Thx for doing this video. I love how you talked about faction imbalance. Having played retail TBC and on at least 5 TBC private servers there's very little reason to play Alliance in that expansion. PvP is obvious but even in PvE horde is alot better. Troll or Orc Hunters, Orc Warlocks, Troll Mages ect. You're not gonna parse seriously as alliance. I can't remember if it was Mediev, Excal, or Netherwing where they did a pole on why there were very little alliance Warlocks. Top answer was WotF. Servers like Excal where factions share raids all the Palidins were BE and I remember the others faction changing. It's not balanced, but the Answers are there, they just didn't come till Wrath. It's just a matter of how strongly we stuck on #NoChanges and whether Blizzard will do anything about it. I hope they realize there actually is a problem and don't treat your written or video as just a player complaining.
Your videos are at least 2 lvl above all other wow creators. Keep up the good work and do more retailcontent :D even though i dont play classic anymore i still watch your videos because they are just so good.
@@Lukescomment That's what I meant when I said answers came in Wrath. Every Man For Himself would at least make players say "Human or Undead?" since they both roll all the same classes. Right now PvPer's don't even ask the question very much, which imo isn't healthy for the game. And I'm not even saying it needs to be that drastic. It's tough cause Alliance racials are defensive abilities mostly, which means they are great in certain situations but not versatile.
Authenticity was great for the initial run, but I think doing fresh Classic servers with changes to classes/content/etc (basically Classic+) would be amazing.
@@andrewcrawford8306 The main problem with changes is that I don´t think anyone trust blizzard not to use it just to try to sell more shit. If it was just minor game-play changes or buffing the bosses to counteract the items/talents from later patches it would be fine, but as soon as blizzard start changing things I´m certain it will only take a few months until they just add a fuckton of store items or boost to buy.
I think it's good to talk about this and not only say no changes, we have had the no changes part and atleast my opinion is that some changes with the design spirit intact is better as the playerbase have changed as well!
@@Davivd2 I think with modern hardware, 15 years of knowledge, and mega-servers the integrity of the game is already quite compromised. I would be nervous about activision redesigning or dramatically changing the world, but I do think that the game should be retuned to return some challenge to content that's simply being outgunned by well practiced and over-prepared players.
@@Leerill The issue is that not everyone is well practiced, or enjoys spending 10 hours over-preparing for a raid so they can crush it in 30 minutes. Content difficultly should absolutely be pre-nerf, but retuning in compensation for 'modern player knownledge / skill', no.
Love your straight forward simple analysis... no stupid number crunch no sense to find solutions. Just pure focus on fun element and playability. Willie for wow president! 😄
I agree that the game would be more fun if guilds had to spend more time in the "progression raiding" phase and less time in the "content on farm" phase.
@@WillEmmo we know, they will follow 1/100 of the advices from the community just to shut them up. They will then proceeded to do the most lazy fixes possible to have the highest income.
Considering how against change and updating classic players where I am sure they will release the game in the same stage it was originally with no fixes and same crap
Tbc gonna be the same shithole as classic. Nerds and tryhards gonna play it and have fun with bots. Players wanted classic so badly but they killed it.
@Avenging Demon So? Almost no one who made CoD4 is there anymore. But its still made by activision, and its still called Call of duty, no? The developer name doesnt change, just because ppl quit. Isnt Apple still called Apple after Steve jobs died? Or is it called Orange now?
There's a lot of things I want them to fix with classic, and have fixed for TBC, but so far their response with classic has been "eh, maybe we'll throw resources at it eventually" like we still got millions of bots running around and next to nothing done about it.
I started playing Classic again recently and, after having played Horde since TBC, I decided to start an Alliance character. It is shocking how many bots there are. I conservatively estimate that about 1/3rd of the Horde "players" I see in the open world are Hunter or Mage bots. These aren't even clever bots with advanced pathing and behavior; they are the dumbest low grade bots you could imagine. You can attack them, kill their pet, and they will just try to revive pet or they will just keep going along onto the next mob like you don't exist. I even catch these "dumb bots" on the Alliance failing to path up stairs over and over. I honestly wonder if Blizzard is even aware that players are upset about bots. Don't worry, we'll get a ban wave three months from now- after the bots have been at 60 raking in gold for a few months only for them to get right back up to level 60 in a couple of weeks. I'm just casually playing and enjoying the leveling experience with my brother for now, but unless something significant is done about the botting problem before TBC arrives, I'm not even going to consider playing for any longer than it takes to hit 70.
Note to Blizzard: It is the content (un-nerfed), classes, and world that people care about for classic, BC, and WotLK; not awkward spell batching, known exploits, or metas (i.e: world buffs, drums of war)
this is so true. there have been private servers that were quite popular for vanilla that made sure that world buffs could only be used in old raids, but not current tiers. this makes speedrunning old raids viable, and retains some of the original challenges/gear check bosses.
I agree. If TBC turn into Drums of War spaming it would feel like a chore. I want to relive the feeling of TBC, not the outdated mechanics and minmaxing. You can still experience the feeling of the game with all the classic RPG elements while still improving boss difficulty and fixing class balance.
@@BGgungame 95% sure it will be drums of war spamming, cant see how they would change that :) would make LW a useless profession unless you are hunter/rogue/eleshaman. but we will see. i dont have high hopes for blizzard.
@@nikolajmadsen5921 Blizz can make drums raid wide and give off a debuff not to stack drums on top of each other or something like it. So kinda like BL. One LW for the whole raid. And LW being useful only for 3 classes is balanced. Tailoring is useful only for casters.
@@BGgungame highly doubt they would make a world wide drums i could see them making it group. but i again doubt it, dont think they will change anythng, alot of people will complain if they change stuff like that :) we will see
I honestly hope for some servers to be clean and everyone having to start from level 1 again (seperate servers ofc, i dont want people to be forced to have their chars deleted). The leveling phase of classic was by far the best one for me, since everyone was on an even playing field and you actually encountered alot of people in the open world and began to recognize people. This would go with a diablo/Path of Exile-esc Seasonal theme, which many people enjoy and which always brings back players. I know and hear alot of players that ask all the time "is it even worth to start now or to get back in", because they fear that they will be so far behind. This is something that is driven to an extreme on retail and is starting to creep up alot on classic aswell. Looking at the Auction House for example. Having all that wiped clear and everyone willing to play on these "special" servers would be a huge benefit for those players who want a fresh start or who are simply afraid to fall behind.
I think you managed to summarise all the key concerns really well. I guess the final one to add would be bots, but that kind of a different beast ... I'm not sure about how to fix each of these potential issues the best way, and I really appreciated your way of presenting the complexity of fixing stuff like progressive releases, gold, faction balance, etc. It's not as simple as "follow the patch cycle 1:1" or "give X buff the alliance" as some put it. Regarding progression I can see positives and negatives to having all the original content available at launch. You would actually be able to spot players from hardcore guilds in Shattrath since they'd have gear available that most people can't yet get. In classic you can't tell the difference between someone that is just capable of following simple mechanics, and someone that clears AQ in 35 minutes, since they have access to all the same items and have an equal amount of chances to get them. The negative is of course both the crazy amount of raid nights needed straight from the get go, as well as the potentially very long content draught for the people that clear stuff fast. I think progressive patches would be super interesting (and thought the same would have been nice for classic), to avoid the fixed private server meta being in place from day 1, and everyone knowing exactly what to aim for, which classes are best, what specs are viable, etc. TBC is gonna be super cool I hope, but they really have a lot of chances for messing it up.
I loved going through the TBC key attunements, I even did it on multiple characters and didn't mind the effort it took. Just meant I had things to do on each character instead of hitting max level and instantly having n'zoth gear.
It wont be hard. It’ll be a tiny memory game then all of our current experience will crush this game into the nothing. I wanted classic more than anything, but I wanted blizzard to put out what they wanted. I don’t think the majority of the customers truly know what they want. They just want a new drug to use.
Pretty much spot on for every point. Hope they really do take the time and effort to make TBC classic better instead of just rolling it out with minimal effort like they've done for Classic so far.
@@hurotiz I think people have realized now after playing Classic that some changes definitely should be implemented. Not that I have any high hopes though, Blizzard is a dead and hollow company.
