I believe the "peculiar clicking sound" is the sound from consecutively bouncing on enemies being pitched higher and higher. If you pay attention when you start comboing enemies, you'll notice that sound gets pitched higher and higher; because you comboed so much from glitching the combo counter, the pitched noise becomes distorted into that click like noise.
You now it's funny, I actually never noticed you primarily did playstation speed games. It just made sense the Jak speed runner played ratchet and the rest just never clicked.
i believe the 'clicking sound' is probably the bounce sound effect being played at an incredibly high pitch/speed, as it gets higher and higher pitched the more you bounce on enemies/bounce boxes in a successive combo. you can see this effect easily in crash dash's bonus round with the crate bridge for example, as by the time you finish getting all those boxes the bounce sound effect is pretty high pitched
I don't mind much either way, but when you're removed from a situation you tend to be able to look at things more objectively(?) Though, I guess being directly involved in the scene will give you a unique perspective and more familiarity with the history.
@@Mon-Ki on simpler skips it may be the case, I have seen many skips found by relatively new players, but as the game has become more complex it is less common
I absolutely love watching these semi-detached history videos and then suddenly having the host go "so this is what I did". Getting that personal perspective from speedrunning is really special.
Thank you for filling the Playstation hole in what looks like the "all nintendo speed doc" side of youtube, all we need now is a World record progression on Crash Team Racing, if any Crash game has rich speedruning history, it's CTR dating all the way back to 2001 (or for full game runs I want to say 2010 since that's the earliest run I could find of it)
Not gonna lie, I like these "speedrun analysis videos" not for the speedrun themselves, but because I LOVE seeing glitches being explained. It's so freaking interesting.
I love these speedrun "documentaries" I suck at speedruning and I couldn't care less about getting better as it's not my thing xD but I love watching it.
@@gnardawgyt same. as a general rule i think most people love watching other people do things really well. everyone loves seeing someone do whatever is they do to the absolute highest level even if it seems mostly pointless - i guess it's why people watch olympics and are interested in world records etc.
Lol I remember doing this as a kid wondering who would spend all the time to figure something like this out. Glad to know who it was all these years later. My childhood self thanks you. I was probably 10 years old when I first saw your run. Edit: I know you didn't figure it out yourself necessarily but my point still stands
I just wanted to say that I found your channel by a video called "The man who broke Ratchet in half" and your videos are very interesting. I'm always interested in videos like that. Like how some game mechanics work and how players use them for their advantage in speedrunning etc. Your commentary is very relaxed and very informative. Thank you for your videos and take care!
Love these videos, it's seems so rare comparably that a speedrunning channel covers people playing Sony's OG IP's like Crash, R&C, Jak trilogy, Sly cooper, ect. Compared to how many videos cover Nintendo game series speedrunning.
Weird that this channel only has 71k subs. It's literally one of the best channels when it comes to speedrunning. I hope Rixer gets the recognition he deserves in 2022.
It's funny. In modern indie game development any target platform has enough memory that you never need to even consider saving resources with something like sharing one list between bounce combo rewards and item pickups. It's an awkward design so I can't think of any other reason to do this than some memory optimization. Though it might be just an old-school way of modelling stuff - put various kinds of shit in huge arrays and play with indexes. A big portion of old games' glitches come from manipulating some index to point to the wrong thing, and these kind of glitches are really fun because of how "mechanical" they are. Modern type safe coding practically renders bugs like this nonexistent :/
Yeah! It's why the original Pokemon has some of the most fascinating glitches. Among these, Missingno is the most famous, but my personal favourite is the Mew glitch.
I'd like to assume that the explanation for getting crystals on the combo counter could actually be the opposite of yours, unless folk have already reverse-engineered it. As in, it's an item index in the game's code that they use in the combo counter mechanic. Crystals, gems and upgrades are naturally stored there, and combo counter wompa fruit rewards end up being "separate items" you get from the index. The fact the combo counter doesn't get reset with the spin > crouch ritual is also quite interesting from a developer's standpoint. It means only Crash's default idle/walking states - the only states that Crash 2 shares with Crash 1 where the mechanic was first implemented (aside from spinning, though many other invulnerability/state delay exploits are tied to it) - reset the combo counter. When adding the new crouch state, Naughty Dog simply orgot to make it reset the combo counter as other states do, which is a neat little oversight.
