CS2's Water

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  • Опубліковано 31 тра 2024
  • CS2 Overpass is out. A fully remade map, with fully remade WATER for Source 2! Complete with sewage and stuff.
    0:00 - Other updates
    0:38 - Water and sludge/debris
    1:35 - Interacting with water
    2:02 - Reflections
    2:31 - 3D effect
    2:57 - Foam and bubbles
    3:51 - Screen Space Reflections!
    4:29 - Bugs and Smoke grenades
  • Ігри

КОМЕНТАРІ • 824

  • @spacehopp
    @spacehopp 10 місяців тому +3201

    i love how video games can make legitimately unhealthy water look so beautiful to where you wanna run about in it...

    • @theneonbop
      @theneonbop 10 місяців тому +138

      Its always a bit weird when I realize that normal people don't see the appeal of the beautifully rough and dented pbr metal materials in the games I play.

    • @DeskFan
      @DeskFan 10 місяців тому +7

      isnt the video about poo water
      edit: nvm misread

    • @ermonski
      @ermonski 10 місяців тому

      it looks so good it gave me diarrhea

    • @himalayantongue
      @himalayantongue 10 місяців тому +9

      dirty water can look beautiful in real life as well, once you actually LOOK at it. games often make people notice the beauty in things that most don't notice in the real world, for whatever reason.

    • @Deadsk
      @Deadsk 10 місяців тому +2

      Here In Brazil and Africa that's pretty much what we drink and bathe in.

  • @frokfrdk
    @frokfrdk 10 місяців тому +2066

    Valve always manages to capture strangely realistic elements in their games even if the game itself isn't exactly photorealistic, it's a very different vibe you don't see in many other games made by other companies

    • @nerro984
      @nerro984 10 місяців тому +315

      I think they just recently reached an art-style that is photorealistic enough to have realistic elements without feeling out of place and yet stylized enough to be timeless and now they are satisfied with it they just work on making little details like these
      it is quite a new approach for graphics for sure

    • @ericdn3825
      @ericdn3825 10 місяців тому +34

      and mean while water in Cyberpunk 2077 :

    • @Moskeeto
      @Moskeeto 10 місяців тому +64

      Kinda reminds me of Pixar. Pixar's animation and rendering tech is always top-notch but their films are always very stylized.

    • @PiPointOneFour
      @PiPointOneFour 10 місяців тому +99

      I think it's because of how mundane it is in comparison to some other "photorealistic" games. It doesn't take much to make a realistic looking skyline beautiful, but it sure takes a lot to make a puddle of shit water beautiful.

    • @frokfrdk
      @frokfrdk 10 місяців тому +25

      @@PiPointOneFour Yeah this is why, making the mundane very detailed goes along way

  • @Julian_H
    @Julian_H 10 місяців тому +1533

    I'm actually weirdly hyped about this. We waited so long for source 2 water and it's actually god-tier. Truly a worthy successor.

    • @bananaboy482
      @bananaboy482 10 місяців тому +91

      It really is a worthy successor, given source 1 water looked absolutely gorgeous. This is just insane; I've never seen a water shader this well done and this interactive

    • @lawncrow
      @lawncrow 10 місяців тому +81

      @@bananaboy482 Somebody at Valve clearly loves their liquid shaders, and I'm thinking I do too.

    • @dylon4906
      @dylon4906 10 місяців тому +8

      I was worried it wouldn't live up to source 1's beautiful water, but this is MORE than I could've ever asked for

    • @m.n.s.s2825
      @m.n.s.s2825 10 місяців тому +2

      @@lawncrow whoever loves it, I love him

    •  10 місяців тому +3

      Just wait until they use water simulation, not just shader things for their next games.

  • @mp7_acog
    @mp7_acog 10 місяців тому +1132

    this is actually insane, definitely rivals some real-time raytracing implementations ive seen

    • @mana3109
      @mana3109 10 місяців тому +147

      Rivals? It straight up blows them out of the water, so to speak

    • @richard-er6zn
      @richard-er6zn 10 місяців тому +23

      ​@@mana3109literally.

    • @basedchad6035
      @basedchad6035 10 місяців тому +25

      also the fact that its supposed to run fast

    • @eggycarrot
      @eggycarrot 10 місяців тому +58

      Ray tracing is so overrated and overhyped , only looked good in Minecraft and in other games normal shading just looks onpar sometime better and more optimized

    • @kitrod
      @kitrod 10 місяців тому +64

      @@eggycarrot This game technically is raytraced, same as Source 1, it's just baked in when the map is exported so no raytracing is done on the user end.

