When I watched your video, I thought it was from a youtuber with at least a couple thousand subscribers. The quality and effort put into these videos are remarkable and like others have said, keep with these types of videos, and you will get big as a youtuber.
Ok so what if they just kept the same layout and retextured the maps with campaign maps. Because that’s y the maps tied in because time crunch they had to reuse assets. What ruined multiplayer maps was the desire to make maps that were more difficult/impossible to predict so bad players can get more kills and good players can’t spawn trap🤷♂️
@@ididntaskverified3663 I’d rather 3 lanes I can predict and then spawn trap for streaks in dom than the most random clusterfucky maps that have no flow and promote sitting in a corner
>good players can't spawn trap Literally undermined yourself last minute. No one likes being spawn trapped, plus to deal with campers just use your grenades or shoot through walls.
Complex maps are not for lower skill players. You literally contradict yourself by saying difficult maps cater to the lower skill denomination which is exactly the opposite. The simpler a map is, the easier it gets for the lowest denomination to exploit it. Complex maps allow for flanking and counterplay, variety of playstyles and varied metas based on the maps themselves.
@@scottjs5207 it’s more the clusterfucky random unpredictable maps that are a problem, people label them as complex. So “complex” maps give bad player more places to hide, for context I think cod 4 had the best maps of all time followed by mw2 at second but bo1 waw and bo2 had some class maps as well
My biggest issue with games after black ops 2 is the loss of the very arcadey feel the series from cod4-bo2, the bombastic team voiceovers making killstreaks even more rewarding and intimidating whether it be a support or offensive streak, it was very gamey but still felt like a believable warzone and didnt have stupid costumes or camos(i think bo2 started having colorful camos but idk. Also not counting weapon camos). I miss when fun was first and foremost for these games annddd now its realism... sure they can still be fun but the atmosphere just isnt there anymore...also the fact that the realism makes people blend into the environments way too easily which just makes for a frustrating experience. Theres a difference between being well hidden and not being seen even when running around due to the games visuals
I respect what you’re trying to get at. Me personally, when I was younger playing multiplayer, I always loved Nuketown. I believe that you’re speaking from a Campaign led perspective if I’m not mistaken, which is great actually. I’ve always played the campaigns before going to the multiplayer. I’ve gotten platinum trophies for BO1 and BO3, so it’s safe to say that a great campaign will make a great multiplayer as well. Me personally, I won’t blame Nuketown for ruining maps. Even if it did, Nuketown delivered priceless moments of fun for me coming from a Master Prestige hardcore treyarch multiplayer player
I agree. I do love nuketown alot more than other small maps like shipment. But yes the main point im taking is how the campaign use to mold the multiplay now it's barely relevant.
Nuketown is an interesting map because it's inspired by the nuke scene from Indiana Jones 4 and it's also based on real nuclear test sites in Nevada. Nuketown is supposed to look uncanny and fake since it was never designed to be a real town anyway. That being said, it has been remade too many times, but I think Cold War's different art style looks the best.
Having cartoony maps isn't bad and Nuketown isn't what ruined the game nor do I believe that the devs at Treyarch lost creativity with Multiplayer maps because by thinking outside the box and creating settings that wouldn't normally exist on a battlefield they have to get those cogs turning and get the creative juices flowing. Having all these colors also is good for the brain as well. Nuketown being what it is has created decades of maps where the devs really pushed the boundaries and created a unique footprint in the fps category of games. If you look at games like TeamFortress 2, that game was wildly successful due to its cartoon style. What really ruined COD maps later is when they tried things like making really open maps or really close cornered maps where people can hide away and wait for the combat to come to them, another thing that people hated with recent COD maps was weather variants which really only made it into one title because of how hated the weather variants were and that was Black Ops 4 with Flooded Jungle, sandstorm, Hacienda Twilight amd the other weather variants there that ruined the flow of the map. The main importance to the map itself isn't the color or the theme it is how the map flows and if the flow of the map is terrible people won't like it because it slows down the game tremendously because then you have issues where players don't want to move around and actively engage in the main aspect of COD and that is the Player vs Player combat.
Very good retention rate and video structure- I believe professionalism is what you're going for? Post these kinds of videos regularly and you'll get big I promise 💪
Call of Duty doesn't have to be realistic, there are so many games out there that already fill that position. The whole appeal about COD in the early days up to a few years ago was that the series really had set itself apart from other FPS games by doing things differently and making the games unique and fun. If we look at games like Battlefield, they ran with having more realistic settings, but yet could never get the type of following or playerbase that has followed COD for decades. Nuketown and other unrealistic maps never ruined the game, they are what made COD a much different FPS game not to mention killstreaks and those absurd camos like Gold camo on your weapons. As COD grew to be less realistic, its popularity soured and it was constantly pulling new players with BO2 being collectively decided to be the best COD game with all of those unrealistic maps like Grind, Hijacked, Carrier, NukeTown2025 Hydro and many other maps that were so unrealistic but yet really fun to play on. Now that COD is trying to go more for realism players are having less fun with the games which is indicated by the decline in sales of COD over the past four years from how many sales it used to receive. MW2019 was the biggest case and if you look at comments online across social media, you can find many comments that really show how many players didn't like MW2019 and how many players were not at all excited about MWII and were planning on getting refunds for the game.
