If my new video gets 1,000 likes I will give away a $1,000 PC to one of my Subscribers: see the video for details ua-cam.com/video/gIJBzH8Gfkk/v-deo.html
For All who struggling in newer version in UE5 and did everything right and cant see the control rigs inside the control rig preview .. make sure to choose all the rigs we created from the left under Rig hierarchy and from the right click on "Visible" under "Shape" menu .. and VIOLA !!! If the rigs control are too large, under "Shape Transform" click on the lock next to Scale and set it to lower values then choose the "Shape" to be hexagon thick then press compile ... save Thanks Bodhi you are a life saaaaaaaaaaaaaver 😊👌
Thank you SOOO much. I've been driving myself crazy trying to learn how to apply an animation sequence to it's skeletal mesh. Your video is the only tutorial I've found that mentions that you have to bake the animation internally in order for it to be usable. Thank you for being so thorough !
Just a gold. I actually spent Days looking for clear instruction to do this, but there are only tons of videos "lets change default". I have bloody tank guys, what default... Thank you so much.
Wonderful to hear my video helped you! This type of comment is exactly why I do these vids😊 I make the videos that I wish were out there when I spent days diving down rabbit holes to figure out solutions👍🏻
@@BodhiTheMovieMaker when making new animations for the same skeletal mesh , do I need to make a new sequencer or can I just scrubb everything from my idle animation and make a walk animation and save it the same way ?
@@Luciferdelight I would recommend making a new sequence for each new animation you want to make. So you don’t lose your animations in case you want to tweak them quickly later. That being said, yes, you should be able to delete the idle animation, and then make a new animation on the same sequence, if you’d prefer.
@@BodhiTheMovieMaker thank you , you should make one or two more on the topic of blending the different animations and transitions :) well done sir ! Have a nice day :)
First time trying out animations and i found this video extremely helpful. Also, if you are like me Swapping Backwards solve and forwards solve will not move arms or legs. I had to swap them...due to me not paying attention enough.
Hey thanks! I am not sure to be honest. Haven’t done Mocap yet. But I think so 👍🏻 Sorry I couldn’t be more help. I will look into it. But if you figure it out first let me know what you find out. Thanks.
I am working on learning that now. Will post tutorial when I do. As far as I know, not even the unreal engine, mannequin control rig comes with that set up.
@@BodhiTheMovieMaker Okay. I actually found a tutorial on that by Ryan Laley - ua-cam.com/video/F6dOXkD2-h8/v-deo.htmlsi=4eb1nJ0QQ6DaGhYI Epic bought Dragon IK to implement control rig into the engine, so you'd have thought they would have added it to their Manny rig.
Thank you. Your tutorial is amazing. However, why do we need to do laborious hand animation of the skeleton mesh in UE when we have so many choices of mocap system? It's just so easy to put on a mocap suit to teleport your face+body movement via livelink in UE in runtime.
Thanks for the kind words! Yes I agree mocap animation is getting so much more accessible. In fact I made a tutorial on using live link to do facial animation. I have yet to tinker much with full body mocap. To my knowledge there is no free way to do body mocap. MoveAI is the best option there. For people who don’t want to spend lots of money on a suit. The reason I focused on hand animation (though quite tedious at times) is it’s a fundamental skill all animators should have no matter what mocap stuff they use so they know how to edit their animations if need be. And it’s the free option👍🏻😊 thanks for the comment. Also feel free to let me know if you have any video topic request👌🏻
Thank you for clarifying the target viewers. Yea, as I observed most filmmaker in this community are from the GAME DEV field. The creative idea and the output of their mind is just somehow belong to that gaming field as well. I'm glad to see more filmmaking&scriptwriting people sticking their noses in this CG movie area after the release of UE5.1 for 1.5 year. I'd like to see more of your video topics pertaining to how to ingest/connect the traditional filmmaking know-how, concept and mindset to/with the UE Cinematic tool. To make it look more like a real movie, in a cinematic way, not a game demo. Thank you. @@BodhiTheMovieMaker
@@NickBryant-jj5rx great insight! Yes, as a filmmaker coming to unreal engine I’m blown away by the possibilities. And I’d also love to explore game development as well. But yeah, my primary focus is making films. I will definitely work on the video topic you suggested. I think that’s a great idea.