  • @Jofoyo
    @Jofoyo 10 місяців тому +685

    This is actually some really impressive shader work and implementation. One of the best shallow water features I've seen.

    • @SoyAntonioGaming
      @SoyAntonioGaming 10 місяців тому +3

      reel water look beter. stop praise fake pixels plz

    • @UJustGotGamed
      @UJustGotGamed 10 місяців тому +1

      @@SoyAntonioGaming reel shet

    •  10 місяців тому +9

      @@SoyAntonioGaming But but this fake pixels look very reel i mean.

    • @Pacman009
      @Pacman009 10 місяців тому +2

      @@SoyAntonioGaming🤓🤓🤓🤓🤓🤓

    • @marekkos3513
      @marekkos3513 10 місяців тому +1

      so you have never seen World of tanks water effects

  • @Summanis
    @Summanis 10 місяців тому +43

    Source 2 manages to take lightweight, performant shaders and combine them in a way that looks better than most games. Even games that run at a quarter of the FPS.
    You can feel the enthusiasm of the people that worked on it.

    • @m.n.s.s2825
      @m.n.s.s2825 10 місяців тому +15

      Valve has some serious skilled game artist man

  • @Vermilleno
    @Vermilleno 10 місяців тому +495

    This is LEGITIMATELY astounding attention to detail. Bravo Valve.

  • @Cyberwasyoinked
    @Cyberwasyoinked 10 місяців тому +314

    It's insane how realistic the water looks. I actually can't believe just how genuinely real it looks.

    • @RMJ1984
      @RMJ1984 10 місяців тому +4

      Now if only it would smell realistically. Valve smell set confirmed?.

  • @ceilidhDwy
    @ceilidhDwy 10 місяців тому +178

    Some of those 3d, but actually just 2d effects are apparently very hard to replicate in some places, cannot wait for a GDC talk where they reveal all of their secrets

    • @brixxconnor3411
      @brixxconnor3411 10 місяців тому +49

      GDC is going to be lit for Valve. They're going to talk about the voxel smoke implementation & water shader effects.

    • @crimson-foxtwitch2581
      @crimson-foxtwitch2581 10 місяців тому +18

      @@brixxconnor3411Acerola did a video talking about how to replicate most of the smoke grenade effect but this water effect actually predates CS2: a guy working on Alyx wrote this water shader in his free time, and Valve was so impressed it made it into the finished game.

    • @stevethepocket
      @stevethepocket 10 місяців тому +5

      They used to do talks at SIGGRAPH and then publish their presentations on their website, complete with the math formulas involved. I wonder if they'd ever go back to that.

    •  10 місяців тому

      Yes, I always love VALVe presentations at GDC since 20 years ago.

    • @hafidzgi
      @hafidzgi 10 місяців тому +4

      I will NEVER forget that SIGGRAPH paper that describes the water flow technique used in L4D2 and Portal

  • @beenguy5887
    @beenguy5887 10 місяців тому +21

    There's a certain irony of the most realistic water visuals being done in an esports game

    • @xXDeiviDXx
      @xXDeiviDXx 10 місяців тому +3

      I certainly feel anger/disappointment when Valve showcases all these awesome Source 2 features on a esports title when players are going to turn them off to gain more FPS.
      I wish Half Life Alyx wasn't VR only and S&Box wasn't in a eternal closed-beta state.

    •  10 місяців тому +1

      R you kidding, this water effect maybe even looks better than most AAA singleplayer games water effect i ever seen.

    • @beenguy5887
      @beenguy5887 10 місяців тому

      @ well yea, that's what i was saying

    • @crylune
      @crylune 10 місяців тому

      @@xXDeiviDXx " Half Life Alyx wasn't VR only " would ruin the entire damn point of the game

  • @ragtag8241
    @ragtag8241 10 місяців тому +243

    Wow I haven’t heard 3kliks swear in a long time 😳 he must really be impressed with what valve has done with the water

  • @TheGrandePiano
    @TheGrandePiano 10 місяців тому +7

    Philip failed to mention that grenades' very hot explosion causes the water to BOIL for a moment after said explosion. Great attention to detail.

