Monk: starts with 1-2 combo. Ends with an Arksystemworks master combo. Based on Sabine, plays like Zell. Japes aside, thank you very much for the guide.
Monk is now my first level 70 job in the free trial! Thank you for your leveling guides, they are a big help. I can't wait to do higher level duties as a Monk!
As a F2P player I appreciate that these videos do a rotation guide for the end of each expansion so that even though I can't get to max level I can still watch something that addresses what my current highest level is in the current state of play. Thank you for doing that. Also, is there a list of what jobs there will be guides for next? If not can I put in a request for summoner or scholar next? I am getting back into ff14 after being away for 2 years and I'm not sure this is a wise life choice.
This man helped me to understand Monk as of Endwalker and it has been one of my favorite jobs since. Endwalker changed Monk and it was great, Dawntail changed it and it was kind of weird.. then Dawntrail changed it again and it was good again. We change forms all the time, it comes with the job.
Am I on a FFXIV break? Yes. Do I plan on playing Monk anytime soon? Nope. Am I still going to listen to this man speak funny words into my ears for 50 Minutes? Fck yeah I do.
This video has further convinced me that describing sub-60 Monk as being hatefully designed isn't an exaggeration. Using Perfect Balance is a downright miserable experience without Blitz these days.
@@WeskAlber I only picked it up in mid-Shadowbringers, and can't say I've properly gotten into it prior to Dawntrail. The sheer amount of things to keep track of in days of yore just melted my tiny brain.
I dunno what the popular opinion on the dawntrail MNK reworks is, but for me at least, lets just say that while playing through ARR pre-7.0, I had absolutely no enthusiasm for playing MNK. Im now nearing the end of pre-patch HW and my lvl 60 MNK is now my favorite Melee DPS job.
One thing to note is that both Elixir Field/Burst and Flint Strike/Rising Phoenix do not have a target requirement, which means you can use them outside of combat and still get the Nadi if for some reason you couldn't use them while you were and the countdown for it is about to end. But because of that, you can actually miss it if you disengage or the boss moves away from you right before you use the skill. It's not fun having that happen and losing 900 potency of damage. 😢
I always have the fist aesthetic RPG job. Dawntrails Monk update really wants me to return and continue playing Monk. I mean I made Monk to 90 in Endwalker but it was just that because 2 2 3 ratio with tracking buff/dot was a real mess when it came to the real play. The new job gauge plus the growing training wheel buttons are big QoL changes.
One note on Celestial Revolution: it is basically always worse than just overcapping on Solar/Lunar Nadi. Let's say you're doing a Double Lunar opener like the video suggests and then make a mistake on your 1 minute burst Blitz. If you just overcap Lunar Nadi twice by doing yet ANOTHER Elixir Field/Burst is funnily enough more or less damage neutral, while going for Celestial Revolution is a huge loss.
To be fair, the job went 7 years without a rework, leading to a stifled design space on GL management for a very long time. So having 3 reworks across the recent 4 years is kind of a catch-up in modernizing it
@@YUXKE True, not a complete rework, but its changed so regularly that I expect it. I was playing monk back when if you missed your positionals, your combo fell off and when earth stance was a thing and you could (briefly) off-tank if necessary. They keep tweaking/reworking skills JUST enough to change the playstyle.
i agree after training some combos last month, that blue meditaion is useless.... the normal meditaion from past Expansions Still works the same to execute Howling fist and the Hado-ken moves. i always said many times to some friends and FC members: Best monk was HW years (2015-2017), imo (monk player since the ARR years); and yoshi and co dont know how to create a fighter job?? (come on, we have a LOT of fighting games, and styles moves to borrow from lol)?? it should have been (back in EW)... a let's say copy/paste Dragon SB, SHB or EW mechanics and done (kinda what happened to REaper). and Good bye to ANtman " emote " 😪
I never played MNK a lot...and I know it wasn't useful in combat...but my god, I wish Anatman was still in the game just because it had such a COOL ANIMATION. Why do they have to keep removing cool LOOKING abilities?! I still miss Reload/Quick Reload on MCH. Like, why keep the Reassemble animation instead of reusing the far cooler Outlaw Star Reload animations?! I'm STILL salty about that. The rest of MCH changes I'm whatever with, but my god, WHY?!?!?
