So hard to actually criticize HeroMarine, he played his heart out and came close a couple times, but Serral is just SO GOOD... HE should feel good with his performance! Serral makes Korean TERRANS cry!!!!
Terran doesn’t have a good way to defend at home without leaving units behind, anti air is sick with turrets but planetaries are costly, i believe that until terran have good ground static defense the game will never favor terran
It's not just Serral. Terran is super weak vs Zerg in late game. That plus Serral plays the race like an absolute God... it's the rare Terran that can match him. I'd say Innovation or Maru are the only two that have much of a chance.
Terran has nothing to counter the fungal/neural combination. Ghosts and ravens don’t have anything close to what infesters can do. Terran armies are also slow and do better with defense. Zerg is quick and requires less micro. Newbie players frequently do well with Zerg because they are favored.
Serral's strength is always making the correct moves, which is why he has gone to always going with overloard speed upgrade, it reinforces his Super-Power!
@@Tomoyo0827 Nobody. We love serral too much. First non-Korean to ever win, and he can't stop winning. Everyone loves this. Serral earned this. Haters gonna hate.
Gotta love how Carriers have to build their Interceptors, which takes time and resources, yet the Broodlings cost nothing at all. Also that lil extra range Brood Lords have doesn't make sense (you can see them shooting out their Broodlings and turn back without taking a single hit from the Thors).
Thors outrange broodlord heromarine just doesnt micro his thors well enough doesnt even bother scan to battle thru fog and serral was microing thru the fog. And btw I like how carriers can shoot either air or ground from a far and those interceptors doesnt have a time limit like broodlings. Protoss imba.
@@ennans They cost time and resources... Do not forget that Carriers can't do anything even after being built. You still need to invest into them, unlike spellcasters.
"Learn to count with Nathanias & Serral"... LMAO, Love it! Who was the other Zerg accused of making too many overlords? ELAZER, I think, in GSL vs The World 2019 (if I remember correctly).
Mules, Zergs have a higher worker output (1/base x 3 without injects), but every orbital provides a constant mule wich is worth 5-6 workers So for every Orbitale command, Terran essentially has an extra 6 workers
That's not a bad idea tbh. If thor's can crush forcefields they should be able to walk over broodlings. They would probably have to lose something though because they would be too strong. Probably a little bit of air range, idk
I feel like it's a balance issue at this point. With perfect micro, Zerg are simply better in the late game. Point for point, mineral for mineral, they just outperform Terrans. Its not a problem for 99.9% of players though, because they are most always limited by the player's micro skill. But in the hands of someone like Serral, the advantage is obvious.
@@TheSimianDeity - I couldn't agree more. In the hands of the God Tier players, the TRUE 0.001%, it becomes obvious. Widow Mine baits in to friendly fire, Tank baits in to friendly fire, Blinking and/or PickUps avoiding mine shots ... the list goes on and on. Plays that even very very good players pull off maybe once a game these dudes do it all the time.
I've always wondered and maybe someone has the answers but are they wearing additional earbuds under their headphones? Are they listening to music as they play or are they to block out the crowd noise?
Nah, these are noise canceling headphones. Beneath them there are normal headphones for ingame sound If you will see matches where there are in cabins they normally have none of these
@@ForzaBremen1899 Oh, I didn't know that. Thank you for the response. I just assumed it was so they wouldn't get distracted by the crowd. I figured being live out on the stage would have its challenges due to anyone trying to make call outs or heckling but I guess these events are heavily screened?
How does that work... if no one else wants to moderate, you get Rotterdam? As in : the replacement you keep in your basement? Something you wouldt choose otherwise
broodlings have super high damage output the scv's would get destroyed...think about it one set of broodlings can kill a thor in less then 2 secondes imagine how fast those scv's would die.
