Great video! Here are some ideas I had: - Optionally, use a mod to speed up the game - Use commands to get where the player is looking at, and use an item that can be thrown and detected by the command blocks. - Make all the machinery summonable by one single command Interestingly I couldn't find any datapack that actually prints a picture, just ones that use the player's POV as the camera, very original idea!
Great ideas. I especially like the idea of a throwable item using data packs. I’ve been trying to learn data packs but I keep running into issues with my functions. Do you know a good resource to learn?
@@TheCommandsMan Since the video was made in Bedrock edition, I assume this comment is also referring to Bedrock add-ons. The best place (imo) to start learning things is the bedrock devs wiki or Microsoft's official documentation to bedrock add-ons since they cover basically most of the topics you may need. (Texture packs, Behavior packs, commands, gametest, etc, etc.)
Unfortunately bedrock commands are not quite as capable as Java edition and these would be easy to do in Java edition but nearly impossible in mcbe and I'm not just a Java player saying that in fact I mainly play bedrock and do a lot of command block stuff on mcbe so I do know what I'm talking. But I get why it might seem like I'm a Java player under estimating bedrocks capabilities but I'm genuinely not I wish these were possible but realistically they unfortunately arent
It does exist, although only in education edition The version in bedrock would work, but it requires a education edition only item to actually see the pictures
@@thecoolkittensarecool You can view them, but you'll have to look in some screenshot folder, either phone/PC screenshots, or a screenshot folder somewhere in the minecraft files, so it's better to just download the mod for minecraft java and not bother.
this literally seemed impossible, you're wayyyy too smart! Edit: this is sort of like really old cameras when you had to put the camera on the same place without moving the camera and the photo slowly gets captured
Great, Now re-make viewfinder in minecraft. Nah but jokes aside this is actually really impressive, I know pretty much nothing about minecraft command blocks but this has gotta be on the same level of those "computers in minecraft redstone builds" not out of complexity/scale, moreso because of how practical and optimized (even if it takes 10 minutes) this seems. This has a lot of potential, I hope you manage to make this even faster because that would be incredible to see!
Maybe you actually just slowed it down, but if it’s actually in that speed, that’s so cool, you could even have a red room for the pictures to be slowly revealing
Imagine a player getting rendered, moving to an unrendered area, getting rendered again, and repeating that over and over You could basically clone your image all over the photo
I remember a mod I saw YEARS ago that had a camera item that could produce painting-like items, but it also had an additional recipe to turn it into a teleporter of sorts, where you could right click it to teleport to its location. Realistically, that wouldn’t be much more difficult to implement with commands, as maps already store the coordinates of their centre naturally (and you can separately store the Z position in custom component data, or just make all 3 coordinates store in the custom data), then detect when used to send the player back to it.
Minecraft is literally the perfect game engine. They boasted that you could make anything you could imagine in the beginning. And low and behold, people are still doing that and MORE
I have an idea to improve the image quality - Replace the block to concrete block that have similar color - make the boat also check the distance of the block - use the value of distance to pick different shade of concrete I think thats it Sorry for my broken english, i can't really explain it using text
I'd be very interested to see if it'd be possible to capture mobs, I'm sure that'd be a whole lot more complicated but that would definitely be awesome to see
if you can tell how far the boats travelled, you could tell if something is the same block. hypothetically, could you make the colours more accurate by making a texture for each type of block, or an outline around blocks that aren't next to eachother?
Why is there no mention at all from sethbling, he made his first camera like 9 years ago, and about 5 years ago he made one using this concept also why did you use boats and not marker entities, they are optimized to do lots of command stuff with
Right. I usually use Armorstands in place of markers but for this one I needed precise angles to shoot them at and the Armorstands will round angles. I don’t know if that’s a problem in Java too but I started with armorstands and pivoted to boats for more precision
great video! if you're planning on making this into a datapack - are you considering making it work in different dimensions and change the color of the "sky" depending on it?
You could make it faster by letting the boats fly faster, now you prob have that the boats do 1 block, but you could do more of those command after eachother with the "if block ^^^1 air" than it does, if yu have like 10 of those, then it will run way faster, or instant with a .mcfunction but that's indeed a behavior pack.
That is a really good idea, I hadn’t even thought of it. I’ve gotten a lot of ideas from the comments to improve it. Do you think I should make another video on an improved version or not?