I’ve only started playing melee and monk is the class that got me most. It’s only lvl84 and wanted some guidance if my rotations are bad lol… so about Six-sided star, so I won’t be adding this skill on my rotation? Lol, when I have max chakras I always use it. So it is only for running away mechanics? Damn. That potency blinded me, thought it’s an upgrade to slid on my rotations
No, you should avoid using Six-sided star if you can help it during ongoing combat. The ONLY use is if you won't be able to hit the boss for more than one GCD, in which case you use it as your last attack before disengaging. It takes up two GCDs and only has up to 780 potency, meaning it averages 390 per GCD used up, which is... not awful, but much worse than your basic rotations. As for the chakra, they are worth 80 potency each whether you spend them on Six-Sided Star or The Forbidden Chakra, so both are effectively damage neutral spenders of chakra. BUT, you shouldn't be using Six-Sided Star anyway, so you might as well spend it on The Forbidden Chakra like he says, since it doesn't use up a GCD when weaved.
there is another optional scenario: using SSS before execute your LB (limit break) move because it wont affect the cooldown on that (like in the video your abilities are fine vs the weaponskills) ... LB moves are like an "Extra ability". But again.... SSS is still OPTIONAL as lets say YOUR FINAL FINAL FINAL attack (like Novax said) lol
@@hicrawl5325that’s not the solution one *should* suggest. Realistically, for people who don’t use plugins or play on console, you should try and use a LAN cable connection to your router. If that doesn’t help, get better internet.
Oh, and if you aren't using either (a) The Emperor's New Fist or (b) the legendary kettles, one or the other, as your weapon glam...are you even playing MNK? (Though I do like the ShB tonfa on rare occasions...)
The charges that Twin Snakes and Demolish used to give were decreased by 1 each. It used to be 2 and 3 charges on them respectively. It fundamentally changed how Monk played in a way that didn’t quite fit so they changed it to be more like how Monk played in EW
As a player who started with post endwalker and with monk my favorite class and finally gettin used to it only for them to streamline the whole thing 😢
So the meditation button from 15 should still be there? Why is mine acting like it's not an option then...? Mmmm.... *makes mental note for after work*
@WeskAlber Meant Steeled Meditation. I went back to start leveling PGL again for the first time since dawntrail, and the button was grey with a red line through it. I admittedly didn't dig through the action menu, and should have, but it's still weird that it happened.
They do not know what to do with Monk lol. I think the entire balance team has been changed since shadowbringers and theyve slowly been weeding out the old unique features Monk was known for because its simply too freeform for a 2 minute meta
another rework is almost guaranteed with 8.0 as well. whats weird is that it doesn't even feel bad to play when you get the hang of the overly complex tooltips and ui. still, just knowing the history of the job makes me feel.. idk weirdly noncommittal to it? like it's just permanently scuffed
@@tyhjyys As a monk main, I think it's fine. I don't do savage content, but it honestly seems like every other class fits some niche in a party at this point. Let monk stay fluid and noncommittal. It feels like I'm playing a new class every few months or years, it's fun.
Namco drops a Heihachi trailer, and Wesk releases an updated Monk guide the next day.
Coincidence? I think not!
Monk: starts with 1-2 combo. Ends with an Arksystemworks master combo. Based on Sabine, plays like Zell.
Japes aside, thank you very much for the guide.
Truly, Monk is Bullshit Blazing.
Despite the fact it’s nearly functionally identical I’m still really struggling to adjust to new Monk so it’s good to finally have the Wesk guide
Your last monk guide was so helpful for starting the game a few months ago, hope this vid helps others find out how fun this job is!
Wesk, we do not deserve you! I always come back to your videos when getting back into FF14 and am now Tanking! You are appreciated! ❤
Monk is now my first level 70 job in the free trial! Thank you for your leveling guides, they are a big help. I can't wait to do higher level duties as a Monk!
As a F2P player I appreciate that these videos do a rotation guide for the end of each expansion so that even though I can't get to max level I can still watch something that addresses what my current highest level is in the current state of play. Thank you for doing that. Also, is there a list of what jobs there will be guides for next? If not can I put in a request for summoner or scholar next? I am getting back into ff14 after being away for 2 years and I'm not sure this is a wise life choice.
Oh excellent, I was just about to start leveling my monk for DT. These guides are always a huge help
hell yeah, just started lvling mnk this weekend since ive been maining sam for dawntrail, was hoping this would be the next one you upload
Oh, great to see that you are updating the guides. They are the best!
This is such perfect timing. I just got Monk to 47, and looking at the 50 skills I had no idea how to use those abilities best.
This man helped me to understand Monk as of Endwalker and it has been one of my favorite jobs since. Endwalker changed Monk and it was great, Dawntail changed it and it was kind of weird.. then Dawntrail changed it again and it was good again. We change forms all the time, it comes with the job.
Am I on a FFXIV break? Yes.
Do I plan on playing Monk anytime soon? Nope.
Am I still going to listen to this man speak funny words into my ears for 50 Minutes? Fck yeah I do.
I was waiting for this, Thanks Wesk for your awesome guides!
