How to make a Control Rig FAST & Animate a Skeletal Mesh in Unreal Engine - EASY & SIMPLE TUTORIAL

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  • Опубліковано 20 вер 2024
  • In this TUTORIAL, I show how YOU can make custom Control Rigs and character animations. This is the process I am using for my short film in UE5.2 by using my custom Control Rigs for my characters and animating them in Level Sequences.
    The default Unreal Engine Mannequins come with prebuilt Control Rigs, but if you want to use your own custom character (skeletal mesh) that you made or got from the Unreal Engine Market Place as I did with my Bloody Hazmat Model and AI Zombie Model, you will have to create a Control Rig from scratch. Inspired by ‪@WoodyDevs‬ process of Easy Control Rig, I made this video. WoodyDevs showed a simplified way of using Item Arrays in the Control Rig Blueprints. That way, you don't have to manually drag and drop each bone and control independently.
    Then I show the process of editing the bone controls into useful shapes.
    In the second part of this video, I show how to make a custom Idle Animation. You can use this process for any type of animation, such as a running animation, jumping animation, or even longer non-repeating animations for animating a character's movement throughout an entire short film.
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    2:27 - DEMO of UE5 Default Mannequin Control Rig
    3:45 - TUTORIAL How To Make a Custom CONTROL RIG for a Skeletal Mesh
    9:30 - TUTORIAL How To ANIMATE a Skeletal Mesh in UE5 using Sequencer
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КОМЕНТАРІ • 96

  • @BodhiTheMovieMaker
    @BodhiTheMovieMaker  9 місяців тому +1

    If my new video gets 1,000 likes I will give away a $1,000 PC to one of my Subscribers: see the video for details ua-cam.com/video/gIJBzH8Gfkk/v-deo.html

  • @StrangeButTrue360VR
    @StrangeButTrue360VR 2 місяці тому +2

    For All who struggling in newer version in UE5 and did everything right and cant see the control rigs inside the control rig preview .. make sure to choose all the rigs we created from the left under Rig hierarchy and from the right click on "Visible" under "Shape" menu .. and VIOLA !!!
    If the rigs control are too large, under "Shape Transform" click on the lock next to Scale and set it to lower values then choose the "Shape" to be hexagon thick then press compile ... save
    Thanks Bodhi you are a life saaaaaaaaaaaaaver 😊👌

  • @sisquack
    @sisquack 9 місяців тому +3

    Thank you SOOO much. I've been driving myself crazy trying to learn how to apply an animation sequence to it's skeletal mesh. Your video is the only tutorial I've found that mentions that you have to bake the animation internally in order for it to be usable.
    Thank you for being so thorough !

    • @BodhiTheMovieMaker
      @BodhiTheMovieMaker  9 місяців тому +2

      You're very welcome! Glad I could help 😊 let me know if you ever have any specific video topic requests?

  • @jeremyvarghese892
    @jeremyvarghese892 Місяць тому

    Extremely useful and easy to follow! Thanks a lot!

  • @The_Creativity_Show
    @The_Creativity_Show Рік тому +3

    Really good tutorial. Every step clearly stated. Even some humor thrown in Also Very exciting to see your short film progress

  • @atharvakamble5785
    @atharvakamble5785 5 місяців тому

    i spent an unhealthy amount of time trying to get the control rig in the sequencer, and this tutorial finally did it! thanks, huge props!

    • @BodhiTheMovieMaker
      @BodhiTheMovieMaker  5 місяців тому

      Glad it helped! 👍🏻thanks for taking the time to share your kind words!

  • @Lwyrup1
    @Lwyrup1 6 місяців тому

    Easily the best video on animation and control rigs!! Thank You!

  • @alexkenley1
    @alexkenley1 Місяць тому

    wow that was really good dude thanks

  • @Luciferdelight
    @Luciferdelight 9 місяців тому +2

    Took me 1 day to find this, but it was excatlly what i needed! thnx, saved my project.

    • @BodhiTheMovieMaker
      @BodhiTheMovieMaker  9 місяців тому

      Wonderful to hear my video helped you! This type of comment is exactly why I do these vids😊 I make the videos that I wish were out there when I spent days diving down rabbit holes to figure out solutions👍🏻

    • @Luciferdelight
      @Luciferdelight 9 місяців тому

      @@BodhiTheMovieMaker when making new animations for the same skeletal mesh , do I need to make a new sequencer or can I just scrubb everything from my idle animation and make a walk animation and save it the same way ?

