@@hornantuutti5157 technically it's a PC, but for all intents and purposes it's a console. It has its own proprietary OS which is completely dedicated to running games and nothing else. That's no different than a PS5 or an Xbox. Actually, the deck is even more of a console than those two, since it doesn't have netflix, Amazon Prime or UA-cam apps. The only difference is that it's jailbroken from the factory. If you want something that you can unambiguously call portable PC look at the Windows based steam deck competitors, those are 100% portable PCs.
"patent troll company". Just name and shame them, it was Corsair. Corsair through SCUF had an insanely broad patent on having inputs on the rear side of an input device, despite them not being the first to do so on a controller (they weren't even first to do it on a 360 controller, the modding community was). The lawsuit had nothing to do with Valve's specific implementation of the paddles, but rather their audacity to not pay Corsair a licensing fee to include them like Microsoft did for every Elite controller they sold. Valve eventually won an appeal on the lawsuit by proving prior art exists, which invalidated Corsair's patent. That's why the available options for controllers with rear paddles has exploded so much in recent years, Valve paved the way for it by not playing ball with Corsair.
I wish more companies would create controllers with 4 back paddles/buttons. I've gotten so used to them with the Steam Deck and Elite controller that it's frustrating to only have 2 back paddles on most other controllers. Really hoping the new Steam controller mimics the Steam Deck controls.
Since the controller shape would put two trackpads next to each other I kind of want them to squish the two trackpads together into one larger one that can seperate out left and right touches
@@markhaus I'll take two seperate ones, but I can see why some would prefer your version I use mine to layer controls and layer d-pad inputs with menu opening+quick controls. It wouldn't work with just one
Some people say that a Steam Controller 2 should be just the Steam Deck without the screen... I agree with that... _Partially._ I don't think the Steam Deck's controller is the final stage of controller evolution history. I think they should take the Steam Deck's controller as the _base_ and then work on it to make an even better controller. Features I would like to see being added: * Six face buttons (C and Z buttons added); * Dedicated *circular* D-pad; * One additional bumper button (L1 and R1 are big buttons, so it would be like they were divided in half); * 2 additional rear buttons; * Hall effect joysticks; * A connection at the base of the controller to attach an accessory mini keyboard for typing.
I would like the *option* to swap in a “soap dish” d pad, but it probably shouldn’t be the default. And just slapping more buttons everywhere haphazardly seems like a less refined solution than we already have, tbqh
I agree with everything here except the circular d-pad. I'd rather have a fairly robust quad-microswitch d-pad, in a + configuration. The kind of d-pad that prioritizes cardinal precision above all else, while intentional diagonals are "possible but need some practice" and accidental diagonals are nearly impossible. Despite its cheap pricepoint, I'd say the TrimUI Smart Pro has the best d-pad I've ever used, the PlayStation design that has remained basically unchanged since the beginning is my #2, and the GBA/DS/3DS one is probably my third pick. And the worst d-pads I've ever used have been the circular ones, especially the XBox 360 d-pad (which felt like it was trying and failing to be a third joystick instead of a d-pad).
Maybe bumper button similar to Steam Deck in size. Also some people have larger fingers. PlayStation 5 Dual Sense bumper has similar large size, but roughly half the width of Steam controller. I was thinking new layout using upside down Steam Controller perspective, with extra analog stick where the face buttons are, then face buttons moved to the right above the track-pad, then D-pad added above the track-pad on the left. I would like to see redesigned, reimagined standard Steam Controller, as well as smaller version of Steam Deck as optional Steam Controller, which itself could be used as high capacity external memory SSD storage with screen, when connected to new updated Steam Docking-station (wired or wireless). Maybe this could be similar to Nintendo Switch Lite in size, having functionality similar of Dreamcast VM Unit, but with its own SD-CARD slot, as well as expandable internal storage, expandable external storage memory cartridges. The screen could be used as touch keyboard for docked Steam Deck or any PC. Valve could also design their own portable keyboard, folding Keyboard, for desktop or remote use.
@masterbeyond6548 Steam Deck's bumper buttons (L1 and R1) are big enough that it could be splitted in half (or maybe even 2/3 and 1/3) to give room for an extra shoulder button at each side.
I have a steam controller that was gifted to me many years ago. Hardly used it, but just yesterday I saw it in an old box. Since I've been playing steam deck since Q1 launch, I can now appreciate what the steam controller brings to the table and I'm going to dig it out and game on it after work.
I can picture it now: Next year, a new Steam Controller, Steam OS for general release (if not their own living room console), and a new Half-Life game. No wishful thinking involved at all, I swear!
The new living room Console could be: Steam Deck, or Steam Deck 2, connected with new PC-style Docking station which becomes the new Steam Machine. Graphics processor, RAM, CPU, and other components, within new Docking Station, could combine with Steam Deck for more power and performance. I would like valve to include three FPGA processors for next Steam Deck, this would also work around compatibility problems for different architectures, and help speed performance on the same machine. AMD processor core in FPGA, ARM processor core in FPGA, RISC 5 processor core in FPGA, all running at the same time. Any combination of processor hardware or game cores. Possibilities are endless. This would be awesome.
So you would have it designed like this: I O O I I + A I I j j I Big Left Trackpad = Big Space = Big Right TP Off-centre D-Pad = small space = Off-centre Action Buttons Tall Left Joystick = big space = Tall Right Joystick
@@サイバー狼 But then it wouldn't be much like a controller-shape (eg Sony DS5) ...and it would be more long-rectangular and be somewhat compromised. The reason why the SteamDeck, as it is, works. It is because you need to accommodate for the fans, processor, and screen. It is a compromise. But also when saying this, the screen is also an input mode. That is why it works.
@@ekinteko what's "controller shape"? The deck itself is super comfortable for me (except the screen that kills my eyes) so I wouldn't mind a longer controller either, as long as the shape is comfortable around the hands the overall length of the controller itself isn't important, you'll get used to it, specially if you find the steam deck's controller confirtable
I was an early adopter of Steam Controller. It was the only controller I had for probably a year, before I got an XBOX controller… I got plenty of use out of it. It’s goofy but if you take the time to configure it just right, it works like a dream and becomes very intuitive.