@@TheCommandsMan Defenetly! And btw I am trying to make it myself from the ground up (with a behavior pack) and I have more and more respect for you any second, I am really stuck with getting the framing right and a lot of tiny problems and my camera rays are light parabols weird stuff, but by working with function (to make it intstand) it only is 3 minits for hole (everything in 1 part without the 4 parts) so it's 10 times as fast, I am going to work on it and let you know what my progress is! Respect
I wonder if there's any way to tell which angle the ray hit it and then darken or lighten the map pixel by making the pixel go in or out of the ground so shadows exist.
THIS IS SO COOL!!!!! Also, Why not make it so when you shift with a pacific item in your hand, it takes the picture? that would use more command blocks but it would be like a real camera, you press one button and it takes the picture
This was the plan originally, and I want to get it there eventually. But since It takes so long to process right now, I thought it would be more practical to make it in a way that allowed you just leave and do something else while it renders.
now im not very experienced with commands in bedrock edition, but wouldnt using armor stands be better than boats? you mentioned they had to be offset so they dont bump into eachother and mess it up, but armor stands dont have that issue. or in bedrock edition do boats have some special property to make them better suited for raycasting?
@ that’s weird. I remember a while back I wanted to make some command block creation in bedrock edition, and I wanted to make a ufo that you could actually drive around. It thought it was simple, just use block displays. Nope, those aren’t in bedrock. Dang, I guess I’ll have to put a block on an armor stand’s head instead, but… NOPE?? it only renders actual armor, and other blocks don’t show. So I guess maybe use falling blocks??? NOPE?!!! Maybe, I could put an item in an armor stand’s hand and then change the rotation of the arm so that it appears to be flat… but NOPPE???!!? You cant pose an armor stand in any way other than the preset poses. Like, I thought that this was mojang’s main version? Why is it so much worse than Java then? lmfao. I had to use a mix of netherite helmets and crooked held items. At least you can change the size of armor stands, lmfao.
@ it’s like a over the shoulder view or camera perspective that shows the player character from behind and slightly above, as if looking over their shoulder.
Hey, if you actually make this a datapack, it'd be cool if you put it on github, I would love to try and contribute. This actually seems like a lot of fun and I have some Ideas for optimization already.
didn't sethbling did the same 9 years ago edit: yup, he did ua-cam.com/video/7E9p4hi252A/v-deo.html. His method is different tho, and using map is a nice addition :)
@TheCommandsMan minecraft wiki has all the Infos. I suggest starting with a template datapack, so you don't need to worry about the folder structure. then transfer commands into functions.
@@TheCommandsManfor one I’m pretty sure you need Java Second it’s mostly commands in text mode I suggest looking at some data packs and learn how they do what they do :D
Why does UA-cam keep recommending me unnoticed talented people
Consider yourself lucky. I'm convinced UA-cam has no clue what I want. And that's beside the strange comment removals.
Real.
Thats because its a good thing
@mikejameson7678 On another video I was trying to put a link in my comment and it kept getting instantly removed.
Unnoticed people?
This guy has 1.89k I wish I had that much
But he is talented👍
Great video!
Here are some ideas I had:
- Optionally, use a mod to speed up the game
- Use commands to get where the player is looking at, and use an item that can be thrown and detected by the command blocks.
- Make all the machinery summonable by one single command
Interestingly I couldn't find any datapack that actually prints a picture, just ones that use the player's POV as the camera, very original idea!
Great ideas. I especially like the idea of a throwable item using data packs. I’ve been trying to learn data packs but I keep running into issues with my functions. Do you know a good resource to learn?
@@TheCommandsMan Since the video was made in Bedrock edition, I assume this comment is also referring to Bedrock add-ons. The best place (imo) to start learning things is the bedrock devs wiki or Microsoft's official documentation to bedrock add-ons since they cover basically most of the topics you may need. (Texture packs, Behavior packs, commands, gametest, etc, etc.)
Unfortunately bedrock commands are not quite as capable as Java edition and these would be easy to do in Java edition but nearly impossible in mcbe and I'm not just a Java player saying that in fact I mainly play bedrock and do a lot of command block stuff on mcbe so I do know what I'm talking. But I get why it might seem like I'm a Java player under estimating bedrocks capabilities but I'm genuinely not I wish these were possible but realistically they unfortunately arent
Time to annoy the warden! CAMERAMAN NEVER DIES
0:10 We do, in fact, have it. Use an NBT editor and give it to yourself and you can take photos with it and place it down!