I genuinely think the only "Fair" way for them to do TBC is to leave everyone's classic character's behind, start new TBC servers on a "TBC prepatch" for like 4-6 weeks? Give people time to level up, get their epic riding. Level professions. And get a manageable sum of gold + a bit of gear for leveling. This gives ground to let people who "Didn't play classic but want to play TBC" Time to catch up and not feel like "Oh I didn't play Classic? I guess I'm F@#$'ed for TBC. Might as well not even bother." The people who played and invested heavy into classic will still obviously keep their gold and items on Classic... And the new Blood Elfs and Draenei will have time to level up to 60 just before TBC. // the other side of the coin they could do is to come out with TBC pre-patch servers, allow migration or 'character copying' to these servers, and SEVERELY MASSIVELY limit what people can take with them to the prepatch server like.. Only up to a certain amount of gold? 300? 500? 1000??? And no massive stacks of crafting items like ore, or bars, or cloth. This will still maintain value and give a slight advantage to those who played Classic, though not an overwhelming advantage. /// The big stigma to take away from this? Is no matter what Blizzard decides to do? People are going to play TBC no matter what they do, it's not like people are going to be like "I cant take my 7000 gold into TBC? I'm out PEACE" nah. They gonna play regardless. I just hope Blizzard finds a fair and stable middle-ground? But I personally would prefer they just wipe it all. (This is coming from a guy who got R14 on his Priest and has a few thousand gold stockpiled - but I quit a few months back) - Cheers.
I think one big concern to talk about is Drums of battle as well. I think as all know by now we will roll through TBC content quite easy (even with a pre-nerf version) and with the knowledge what worldbuffs done to classic I think this could be valid argument. Forcing 90% of the server to go LW because most of the guilds wants rotation of the drums will be such a sad thing. I think they should do as they did later on put on a longer debuff after you used one and let people go proffessions that's good for them. I hope you can talk more about it later @wille
I think at this point I prefer either switching server onto a tbc server with 5k gold max, or staying in classic. Or straight up fresh tbc servers. I don't want "all servers to be tbc, except if you get off the ship"
I think that they should make it so classic toons have to transfer to TBC servers. As well as when TBC comes out basically make it so the first month is for new toons only on TBC for a 1-70 race event. This can help slow down clears on content with a fun and legitimate event while hopefully also slowing the economic shock as well.
I refuse to play TBC if they keep Batching & Leeway. Also, I hate to think what the elemental plateau will look like unless Blizz cracks down on the bots.
One easy way of getting a mass amount of gold out of the game would be adding the 'Spectral Tiger' as a gold sink. It is a cosmetic item after all and was available in TBC. This way Blizzard can remove a large amount of excess gold from the game. I personally have been farming gold in Classic in the hope they do this.
Classic is the proof that content hasn't hard. We were just bad back then. With the amount of knowledge and experience, do you think tbc will be a challenge? Warlock and shamans stack, drums of battle. Raids will be cleared in no time. People will be leveling in dungeons or get boosted. Everyone will have epic flight mount in the first month. If blizzard doesn't change, classic tbc will be worst then classic.
@@rurouni4974 To be fair, the hardest content in classic hasnt even been released yet, so lets wait awhile longer before we judge shall we? Tbc will definitely be a challange for the most people, except for those who grinded it for years in Pservers. Is it as hard as retail mytic? not even close, but hard enough to make it a fun journey to play through. And swp will be hard for sure, average to semi hardcore guilds will be stuck on muru for a long time. Besides, you dont need super hard content to enjoy a mmorpg, its not all about that. People didnt go to classic because they wanted their mechanics to be tested, there is retail + 3000 other games for that. " Raids will be cleared in no time ". Why does that matter so much? Apes cleared MC in 6 days after release and it had 0 effect on my classic experience, and they can clear karazhan 5 min after release if they want I dont care.
Well, when they start us on the last patch of the game, with buffed classes, gear, talents, etc for the last patch and put us in a the start super strong, of course it's easier. That's not what we need for tbc.
@@jimmyandersson9938 This really matters in TBC because so much of the content was released straight up at launch, with the idea that it would take guilds several months to clear everything. A rerelease like this in today's minmax culture would result in raids being cleared quickly leading to a huge content drought. People will quit in droves very early on if Blizzard isn't careful with the release. Also, AQ was a ridiculously hard challenge for most guilds back in the day, yet nowadays just about every dad guild can clear it in a night. Naxx might be harder, sure, but with how much information of these old raids is so readily available nowadays, Naxx will not be the paragon of difficulty that it was 15 years ago.
Honestly: My dream version for the switch would be this. Upon TBC launch, copy up to 2 characters to the TBC realm. That is right: Copy. This would allow players to also play classic if they want and would result in classic servers not feeling so dead. Limitation: Only a total of 6000 gold can be copied. This would allow those who stacked gold, to still be able to instantly buy epic flight. But that would be optional. Honestly: it would even be possible to make this canon. Just like that dragons of time quest in Northend, where you first do the quest at lvl 72 with the help of your future YOU, and then at lvl 80 you help the past YOU. And also: Faction caps. A Server which has a 65% ratio towards one side is forbidden from creating new accounts on that side. Note: Accounts, not characters. It would mean that if a player wants to play on that server, they would have to pick the other faction, but would not prevent new twinks from being made.
The game economy is going to be fucked no matter what. TBC will be exactly the same as classic, which is nothing other than a race to the finish line. Activision won’t sink resources into a 15 year old game, we know this from classic. You’re going to have the same problems as classic had in TBC.
why are you pulling up Activision they do not control the game it's blizzard that does it. and then it's weird that Activision should always be considered bad all the time when they constantly make very good games all the time. and the bot problem would not have existed if the players did not buy gold and other things from them all the time. it's the players' fault and the and the cheaters. if there were no cheaters the companies would not have to waste money on such things so stop buying gold and bot boosts would probably have been good. and when it comes to Classic you wanted no change and that's exactly what you got. so stop being angry because they have not changed anything as you wanted? or change might be good? do not all games change over time? especially old games? you may not like all the changes. but others make the game better. so it's so bad to change things? when the players has changed.
@@zxczxczxc7240 both those who buy and those who do the bots and cheating programs and it's not the company's fault. if no one had done the programs, the problem would not have existed and the companies could have put their resources elsewhere. But there are a lot of players who want to cheat and many other people who want to make money from players wanting to cheat. it's their fault the players and the people who make the bot programs.
@@nyllet41 My point is everyone knows the outcome of what the game will be. What items are bis, what mats will be most sought after etc. its not the same experience,
Solution to all problems: 1. Fresh TBC servers on launch day. 2. First character choice starts at level 58 with choice of professions starting at 300. 3. Servers are semi progressive. Content is heavily phased but wonky itemization has been fixed. World buffs won’t work. 4. Alliance and Horde paladins both receive seal of vengeance and seal of blood. 5. After X months, players will be allowed to free transfer one character from a classic server to their respective TBC server. Gold transfer is limited.
I am not going to play TBC if it's #nochanges like classic. They either fix their shit or forget about my money. I invested a lot into classic, so it's hard for me to stop, but TBC is going to be like a new beginning, like each expansion really, so I will not hesitate to be picky. TBC so far seems like a wet dream for people mainly ridden by nostalgia.
@@Obantrash a big part of classic wow is allways some ranting about ” its only nostalgia ” and it woulnt stop even if every living soul played it, just let them be :)
I like the population size, it fixes more than it harms imo. However, it really really messes up resources, they gotta be more dynamic according to current area population
I'm surprised you did not mention profession metas like lw, ring enchants and jc gems. Drums should be raid wide or give a debuff like sated, and ring enchants/jc gems should no longer work if the profession is unlearned. So people can actually choose their profession. Look at what happened with world buffs, everyone was thinking only the most hardcore players will get those, but it quickly turned into meta for everyone. Lw drums will be the same if it is not changed.
You wont log again if you transfer it, if you copy it you can come back whenever. I would prefer to keep my Classic trophies where they are relevant. I can always level 1- 70 no prob.
I would also reroll. I want to dungeon level like in vanilla but most servers are just filled with boosters now because the bots have flooded the economy with gold.