I just need the trackpads to be a little bigger. I prefer the round shape and size of the original Steam Controller, but I can work with flat squares as long as they're bigger.
I don't think I can go back to fewer inputs than the Steam Deck itself for some games. There are times I dedicate a lot of time to my own Steam Input profile, and it would be great if all those grip and trackpad shortcuts worked while it was docked too.
Really hope that they are making a new steam controller and that it uses the deck's layout. Been wanting one ever since I got my deck. It's the only modern control layout that I am able to easily play 2d games using the d-pad and 3d using the sticks due to their postions.
@@DragunBreath it would be even cooler if they had magnetic, interchangeable dpads, trackpads, and thumbsticks, similar to the interchangeable button panel on the Razer Naga Trinity gaming mouse I have.
@@ThisIsMyUA-camAccount1 - Taste is a subjective thing. I see your point, but something like that just isn't for me. Would make it more expensive, too. Could always have a second SKU for a "Pro" model like you describe though.
I feel like there is a huge opportunity to include really good haptics and some form of resistance triggers like the PS5 controller, and simulate dual stage, 3 stage, or full scroll wheel action on the triggers
I really hope Valve is cooking up some form of haptic triggers. Ideally resistance-based, but that might be hard to pull off with Sony's patents in place. Not only could they support PS5 console ports, they would enable a host of new Steam Input options. It would also be way more flexible than having physical buttons.
@@aeiounix I personally prefer the offset layout of the Xbox controllers. I find them much more comfortable for the games I tend to play. YMMV of course, and I recognise that it's the opposite for lots of folks.
Shut up and take my money !!! I take 2 o. 3 as soon as we can preorder them. I usually don't preorder anything, especially in the gaming industry, but Valve at this point has proven that their hardware is extremly good.
I love that after calling Roy the "bad guy" you pivot to protagonist for Dekkard cause he absolutely is not a good guy. I would also argue that Roy isn't a bad guy but it's all nuanced.
Ah yes, the update I subscribed to this channel for. It has turned out to be a very interesting year. Thank you for the hard work you put into this content good sir
That was a huge thing for me, i had started play some games that were M&K only and i had mapped controls perfectly to the steam deck’s controls, but when id dock it and play with my xbox controller id have to remap everything and make up some crazy stupid button combo keybinds in order to have access to certain controls. Because even if controllers have back paddles 99% of them are just reprogrammable buttons, and aren’t recognized as their own buttons in steam os (or any os)
Never thought i'd see the day. I've used a ton of controllers for pc and the original steam controller was the closest to having it all. A few modifications.. ditch the dpad track pad, shrink/reposition touchpad on the right, move left joy stick up, regular dpad down.. make the face buttons on the right bigger.. better L3 and L4 and rechargable battery 🤌
Steam Controller is the first controller in my life. In fact I learned how to play on pad with this one. I love it and I want to love it, but it's hard. It's main problem is lack of right thumbstick. I tried I believe all possible settings of the touchpad and none cuts it (don't advice me on this please). There is just this not-right responsivity model compounded by lack of tactile feedback where the neutral point is. For lots of games it can be ignored or mitigated somehow but for some it's just a showstopper (to me, Dark Souls and Batman Arkham, playable, yes, but without good camera control not comfortable enough). My prediction is if Valve relases SC2 without right joystick, it will fail.
I've had mine since release. 50 bucks . 3 thousand plus hours in rocket league alone .. few bugs over the years but no stick drift. All buttons work. Love it to death. Love it.
I got my steam controller in 2016 in a random gamestop, I was so happy to get my hands on it and every since its still been my favorite controller. I have at least 2k hours of Breath of the Wild since the day it had been available to emulate on pc, it was the go to choice since it was my only gyro controller at the time. I hope the new steam controller if it really is real that it iterates well upon the og one. Dual stage triggers with longer analog pull, 4 back buttons, better trackpads, gyro without the 2.4ghz dongle, lots of stuff like that.
I haven't had an opportunity to use a Steam Deck, but one thing I hate about my Steam Controller's trackpads is the haptic feedback. It's not strong enough for how much noise it makes. I think they made the mistake of sandwiching the click button between the pads and the haptic motors, causing the buttons to dampen the effect like a shock absorber, forcing them to increase the motor strength to compensate. In contrast, Apple's old Mighty Mouse had a fake trackball that used haptic feedback to simulate the detents you'd get in a traditional scroll wheel (except much closer together than would ever be physically possible) and it felt great, no noise. And they were able to pull that off because it wasn't clickable. The only button was in the base of the mouse. Valve could achieve the same effect by just putting the click mechanism under the haptic motor.
I really hope your info is correct. You say you hated playing on K/M, I always hated playing with a *gamepad* because I want that fine tuned control & accuracy of a mouse. I never knew I hated playing on a K/M also until I got the Steam Controller! K/M controls for movement is so herky-jerky it is laughable to me now. Using the trackpad give me quick, intuitive reaction speed for mouse movement and the Gyro makes fine aiming & sniping more fun and immersive in gameplay. The SC has also has changed my PC & gaming experience by untethering me from my computer chair without using a K/M in an awkward way.
BLUETOOTH is also a lower line level input. Never sounds as good or as loud as other methods. It tends to have its bitrate compressed for performance purposes.
Every time I pick up another controller and need to type something, I instinctively reach for trackpads that aren't there haha. Controllers are far simpler to use for games with lots of randomly assigned buttons to remember Imo. Not to mention it's far more comfortable and immersive for me to lean back with a controller in hand. Getting away from the keyboard makes me forget I'm sitting at a PC
A lot of people are saying we could just take the steam deck's controls and take out the middle. The reason that we can have all those inputs on the deck is because of it's size, and even then I find stretching my thumbs to use the trackpads to be uncomfortable. Just cramming that into the size of a controller isn't going to be a fun time. Sacrifices are going to have to be made. I think we could have a layout like the dualsense with both sticks on the bottom, but we lose the standard four buttons and Dpad and put the two trackpads in it's place. I know that's kinda crazy, but with the haptics that the deck has and a textured surface on the trackpads to differentiate the buttons, I think they could make fine alternatives for the regular buttons, and the trackpads would be as comfortable to use as possible. There would be four buttons around each trackpad that can act as the four face buttons and dpad in case you wanted to use the trackpads for camera movement or something else. I like it because it makes the controller more specialized for PC games. The dualsense pro has essentially the same functionality as the steam deck, but more geared towards console games. P.S. Add a redundant gyro sensor for super precise aim like the Alpakka controller has, thank you very much!