@@NickBryant-jj5rx good question. I have a Discord link. I will send it in a bit here. I’m just starting out on Discord, so would love any help I can get in growing that community as well.
@@BodhiTheMovieMaker well when i tried this method. with my own custom model, the control rig wasnt moving. so i had to do some searching around. its possible that i was adding controls to a alreadly rigged control rig character. because , with mixamo you can use their skeleton and what not. and can generate a control rig for you from blender so. i imported that into UE5 and i followed this tutorial afterwards.
Not sure. Haven’t dealt with that before. But I think you’d have to make a skeleton in Blender. Then you could make controls for each bone you create. 👍🏻
@@BodhiTheMovieMaker This is exactly what I'm having an issue with right now in the video; its very well laid out but I followed along exactly and wasn't seeing that the skeletal mesh I chose had any knee joints to control. The Mixamo file I downloaded comes with a separate skeleton file but wasn't sure which method would give me the desired results! (using 5.3)Im a super beginner but this video was very informative!
@@umasi2o14 thanks for the kind feedback. I will have to look into this issue. I don’t yet have experience with mixamo. If I find the solution I will let you know. Perhaps you can add knee joints in blender. 👍🏻 best of luck
nobody understand this kind of tuto... its to hard to use... they need to change the way to animate... we watxh every time same tuto like this , its total waist time
Sorry to hear you find this tutorial to be too challenging. I would love to improve anyway I can. Do you have any suggestions on how I could make this video more understandable? 😊 thank you
@@BodhiTheMovieMaker thnx no is not you is unreal team they need to change he way to make animation, every time if you dont have youtube video its impossible to make it alone .. and each project is different, nobody show how to export animation and add on player, really i think in 1 or 2 year gonna totally change
If my new video gets 1,000 likes I will give away a $1,000 PC to one of my Subscribers: see the video for details ua-cam.com/video/gIJBzH8Gfkk/v-deo.html
For All who struggling in newer version in UE5 and did everything right and cant see the control rigs inside the control rig preview .. make sure to choose all the rigs we created from the left under Rig hierarchy and from the right click on "Visible" under "Shape" menu .. and VIOLA !!!
If the rigs control are too large, under "Shape Transform" click on the lock next to Scale and set it to lower values then choose the "Shape" to be hexagon thick then press compile ... save
Thanks Bodhi you are a life saaaaaaaaaaaaaver 😊👌
Thank YOU! 👍🏻👍🏻👍🏻
Thank you SOOO much. I've been driving myself crazy trying to learn how to apply an animation sequence to it's skeletal mesh. Your video is the only tutorial I've found that mentions that you have to bake the animation internally in order for it to be usable.
Thank you for being so thorough !
You're very welcome! Glad I could help 😊 let me know if you ever have any specific video topic requests?
i spent an unhealthy amount of time trying to get the control rig in the sequencer, and this tutorial finally did it! thanks, huge props!
Glad it helped! 👍🏻thanks for taking the time to share your kind words!
Just a gold. I actually spent Days looking for clear instruction to do this, but there are only tons of videos "lets change default". I have bloody tank guys, what default...
Thank you so much.
😊👍🏻
Thanks for this video! It got me just what I need to begin prototyping animations
Glad I could help! 👍
Took me 1 day to find this, but it was excatlly what i needed! thnx, saved my project.
Wonderful to hear my video helped you! This type of comment is exactly why I do these vids😊 I make the videos that I wish were out there when I spent days diving down rabbit holes to figure out solutions👍🏻
@@BodhiTheMovieMaker when making new animations for the same skeletal mesh , do I need to make a new sequencer or can I just scrubb everything from my idle animation and make a walk animation and save it the same way ?