  • @Horrorz95
    @Horrorz95 10 місяців тому +49

    It's honestly insane.
    Because Valve didn't NEED to do this especially for a game like CS where everyone will completely kneecap their graphics for slightly more FPS. But the fact that they could implement something that looks this good and set it in a game that requires the best optimization is astounding.
    It makes me imagine that some of these neat little things we're seeing in CS2 is just features and upgrades that is trickling down from another bigger Source 2 title they've been working on. And to think just a few years ago the engine didn't even have any water when Alyx came out.

    • @MaYeRsDz94
      @MaYeRsDz94 10 місяців тому

      well they served both sides , nerds that like very high graphics and brokers who like to play with shitiest settings.

    • @ventu7907
      @ventu7907 10 місяців тому +6

      It actually makes sense to add these graphics. Tournament streams run at the highest possible settings for a better watching experience

    • @arnavpawar234
      @arnavpawar234 10 місяців тому +3

      Left 4 Dead 3 whoohoooooooo

  • @Fo_xu
    @Fo_xu 10 місяців тому +69

    honestly some of the finest water rendering ive seen in a game yet, the ripples and explosions in the water have to be some of the most photo realistic stuff ive seen in a while for a video game. Here's to hoping that when the full SDK gets released for CS2, we'll have the tools to utilize this new water in hammer and in source 2 filmmaker.

    •  10 місяців тому

      I don't think Source 2 is done yet.

    • @Fo_xu
      @Fo_xu 10 місяців тому +8

      @ We have a publicly released version of the S2 tools for Half life alyx, I'm hoping we now get the tools for CS2 when they release.

  • @Tuntor689
    @Tuntor689 10 місяців тому +50

    In a lot of games, sewage just doesn't feel sewagey enough, it just feels like murky water, like some muddy pond or something. _This_ however, feels like sewage. Gross, disgusting, and I barely feel like walking through it in a virtual world. Great job, Valve. You get the poop water award.

  • @nobodynoone2500
    @nobodynoone2500 10 місяців тому +34

    I love that they are finally adding some grunge to these overly shiny clean and sterile cs2 maps.
    Looks better than "omg perfect rendering" cleanroom. It's like high-def low poly or something.

  • @IceX92
    @IceX92 10 місяців тому +57

    This really look amazing for just a bunch of shader effects. The way Valve balance between graphics and game performance is underrated

  • @waste4245
    @waste4245 10 місяців тому +8

    The thing that didn't get mentioned was that the HE's explosive effects got dampened under water, that was epic

  • @albingrahn5576
    @albingrahn5576 10 місяців тому +12

    this is why i love shaders, hyperrealistic water basically for free. i bet the most computationally expensive part about this whole effect is the splash particles and not all the layers of the water shader itself.

  • @SoggyMicrowaveNugget
    @SoggyMicrowaveNugget 10 місяців тому +14

    The reason most games don't bother with all the extra details is just that... They want to print money not make something to be proud of... while Valve can sometimes be TOO critical of their work they also allow and pay their devs to make something they are happy with... it may not print a Copy-pasta open world tower game every week, but when Valve finally finishes a game it's typically remembered for a long time.

  • @son12509
    @son12509 10 місяців тому +115

    Such beautiful artistic outcomes in such a heavily optimized game really is amazing

    • @marhar9802
      @marhar9802 10 місяців тому +1

      „Optimized“
      If i have half the fps compared to csgo it isnt optimized. Fps and visability are the only thing that matter on a cs map. Overpass looks way to crowded with unnecessary details and boxes with cost a lot of fps at least in csgo…

    • @ImKairyu
      @ImKairyu 10 місяців тому +25

      @@marhar9802 you realize the fps shown in csgo is not the actual fps feel of the game? you should be looking at min fps not average fps if you want the game to feel competitive and smooth

    • @marhar9802
      @marhar9802 10 місяців тому +2

      @@ImKairyu i have fps locked on 400 and the number barely moves. I played this game on way lower fps like ~100 on my old pc so i should notice the diffrence

    • @arya623
      @arya623 10 місяців тому +43

      @@marhar9802 the term "optimized" isn't exactly meant to try to achieve the highest fps possible. Those effects usually require alot of heavy computing and power and thus it is usually rely on a very good gpu/cpu power. Valve here has achieved that while NOT BURNING your pc. if you want to play cs2 the same as csgo then just set the graphics settings to its lowest....