I know I'm several years late but I was assuming this exact explanation, I was even going to comment this but decided to check if anyone else had suggested it first.
All of these videos are fascinating. I have never looked into any of these speedgames other than RaC, but you still book me for the entire video. Massive props and I hope you can move out soon.
I remember finding your channel during the Ratchet 1 NG plus days, and the content you make now is amazing, It is such a joy watching creators grow the way you have
Homie I could watch you talk about just about anything. So glad I subscribed when you started all those years ago. It’s been awesome watching you grow to release such well thought out and produced stuff. You are killing it!
I absolutely adore channels like yours because 1) I'm obsessed with Crash Bandicoot and PS1 games and 2) I do not have the patience to play them myself (LMAO) to find all these cool tricks. So thank you for investing so much of your time and effort (and most likely your hard earned money) to do this and make such cool content! Just subbed.
This is like the shit that kids on the playground would say. "My cousin got a crystal by doing 200 jumps on a box." Then everyone calls him a liar but....at night you wonder...
Its so awesome youve been doing this since you were 15 its cool to see someone really passionate about stuff talk about their own experiences with speedrunning
Let’s go MrBean that’s how I knew about this glitch. His 100% Speedrun with commentary was so fun to watch and learn from. Neutral Slide Spin looks so cool.
Dude, your videos are so great. Speedrun is something I always was interested in, not only are your videos extremely well done, but the fact that you are a speedrunner and a lot of the time talk about runs you've done/followed when it was made, makes the videos much more enjoyable. And the fact that you don't make videos on the same oversaturated games ( like minecraft and super mario 64) like a lot of other people, just put you above the test
I remember doing this trick when I was little and I was surprised when I left the level and already Cortex was already telling me that his plan is nearly complete.
I’ve obviously known about the crash 2 any% run for yeeeeears, but never actually looked into how the glitch worked. Actually pretty fascinating haha. Another excellent video as always my man
Suggestion: Next time you do a VPN sponsor, you should do the whole thing as Slim Cognito. It might convince more people to stick around for the ad instead of skipping past it. People don’t skip past entertaining sponsor segments.
"You're never really meant to go backwards in most of the Crash games." ... incorrect. There are too many levels where you have to backtrack to get all the crates. The Pits is one of 'em.
@@diddlenfiddle7311 But that's still not true, speaking strictly. Crash 2 has The Pits, Crash 3 has whichever dinosaur level it is that has the Yellow Gem platform. That's half of the first four.
@@ThatguycalledJoe The point is that the camera is designed solely for going forward. The devs just play with that limitation in case of optional challenges, like finding all the crates.
The clicking sound is just an extremely high pitch bounce sound. Each time you bounce on an enemy or bouncy wumpa boxes it plays a sound effect that get higher in pitch with each consecutive bounce.
"Is by listening to this very peculiar sound you get by landing on the seals" >complete silence. I heard it when I jacked my audio up to 100% volume but that was very funny on the first watch.
Love your videos bro. Gives me so much nostalgia. Also blows my mind that I never knew my favorite childhood games (crash and R&C) had such game breaking speed running glitches like this. Nor did I know there was such a speedrun following for these games😅 Keep up the good shit bro
knew about this but not in this much detail, great content. i used to do a new game with all powerups in Crash 3 by holding triangle at the beginning of the 3rd demo on the start screen, then quitting the coco plane level and finding yourself in an uncleared warp room BUT with all powers equipped (PAL version, don't know if NTSC will work).
I had the fortune to see some runs live at AGDQ 2017, and one of them was a Crash 2 run. I mentioned about the 200% run to him, but he didn't seem super keen on it. :P
once playing crash 2 i got 2 pink crystals and still dont know why, it wasnt for jumping that many times on a bounce box thats for sure, i was just repeating a level that i liked just for nostalgia and got 2 crystals when head back to the warp room
"Here's a 3 minute intro about this amazing strategy that this awesome speed runner came up with. 'Oh! Who was it' I'm sure you're asking. It's me! Arent I so awesome?"
The item glitch thing started sounding familiar, and then you brought up mrbean3500vr, and I was like "THATS WHERE I REMEMBER THIS!" Still, I had no idea how this worked in Crash 3 and Crash 1. Very informative!
