I have been playing the Combat Mission games for over 20 years (seriously, day one, release one "refresh monkey"). I own everyone. I must play them weekly, sometimes daily. Your videos are hands-down the best I have seen for covering the REAL "nuts and bolts" of what is important once you get beyond the interface and the basics of "how to play". Keep up the videos. I use them to pimp the game to my friends all the time; and it's working! :)
You can just about manage it if the mines are in the same place as something you can blast (ie. barbed wire with mines underneath) but it's extremely situational.
@@usuallyhapless9481 question... can a minefield "run out of ammo?" can it be depleted if ten guys blow up, and only ten mines were laid, is the area safe?
Mines, like all obstacles, need to be covered by fire and observation by the Defender. If you don't they are just a speed bump as the attacker finds out the extent of the minefield and just goes around it.
9:25 "...too time consuming to be within the scope of a combat mission battle" No honestly it shows a rather sizable missing feature within Combat Mission. Breaches of mined obstacles are drilled for at company/battalion level (in modern times) using either attached or organic engineer assets. WW2 combat mission titles have a flail tank. modern titles should have access to engineer vehicles with explosive anti mine charges and plow/roller tanks. too bad this will never be something that will be added in.
I completely agree with this. Modern armies have methods and soldiers who are trained and equipped specifically for the purpose of clearing mines... and if I'm not mistaken during Iraqi Freedom they operated under fire, creating gaps large enough for tanks to fit through. Even something as simple as a modern bulldozer vehicle to push away the mines would be such a massive improvement.
Remember if your playing Red Thunder it is entirely possible to clear mines with scout teams renamed, prisoners of war, a little dark and inhuman but a sad reality of the conflict
Shock force 2's task force thunder was my first encounter with mines. Had a preplanned bombardment on the mines but didnt seem to help and I lost 2 strykers and suffered an immobilized abrams, after this incident I had some reading to do.
So (1 year ago) how did you solve it after the reading? I just pounded the spot of the mines with 1 battery of 155 shells.... if I had the time to do that, no problem, but in this case since the call for fire takes 9 minutes, and the 155 batteries only become available about 10 minutes in, by the time it clears the mines it is 30 min. possible but not ideal.
I just swarm the area with a crawling engineer and a rifle squad. Took them 5 turns to spot all the mines(?). After that I sent a tank first, one at a time.
Can you send infantry on top of a tank to over run the crew? This certainly happened in world war 2 and is probably why crews today have personal rifles if not for ‘what happens after we abandon ship’
So, yes and no. Infantry close assualt is simulated by them throwing hand grenades when they're close enough- it can and will damage vehicles and can prompt the crew to bail out (with usually fatal consequences), but graphically it doesn't look like swarming the Tiger in Saving Private Ryan.
Annnnd I'm here because of Scottish corridor 4 there are mines Colleville and my pioneers can't detect the mines my section painfully found. Ahhh please change combat mission, pixeltrupen needlessly suffer, as do I.
Ah yes, mines. The reason I don't like combat mission that much... don't put mines in if you aren't gonna put in the stuff invented with the sole purpose to clear it. Ruins every mission I've been in that had them.
Yeah but how you deactivate a mine with you're infantry in CMBS os SF, you're engineers don't have the option to disarm they can only mark the bloody thing 🤬, or you don't like to mention the part where this game lacks some mechanics coz makes the dev look like shit?!
Many pixeltruppen were harmed during the making of this video
Yep.
@@usuallyhapless9481 you monster
8:56
At that moment, Company of Heroes started to cry in the corner.
Loved the recreation of the scene from Kelly's Heroes at the start, great movie
Oh good, I wasn't hallucinating, since I saw the same thing.
I was expecting a small skit that uses that scene's dialogue.
8:55
I felt a great disturbance in the Force, as if millions of voices suddenly cried out in terror and were suddenly silenced.
"the flails do not kill infantry", personal experience?
Exhaustive testing :P
@@usuallyhapless9481 The flailings will continue until the beatings improve?
It worked in Company of Heroes
I have been playing the Combat Mission games for over 20 years (seriously, day one, release one "refresh monkey"). I own everyone. I must play them weekly, sometimes daily. Your videos are hands-down the best I have seen for covering the REAL "nuts and bolts" of what is important once you get beyond the interface and the basics of "how to play". Keep up the videos. I use them to pimp the game to my friends all the time; and it's working! :)
Aww... I was really hoping to go all medieval with my Sherman crab and flail the enemy to death with steel balls and chains!
So was I.
It would be cool if you could use breach teams to use their explosives (Satchel charges/ Bangalore torpedo's) to take care of the mines.
You can just about manage it if the mines are in the same place as something you can blast (ie. barbed wire with mines underneath) but it's extremely situational.
