Just tried buffed rocket sentry, it's so fu*ing good, it can take 2 BILE TITANS by itself, it's super strong now, just make sure to place it far from your target
I almost took out 3 bile titans with it. It does so much damage to their heads/bodies that finishing off the bile titan with a grenade pistol to its sacks was possible
I mean infinite spawns make sense you’re drilling into their nursery chamber where all the eggs are so of course they’d send endless waves to try and stop you
Fyi the mission glitch thing is real, and not just for this mission. Terminals will randomly not work from time to time. Had it happen in an ICBM mission where the ICBM terminal just wouldn't turn on. Had it happen in a vein verification mission as well - one of the sub-objectives just would not allow the terminal to be activated, so I had to return the squad to the ship and restart the mission. Seen reports on reddit of terminals not working as well. On the funnier side, another vein verification mission just had a giant question mark drop instead of the drill lmao. Also AH definitely messed up spawns - some missions have wayyyy more enemies than others. Like never-ending numbers of enemies. Some bot missions had bots as far as the eye could see between back to back bot drops and 4-5 patrols incoming every 30 seconds.
Yeah it happens more often than I would like. Some times if you can't use a terminal, other people can. Some times it might just be one person on the team, so everyone can try. Though a lot of time even then it is broken.
For me it's the retrieve essential data. The one where you have to pick up and transport the SSD. The terminal will bug and after I press all the buttons it just locks up with all the arrows gold since I completed them. I have to have my friend finish it and he will press one or two of them and it will complete, very strange. I assume it's a desync issue, but it almost only ever happens on that specific objective and it happens more often than not for me.
@@eq2lornick Those question marks have been showing up in most of the games since the patch for me. In fact the game seems to be fairly unstable lately.
Yeah I had it happen before even the big patch on an ICBM mission. It fixed itself randomly on 2 occasions from my experience with it. One person left and it fixed itself, and the other from an unknown reason.
At about 31:45 you said, "I hit the stim like 8 times...Stick that frickin needle in your neck dude!." I said the same sentence word for word only with more cursing. 😂
I'm much happier to deal with even two behemoths than just one bile titan in most circumstances, there's simply more stratagems that work on chargers, and chargers are much less oppressive even when you don't have the perfect tool. Against bile titans you are forced to run away if you don't have the correct tool, against chargers you can hold your ground somewhat and just juke their charge with good footwork. So, if the cost of having less bile titans is having more behemoths, I'm here for it.
Idk, like takibo said they basically just made the flamethrower mandatory now. If it were regular chargers I'd agree, but these things don't go down to any stratagems, not even a 500kg that lands directly on it
@@ferdithetank7535 Spear has 4 shots... You're going to be relying on teammates a LOT cuz those 4 will be gone real quick and the reload is extremely dangerous with the amount of chargers and broods around pressing w. Flamethrower, EATs, 500kg, and orbital gatling barrage is a very solid loadout to deal with anything imo Also, being able to one shot them and actually one shooting them are 2 very different things. You're not going to get a one shit kill on Titans or chargers very consistently
@@RepublicofODLUM true, Spear's ammo economy isn't great, especially with resupply ship module being broken again. It is, however, a viable option that deals with both behemoths AND titans, unlike flamethrower. Packing precision strike, orbital railcannon or even rocket sentry helps too.
I have an idea that could be interesting: Heavy stim armor Supply pack New booster for stims that reduces damage taken and speed increase Run into a swarm and see how long you could last with whichever weapons of your choosing.
Heavy armor with buffs that allows you to stay more healed+giving you like 2 more stims would be pretty awesome since you are already lackin from speed+you cant rely on the strats since ur prone to die from them(bug front when ur swarmed)
so on my first time on this mission, none of our team knew they exploded after. all 3 died but i got flung because my shield pack absorbed the explosion
I thought my way through hell to get to the terminal to do the final activation noing I was gonna die and then I see that I can’t interact with it, pain.
My last run I blew up one of the nurseries fine, the second nursery I defended the drill but I got pushed away due to the copious amounts of bugs and ended up dying. I respawned and got back to where the terminal was supposed to be, but there was a giant hole as if I had already initiated the explosion, and in the top right it said objective wasn’t done and it still wanted me to start the explosion so I had to abandon the mission. Really frustrating when I get these bugs that don’t let me finish the mission so often.
@@LordVader69420 Still one of the funnest games out there tbh, once they fix all the bs, get the balancing under control and give us a lot more varied missions it'll be up there with destiny imo
I think the guard dog laser is gonna be really good for these. Flamethrower for chargers, primary for small enemies, grenade pistol for utility, stun grenades because duh, something for titans, and guard dog for AA support and so you can save primary ammo. Also, dog reveal wen
Even early in the video I could see the difference with the flamethrower and thought I was seeing things, dang that's a difficult mission if not nearly impossible atm.
on dif 9 4 players its really not bad. Its actually pretty easy if you can crowd control and you can split your team to do different ones at the same time, but thats betting on the terminal not breaking.
2:00 Chargers are surprisingly resistant to 500kg bombs, I've had several instances of landing one perfectly on them (courtesy of a stun grenade), only for it to walk out of the blast like a badass.