    • @jeremieh5009
      @jeremieh5009 10 місяців тому +29

      @@marhar9802optimized =/= “runs on my 486”. It’s optimized, but obviously the graphics are gonna bring down the framerate. That’s like if I complained csgo wasn’t optimized because it doesn’t run on my previous rig (shitty acer laptop)

  • @OllieWille
    @OllieWille 10 місяців тому +21

    I love super optimized, well designed, good looking graphics. I'm genuinely impressed with the tactful use of techniques and artistry that's gone into making this sewage look so damn good.

  • @matthewrichardson4435
    @matthewrichardson4435 10 місяців тому +6

    The water is probably using parallax occlusion mapping; essentially offsetting UV coordinates based on an approximate parallax error calculated from the camera direction and a heightmap. This allows for self occlusion and would explain why the water looks too low down below smoke grenades (avg{displacement map} != 0.0). There's an article on it on learnopengl if anyone is interested.

  • @Komoty1
    @Komoty1 10 місяців тому +9

    That third person view you did to show the water.... the animation on the character....
    I bet valve could make a awesome 3º person shooter game, MAN those animations

    • @Thelango99
      @Thelango99 10 місяців тому

      They are really squeezing some good looking graphics from weak hardware.

  • @Terminated_Account
    @Terminated_Account 10 місяців тому +11

    Crazy how much detail they put on a competitive game where most of the players won't even care when playing

  • @ThisIsGlitch
    @ThisIsGlitch 10 місяців тому +50

    maybe one of the most realistic water physics in gaming ( not in the way water flows but in the way water reacts )

  • @nFyrin
    @nFyrin 10 місяців тому +104

    Its insane that all this real time eye candy runs fast enough for VR and competitive gaming. Sure puts UE5 to shame

    • @mastershooter64
      @mastershooter64 10 місяців тому +50

      Ikr valve engineers have a gift for making performant games that look good

    • @TheSandvichTrials
      @TheSandvichTrials 10 місяців тому +37

      It's when hand-built, hand-tuned effects are in harmony with the capabilities of the tech that you get really nice looking stuff that runs well. Tricks upon tricks, but artfully done tricks!

    • @nFyrin
      @nFyrin 10 місяців тому +37

      @@TheSandvichTrials Yeah clever optimization smoke and mirrors is a lost art these days, great to see Valve still cares.

    • @temmietim1023
      @temmietim1023 10 місяців тому

      If only Source 2 was Open Source

    • @laxsjo.
      @laxsjo. 10 місяців тому +1

      but wait, have we actually seen this in any vr application? I have a hard time believing that it's fast enough for that. Let's hope I'm wrong though.

  • @resurgam_b7
    @resurgam_b7 10 місяців тому +44

    Not going to lie, this is actually super impressive to me. I love the attention to detail and the depth of the interactivity.

  • @Pauze847
    @Pauze847 10 місяців тому +18

    he did it, day 1 new record

  • @xxero_mp4
    @xxero_mp4 10 місяців тому +5

    0:43 that "sludgy shit" was a lil aggressive philip.

  • @harpernicholson1
    @harpernicholson1 10 місяців тому +27

    the features shown in this video actually blow my mind- graphics really are starting to get super advanced. HL:Alyx blew my mind on medium settings, and seeing a game like counter strike that is probably going to run very well with pretty realistic water effects is quite impressive. I'm excited to play it when it releases

  • @DeletedTaters001
    @DeletedTaters001 10 місяців тому +8

    I can't help but wonder what if we got a Left for Dead 3 with this kind of polish to all gameplay and graphical aspects?
    I'm going to start looking for parallel universes

  • @Peter-gb4ey
    @Peter-gb4ey 10 місяців тому +28

    This is really impressive water graphics! Well done to Vlave! And thank Phil for the showcase video!

  • @pssed
    @pssed 10 місяців тому +2

    Holy shit, that "valve please fix" at the end about seeing people's reflections who are in the smoke is a legit issue. What a catch!

  • @quaker5712
    @quaker5712 10 місяців тому +8

    Amazing shader work. They have the best technical artists in the industry.

  • @masononemine1702
    @masononemine1702 10 місяців тому +5

    From basically the best ambient occlusion i have ever seen to the best water, amazing stuff.

  • @cikame
    @cikame 10 місяців тому +3

    I feel like this is one of those cases where Valve has managed to obtain a one of a kind effects artist, graphics have become pretty standardised in their implementation now, you don't often see unique visual tricks or technologies that don't already come included in something like the Unreal engine, but here's an artist legit doing things we've never seen before.