Exploits like this fascinate me because I wonder who be finding them and how. How does someone just randomly discover one day that jumping on a box 200 times will duplicate items?
I think I performed this glitch by accident when I was younger playing the ps3 downloaded version of Crash 2. However, I remember doing it around the 3rd warp room. I don’t remember the exact level it was but all I do remember is after beating it I got the animation where Crash just kept pulling crystals and when he finished I had all crystals (or at least up to the final warp room). I’d always replay the Crash trilogy so I must’ve just been messing around that time and can’t remember what exactly I did
GET AtlasVPN for 86% off your purchase by going to atlasv.pn/Ricky 🤠!
I believe the "peculiar clicking sound" is the sound from consecutively bouncing on enemies being pitched higher and higher. If you pay attention when you start comboing enemies, you'll notice that sound gets pitched higher and higher; because you comboed so much from glitching the combo counter, the pitched noise becomes distorted into that click like noise.
No
@@1CT1 Keep your personal religious views away from content that doesn't ask for it or require it dude.
You now it's funny, I actually never noticed you primarily did playstation speed games. It just made sense the Jak speed runner played ratchet and the rest just never clicked.
i never heard of that kid
*“You’re listening to him right now”*
That was so fuckin tuff holy shit
@Lucas Not Here #TechnoSupporter wha..? did he say?
@Lucas Not Here #TechnoSupporter huh? huhwha?
@Lucas Not Here #TechnoSupporter hwu? Huwu?
@Lucas Not Here Kore ga... Requiem... da.
@@Lyoko1309 Li-ligma..?
i believe the 'clicking sound' is probably the bounce sound effect being played at an incredibly high pitch/speed, as it gets higher and higher pitched the more you bounce on enemies/bounce boxes in a successive combo. you can see this effect easily in crash dash's bonus round with the crate bridge for example, as by the time you finish getting all those boxes the bounce sound effect is pretty high pitched
Well observed
It's always cool when the speedrunning history/analysis is done by a key runner
I don't mind much either way, but when you're removed from a situation you tend to be able to look at things more objectively(?) Though, I guess being directly involved in the scene will give you a unique perspective and more familiarity with the history.
that’s exactly why i’ve watched averagetrey’s SMS history videos about 5000 times
@@Mon-Ki you can also be misinterpreting things, it's better to ask the explanation of the glitch discoverer/executer
@@Mon-Ki on simpler skips it may be the case, I have seen many skips found by relatively new players, but as the game has become more complex it is less common
If you want more, try out AKheon's God of War speedrunning history video.
How did Crash fit all those crystals inside him
Hello checkmark
WHOA!
yo the meme man is into speed-running cool
One. At. A. Time.
Never thought I would see you here
I absolutely love watching these semi-detached history videos and then suddenly having the host go "so this is what I did". Getting that personal perspective from speedrunning is really special.
Thank you for filling the Playstation hole in what looks like the "all nintendo speed doc" side of youtube, all we need now is a World record progression on Crash Team Racing, if any Crash game has rich speedruning history, it's CTR dating all the way back to 2001 (or for full game runs I want to say 2010 since that's the earliest run I could find of it)
CTR is soooo tricky lmaoo!! I'm like 69% through
Check Niikasd channel, he has a couple of videos analyzing WR progressions in certain tracks.
Would the history of CTR WRs just be an interview with hypnoshark?
Well Nintendo games are just better overall, it's not a matter of opinion really
@@near5280lol no
Not gonna lie, I like these "speedrun analysis videos" not for the speedrun themselves, but because I LOVE seeing glitches being explained.
It's so freaking interesting.
Same, buggy games are my passion, just like it says on the book "same things make us laugh, make us cry"
I love these speedrun "documentaries" I suck at speedruning and I couldn't care less about getting better as it's not my thing xD but I love watching it.
I'm with ya. This stuff is so cool
Same! I'll never speedrun a game, think the activity is asinine, but I watch just about every speedrunning content I can find. I can't explain it...
@@gnardawgyt same. as a general rule i think most people love watching other people do things really well. everyone loves seeing someone do whatever is they do to the absolute highest level even if it seems mostly pointless - i guess it's why people watch olympics and are interested in world records etc.
I don’t really watch speedruns but I find the mechanics being bent and broken behind the scenes so interesting.