    • @BodhiTheMovieMaker
      @BodhiTheMovieMaker  9 місяців тому

      @@Luciferdelight I would recommend making a new sequence for each new animation you want to make. So you don’t lose your animations in case you want to tweak them quickly later. That being said, yes, you should be able to delete the idle animation, and then make a new animation on the same sequence, if you’d prefer.

    • @Luciferdelight
      @Luciferdelight 9 місяців тому

      @@BodhiTheMovieMaker thank you , you should make one or two more on the topic of blending the different animations and transitions :) well done sir ! Have a nice day :)

    • @BodhiTheMovieMaker
      @BodhiTheMovieMaker  9 місяців тому

      @@Luciferdelight thanks for the great idea. 👍🏻Will do. You as well!

  • @Kamak86
    @Kamak86 18 днів тому

    First time trying out animations and i found this video extremely helpful. Also, if you are like me Swapping Backwards solve and forwards solve will not move arms or legs. I had to swap them...due to me not paying attention enough.

  • @AceZaffuto
    @AceZaffuto Рік тому +2

    Amazing tutorial!

  • @CCHRISVibes
    @CCHRISVibes Місяць тому

    thank you so much man i can now finally sleep

  • @michaelanthonygutierrez
    @michaelanthonygutierrez 22 дні тому

    thanks for this

  • @lolaswift111
    @lolaswift111 Місяць тому

    Thank you so much

  • @beo1863
    @beo1863 4 місяці тому

    thank you

  • @Reisen_Inaba
    @Reisen_Inaba 6 місяців тому

    Awesome, thanks

  • @zeeshanparvez5235
    @zeeshanparvez5235 6 місяців тому

    Very good tutorial

  • @TorQueMoD
    @TorQueMoD 6 місяців тому

    Can you set up the control rig with IK so rather than manipulating each arm bone manually, you just grab the hand and move it?

    • @BodhiTheMovieMaker
      @BodhiTheMovieMaker  6 місяців тому

      I am working on learning that now. Will post tutorial when I do. As far as I know, not even the unreal engine, mannequin control rig comes with that set up.

    • @TorQueMoD
      @TorQueMoD 6 місяців тому

      @@BodhiTheMovieMaker Okay. I actually found a tutorial on that by Ryan Laley - ua-cam.com/video/F6dOXkD2-h8/v-deo.htmlsi=4eb1nJ0QQ6DaGhYI Epic bought Dragon IK to implement control rig into the engine, so you'd have thought they would have added it to their Manny rig.

    • @BodhiTheMovieMaker
      @BodhiTheMovieMaker  6 місяців тому

      I’ll check this tutorial out. Thanks!
      Maybe they have added it to one of the mannys. But I haven’t seen it.

  • @jackandrory6839
    @jackandrory6839 7 місяців тому

    thanks helped a lot

    • @BodhiTheMovieMaker
      @BodhiTheMovieMaker  7 місяців тому

      Glad it helped! What are you working on in unreal engine?

  • @Jiffy_Park
    @Jiffy_Park 6 місяців тому +1

    I can create people now. I am a god

  • @anonyxlher
    @anonyxlher 13 днів тому

    ZASTÁÁÁÁÁÁV!!

  • @AmjoodBasha
    @AmjoodBasha 7 місяців тому

    Wonderful! After this, how can we add the control so that the wrist, elbow, are driving the movement of the arm? Same for knee and ankle

    • @BodhiTheMovieMaker
      @BodhiTheMovieMaker  7 місяців тому +1

      Good Question. Will look into
      That and get back to ya

    • @AmjoodBasha
      @AmjoodBasha 7 місяців тому

      @@BodhiTheMovieMaker Thanks! You are wonderful!

    • @BodhiTheMovieMaker
      @BodhiTheMovieMaker  7 місяців тому

      @@AmjoodBasha aww thanks. Too nice!