  • @G7ue
    @G7ue 10 місяців тому +8

    The way the ripples sometimes bounce off the side of the water back into itself is also super impressive. By far some of the best water interactions I have seen actually implemented in a game. Really hope more small aspects of the engine get this much detail put into it! Cant wait to get my hands on it and make some levels!

  • @YarHarFD
    @YarHarFD 10 місяців тому +2

    That is legitimately some of the best rendered liquid I've ever seen. That they pulled it off in source with probably minimal processing power is insane

  • @TheSUPERWIND2023
    @TheSUPERWIND2023 10 місяців тому +10

    I can't imagine how beautiful the game will look in the end of development!

  • @DungNguyen-xv2mx
    @DungNguyen-xv2mx 10 місяців тому +3

    I can't believe the best real-time water i've ever seen is in a CS game

  • @ckosmic
    @ckosmic 10 місяців тому +9

    valve making the most detailed liquid shaders imaginable once again

  • @nolanfrank582
    @nolanfrank582 10 місяців тому +7

    Valve watched his sewage trip!

  • @ArrowStudios
    @ArrowStudios 10 місяців тому +6

    Valve really outdid themselves this time, minus the very few rough edges of course. Well done

  • @ceilidhDwy
    @ceilidhDwy 10 місяців тому +4

    Man, you are the only youtuber I want to receive news about CS2, since no one else talks about those minute details that make this game so beautiful

  • @mariotheraviolieater4718
    @mariotheraviolieater4718 10 місяців тому +7

    I was very skeptical at the start of the beta with Dust 2 and Mirage, as they looked way too shiny and over-lighted. But now as I see what they did with a map made from ground up, I can see all of the hard work that went into it, and absolutely believe in this one. Let Valve take their time, its good how they are putting this stuff out to only select people and over a very long time. CS2 is destined for success.

  • @4UDIOTAPE
    @4UDIOTAPE 10 місяців тому +3

    At 3:22, when you give your great analysis of the dynamic water-effects, I noticed something you didn’t comment on: to a degree when firing shotguns, but in particular with grenades, the lower layer/depth of the water seems to have an additional effect applied to it; simulering the ground/mud/sand swirling about, making the water unclear, before eventually settling again!

  • @bombboy3427
    @bombboy3427 10 місяців тому +5

    1:18 These caustics are the same principle as the bullet holes and such you talk about, they're just an animated texture.
    Still gives off an incredible effect, and very light on hardware.

  • @jakeman025
    @jakeman025 10 місяців тому +12

    This is looking more and more promising. With the new map making tools I expect to see some AMAZING community made maps. The potential is limitless now….

    • @Ultra289
      @Ultra289 10 місяців тому

      Is going to be literaly the same thing as csgo
      Aim training maps , 1v1 maps and awp maps being featured and some rare somehow polished community level that no one is going to play anyways

  • @MrJinxmaster1
    @MrJinxmaster1 10 місяців тому +7

    I love how cs2 is showing that you don't need to simulate a thing to make it look convincing, where other games would opt for ray tracing and basic water physics, valve uses advanced lighting trickery and water shaders and gets just about as good an effect for a fraction of the performance. An ode to optimisation.

    •  10 місяців тому

      Yet it looks better than most, lol. Just wait until Valve use water simulation for their next games, not just shader things.

  • @hydractra
    @hydractra 10 місяців тому +3

    Some of these moments taken as screenshots look like real life. Cs2 is going to be nuts

  • @alessi4249
    @alessi4249 10 місяців тому +5

    If I was a valve Dev I would be so excited about this video that actually shows all of the hard work they put into it isn't for nothing. Great video!

  • @rockstar-made
    @rockstar-made 10 місяців тому +7

    I honestly want this type of technology in every single map

  • @user-fj2hp3lb5
    @user-fj2hp3lb5 10 місяців тому +2

    I don't think i've seen philip enjoy an effect as much as this one. He's absolutely *gushing* over these shaders.