As someone with both the Steam Deck and a Steam Controller, the Deck improved a lot on the ergonomics of the controller design. I've wanted to see those improvements come back to a new Steam Controller ever since the Deck launched.
Steam could also easily allow you to simply use a second steam deck as a controller without using remote play. I don't know about anyone else but I would buy a second steam deck just for this purpose.
My wish was that it was one of the dev controllers they showed off, two big track pags (before they added the cross on the left) & D buttons instead of the thumb stick.
I don't have a Steam Deck, but as a big SC fan I always wondered whether the touchpads on SD took a serious backseat. I enjoy the most playing on both touchpads for moving and aiming : is that even possible / confortable on SD or no? I would be worried that a SC2 (or how it should be properly called, a deck controller) would do the same and hold on to the industry standard of twin sticks over twin pads. What do you think?
I wish there would be something like steam controller pro, and it would allow you to swap parts. So in case they get rid of 2 touchpads in favour of one, you'd be able to but a module and swap out depending on the game. It has been done already, so it's not impossible.
I still have 2 fully functional Steam Controllers (shoulder button on a third broke 😭) connected to my "Steam Machine" (a mini-PC running ChimeraOS), I'm all for getting a SC2 when it's available, hopefully it will have a dongle (or maybe pair with the one that came with the SC1?) and not be reliant on Bluetooth
My wrist doesn't turn over, (metal plates in arm) so I can't use a mouse anymore. As a result I got the steamdeck to TRY to play kb and mouse games, but even that track pad just doesn't compare. Does the steam controller track pad feel significantly better than the steamdecks? It would seem the larger and rounded concave surface would make a big difference, but it could be wishful thinking on my part. ... Anyone?
The main thing I want is direct access to Steam Input for mapping the back paddles to whatever you want. Its cool that the 8bitdo Pro Ultimate can, but I vastly prefer the 8bitdo Pro 2 personally. A Steam controller with the Steam Deck layout would be a dream come true
@@RogueRen Has the Ultimate been upgraded lately without me hearing? Last I checked, you were very limited to what the back buttons could be mapped to, and it had to be with 8bitdos proprietary software, as Steam doesn't recognize them.
@Dreadnott117 I head it was, but I could be mistaken. I don't own one myself and only have Pro 2s. Remapping in Steam would be a godsend since 8bitdo STILL doesn't have a Linux app to remap with (despite advertising both Steam Deck and Raspberry Pi compatibility) so I have to do it on my phone every time
@@RogueRen I hear you man. It's a shame, because they make phenomenal controllers otherwise. Got an Ultimate, Pro 2 and two Lite 2s myself, and wouldn't trade them for anything. Being able to map them properly within steam would be the cherry on top.
I had a steam controller, I used it until I wore the thumb stick to the nub, cracked the r-trigger return, then the button membranes fell apart when I fixed them. So I just got a secondhand one off eBay. The thumb stick is also worn through now.
finally someone as excited as i am about this. I wish more games on pc have the option to use gyro aiming by default. Some people just hate it, but it's just a matter of disabling it.
I'm very excited by this. I always wanted the original steam controller but was never in a place to pick it up, and I missed the $5 clearance sale. So glad to see this coming back and hopefully bringing some further innovation to the controller space. Controllers are really good now, but there is kind of a tendency for everyone to just... make an xbox controller. If valve can bring a refined version of their touchpad controller, I would be all over that.
Alright, so here's my wishlist for a Steam Controller 2, based on some other comments I've been seeing. I don't simply want a "Steam Deck, but controller". - Trackpads • Slightly elevated left trackpad with rocking "click" (feels like a traditional D-pad) • Pressure sensitive clicks on both - Analog Stick • Hall effect module • Capacitive sensor - Grip Paddles • 4 in total - Bumpers & Triggers • Pressure sensitive bumpers • Capacitive triggers - Gyro • PS4 - PS5 level gyroscope & accelerometer or better - Extra • 3.5mm headphone jack • Optional lithium battery pack back plate (AA battery compartment still available) • USB Type C charge/wired connection • Works with current Steam Controller wireless receiver (no extra purchase for previous Steam Controller owners)
Personally what I’m looking forward to more than the trackpads on a new controller is the back buttons. I have an 8bitdo ultimate, but its back buttons can only be used as one of the existing controller buttons, you can’t map them as a keyboard key.
was it that huge number of controller can utilize steam input, am I missing something? I can use my PS5 with steam input, gukukit and xbox can also do steam input
As someone who owns four Steam Controllers, I think it's clear that I would be happy to see a Steam Controller 2. That being said, I now find the Steam Deck to be the best 'controller' out there, it's like the Steam Controller but better in every way, except for the smaller trackpads. I have to admit that the Steam Controller feels cheap now, especially after using the Steam Deck and experiencing the new Xbox controller's rumble. I sincerely hope that the Steam Controller 2 will be a higher-quality product than the original, which was somewhat middle-quality. The plastic feels flimsy, and the rumble feels cheap. I also really like the bigger form factor of the Steam Deck because at this point, I cannot use any controller that isn't a fighting stick or the Steam Deck itself.
I play Tekken 8 on the PC with a PS4 Controller. I do lose to a lot of players who play on keyboard because they have the SOCD advantage along with 0 input lag allowing them to low block or parry at lightning speed. If the Steam Controller can help me the way keyboard helps other players, then this will be my future purchase on release.
YES PLEASE! If it at least retains the great features of the first iteration (my preferred controller by far) and bumps the build quality significantly, it'll be a day one buy for me.
Hori pad lets them have someone else handle it and let the steam sponsorship add to marketing to an already great company. This also gives them room to experiment with their own SC. I still have my OG one and had a friend who spent 6months learning the steam controller and went through 3.