Really?! That’s sick, how did I not know this.
(Yes, it’s not actually in the game, but it’s a pretty interesting thing to get your hands on!)
It does exist, although only in education edition
The version in bedrock would work, but it requires a education edition only item to actually see the pictures
@@thecoolkittensarecool You can view them, but you'll have to look in some screenshot folder, either phone/PC screenshots, or a screenshot folder somewhere in the minecraft files, so it's better to just download the mod for minecraft java and not bother.
you could use illegal items map and export it using structure block then import it to another world and get camera item without using nbt editor
this literally seemed impossible, you're wayyyy too smart!
Edit: this is sort of like really old cameras when you had to put the camera on the same place without moving the camera and the photo slowly gets captured
I’ll die if I don’t find a nuclear bunker now, but we’ll get to that part later.
fun fact: bedrock edition already has a /câmera command that works like a security camera
I’m a big fan of this command when recording my videos
This machine is amazing, the way you capture the pixels is just genius
Great, Now re-make viewfinder in minecraft. Nah but jokes aside this is actually really impressive, I know pretty much nothing about minecraft command blocks but this has gotta be on the same level of those "computers in minecraft redstone builds" not out of complexity/scale, moreso because of how practical and optimized (even if it takes 10 minutes) this seems. This has a lot of potential, I hope you manage to make this even faster because that would be incredible to see!
I had no idea stuff like this was possible on bedrock! Honestly it’s super impressive
Same, i thought it was java untill i saw the coordinates on the top left
This is actually super cool and i might jus look into optimizing it myself.
Go for it. If you get something working well, you should let me know
@TheCommandsMan 100% it'll be fun to see what i can do with it
this definitely would go hard as a datapack!!
Maybe you actually just slowed it down, but if it’s actually in that speed, that’s so cool, you could even have a red room for the pictures to be slowly revealing
Sethbling did this 5 years ago and called it something like “textured Polaroid camera”. 100% would recommend checking out.
Imagine a player getting rendered, moving to an unrendered area, getting rendered again, and repeating that over and over
You could basically clone your image all over the photo
The fact that you did this on b̶u̶g̶r̶o̶c̶k̶ bedrock edition impressed me even more
This is insane. Great job
I remember a mod I saw YEARS ago that had a camera item that could produce painting-like items, but it also had an additional recipe to turn it into a teleporter of sorts, where you could right click it to teleport to its location.
Realistically, that wouldn’t be much more difficult to implement with commands, as maps already store the coordinates of their centre naturally (and you can separately store the Z position in custom component data, or just make all 3 coordinates store in the custom data), then detect when used to send the player back to it.
That is a cool idea, I might add this while I try to optimize it
In the past, cameras also used to take a looonngg time to do one picture. They had to be perfectly still for 10 minutes too lol
and i thought the dynamic lighting was impressive, this is just wild
nice man I do believe this can be polished and improved even further. Even though this is good work man
Definitely has a lot of room to be improved. I think I’m gonna pivot to a data pack for optimizing this one.
@@TheCommandsMan ah nice are you going to script it or use functions
Minecraft is literally the perfect game engine. They boasted that you could make anything you could imagine in the beginning. And low and behold, people are still doing that and MORE
very crazy very cool!
The fact that they removed the camera even from the Education Edition is a such wasted opportunity 😢
It was always such a cool concept
You earned a new sub
Most awesome and most simple yet hard to understable thing i have seen today , Quality Content bro💗💗
Thank you bro.
This is insane!
This is so cool !
Although it's kind of annoying and limited, I think it's cool and kind of fittingthat this early camera needs to develop.
That looks like "yellows" redstone talent from the series of alan becker
thanks for the download links!
You’re a genius, Mojang hire this man.
Fr
insane idea ❤
It's so much more impressive that this was done in Bedrock Edition!
THIS IS UNBELIEVABLE
"... few command blocks"
bro, there is more command blocks than my braincells
Wait... This is genius.
I have an idea to improve the image quality
- Replace the block to concrete block that have similar color
- make the boat also check the distance of the block
- use the value of distance to pick different shade of concrete
I think thats it
Sorry for my broken english, i can't really explain it using text
try adding a way to have it draw pixels at different heights because blocks at higher elevations appear lighter, thus adding more colors.