It genuinely feels like the weakest and worst airstrike in the game 😢 half the time enemies aren't even staggered by it when they're standing inside the blast radius and won't be harmed at all unless they're right in the centre
I also only recently turned off auto climb, I've had enough of it. I would much rather get stuck on something unexpected and be able to react within a second than be stuck in a climb animation when I didn't want to climb, or expecting my character to climb only for it to not climb.
Idk whether its placebo or not but I feel like my ability to climb my way up small rock formations and rubble has been way better since turning autoclimb off.
I don't know if it's the same problem, but I had a similar occurance happen when I was playing yesterday where there was an AMR in one of those containers you blow up and it wouldn't let anyone pick it up. It had the diamond, but no Interact prompt. It was visible, just not able to be picked up.
The ol' classic run and gun solo for lvl 9 worked wonders... Recoiless AT for support (for those far away shrieker nests and chargers +titans), plus bombs and 500kg eagle, and a wildcard orbital railcannon. Main was Inc.breaker/grenade pistol/impact inc. grenades with a scout armor for slipping between the patrols. Also, the drills are pretty tanky but they can be damaged/destroyed. Also-also, whenever a countdown appears its better to make a run for it in this game....
Charger Behemoths have more body and head health than regulars but they have the same leg health hence why using the flamethrower takes the same amount of time. If using an at like the quasar or rr, aim for the leg since it'll strip the armour in one hit and you can use your primary to finish it off.
@@Rocket_Devastator I would love some of the drugs you guys are using then, I was super hyped for the patch only to play it and get disappointed. I'm level 123 and play only 9 for both factions
Just did this mission with a group of friends and the guys with the spears was busy constantly. Those BT's just kept coming, was fun but can confirm it is a tough one, there are a horde of enemies and plenty of BT's. I advice bringing gear to suit both horde clear the chaff and nuke BT's at an absurd rate, new and improved spear seems to be a good choice here.
I really like this mission for some reason, it is fun and, while hard, actually fast and something different for once. It probably is the most refined a TCS type mission has ever been and it having a checkpoint really helps.
Idk if it's just this mission, or the armored enemy balance making things more difficult. There's WAY more chaff to mow through now, and noticeably less Bile Titans and Chargers to deal with, even only on 6 difficulty. I've noticed my average kill count per dive go up by about 100 and extraction is hectic far more often since the update. From the patch notes: "Armored enemy balance We have toned down the amount of heavily armored enemies like Bile Titans, Chargers on higher difficulties and instead spawn more hordes of smaller enemies, the difference should be quite noticeable and the amount should be at least 30% less than before during bug breaches. We have also toned down slightly how many Hulks that spawn for the Automatons. Our intent is to ease up on the demand of anti-tank weapons and by having more of the other enemies give a better incentive for the group to bring stratagems and weapons that take care of hordes."
I had my entire mission bug out on me last night. You name it: spontaneous combustion, squadmates falling through the terrain, squadmates rubber banding across the entire map, buttons disabled, interactions disabled, squadmate gliding across the ground while in saluting emote, squadmates games crashing, my game crashing. All of that was my whacky experience with the nuke nursery mission last night.
What’s even more annoying about the behemoths is that it takes like 4x the number of arc thrower hits to kill them compared to regular. So that’s essentially a debut to the arc. I think they need to make it more likely to pop the leg armour off. Or give it a damage buff vs the Behemoths. It’s never been the best vs chargers but it was serviceable. Now it takes so long it might as well be unusable.
Tapped with the super stim booster? You’ll be super sprinting for 10 seconds with rage. Speed is topped for that moment. But as for the drill, we armed it, protected it for 30 seconds to drill enough and then kite the enemy away from it. The super stim, and run to it, set it to blow and run. 😊
honestly the behemoths finally give me a reason to bring the EAT occasionally, as before it was more of an alternative to the RR instead of something with a distinct use-case within the bounds of larger and longer missions. While I'm sure the sentiment over the next couple of days will likely be one where people say the RR and EAT are underpowerd, I think that the behemoth adds some much needed variety into the anti-tank space while still allowing the heavy AT to still be just as useful, as they're still excellent tools for bug structure demolition and softening up/killing larger bugs.
It's a hellbomb that you need to protect and run away when it is activated, basically the best strategy is to have turret to setup killzone on one or two side, and have team use airstrike to kill the rest. Activate the bomb and force push to leave explosion radius
I kind of disagree with the Supply Pack being bad for this load out. I generally am playing a supportish role where I play the edge of the map, hitting all the minor objectives, finding the super rares, showing up really only for big objective fights. In this situation I really don't get to benefit a lot from the Supply Drops, so the Pack can come in really clutch for keeping me going longer without having to rejoin the squad, and it also lets me top off my team when needed. There is also a big benefit from pushing for the ship module that buffs your damage on the Flamethrower, as it lowers your kill time on a Charger by a second.
Supply Pack is undoubtedly good in group dives where you have a way to stay stocked while separated from the others. Plus, being able to supply teammates when they need it is a nice bonus. For solo dives, I've gotten away without them to make room for another strategem, since I can always call my own resupplies anyway.