Same. Started playing again a couple months ago and finding groups is painful. I remember when WoW was new hoping onto new realms. In fact I think it would be extremely popular, and helpful for people just picking up the game if they planned on opening a new server every 3-4 months. Merge them later if needed, but I think it would be good for the community.
As a Belf Paladin in the original TBC that played ret (all three specs on and off), I would have no problem if Alliance got their SoB variation within TBC (likewise with Belf SoV).
I would like for them to have at least a server of PVP & PVE on east & west that were fresh start with no transfers on for a set period of time (lock to transfer but not new char). I did not really want to play classic all that much, but I do want to play TBC. TBC is when I started playing live and it has memories for me. If they do not do this and there are tons of people with a ton of gold & all that then I will live with it, because that is what I did on live, but I just think it would be fun to have a fresh start option. I am not a big fan of layering, because if someone is ganking others in a zone then you aren't always on the same layer to fight them, but that is rather minor.
The major one for me is realm size, Classic realms have 2, 3 or even 4 times as many players per realm than Vanilla had. While this is great for a competative and active community it does make for a lot of issues when it comes to competition and availability of resources and griefing has gone out of control. On some realms you have people summoning their raids under the inside textures, behind raid portals or even below the landscape just to avoid being dispelled or raid wiped by literally hundreds of players with the only intent of destroying raids with world buffs- this won't be an issue in TBC though as there are no world buffs then. The competition, or rather availability, of resources in the open world is also a big issue on Classic because we're so many more players but the spawn time of mobs, nodes and other time limited resources are still made for around 1.5k - 3k players. Can you imagine what Elemental Plateu is going to look like on a 10k+ populated realm? Retail WoW and private servers made solutions for this many years ago, *dynamic scaling* which as the name suggests simply makes it so that the more players there is in an select area the faster/more resources will spawn. There are obvious drawbacks to this system, obviously, but if Blizzard wants to keep the same realm sizes then they absolutely have to do something about the time limited resources or there's going to be carnage.
Regarding initial servers, i think You're thinking about this purely from a perspective of someone who plays classic. I, for example would want to try a tbc realm, but didn't really play classic. And the idea of coming to the server where almost everyone has enough gold to buy epic mounts and at the very start have BiS pieces which they'll wear for the whole tbc cycle; does sound pretty offputting. I'm thinking mainly of potentially running into issue of not having anyone to play with, since by the time i'll reach tbc content, other players will pretty much complete everything the first phase has to offer. So the content i'll be entering into will be as dead as dungeon leveling in classic. (Not technically dead, but functionally.) So what's wrong with having some/most servers continuing from classic and some/few being fresh ones?
likewise. the thought of even having to level through the entirety of classic to experience TBC is a pain. Just give me a fresh server where I can create a level 58 and start playing from there
So much to consider with our hindsight helping - I enjoyed the pvp as alliance in vanilla, and didn’t find it too much of an impediment, but with higher population and imbalances, my guild is planning on shifting to a pve server if things aren’t altered. I think no changes can’t work moving forward and some elements could be calibrated differently. I hope so - as I would be ok with pvp ... I’m not intent on killing all around me, but I enjoyed helping if I saw 2v1s so it would be even, and I like the edge of looking over our shoulder for a gank
@Prophet Beavis They've added dual spec to lots of TBC private servers and the experience wasn't tarnished at all. It felt like a positive addition to the game. With that said, the larger playerbase of classic may find some way to exploit it in a game-breaking way.
Players who were smart in classic: roll a Mage regardless of what class you want to play. This way you can have the most income to put towards consumables, epic mounts, professions etc. I want to know if this is still going to be the case in TBC. I feel like I messed up on classic and it's too late to fix, but I want to go into TBC strong
Most important for me: 1) Progressive itemzation, class changes (bugs that been fixed in later patches should be brought here) 2) Reduced melee leeway / Spellbatching 3) Pre-nerfed content & heroics, keys for attunments being revered still (ok to change later on as they did in my phase 4) 4) Phase 1: Kara, Gruul & Magtheridon (S1 arena) Phase 2: TK/SSC (S2 arena) Phase 3: Hyjal/BT (Season 3 arena) Phase 4: ZA (heroic keys honored and so on) Phase 5: Sunwell (Season 4 arena) 5) Changes I want to see: Drums of Battle, paladins blood/vengance seal, and some smaller upgrade for Alliance in pvp. 6) Rebuilding the servers with a big battlegroup instead (I heard Willies argument in the video but still hate layers so much) giving people the option to transfer and have a max cap that a server can handle without layers. Blizzard just have to realize their misstake from the beginning. 7) If pathing abuse exist in TBC classic, I hope Blizzard do something about it so not 1 class can dominate as Mages been doing now (ZG for example)
Agreed. Even though I play Horde and Alliance, and to be honest tend to play Horde a bit more - the racials and seal of blood NEED changes. It's one of the main reason I play on a Wrath private server rn and not a TBC one. Literally NOONE PLAYS ALLIANCE IN TBC. It IS that bad.
i know its easy to forget how it worked but the blood elf silence just doesn't happen, you have to absorb 10 separate charges with one ability before you actually get to use the arcane silence aoe ability....most people forget about this but it wasn't just a 1 button deal like it later became in BC
It's blizzard activision were talking about, tbc needs some changes, and some things left alone. Will blizz deliver? Hell to the fuck no lol and we all know. But I will enjoy tbc either way, with my fam and friends, can't wait to raid 10 man, much easier to get together. Then find 15 others that want to join up for 25m God I'm so ready.
FYI, my guild took over 1million gold into bc, just because /you/ didn't earn gold in vanilla and are doing so now that you actually know how.. don't pretend people were dumb. Also spell batching wasn't added, the number was just rolled back to vanilla.
The arena meta would not be "set in stone from day 1" if we were running on 2.4.3 talents. Gear makes a significant difference to the arena meta without the gimmick of arbitrarily rolling back class design. An example; armor penetration. This stat -completely- changes the melee meta between seasons. In S1-2 rogue+caster double DPS is exceptionally strong, but by S4 a single rogue with a druid or a priest is much stronger because armor pen is doing SO much work. Just to name one example. Rolling back class changes to previous (usually worse) versions is a terrible way of balancing raid content. If the content is tuned too low... just retune it! Players know all the tactics, understand how to min/max their spec, raid comps are fully understood, pre-bis simmed perfectly . Players just know the game well now, so just retune the content to negate some of those advantages, dont actively make class design worse.
I would definitely like to see Seal of Vengeance and Blood be cross faction from a pure enjoyment standpoint. I think the only reason Seal of Blood was available at the time was to reward Horde players for grinding out a Paladin on launch, but what did alliance Shamans get in return? So at a minimum, I'd like to see that change. I do intend to main a prot paladin at launch, but I can easily see myself fall into the Holy or Ret role depending on how much time I have. I would not want to be a tank for a guild if I suddenly go from 3-4 nights of availability a week down to 1-2, so it would make my decision of sticking with my Pally a lot easier if I knew Seal of Blood was awaiting me.
Hey WillE! Great video! What are your feelings towards releasing blood elf and draeni a few weeks before TBC would launch? I’m planning to reroll alliance shaman and would love to enter the portal with my guild rather than killing the lashers in the draeni starting area. Thanks!
Releasing T5 at launch would be a big mistake. T5 was essentially unbeatable prior to 2.1 when they were hotfixed. Kael'thas wasn't killed until 2.1 was actually dropped, Vashj was killed using some Soulstone exploit(?) and Al'ar was far harder than the other two bosses.
the batchwindow may be a little to long. thats something blizzard would need to check and look at, but in general, people tend to misunderstand it. It was in the game in tbc and should be again with classic tbc. The problems you have talked about happen when people dont understand the timing and the risks that come with it. When you fake a cast and expect the enemy to fall for it, with batching you need to wait a little longer before you recast so your next cast wont be kicked. For the person interupting its also an option to kick before you even cast guessing that you will start casting again at the same time. considering the kick and silence amount and the circumstances, a kick like that can allow for big outplays. People that complain dont know the timings, propably are used to retail batching or generally dont think about the game that deeply. for pvp especially, removing batching or lowering the window too much, is counterproductive as it removes counterplay.