My favorite part was when you explained it later
I'd be very interested to see if it'd be possible to capture mobs, I'm sure that'd be a whole lot more complicated but that would definitely be awesome to see
Yeah it would be a very difficult challenge but I think I could manage something eventually
@@TheCommandsMan Holy sh*t if you can ull that off!!!
We got photography in Minecraft before GTA 6
This is very nice
This is incredible. Especially on bedrock edition
seeing you use boats and redstone instead of markers and datapack functions is agony lol
impressive work though!
This is awesome
The Long Dark devs have recently added a Camera. I don't know how this is relevant but hey it's cool.
my beautiful dark twisted fantasy
The camera still exists on bedrock as a item You need an nbt editor for
that's insane
god raytracing is so cool
This is epic
Damn. I need this for one of my builds. I need to fill the whole map, though.
I also need to fill 6 Glow Item Frames to get the effect I want.
if you can tell how far the boats travelled, you could tell if something is the same block. hypothetically, could you make the colours more accurate by making a texture for each type of block, or an outline around blocks that aren't next to eachother?
That’s a good idea, I hadn’t thought to group them by block
Why is there no mention at all from sethbling, he made his first camera like 9 years ago, and about 5 years ago he made one using this concept
also why did you use boats and not marker entities, they are optimized to do lots of command stuff with
I didn’t know sethbling did something like this. I used boats because it’s bedrock edition and there’s no markers in bedrock.
@TheCommandsMan what about armor stands, thats how we on java worked before we had marker entities
Right. I usually use Armorstands in place of markers but for this one I needed precise angles to shoot them at and the Armorstands will round angles. I don’t know if that’s a problem in Java too but I started with armorstands and pivoted to boats for more precision
Thats pretty goddamn cool ngl : D
great video! if you're planning on making this into a datapack - are you considering making it work in different dimensions and change the color of the "sky" depending on it?
I hadn’t thought about those but maybe. Is there a way to test the dimensions?
@TheCommandsMan I guess you can do that by checking the biome. I'm not sure if that's the most optimal solution, but it could work
You should make a tag game next in an arena and when you get hit by the tagger you're it
Didnt Sethbling make this 6 years ago?
ua-cam.com/play/PLoHBzOnnJubEmuclMZPmlS-8ptglrdKeW.html&si=LNvJXThY3t5QbcQp
Yeah but that's in Java Edition :v
I recommend replacing the boats with block_display as thay may reduce lag and my pc is a potato
You could make it faster by letting the boats fly faster, now you prob have that the boats do 1 block, but you could do more of those command after eachother with the "if block ^^^1 air" than it does, if yu have like 10 of those, then it will run way faster, or instant with a .mcfunction but that's indeed a behavior pack.
That is a really good idea, I hadn’t even thought of it. I’ve gotten a lot of ideas from the comments to improve it. Do you think I should make another video on an improved version or not?
@@TheCommandsMan Defenetly! And btw I am trying to make it myself from the ground up (with a behavior pack) and I have more and more respect for you any second, I am really stuck with getting the framing right and a lot of tiny problems and my camera rays are light parabols weird stuff, but by working with function (to make it intstand) it only is 3 minits for hole (everything in 1 part without the 4 parts) so it's 10 times as fast, I am going to work on it and let you know what my progress is! Respect
I wonder if there's any way to tell which angle the ray hit it and then darken or lighten the map pixel by making the pixel go in or out of the ground so shadows exist.
It’d be cool if it could. Do you have an idea how?
@@TheCommandsMan Idk, there's, like a way to tell what angle something was hit at, right?
Not that I know of. I’ll look into it though because it would improve the pictures
The boat ray tracer 💀
Yeah it’s a lil jank
THIS IS SO COOL!!!!! Also, Why not make it so when you shift with a pacific item in your hand, it takes the picture? that would use more command blocks but it would be like a real camera, you press one button and it takes the picture
This was the plan originally, and I want to get it there eventually. But since It takes so long to process right now, I thought it would be more practical to make it in a way that allowed you just leave and do something else while it renders.
Umm I could be wrong but isn't it accessible when using the education edition toggle
insane work, what would a picture of itself look like?
