Beginner's Guide to Textures & Meshes in Godot 4

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  • Опубліковано 20 жов 2024

КОМЕНТАРІ • 107

  • @ExploreGameDev
    @ExploreGameDev  Рік тому +12

    I have similar tutorial on Godot4, showing the import of models and adding player controller
    ua-cam.com/video/s9ueeDIeJc8/v-deo.html

  • @DibyaPrakashDash-h6m
    @DibyaPrakashDash-h6m 2 місяці тому +3

    This is seriously the best, to the point video. I have been refering to it many times when i'm confused.

    • @ExploreGameDev
      @ExploreGameDev  2 місяці тому

      Thank you, I’m glad you’ve found it useful.

  • @amphibiau
    @amphibiau Рік тому +22

    this is genuinely one of the most informative, structured tutorials i have ever seen for godot and its components, let alone working in an engine in general. i seriously appreciate you taking the time to thoroughly explain every aspect of the information you are covering, even though it may seem simple or commonly covered. i feel as though i am right back in the classroom.
    incredible work!

    • @ExploreGameDev
      @ExploreGameDev  Рік тому +5

      You're very welcome!, thanks for the kind words.

  • @rupel190
    @rupel190 7 місяців тому +2

    Wildly unexpected how good this tutorial was gonna be!

  • @ic1cl3
    @ic1cl3 Рік тому +2

    in my journey to learn godot this is by far the best tutorial I've seen yet

  • @Corncycle
    @Corncycle Рік тому +3

    i've always been intimidated by the abundance of options in 3d rendering, thank you for such a clear video about the fundamental ones! the way you explained these core texture maps makes me feel ready to learn about the many others in time, if i end up needing to :)

    • @ExploreGameDev
      @ExploreGameDev  Рік тому

      really glad this helped you out. I agree, there are sooo many levers and dials 😬

  • @FeldiArts
    @FeldiArts 2 дні тому

    Thank you, exactly what I needed.
    Refering to docs is really hard for me, because I don't see what an option does.
    So tutorials like these are a real help to learn :3

  • @xslashsdas
    @xslashsdas 11 місяців тому

    This is the best, most understandable explanation I've ever seen about this topic. Thank you!

    • @ExploreGameDev
      @ExploreGameDev  11 місяців тому +1

      You are welcome, glad you found it useful.

  • @KekLuck
    @KekLuck Рік тому +4

    thank you, very informative video! I like that you mention little details like why UV is not called XY ^^

  • @TainlorrMusic
    @TainlorrMusic Рік тому

    Thanks my man, you deserve the flow of likes that should be happening right about now

  • @lukejehle4788
    @lukejehle4788 Рік тому +1

    Thank you so much for this video! Would love to see more content from you! The way you explain things is awesome and I love the fun facts and more depth on WHY something is a way. Hope you keep putting out videos :)

    • @ExploreGameDev
      @ExploreGameDev  Рік тому +1

      Thanks for the kind words Luke, hope to get back to filming soon

  • @mkeratking
    @mkeratking 9 місяців тому

    I can see the top-comment is saying the same thing, but wow! This is so careful, and thorough, and I came here with one question and walked away with 10 answers, mostly to questions I had forgotten I had.
    Even just casually explaining that UV was chosen because XYZ was taken takes this tiny little weight off my mind. I don't know how much scripting you do beforehand, but thanks for including tidbits like this!

    • @ExploreGameDev
      @ExploreGameDev  9 місяців тому

      Thanks, I do tend to script these videos, glad you got extra answers!

  • @swedishgamedev
    @swedishgamedev Рік тому +1

    Superclear and pedagogic video! Now I know my meshes and normals! :D

  • @patti6879
    @patti6879 4 місяці тому +1

    This is really helpful, just asking would u recommend adding these textures to blender first (or other modelling programs) and then export to godot?

    • @ExploreGameDev
      @ExploreGameDev  4 місяці тому +1

      Sure, that is a great idea. This demo was a proof of concept, the textures are not optimal for a final product in their current form

    • @patti6879
      @patti6879 4 місяці тому

      @@ExploreGameDev cool thank you :))

  • @ganf
    @ganf 7 місяців тому

    This tutorial is exactly what I was looking for :)

  • @rremnar
    @rremnar 2 місяці тому

    This is a good introduction. Learning how to make 3D art, with Blender for example, would be a good start into learning game dev. Even if you're not good at it, you'll learn about these things (meshes, textures and shaders), and other concepts like lighting and color science. It's a lot to take in, and can be overwhelming; but you don't start out running before crawling. There is a lot of Blender videos to inspire you, as it did me when I was learning it years ago.

    • @ExploreGameDev
      @ExploreGameDev  2 місяці тому

      thanks for the insights. I've not used Blender but have watched demos and it looks like an amazing tool.

  • @xylvnking
    @xylvnking 6 місяців тому

    Usually use unreal and am testing godot. Thanks for the tutorial!