High Impact is much much better at dealing with BL no matter they are clumping or not. Why you want to use splash aoe versus BL despite it dealing little damage to them? Aoe splash only works well against light air unit that clump up, has longer delay than High Impact and less range (10 to 11). Nobody uses aoe splash versus BL because it is much worse. SCVs repairing Thors and block Broodlings? See how Broodlings work. BL fires broodling directly into Thors which will immediately surround the unit if there are too many of them. SCVs will be pushed away from repairing Thors and likely to be killed by Broodlings if they change the target. Try it on the test map and see how both mechanics work.
The announcer was talking about how the AoE damage is shorter range, making it harder hit the BLs when they are on the hit-and-run like that (and less Thors will be able to hit, only the ones on the frontlines). Also while it is AoE it's much less damage, due to only dealing bonus damage vs light (damage is half vs non-light).
@@deusex-machina2835 one set of broodlings can't kill a thor in 2 seconds, they do 4+1 damage with a fast attack speed making them miserable vs high armor units.
GAME 2, seems like HM needed a few vikings to be able to charge in & kill some hurt Broods??? Just so hard to get THORS into range without infestors neuraling... and didn't have many corruptors.
The control of those brood lords in the second match was perfection...I bet all the zerg haters are saying brood lords need to be nerfed now too lol No its just that serrals control of zerg units is godlike.
yeah. tbh in my match. i barely used brood lord because of the mobility and being forcus target. unit is so expensive which made you think twice before building it.
I am 3 years late, but yeah i agree, serral's control was godly and im commenting cuz everyone is crying about zerg op in late game or whatever but it's only op if you can manage all of those spell casters and get good positioning on flanks etc as well as for example serral did.
3 роки тому+1
This is very incredible 🤯🤯🤯 the level of both players is the another world.
I don't know if this is a dumb question, but in game 2 against all those broods why did HeroMarine not go for Vikings? Is there something I'm not getting?
@@ryanv6881 Are they that big of a problem for vikings? I mean they outrange the fungal and six would've at least stopped the broods from going in for a poke by killing one each time.
I mean, if Hero went for vikings, Serral could have just kept some corruptors to nullify those units. Also, you really don't want to risk getting a bunch of vikings caught up in like four or five fungals since they would kinda just die. Hero would have to micro the vikings instead of the tanks, in which case he would lose the thors anyway to friendly fire. He was kinda not gonna win that fight no matter what he did, seeing as he's a human and not a cyborg or computer lmao (assuming serral isn't going to make any stupid mistakes in his own micro, which he won't)
@@ryanv6881 Are you suuuuure he's not a cyborg? :P In all seriousness though thanks for your reply. I watch far more Starcraft than I play but I like to understand what's going on in a player's head during the game/what options they could have gone for instead of what they did. You've been very helpful!
Hmm, need Ghosts to EMP the Infestors; Medivacs to micro the Thors and heal the Hellbats and Ghosts; BCs can Yamato and otherwise burn down Broodlings, then jump back home to take care of run-bys and Nydus Worms. HeRoMaRinE's almost got the formula down to beat Broodlord/Infestor.
GAME 1 - OMG I've NEVER seen SERRAL SO LOW in SUPPLY & ARMY over 8 minutes in...!!! 600+ Zerglings went down!!! (vs 235 marines) HM 9,000 mineral & 4,0000 gas less resource used!!!
I guess since Serral never quit coming, HM decided he was really very far behind & threw in the towel!!! He's going to slap himself when he watches the replay! Serral gave a BIG SIGH of RELIEF when GG was called by HM!
no serral had won that and HM realised it himself the thing is while HM was trading more cost-efficient he had far less income for almost the entire game look at the end Hm is down in supply both in army and workers and loses one of his only bases which could still mine there was no way he was gonna win that game from there out
Who ever was in control of the map was not doing a good job and should have been zoomed out more. Also the casters were all over the place and not talking about what was actually happening on the screen.
