Sweet. When the TV style in picture view first came on, it fooled me initially thinking it was an actual TV Race comparison until I saw the cars game paint sims. With real life skins and reshading filters the graphics are pretty spot on. Amazing when you consider the price of the game how good it looks and drives.
i would like an option to manually adjust the AI during a live session in some kind of "AI setting mode".. so you can fine tune entry, exist, braking, accerleration etc. whilst racing next to a AI ghost.
This proves Ian Bell was right all along--the Madness engine possesses incredible potential. It's just a shame that SMS could never extract the true potential from the engine (although, thankfully, it seems that Reiza can).
This is perfect! AI is no longer driving to the limit of the artificial racing line, they're moving to the limits of what they car is capable of. This is evident in the late break by the AI at 5:35. Welldone guys. I can't wait to try this!!!
The FIRST and the MAIN AI issue is/was first lap AI performance where usually you can overtake 4-6 cars in first couple corners. Just by fixing that and updating other tyres to Stock Car 2024 standards you will become #1 sim for elitist RF2, AC fanboy who values FFB, VR and AI as a top priority, super thrilled for the upcoming update!
Try doing the quali session before the race, that will allow AI to get themselves sorted according to their performance for the race and they will do better in the first lap.
@@stefanomacchi1977 well... I want to race 90s F1 and RF2 or AC are literally unplayable against AI, just absolute abomination! Yet in AMS2 I can really race with AI at 100% agro and they don't just randomly hit me every single lap, also I found out why FFB was weird in AMS2, now it's amazing on default.
Love the new tyre sounds, no more annoying squealing in corners! AI looks very promising, hopefully they will perform more consistently in all weather conditions, not only dry.
These are some high level improvements, big thumbs up. This is making me think that maybe Reiza should make the F1 games, since EA/Codemasters end their F1 game series next year according to rumors.
Looks like it drives a lot more straight around the corners. Which is very good! The weird slip angle under power/drifty physics, especially present in high aero cars and the janky multiplayer servers were pretty much the only thing stopping me from jumping on AMS2 every day.
Amazing the a.i is massively better with the 1.6 update. I used to put the level at 100% and be faster but now I have to turn it down a bit. Yous have set the standard for a.i now. Well done 👏
So far from what it seems, the AI speed into and out of corners seems to have been improved some through this video which would be a welcome change considering the current state where the AI just has unrealistic grip in and out of the corners. It still seems like there is some fine tuning needed but if the video is anything to go by, seems like a massive improvement has already been mate. Looking forward to the update and hope it's across all cars.
AI improvements look great, I'm hoping they also apply to my favourite classes (Group C, GTP, GT3, GT1) and multi-class can cope with it too! Thanks for the update
Cool. I saw no comments on AI vs AI, where they massively struggle to overtake each other. Has this been fixed? Also, any ETA when AI will use more than one tyre compound for cars such as the F-Ultimate?
What an incredible progress from 1.5! The more dynamic AI will be a game changer. But it still looks like the AI is quite weak on the brakes, sometimes you finish braking 10m before the apex and still out-brake the AI car which has the inside line. Surprised to not see them take the advantage sometime to brake later and take the racing line when they are on the inside. Also I think lately this gen of F1 car got a lot more dirty air IRL as teams have learned how to push the wake outboard in the mid-sectiom, which makes the dirty air get sucked behind the centre of the car underneath the wing.
It's all great of course, but I'd love to see some AI from your team and the other teams, not just the drivers. I want to hear my radio guy telling me that due to the car ahead running a certain strategy that we should go for an undercut/overcut etc. I want the teams to watch each other and adjust accordingly to win.
more in car settings for the formula ultimate! also, allow a shift button for different selections for us on controllers! Game is fantastic, btw, almost 1000 hours!
Is it possible to give the player more control of the AI difficulty setting with more than one slider? For example a lot of my current gripes would be solved by the ability to individually adjust straight line speed relative to breaking and cornering speeds, or wet speeds vs dry speeds, instead of having to just pick a generalized ai difficulty number. I am sure that you have been working to bring these big variances that the AI can exhibit closer, but with so many car and track combos why not let the player adjust if necessary.