Shriekers are pretty much ok, but I agree about behemoths, they number should be about the same as the normal charger's on helldive and lower on other difficulties
Wow i didnt realize how effective the flamethrower is against chargers. I often use flamethrower against bugs but use other strats against chargers so never really tried
Yep. Fire ignores armor. So flamethrower works well on chargers. Just pick one leg and focus on it, since each leg has a separate HP pool. But as soon as you drain one leg to 0 hp, the charger dies.
Is it just me, or is this game wildy inconsistent now. I play helldive only unless I'm testing out some crappy weapons. One round will be super easy, then another there seems to be endless patrols and enemies popping up. On helldive yesterday, I had only one teammate, he left, I threw down SOS, only one guy joined (glitched join mechanics?), and we proceeded to deal with endless behemoth spawns. Every patrol had a behemoth, and more just kept popping up. Buddy accidentally brought laser cannon instead of quasar, and I had arc thrower, so we could only kill them using airstrikes. It takes like 20 shots from arc thrower to kill ONE behemoth. I had a 500kg land in one's back, and it didn't die. It still had like 30 seconds before it bled out, and I was still shooting at it. Who designed this game? I've had rounds for both factions where we complete the main objective and just walk back to the evac with no enemies or partols, literally zero enemies. I was testing the crossbow on difficulty 7 one round against the bots, the game ended, and I had no stims because buddy dropped the resupply in some random area, and I was the only one left, and there were endless partols that spawned in every direction I turned. I didn't make it out alive. Something is definitely fucky. Anyone else notice something is off with the spawns?
Game is completely f-up. I was trying literally 3 days to play and complete a single game, and it just won't happened. Game crashes, people leaving, enemies lagging, terminals lagging, weapons are crap, stratagems are crap, warbounds are crap, these f-ing behemoths are everywhere. Why? Just why. I'm so sick of it.
AT launcher users might benefit more from using the old anti-charger tactics vs those behemoths then. Shred the leg armor and just finish it off rather than aiming for the head and firing two shots.
I’d say it’s worth it with the short range of the flamethrower or the range of the quasar cannon. It’s two separate styles of play, and the closer you are the more skill you need.
I actually think this is one of the easiest for Solo Helldiving. The drill cannot be really destroyed, receiving damage in the drilling process will just reset it. Also after drilling, you can damage it as much as you want to clear the bug nearby so you can press the button.
Like everything in this game, it gets a lot easier with stun grenades. For real though, I hope they give this entire weapon class a good review and buff the other grenades up rather than nerfing stuns. Or change their resupply mechanics, or something. They probably didn't anticipate the way these things ended up working in the game - Where the entire weapon class is weighed up based on special utility rather than damage (Because the carrying capacity and resupply for them are so limited that you only want to use them when you get something unique out of it that your normal guns can't do).
Exact same bug happened to me, except I got stuck down there instead of falling through the map to my death. And of course I brought stun grenades... Spent most of the mission in limbo until a bile titan spawned under the map with me, finally killing me
So in the blog post explaining the changes, they explicitly said that they wanted to reduce the reliance on anti-tank... ... And now all of my runs are being swarmed with the new charger variant that requires even more anti-tank to take down. I feel like I'm getting the same number of heavy enemies, it's just there's a lot more small enemies along with them
my strat is: activate it, then let they mob, then gas strike the center, run arround and go in. easy solo. can even do your stun grenade thing or spam stims to survive the poison. done it a few times and was pretty chill
it is HELL in group play too, i use to join mission and everytime i join a group of 4 we only have 3 reinforcement left, its hard as helll but to anyone playing it i would recommend the use of gas strike and napalm rum for wider and constant damage
would you like to do video talking about what weapons are viable etc.? a lot of people took a break from the game including me but i wanna get back into it now and i have no idea what to play/buy
Man I really wish this mission would be the one to introduce hive lords… I thought it would be another few months until this mission would appear, and therefore give AH the time to flesh out the lords… but alas… it’s another hollow meridia mission…😢
charger behemoths have been a thing they just upped their spawn rate flamethrower destroys behemoths you still want someone running anti tank for bike titans but definitely need a flame or two per squad especially on this mission you could also run expendable with flame to deal with everything minus bile spewers
I've not had any issues with this mission and actually think its loads of fun. The drill doesn't die too easily and bugs don't just go straight for it so i dont have to cheese it with high ground like i did with dark fluid. For this mission i brought incendiary grenades, lazer dog, flamethrower, napalm strike and precision strike. Such a blast
Ok I stand corrected... this mission is straightforward either solo or with other people who have brains. With randoms who try to call the drill down and start it before getting rid of the bug holes and then keep calling 500kgs on my head while I try to defend it... I can only try to explain it to them so many times after the 3rd 500kg on my head I decided to let them figure it out on their own
you see, I dont mind that they endlessly spawn in this mission, since they don't actually spawn ON TOP OF THE OBJECTIVE, so u can hold the position. It's challenging, but fun, and fair!
13 shots on the regular breaker. in the buff patch this weapon was forgotten. even if it had 16 shots again like in the beginning it would still underperform compared to the incediery breaker.