I love just breaking games from my childhood with speed running tricks.
Always a good day when ThaRixer posts.
Amen
Lol I remember doing this as a kid wondering who would spend all the time to figure something like this out. Glad to know who it was all these years later. My childhood self thanks you. I was probably 10 years old when I first saw your run.
Edit: I know you didn't figure it out yourself necessarily but my point still stands
missed opportunity to call it "these boxes crash bandicoot"
I just wanted to say that I found your channel by a video called "The man who broke Ratchet in half" and your videos are very interesting. I'm always interested in videos like that. Like how some game mechanics work and how players use them for their advantage in speedrunning etc. Your commentary is very relaxed and very informative. Thank you for your videos and take care!
Thanks my man!
When the speed runner makes himself known to the masses on a causal video it’s always a surprise, but a welcome one for sure.
Amazing. Simply amazing. And your taste for PSX OST's in the background is really something rare (WE2000/ISS2 music...)
MEGAMAN 8 music water robot boss
Ad ends at 1:46
Thanks babe
Love these videos, it's seems so rare comparably that a speedrunning channel covers people playing Sony's OG IP's like Crash, R&C, Jak trilogy, Sly cooper, ect. Compared to how many videos cover Nintendo game series speedrunning.
@@1CT1
Praise Cthulhu
@@Her_Imperious_Condescension no
This “Well, it’s me” guy is a good speed runner. Thanks for the coverage, ThaRixer
"I'm bouncing!"
Oh the confidence of that still makes me smile.
It is quite literally a BOUNS round.
Weird that this channel only has 71k subs. It's literally one of the best channels when it comes to speedrunning. I hope Rixer gets the recognition he deserves in 2022.
It's funny. In modern indie game development any target platform has enough memory that you never need to even consider saving resources with something like sharing one list between bounce combo rewards and item pickups. It's an awkward design so I can't think of any other reason to do this than some memory optimization. Though it might be just an old-school way of modelling stuff - put various kinds of shit in huge arrays and play with indexes.
A big portion of old games' glitches come from manipulating some index to point to the wrong thing, and these kind of glitches are really fun because of how "mechanical" they are. Modern type safe coding practically renders bugs like this nonexistent :/
Yeah! It's why the original Pokemon has some of the most fascinating glitches. Among these, Missingno is the most famous, but my personal favourite is the Mew glitch.
I'd like to assume that the explanation for getting crystals on the combo counter could actually be the opposite of yours, unless folk have already reverse-engineered it. As in, it's an item index in the game's code that they use in the combo counter mechanic. Crystals, gems and upgrades are naturally stored there, and combo counter wompa fruit rewards end up being "separate items" you get from the index.
The fact the combo counter doesn't get reset with the spin > crouch ritual is also quite interesting from a developer's standpoint. It means only Crash's default idle/walking states - the only states that Crash 2 shares with Crash 1 where the mechanic was first implemented (aside from spinning, though many other invulnerability/state delay exploits are tied to it) - reset the combo counter. When adding the new crouch state, Naughty Dog simply orgot to make it reset the combo counter as other states do, which is a neat little oversight.
I know I'm several years late but I was assuming this exact explanation, I was even going to comment this but decided to check if anyone else had suggested it first.
All of these videos are fascinating. I have never looked into any of these speedgames other than RaC, but you still book me for the entire video. Massive props and I hope you can move out soon.
I remember finding your channel during the Ratchet 1 NG plus days, and the content you make now is amazing, It is such a joy watching creators grow the way you have
Homie I could watch you talk about just about anything. So glad I subscribed when you started all those years ago. It’s been awesome watching you grow to release such well thought out and produced stuff. You are killing it!
LMAO the Slim scene really got me
You just made me love the original Naughty Dog developers even more. These games are so cleverly designed to make the most out of the specs.
I absolutely adore channels like yours because 1) I'm obsessed with Crash Bandicoot and PS1 games and 2) I do not have the patience to play them myself (LMAO) to find all these cool tricks.
So thank you for investing so much of your time and effort (and most likely your hard earned money) to do this and make such cool content! Just subbed.
the one person who coded the game probably spilling coffee after seeing the speedrun
This is like the shit that kids on the playground would say. "My cousin got a crystal by doing 200 jumps on a box."
Then everyone calls him a liar but....at night you wonder...