I always thought the Steam controller was a goofy idea that made no sense when it was available. I didn’t even buy it when it was $5 when they were just clearing out stock and I kind of regret it. Getting a successor after having a Steam Deck? I’d try it now.
Please all mighty Gabe. Bring us a steam deck console so that we can unleash the full power of this fully operational Steam OS. PS, please add 3 HDMI ports so that I can plug it into my virtual pinball cabinet. Shamone.
I use my Deck 100% in docked mode as a media browsing and light gaming device. I'm posting from it right now. I desperately want a controller with the same inputs as the Deck. I've tried a bunch of gamepads and they all kind of suck. I hope Valve gets it right.
I never bought an OG steam controller despite always being intrigued by it. If the reviews are good, I'll probably get a 2 just to see what it's like to use.
I agree that this is what the steam deck is missing. Games play so amazingly well in your hand but when you dock it to the TV, all that functionality just disappears. An Xbox or PS can't compare. The closest thing we have is the steam controller 1 which is still a great controller but it was built for a different generation and isn't on par with the built-in controls of the steam deck.
I mean I think they owe to the players that have bought the deck to make a similar controller. It only makes sense that people would like to have the same controls docked or undocked, for obvious reasons. That being said, Valve has already gone above and beyond and we can only be thankful and patient. I am sure they understand the reasons people need a controller as similar to the Deck as it can be. I don't think it is all that hard of a problem to manufacture or create, given it already basically exists. I would not mind the controller being larger than a traditional controller or adapting similar dimensions as the deck, just without the screen. I assume it will be narrower, but there is still room for added functionality, I could see it possibly being better than the deck, but it is hard to fathom, what could be. Probably a day one purchase for me!
Too many products, I need to learn how to wait. I already have an LED and OLED Steam Deck and the ONLY reason I wanted a ROG ALLY was because it was white. Now there's the white Steam Deck OLED that would be the best of all worlds. Can't justify owning a third Steam Deck imho
I've been waiting for this news since the Steam Controller was discontinued. Eventually I gave up on the rumours of a successor when leaks dried up. I'm super happy I'll be able to get one of these one day, and yes it should be a 1-for-1 copy of the Deck's controls.
first minute in. actually, I dont like calling it steam controller, because its not the steam controller. Its product name is "Horipad For Steam". Hori is the brand name, "Horipad" is their line of gamepads. Then they basically tack on "for " to distinguish their products ie Horipad Pro For Xbox. Calling the "Horipad for Steam" a "steam controller" completely breaks that, and causes confusion; enter "we have steam controller at home" meme. It would kind of be like generalizing the dualshock 4 and dualsense to both just being "playstation controller". A better naming compromise would be "steam horipad". same number of syllables as "steam controller", but is more accurate to what it actually is and is even easier to type out. lacking trackpads is just an additional point; calling gamepads that dont have trackpads the "steam controller" basically squeezes trackpads out of the conversation. congrats normies, you won. no more controller innovation.
Been an owner of the Steam Controller for 5 years now and I have an 8bitdo Pro 2 Gamepad. 90% of the time its my Steam Controller while the Pro 2 is exclusively for Elden Ring. I have more issues on the 8bitdo (fixed by constant firmware updates though including the stick drift glitch) than my Steam Controller. I'm happy that Valve is making a new one.
🎧Get your own PXN 308E Wireless gaming headset! bit.ly/3BEXuL5
🙌Don't get my hopes ! I would love a new steam controller 🎮
Please stop calling deck a console mate. It is a pc.
@@hornantuutti5157 technically it's a PC, but for all intents and purposes it's a console. It has its own proprietary OS which is completely dedicated to running games and nothing else.
That's no different than a PS5 or an Xbox. Actually, the deck is even more of a console than those two, since it doesn't have netflix, Amazon Prime or UA-cam apps. The only difference is that it's jailbroken from the factory.
If you want something that you can unambiguously call portable PC look at the Windows based steam deck competitors, those are 100% portable PCs.
No, I don't think I will.
Portable Console 😺
"patent troll company". Just name and shame them, it was Corsair.
Corsair through SCUF had an insanely broad patent on having inputs on the rear side of an input device, despite them not being the first to do so on a controller (they weren't even first to do it on a 360 controller, the modding community was).
The lawsuit had nothing to do with Valve's specific implementation of the paddles, but rather their audacity to not pay Corsair a licensing fee to include them like Microsoft did for every Elite controller they sold.
Valve eventually won an appeal on the lawsuit by proving prior art exists, which invalidated Corsair's patent. That's why the available options for controllers with rear paddles has exploded so much in recent years, Valve paved the way for it by not playing ball with Corsair.
Oh nice, another reason for me to despise Corsair lol aside their ugly-ass peripherals and overpriced junk.
Valve, always the hero we need!
Valve saves the gaming space, again!
Valve try not to be based challenge (impossible)
I wish more companies would create controllers with 4 back paddles/buttons. I've gotten so used to them with the Steam Deck and Elite controller that it's frustrating to only have 2 back paddles on most other controllers. Really hoping the new Steam controller mimics the Steam Deck controls.
They should take the exact steamdeck controls and just put them in a controller, then release the new steam os for PC so I can leave windows.
Since the controller shape would put two trackpads next to each other I kind of want them to squish the two trackpads together into one larger one that can seperate out left and right touches
@@markhaus So essentially a Dualsense controller, since the touchpad on that can be used as two separate inputs on Steam
Until Windows can run Fortnite without Epic being able to do anything about it Windows will still have its place in gaming.
@@pizzadude007That sounds really uncomfortable.
@@markhaus I'll take two seperate ones, but I can see why some would prefer your version
I use mine to layer controls and layer d-pad inputs with menu opening+quick controls. It wouldn't work with just one
Some people say that a Steam Controller 2 should be just the Steam Deck without the screen...
I agree with that... _Partially._ I don't think the Steam Deck's controller is the final stage of controller evolution history. I think they should take the Steam Deck's controller as the _base_ and then work on it to make an even better controller.
Features I would like to see being added:
* Six face buttons (C and Z buttons added);
* Dedicated *circular* D-pad;
* One additional bumper button (L1 and R1 are big buttons, so it would be like they were divided in half);
* 2 additional rear buttons;
* Hall effect joysticks;
* A connection at the base of the controller to attach an accessory mini keyboard for typing.