I disagree with Nathanias. Thors do not counter brood lords well. They are just as slow but do not produce a small unit that can run over to the target. This means the EFFECTIVE range of the brood lord is greater, and they are easier to support. It is impossible to keep your hellbats in front of your thors because they are just going to get killed by broodlings. Thors can't go over physical obstacles and have to deal with ledges and ramps. Ghosts and battle cruisers are better in my opinion. I understand neural parasite is an issue, but at least you force the Zerg player to have to dedicate a large portion of their supply corruptors instead of all brood lords. Too many brood lords and they can one shot anything on the ground, making it impossible to approach them. The ghosts are good as well because there is the possibility of EMPing the infestors and winning the fight that way.
@@mikeoxlong9618 Yes I chose ghosts because of sniping brood lords. I just meant that if infestors take the field you can also EMP them preventing your BCs from getting neural parasited. I do agree that thors can be good in certain situations, for example against mass mutas.
Zerg is OP. Everyone knows it, but Zerg players don't want to admit it. Are we just going to keep seeing Reynor vs. Serral ZvZ in the Grand Finals? Snorefest.
Put them in the same bracket and you won't get ZvZ at the final. Zerg late-game is stronger than other races of course, because that is a compensate to weaker early and mid games which other races have more advantage. Zerg late-game, believe it or not, isn't that very strong to the point that they beat everything once you reach that. There are couples of matches when Zerg reach Infestor and BL tech and they still lose. Plus, ignoring player performance and blaming on race solely is simply a disrespectful because they don't want to admit that players are also a key to their success. Blaming race is much easier than compliment players performance.
i like how everytime there is an end game zerg army all the casters can say is that the opponent has to fall back, because there is nothing else they can do
That isn't true at all, they only say it once the terran has over-extended. They say "push" and then "fall back" but you somehow are only hearing half of it???
The Z armies in mid size keep coming wave after wave plus an small amount of lings keep coming for the economic every 2m. It’s just make other players want to 😭
Depends, Thors not only have more range and damage than vikings, but they also hit ground for a lot of damage and also wreck mutas They are pretty OP, but ofc they have counters
I think Florencio is the most feared opponent in sc2, cuz he isn't playing to win, he is playing to get the best salt and wine(whining) from his opponents. xD
"its like a whack-a-mole, but instead of moles coming out of the hole, its Freddy Krueger."
I'm Dead LOL
That first match was _insane_
I'm pretty sure Serral is actually the Queen of Blades.
Nah scarlett has that title but serral is the overmind.
I was gonna say King of Blades, but Overmind is a better name
@no name woah man!
@no name Does it matter? And if it really matters to you, you should reevaluate your life.
He actually sounds like Luigi to me
So hard to actually criticize HeroMarine, he played his heart out and came close a couple times, but Serral is just SO GOOD... HE should feel good with his performance! Serral makes Korean TERRANS cry!!!!
Zerg so good
Terran doesn’t have a good way to defend at home without leaving units behind, anti air is sick with turrets but planetaries are costly, i believe that until terran have good ground static defense the game will never favor terran
It's not just Serral. Terran is super weak vs Zerg in late game. That plus Serral plays the race like an absolute God... it's the rare Terran that can match him. I'd say Innovation or Maru are the only two that have much of a chance.
Terran has nothing to counter the fungal/neural combination. Ghosts and ravens don’t have anything close to what infesters can do.
Terran armies are also slow and do better with defense. Zerg is quick and requires less micro. Newbie players frequently do well with Zerg because they are favored.
Banelings are overpowered, they won him the game
Watching that final round, I reached for the F10 + n as the Corruptors were killing that last Orbital. That's been my terran life so many times.
41:24 the 1 hit point tank"the tank killed A spore crawler for the dominion". "A"?! It was its 20th kill!
Hero realy fought to the bitter end gg!
13:50 beautiful, ''i literrally cannot argue that.''
I'm dead lmao
41:20 for motherland!
Serral's strength is always making the correct moves, which is why he has gone to always going with overloard speed upgrade, it reinforces his Super-Power!
