Why Everyone HATES Counter-Strike 2
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- Опубліковано 3 чер 2024
- Counter-Strike 2 has gained controversy with its premature release. Is it as bad as people make it out to be or is CS2 a missed opportunity?
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Interesting video, though I would like to clarify some points you mentioned.
1. Certain console commands that are missing or just not working correctly. You mentioned that jump throw binds are no longer needed, though I would argue they are as the CS2 Sydney tournament had a record amount of missed utility and pros have mentioned that it isn't as consistent as just using a bind still. Another smaller example is the weird removal of the 'god' command being replaced with 'buddha' in cs2, though it doesn't actually work in offline practice matches like it did in CSGO.
2. Subtick feeling better than either 64 tick or 128 tick CSGO? Granted the hitreg itself is technically better, but for a myriad of different reasons it doesn't feel like it, chief among them the fact that the subtick system now has a built in 'delay' like you're kinda always lagging when shooting, regardless of ping. It's so bad that it could even be noticed on LAN, like be beforementioned Sydney tournament. And even though playing on low ping subtick feels great when you're shooting at or being shot by targets with low ping, the same can not be said for players with higher ping. As an EU player who regularly plays with Russians with upwards of 80-100 ping, it's quite common to die behind walls or even when jump peeking over boxes or ledges and die after you've already landed again. Subtick does not make that feel any better than old 64 tick CSGO servers. Again, though subtick technically has the best hitreg, I still prefer 128 faceit CSGO servers over what we have now. I'm sure they will fix it in time, but it'll take quite a lot of time considering subtick has some flaws in the way it's designed at it's core (shooting and animations of the gun being handled seperate for one thing).
On another note that I don't think you mentioned in the video, spraying feels off even though it apparently is more accurate than CSGO and running accuracy of most weapons seems to be a lot higher and it feels like you're quite often getting domed from a large distance by someone in full sprint. Again, happened in Sydney when Twist got what I think was a double dink with an A1-S whilst full sprinting sideways.
Dying behind walls is not a subtick problem.
Interpol or lag compensation.
And they fixed an issue where they place you where you die instead of behind a wall so this is a non issue at the moment
I can guarantee you that the seen delay has nothing to do with subtick. Shots being deferred to the next tick is relatively minor compared to what we are seeing. Server end to end latency is a seperate issue.
for point #2, that was already fixed by the time you posted the comment.
That deathmatch gameplay in the background is quite sad tbh
Valve Deathmatch itself is sad
Disabling Linux Support for CS2 also implies disbanding SteamDeck. That's why it won't happen.
An AntiCheat must work also on Linux. There is no other way.
but we do have community servers
My ping is always around 70-80 (if i'm lucky, because it can go higher), and i still don't have optic fiber.
Valve adding a “2” at the end is a short term screwup. CS2 is a Source 2 remake of CSGO from the ground up hence why so much stuff is missing, it’s not an excuse but it’s more understandable knowing that. Also where VAC & Bob?
I just want the missing maps and Arms Race, man. They really should have kept the full release in the oven until they reached basic feature-parity.
Solo-q against full stack team in premier i love it
I’m a simple man I like it and for the most part I trust valve. Everything besides spraying feels pretty good not polished though. Tapping feels better but spraying is so ass
I called that subtick would be crap from the beginning. It has nothing to do with your internet connection but to do with server ticks. Server ticks dont care about your internet. It's the fact that sub ticks record inbetween ticks causing you to do something and have delayed responses from the game. Straight up 64 tick puts everyone in the same playing field and of course 128 tick is better. Sub tick with 128 bit would work because 128 tick makes it more fluent minimizing the gaps that sub ticks can record.
The whole idea should be that sub ticks should line up with server ticks but that can only with high tick rates server side.
bro you havent got a clue have you
@@hah1738 that's exactly how it works. That's why you get headshotted from behind a solid wall with no wall hits.
@@Nunez87Wrong, you get shot behind walls behind because of interpolation and lag compensation.
Another dumb opinion about subtick.
Almost everything that was said against it is actually not related to subtick like the dying behind wall.
But i guess it's better to be in the reddit bandwagon than actually trying to think for yourself
3 years for this?😂😂
second
f*rst
So annoying how people are upset that danger zone isn’t in the game 💀 thank god it isn’t not like anyone cared about that garbage anyway
Cringe take tbh
pin of shame 📌
why tf would people not be upset about a gamemode they like not being in the game? wack ass comment
@@tehjamerz bro what lmao since when do people like danger zone 💀
@@fartinggamer4204Since it was a reason to complain.
DEAD GAME GRAPHICS DOESN'T MATTER