I'd really love to get your take after a couple days with the new upgraded strategems. Orbital Gatling has been hit or miss for me so far, but at least its like always available
I feel like the enemy balance changes made it worse. We still need something to deal with Bile Titans (obviously) but more to deal with Chargers and more for the billion other bugs.
Its easy for group ,harder for solo. Due to the terminid changes, medium pen weqponry with a large volume of fire gets the job done and thats most weapons. When you have 4 pepole unloading on the bug breaches you get it done in about 30 seconds. Things like the patriot, gattaling sentry and tesla tower excell at this mission
I kinda don’t understand how they keep narrowing down our options for support weapons. They made anti tank weapons worse by making the behemoth charger absorb more shots from them, so the flamethrower (which kills them in a fairly similar time to normal chargers) is the best option
Does seem like the flamethrower needs at least to be tweaked down against charger legs. Those legs look harder tor burn than their face and lungs tbh, and, structural durability damage seems outside most non-melter flame's perview.
I love how there’s so MANY BUGS when you activate the nuke, I really like it when the devs don’t hold back. Let me rip through the hordes of anti liberty bugs.
I think the bug breaches aren‘t infinite, I had a game yesterday were they kept spawning for around 5 minutes and we used half of our reinforcements, but then it stopped. Also Anti-Tanks still strip Behemoths’ leg armor in one shot, which is the same as it was at launch
Just tried buffed rocket sentry, it's so fu*ing good, it can take 2 BILE TITANS by itself, it's super strong now, just make sure to place it far from your target
took out a factory strider with a single rocket sentry
Watch it be a glitch and it’s not suppose to be that strong .lets just be on the hush
I almost took out 3 bile titans with it. It does so much damage to their heads/bodies that finishing off the bile titan with a grenade pistol to its sacks was possible
Yh if it fooking decides to aim at the right targets. Mine loves the smallest bugs 🙃
Pretty sure it locks on to the largest target in its range now
I mean infinite spawns make sense you’re drilling into their nursery chamber where all the eggs are so of course they’d send endless waves to try and stop you
I love the endless hordes that appear in this mission, really gives me Starship Troopers assault on the outpost vibes.
Fyi the mission glitch thing is real, and not just for this mission. Terminals will randomly not work from time to time. Had it happen in an ICBM mission where the ICBM terminal just wouldn't turn on. Had it happen in a vein verification mission as well - one of the sub-objectives just would not allow the terminal to be activated, so I had to return the squad to the ship and restart the mission. Seen reports on reddit of terminals not working as well.
On the funnier side, another vein verification mission just had a giant question mark drop instead of the drill lmao.
Also AH definitely messed up spawns - some missions have wayyyy more enemies than others. Like never-ending numbers of enemies. Some bot missions had bots as far as the eye could see between back to back bot drops and 4-5 patrols incoming every 30 seconds.
Yeah it happens more often than I would like. Some times if you can't use a terminal, other people can. Some times it might just be one person on the team, so everyone can try. Though a lot of time even then it is broken.
For me it's the retrieve essential data. The one where you have to pick up and transport the SSD. The terminal will bug and after I press all the buttons it just locks up with all the arrows gold since I completed them. I have to have my friend finish it and he will press one or two of them and it will complete, very strange. I assume it's a desync issue, but it almost only ever happens on that specific objective and it happens more often than not for me.
Lol, I had one of those giant purple questions marks in one of my missions too. Had me really confused.
@@eq2lornick Those question marks have been showing up in most of the games since the patch for me. In fact the game seems to be fairly unstable lately.
Yeah I had it happen before even the big patch on an ICBM mission. It fixed itself randomly on 2 occasions from my experience with it. One person left and it fixed itself, and the other from an unknown reason.
3:09 I like how the spores continue to spew...out of thin air! 🤔
Spore spewer (Stalker edition)
@@NIK1357 LOL...that one snuck up on me! 🤭
At about 31:45 you said, "I hit the stim like 8 times...Stick that frickin needle in your neck dude!." I said the same sentence word for word only with more cursing. 😂
Hunters are always a pain in the fuckin ass. Always stun locking you out of a stim
Those giant holes you see... People have listened closely to it, and they heard sounds of the Hive Lords.
Another glitch i saw was the recoilless now reloads a lot slower than usual, which wasn't mentioned in the patchnotes (most probably a bug).
Orbital EMS might be really goated for this mission again, looking at it now.
I'm much happier to deal with even two behemoths than just one bile titan in most circumstances, there's simply more stratagems that work on chargers, and chargers are much less oppressive even when you don't have the perfect tool. Against bile titans you are forced to run away if you don't have the correct tool, against chargers you can hold your ground somewhat and just juke their charge with good footwork. So, if the cost of having less bile titans is having more behemoths, I'm here for it.
Absolutely agree!
Idk, like takibo said they basically just made the flamethrower mandatory now. If it were regular chargers I'd agree, but these things don't go down to any stratagems, not even a 500kg that lands directly on it
@@RepublicofODLUM Spear can oneshot them, as well as dealing with titans quite well, for solo flamethrower is a better pick though.