@@Luciferdelight I would recommend making a new sequence for each new animation you want to make. So you don’t lose your animations in case you want to tweak them quickly later. That being said, yes, you should be able to delete the idle animation, and then make a new animation on the same sequence, if you’d prefer.
@@BodhiTheMovieMaker thank you , you should make one or two more on the topic of blending the different animations and transitions :) well done sir ! Have a nice day :)
@@Luciferdelight thanks for the great idea. 👍🏻Will do. You as well!
Easily the best video on animation and control rigs!! Thank You!
Wow, thanks! Glad to hear it was useful 😊
Really good tutorial. Every step clearly stated. Even some humor thrown in Also Very exciting to see your short film progress
Thanks a ton!
Extremely useful and easy to follow! Thanks a lot!
Glad it helped!
wow that was really good dude thanks
Glad you liked it!
First time trying out animations and i found this video extremely helpful. Also, if you are like me Swapping Backwards solve and forwards solve will not move arms or legs. I had to swap them...due to me not paying attention enough.
Glad it helped! Thanks for sharing what you learned 👍🏻
Good luck on your animation journey!
Amazing tutorial!
Glad it was helpful!
thanks for this
U R 100% welcome!
Thank you so much
Happy to help!
thank you so much man i can now finally sleep
Glad I could help! Sleep well 😴
Awesome, thanks
My pleasure!
Very good tutorial
Glad you think so!
thanks helped a lot
Glad it helped! What are you working on in unreal engine?
thank you
You're welcome! Good luck with your project
Wonderful! After this, how can we add the control so that the wrist, elbow, are driving the movement of the arm? Same for knee and ankle
Good Question. Will look into
That and get back to ya
@@BodhiTheMovieMaker Thanks! You are wonderful!
@@AmjoodBasha aww thanks. Too nice!
I can create people now. I am a god
All shall bow down to thee
Great vid. Quick one. Can I use this control rig if I add the FK control rig and set it to additive mode on mocap?
Hey thanks! I am not sure to be honest. Haven’t done Mocap yet.
But I think so 👍🏻 Sorry I couldn’t be more help. I will look into it. But if you figure it out first let me know what you find out. Thanks.
Thx ❤
You're welcome 😊 glad you found it useful. Do you have any requests for future video topics?
amazing man thank you you save me but haw to us ik
Happy to help. I haven’t done ik yet. When I learn it I’ll let ya know👍🏻
Can you set up the control rig with IK so rather than manipulating each arm bone manually, you just grab the hand and move it?
I am working on learning that now. Will post tutorial when I do. As far as I know, not even the unreal engine, mannequin control rig comes with that set up.
@@BodhiTheMovieMaker Okay. I actually found a tutorial on that by Ryan Laley - ua-cam.com/video/F6dOXkD2-h8/v-deo.htmlsi=4eb1nJ0QQ6DaGhYI Epic bought Dragon IK to implement control rig into the engine, so you'd have thought they would have added it to their Manny rig.
I’ll check this tutorial out. Thanks!
Maybe they have added it to one of the mannys. But I haven’t seen it.
Thank you. Your tutorial is amazing. However, why do we need to do laborious hand animation of the skeleton mesh in UE when we have so many choices of mocap system? It's just so easy to put on a mocap suit to teleport your face+body movement via livelink in UE in runtime.
Thanks for the kind words!