  • @amigoface
    @amigoface 6 місяців тому

    nice

  • @artdrawing6682
    @artdrawing6682 5 місяців тому

    amazing man thank you you save me but haw to us ik

    • @BodhiTheMovieMaker
      @BodhiTheMovieMaker  5 місяців тому

      Happy to help. I haven’t done ik yet. When I learn it I’ll let ya know👍🏻

  • @nacimfouadamirouche2366
    @nacimfouadamirouche2366 11 місяців тому +1

    Thx ❤

    • @BodhiTheMovieMaker
      @BodhiTheMovieMaker  11 місяців тому

      You're welcome 😊 glad you found it useful. Do you have any requests for future video topics?

  • @RWBKelly
    @RWBKelly 7 місяців тому

    Great vid. Quick one. Can I use this control rig if I add the FK control rig and set it to additive mode on mocap?

    • @BodhiTheMovieMaker
      @BodhiTheMovieMaker  7 місяців тому +1

      Hey thanks! I am not sure to be honest. Haven’t done Mocap yet.
      But I think so 👍🏻 Sorry I couldn’t be more help. I will look into it. But if you figure it out first let me know what you find out. Thanks.

  • @NickBryant-jj5rx
    @NickBryant-jj5rx 10 місяців тому

    Thank you. Your tutorial is amazing. However, why do we need to do laborious hand animation of the skeleton mesh in UE when we have so many choices of mocap system? It's just so easy to put on a mocap suit to teleport your face+body movement via livelink in UE in runtime.

    • @BodhiTheMovieMaker
      @BodhiTheMovieMaker  10 місяців тому +1

      Thanks for the kind words!
      Yes I agree mocap animation is getting so much more accessible. In fact I made a tutorial on using live link to do facial animation. I have yet to tinker much with full body mocap. To my knowledge there is no free way to do body mocap. MoveAI is the best option there. For people who don’t want to spend lots of money on a suit. The reason I focused on hand animation (though quite tedious at times) is it’s a fundamental skill all animators should have no matter what mocap stuff they use so they know how to edit their animations if need be. And it’s the free option👍🏻😊 thanks for the comment. Also feel free to let me know if you have any video topic request👌🏻

    • @NickBryant-jj5rx
      @NickBryant-jj5rx 10 місяців тому +1

      Thank you for clarifying the target viewers. Yea, as I observed most filmmaker in this community are from the GAME DEV field. The creative idea and the output of their mind is just somehow belong to that gaming field as well. I'm glad to see more filmmaking&scriptwriting people sticking their noses in this CG movie area after the release of UE5.1 for 1.5 year. I'd like to see more of your video topics pertaining to how to ingest/connect the traditional filmmaking know-how, concept and mindset to/with the UE Cinematic tool. To make it look more like a real movie, in a cinematic way, not a game demo.
      Thank you. @@BodhiTheMovieMaker

    • @NickBryant-jj5rx
      @NickBryant-jj5rx 10 місяців тому

      Btw, why don't I see a Discord link in your tree? @@BodhiTheMovieMaker

    • @BodhiTheMovieMaker
      @BodhiTheMovieMaker  10 місяців тому

      @@NickBryant-jj5rx great insight! Yes, as a filmmaker coming to unreal engine I’m blown away by the possibilities. And I’d also love to explore game development as well. But yeah, my primary focus is making films. I will definitely work on the video topic you suggested. I think that’s a great idea.

    • @BodhiTheMovieMaker
      @BodhiTheMovieMaker  10 місяців тому

      @@NickBryant-jj5rx good question. I have a Discord link. I will send it in a bit here. I’m just starting out on Discord, so would love any help I can get in growing that community as well.

  • @MPOBVIOUSGAMING
    @MPOBVIOUSGAMING 6 місяців тому

    strange...the control rig isnt moving my mesh...

    • @BodhiTheMovieMaker
      @BodhiTheMovieMaker  6 місяців тому

      Strange. Can you you describe the issue further so I might be able to recommend a fix?

    • @MPOBVIOUSGAMING
      @MPOBVIOUSGAMING 6 місяців тому

      @@BodhiTheMovieMaker well when i tried this method. with my own custom model, the control rig wasnt moving. so i had to do some searching around. its possible that i was adding controls to a alreadly rigged control rig character. because , with mixamo you can use their skeleton and what not. and can generate a control rig for you from blender so. i imported that into UE5 and i followed this tutorial afterwards.