@@ferdithetank7535 Spear has 4 shots... You're going to be relying on teammates a LOT cuz those 4 will be gone real quick and the reload is extremely dangerous with the amount of chargers and broods around pressing w. Flamethrower, EATs, 500kg, and orbital gatling barrage is a very solid loadout to deal with anything imo
Also, being able to one shot them and actually one shooting them are 2 very different things. You're not going to get a one shit kill on Titans or chargers very consistently
@@RepublicofODLUM true, Spear's ammo economy isn't great, especially with resupply ship module being broken again. It is, however, a viable option that deals with both behemoths AND titans, unlike flamethrower.
Packing precision strike, orbital railcannon or even rocket sentry helps too.
You should try medic armour + supply pack with the new booster for flamethrower builds.
Yo, that big brain, I gotta try that….
I run orbital strike plus orbital railcannon, ande then flamethrower and supply pack with medic armor, it's so freaking good!
I have an idea that could be interesting:
Heavy stim armor
Supply pack
New booster for stims that reduces damage taken and speed increase
Run into a swarm and see how long you could last with whichever weapons of your choosing.
Heavy armor with buffs that allows you to stay more healed+giving you like 2 more stims would be pretty awesome since you are already lackin from speed+you cant rely on the strats since ur prone to die from them(bug front when ur swarmed)
so on my first time on this mission, none of our team knew they exploded after. all 3 died but i got flung because my shield pack absorbed the explosion
The mission is litteraly "nuke stuff" lol
Lucky! I didn't know either but when I saw the same countdown on the drill screen that the Hellbomb uses, I ran for it.
They need to add a visual count down
@@petergriffinson1907
There is a countdown on the terminal
10sec
I mean tbh the mission is nuke the nursery chamber if you don't get away from it it's kinda your own fault
The terminal has bugged out on me multiple times, had to ask teammate to interact with it instead
I thought my way through hell to get to the terminal to do the final activation noing I was gonna die and then I see that I can’t interact with it, pain.
High quality game...
My last run I blew up one of the nurseries fine, the second nursery I defended the drill but I got pushed away due to the copious amounts of bugs and ended up dying. I respawned and got back to where the terminal was supposed to be, but there was a giant hole as if I had already initiated the explosion, and in the top right it said objective wasn’t done and it still wanted me to start the explosion so I had to abandon the mission. Really frustrating when I get these bugs that don’t let me finish the mission so often.
@@LordVader69420 Still one of the funnest games out there tbh, once they fix all the bs, get the balancing under control and give us a lot more varied missions it'll be up there with destiny imo
I think the guard dog laser is gonna be really good for these. Flamethrower for chargers, primary for small enemies, grenade pistol for utility, stun grenades because duh, something for titans, and guard dog for AA support and so you can save primary ammo.
Also, dog reveal wen
Takibo is my favorite helldiver that’s for sure dude
That “stop it” boop at 5:16😂
Even early in the video I could see the difference with the flamethrower and thought I was seeing things, dang that's a difficult mission if not nearly impossible atm.
on dif 9 4 players its really not bad. Its actually pretty easy if you can crowd control and you can split your team to do different ones at the same time, but thats betting on the terminal not breaking.
2:00 Chargers are surprisingly resistant to 500kg bombs, I've had several instances of landing one perfectly on them (courtesy of a stun grenade), only for it to walk out of the blast like a badass.
It genuinely feels like the weakest and worst airstrike in the game 😢 half the time enemies aren't even staggered by it when they're standing inside the blast radius and won't be harmed at all unless they're right in the centre
Just use the precision strike. With the buff it got, I can't see why I would pick the 500kg anymore except for shits and giggles.
I also only recently turned off auto climb, I've had enough of it.
I would much rather get stuck on something unexpected and be able to react within a second than be stuck in a climb animation when I didn't want to climb, or expecting my character to climb only for it to not climb.
Idk whether its placebo or not but I feel like my ability to climb my way up small rock formations and rubble has been way better since turning autoclimb off.
I don't know if it's the same problem, but I had a similar occurance happen when I was playing yesterday where there was an AMR in one of those containers you blow up and it wouldn't let anyone pick it up. It had the diamond, but no Interact prompt. It was visible, just not able to be picked up.
The ol' classic run and gun solo for lvl 9 worked wonders... Recoiless AT for support (for those far away shrieker nests and chargers +titans), plus bombs and 500kg eagle, and a wildcard orbital railcannon. Main was Inc.breaker/grenade pistol/impact inc. grenades with a scout armor for slipping between the patrols. Also, the drills are pretty tanky but they can be damaged/destroyed. Also-also, whenever a countdown appears its better to make a run for it in this game....
Last night I kept falling into the ground like I was dropping into water and each time died from it.
I think that supply pack saved your goose a few times
Charger Behemoths have more body and head health than regulars but they have the same leg health hence why using the flamethrower takes the same amount of time. If using an at like the quasar or rr, aim for the leg since it'll strip the armour in one hit and you can use your primary to finish it off.
Regarding challenge/fun balance this game is better than ever now
What difficulty do you play on?