I used to watch every WCS game because not knowing who will win this year was exciting
Now everything is spoiled just by looking at the title
the power of Serral
Remember Forma 1 15 years ago? The two Ferraris always win, we watch because we care about who comes in next. This is like it with Serral.
@@janosfakasz5133 you need to see the bigger picture, see how many people stopped watching when one person or a team started to win every tournament.
@@Tomoyo0827 Nobody. We love serral too much. First non-Korean to ever win, and he can't stop winning. Everyone loves this. Serral earned this. Haters gonna hate.
Ammon Mayfield I’m notbeen subjective, he’s good but he is making tournaments less fun
would like to see ghosts with blood moon upgrade to nuke the infestor energy
HAS came close last year in Valencia (he made him SWEAT!), but SERRAL is a BEAST!!!
Gotta love how Carriers have to build their Interceptors, which takes time and resources, yet the Broodlings cost nothing at all. Also that lil extra range Brood Lords have doesn't make sense (you can see them shooting out their Broodlings and turn back without taking a single hit from the Thors).
Thors outrange broodlord heromarine just doesnt micro his thors well enough doesnt even bother scan to battle thru fog and serral was microing thru the fog. And btw I like how carriers can shoot either air or ground from a far and those interceptors doesnt have a time limit like broodlings. Protoss imba.
@@ennans They cost time and resources... Do not forget that Carriers can't do anything even after being built. You still need to invest into them, unlike spellcasters.
But broodlings have a limited lifespan and can't attack air. There's gotta be some drawback
@@megagnura7804kinda agree in a way
Yes I wonder who will win this match.
"Learn to count with Nathanias & Serral"... LMAO, Love it! Who was the other Zerg accused of making too many overlords? ELAZER, I think, in GSL vs The World 2019 (if I remember correctly).
yup it's elazer who's on steroids when it comes to overlord production
17:54 when that massive ultralisk pops out of that tiny little egg and runs for his life
Ultralisk: *ROOOAAARun awaaaaaay!*
Why don’t the terran invest in ghost tech. There were a bunch of encounters were 2 ghost change the battle.
how come Terran can match Zerg unit output when 20, 30, 40 workers behind? WTF?
Mules, Zergs have a higher worker output (1/base x 3 without injects), but every orbital provides a constant mule wich is worth 5-6 workers
So for every Orbitale command, Terran essentially has an extra 6 workers
Mules
this map makes you think, after playing in winter's gate, shouldnt they play the next match at the angry coach yard?
Man, it's hard to know what to do, but that second game terran needed to switch to more air support. Hind sight...
What if massive units could step over broodlings? Sort of how Collosus are 'flying' units. Maybe this can help out the Thor/Broodlord dynamic?
Thors wreck BLs hard
how bout if small units can infiltrate into machines mechanic and shut it down instantly by damaging or cut the cable and core?
Broodlords is actualy throws pieces of flesh into thick sheet steel
That's not a bad idea tbh. If thor's can crush forcefields they should be able to walk over broodlings. They would probably have to lose something though because they would be too strong. Probably a little bit of air range, idk
"A Terran player is going to win this tournament" - No one in the last 2 years
I feel like it's a balance issue at this point. With perfect micro, Zerg are simply better in the late game. Point for point, mineral for mineral, they just outperform Terrans.
Its not a problem for 99.9% of players though, because they are most always limited by the player's micro skill. But in the hands of someone like Serral, the advantage is obvious.
@@TheSimianDeity - I couldn't agree more. In the hands of the God Tier players, the TRUE 0.001%, it becomes obvious. Widow Mine baits in to friendly fire, Tank baits in to friendly fire, Blinking and/or PickUps avoiding mine shots ... the list goes on and on. Plays that even very very good players pull off maybe once a game these dudes do it all the time.
@@TheSimianDeity i totally agree, its so easy to see players like Maru taking out Serral if they were Zerg
Try Zerg first and you can talk
I've always wondered and maybe someone has the answers but are they wearing additional earbuds under their headphones? Are they listening to music as they play or are they to block out the crowd noise?
