thank you so much for making these tutorials, LOVED your last video on building water. you have a way of making these steps look easy. When i know it's not but all the time invested shows how good you teach.
I want to thank you for the quality content and pitch. Your channel is a godsend! Subscribed. It would be great to see more of this kind of light workouts, it's a grammatical artistic, photographic and cinematic approach, not many on youtube.
Agreed. This is really good. He has the experience, and it shows. Btw, just a hint, in case someone did not know... You can use Ctrl + [any number from 1 to 0] to create a 'camera bookmark'. And then you can press that same number to jump to that position in your level/scene. It is super handy when adjusting or dressing a shot.
You should show how you migrated the level because I'm running into a lot of issues. First time the landscape didn't want to migrate. Second time alot of the cliff/rocks materials got corrupted
I just migrated into another project to see and got the material issue, if that happens just go into the master material and turn off RVT. If the landscape doesnt come in, try migrating it again, or just copying and pasting the folder into the content folder
Anyone else have this issue where you add a point light with megalights enabled and UE5 crashes when pressing play in the scene? Doesn't happen when megalights is disabled.
i havent ran into that issue, but make sure to go over the documentation, there's likely some information in there which can help. Also make sure you have raytracing enabled as that is what it uses. Best of luck!
Great Tutorial💪I'm curious what render settings are you using and what console commands for exporting out of unreal? Have you shown this in other videos of yours? Do you also edit your renders in e.g. Davinci or Nuke?
Hey so ive been making some realistic renders recently but they’ve felt like they have been missing something like a character or person, i was wondering whats the best way of adding a realistic person to my renders within ue5? So for example if i have a creapy attic scene and i want to add a realistic person slumped over asleep at a desk how would i do that. I dont come from a vfx background so im not quite sure if id composite it in or how id even go about doing that. And every 3d model i can find looks really cheap and not realistic and would make my realistic render look more fake. Any ideas on how id go about adding realistic people to my 3d scenes?
This was a great tutorial - I really appreciate how calm and informational this was. Looking forward to the next one!
thanks! Im working on a series of tutorials right now, should have them out here shortly!
thank you so much for making these tutorials, LOVED your last video on building water. you have a way of making these steps look easy. When i know it's not but all the time invested shows how good you teach.
thank you!
I want to thank you for the quality content and pitch. Your channel is a godsend! Subscribed. It would be great to see more of this kind of light workouts, it's a grammatical artistic, photographic and cinematic approach, not many on youtube.
Thank you! i appreciate the kind words
I'm always amazed at the lighting wizardry Dallas pulls off, lighting can make or break the look of your game.
you're too kind, thank you!
Agreed. This is really good. He has the experience, and it shows. Btw, just a hint, in case someone did not know... You can use Ctrl + [any number from 1 to 0] to create a 'camera bookmark'. And then you can press that same number to jump to that position in your level/scene. It is super handy when adjusting or dressing a shot.
TBH, I feel that "lighting can make or break the look of ANYTHING"
Good one, thank you. No BS for artificial lengthening
question - are you using mega lights just to use mega lights????
Thanks bro, Very nice!
You should show how you migrated the level because I'm running into a lot of issues. First time the landscape didn't want to migrate. Second time alot of the cliff/rocks materials got corrupted
I just migrated into another project to see and got the material issue, if that happens just go into the master material and turn off RVT. If the landscape doesnt come in, try migrating it again, or just copying and pasting the folder into the content folder
Why did the Video got re-uploaded? GREAT TUTORIAL
@BlankerWahnsinn i think there was an issue with its quality, so it got reposted.
It was a weird quality/algorithm issue. it wont be reuploaded now though :P
Anyone else have this issue where you add a point light with megalights enabled and UE5 crashes when pressing play in the scene? Doesn't happen when megalights is disabled.
i havent ran into that issue, but make sure to go over the documentation, there's likely some information in there which can help. Also make sure you have raytracing enabled as that is what it uses. Best of luck!
Great Tutorial💪I'm curious what render settings are you using and what console commands for exporting out of unreal? Have you shown this in other videos of yours? Do you also edit your renders in e.g. Davinci or Nuke?
Hey so ive been making some realistic renders recently but they’ve felt like they have been missing something like a character or person, i was wondering whats the best way of adding a realistic person to my renders within ue5? So for example if i have a creapy attic scene and i want to add a realistic person slumped over asleep at a desk how would i do that. I dont come from a vfx background so im not quite sure if id composite it in or how id even go about doing that. And every 3d model i can find looks really cheap and not realistic and would make my realistic render look more fake. Any ideas on how id go about adding realistic people to my 3d scenes?
Bulshet