@@ivancom980 bugs - 9
bots - 7-8
@@ivancom980I agree with vadim, I play on bots and bugs 9. I’m level 80
@@Rocket_Devastator I would love some of the drugs you guys are using then, I was super hyped for the patch only to play it and get disappointed. I'm level 123 and play only 9 for both factions
@@ivancom980 you wanna say hd2 at some point was better than now? And when was this miraculous time?
I hurt for you at the end. Thanks for posting. Remember: success doesn't necessarily mean making it out alive.
New pelican gun sounds awful and loud.
This is just like the mission we had to do when we pumped dark fluid.....cept we don't get a really cool jet pack!!
Just did this mission with a group of friends and the guys with the spears was busy constantly. Those BT's just kept coming, was fun but can confirm it is a tough one, there are a horde of enemies and plenty of BT's. I advice bringing gear to suit both horde clear the chaff and nuke BT's at an absurd rate, new and improved spear seems to be a good choice here.
I really like this mission for some reason, it is fun and, while hard, actually fast and something different for once. It probably is the most refined a TCS type mission has ever been and it having a checkpoint really helps.
glad to see they fixed the difficulty disprepancy, this gameplay looks like what we are used to see in dificulty 7 with my squad
Control panel glitched for the radar jammer on one of our missions. Good vid, thank you
Idk if it's just this mission, or the armored enemy balance making things more difficult. There's WAY more chaff to mow through now, and noticeably less Bile Titans and Chargers to deal with, even only on 6 difficulty. I've noticed my average kill count per dive go up by about 100 and extraction is hectic far more often since the update.
From the patch notes:
"Armored enemy balance
We have toned down the amount of heavily armored enemies like Bile Titans, Chargers on higher difficulties and instead spawn more hordes of smaller enemies, the difference should be quite noticeable and the amount should be at least 30% less than before during bug breaches. We have also toned down slightly how many Hulks that spawn for the Automatons. Our intent is to ease up on the demand of anti-tank weapons and by having more of the other enemies give a better incentive for the group to bring stratagems and weapons that take care of hordes."
I had my entire mission bug out on me last night. You name it: spontaneous combustion, squadmates falling through the terrain, squadmates rubber banding across the entire map, buttons disabled, interactions disabled, squadmate gliding across the ground while in saluting emote, squadmates games crashing, my game crashing. All of that was my whacky experience with the nuke nursery mission last night.
What’s even more annoying about the behemoths is that it takes like 4x the number of arc thrower hits to kill them compared to regular. So that’s essentially a debut to the arc. I think they need to make it more likely to pop the leg armour off. Or give it a damage buff vs the Behemoths. It’s never been the best vs chargers but it was serviceable. Now it takes so long it might as well be unusable.
I'v noticed the Strafing run easily deals with shrieker nests and sporespewers.
They buffed the health of those 2. It takes 3 EAT to destroy 1 now. Before it was 2.
Tapped with the super stim booster? You’ll be super sprinting for 10 seconds with rage. Speed is topped for that moment. But as for the drill, we armed it, protected it for 30 seconds to drill enough and then kite the enemy away from it. The super stim, and run to it, set it to blow and run. 😊
honestly the behemoths finally give me a reason to bring the EAT occasionally, as before it was more of an alternative to the RR instead of something with a distinct use-case within the bounds of larger and longer missions.
While I'm sure the sentiment over the next couple of days will likely be one where people say the RR and EAT are underpowerd, I think that the behemoth adds some much needed variety into the anti-tank space while still allowing the heavy AT to still be just as useful, as they're still excellent tools for bug structure demolition and softening up/killing larger bugs.
The spear also one shots them thankfully
Lazy game design to add them in...
@@LordVader69420 considering they were a reskinned charger beforehand, I'd argue otherwise
@@Staladus Indeed. I'll fear the day where HD2 adds an enemy that can just shrug off a spear (not including factory striders)
It's a hellbomb that you need to protect and run away when it is activated, basically the best strategy is to have turret to setup killzone on one or two side, and have team use airstrike to kill the rest. Activate the bomb and force push to leave explosion radius
I kind of disagree with the Supply Pack being bad for this load out. I generally am playing a supportish role where I play the edge of the map, hitting all the minor objectives, finding the super rares, showing up really only for big objective fights. In this situation I really don't get to benefit a lot from the Supply Drops, so the Pack can come in really clutch for keeping me going longer without having to rejoin the squad, and it also lets me top off my team when needed. There is also a big benefit from pushing for the ship module that buffs your damage on the Flamethrower, as it lowers your kill time on a Charger by a second.
Supply Pack is undoubtedly good in group dives where you have a way to stay stocked while separated from the others. Plus, being able to supply teammates when they need it is a nice bonus.
For solo dives, I've gotten away without them to make room for another strategem, since I can always call my own resupplies anyway.
How do you use the supply pack? Someone dropped one In for me and I couldn't figure out how to use it once I picked it up lol
@jasonlo8780 Press 5 on the keyboard by default.
@@phdbot4483 I play on PS5
@@jasonlo8780 Or press Down on the D-Pad for PS5. Just Press, don't hold.
They are definitely not stingy with the behemoth and shriekers spawn now. It’s insane 😂
Shriekers are pretty much ok, but I agree about behemoths, they number should be about the same as the normal charger's on helldive and lower on other difficulties
@@Craftworld_patriot they also buffed spore spewers and shrieker nest even more. It takes 3 EAT to destroy spore spewers now.