Agreed with everything you said WillE, some changes are necessary especially with the way people optimize the fun out of the game now. Def down with the PvP balancing when it comes to racial abilities. Going to be lame if you have to roll a certain race combination to perform at the highest rating levels.
Am i alone in the idea of a relatively low gold carry over if they allow the continuation of our classic characters? I really think the MASSIVE stockpiling of gold people going on will ruin the hell out of the market going into tbc with anything profession or mount or boe related. My buddies and I were talking like a 200g carry over. Lets be real, a very small amount of people back in the original classic to tbc launch have THOUSANDS of gold like tons of people have now. 200g is fine to get you going into questing for repairs and any last training you have to do. You will already have your mount able to carry over. If they allow complete or even like 1/2 gold carry over once naxx is cleared there will be a disgusting amount of players just HORDING gold. Can you imagine the gdkp runs leading up to the launch of tbc? People would be almost more discouraged than normal xpac launches from purchasing anything profession or gear related for months before launch. I would prefer not to have to do that just so I can have pots or some other boes or participate in an gdkps for my alts.
I'd really like them to release paladin/shaman about a month before the opening of the dark portal. I leveled a paladin on my own when TBC released all those years ago. There's no reason for this to be the case anymore.
@@SmithyD86 Ah. I didn't think of that. I thought you were referring to possible changes in the classes making them viable to level in your eyes. I played enh shaman and got a lot of people saying that.
We won't know until launch, but there are a couple mitigating factors that can alleviate pressure on the starting zones with or without layering. Whereas private server guilds like APES were an exception, there will be many 'pre-made guilds' by Classic players looking to continue the journey with existing guildmates. Second, it will be time efficient to grind out faction rep up to Honored in dungeons before starting quests, and as mentioned the groups will already be set to go day one. Third, unlike the original TBC launch more of these players will be in AQ and Naxx gear, which means these groups will have less of a wall than the average group back in the day. Just mho; disagreements welcome.
Honestly, I think players want the game to be difficult. That's it. We want heroics to be harder than we remember and raids to be harder than we remember as well. Also, they best be letting us copy our 60's over to TBC and keep them on classic as well.
But difficulty doesn't really mean quality. TBC has so many good raids. Game will be difficult if we are only clearing for first time on progression or they give us overtuned content. If you want difficult raids current retail is only option. TBC will not be harder as we all know what's in the box.
Ash912 T for sure. Retail is obviously more difficult. But I think overtuning it because we know what's in the box might help. Release everything pre-nerf with some extra boosts and lets see what happens
@@ash912t8 I think TBC bosses should be buffed to an extent. Classic bosses proved to be a joke, TBC bosses will likely be even more of a joke, especially with smaller raids where you don't have to manage 40 ppl. So some buffs to damage, health, etc would not be bad to make the game feel a bit more challenging. Because ppl will min max and exploit the easy mechanics and farm the bosses like nothing.
Neinn You wouldn't want to keep the character on classic as well in case you wanted to go back one day? If it wasn't a copy, classic would die off because there's no way players would re-level to 60 to play classic again.
Such poor reasoning for the first point. The second option in Blizzard's survey is the best of both worlds, all the people who want to continue can go to a TBC server while the people who want to stay can stay it is such a straight forward solution. Rather than making whole new Classic servers and converting old Classic servers to TBC that is considerably more shuffling.
Haven't been impressed with the overall caliber of the people on Classic. I'm happy on Frostmourne until that changes. Maybe TBC will be better but I canceled my classic subscription twice already due to the community's "game first, fun second" mentality. Few gaming moments will equal the fun my wife and I had running Gnomer 4 man with only a mage, rogue, lock and hunter.
If you could pick one topic you went over which would you choose to implement if you had the choice? They are all pretty tough but if I had to choose I think progressive content would be the most worthwhile in terms of recreating the original TBC experience.
I'd like to see a 'changes' TBC. As we seen with Classic, everything was set in stone before it was even live. Balance the classes (further), remove spell batching and leeway, fix "bugs" and exploits. It'll make the experience much more fresh and keep things from getting stale, unlike Classic.
I think any gold cap should be set high enough that the 'average' player won't be affected by it, even if that's as high as 10k gold or more. Either you don't set any goldcap whatsoever, and then inflation abound, or you set it somewhere. Wherever you set it, the people who have to leave gold behind will complain bitterly, so I think the 80/20 principle applies. If only 20% of players are affected by the gold cap, then you'll achieve 80% of the desired experience of capping everyone.
For me the biggest thing is getting layering right and stopping ppl from griefing the durnholde escort quest for the attunement chain. Firstly layering, outland is tiny compared to what we have in classic, if laying isnt handled properly the big servers will be a complete clusterfuck, 5k players will feel like 10k plus in outland. 2nd if they don't watch for griefing on the durnholde escort and let ppl do whatever on pvp servers it will be griefed for weeks and weeks, its an mandatory part of the attuenment chain. These are my 2 biggest worries for tbc.
One thing I have to mention before it's too late. Is too easy obtained season2 pvp gear that way out gears all t4 stuff. Needs to be changed. Pvp gear broke pve.
I feel like prepping for TBC is too early. We don't even have Naxxramas yet, and the leading reason for naxx being so uncleared in vanilla was because TBC was around the corner and everyone knew you'd be immediately replacing that stuff at 65-70.
For a LOT of people, TBC revolves around arena. They need to figure out and communicate how they will be releasing the seasons. Will the patch balance changes happen just like TBC etc. blind sharing DR with Sap, etc.
Dual Spec is needed! Raid Healers need to be able to function outside of Raids without constantly spending gold Also, in the beginning, have the ability to turn off PVP on PVP servers If you're getting constantly ganked, just switch off PVP and you cant be killed by the opposite Faction Because all of Outland, is contested territory. It's going to be an absolute bloodbath
TBC had a screwy release. Levelling through Hellfire Peninsula was a nightmare if you weren't at the head of the pack on release day. There was super hard raid content that was gated by attunement quests. It was bad enough that it got nerfed about a month in so people could access the content. Kael'thas destroyed guilds. The fight required amazing coordination and correography.
I play a H pally and I will be in dungeons as much as possible for sure. I think the quest lines with be very rough even more so than classic at launch.
duh, that's why the first thing you do is to go through the portal, dc, log back in, dc, log back in, dc, log back in, and fly to town, dc, log back in, then run straight to the instance.
Like Preach said in his Legacy of the Burning Crusade Video; "If you put all the players from here (Azeroth) To here, (Hellfire Peninsula)" Then it will be utter chaos. So, that's why i think they're gonna put Warmode in.
This is actuallt very interesting, if blizzard continues this kind of rollout of expansions they will get good data about what expansions people actually enjoy playing long-term.
I think a character and account gold cap would be healthy for TBC progression. For instance a 1000g per character cap and 3000g account cap would eliminate the massive inflation that has turned classic into P2W and would force all players to participate in end game content and grinding. If this isn't done, I expect the first stacks of adamantite during the first week to cost hundreds if not thousands of gold. Also since aoe abilites have a max damage cap, the amount of new gold that is injected into the economy will be heavily limited (No more 300+ mara pulls). Original progression from vanilla to TBC did not have near the crazy numbers of gold that exist today. If you really want TBC as close as it was, this is a logical step.
I'm only interested in playing TBC on a fresh TBC server. Not just to avoid the gold hoarders, but also because the content will be more challenging than doing it kitted out in Naxx gear - ZG was such a disappointment in Classic, I dont want to faceroll Kara as well
I want transmog. I don't want to look a clown fiesta. I already did that once with the warrior T5 green version Helm. And it gives people a reason to do the old raids
I really hope that blizz will make some changes in terms of difficulty. Raids and dungeons in classic are all on LFR niveau. Every guild i know or was a part of cleared the classic raids on the first raidday after they launched and after that it was basically just a weekly grind. If it was up to me i would love to have the raids unnerfed (bugfixed tho) and with maybe some buff to boss dmg/health that would make them more difficult but not impossible. To draw a parallel to retail: Classic raids sould be around as difficult as heroic raids on retail.