I'll wait and see but I suspect I will continue to be using Raceroom for my offline thrills as the you feel the AI is the driver of the car rather than the car itself if you get what I mean. I want to see the normal amount and type of human like race incidents you see in real life and not some canned/scripted spins when the game throws a dice and decides that this car should have a incident even if it would not make sense in reality.
looks great, except for those 2D trees. Especially in VR - I just can't unsee those tree sprites like it's Duke Nukem in 1996. Glad some tracks are getting 3D trees, but looks like Monza is still using flat cutouts.
I can see that some of the trees closest to the track have been updated to 3d. Look at the end of the video, when he slows down; the trees at the chicane are 3d.
Today at Laguna Seca I saw an AI car go of the track with his whole left side and he spun under breaking. Will this type of driver errors still be present? Because it's nice to see from time to time.
can't wait for this update! my favourite VR racing experience and one of my most played games in last few years
me too... best overall / VR is amazing ....
Pity the MP experience is so useless
Vintage Spielberg, little bit of rain, late summer, late evening and racing in bathtubs, or vintage F1 cars, is simply amazing in VR.
Hell yeah I'm right there with you. I can't not play this one in VR
I went from triple screen monitor to VR..Its that amazing,my mind was blown away when i raced in VR and im 48 years old guy
Can’t wait for the IMSA content
also the Audi content
natuve support for 48 car grid
@@THIS---GUY Would have been a bit happier for straight 50 tbh
Finally some proper A.I! This update looks like a whole new game to me. Cannot wait and of course take your time!
Thanks Reiza
Oh wow, the AI actually backs off the inside line when you're overtaking! Kudos.
yep, you can see the flatspot at the end (8:59)
Thank you Reiza! Looking forward for this. Single player races are very popular. Maybe more than online.
AMS 2 is the best! Loving all improvements! Can’t play without VR anymore hahaha. The best way to play it
the visible flatspot is insane!!!!
An animation for DRS button press would be heavenly.
Don’t you dare suggest it to reiza ! They may put it in but take another month to do so ! 😂
@@sevenbelow7well, they’re not a giant company as against those who compete
Sweet. When the TV style in picture view first came on, it fooled me initially thinking it was an actual TV Race comparison until I saw the cars game paint sims. With real life skins and reshading filters the graphics are pretty spot on. Amazing when you consider the price of the game how good it looks and drives.
i would like an option to manually adjust the AI during a live session in some kind of "AI setting mode".. so you can fine tune entry, exist, braking, accerleration etc. whilst racing next to a AI ghost.
even just a slider for ai% like gain% would be incredible. Not sure if that wpuld cause issues with ai or if they need a hard reset
It honestly baffles me that at one point this was Project Cars 2
This proves Ian Bell was right all along--the Madness engine possesses incredible potential. It's just a shame that SMS could never extract the true potential from the engine (although, thankfully, it seems that Reiza can).
Looking incredible! Great work Reiza! Just bought all the DLC, happy to support what you guys are doing here
please more F1 Calendar Circuits, this game is Fucking Awesome. And Nascar BRASIL CONTENT
I already love this game and it just keeps getting better. Thanks Reiza!
This is perfect! AI is no longer driving to the limit of the artificial racing line, they're moving to the limits of what they car is capable of. This is evident in the late break by the AI at 5:35. Welldone guys. I can't wait to try this!!!
Car 21 as SC would be a good detail. I can't wait this looks huge!
It looks magnificent!! Cant wait to try it at VR!!! It's my fav VR racing platform...❤🎉
The FIRST and the MAIN AI issue is/was first lap AI performance where usually you can overtake 4-6 cars in first couple corners. Just by fixing that and updating other tyres to Stock Car 2024 standards you will become #1 sim for elitist RF2, AC fanboy who values FFB, VR and AI as a top priority, super thrilled for the upcoming update!
Try doing the quali session before the race, that will allow AI to get themselves sorted according to their performance for the race and they will do better in the first lap.
naaa... AC famboys will never leave AC or give a positive comment to any other game... 🤣🤣
@@stefanomacchi1977 well... I want to race 90s F1 and RF2 or AC are literally unplayable against AI, just absolute abomination! Yet in AMS2 I can really race with AI at 100% agro and they don't just randomly hit me every single lap, also I found out why FFB was weird in AMS2, now it's amazing on default.