Nah, these are noise canceling headphones. Beneath them there are normal headphones for ingame sound
If you will see matches where there are in cabins they normally have none of these
@@ForzaBremen1899 Oh, I didn't know that. Thank you for the response. I just assumed it was so they wouldn't get distracted by the crowd. I figured being live out on the stage would have its challenges due to anyone trying to make call outs or heckling but I guess these events are heavily screened?
16-18 minute mark, terran pumps out units with 18 workers nobody says anything, Serral wins playing Godly and everyone is omg Zerg OP, nerf Zerg =))))
@Oreo its not zerg that is op its serral
Your picture actually made me think there was something on my screen
How does that work... if no one else wants to moderate, you get Rotterdam? As in : the replacement you keep in your basement? Something you wouldt choose otherwise
Why do they use high impact when BL clump up? Why don't terrans pull scvs to repair the thors and block broodlings?
Out of your mind? Broodlings will decimate any repairing SCV in a second. Just try your ideas on unit test before throwing out these wise ideas
broodlings have super high damage output the scv's would get destroyed...think about it one set of broodlings can kill a thor in less then 2 secondes imagine how fast those scv's would die.
High Impact is much much better at dealing with BL no matter they are clumping or not. Why you want to use splash aoe versus BL despite it dealing little damage to them? Aoe splash only works well against light air unit that clump up, has longer delay than High Impact and less range (10 to 11). Nobody uses aoe splash versus BL because it is much worse.
SCVs repairing Thors and block Broodlings? See how Broodlings work. BL fires broodling directly into Thors which will immediately surround the unit if there are too many of them. SCVs will be pushed away from repairing Thors and likely to be killed by Broodlings if they change the target. Try it on the test map and see how both mechanics work.
The announcer was talking about how the AoE damage is shorter range, making it harder hit the BLs when they are on the hit-and-run like that (and less Thors will be able to hit, only the ones on the frontlines). Also while it is AoE it's much less damage, due to only dealing bonus damage vs light (damage is half vs non-light).
@@deusex-machina2835 one set of broodlings can't kill a thor in 2 seconds, they do 4+1 damage with a fast attack speed making them miserable vs high armor units.
20:18 Maybe he could have come back?
GAME 2, seems like HM needed a few vikings to be able to charge in & kill some hurt Broods??? Just so hard to get THORS into range without infestors neuraling... and didn't have many corruptors.
The control of those brood lords in the second match was perfection...I bet all the zerg haters are saying brood lords need to be nerfed now too lol No its just that serrals control of zerg units is godlike.
yeah. tbh in my match. i barely used brood lord because of the mobility and being forcus target. unit is so expensive which made you think twice before building it.
I am 3 years late, but yeah i agree, serral's control was godly and im commenting cuz everyone is crying about zerg op in late game or whatever but it's only op if you can manage all of those spell casters and get good positioning on flanks etc as well as for example serral did.
This is very incredible 🤯🤯🤯 the level of both players is the another world.
why marine didn't use valkrie? -,-
valkrie?
DANG! Is Herromarine Reynos older brother?
I don't know if this is a dumb question, but in game 2 against all those broods why did HeroMarine not go for Vikings? Is there something I'm not getting?
Infestors
@@ryanv6881 Are they that big of a problem for vikings? I mean they outrange the fungal and six would've at least stopped the broods from going in for a poke by killing one each time.