If i come back it will be for wrath. I loved classic but i couldn't spend enough time to feel like my guild cared about me. I loved tbc even more so but even as a teenager i couldn't find enough time to do more than run the AH. Wotlk has the answers we are all seeking.
Hey WillE, could you make a video on the evolution of multiboxing in WoW throughout the years / expansions, and how its ruining the game for single client players in pvp and/or economy wise? Ty!
new updated server situation would be a good vid i think. I know you kinda briefly covered it here but like I see no way it can launch with some of the servers the way they are, especially the imbalanced ones or the barren ones with no players at all.
the best way to handle TBC lunch would be in my opinion. go for a new server with the current charackter (maybe cap the gold for a better inflation) i am one of the ppl who cant afford with my real life a competive playstyle i want to clear naxxramas before tbc hits in but i dont know if my guild is getting this goal before. and after that i can transfer to the server of my choice
Seal of the Martyr (SoB but alliance name), was added in WoTLK pre patch iirc, so obviously they knew it was imbalanced, let's hope they add it for Classic TBC
I just had to pause because there used to be a song back in the day making fun of pug raids and how they never worked (Cough* Nyhm *Cough Pug KZ Cough*) Edit because i hit save for no reason: And its hilarious now that we can pug Naxx on PTR with a buff that is basically equal to world buffs + A Titans flask
I played all throughout TBC and still don't remember anything about that expansion lol I hope they do it right because it was amazing implementing heriocs tiers and such.
2.4.3 but with buffed content to compensate :) WillE, if your work results in #somechanges to make TBC briliant, I'll send you a case of beer every year for your birthday for the rest of your life.
Easy, put a lock on making rogue/mage/priest arena teams and when people try to do so, a pop-up window appears that says: "Stop your shit, grow some individuality, and try to think for yourself instead of only playing FotM. You're cancer." That should do it and if people don't like it and cannot survive without playing gimmicky OP things just because it's OP- they can quit. Less cancer.
I played WoW from Classic to BfA. With my -.75 eyesight, I'm noticing just now that the dude on the Will of the Forsaken icon has hair. I never wore my glasses.
Maybe they should just stop the #NOCHANGES thing and change a few things. I don't think its fun for hunters for example to press one button (steadyshot) for whole expansion because its the optimal dps "rotation". We certainly should have harder heroics and raids at the launch with attunements, but the bugs should be fixed, even if they make the encounters easier.
Hey all, just so you know I did a written version of this video too so that it can reach the most people possible.
www.twitlonger.com/show/n_1srenr3
hey whats that site you use for the server population?
Thx for doing this video. I love how you talked about faction imbalance. Having played retail TBC and on at least 5 TBC private servers there's very little reason to play Alliance in that expansion. PvP is obvious but even in PvE horde is alot better. Troll or Orc Hunters, Orc Warlocks, Troll Mages ect. You're not gonna parse seriously as alliance. I can't remember if it was Mediev, Excal, or Netherwing where they did a pole on why there were very little alliance Warlocks. Top answer was WotF. Servers like Excal where factions share raids all the Palidins were BE and I remember the others faction changing.
It's not balanced, but the Answers are there, they just didn't come till Wrath. It's just a matter of how strongly we stuck on #NoChanges and whether Blizzard will do anything about it. I hope they realize there actually is a problem and don't treat your written or video as just a player complaining.
@@skillz0122 yeah well remember when they released every man for himself for humans so you had to pvp as human.thats there faction balance
Your videos are at least 2 lvl above all other wow creators. Keep up the good work and do more retailcontent :D even though i dont play classic anymore i still watch your videos because they are just so good.
@@Lukescomment That's what I meant when I said answers came in Wrath. Every Man For Himself would at least make players say "Human or Undead?" since they both roll all the same classes. Right now PvPer's don't even ask the question very much, which imo isn't healthy for the game. And I'm not even saying it needs to be that drastic. It's tough cause Alliance racials are defensive abilities mostly, which means they are great in certain situations but not versatile.
While first I thought authenticity was a good choice for Classic WoW, I now would disagree. A properly working game is just plain better.
Authenticity was great for the initial run, but I think doing fresh Classic servers with changes to classes/content/etc (basically Classic+) would be amazing.
@@andrewcrawford8306 The main problem with changes is that I don´t think anyone trust blizzard not to use it just to try to sell more shit. If it was just minor game-play changes or buffing the bosses to counteract the items/talents from later patches it would be fine, but as soon as blizzard start changing things I´m certain it will only take a few months until they just add a fuckton of store items or boost to buy.
I think it's good to talk about this and not only say no changes, we have had the no changes part and atleast my opinion is that some changes with the design spirit intact is better as the playerbase have changed as well!
But do we trust the devs to keep the integrity of the original design intact?
@@Davivd2 I think with modern hardware, 15 years of knowledge, and mega-servers the integrity of the game is already quite compromised.
I would be nervous about activision redesigning or dramatically changing the world, but I do think that the game should be retuned to return some challenge to content that's simply being outgunned by well practiced and over-prepared players.
@@Leerill The issue is that not everyone is well practiced, or enjoys spending 10 hours over-preparing for a raid so they can crush it in 30 minutes. Content difficultly should absolutely be pre-nerf, but retuning in compensation for 'modern player knownledge / skill', no.
#nochanges might as well say "please don't nerf or fix obvious exploits I want to take advantage of"
@@Davivd2 Blizzard should give active subscribers a vote!
Love your straight forward simple analysis... no stupid number crunch no sense to find solutions. Just pure focus on fun element and playability.
Willie for wow president! 😄
Can't wait to fly on my 60% speed Flying Mount. The pain, so exhilarating
Dis pear... So delicious.
150% 280% 310%
@@Pausenmacher mount speeds hehe
@@Xeltic89 its 60%, 280%, and 310% mate :D
More than anything, I just want the pace of the game to be slowed down. If content has to be made harder, then please do that.
I agree that the game would be more fun if guilds had to spend more time in the "progression raiding" phase and less time in the "content on farm" phase.
If they start in 2.0.3 content will be way more difficult!
Never gonna happen, as soon as streamers have finished content, they rush our the next teir to keep eyes on their game.
Man, i really hope Blizzard takes some of these points into consideration with TBC :)
fingers crossed, you never know
@@WillEmmo we know, they will follow 1/100 of the advices from the community just to shut them up.
They will then proceeded to do the most lazy fixes possible to have the highest income.
@Josh D considering how successful classic was, I'm sure they would want to give a shit to maximize their returns
Considering how against change and updating classic players where I am sure they will release the game in the same stage it was originally with no fixes and same crap
They wont
If classic has taught us anything, its that Blizzard will put the bare minimum effort into TBC. I'm not optimistic.
@Avenging Demon to be fair its Activision-Blizzard
Tbc gonna be the same shithole as classic. Nerds and tryhards gonna play it and have fun with bots. Players wanted classic so badly but they killed it.
@Avenging Demon So? Almost no one who made CoD4 is there anymore. But its still made by activision, and its still called Call of duty, no?
The developer name doesnt change, just because ppl quit.
Isnt Apple still called Apple after Steve jobs died? Or is it called Orange now?
@Avenging Demon Activision only care about the money. They dont make the game. So the blizz devs needs to make do with the stuff and time they.
@Avenging Demon Can you show me some proof? Im actually kinda curious to see it.
There's a lot of things I want them to fix with classic, and have fixed for TBC, but so far their response with classic has been "eh, maybe we'll throw resources at it eventually" like we still got millions of bots running around and next to nothing done about it.
*level 1 characters no longer contribute to honor rankings.
What do you mean they haven’t done things?
They actively hurt it
No, their response has been "we are going to side with the cheaters!"
