this hillside community. Especially if someone from the bottom of the hill wants to go to one of those stores or visit the dam for a nice view of the city and the water flowing down the river
I'd add a beautifully landscaped park at the base for the residents, maybe a bandshell and a nice restaurant section, with maybe a cinema if you find a nice asset and a botanical garden in the park
I just bought this game w/ most of the DLC and your channel is the best! Wish I would have discovered it before my first city though... I meant to place another water pump upstream but apparently placed a sewage drain pipe instead. The next thing I know over half of my 10k population was sick, and then nearly all died before I could figure out what the hell happened :(
Your streams have become a meme at this point.
And I love it.
All of your serious cyclists in the city would absolutely love the new roads! Gives some really awesome hills to climb up
Hello Phil. For what I have experienced before with dams I can tell you that the higher the dam and the more flow water has the bigger the payout with electricity.
I can show you it with one of my builds.
I think that the company who constructed the dams also has a development arm (the real moneymaker) and the city gave them first dibs and good rates on that "undevelopable" slope, which they named Armstrong Heights after William Armstrong, of Northumberland, England, the first person to generate electric power with hydro and the CEO's personal hero. Since this was the first successful (no mulligans required) hydro implementation on the channel it feels good.
YESSSSS! LOVING this. Incredible
Dragon's Tail Dam/ Dragon's Tail hills
Motorcyclist will love the road!!
Love the design. My only feedback would be to have dirty uses downhill from sanitary ones. Just in case of runoff or in the event of an emergency you don’t want dirty/ contaminated water running into clean water! Army field sanitation did teach me something 😂
There's a small town in Bethlehem, PA called Fountain Hill. Seems like a good name for a hillside town with a natural "fountain" supplying two dams.
Sewage treatment on the high ground requires a lot of pumping to overcome gravity. Treatment plants should be on the low ground.
As someone who gets carsick super easily (even when driving) and is afraid if heights, the idea of living on switchback mountain is my worst nightmare lol. But it looks awesome. I love it. I feel like cable cars or maybe a helicopter stop would be cool additions to the area
Been waiting for this one!!!! Can’t wait to download it on steam and have a play myself 😁