  • @Nasreddine.ayache
    @Nasreddine.ayache 10 місяців тому +3

    This game continues to amaze me little by little 🔥✨

  • @bitronic6706
    @bitronic6706 10 місяців тому +3

    4:12 "they're using a bunch of terrible methods but they're done subtly enough to not show their weaknesses"
    i remember there was once a quote by some game dev saying that a lot of development comes down to using tricks in order to show things in the virtual world that look real, but doesn't take a nasa pc to run, nowadays it feels like nintendo and valve are the only ones that applies this nowadays, meanwhile, other games are getting to like 150 GB in size without even half the visual fidelity of CS2 because they're just forcefeeding techniques that, in an attempt to emulate reality rather than simulate, end up taking too much computing power for it to be worth it, something something raytracing.
    if anything, it shows the game's got actual soul behind it, especially considering it's a detail only found on specific spots in a single map out of like 30, here's hoping cs2 starts a new trend.

  • @McCheesy22
    @McCheesy22 10 місяців тому +14

    I would like to give a Source 1 shoutout to Portal 2’s sludge water for also looking very appealing, especially given the time of release.
    This is some next level muck though I must say

  • @ICE0124
    @ICE0124 10 місяців тому +2

    i like this channel as it shares my same interest in nitpicking micro details in games and criticizing them and then also at the same time showing off the beauty of other small things.

  • @sarius129
    @sarius129 10 місяців тому +8

    This is top tier 3kilksphillip content

  • @Wilson_Kelly
    @Wilson_Kelly 10 місяців тому +3

    Oh my god, they added that gas station puddle effect! I hope they add official swimmable water to source 2 eventually, maybe s&box has it already.

  • @KalkuehlGaming
    @KalkuehlGaming 10 місяців тому +3

    The valve water effects team serotonine level probably skyrocks while hearing philips compliments.
    Everything Philip says is what the gamers think but its important that someone takes the time and actually says it out loud.

  • @noahthefence4047
    @noahthefence4047 10 місяців тому +3

    words can not describe how beautiful this is to me

  • @yom35
    @yom35 10 місяців тому +2

    the transition at 0:44 is so good

  • @XanderNiles
    @XanderNiles 10 місяців тому +3

    Well, that was a quick overview of Overpass. Philp is like "no way I'm gonna let this update slide, gotta make a video on it ASAP".

  • @zemo32
    @zemo32 10 місяців тому +3

    I love your videos dude. Informitive, funny, and about valve games. I need MORE!

  • @gharren
    @gharren 10 місяців тому +3

    I have to admit, that is some S-tier mud water. Butt mud water.

  • @badnewofficial
    @badnewofficial 10 місяців тому

    What I love most in this channel is how passionate Philip is. Many thanks to you for such interesting content.

  • @Yonatan-jv8mv
    @Yonatan-jv8mv 10 місяців тому +3

    Never thought I'd see myself getting fascinated by literal doodoo water

  • @JunkyardBashSteve
    @JunkyardBashSteve 10 місяців тому +3

    This is much better than most other games' water effects. There's a lot of games that have physical ripples thru water, which is great, but I swear the water always moves like jello

  • @cheaple393
    @cheaple393 10 місяців тому +1

    hearing him say sludgy shit with such inflection made me almost spit out my drink

  • @andreelb
    @andreelb 10 місяців тому +3

    Top notch, quality content. By both Valve and Philip. 10/10

  • @ExoriFlam
    @ExoriFlam 10 місяців тому

    Really enjoying all of this family friendly content. Keep it up Philip!

  • @outplayedmk
    @outplayedmk 10 місяців тому

    incredible work getting this video out so soon. thanks mr phil

  • @txripzy4694
    @txripzy4694 10 місяців тому

    love this new video again always look foward to your new videos, also cant wait for the new hammer tutorials

  • @honkman5542
    @honkman5542 10 місяців тому +5

    Working late man, respect. Was really looking forwards to this one

  • @mrdude9919
    @mrdude9919 10 місяців тому

    finally, i was waiting for your video for the best overview video on a new map

  • @MoXiang_Sumika
    @MoXiang_Sumika 10 місяців тому +2

    God it's wonderful, so many attention to detail, love it!🤩

  • @PERK-30
    @PERK-30 10 місяців тому +4

    Map needs some crackpipes and needles for accuracy tbh.

  • @irishRocker1
    @irishRocker1 10 місяців тому +2

    The grenade bubbles make sense. Maybe the explosion boiled the water enough to bubble for a second.

  • @Toaster___Bath
    @Toaster___Bath 10 місяців тому

    you never cease to amaze me

  • @Razzbow
    @Razzbow 10 місяців тому +2

    The guy who made the water also made the beer in HLA and water with beautiful SSR in the wii game Battalion Wars 2. SSR on a wii game!
    Valve uses paralax corrected cubemaps in a way that looks better than path tracing. They use basically a super duper version of HL2 reflections!