I mean, if Hero went for vikings, Serral could have just kept some corruptors to nullify those units. Also, you really don't want to risk getting a bunch of vikings caught up in like four or five fungals since they would kinda just die. Hero would have to micro the vikings instead of the tanks, in which case he would lose the thors anyway to friendly fire. He was kinda not gonna win that fight no matter what he did, seeing as he's a human and not a cyborg or computer lmao (assuming serral isn't going to make any stupid mistakes in his own micro, which he won't)
@@ryanv6881 Are you suuuuure he's not a cyborg? :P In all seriousness though thanks for your reply. I watch far more Starcraft than I play but I like to understand what's going on in a player's head during the game/what options they could have gone for instead of what they did. You've been very helpful!
how did that first round even happen
Hmm, need Ghosts to EMP the Infestors; Medivacs to micro the Thors and heal the Hellbats and Ghosts; BCs can Yamato and otherwise burn down Broodlings, then jump back home to take care of run-bys and Nydus Worms. HeRoMaRinE's almost got the formula down to beat Broodlord/Infestor.
7mo later and he handles it better.
@@Gnolomweb Nothing but improvement for over a year, he lives up to his name!
the zerg micro was insane
Man HeroMarine is so good, hard to believe he got his cheeks clapped so hard in this series.
GAME 1 - OMG I've NEVER seen SERRAL SO LOW in SUPPLY & ARMY over 8 minutes in...!!! 600+ Zerglings went down!!! (vs 235 marines) HM 9,000 mineral & 4,0000 gas less resource used!!!
I guess since Serral never quit coming, HM decided he was really very far behind & threw in the towel!!! He's going to slap himself when he watches the replay! Serral gave a BIG SIGH of RELIEF when GG was called by HM!
no serral had won that and HM realised it himself the thing is while HM was trading more cost-efficient he had far less income for almost the entire game
look at the end Hm is down in supply both in army and workers and loses one of his only bases which could still mine there was no way he was gonna win that game from there out
Heromarine really hates ghost. he had a change to win the second match.
Who ever was in control of the map was not doing a good job and should have been zoomed out more. Also the casters were all over the place and not talking about what was actually happening on the screen.
This Heromarine plays so defensively. Builds a massive army and waits for Serral to attack him
the worst scenary for Serral... He's already a defensive player
11:47 during a what fight?
There was a big fight between two Villages in South Africa , at least 12 people where involved and it is rumored that someone even used wood stock.
Is it just me, or do they speed these games up to like 1.2x speed?
I disagree with Nathanias. Thors do not counter brood lords well. They are just as slow but do not produce a small unit that can run over to the target. This means the EFFECTIVE range of the brood lord is greater, and they are easier to support. It is impossible to keep your hellbats in front of your thors because they are just going to get killed by broodlings. Thors can't go over physical obstacles and have to deal with ledges and ramps.
Ghosts and battle cruisers are better in my opinion. I understand neural parasite is an issue, but at least you force the Zerg player to have to dedicate a large portion of their supply corruptors instead of all brood lords. Too many brood lords and they can one shot anything on the ground, making it impossible to approach them. The ghosts are good as well because there is the possibility of EMPing the infestors and winning the fight that way.
don't forget snipe, I agree with this 100% though thors are a good anchor unit preventing zerg from pushing into your army so much.
@@mikeoxlong9618 Yes I chose ghosts because of sniping brood lords. I just meant that if infestors take the field you can also EMP them preventing your BCs from getting neural parasited. I do agree that thors can be good in certain situations, for example against mass mutas.
for real tho someone please tell me.. is zerg not OP? how can you ever beat broods + infestor ive never seen it. not in this current era
Zerg is OP. Everyone knows it, but Zerg players don't want to admit it. Are we just going to keep seeing Reynor vs. Serral ZvZ in the Grand Finals? Snorefest.
Put them in the same bracket and you won't get ZvZ at the final. Zerg late-game is stronger than other races of course, because that is a compensate to weaker early and mid games which other races have more advantage. Zerg late-game, believe it or not, isn't that very strong to the point that they beat everything once you reach that. There are couples of matches when Zerg reach Infestor and BL tech and they still lose. Plus, ignoring player performance and blaming on race solely is simply a disrespectful because they don't want to admit that players are also a key to their success. Blaming race is much easier than compliment players performance.
@@Whalery serral vs elzar?