I started playing Classic again recently and, after having played Horde since TBC, I decided to start an Alliance character. It is shocking how many bots there are. I conservatively estimate that about 1/3rd of the Horde "players" I see in the open world are Hunter or Mage bots. These aren't even clever bots with advanced pathing and behavior; they are the dumbest low grade bots you could imagine. You can attack them, kill their pet, and they will just try to revive pet or they will just keep going along onto the next mob like you don't exist. I even catch these "dumb bots" on the Alliance failing to path up stairs over and over. I honestly wonder if Blizzard is even aware that players are upset about bots. Don't worry, we'll get a ban wave three months from now- after the bots have been at 60 raking in gold for a few months only for them to get right back up to level 60 in a couple of weeks. I'm just casually playing and enjoying the leveling experience with my brother for now, but unless something significant is done about the botting problem before TBC arrives, I'm not even going to consider playing for any longer than it takes to hit 70.
@Brian Fike yeah I agree we shouldnt patch bugs and exploits or ban people who are botting or cheating because fuck me in particular I guess?
@Brian Fike nobody even said they should nerf or change characters?
I wish blizzard listen to people like you in the community. Keep up the great work
Don't blame Blizzard; blame the CEO's who control them, most likely, Activison.
Why should blizzard listen to players when they have Josh Allen (Lore) to make bad decisions.
Note to Blizzard: It is the content (un-nerfed), classes, and world that people care about for classic, BC, and WotLK; not awkward spell batching, known exploits, or metas (i.e: world buffs, drums of war)
this is so true. there have been private servers that were quite popular for vanilla that made sure that world buffs could only be used in old raids, but not current tiers. this makes speedrunning old raids viable, and retains some of the original challenges/gear check bosses.
I agree. If TBC turn into Drums of War spaming it would feel like a chore. I want to relive the feeling of TBC, not the outdated mechanics and minmaxing. You can still experience the feeling of the game with all the classic RPG elements while still improving boss difficulty and fixing class balance.
@@BGgungame 95% sure it will be drums of war spamming, cant see how they would change that :) would make LW a useless profession unless you are hunter/rogue/eleshaman. but we will see. i dont have high hopes for blizzard.
@@nikolajmadsen5921 Blizz can make drums raid wide and give off a debuff not to stack drums on top of each other or something like it. So kinda like BL. One LW for the whole raid. And LW being useful only for 3 classes is balanced. Tailoring is useful only for casters.
@@BGgungame highly doubt they would make a world wide drums i could see them making it group. but i again doubt it, dont think they will change anythng, alot of people will complain if they change stuff like that :) we will see
I honestly hope for some servers to be clean and everyone having to start from level 1 again (seperate servers ofc, i dont want people to be forced to have their chars deleted).
The leveling phase of classic was by far the best one for me, since everyone was on an even playing field and you actually encountered alot of people in the open world and began to recognize people.
This would go with a diablo/Path of Exile-esc Seasonal theme, which many people enjoy and which always brings back players.
I know and hear alot of players that ask all the time "is it even worth to start now or to get back in", because they fear that they will be so far behind. This is something that is driven to an extreme on retail and is starting to creep up alot on classic aswell. Looking at the Auction House for example.
Having all that wiped clear and everyone willing to play on these "special" servers would be a huge benefit for those players who want a fresh start or who are simply afraid to fall behind.
I think you managed to summarise all the key concerns really well. I guess the final one to add would be bots, but that kind of a different beast ...
I'm not sure about how to fix each of these potential issues the best way, and I really appreciated your way of presenting the complexity of fixing stuff like progressive releases, gold, faction balance, etc. It's not as simple as "follow the patch cycle 1:1" or "give X buff the alliance" as some put it.
Regarding progression I can see positives and negatives to having all the original content available at launch. You would actually be able to spot players from hardcore guilds in Shattrath since they'd have gear available that most people can't yet get. In classic you can't tell the difference between someone that is just capable of following simple mechanics, and someone that clears AQ in 35 minutes, since they have access to all the same items and have an equal amount of chances to get them. The negative is of course both the crazy amount of raid nights needed straight from the get go, as well as the potentially very long content draught for the people that clear stuff fast.
I think progressive patches would be super interesting (and thought the same would have been nice for classic), to avoid the fixed private server meta being in place from day 1, and everyone knowing exactly what to aim for, which classes are best, what specs are viable, etc.
TBC is gonna be super cool I hope, but they really have a lot of chances for messing it up.
I loved going through the TBC key attunements, I even did it on multiple characters and didn't mind the effort it took. Just meant I had things to do on each character instead of hitting max level and instantly having n'zoth gear.
OH NO YOU DONT NERF MY HEROICS!!!!I LIKE IT HARD!!!
More than you can handle ♥
It wont be hard. It’ll be a tiny memory game then all of our current experience will crush this game into the nothing.
I wanted classic more than anything, but I wanted blizzard to put out what they wanted. I don’t think the majority of the customers truly know what they want. They just want a new drug to use.
@@Blendercage See I've read a million posts like yours, and I can't help but assume the author is high.
@@dingding12321 right? I can't even follow what message he's trying to get across.
@@Blendercage "It wont be hard" - isn't that the best argument to make them hard like Kruulz is asking?
Pretty much spot on for every point. Hope they really do take the time and effort to make TBC classic better instead of just rolling it out with minimal effort like they've done for Classic so far.
It’s what people wanted, no changes remember? It’ll be the same for tbc. Final patch before the wotlk pre patch and roll out content in batches.
@@hurotiz I think people have realized now after playing Classic that some changes definitely should be implemented. Not that I have any high hopes though, Blizzard is a dead and hollow company.
I genuinely think the only "Fair" way for them to do TBC is to leave everyone's classic character's behind, start new TBC servers on a "TBC prepatch" for like 4-6 weeks? Give people time to level up, get their epic riding. Level professions. And get a manageable sum of gold + a bit of gear for leveling. This gives ground to let people who "Didn't play classic but want to play TBC" Time to catch up and not feel like "Oh I didn't play Classic? I guess I'm F@#$'ed for TBC. Might as well not even bother." The people who played and invested heavy into classic will still obviously keep their gold and items on Classic... And the new Blood Elfs and Draenei will have time to level up to 60 just before TBC. // the other side of the coin they could do is to come out with TBC pre-patch servers, allow migration or 'character copying' to these servers, and SEVERELY MASSIVELY limit what people can take with them to the prepatch server like.. Only up to a certain amount of gold? 300? 500? 1000??? And no massive stacks of crafting items like ore, or bars, or cloth. This will still maintain value and give a slight advantage to those who played Classic, though not an overwhelming advantage. /// The big stigma to take away from this? Is no matter what Blizzard decides to do? People are going to play TBC no matter what they do, it's not like people are going to be like "I cant take my 7000 gold into TBC? I'm out PEACE" nah. They gonna play regardless. I just hope Blizzard finds a fair and stable middle-ground? But I personally would prefer they just wipe it all. (This is coming from a guy who got R14 on his Priest and has a few thousand gold stockpiled - but I quit a few months back) - Cheers.
I think one big concern to talk about is Drums of battle as well. I think as all know by now we will roll through TBC content quite easy (even with a pre-nerf version) and with the knowledge what worldbuffs done to classic I think this could be valid argument. Forcing 90% of the server to go LW because most of the guilds wants rotation of the drums will be such a sad thing. I think they should do as they did later on put on a longer debuff after you used one and let people go proffessions that's good for them. I hope you can talk more about it later @wille
inb4 Clefthoof mafia.
I think at this point I prefer either switching server onto a tbc server with 5k gold max, or staying in classic. Or straight up fresh tbc servers. I don't want "all servers to be tbc, except if you get off the ship"
People would still make as many accounts for one month to move as much of their gold as they want
The ONLY way is to create new TBC servers and disable character moves. The ruined economy of other servers will transfer to TBC.
Bliz needs to hire this man
I think that they should make it so classic toons have to transfer to TBC servers. As well as when TBC comes out basically make it so the first month is for new toons only on TBC for a 1-70 race event. This can help slow down clears on content with a fun and legitimate event while hopefully also slowing the economic shock as well.
I refuse to play TBC if they keep Batching & Leeway.
Also, I hate to think what the elemental plateau will look like unless Blizz cracks down on the bots.
Indeed...
One easy way of getting a mass amount of gold out of the game would be adding the 'Spectral Tiger' as a gold sink. It is a cosmetic item after all and was available in TBC. This way Blizzard can remove a large amount of excess gold from the game.
I personally have been farming gold in Classic in the hope they do this.
Just leave everything as hard as it was, all attunements intact.