Sou um fã do game e acompanho a empresa desde o primeiro da Stock Car. Muito feliz pelo update! No aguardo!
This is the biggest thing I wanted for this game. Hopefully it lives up to what is shown here because it looks great!
Exactly what Bulk Brogan was waiting for, looks fantastic! Can't wait to resume my F1 career mode playthrough once this drops.
Certified Bulkamaniac here agrees! I’m looking forward to testing out blue flag behaviour specifically.
@@kevin_m absolutely, if the blue flags have been sorted out and the AI don't hesitate for half a lap then it'll make such a massive difference
classic monza is best monza. The current weekly time trial with the old school formula is awesome.
Love the video. Now can we get an easier way to set up triple screens?
I can’t even play currently on my triples the camera is all bugged out. Not sure what happen
@@DanstealthI ve read it doesn't support a 4th screen. If you have it , try to disconnect to configure
First thing I try: Alpine at Sebring :) Please release 1.6, my wallet is ready to support you guys.
Love the new tyre sounds, no more annoying squealing in corners! AI looks very promising, hopefully they will perform more consistently in all weather conditions, not only dry.
Nice to see that there are no Chemtrails in the sky! 😉
These are some high level improvements, big thumbs up. This is making me think that maybe Reiza should make the F1 games, since EA/Codemasters end their F1 game series next year according to rumors.
Looks like it drives a lot more straight around the corners. Which is very good!
The weird slip angle under power/drifty physics, especially present in high aero cars and the janky multiplayer servers were pretty much the only thing stopping me from jumping on AMS2 every day.
Can't wait for this to drop at the same time as AC Evo 💀
Amazing the a.i is massively better with the 1.6 update. I used to put the level at 100% and be faster but now I have to turn it down a bit. Yous have set the standard for a.i now. Well done 👏
Best Racing Sim ever. hope the mods work after update.
Lol, wouldn't count on it. Didn't they already announce that the update was going to break a lot of mods?
@@YTOraijon The modders will have them up and running again in no time I'm sure.
So far from what it seems, the AI speed into and out of corners seems to have been improved some through this video which would be a welcome change considering the current state where the AI just has unrealistic grip in and out of the corners. It still seems like there is some fine tuning needed but if the video is anything to go by, seems like a massive improvement has already been mate. Looking forward to the update and hope it's across all cars.
they implemented 3d trees in this build. I've been waiting for this for years!
Yes! This is exciting. And bring on those VR fixes wished for in the official Reiza forum ;)
AI improvements look great, I'm hoping they also apply to my favourite classes (Group C, GTP, GT3, GT1) and multi-class can cope with it too! Thanks for the update
AI improvements apply to all classes.
Cool. I saw no comments on AI vs AI, where they massively struggle to overtake each other. Has this been fixed? Also, any ETA when AI will use more than one tyre compound for cars such as the F-Ultimate?
Ohhh, confirmation of september for dev update!
Nice change of UI fonts and all, much needed (still not done 100% drs on is different)
Do the tyre sounds on kerbs sound different? Or am I imagining things?
You are not imagining things.
What an incredible progress from 1.5! The more dynamic AI will be a game changer. But it still looks like the AI is quite weak on the brakes, sometimes you finish braking 10m before the apex and still out-brake the AI car which has the inside line.
Surprised to not see them take the advantage sometime to brake later and take the racing line when they are on the inside.
Also I think lately this gen of F1 car got a lot more dirty air IRL as teams have learned how to push the wake outboard in the mid-sectiom, which makes the dirty air get sucked behind the centre of the car underneath the wing.
Looks promising. As always, the real test will be multiclass racing above 40 min.
in this days of despair finally a good news.....lets gooooo reiza, i knew you wanted my money, here it iiiiiiisssssssss
that looked sick. man i haven't played this game for a while the updates look great. Gotta hop back in the cockpit
cool ! looks great :) just hope that the FFB set-up has been reviewed too in a more realistic feel that it is until now (soft, unstable and sleepery)
now we have a full track map!
