Thanks for this tutorial. 18:27 Regarding those more complexe setups, Are you referring to the Physics Control plugin? It's confusing how some parameters will sometimes affect both of those systems or be ignored Physics Control. I'm trying to apply physics based collisions on mocap data, maybe that could make a great follow up to this video? edit: also, why didn't you specify a bone name for the impulse location? By leaving it to None does it apply the impulse to every bones?
Great tutorial! But i have an major issue... i cant scale my capsules more down, the preset ones are smaller, if i try to scale them way more down they grow big, and than they wont get smaller... . for hours i am on this struggle!
...it would be great if you would consider putting out a full paid course on blueprints for animation in cinematics. The nodes you use are just a mystery for the uninitiated. UA-cam channel Ask a Dev has a course of the like, but it is geared towards gaming. I can't follow his thing; it is just unbearably boring for me. And full of irrelevant nodes, since I immediately change sidewalks when I see a video game coming my way. Please consider. Cheers!
This is one of the best teachers I've ever found here. Awesome teaching skills. Well-paced explanations. Truly praiseworthy. A million thanks!
Your tutorials are pure GOLD,
Thank You!
I agree, there is so much variety in the tutorials and they are detailed / explained really well.
I gotta say, i like this tutorial.
Leaving a comment just for the algorithm. Cool tutorial, keep up the good work!
Great tutorial. Learned several new things
What a fun tutorial!
I've enjoyed similar experiments via Houdini/Kine FX, but it's especially cool to see this complete done in UE.. Very cool, very fun! Nice one =D
excellent worm!
This is so cool!
good tutorial
Thanks for this tutorial. 18:27 Regarding those more complexe setups, Are you referring to the Physics Control plugin? It's confusing how some parameters will sometimes affect both of those systems or be ignored Physics Control. I'm trying to apply physics based collisions on mocap data, maybe that could make a great follow up to this video?
edit: also, why didn't you specify a bone name for the impulse location? By leaving it to None does it apply the impulse to every bones?
Worms? looks like more dancing Spaghetti!!!!
Thanksx does the painting have a sort of xray effect like in blender that it also affects the other side of the mesh without going around it.
Great tutorial! But i have an major issue... i cant scale my capsules more down, the preset ones are smaller, if i try to scale them way more down they grow big, and than they wont get smaller... . for hours i am on this struggle!
When I try to add a capsule, I can't scale it to the size of the geometry. Any info how to fix that?
You may want to at least add kinda overlay over your mouse pointer as it's pretty tiny and hard to see when not full screen
I will love you even if you will be a worm. I got the point of the video))
...it would be great if you would consider putting out a full paid course on blueprints for animation in cinematics. The nodes you use are just a mystery for the uninitiated. UA-cam channel Ask a Dev has a course of the like, but it is geared towards gaming. I can't follow his thing; it is just unbearably boring for me. And full of irrelevant nodes, since I immediately change sidewalks when I see a video game coming my way. Please consider. Cheers!