Classic is the proof that content hasn't hard. We were just bad back then. With the amount of knowledge and experience, do you think tbc will be a challenge? Warlock and shamans stack, drums of battle. Raids will be cleared in no time. People will be leveling in dungeons or get boosted. Everyone will have epic flight mount in the first month. If blizzard doesn't change, classic tbc will be worst then classic.
@@rurouni4974 To be fair, the hardest content in classic hasnt even been released yet, so lets wait awhile longer before we judge shall we? Tbc will definitely be a challange for the most people, except for those who grinded it for years in Pservers. Is it as hard as retail mytic? not even close, but hard enough to make it a fun journey to play through. And swp will be hard for sure, average to semi hardcore guilds will be stuck on muru for a long time. Besides, you dont need super hard content to enjoy a mmorpg, its not all about that. People didnt go to classic because they wanted their mechanics to be tested, there is retail + 3000 other games for that.
" Raids will be cleared in no time ". Why does that matter so much? Apes cleared MC in 6 days after release and it had 0 effect on my classic experience, and they can clear karazhan 5 min after release if they want I dont care.
@@jimmyandersson9938 m'uru with retail values is ez dont kid yourself. Unbuffed swp is not difficult anymore, it was but not anymore ppl r too good
Well, when they start us on the last patch of the game, with buffed classes, gear, talents, etc for the last patch and put us in a the start super strong, of course it's easier. That's not what we need for tbc.
@@jimmyandersson9938 This really matters in TBC because so much of the content was released straight up at launch, with the idea that it would take guilds several months to clear everything. A rerelease like this in today's minmax culture would result in raids being cleared quickly leading to a huge content drought. People will quit in droves very early on if Blizzard isn't careful with the release.
Also, AQ was a ridiculously hard challenge for most guilds back in the day, yet nowadays just about every dad guild can clear it in a night. Naxx might be harder, sure, but with how much information of these old raids is so readily available nowadays, Naxx will not be the paragon of difficulty that it was 15 years ago.
Honestly: My dream version for the switch would be this.
Upon TBC launch, copy up to 2 characters to the TBC realm. That is right: Copy. This would allow players to also play classic if they want and would result in classic servers not feeling so dead.
Limitation: Only a total of 6000 gold can be copied. This would allow those who stacked gold, to still be able to instantly buy epic flight. But that would be optional.
Honestly: it would even be possible to make this canon. Just like that dragons of time quest in Northend, where you first do the quest at lvl 72 with the help of your future YOU, and then at lvl 80 you help the past YOU.
And also: Faction caps. A Server which has a 65% ratio towards one side is forbidden from creating new accounts on that side. Note: Accounts, not characters. It would mean that if a player wants to play on that server, they would have to pick the other faction, but would not prevent new twinks from being made.
new wille video, dropping everything to watch:)
Saaaaame! And im at work!
i hope u have no little child :D
Resto druid/war/slsl is going to be a harder comp to deal with than rmp
The game economy is going to be fucked no matter what. TBC will be exactly the same as classic, which is nothing other than a race to the finish line. Activision won’t sink resources into a 15 year old game, we know this from classic. You’re going to have the same problems as classic had in TBC.
But I'll fucking love the world I'm in, at least~
why are you pulling up Activision they do not control the game it's blizzard that does it.
and then it's weird that Activision should always be considered bad all the time when they constantly make very good games all the time. and the bot problem would not have existed if the players did not buy gold and other things from them all the time. it's the players' fault and the and the cheaters.
if there were no cheaters the companies would not have to waste money on such things so stop buying gold and bot boosts would probably have been good.
and when it comes to Classic you wanted no change and that's exactly what you got. so stop being angry because they have not changed anything as you wanted? or change might be good? do not all games change over time? especially old games? you may not like all the changes. but others make the game better. so it's so bad to change things? when the players has changed.
@@nyllet41 Do you put all the blame on the crackheads and not the drug dealers?
@@zxczxczxc7240 both those who buy and those who do the bots and cheating programs and it's not the company's fault.
if no one had done the programs, the problem would not have existed and the companies could have put their resources elsewhere. But there are a lot of players who want to cheat and many other people who want to make money from players wanting to cheat. it's their fault the players and the people who make the bot programs.
@@nyllet41 My point is everyone knows the outcome of what the game will be. What items are bis, what mats will be most sought after etc. its not the same experience,
Solution to all problems:
1. Fresh TBC servers on launch day.
2. First character choice starts at level 58 with choice of professions starting at 300.
3. Servers are semi progressive. Content is heavily phased but wonky itemization has been fixed. World buffs won’t work.
4. Alliance and Horde paladins both receive seal of vengeance and seal of blood.
5. After X months, players will be allowed to free transfer one character from a classic server to their respective TBC server. Gold transfer is limited.
I am not going to play TBC if it's #nochanges like classic. They either fix their shit or forget about my money. I invested a lot into classic, so it's hard for me to stop, but TBC is going to be like a new beginning, like each expansion really, so I will not hesitate to be picky. TBC so far seems like a wet dream for people mainly ridden by nostalgia.
okay. "TBC so far seems like a wet dream for people mainly ridden by nostalgia." Riiiight.
@@Obantrash do you have anything constructive to write?
i cant fucking wait for tbc, it's so much better than classic in so many ways
@@Obantrash a big part of classic wow is allways some ranting about ” its only nostalgia ” and it woulnt stop even if every living soul played it, just let them be :)
I'd argue that Classic was driven by nostalgia, TBC is a much better game in almost every way.
I like the population size, it fixes more than it harms imo. However, it really really messes up resources, they gotta be more dynamic according to current area population
I'm surprised you did not mention profession metas like lw, ring enchants and jc gems. Drums should be raid wide or give a debuff like sated, and ring enchants/jc gems should no longer work if the profession is unlearned. So people can actually choose their profession. Look at what happened with world buffs, everyone was thinking only the most hardcore players will get those, but it quickly turned into meta for everyone. Lw drums will be the same if it is not changed.
And it shouldn't be changed. Their has always been an ideal profession for every expansion. It just happens to be LWing in TBC.
I think the option "copy your character into a TBC realm" is non-sensical. You won't ever log again into Classic once you start playing on TBC.
You wont log again if you transfer it, if you copy it you can come back whenever. I would prefer to keep my Classic trophies where they are relevant. I can always level 1- 70 no prob.
Can't wait to roll a blood elf paladin!
I'm hoping they add a fresh server or two on launch so I can roll fresh even if no one else wants to.
I would also reroll. I want to dungeon level like in vanilla but most servers are just filled with boosters now because the bots have flooded the economy with gold.
Same. Started playing again a couple months ago and finding groups is painful. I remember when WoW was new hoping onto new realms. In fact I think it would be extremely popular, and helpful for people just picking up the game if they planned on opening a new server every 3-4 months. Merge them later if needed, but I think it would be good for the community.
As a Belf Paladin in the original TBC that played ret (all three specs on and off), I would have no problem if Alliance got their SoB variation within TBC (likewise with Belf SoV).
I wish blizzard attempted to communicate with players more about tbc. Some of these points are vital that they get right imo.
I would like for them to have at least a server of PVP & PVE on east & west that were fresh start with no transfers on for a set period of time (lock to transfer but not new char). I did not really want to play classic all that much, but I do want to play TBC. TBC is when I started playing live and it has memories for me. If they do not do this and there are tons of people with a ton of gold & all that then I will live with it, because that is what I did on live, but I just think it would be fun to have a fresh start option. I am not a big fan of layering, because if someone is ganking others in a zone then you aren't always on the same layer to fight them, but that is rather minor.
The major one for me is realm size, Classic realms have 2, 3 or even 4 times as many players per realm than Vanilla had. While this is great for a competative and active community it does make for a lot of issues when it comes to competition and availability of resources and griefing has gone out of control.
On some realms you have people summoning their raids under the inside textures, behind raid portals or even below the landscape just to avoid being dispelled or raid wiped by literally hundreds of players with the only intent of destroying raids with world buffs- this won't be an issue in TBC though as there are no world buffs then.