@@crazymusclecuz Or Serral vs Special like WCS Spring.
i like how everytime there is an end game zerg army all the casters can say is that the opponent has to fall back, because there is nothing else they can do
B A L A N C E
That isn't true at all, they only say it once the terran has over-extended.
They say "push" and then "fall back" but you somehow are only hearing half of it???
that first game would have won if he goes BC followup instead of creating more marines and marauders
Serral is a beast!
Serral OP.
It makes me sad to hear the other games crowd going crazy for their less superior game. :(
Zerg op respect Heromarine.
30:07 killing nydus worms and denydus
He said "Deny This"
TODD, when is LIQUID SQUID coming back? Best SC2 Productions EVER!
That game number 1.. My god. 🔥🔥🔥🔥
ahhh man not tod again come on
The Z armies in mid size keep coming wave after wave plus an small amount of lings keep coming for the economic every 2m. It’s just make other players want to 😭
Not really very different from bio medevac or hellions tbh. Seems like terrans are still perfecting the army splits and harass at the same time.
First game, 20:19, HM quits, showing weak psyche-Serral and everyone else know that the match is over.
"The soup-ply is the soup-ply." Well duh.
MULES only hero in TERRAN army.
M.U.L.E.S. *
Zerg is still OP
it depends on the player
See game 1... Only Serral would overcome the match... any other plays taps gg... but, he stay calm, and get the match...
Zerg launchers mass anti bio, Terran focuses on bio, Terran looses
Oh boi i couldn't think of why that happened
zerg is not op.
2 game Broods to OP Range...
They already nerfed their range
Lots of missed opportunities for SCV repair.
when? scv's get decimated on the front line.
The sooply is the sooply
Some one get Serral a cigarette
QUE PARTIDA TAN HPTA! dios mio!
yes
insane
Just finished the first game. I don’t even want to watch this series because heromarine threw so hard
“Supply is supply” pretty sure 40 medevacs would lose to 1 hydralisk...
this is old
Mind the Soup Lie!
nerf serral he is op
Terran has learned to play vs Serral, in GSL
The souply
I stopped playing SC2 a while ago....Zerg makes me sick
Terran disgusts me ^ ^
Terrans are really good at defense structures yet i havent seen HM build a single bunker or turet.. unreal...
Zerg are so OP
seems like vikings are better counter to brood lords than thors
Depends, Thors not only have more range and damage than vikings, but they also hit ground for a lot of damage and also wreck mutas
They are pretty OP, but ofc they have counters
Serral killing star craft lol😂
These Marines with better healthcare than American citizens rofl
Tod is too involved in this game and forgets he is a caster
in this mach
Aerith is my Queen Of Hearts.
Nathanius ... a "Chompkey??? Army.... LOL...
serral is AI
I think Florencio is the most feared opponent in sc2, cuz he isn't playing to win, he is playing to get the best salt and wine(whining) from his opponents. xD
call the fkn game
Wow
Let me guess.. Serral won?
Update: yep, I knew it
Itll be hard after new changes implemented
Soo Ply
Mauders
Stupid Thor!
Serral is a bot
50 workers to 15 for half the game, every fight is even or in terran favor. Terran is such an imba joke
you know nothing. If you are a zerg and complain in tvz you are simply a terrible zerg
Mules mah dude, mules, every mule is worth like 5 workers, ofc Terran can keep up with so few workers
sc2 = zerg game . map control, damage output,super range, low cost, super mobility. gg blizzard..rip sc2
But not in Korea where only few good Zerg players left and no good Zerg players in NA. It only exists in EU.
So why doesn't every pro play zerg? Why isn't everyone in the top 5 a zerg player?
sc2 is fine, couch expert.
@@mikeoxlong9618so the fact that zerg is gjetting nurf inn the next patch means nothing?
@@Sidraughen Serral, rouge, dark. they all onn topp, and have been for long time
i swear one of the 2 casters MAY BE the worst voice ever that sounds like nose wholes are completely blocked
heromarine is a noob