This looks amazing can't wait for the update
When the career mode drops there is really nothing better to play anymore.
how about damage? will AI take damage when hitting someone?
finally!!!
It's looking good, but using DRS makes the overtakes easy. The question is how are the AI at overtaking in classes that don't have DRS.
Looking forward to this update! and can someone please bring Targa Florio to this game ;-)
finally visible flatspots and wear 😍
The graphic changed a bit ? Looks beautiful with the AI
I believe they mentioned updated reflections and material shaders opposed to the plasticy look prior
Announcement: F1 2026 to be developed by ReizaStudios
please fix the floaty feeling when going around corners
Yipes 1:48. The hands still letting go in the wheel on hard overs is still there. Was hoping that would be fixed.
I cannot wait. Lots of content creation potential with this new update. 😅
And of course plenty of racing will be taking place.
It's all great of course, but I'd love to see some AI from your team and the other teams, not just the drivers. I want to hear my radio guy telling me that due to the car ahead running a certain strategy that we should go for an undercut/overcut etc. I want the teams to watch each other and adjust accordingly to win.
AWESOME
Hell yes!
YES!!! Finally Flat Spots! Are there also Graining and Blistering in 1.6?
Common Reiza GIVE IT to us ALREADY!!!!!
The driver is Renato...😅
more in car settings for the formula ultimate! also, allow a shift button for different selections for us on controllers! Game is fantastic, btw, almost 1000 hours!
Is it possible to give the player more control of the AI difficulty setting with more than one slider? For example a lot of my current gripes would be solved by the ability to individually adjust straight line speed relative to breaking and cornering speeds, or wet speeds vs dry speeds, instead of having to just pick a generalized ai difficulty number. I am sure that you have been working to bring these big variances that the AI can exhibit closer, but with so many car and track combos why not let the player adjust if necessary.
You can already do that using the custom ai editor. There is a lot of values per driver.
Will be great with more AI parameters so that individual drivers can act differently to others which will be great for modding historic drivers.
Cannot wait to try this out! 😃
cant wait till multiplayer is viable
Holy shit. Can't wait!
Im already a fan o the yellow car driver.
Is it possible to improve the rubber residues on the edge of the tracks before the release? They look like meatballs
Oooooooh 😊
No words PMSL
Tks, Reiza!! Parabéns!
Sounds like you are sliding around many of these corners.
Very excited!!
Yellow car should have DRS also on the straight (5.50) , less than 1 second gap on detection point, right? 😇
1:46 for a second i thought the hand movement was fixed then the next second the 1 hand over hand animation was still there 💔
YES YES YES !
Looks promising.
Based race
A career mode and a better multiplayer experience would make this game amazing.
I'll wait and see but I suspect I will continue to be using Raceroom for my offline thrills as the you feel the AI is the driver of the car rather than the car itself if you get what I mean. I want to see the normal amount and type of human like race incidents you see in real life and not some canned/scripted spins when the game throws a dice and decides that this car should have a incident even if it would not make sense in reality.
What kind of sorcery is this? :)
Great work, I’m a fan
I wanna see more cars like the Sigma P1❤ maybe some more original cars😅
Still see these groups of 2 or 3 cars almost glued together. It looks ridiculous.
looks great, except for those 2D trees. Especially in VR - I just can't unsee those tree sprites like it's Duke Nukem in 1996. Glad some tracks are getting 3D trees, but looks like Monza is still using flat cutouts.
I can see that some of the trees closest to the track have been updated to 3d. Look at the end of the video, when he slows down; the trees at the chicane are 3d.
Today at Laguna Seca I saw an AI car go of the track with his whole left side and he spun under breaking. Will this type of driver errors still be present? Because it's nice to see from time to time.
Yes
I never understood why racing games do shiny tires. They stay like that for not even the formation lap and then theyre dirty and matte.
the best offline racing simulator
Nice!
Some nascar would be very appreciated ❤
W devs
Caïn t wait🎉👍😱🌟🌟🌟🌟🌟
❤❤❤❤❤❤❤❤❤
If you can get AI to navigate T1 Monza you can land a rocket on the moon. Look out Elon 😝 good work!!!!
where is the new sound??
the best AI experiences ive had is when im behind a car and im trying to pass, but i cant.