0:25 That skit made me laugh and cry at the same time, R.I.P. Anatman...
Great job with the guide :D
I fell deep in love with Monk this Xpac, after never playing it.
This video has further convinced me that describing sub-60 Monk as being hatefully designed isn't an exaggeration. Using Perfect Balance is a downright miserable experience without Blitz these days.
Welcome to how MNK has been since before Blitz.
@@WeskAlber I only picked it up in mid-Shadowbringers, and can't say I've properly gotten into it prior to Dawntrail. The sheer amount of things to keep track of in days of yore just melted my tiny brain.
I dunno what the popular opinion on the dawntrail MNK reworks is, but for me at least, lets just say that while playing through ARR pre-7.0, I had absolutely no enthusiasm for playing MNK. Im now nearing the end of pre-patch HW and my lvl 60 MNK is now my favorite Melee DPS job.
Yaaaay! Thank you Wesker :)
One thing to note is that both Elixir Field/Burst and Flint Strike/Rising Phoenix do not have a target requirement, which means you can use them outside of combat and still get the Nadi if for some reason you couldn't use them while you were and the countdown for it is about to end. But because of that, you can actually miss it if you disengage or the boss moves away from you right before you use the skill. It's not fun having that happen and losing 900 potency of damage. 😢
I always have the fist aesthetic RPG job.
Dawntrails Monk update really wants me to return and continue playing Monk.
I mean I made Monk to 90 in Endwalker but it was just that because 2 2 3 ratio with tracking buff/dot was a real mess when it came to the real play.
The new job gauge plus the growing training wheel buttons are big QoL changes.
Wow I literally looked about hours ago to see if you made a monk guide and here it is talk about timing
New Wesk video now I’m a MNK main
See you next expansion...lol! Seriously though, thank you!
One note on Celestial Revolution: it is basically always worse than just overcapping on Solar/Lunar Nadi. Let's say you're doing a Double Lunar opener like the video suggests and then make a mistake on your 1 minute burst Blitz. If you just overcap Lunar Nadi twice by doing yet ANOTHER Elixir Field/Burst is funnily enough more or less damage neutral, while going for Celestial Revolution is a huge loss.
Being a monk main means we get a rework every expansion. It is suffering, but we have accepted it.
*fistbumps in AST*
To be fair, the job went 7 years without a rework, leading to a stifled design space on GL management for a very long time. So having 3 reworks across the recent 4 years is kind of a catch-up in modernizing it
@@YUXKE True, not a complete rework, but its changed so regularly that I expect it. I was playing monk back when if you missed your positionals, your combo fell off and when earth stance was a thing and you could (briefly) off-tank if necessary. They keep tweaking/reworking skills JUST enough to change the playstyle.
think i needed this one the most lmfao
That second chakra button had me so confused at launch x.x took me probably 10 min to figure out what they had done.
i agree after training some combos last month, that blue meditaion is useless.... the normal meditaion from past Expansions Still works the same to execute Howling fist and the Hado-ken moves. i always said many times to some friends and FC members: Best monk was HW years (2015-2017), imo (monk player since the ARR years); and yoshi and co dont know how to create a fighter job?? (come on, we have a LOT of fighting games, and styles moves to borrow from lol)?? it should have been (back in EW)... a let's say copy/paste Dragon SB, SHB or EW mechanics and done (kinda what happened to REaper). and Good bye to ANtman " emote " 😪
I never played MNK a lot...and I know it wasn't useful in combat...but my god, I wish Anatman was still in the game just because it had such a COOL ANIMATION. Why do they have to keep removing cool LOOKING abilities?! I still miss Reload/Quick Reload on MCH. Like, why keep the Reassemble animation instead of reusing the far cooler Outlaw Star Reload animations?! I'm STILL salty about that. The rest of MCH changes I'm whatever with, but my god, WHY?!?!?
Lets gOOOoooo
is it worth it to swap to double solar opener from the point you get rising phoenix but don't have elixir burst? or is the difference not all that?