2:54 what a beast
Its so awesome youve been doing this since you were 15 its cool to see someone really passionate about stuff talk about their own experiences with speedrunning
I'm so out of the loop on Crash I didn't even know about this, great stuff rix 👏
Let’s go MrBean that’s how I knew about this glitch. His 100% Speedrun with commentary was so fun to watch and learn from. Neutral Slide Spin looks so cool.
That video alone got me into speedrunning. So good.
Dude, your videos are so great. Speedrun is something I always was interested in, not only are your videos extremely well done, but the fact that you are a speedrunner and a lot of the time talk about runs you've done/followed when it was made, makes the videos much more enjoyable.
And the fact that you don't make videos on the same oversaturated games ( like minecraft and super mario 64) like a lot of other people, just put you above the test
Ape escape music combined with a crash bandicoot video? Very based-
Did not think mrbean35000vr would make an appearance here. His nodded version of mario kart kept me sane through university.
I like how he talks about his accomplishments like he isn't the one who fucking did them.
this shit got me smiling wider than crash 1 box art
That’s right, the creator of one of the most popular mario kart mods of all time, made a video on why bouncing on a box is that important
I remember doing this trick when I was little and I was surprised when I left the level and already Cortex was already telling me that his plan is nearly complete.
When Crash doesn't break boxes, but boxes break him.
I’ve obviously known about the crash 2 any% run for yeeeeears, but never actually looked into how the glitch worked. Actually pretty fascinating haha.
Another excellent video as always my man
Suggestion: Next time you do a VPN sponsor, you should do the whole thing as Slim Cognito.
It might convince more people to stick around for the ad instead of skipping past it.
People don’t skip past entertaining sponsor segments.
reminds me of a certain other youtuber known for his association with Crash Bandicoot.
Before video: How are jump boxes broken?
After video: Yeah, they're broken AF.
Can't get enough of your content, Ricky, it's too daaamn good!!!! Also, guys, Nina's Tekken 3 theme is the grooviest of all Tekkens. Prove me wrong!
@@1CT1 Amen, brother
This has been the only time Ever, that I have subscribed during a sponsor. Bloody genius using Slim cognito.
that one second DG clip at the end was a nice touch
Shoutouts to MrBean35000vr for not just being a great Crash speedrunner but also, with his brother, being a pioneer of Mario Kart Wii modding.
"You're never really meant to go backwards in most of the Crash games."
... incorrect. There are too many levels where you have to backtrack to get all the crates. The Pits is one of 'em.
That'll be why he said most and not all then
@@diddlenfiddle7311 But that's still not true, speaking strictly. Crash 2 has The Pits, Crash 3 has whichever dinosaur level it is that has the Yellow Gem platform. That's half of the first four.
@@ThatguycalledJoe The point is that the camera is designed solely for going forward. The devs just play with that limitation in case of optional challenges, like finding all the crates.
He's still right though, the levels were really not meant to be played backwards in the first place.
Who would've thought the most valuable use of the "most viewed" section of the video is a skip add function.
So I'm just realizing this on a rewatch after a while but man's kinda just a speedrunning protegy
The clicking sound is just an extremely high pitch bounce sound. Each time you bounce on an enemy or bouncy wumpa boxes it plays a sound effect that get higher in pitch with each consecutive bounce.
"Is by listening to this very peculiar sound you get by landing on the seals"
>complete silence.
I heard it when I jacked my audio up to 100% volume but that was very funny on the first watch.
Love your videos bro.
Gives me so much nostalgia.
Also blows my mind that I never knew my favorite childhood games (crash and R&C) had such game breaking speed running glitches like this.
Nor did I know there was such a speedrun following for these games😅
Keep up the good shit bro
I watched a speedrun of ACiT... it was eye opening to see my childhoot beat in 40 minutes
knew about this but not in this much detail, great content.
i used to do a new game with all powerups in Crash 3 by holding triangle at the beginning of the 3rd demo on the start screen, then quitting the coco plane level and finding yourself in an uncleared warp room BUT with all powers equipped (PAL version, don't know if NTSC will work).
6:26 ALL CAPS
I just gotta say how I love the title of this video
Normally, Crash Bandicoot breaks these boxes
This time, These boxes break Crash Bandicoot
Wow I remember talking about this glitch way back in 2005-2006 on the original Crash Mania forums.