  • @HyraxGames
    @HyraxGames 7 місяців тому

    Cries in FK.... 🤣

  • @jackandrory6839
    @jackandrory6839 7 місяців тому

    what is the backward solve for?

    • @BodhiTheMovieMaker
      @BodhiTheMovieMaker  7 місяців тому

      I don’t know ha ha I just know it makes it work

    • @mrgonuts
      @mrgonuts 7 місяців тому

      It works without it. It could be for ik@@BodhiTheMovieMaker

    • @jackandrory6839
      @jackandrory6839 7 місяців тому

      I found if you don't have it you cant do the bake to control rig in your next video thanks@@BodhiTheMovieMaker

    • @BodhiTheMovieMaker
      @BodhiTheMovieMaker  7 місяців тому

      Next comment seems to have the answer 👍🏻

    • @BodhiTheMovieMaker
      @BodhiTheMovieMaker  7 місяців тому

      Great to know! Thanks 😊

  • @cristo3214
    @cristo3214 8 місяців тому

    hierarchical really is a word tho ;P

  • @StaxKarratGang
    @StaxKarratGang 10 місяців тому

    What if I don’t have a ue skeleton

    • @BodhiTheMovieMaker
      @BodhiTheMovieMaker  10 місяців тому +2

      Not sure. Haven’t dealt with that before. But I think you’d have to make a skeleton in Blender. Then you could make controls for each bone you create. 👍🏻

    • @StaxKarratGang
      @StaxKarratGang 10 місяців тому +2

      @@BodhiTheMovieMaker i think we can rig in ue5.3 now might have to download that now 😆

    • @BodhiTheMovieMaker
      @BodhiTheMovieMaker  10 місяців тому +1

      Oh nice! I haven’t tested that out yet. Let me know if you get it to work. - also let me know if you have any video topic requests ? Thanks!

    • @umasi2o14
      @umasi2o14 10 місяців тому

      @@BodhiTheMovieMaker This is exactly what I'm having an issue with right now in the video; its very well laid out but I followed along exactly and wasn't seeing that the skeletal mesh I chose had any knee joints to control. The Mixamo file I downloaded comes with a separate skeleton file but wasn't sure which method would give me the desired results! (using 5.3)Im a super beginner but this video was very informative!

    • @BodhiTheMovieMaker
      @BodhiTheMovieMaker  10 місяців тому +1

      @@umasi2o14 thanks for the kind feedback. I will have to look into this issue. I don’t yet have experience with mixamo. If I find the solution I will let you know. Perhaps you can add knee joints in blender. 👍🏻 best of luck

  • @tylercathey8848
    @tylercathey8848 9 місяців тому

    hierarchical is a word i just looked it up

    • @BodhiTheMovieMaker
      @BodhiTheMovieMaker  9 місяців тому

      😂 ohh then I’m a genius for pulling it from my subconscious… and I’m stupid for not know it was actually a word.

    • @tylercathey8848
      @tylercathey8848 9 місяців тому

      @@BodhiTheMovieMaker stupid? no.. you sir used a big brain word without even realizing it. thats like omega smart type shi

    • @BodhiTheMovieMaker
      @BodhiTheMovieMaker  9 місяців тому

      @@tylercathey8848 haha thanks 🫡

  • @gabrielmoreira5968
    @gabrielmoreira5968 9 місяців тому

    Thank you for this amazing video man! This helped me a lot

  • @MickaelSchaack
    @MickaelSchaack 6 місяців тому

    nobody understand this kind of tuto... its to hard to use... they need to change the way to animate... we watxh every time same tuto like this , its total waist time

    • @BodhiTheMovieMaker
      @BodhiTheMovieMaker  6 місяців тому

      Sorry to hear you find this tutorial to be too challenging. I would love to improve anyway I can. Do you have any suggestions on how I could make this video more understandable? 😊 thank you

    • @MickaelSchaack
      @MickaelSchaack 6 місяців тому

      @@BodhiTheMovieMaker thnx no is not you is unreal team they need to change he way to make animation, every time if you dont have youtube video its impossible to make it alone .. and each project is different, nobody show how to export animation and add on player, really i think in 1 or 2 year gonna totally change