Rising Phoenix is at the 1 min window. You'll do two Elixir Bursts every 2min window, with the first one always being Phantom Rush
I’ve only started playing melee and monk is the class that got me most. It’s only lvl84 and wanted some guidance if my rotations are bad lol…
so about Six-sided star, so I won’t be adding this skill on my rotation? Lol, when I have max chakras I always use it. So it is only for running away mechanics? Damn. That potency blinded me, thought it’s an upgrade to slid on my rotations
No, you should avoid using Six-sided star if you can help it during ongoing combat. The ONLY use is if you won't be able to hit the boss for more than one GCD, in which case you use it as your last attack before disengaging. It takes up two GCDs and only has up to 780 potency, meaning it averages 390 per GCD used up, which is... not awful, but much worse than your basic rotations. As for the chakra, they are worth 80 potency each whether you spend them on Six-Sided Star or The Forbidden Chakra, so both are effectively damage neutral spenders of chakra. BUT, you shouldn't be using Six-Sided Star anyway, so you might as well spend it on The Forbidden Chakra like he says, since it doesn't use up a GCD when weaved.
there is another optional scenario: using SSS before execute your LB (limit break) move because it wont affect the cooldown on that (like in the video your abilities are fine vs the weaponskills) ... LB moves are like an "Extra ability". But again.... SSS is still OPTIONAL as lets say YOUR FINAL FINAL FINAL attack (like Novax said) lol
Is there a guide on how to change my net so i can actually double weave and not clip my GCDS on MNK 😢
Use plugins, either Alexander or noclippy
@@hicrawl5325that’s not the solution one *should* suggest. Realistically, for people who don’t use plugins or play on console, you should try and use a LAN cable connection to your router. If that doesn’t help, get better internet.
@@hicrawl5325 rip im a ps5 user
@@cooldude96531i share your pain my friend
I know it’s Phantom Rush, but it really honestly should just be called Bum Rush.
Ah at last, I can now finally lv MNK to 100.
What's your suggestion for an opener at level 100 without double-weaving?
Don't got any, sadly. I guess just, do the oGCDs in that order but without double weaves?
Can someone explain why "The Forbidden Chakra" is used over "Six Sided Star" when 6 sided is double the potency of Forbidden chakra?
@@Chocomcbo SSS is GCD
@WeskAlber So I should ignore it in most cases?
@@Chocomcbo Yes, the advice given are the reasons
Not playing monk often I found the lights making it easier to get the rotation
The removal of Anatman....
Oh, and if you aren't using either (a) The Emperor's New Fist or (b) the legendary kettles, one or the other, as your weapon glam...are you even playing MNK? (Though I do like the ShB tonfa on rare occasions...)
I'm using the manderville blades and it fits well with The Creator striking set 🤷 I choose not be an uncivilized ape
third comment. tell me for whom do you fight?
How very glib, and do you believe in Eorzea?
And why does he not repeat the trick that served him well at Carteneau?
Third change this expansion? Did I miss some patch notes?
The charges that Twin Snakes and Demolish used to give were decreased by 1 each. It used to be 2 and 3 charges on them respectively. It fundamentally changed how Monk played in a way that didn’t quite fit so they changed it to be more like how Monk played in EW
@@raisylvaine8398 oh, I thought that was the second change
@@raarasunai4896 the only changes made in 7.05 were just some potency buffs tbh, nothing substantial.
There was the meme rotation that was literally nothing but bootshine and dragon kick due to dragon kick giving the fury without the form requirement.
Yeeeeeeaaaaaaahhhhhhh faqing mooooooonk🔥🔥🔥
i have way more fun playing monk than viper. even if it has to work a lot harder to even match their basic lazy dps.
Anatman removed. Ouch 😢
We don’t deserve you, Brother.
As a player who started with post endwalker and with monk my favorite class and finally gettin used to it only for them to streamline the whole thing 😢
devasted the Elixir Field animation is gone!!!!
So the meditation button from 15 should still be there? Why is mine acting like it's not an option then...? Mmmm.... *makes mental note for after work*
@@pyrosianheir Because Meditation does not exist. Steeled Meditation exists.
@WeskAlber Meant Steeled Meditation. I went back to start leveling PGL again for the first time since dawntrail, and the button was grey with a red line through it. I admittedly didn't dig through the action menu, and should have, but it's still weird that it happened.
@@pyrosianheir It's not weird at all. Because Meditation does not exist. Steeled Meditation exists.
"let's break it down" [four point fury]
They do not know what to do with Monk lol. I think the entire balance team has been changed since shadowbringers and theyve slowly been weeding out the old unique features Monk was known for because its simply too freeform for a 2 minute meta
It's still a total freeform for me since I can't play it good :D
another rework is almost guaranteed with 8.0 as well. whats weird is that it doesn't even feel bad to play when you get the hang of the overly complex tooltips and ui. still, just knowing the history of the job makes me feel.. idk weirdly noncommittal to it? like it's just permanently scuffed
@@tyhjyys As a monk main, I think it's fine. I don't do savage content, but it honestly seems like every other class fits some niche in a party at this point. Let monk stay fluid and noncommittal. It feels like I'm playing a new class every few months or years, it's fun.
For dot fans it is just sad :/
catgirl monks certified: TRUE !!
Brilliant - thanks Wesk. Waiting for the othe jobs with anticipation :D