@@usuallyhapless9481 question... can a minefield "run out of ammo?" can it be depleted if ten guys blow up, and only ten mines were laid, is the area safe?
Yes.
"If we come to a minefield our infantry attacks exactly as if it were not there" -Georgy Zhukov
the crab needs a target melee command
Yep
Mines, like all obstacles, need to be covered by fire and observation by the Defender. If you don't they are just a speed bump as the attacker finds out the extent of the minefield and just goes around it.
>Select single player mission
>Objective: Mark Mines 200 points
>Close mission
10/10 for the Kelly's Heros reference. Was that the music I heard there breifly at the start too?
Yep! Love that film.
9:25 "...too time consuming to be within the scope of a combat mission battle"
No honestly it shows a rather sizable missing feature within Combat Mission. Breaches of mined obstacles are drilled for at company/battalion level (in modern times) using either attached or organic engineer assets. WW2 combat mission titles have a flail tank. modern titles should have access to engineer vehicles with explosive anti mine charges and plow/roller tanks. too bad this will never be something that will be added in.
I completely agree with this. Modern armies have methods and soldiers who are trained and equipped specifically for the purpose of clearing mines... and if I'm not mistaken during Iraqi Freedom they operated under fire, creating gaps large enough for tanks to fit through. Even something as simple as a modern bulldozer vehicle to push away the mines would be such a massive improvement.
I once tried to force my troops run across a square of mine field and it was a game ending mistake
Have the daisy chain mines from the earlier titles been removed?
Sadly, yes
Remember if your playing Red Thunder it is entirely possible to clear mines with scout teams renamed, prisoners of war, a little dark and inhuman but a sad reality of the conflict
or if you are playing the old cms games you can pick a actual p.o.w and tell him to clear the minefield
yes i used to do this alot....
@@Arthsycz The Hague would like to know your location.
@@StaffordMagnus Hague Convention? More like Hague suggestion
During the Cold War some Swedish static defense rifle battalion had more than 10000 AT mines, and yes, they would need weeks to place them
Shock force 2's task force thunder was my first encounter with mines. Had a preplanned bombardment on the mines but didnt seem to help and I lost 2 strykers and suffered an immobilized abrams, after this incident I had some reading to do.
So (1 year ago) how did you solve it after the reading?
I just pounded the spot of the mines with 1 battery of 155 shells.... if I had the time to do that, no problem, but in this case since the call for fire takes 9 minutes, and the 155 batteries only become available about 10 minutes in, by the time it clears the mines it is 30 min. possible but not ideal.
I just swarm the area with a crawling engineer and a rifle squad. Took them 5 turns to spot all the mines(?). After that I sent a tank first, one at a time.
You forgot to mention that the flail tanks can become invisible when they have the chains spinning!
That's maybe a little too much cheese for a Basics video...
Another great tutorial Hapless, I'll add it to the post for the newbies! 👍
SPECTACULAR introduction
Can you send infantry on top of a tank to over run the crew? This certainly happened in world war 2 and is probably why crews today have personal rifles if not for ‘what happens after we abandon ship’
So, yes and no. Infantry close assualt is simulated by them throwing hand grenades when they're close enough- it can and will damage vehicles and can prompt the crew to bail out (with usually fatal consequences), but graphically it doesn't look like swarming the Tiger in Saving Private Ryan.
Wish they'd add the MICLIC to modern games, though it might give the poor engine a bit of a headache
Is it possible to use artillery or mortars to clear a minefield?
Yes. It works better with heavy mortars and artillery, but even then it's not very reliable.
150+mm arty can do it combatmission.fandom.com/wiki/Mine
There are some sneaky corners where mines can't be marked by engineers. :(
And there's that only bridge to cross the shermans mined by AT mines... :(
I like your mods... Just sayen... Big Thumbs up...
Thank you!
@hapless will you be mine? I have an antipersonallity but some say im detracked.
Thanks I really needed this video!
Couldn't you use "blast" on the mines?
Annnnd I'm here because of Scottish corridor 4 there are mines Colleville and my pioneers can't detect the mines my section painfully found. Ahhh please change combat mission, pixeltrupen needlessly suffer, as do I.
Hey Hapless, could you make a video about drones in combat mission? the ones I use never seem to spot anything and I can't tell what I'm doing wrong
Ah yes, mines. The reason I don't like combat mission that much... don't put mines in if you aren't gonna put in the stuff invented with the sole purpose to clear it. Ruins every mission I've been in that had them.
Yeah but how you deactivate a mine with you're infantry in CMBS os SF, you're engineers don't have the option to disarm they can only mark the bloody thing 🤬, or you don't like to mention the part where this game lacks some mechanics coz makes the dev look like shit?!