Circular d-pads are terrible though.
I would like the *option* to swap in a “soap dish” d pad, but it probably shouldn’t be the default. And just slapping more buttons everywhere haphazardly seems like a less refined solution than we already have, tbqh
I agree with everything here except the circular d-pad. I'd rather have a fairly robust quad-microswitch d-pad, in a + configuration. The kind of d-pad that prioritizes cardinal precision above all else, while intentional diagonals are "possible but need some practice" and accidental diagonals are nearly impossible.
Despite its cheap pricepoint, I'd say the TrimUI Smart Pro has the best d-pad I've ever used, the PlayStation design that has remained basically unchanged since the beginning is my #2, and the GBA/DS/3DS one is probably my third pick. And the worst d-pads I've ever used have been the circular ones, especially the XBox 360 d-pad (which felt like it was trying and failing to be a third joystick instead of a d-pad).
Maybe bumper button similar to Steam Deck in size. Also some people have larger fingers.
PlayStation 5 Dual Sense bumper has similar large size, but roughly half the width of Steam controller.
I was thinking new layout using upside down Steam Controller perspective, with extra analog stick where the face buttons are, then face buttons moved to the right above the track-pad, then D-pad added above the track-pad on the left.
I would like to see redesigned, reimagined standard Steam Controller, as well as smaller version of Steam Deck as optional Steam Controller, which itself could be used as high capacity external memory SSD storage with screen, when connected to new updated Steam Docking-station (wired or wireless).
Maybe this could be similar to Nintendo Switch Lite in size, having functionality similar of Dreamcast VM Unit, but with its own SD-CARD slot, as well as expandable internal storage, expandable external storage memory cartridges.
The screen could be used as touch keyboard for docked Steam Deck or any PC.
Valve could also design their own portable keyboard, folding Keyboard, for desktop or remote use.
@masterbeyond6548 Steam Deck's bumper buttons (L1 and R1) are big enough that it could be splitted in half (or maybe even 2/3 and 1/3) to give room for an extra shoulder button at each side.
I have a steam controller that was gifted to me many years ago. Hardly used it, but just yesterday I saw it in an old box. Since I've been playing steam deck since Q1 launch, I can now appreciate what the steam controller brings to the table and I'm going to dig it out and game on it after work.
I can picture it now: Next year, a new Steam Controller, Steam OS for general release (if not their own living room console), and a new Half-Life game. No wishful thinking involved at all, I swear!
@@CFWhitman that would get me so into pc!!! All my friends have moved over but windows just always make me swear it off.
And the release of the proton update that'll let games work on ARM processors, naturally.
The new living room Console could be:
Steam Deck, or Steam Deck 2, connected with new PC-style Docking station which becomes the new Steam Machine.
Graphics processor, RAM, CPU, and other components, within new Docking Station, could combine with Steam Deck for more power and performance.
I would like valve to include three FPGA processors for next Steam Deck, this would also work around compatibility problems for different architectures, and help speed performance on the same machine.
AMD processor core in FPGA, ARM processor core in FPGA, RISC 5 processor core in FPGA, all running at the same time.
Any combination of processor hardware or game cores.
Possibilities are endless.
This would be awesome.
A controller that is the steam deck without the deck in the middle would be great
Agree
So you would have it designed like this:
I O O I
I + A I
I j j I
Big Left Trackpad = Big Space = Big Right TP
Off-centre D-Pad = small space = Off-centre Action Buttons
Tall Left Joystick = big space = Tall Right Joystick
@@ekinteko I would prefer if it was pretty much the steamdeck minus the screen.
@@サイバー狼 But then it wouldn't be much like a controller-shape (eg Sony DS5) ...and it would be more long-rectangular and be somewhat compromised.
The reason why the SteamDeck, as it is, works. It is because you need to accommodate for the fans, processor, and screen. It is a compromise. But also when saying this, the screen is also an input mode. That is why it works.
@@ekinteko what's "controller shape"? The deck itself is super comfortable for me (except the screen that kills my eyes) so I wouldn't mind a longer controller either, as long as the shape is comfortable around the hands the overall length of the controller itself isn't important, you'll get used to it, specially if you find the steam deck's controller confirtable
I hope they're fixing the fragile bumpers. The Steam Control was awesome other than that and I loved the circle track pads.
I was an early adopter of Steam Controller. It was the only controller I had for probably a year, before I got an XBOX controller… I got plenty of use out of it. It’s goofy but if you take the time to configure it just right, it works like a dream and becomes very intuitive.
I just need the trackpads to be a little bigger. I prefer the round shape and size of the original Steam Controller, but I can work with flat squares as long as they're bigger.
Woop Woop! Wanted this for so long. Still using my originals now.
I don't think I can go back to fewer inputs than the Steam Deck itself for some games. There are times I dedicate a lot of time to my own Steam Input profile, and it would be great if all those grip and trackpad shortcuts worked while it was docked too.
I hope they just make it have the same layout as the steamdeck itself I really prefer that layout
Really hope that they are making a new steam controller and that it uses the deck's layout. Been wanting one ever since I got my deck. It's the only modern control layout that I am able to easily play 2d games using the d-pad and 3d using the sticks due to their postions.
@@DragunBreath this! The inline joystick design is where it's at.
@@DragunBreath it would be even cooler if they had magnetic, interchangeable dpads, trackpads, and thumbsticks, similar to the interchangeable button panel on the Razer Naga Trinity gaming mouse I have.
@@ThisIsMyUA-camAccount1 - Taste is a subjective thing. I see your point, but something like that just isn't for me. Would make it more expensive, too. Could always have a second SKU for a "Pro" model like you describe though.
@@DragunBreath omg yeah
I feel like there is a huge opportunity to include really good haptics and some form of resistance triggers like the PS5 controller, and simulate dual stage, 3 stage, or full scroll wheel action on the triggers
I really hope Valve is cooking up some form of haptic triggers. Ideally resistance-based, but that might be hard to pull off with Sony's patents in place. Not only could they support PS5 console ports, they would enable a host of new Steam Input options. It would also be way more flexible than having physical buttons.