@@Richto but it isn't important, what is important is if the map is fun to play on and part of that is making sure the maps are fun to play mechanically. I have seen some maps that keep the aesthetics and setting of the game it is in but yet still be an awful map that people absolutely hated like Gustav Cannon and USS Texas from WW2, both maps fit into the WW2 setting and style but mechanically they were the most hated maps in all of WW2
Also, golf course (Hazard) in black ops 1 while it didn't fit into the game setting of being a vietnam era game, the map was actually based off of a WaW map that people enjoyed playing on.
@@crossfire2045 I think its important for the games to be able to set themselves appart from the others. Or they end up feeling like seasons of the past games just like it has been for the past 3 years. If there was just one cod game that just always got updated then yea what you said makes sense but naming the game cold war or vanguard and not having those Era maps makes no sense.
@@Richto having maps that resemble that era that the Call of Duty title takes place in is important because you want aspects of that era in the game. However having maps that are not at all tied into that period like Nuketown or Hazard for BO1 will not kill a game, in fact players love those maps. What will kill Call of Duty is maps such as Azhir Cave from MW2019 that people hated because of the dark corners and the places that made it easier for campers. The flow on those maps weren't great which made for a less enjoyable experience for the playerbase which is what I am getting at. It isn't always about the realistic nature or how much a map ties into the game it is about how the map plays because people don't like maps that are slow or punish players for playing with a specific playstyle just because a map is designed to help newer players by giving them camping spots.
I don't mind Nuketown, I just wish it wasn't in every single treyarch game. It's their version of shipment or terminal.
Yea I like the map. Just think it's over done.
This video had so much substance to it I am shocked to learn it only had 6 minutes. Awesome friggen video. Overall agree with what you're saying.
Thank you!
@@Richto great video
When I watched your video, I thought it was from a youtuber with at least a couple thousand subscribers. The quality and effort put into these videos are remarkable and like others have said, keep with these types of videos, and you will get big as a youtuber.
Thank you! I'll do my best to put out quality videos!
Ok so what if they just kept the same layout and retextured the maps with campaign maps. Because that’s y the maps tied in because time crunch they had to reuse assets. What ruined multiplayer maps was the desire to make maps that were more difficult/impossible to predict so bad players can get more kills and good players can’t spawn trap🤷♂️
Before that, we had the generic 3 lane map shit
@@ididntaskverified3663 I’d rather 3 lanes I can predict and then spawn trap for streaks in dom than the most random clusterfucky maps that have no flow and promote sitting in a corner
>good players can't spawn trap
Literally undermined yourself last minute. No one likes being spawn trapped, plus to deal with campers just use your grenades or shoot through walls.
Complex maps are not for lower skill players. You literally contradict yourself by saying difficult maps cater to the lower skill denomination which is exactly the opposite. The simpler a map is, the easier it gets for the lowest denomination to exploit it. Complex maps allow for flanking and counterplay, variety of playstyles and varied metas based on the maps themselves.
@@scottjs5207 it’s more the clusterfucky random unpredictable maps that are a problem, people label them as complex. So “complex” maps give bad player more places to hide, for context I think cod 4 had the best maps of all time followed by mw2 at second but bo1 waw and bo2 had some class maps as well
My biggest issue with games after black ops 2 is the loss of the very arcadey feel the series from cod4-bo2, the bombastic team voiceovers making killstreaks even more rewarding and intimidating whether it be a support or offensive streak, it was very gamey but still felt like a believable warzone and didnt have stupid costumes or camos(i think bo2 started having colorful camos but idk. Also not counting weapon camos). I miss when fun was first and foremost for these games annddd now its realism... sure they can still be fun but the atmosphere just isnt there anymore...also the fact that the realism makes people blend into the environments way too easily which just makes for a frustrating experience. Theres a difference between being well hidden and not being seen even when running around due to the games visuals
I agree with this. I miss when the games had there own personality and still felt like a call of duty
You make really good videos! It's criminal that you don't have a hundred thousand subs, because you deserve it
Thank you! Don't worry I'll keep trying!
I respect what you’re trying to get at. Me personally, when I was younger playing multiplayer, I always loved Nuketown. I believe that you’re speaking from a Campaign led perspective if I’m not mistaken, which is great actually. I’ve always played the campaigns before going to the multiplayer. I’ve gotten platinum trophies for BO1 and BO3, so it’s safe to say that a great campaign will make a great multiplayer as well.
Me personally, I won’t blame Nuketown for ruining maps. Even if it did, Nuketown delivered priceless moments of fun for me coming from a Master Prestige hardcore treyarch multiplayer player
I agree. I do love nuketown alot more than other small maps like shipment. But yes the main point im taking is how the campaign use to mold the multiplay now it's barely relevant.