I was a little worried to picture itself in case a random command block got set off and ruined it all lol
Minecraft the place where REAL genius are born.
Man it should exist redstone and commands as subjects in school
imagine one per pixel:
time to make: 10 days (unless you use structure blocks)
time to make picture: ~10/20 seconds
It should be possible to improve this if you can figure out how to implement dithering with command blocks. (Floyd-Steinberg works well for maps)
I’d never even heard of this, thanks for the idea
I very supsoring youre god command block 😱
would this work in java (in theory) ?
Mostly because i would love to code a plugin with this capability
It would definitely work in Java (in theory) the basic commands to run it are all pretty basic actually
cool, ill look further into it, maybe even make pathtracing or smth close to it
now im not very experienced with commands in bedrock edition, but wouldnt using armor stands be better than boats? you mentioned they had to be offset so they dont bump into eachother and mess it up, but armor stands dont have that issue. or in bedrock edition do boats have some special property to make them better suited for raycasting?
Yeah armor stand would be easier to shoot rays with, but in bedrock it rounds the rotation angles of armor stands but it doesn’t do that to boats.
@ that’s weird. I remember a while back I wanted to make some command block creation in bedrock edition, and I wanted to make a ufo that you could actually drive around. It thought it was simple, just use block displays. Nope, those aren’t in bedrock. Dang, I guess I’ll have to put a block on an armor stand’s head instead, but… NOPE?? it only renders actual armor, and other blocks don’t show. So I guess maybe use falling blocks??? NOPE?!!! Maybe, I could put an item in an armor stand’s hand and then change the rotation of the arm so that it appears to be flat… but NOPPE???!!? You cant pose an armor stand in any way other than the preset poses. Like, I thought that this was mojang’s main version? Why is it so much worse than Java then? lmfao. I had to use a mix of netherite helmets and crooked held items. At least you can change the size of armor stands, lmfao.
sethbling already did this like 10 years ago
didn't sethbling already make this?
I use to use leashes but theyre bugged now, use endercrystals instead of boats
Thanks for the tip
@TheCommandsMan np
TOP why u dont have million subs?
Is there a way to make a shoulder view command block? Like shoulder surfing mod on Java but with commands
Like you can just ride another players shoulder or what?
@ it’s like a over the shoulder view or camera perspective that shows the player character from behind and slightly above, as if looking over their shoulder.
Oh like the view that Fortnite uses?
@ uhhh yeah like that
the "2012 camera" is in minecraft education edition wdym
Is there a datapack becuz i would love to use this in my survival world?
Not yet, but one day
Oh its bedrock. I was wondering why the water looked like that :/
Very cool tho
now make it redstone only
Hey, if you actually make this a datapack, it'd be cool if you put it on github, I would love to try and contribute. This actually seems like a lot of fun and I have some Ideas for optimization already.
That’s a good idea. Thanks
Wow!
And doing it on bedrock!
the 9 dislikes are from gooners without a life
can we get a survival mode camera no mods or datapacks???
Ummmmmm maybe that’s an assignment for mumbo jumbo
Someone’s gonna try to photograph pack.png
can you make something like easel and a canvas
Yeah it’d be pretty easy, I don’t know if it’d make a good video though. What do you think?
@@TheCommandsManwould be amazing cause I think alot of people like drawing
It's not hard to implement. It's already in Education Edition
outro/intro song?
It’s Wii sports boxing lol
@@TheCommandsMan ty
camera
noice
now make a 3d rendering engine
Minecraft but played on a map
Wow
didn't sethbling did the same 9 years ago
edit: yup, he did ua-cam.com/video/7E9p4hi252A/v-deo.html. His method is different tho, and using map is a nice addition :)
Why only 220 views?????
yay i was the thousandth like! good video also!
Thanks, congrats on being 1,000
Fun
But now
Datapack it
Wait, this is not vanilla Minecraft?!?!?!?
DUDE
please please please use datapacks!!!
I’m trying to learn them. Do you know a good way?
@TheCommandsMan minecraft wiki has all the Infos. I suggest starting with a template datapack, so you don't need to worry about the folder structure. then transfer commands into functions.
Bedrock has datapacks??
No it doesn’t lol
@@TheCommandsManfor one I’m pretty sure you need Java
Second it’s mostly commands in text mode I suggest looking at some data packs and learn how they do what they do :D