@@Craftworld_patriotBethemoth variant has a near 90% appear on Helldive Difficult. On lower levels has a more understandable % spawing
So glad I’m watching this with a hot drink
I haven't played yet but so glad for new mission type I was so bored
That glitch happened to one of my teammates while the bomb exploded 😂
Throwing the artillery shells makes it go a lot faster too.
Pick up -> swap to primary before the shell is in your hands.
Wow i didnt realize how effective the flamethrower is against chargers. I often use flamethrower against bugs but use other strats against chargers so never really tried
Yep. Fire ignores armor. So flamethrower works well on chargers. Just pick one leg and focus on it, since each leg has a separate HP pool. But as soon as you drain one leg to 0 hp, the charger dies.
Is it just me, or is this game wildy inconsistent now. I play helldive only unless I'm testing out some crappy weapons. One round will be super easy, then another there seems to be endless patrols and enemies popping up.
On helldive yesterday, I had only one teammate, he left, I threw down SOS, only one guy joined (glitched join mechanics?), and we proceeded to deal with endless behemoth spawns. Every patrol had a behemoth, and more just kept popping up. Buddy accidentally brought laser cannon instead of quasar, and I had arc thrower, so we could only kill them using airstrikes. It takes like 20 shots from arc thrower to kill ONE behemoth. I had a 500kg land in one's back, and it didn't die. It still had like 30 seconds before it bled out, and I was still shooting at it. Who designed this game?
I've had rounds for both factions where we complete the main objective and just walk back to the evac with no enemies or partols, literally zero enemies.
I was testing the crossbow on difficulty 7 one round against the bots, the game ended, and I had no stims because buddy dropped the resupply in some random area, and I was the only one left, and there were endless partols that spawned in every direction I turned. I didn't make it out alive.
Something is definitely fucky. Anyone else notice something is off with the spawns?
Game is completely f-up. I was trying literally 3 days to play and complete a single game, and it just won't happened. Game crashes, people leaving, enemies lagging, terminals lagging, weapons are crap, stratagems are crap, warbounds are crap, these f-ing behemoths are everywhere. Why? Just why. I'm so sick of it.
AT launcher users might benefit more from using the old anti-charger tactics vs those behemoths then.
Shred the leg armor and just finish it off rather than aiming for the head and firing two shots.
I thought the same thing…..until I found out the legs also take 2 shots to shred the armor.
Dang really? Flamer life it is then.
I had the same issue with the stim not working, but when it does, it's delayed by like 2 seconds. I get killed as a result.
And yup, as a flamethrower enthusiast, we eating REAL GOOOOOD lately. Serving up chargers extra qwispy.
I’d say it’s worth it with the short range of the flamethrower or the range of the quasar cannon. It’s two separate styles of play, and the closer you are the more skill you need.
“The last gameplay of the autoclimb”
We shall see… hahahaha
I don't understand why people leave it on. It would get me killed all the time...
I actually think this is one of the easiest for Solo Helldiving.
The drill cannot be really destroyed, receiving damage in the drilling process will just reset it.
Also after drilling, you can damage it as much as you want to clear the bug nearby so you can press the button.
Why does the flamethrower even work on chargers? Is the leg armor bug or ?
The MGs are pretty decent too for those backshots on chargers.
16:46 lil bro making his presence known
Like everything in this game, it gets a lot easier with stun grenades.
For real though, I hope they give this entire weapon class a good review and buff the other grenades up rather than nerfing stuns. Or change their resupply mechanics, or something. They probably didn't anticipate the way these things ended up working in the game - Where the entire weapon class is weighed up based on special utility rather than damage (Because the carrying capacity and resupply for them are so limited that you only want to use them when you get something unique out of it that your normal guns can't do).
Exact same bug happened to me, except I got stuck down there instead of falling through the map to my death.
And of course I brought stun grenades...
Spent most of the mission in limbo until a bile titan spawned under the map with me, finally killing me
Weird, I've been joining Termanids missions all day and not once have I encountered this mission.
Out of curiosity - why the Breaker and not the Breaker Incendiary?
I think he wants to use it around the drill without risking the fire damage affecting it
Ok I must be dumb...how do I use the Supply Pack if I'm wearing it?
So in the blog post explaining the changes, they explicitly said that they wanted to reduce the reliance on anti-tank...
... And now all of my runs are being swarmed with the new charger variant that requires even more anti-tank to take down.
I feel like I'm getting the same number of heavy enemies, it's just there's a lot more small enemies along with them
One anti-tank shot to Behemoths leg (huge target), finish of leg with primary weapon, takes like 5 seconds.
@@vincesablanI dont see why a AT shot to it's leg with a few shots with primary take it out but a headshot doesn't makes no sense
@@kitsune747Because this Charger Variant has a higher Armour Value on his Head.