@ yup, hair trigger to full analog gas pedal via software would be amazing
It will never happen but a cross between ps5 controller feedback triggers with a steam controller would be amazing
Just as long as it has the symmetrical sticks. Hard to beat the Dualsense.
@@aeiounix I personally prefer the offset layout of the Xbox controllers. I find them much more comfortable for the games I tend to play. YMMV of course, and I recognise that it's the opposite for lots of folks.
I really really really hope they do a controller based off the steam deck
Definitely getting this if it comes out. 😀 Need that feature parity with the deck. 🙏
Shut up and take my money !!! I take 2 o. 3 as soon as we can preorder them. I usually don't preorder anything, especially in the gaming industry, but Valve at this point has proven that their hardware is extremly good.
I love that after calling Roy the "bad guy" you pivot to protagonist for Dekkard cause he absolutely is not a good guy. I would also argue that Roy isn't a bad guy but it's all nuanced.
Can't wait for this and Deckard
Honestly more excited for Roy than Deckard lol😂
Ah yes, the update I subscribed to this channel for. It has turned out to be a very interesting year. Thank you for the hard work you put into this content good sir
I'm glad you like it.
That was a huge thing for me, i had started play some games that were M&K only and i had mapped controls perfectly to the steam deck’s controls, but when id dock it and play with my xbox controller id have to remap everything and make up some crazy stupid button combo keybinds in order to have access to certain controls.
Because even if controllers have back paddles 99% of them are just reprogrammable buttons, and aren’t recognized as their own buttons in steam os (or any os)
Day 1, valves moved this decade long Xbox fan to pc. Gimme the controller and a tv console that’s competitive with modern consoles
I hope they bring back the dual phase triggers
holy shit i was gonna get the dualsense edge but if theres a chance that the steam controller 2 is coming i gotta wait and see
Never thought i'd see the day. I've used a ton of controllers for pc and the original steam controller was the closest to having it all. A few modifications.. ditch the dpad track pad, shrink/reposition touchpad on the right, move left joy stick up, regular dpad down.. make the face buttons on the right bigger.. better L3 and L4 and rechargable battery 🤌
Steam Controller is the first controller in my life. In fact I learned how to play on pad with this one. I love it and I want to love it, but it's hard. It's main problem is lack of right thumbstick. I tried I believe all possible settings of the touchpad and none cuts it (don't advice me on this please). There is just this not-right responsivity model compounded by lack of tactile feedback where the neutral point is. For lots of games it can be ignored or mitigated somehow but for some it's just a showstopper (to me, Dark Souls and Batman Arkham, playable, yes, but without good camera control not comfortable enough). My prediction is if Valve relases SC2 without right joystick, it will fail.
I have nerve damage from breaking my elbow 30 years ago, I feel you on the controller.
Steam Deck without screen please!
I've had mine since release. 50 bucks . 3 thousand plus hours in rocket league alone .. few bugs over the years but no stick drift. All buttons work. Love it to death. Love it.
My biggest wish is more sensitive trackpads. The glasstop ones on laptops are incredible now and having that much control would be sick.
@@WhatAboutZoidberg dropping controllers would be way worse though
@flamestoyershadowkill it's like the glass on your phone screen, it's not super fragile & you'd prob break the screen first.
I got my steam controller in 2016 in a random gamestop, I was so happy to get my hands on it and every since its still been my favorite controller.
I have at least 2k hours of Breath of the Wild since the day it had been available to emulate on pc, it was the go to choice since it was my only gyro controller at the time.
I hope the new steam controller if it really is real that it iterates well upon the og one. Dual stage triggers with longer analog pull, 4 back buttons, better trackpads, gyro without the 2.4ghz dongle, lots of stuff like that.
The pads on the steam deck are really good,i’m glad they’ll give another go at making a controller using that.
I haven't had an opportunity to use a Steam Deck, but one thing I hate about my Steam Controller's trackpads is the haptic feedback. It's not strong enough for how much noise it makes. I think they made the mistake of sandwiching the click button between the pads and the haptic motors, causing the buttons to dampen the effect like a shock absorber, forcing them to increase the motor strength to compensate. In contrast, Apple's old Mighty Mouse had a fake trackball that used haptic feedback to simulate the detents you'd get in a traditional scroll wheel (except much closer together than would ever be physically possible) and it felt great, no noise. And they were able to pull that off because it wasn't clickable. The only button was in the base of the mouse. Valve could achieve the same effect by just putting the click mechanism under the haptic motor.
I'm so happy to hear this; my OG Steam Controller has horrible stick drift on the left joystick.
HELL YES! Don't know how it's taken this long. Don't usually pre-order products, but this is a pre-order for sure.
Hell yeah! I love my steam controller and would love a steam controller 2. I am also hoping for a Steam Machine comeback!
If they don't bring back the dual-stage triggers I'll be legitimately sad. I'm not sure why it's not on the Steam Deck.
I really hope your info is correct. You say you hated playing on K/M, I always hated playing with a *gamepad* because I want that fine tuned control & accuracy of a mouse. I never knew I hated playing on a K/M also until I got the Steam Controller! K/M controls for movement is so herky-jerky it is laughable to me now. Using the trackpad give me quick, intuitive reaction speed for mouse movement and the Gyro makes fine aiming & sniping more fun and immersive in gameplay. The SC has also has changed my PC & gaming experience by untethering me from my computer chair without using a K/M in an awkward way.
It's best if it has a battery cover in case you need to change the battery or upgrade to a stronger one so you don't have to disassemble it.
Exactly with you on controller vs. kbm, for me controller is the only way I can game for extended time so I subbed.
Absolute peak. Hope for hall effect/tmr sticks and triggers too 🙏🙏🙏
BLUETOOTH is also a lower line level input. Never sounds as good or as loud as other methods. It tends to have its bitrate compressed for performance purposes.
Every time I pick up another controller and need to type something, I instinctively reach for trackpads that aren't there haha.