  • @Bowwer133
    @Bowwer133 10 місяців тому +2

    Good job Valve, you really managed to recreate the Berlin experience with that water

  • @ChunkyIsDead
    @ChunkyIsDead 10 місяців тому +2

    I'd like to think that there's some programmer at valve watching this, happy their work was noticed

  • @logman121
    @logman121 10 місяців тому +8

    I have a feeling that developers are adding all these details because of your channel. Then they watch you to have fun in the muddy water :D

  • @tanno_
    @tanno_ 10 місяців тому +1

    Philip's enthusiastic swearing in this, and general hyped nature about the water made me really laugh as it was so abrupt. 10/10

  • @ShonkV
    @ShonkV 10 місяців тому

    great video as always

  • @arulu4649
    @arulu4649 10 місяців тому +2

    vlave is very skilled when it comes to dark magic

  • @KingKiloOfficial
    @KingKiloOfficial 10 місяців тому +1

    I've always been more of a fire and explosion guy, over water VFX, but I have to say, this is making my nuts tingle a bit. Looks amazing.

  • @MillsTC
    @MillsTC 10 місяців тому +8

    Hey Phillip, I've wondered what happened to the closed captions to your videos? They've seemed to disappear recently, and your newest videos don't have any. Hopefully it's just a mistake you forgot about, because I found them very helpful to have. Thanks for all the great videos you make!

    • @criticaldiamonds
      @criticaldiamonds 10 місяців тому

      @@3kliksphilip The times I've encountered the all at the start issue is when for some god-forsaken reason youtube decided to auto-translate from English (UK) to English (US)... forcing it to play English (UK) fixed the issue (why youtube thinks I need British English to be translated is a great question though)

    • @arashiryuu1624
      @arashiryuu1624 10 місяців тому

      Expanding upon this I've only noticed this issue when the translation selection has "A >>>>> B" name format, where the arrow spam is indicative of the broken subtitle options

    • @MillsTC
      @MillsTC 10 місяців тому

      @@3kliksphilip Ah, well that's a right shame then... Why does UA-cam hate accessibility so much?

  •  10 місяців тому +5

    It's funny because Valve doesn't need to use the water simulation for CS2 even they surely can. Like they're using 2% of their brain and their technology to making this realistic effect (with very cheap method and a little effort), they surely can use the simulation, too easy for them but instead they don't use it.

  • @rererere96
    @rererere96 10 місяців тому

    I love the vertigo (zolly/dolly zoom) effect you did at the start of the video. I've got that reference.

  • @BlueRaptorNightFury
    @BlueRaptorNightFury 10 місяців тому +4

    CS2 is a good example on how to make a game look beautiful in quality while making itself still able to be played on possible low end computer. Illusions and tricks instead of hard coding shadows, reflections, etc, which not only bloats the game but makes it lose accessibility.

    • @Ultra289
      @Ultra289 10 місяців тому

      Low end highly doubt it

    • @crylune
      @crylune 10 місяців тому

      Mhm that is why the requirements went up

  • @cPilot88
    @cPilot88 10 місяців тому +5

    As soon as I saw what the update was about, I knew 3kliksphilip was making the happiest video of his life

  • @saitama4128
    @saitama4128 10 місяців тому +3

    4:48 fecal friend :)

  • @Andious
    @Andious 10 місяців тому

    Using Dolly zoom/vertigo effect when you said Vertigo is a very nice touch! :)

  • @Asas_TV
    @Asas_TV 10 місяців тому

    i'm sure that all the people that worked on the map are loving how much you gush over the small details of their work

  • @ns2304
    @ns2304 10 місяців тому

    @3:20 to phillip's point, seems like valve really brings innovations to game design with every release; The thought was spurred when i watched your alyx review a while back when you spent the time just inspecting the few game enviroments (like the starting level area). so kudos to phillip.

  • @zertbrown4642
    @zertbrown4642 10 місяців тому

    nice and detailed video, thanks for the vid!

  • @RC568
    @RC568 10 місяців тому +2

    i would never touch real sewage water but i want to drink this one

  • @Stamina1337
    @Stamina1337 10 місяців тому

    i like how you edited a vertigo effect on vertigo. Nice detail.