  • @jain78343
    @jain78343 11 місяців тому

    What a perfect and informative tutorial.Great Job!

    • @ExploreGameDev
      @ExploreGameDev  11 місяців тому

      thanks you for the kind words. I'm glad you found this useful.

    • @jain78343
      @jain78343 11 місяців тому

      No doubt! Cleared all my doubts regarding fundamentals of textures and materials in godot.@@ExploreGameDev

  • @NiKAeditz00
    @NiKAeditz00 Місяць тому +1

    Thanks bro u saved me cuz we cant drag anything from filesystem on mobile 😭

  • @fatemeh2222
    @fatemeh2222 Рік тому

    Wow, that was super informative! Thank you.

  • @BruceAlmighty1
    @BruceAlmighty1 29 днів тому

    extremely helpful, thank you so much

  • @AstroTechGuy
    @AstroTechGuy Рік тому +1

    Very helpful. Thanks a lot for this :)

    • @ExploreGameDev
      @ExploreGameDev  Рік тому

      Thanks, I glad you found it useful. *Let me know if there are other topics you would like covered.*

  • @temari2860
    @temari2860 Рік тому

    Thanks a lot. Extremely useful and compact.

  • @kipa_chu
    @kipa_chu 2 місяці тому

    Thanks for your time

  • @DHofmann
    @DHofmann Рік тому

    Hello and greetings from subscriber number 1.000! Time to celebrate. 🥳

    • @ExploreGameDev
      @ExploreGameDev  Рік тому

      Nice, thank you!!!! Great to hit that milestone!!

  • @noobsperspective1610
    @noobsperspective1610 Рік тому

    Thank you! That was super easy!

    • @ExploreGameDev
      @ExploreGameDev  Рік тому +1

      Well that's probably more because Godot is awesome, but hopefully I helped out 😁

  • @ForYootoob
    @ForYootoob 3 місяці тому

    Thank you so much sir this helped a lot❤

  • @TricoliciSerghei
    @TricoliciSerghei 11 місяців тому

    Very nice and cool video and explanation, thank you

  • @EssensOrAccidens
    @EssensOrAccidens 4 місяці тому

    Very helpful. Thank you.

  • @gamesandstuff4762
    @gamesandstuff4762 6 місяців тому

    I don't use Godot but I wanted to learn more about what a "texture" and "mesh" was and you did a great job clearing up a lot of my misunderstandings. Thank you!
    I'm new to the 3D world but do you think it could be possible in the future where all of these attributes could be contained in one file? Or is that what ORM is for?

    • @ExploreGameDev
      @ExploreGameDev  6 місяців тому +1

      Glad it was helpful, as for your question, not sure what was meant by attributes, but overall I would say anything is possible, certainly with an open source engine such as Godot.

  • @bluepaintedhawk2368
    @bluepaintedhawk2368 Місяць тому

    Hey quick question, how do i find out which UV Scale is best for my texture? Im trying to use Low Poly Carpet textures but i cant seem to get them to look right with just trial and error

  • @danobra
    @danobra 5 місяців тому

    This is awesome. Question, is there any way to keep always the original size of the texture when changing the size of the 3D object?

    • @ExploreGameDev
      @ExploreGameDev  5 місяців тому

      thanks, I'm glad this was helpful. As to your question, If you want to specify a texture size vs allowing it to stretch or tiles, not sure how to accomplish that in the manner this video applies the texture. If anyone else knows, feel free to chime in.
      That being said, if you switch to using shaders, that that gives you ultimate control. I'm not sure of the exact manner to accomplish what you want, but I bet it can be done with shaders. Here is a great video to get you started ua-cam.com/video/Y6xDwQCnrGs/v-deo.html
      Hope this helps

  • @JaceComix
    @JaceComix 2 місяці тому

    This was great, thanks

  • @KlowesYT
    @KlowesYT 4 місяці тому

    I have a question. I dont know how to open the file explorer thing. but I mean like the godot file explorer one. not the windows

  • @riptide9126
    @riptide9126 2 місяці тому

    But it has no collision and i can't add a collision shape to it, what do i do?

  • @usama_khalid
    @usama_khalid Рік тому

    Thanks. very useful

  • @kales901
    @kales901 2 місяці тому

    my texture is too big. what do i do? (it's an svg)

  • @saccamadiqeu2600
    @saccamadiqeu2600 7 місяців тому

    I made a whole town square in blender, now I want to give it color, but blender is really bad at, it so I tried to add color to my mesh with godot, but godot also seems to be unable to do a decent job. Has somebody have any sugestions for wich program to use to add color to huge meshes?

  • @jakegreen314
    @jakegreen314 5 місяців тому

    Great thanks

  • @lordbanana-z7q
    @lordbanana-z7q 15 днів тому

    why it no let me drag files into textures folder😟

  • @koleszgdanska7149
    @koleszgdanska7149 Рік тому

    Im constantly looking for a video explaining how to DRAW pixel art that I can later use in my game as textures

    • @ExploreGameDev
      @ExploreGameDev  Рік тому

      Sorry, no art talent here :) I've always watching @AdamCYounis, excellent artist. @BJGpixel is another great channel.