Daaamn! That Winning Eleven theme brought back SO MUCH MEMORIES!
Funny I discovered that unintentionally atleast once when I was a kid wondering why I got multiple crystals during a plathrough
The Tekken 3 Nina theme being in this was a surprise but a pleasant one
I use to always jump on the baby polar bears head for extra lives at the level spawn room
2:01 - I just love when game music comes up, and I instantly recognize it.
Ape Escape - TV Tower.
I had the fortune to see some runs live at AGDQ 2017, and one of them was a Crash 2 run. I mentioned about the 200% run to him, but he didn't seem super keen on it. :P
once playing crash 2 i got 2 pink crystals and still dont know why, it wasnt for jumping that many times on a bounce box thats for sure, i was just repeating a level that i liked just for nostalgia and got 2 crystals when head back to the warp room
if i recall, in crash 3 if you obtain enough glitched crystals it unlocks the entrance to hot coco in warproom 6
Love your videos man, I started trying to glitch hunt on Jak 2 after watching your stuff. Whenever you upload your stuff is like an immediate click.
I guess that information is bitmasked in one memory address thats why that works that way, to save space not because some laziness
"Here's a 3 minute intro about this amazing strategy that this awesome speed runner came up with. 'Oh! Who was it' I'm sure you're asking. It's me! Arent I so awesome?"
0:08 nah, nobody forgets about those boxes, the question mark box is the most iconic
The item glitch thing started sounding familiar, and then you brought up mrbean3500vr, and I was like "THATS WHERE I REMEMBER THIS!"
Still, I had no idea how this worked in Crash 3 and Crash 1. Very informative!
Babe wake up theres a new ThaRixer video and its about crash bandicoot
As a wise man once said: "I'M BOUNCIN BLOOP BLOOP!"
Never been a speedruner myself but seeing all the interesting ways you can break some of my favorite old games is really cool
Hm, this game looks pretty cool
Yeah, it's great
Yeah some of those levels make me feel chilly
I love how no matter what, Tekken music is used as bg music.
When the documentary switches to telling the story from first person you know it gets serious
Some of my favorite glitches in game history, like lots in the original Pokemon Red and Blue, have come from limitations in game memory.
I watched that C2 Speedrun long ago and actually attempt it, but all that was forgotten... Thanks for the good memories
Exploits like this fascinate me because I wonder who be finding them and how. How does someone just randomly discover one day that jumping on a box 200 times will duplicate items?
13:51 Death Grips, hell yeah😎
Love the use of Ninas Tekken 3 theme! Always loved hitting practice mode for hours with her purple outfit as a young boy ;)
I LOVE learning new things about crash that i didn't know about before
The AVGN line made me laugh such a classic line.
damn, shutting that many crystals must've been gnarly.
Honestly the fact that you use the Ape Escape soundtrack makes me so happy! Genuinely one of my favourite YT's when it comes to speed running!
Still crazy to me how I rediscovered your channel by looking for your old Sly Let's Plays. Let’s go!
that "have a good one" thing... Remembers me of wirtualTM
i remeber that i got a save file at 200% on my ps1... those where good times
Congrats on the sponsor, Ricky! Glad to see this channel growing, you deserve it.
I'm not sure what's more bizarre, the way they store things, or the fact that spinning before touching the ground doesn't reset the bounce counter
I've never really watched speed running videos but for some reason I love this channel.
Iv been waiting so long for a video like this! thank you for breaking it down!!
"Bounce Combos" > straight into Ape Escape "TV Tower" music.
Already a great video Ricky.
Ty CF!
I think I performed this glitch by accident when I was younger playing the ps3 downloaded version of Crash 2. However, I remember doing it around the 3rd warp room. I don’t remember the exact level it was but all I do remember is after beating it I got the animation where Crash just kept pulling crystals and when he finished I had all crystals (or at least up to the final warp room). I’d always replay the Crash trilogy so I must’ve just been messing around that time and can’t remember what exactly I did
God Krash brought my brother and cousins and I so much joy as kids
Okay but that lil ratchet and clank reference in the sponsor was genius
Okay but my mind is blown that in theory you could get crystals and gems by bouncing on hundreds of enemy heads in a row.
Using Nina’s theme at 4:16 is amazing. Love tekken 3’s OST!