Controllers are far simpler to use for games with lots of randomly assigned buttons to remember Imo. Not to mention it's far more comfortable and immersive for me to lean back with a controller in hand. Getting away from the keyboard makes me forget I'm sitting at a PC
A lot of people are saying we could just take the steam deck's controls and take out the middle. The reason that we can have all those inputs on the deck is because of it's size, and even then I find stretching my thumbs to use the trackpads to be uncomfortable. Just cramming that into the size of a controller isn't going to be a fun time. Sacrifices are going to have to be made.
I think we could have a layout like the dualsense with both sticks on the bottom, but we lose the standard four buttons and Dpad and put the two trackpads in it's place. I know that's kinda crazy, but with the haptics that the deck has and a textured surface on the trackpads to differentiate the buttons, I think they could make fine alternatives for the regular buttons, and the trackpads would be as comfortable to use as possible. There would be four buttons around each trackpad that can act as the four face buttons and dpad in case you wanted to use the trackpads for camera movement or something else.
I like it because it makes the controller more specialized for PC games. The dualsense pro has essentially the same functionality as the steam deck, but more geared towards console games.
P.S. Add a redundant gyro sensor for super precise aim like the Alpakka controller has, thank you very much!
Oh my God I love flick sticks.
I seriously hope we can do that with the next steam controller.
As someone with both the Steam Deck and a Steam Controller, the Deck improved a lot on the ergonomics of the controller design. I've wanted to see those improvements come back to a new Steam Controller ever since the Deck launched.
Steam could also easily allow you to simply use a second steam deck as a controller without using remote play. I don't know about anyone else but I would buy a second steam deck just for this purpose.
I wish the Deck had the larger circular concave trackpads of the Steam Controller
I hope steam release it's own API like xinput so 3rd party controllers can be customised like steam controller.
I have two well used steam controllers and this makes me super happy. New version is needed.
My wish was that it was one of the dev controllers they showed off, two big track pags (before they added the cross on the left) & D buttons instead of the thumb stick.
I don't have a Steam Deck, but as a big SC fan I always wondered whether the touchpads on SD took a serious backseat. I enjoy the most playing on both touchpads for moving and aiming : is that even possible / confortable on SD or no? I would be worried that a SC2 (or how it should be properly called, a deck controller) would do the same and hold on to the industry standard of twin sticks over twin pads. What do you think?
I wish there would be something like steam controller pro, and it would allow you to swap parts. So in case they get rid of 2 touchpads in favour of one, you'd be able to but a module and swap out depending on the game. It has been done already, so it's not impossible.
How do you hip fire with dual stage triggers?
I still have 2 fully functional Steam Controllers (shoulder button on a third broke 😭) connected to my "Steam Machine" (a mini-PC running ChimeraOS), I'm all for getting a SC2 when it's available, hopefully it will have a dongle (or maybe pair with the one that came with the SC1?) and not be reliant on Bluetooth
My wrist doesn't turn over, (metal plates in arm) so I can't use a mouse anymore. As a result I got the steamdeck to TRY to play kb and mouse games, but even that track pad just doesn't compare. Does the steam controller track pad feel significantly better than the steamdecks? It would seem the larger and rounded concave surface would make a big difference, but it could be wishful thinking on my part. ... Anyone?
I love this and I would very much consider purchasing it as soon as it is available. Even if it is very expensive.
The main thing I want is direct access to Steam Input for mapping the back paddles to whatever you want. Its cool that the 8bitdo Pro Ultimate can, but I vastly prefer the 8bitdo Pro 2 personally. A Steam controller with the Steam Deck layout would be a dream come true
@@RogueRen Has the Ultimate been upgraded lately without me hearing? Last I checked, you were very limited to what the back buttons could be mapped to, and it had to be with 8bitdos proprietary software, as Steam doesn't recognize them.
@Dreadnott117 I head it was, but I could be mistaken. I don't own one myself and only have Pro 2s. Remapping in Steam would be a godsend since 8bitdo STILL doesn't have a Linux app to remap with (despite advertising both Steam Deck and Raspberry Pi compatibility) so I have to do it on my phone every time
@@RogueRen I hear you man. It's a shame, because they make phenomenal controllers otherwise. Got an Ultimate, Pro 2 and two Lite 2s myself, and wouldn't trade them for anything. Being able to map them properly within steam would be the cherry on top.
Don't know about a console but an improved Steam Link hardware or serious app improvements would think are more likely.
I hope the new controller has all the same inputs the Steam Deck has. I want nothing compromised.
The Horipad could be a "steam" controller if it just removed the dpad and right stick and just put a wide dual touch track pad in that long oval slot.
I hope when they release the controller 2 they have a Design Lab like xbox so I can get my controller in my favorite colours.
Me: finally finds a steam controller with a decent price
Valve: what if we release another
A controller with slightly modified Steam Deck controls would be amazing.
I had a steam controller, I used it until I wore the thumb stick to the nub, cracked the r-trigger return, then the button membranes fell apart when I fixed them. So I just got a secondhand one off eBay. The thumb stick is also worn through now.
finally someone as excited as i am about this.
I wish more games on pc have the option to use gyro aiming by default.
Some people just hate it, but it's just a matter of disabling it.
I'm very excited by this. I always wanted the original steam controller but was never in a place to pick it up, and I missed the $5 clearance sale. So glad to see this coming back and hopefully bringing some further innovation to the controller space. Controllers are really good now, but there is kind of a tendency for everyone to just... make an xbox controller. If valve can bring a refined version of their touchpad controller, I would be all over that.
As long as they include a D-pad and right analogue - it could take off.
I have two Steam Controllers and love them, but i'll shelve them for new ones easy. I just want similar control to the Steam Deck.
Alright, so here's my wishlist for a Steam Controller 2, based on some other comments I've been seeing. I don't simply want a "Steam Deck, but controller".
- Trackpads
• Slightly elevated left trackpad with rocking "click" (feels like a traditional D-pad)
• Pressure sensitive clicks on both
- Analog Stick
• Hall effect module
• Capacitive sensor
- Grip Paddles
• 4 in total
- Bumpers & Triggers
• Pressure sensitive bumpers
• Capacitive triggers
- Gyro
• PS4 - PS5 level gyroscope & accelerometer or better
- Extra
• 3.5mm headphone jack
• Optional lithium battery pack back plate (AA battery compartment still available)
• USB Type C charge/wired connection
• Works with current Steam Controller wireless receiver (no extra purchase for previous Steam Controller owners)
Kind of a stretch to call Roy Batty "the bad guy" in Blade Runner.... I guess you could go with 'antagonist' to Deckard's 'protagonist'
Personally what I’m looking forward to more than the trackpads on a new controller is the back buttons. I have an 8bitdo ultimate, but its back buttons can only be used as one of the existing controller buttons, you can’t map them as a keyboard key.