    • @koleszgdanska7149
      @koleszgdanska7149 Рік тому

      @@ExploreGameDev this could be useful

  • @froxdoggaming3385
    @froxdoggaming3385 11 місяців тому

    When i drag the png into the folder, the icon is just an X and i get the error "No loader found for resource: res://textures/sand.png." when dragging it into the viewport.

    • @ExploreGameDev
      @ExploreGameDev  11 місяців тому

      Not sure why that would happen, should be able to load a png. You might try the file menu to add vs Drag and Drop.

  • @BradToon
    @BradToon 6 місяців тому

    Idk if Poly Haven got an update or smth, but I can't figure out how to download these files as a .png, could someone help me out here?

  • @Nelcia1
    @Nelcia1 11 місяців тому

    thank you!

  • @hatinabatinabag
    @hatinabatinabag Рік тому

    Bro is talking like kisame, btw thank you for The the video 👍

  • @owenlloyd2528
    @owenlloyd2528 Рік тому

    Thank you

  • @jackypeakcock
    @jackypeakcock Місяць тому

    do you know how to use trim mesh in godot 4 texures

  • @a840w
    @a840w Рік тому

    Great sir

  • @hunter7777
    @hunter7777 Рік тому

    Polyhaven now doesn't show the same things you show in the zip file. For instance there is no normal option anymore. How do I get the normal option?

    • @ExploreGameDev
      @ExploreGameDev  Рік тому

      Sorry to hear that, change is the one constant :)
      You might try one of these alternate sources: devga.me/free/3d-models-and-textures/

  • @swartwoodart2558
    @swartwoodart2558 10 місяців тому +1

    When I change the scale under UV1, nothing happens.

    • @abdalrhman4036
      @abdalrhman4036 4 місяці тому

      Same

    • @LaurensPP
      @LaurensPP 19 днів тому

      This is because you dragged the png to the ground. This overrides the material.

  • @mikatomik5532
    @mikatomik5532 Рік тому

    I think your capsule is 3m high. It’s 2m + .5 +.5 because of the radius of the caps :)

    • @ExploreGameDev
      @ExploreGameDev  Рік тому +1

      thanks for the feedback. I think you might be looking at the inspector for the capsule and it makes it look like that's the case. But that radius it is referring to the "width" radius, not the cap radius. To further convince myself I stacked 2 1m blocks next to a 2m capsule at they are the same height. Give that a try and let me know if you agree?
      Thanks for calling this out though, I certainly make mistakes in these videos.

    • @mikatomik5532
      @mikatomik5532 Рік тому +1

      @@ExploreGameDev You are correct. I guess this is a change in Godot 4. In Godot 3, if you resize a capsule shape with the radius parameter, it also changes the the physical height of the shape even though the height number stays the same.
      Godot 4 let’s you change radius independent of height. So I too appreciate you pointing this out because I have been making my controllers the wrong height in Godot 4 🤣

    • @ExploreGameDev
      @ExploreGameDev  Рік тому +2

      ​ @Mikatomik 😁 glad I could help

  • @paulkruger4156
    @paulkruger4156 5 місяців тому

    How the hell do you get it to display in the viewport. Mine is just blank, nothing at all in it!

    • @ExploreGameDev
      @ExploreGameDev  5 місяців тому

      hey sorry to hear that, sound really frustrating. I can only suggest, make sure you are on a Godot 4.x version and try starting over with a fresh build. If it still gives you trouble, I've taken a break from publishing game tutorials, if you new to Godot, I highly recommend Brackeys channel, he's just stated publishing again and this time he is devoted to Godot; ua-cam.com/video/LOhfqjmasi0/v-deo.html

    • @paulkruger4156
      @paulkruger4156 5 місяців тому +1

      @@ExploreGameDev Yeah, I saw Brackey is back. The Godot humble bundle good as well, 2 days left to get that one. I'm currently working through the 2.5D course!

  • @BloodPact
    @BloodPact Рік тому

    Thx

  • @jhestir5993
    @jhestir5993 Рік тому

    My texture appears green when it should be brown

    • @ExploreGameDev
      @ExploreGameDev  Рік тому

      Not sure what would cause that. Are you seeing any errors in the debug log? What type of texture file are you using?

  • @-7-_6
    @-7-_6 Рік тому

    Earth image possible

  • @BrickLandOfficial
    @BrickLandOfficial Місяць тому

    Holy yap

  • @BBW-pi2sn
    @BBW-pi2sn 5 місяців тому +1

    you talk too much (Thor In Avengers Infinity wars)

  • @H1tARun
    @H1tARun 7 місяців тому

    You're kidding me. What idiot would shove 200 MB textures into a game?

    • @BKD639
      @BKD639 6 місяців тому

      Me