@@Richto Absolutely, it’s very frustrating and I see what your saying. That’s why I loved multiplayer back in the day versus these newer CODs
Nuketown is an interesting map because it's inspired by the nuke scene from Indiana Jones 4 and it's also based on real nuclear test sites in Nevada. Nuketown is supposed to look uncanny and fake since it was never designed to be a real town anyway. That being said, it has been remade too many times, but I think Cold War's different art style looks the best.
Looking at you jetpacks... *Mario sound ensues* xD
No wonder new maps feels like it came straight from gmod workshop lol
Having cartoony maps isn't bad and Nuketown isn't what ruined the game nor do I believe that the devs at Treyarch lost creativity with Multiplayer maps because by thinking outside the box and creating settings that wouldn't normally exist on a battlefield they have to get those cogs turning and get the creative juices flowing. Having all these colors also is good for the brain as well. Nuketown being what it is has created decades of maps where the devs really pushed the boundaries and created a unique footprint in the fps category of games. If you look at games like TeamFortress 2, that game was wildly successful due to its cartoon style. What really ruined COD maps later is when they tried things like making really open maps or really close cornered maps where people can hide away and wait for the combat to come to them, another thing that people hated with recent COD maps was weather variants which really only made it into one title because of how hated the weather variants were and that was Black Ops 4 with Flooded Jungle, sandstorm, Hacienda Twilight amd the other weather variants there that ruined the flow of the map. The main importance to the map itself isn't the color or the theme it is how the map flows and if the flow of the map is terrible people won't like it because it slows down the game tremendously because then you have issues where players don't want to move around and actively engage in the main aspect of COD and that is the Player vs Player combat.
They should remake it for the next cold war and make every house and the school bus open. Really make it like shipment then 😆
You deserve more subs bro! Keep F**king grinding G!
Very good retention rate and video structure- I believe professionalism is what you're going for? Post these kinds of videos regularly and you'll get big I promise 💪
Thank you! I'll keep trying to get videos out as regularly as possible.
@@Richto Looking forward to it!
Amazing video and quality of content
That intro is perfect. So much nostalgia
This video should have more exposure to it
Call of Duty doesn't have to be realistic, there are so many games out there that already fill that position. The whole appeal about COD in the early days up to a few years ago was that the series really had set itself apart from other FPS games by doing things differently and making the games unique and fun. If we look at games like Battlefield, they ran with having more realistic settings, but yet could never get the type of following or playerbase that has followed COD for decades. Nuketown and other unrealistic maps never ruined the game, they are what made COD a much different FPS game not to mention killstreaks and those absurd camos like Gold camo on your weapons. As COD grew to be less realistic, its popularity soured and it was constantly pulling new players with BO2 being collectively decided to be the best COD game with all of those unrealistic maps like Grind, Hijacked, Carrier, NukeTown2025 Hydro and many other maps that were so unrealistic but yet really fun to play on. Now that COD is trying to go more for realism players are having less fun with the games which is indicated by the decline in sales of COD over the past four years from how many sales it used to receive. MW2019 was the biggest case and if you look at comments online across social media, you can find many comments that really show how many players didn't like MW2019 and how many players were not at all excited about MWII and were planning on getting refunds for the game.
Being realistic with maps and keeping maps tied in with the setting the game was trying to have is different than realistic game mechanics.
@@Richto but it isn't important, what is important is if the map is fun to play on and part of that is making sure the maps are fun to play mechanically. I have seen some maps that keep the aesthetics and setting of the game it is in but yet still be an awful map that people absolutely hated like Gustav Cannon and USS Texas from WW2, both maps fit into the WW2 setting and style but mechanically they were the most hated maps in all of WW2
Also, golf course (Hazard) in black ops 1 while it didn't fit into the game setting of being a vietnam era game, the map was actually based off of a WaW map that people enjoyed playing on.
@@crossfire2045 I think its important for the games to be able to set themselves appart from the others. Or they end up feeling like seasons of the past games just like it has been for the past 3 years. If there was just one cod game that just always got updated then yea what you said makes sense but naming the game cold war or vanguard and not having those Era maps makes no sense.
@@Richto having maps that resemble that era that the Call of Duty title takes place in is important because you want aspects of that era in the game. However having maps that are not at all tied into that period like Nuketown or Hazard for BO1 will not kill a game, in fact players love those maps. What will kill Call of Duty is maps such as Azhir Cave from MW2019 that people hated because of the dark corners and the places that made it easier for campers. The flow on those maps weren't great which made for a less enjoyable experience for the playerbase which is what I am getting at. It isn't always about the realistic nature or how much a map ties into the game it is about how the map plays because people don't like maps that are slow or punish players for playing with a specific playstyle just because a map is designed to help newer players by giving them camping spots.
This was really enjoyable
im here before this video blows up
Nuketown was and still is so good
I knew it was too good to be true