Linux compatibility ootb will be so SO nice as well!!!
was it that huge number of controller can utilize steam input, am I missing something? I can use my PS5 with steam input, gukukit and xbox can also do steam input
I love the pads, I need them for well over 95% of my PC gaming and love them on my steam deck.
As someone who owns four Steam Controllers, I think it's clear that I would be happy to see a Steam Controller 2. That being said, I now find the Steam Deck to be the best 'controller' out there, it's like the Steam Controller but better in every way, except for the smaller trackpads.
I have to admit that the Steam Controller feels cheap now, especially after using the Steam Deck and experiencing the new Xbox controller's rumble. I sincerely hope that the Steam Controller 2 will be a higher-quality product than the original, which was somewhat middle-quality. The plastic feels flimsy, and the rumble feels cheap. I also really like the bigger form factor of the Steam Deck because at this point, I cannot use any controller that isn't a fighting stick or the Steam Deck itself.
@NerdNest Bill, you were the first person I thought of when I saw the Steam Controller 2! Haha. Hope it lives up to what you want when it comes out!
I have to say, I really want a controller has the track pad like steamdeck. When I used steamdeck, that trackpad is awesome!
i see it at the thumb, oh yeah i hope so much it has 2 joys and trackpads and good triggers for racing games
I still have the original Steam controller and I'm excited for an updated version!
I play Tekken 8 on the PC with a PS4 Controller. I do lose to a lot of players who play on keyboard because they have the SOCD advantage along with 0 input lag allowing them to low block or parry at lightning speed.
If the Steam Controller can help me the way keyboard helps other players, then this will be my future purchase on release.
YES PLEASE! If it at least retains the great features of the first iteration (my preferred controller by far) and bumps the build quality significantly, it'll be a day one buy for me.
Hori pad lets them have someone else handle it and let the steam sponsorship add to marketing to an already great company. This also gives them room to experiment with their own SC. I still have my OG one and had a friend who spent 6months learning the steam controller and went through 3.
I always thought the Steam controller was a goofy idea that made no sense when it was available. I didn’t even buy it when it was $5 when they were just clearing out stock and I kind of regret it. Getting a successor after having a Steam Deck? I’d try it now.
Good to hear, but we will probably never get the third iteration of this controller 😂
I’ve been meaning to try Homeworld on my OLEDeck, and I’m not sure that’s something worth trying with any other handheld PC.
Please all mighty Gabe. Bring us a steam deck console so that we can unleash the full power of this fully operational Steam OS.
PS, please add 3 HDMI ports so that I can plug it into my virtual pinball cabinet.
Shamone.
Oh fuck. I've wanted a new version of the Steam Controller. I thought it was good, just needed another iteration.
I use my Deck 100% in docked mode as a media browsing and light gaming device. I'm posting from it right now. I desperately want a controller with the same inputs as the Deck. I've tried a bunch of gamepads and they all kind of suck. I hope Valve gets it right.
I never bought an OG steam controller despite always being intrigued by it. If the reviews are good, I'll probably get a 2 just to see what it's like to use.
I agree that this is what the steam deck is missing. Games play so amazingly well in your hand but when you dock it to the TV, all that functionality just disappears. An Xbox or PS can't compare. The closest thing we have is the steam controller 1 which is still a great controller but it was built for a different generation and isn't on par with the built-in controls of the steam deck.
I mean I think they owe to the players that have bought the deck to make a similar controller. It only makes sense that people would like to have the same controls docked or undocked, for obvious reasons. That being said, Valve has already gone above and beyond and we can only be thankful and patient. I am sure they understand the reasons people need a controller as similar to the Deck as it can be. I don't think it is all that hard of a problem to manufacture or create, given it already basically exists. I would not mind the controller being larger than a traditional controller or adapting similar dimensions as the deck, just without the screen. I assume it will be narrower, but there is still room for added functionality, I could see it possibly being better than the deck, but it is hard to fathom, what could be. Probably a day one purchase for me!
Too many products, I need to learn how to wait. I already have an LED and OLED Steam Deck and the ONLY reason I wanted a ROG ALLY was because it was white. Now there's the white Steam Deck OLED that would be the best of all worlds. Can't justify owning a third Steam Deck imho
I use the left side of a controller for movement and a mouse for aim (for fps games).
I've been waiting for this news since the Steam Controller was discontinued.
Eventually I gave up on the rumours of a successor when leaks dried up.
I'm super happy I'll be able to get one of these one day, and yes it should be a 1-for-1 copy of the Deck's controls.
first minute in. actually, I dont like calling it steam controller, because its not the steam controller. Its product name is "Horipad For Steam". Hori is the brand name, "Horipad" is their line of gamepads. Then they basically tack on "for " to distinguish their products ie Horipad Pro For Xbox.
Calling the "Horipad for Steam" a "steam controller" completely breaks that, and causes confusion; enter "we have steam controller at home" meme. It would kind of be like generalizing the dualshock 4 and dualsense to both just being "playstation controller".
A better naming compromise would be "steam horipad". same number of syllables as "steam controller", but is more accurate to what it actually is and is even easier to type out.
lacking trackpads is just an additional point; calling gamepads that dont have trackpads the "steam controller" basically squeezes trackpads out of the conversation. congrats normies, you won. no more controller innovation.
Been an owner of the Steam Controller for 5 years now and I have an 8bitdo Pro 2 Gamepad. 90% of the time its my Steam Controller while the Pro 2 is exclusively for Elden Ring. I have more issues on the 8bitdo (fixed by constant firmware updates though including the stick drift glitch) than my Steam Controller.
I'm happy that Valve is making a new one.
On a scale of 1-10 of things Valve could be doing to interest me, another controller comes in at about 0.64.