Autocannon, gatlin sentry and tesla tower are very helpful on this mission
my strat is:
activate it, then let they mob, then gas strike the center, run arround and go in. easy solo.
can even do your stun grenade thing or spam stims to survive the poison.
done it a few times and was pretty chill
it is HELL in group play too, i use to join mission and everytime i join a group of 4 we only have 3 reinforcement left, its hard as helll but to anyone playing it i would recommend the use of gas strike and napalm rum for wider and constant damage
would you like to do video talking about what weapons are viable etc.? a lot of people took a break from the game including me but i wanna get back into it now and i have no idea what to play/buy
Man I really wish this mission would be the one to introduce hive lords… I thought it would be another few months until this mission would appear, and therefore give AH the time to flesh out the lords… but alas… it’s another hollow meridia mission…😢
Is it just me or does his gameplay feel much faster? Might be a FOV difference or maybe light armour is that much faster?
Light armour + stamina enhancement makes you a lot faster. I've been running light medic armour it ever since I tried it
charger behemoths have been a thing they just upped their spawn rate flamethrower destroys behemoths you still want someone running anti tank for bike titans but definitely need a flame or two per squad especially on this mission you could also run expendable with flame to deal with everything minus bile spewers
Does Toxic gas kill objective? Let me know should i use it on it ....
This mission is ridiculously crazy and fun.
And yea, that glitched on me as well.
Weird
I've not had any issues with this mission and actually think its loads of fun. The drill doesn't die too easily and bugs don't just go straight for it so i dont have to cheese it with high ground like i did with dark fluid. For this mission i brought incendiary grenades, lazer dog, flamethrower, napalm strike and precision strike. Such a blast
Ok I stand corrected... this mission is straightforward either solo or with other people who have brains. With randoms who try to call the drill down and start it before getting rid of the bug holes and then keep calling 500kgs on my head while I try to defend it... I can only try to explain it to them so many times after the 3rd 500kg on my head I decided to let them figure it out on their own
Maybe dumb question, but how you took supplies from supply pack? What button is it? (i really don't know, i almost never played with supply pack)
On pc you've got to press 5
@@computair6920thanks!
you see, I dont mind that they endlessly spawn in this mission, since they don't actually spawn ON TOP OF THE OBJECTIVE, so u can hold the position. It's challenging, but fun, and fair!
Anyone else worried that nuking the bug hives is gonna wake up some hive lords?
13 shots on the regular breaker. in the buff patch this weapon was forgotten. even if it had 16 shots again like in the beginning it would still underperform compared to the incediery breaker.
Every single weapon underperforms compared with the incendiary breaker against bugs
I'd really love to get your take after a couple days with the new upgraded strategems. Orbital Gatling has been hit or miss for me so far, but at least its like always available
I feel like the enemy balance changes made it worse. We still need something to deal with Bile Titans (obviously) but more to deal with Chargers and more for the billion other bugs.
Its easy for group ,harder for solo. Due to the terminid changes, medium pen weqponry with a large volume of fire gets the job done and thats most weapons. When you have 4 pepole unloading on the bug breaches you get it done in about 30 seconds. Things like the patriot, gattaling sentry and tesla tower excell at this mission
I think also just spamming stun grenades on yourself should work enough which he did at some point
Permanent bug breach :) I always exhaust my Eagle pilot to the max, droping like 100 ton of tnt per mission :D
Has been fun so far in group.
Playing difficulty 6 right now.
quasar takes one hit to get the armour off the front legs of behemoths, then you just finish it off with your primary
How is your game so smooth? I have high end pc specs yet my fps hovers between 55-60
I kinda don’t understand how they keep narrowing down our options for support weapons. They made anti tank weapons worse by making the behemoth charger absorb more shots from them, so the flamethrower (which kills them in a fairly similar time to normal chargers) is the best option
Does seem like the flamethrower needs at least to be tweaked down against charger legs. Those legs look harder tor burn than their face and lungs tbh, and, structural durability damage seems outside most non-melter flame's perview.
& they really could use to survive and crawl after you with a leg down.
This mission was leaked actually quite recentley. Mayhe today or yesterday.
It's not just you, i had the terminal glitch out on this new mission too
Level glitches happen to me too since the update. Landing under the map with no way to play or escape.
Clipping is definitely kind of wonky in the nuke sites. I got pushed into the wall by chargers a couple times
Hey, how do you enter stratagen codes while running and moving the camera?
You can do this by changing the assigned keys. Assign WASD to movement and arrow keys to stratagem and you'll be able to move while requesting support
I love how there’s so MANY BUGS when you activate the nuke, I really like it when the devs don’t hold back. Let me rip through the hordes of anti liberty bugs.
Before the update i saw this ultra chargers only two or three times but now they are everywhere
Try the Orbital Gas Strike. It is by far the best for dealing with bug breaches
I feel like you made full use of the supply pack. You would have run out of ammo many times without it. Just my two pence.
Man my team sample fell in the nuke hole because there where 0 telling it was gonna detonate the ground...
17:00
Based priorities 🤝🏻
Yup just had to leave a game cause I was stuck in the map and before that was stuck hovering over the map
I think the bug breaches aren‘t infinite, I had a game yesterday were they kept spawning for around 5 minutes and we used half of our reinforcements, but then it stopped. Also Anti-Tanks still strip Behemoths’ leg armor in one shot, which is the same as it was at launch
What's up legend.