Yes I agree mocap animation is getting so much more accessible. In fact I made a tutorial on using live link to do facial animation. I have yet to tinker much with full body mocap. To my knowledge there is no free way to do body mocap. MoveAI is the best option there. For people who don’t want to spend lots of money on a suit. The reason I focused on hand animation (though quite tedious at times) is it’s a fundamental skill all animators should have no matter what mocap stuff they use so they know how to edit their animations if need be. And it’s the free option👍🏻😊 thanks for the comment. Also feel free to let me know if you have any video topic request👌🏻
Thank you for clarifying the target viewers. Yea, as I observed most filmmaker in this community are from the GAME DEV field. The creative idea and the output of their mind is just somehow belong to that gaming field as well. I'm glad to see more filmmaking&scriptwriting people sticking their noses in this CG movie area after the release of UE5.1 for 1.5 year. I'd like to see more of your video topics pertaining to how to ingest/connect the traditional filmmaking know-how, concept and mindset to/with the UE Cinematic tool. To make it look more like a real movie, in a cinematic way, not a game demo.
Thank you. @@BodhiTheMovieMaker
Btw, why don't I see a Discord link in your tree? @@BodhiTheMovieMaker
@@NickBryant-jj5rx great insight! Yes, as a filmmaker coming to unreal engine I’m blown away by the possibilities. And I’d also love to explore game development as well. But yeah, my primary focus is making films. I will definitely work on the video topic you suggested. I think that’s a great idea.
@@NickBryant-jj5rx good question. I have a Discord link. I will send it in a bit here. I’m just starting out on Discord, so would love any help I can get in growing that community as well.
nice
Thanks!
ZASTÁÁÁÁÁÁV!!
😊😊😊😊
hierarchical really is a word tho ;P
Haha yes I now realize that.
Good catch though 😉
strange...the control rig isnt moving my mesh...
Strange. Can you you describe the issue further so I might be able to recommend a fix?
@@BodhiTheMovieMaker well when i tried this method. with my own custom model, the control rig wasnt moving. so i had to do some searching around. its possible that i was adding controls to a alreadly rigged control rig character. because , with mixamo you can use their skeleton and what not. and can generate a control rig for you from blender so. i imported that into UE5 and i followed this tutorial afterwards.
hierarchical is a word i just looked it up
😂 ohh then I’m a genius for pulling it from my subconscious… and I’m stupid for not know it was actually a word.
@@BodhiTheMovieMaker stupid? no.. you sir used a big brain word without even realizing it. thats like omega smart type shi
@@TheTylerCathey haha thanks 🫡
what is the backward solve for?
I don’t know ha ha I just know it makes it work
It works without it. It could be for ik@@BodhiTheMovieMaker
I found if you don't have it you cant do the bake to control rig in your next video thanks@@BodhiTheMovieMaker
Next comment seems to have the answer 👍🏻
Great to know! Thanks 😊
What if I don’t have a ue skeleton
Not sure. Haven’t dealt with that before. But I think you’d have to make a skeleton in Blender. Then you could make controls for each bone you create. 👍🏻
@@BodhiTheMovieMaker i think we can rig in ue5.3 now might have to download that now 😆
Oh nice! I haven’t tested that out yet. Let me know if you get it to work. - also let me know if you have any video topic requests ? Thanks!
@@BodhiTheMovieMaker This is exactly what I'm having an issue with right now in the video; its very well laid out but I followed along exactly and wasn't seeing that the skeletal mesh I chose had any knee joints to control. The Mixamo file I downloaded comes with a separate skeleton file but wasn't sure which method would give me the desired results! (using 5.3)Im a super beginner but this video was very informative!
@@umasi2o14 thanks for the kind feedback. I will have to look into this issue. I don’t yet have experience with mixamo. If I find the solution I will let you know. Perhaps you can add knee joints in blender. 👍🏻 best of luck
nobody understand this kind of tuto... its to hard to use... they need to change the way to animate... we watxh every time same tuto like this , its total waist time
Sorry to hear you find this tutorial to be too challenging. I would love to improve anyway I can. Do you have any suggestions on how I could make this video more understandable? 😊 thank you
@@BodhiTheMovieMaker thnx no is not you is unreal team they need to change he way to make animation, every time if you dont have youtube video its impossible to make it alone .. and each project is different, nobody show how to export animation and add on player, really i think in 1 or 2 year gonna totally change
Thank you for this amazing video man! This helped me a lot
Happy to help!