The competition, or rather availability, of resources in the open world is also a big issue on Classic because we're so many more players but the spawn time of mobs, nodes and other time limited resources are still made for around 1.5k - 3k players. Can you imagine what Elemental Plateu is going to look like on a 10k+ populated realm? Retail WoW and private servers made solutions for this many years ago, *dynamic scaling* which as the name suggests simply makes it so that the more players there is in an select area the faster/more resources will spawn. There are obvious drawbacks to this system, obviously, but if Blizzard wants to keep the same realm sizes then they absolutely have to do something about the time limited resources or there's going to be carnage.
Regarding initial servers, i think You're thinking about this purely from a perspective of someone who plays classic.
I, for example would want to try a tbc realm, but didn't really play classic. And the idea of coming to the server where almost everyone has enough gold to buy epic mounts and at the very start have BiS pieces which they'll wear for the whole tbc cycle; does sound pretty offputting.
I'm thinking mainly of potentially running into issue of not having anyone to play with, since by the time i'll reach tbc content, other players will pretty much complete everything the first phase has to offer. So the content i'll be entering into will be as dead as dungeon leveling in classic. (Not technically dead, but functionally.)
So what's wrong with having some/most servers continuing from classic and some/few being fresh ones?
likewise. the thought of even having to level through the entirety of classic to experience TBC is a pain. Just give me a fresh server where I can create a level 58 and start playing from there
So much to consider with our hindsight helping - I enjoyed the pvp as alliance in vanilla, and didn’t find it too much of an impediment, but with higher population and imbalances, my guild is planning on shifting to a pve server if things aren’t altered. I think no changes can’t work moving forward and some elements could be calibrated differently. I hope so - as I would be ok with pvp ... I’m not intent on killing all around me, but I enjoyed helping if I saw 2v1s so it would be even, and I like the edge of looking over our shoulder for a gank
I'd like to see dual spec in TBC classic. Only change I want.
@Prophet Beavis They've added dual spec to lots of TBC private servers and the experience wasn't tarnished at all. It felt like a positive addition to the game. With that said, the larger playerbase of classic may find some way to exploit it in a game-breaking way.
Players who were smart in classic: roll a Mage regardless of what class you want to play. This way you can have the most income to put towards consumables, epic mounts, professions etc. I want to know if this is still going to be the case in TBC. I feel like I messed up on classic and it's too late to fix, but I want to go into TBC strong
Most important for me:
1) Progressive itemzation, class changes (bugs that been fixed in later patches should be brought here)
2) Reduced melee leeway / Spellbatching
3) Pre-nerfed content & heroics, keys for attunments being revered still (ok to change later on as they did in my phase 4)
4) Phase 1: Kara, Gruul & Magtheridon (S1 arena) Phase 2: TK/SSC (S2 arena) Phase 3: Hyjal/BT (Season 3 arena) Phase 4: ZA (heroic keys honored and so on) Phase 5: Sunwell (Season 4 arena)
5) Changes I want to see: Drums of Battle, paladins blood/vengance seal, and some smaller upgrade for Alliance in pvp.
6) Rebuilding the servers with a big battlegroup instead (I heard Willies argument in the video but still hate layers so much) giving people the option to transfer and have a max cap that a server can handle without layers. Blizzard just have to realize their misstake from the beginning.
7) If pathing abuse exist in TBC classic, I hope Blizzard do something about it so not 1 class can dominate as Mages been doing now (ZG for example)
Agreed. Even though I play Horde and Alliance, and to be honest tend to play Horde a bit more - the racials and seal of blood NEED changes. It's one of the main reason I play on a Wrath private server rn and not a TBC one. Literally NOONE PLAYS ALLIANCE IN TBC. It IS that bad.
@@user-kd5st1hq6g And so what? PvP is arenas, which you can do with your own faction. Who cares if the other faction doesn't exist, it only helps you.
i know its easy to forget how it worked but the blood elf silence just doesn't happen, you have to absorb 10 separate charges with one ability before you actually get to use the arcane silence aoe ability....most people forget about this but it wasn't just a 1 button deal like it later became in BC
It's blizzard activision were talking about, tbc needs some changes, and some things left alone.
Will blizz deliver? Hell to the fuck no lol and we all know.
But I will enjoy tbc either way, with my fam and friends, can't wait to raid 10 man, much easier to get together.
Then find 15 others that want to join up for 25m
God I'm so ready.
FYI, my guild took over 1million gold into bc, just because /you/ didn't earn gold in vanilla and are doing so now that you actually know how.. don't pretend people were dumb. Also spell batching wasn't added, the number was just rolled back to vanilla.
You hit the nail on the head here. All my major concerns were addressed. I hope blizzard watches this video.
The arena meta would not be "set in stone from day 1" if we were running on 2.4.3 talents. Gear makes a significant difference to the arena meta without the gimmick of arbitrarily rolling back class design.
An example; armor penetration. This stat -completely- changes the melee meta between seasons. In S1-2 rogue+caster double DPS is exceptionally strong, but by S4 a single rogue with a druid or a priest is much stronger because armor pen is doing SO much work.
Just to name one example.
Rolling back class changes to previous (usually worse) versions is a terrible way of balancing raid content. If the content is tuned too low... just retune it! Players know all the tactics, understand how to min/max their spec, raid comps are fully understood, pre-bis simmed perfectly . Players just know the game well now, so just retune the content to negate some of those advantages, dont actively make class design worse.
Anyone remember Rogue+druid when HARP, 36 yard range cyclone, and 160% travel form were things?
Shit was absolutely broken.
I would definitely like to see Seal of Vengeance and Blood be cross faction from a pure enjoyment standpoint. I think the only reason Seal of Blood was available at the time was to reward Horde players for grinding out a Paladin on launch, but what did alliance Shamans get in return? So at a minimum, I'd like to see that change. I do intend to main a prot paladin at launch, but I can easily see myself fall into the Holy or Ret role depending on how much time I have. I would not want to be a tank for a guild if I suddenly go from 3-4 nights of availability a week down to 1-2, so it would make my decision of sticking with my Pally a lot easier if I knew Seal of Blood was awaiting me.
Changes perhaps?
My biggest worry about tbc is that so many people are gonna go into it with 50k plus gold and stacks and stacks for high tier mats and herbs etc
That is like 20% of population at best. Most people still stugle with weekly consumes for raid:D
Hey WillE! Great video! What are your feelings towards releasing blood elf and draeni a few weeks before TBC would launch? I’m planning to reroll alliance shaman and would love to enter the portal with my guild rather than killing the lashers in the draeni starting area. Thanks!
yo id be down with that for sure - i think it would be a nice addition to the prepatch!
Releasing T5 at launch would be a big mistake. T5 was essentially unbeatable prior to 2.1 when they were hotfixed. Kael'thas wasn't killed until 2.1 was actually dropped, Vashj was killed using some Soulstone exploit(?) and Al'ar was far harder than the other two bosses.
the batchwindow may be a little to long. thats something blizzard would need to check and look at, but in general, people tend to misunderstand it. It was in the game in tbc and should be again with classic tbc. The problems you have talked about happen when people dont understand the timing and the risks that come with it. When you fake a cast and expect the enemy to fall for it, with batching you need to wait a little longer before you recast so your next cast wont be kicked. For the person interupting its also an option to kick before you even cast guessing that you will start casting again at the same time. considering the kick and silence amount and the circumstances, a kick like that can allow for big outplays. People that complain dont know the timings, propably are used to retail batching or generally dont think about the game that deeply. for pvp especially, removing batching or lowering the window too much, is counterproductive as it removes counterplay.
Agreed with everything you said WillE, some changes are necessary especially with the way people optimize the fun out of the game now. Def down with the PvP balancing when it comes to racial abilities. Going to be lame if you have to roll a certain race combination to perform at the highest rating levels.
Am i alone in the idea of a relatively low gold carry over if they allow the continuation of our classic characters? I really think the MASSIVE stockpiling of gold people going on will ruin the hell out of the market going into tbc with anything profession or mount or boe related. My buddies and I were talking like a 200g carry over. Lets be real, a very small amount of people back in the original classic to tbc launch have THOUSANDS of gold like tons of people have now. 200g is fine to get you going into questing for repairs and any last training you have to do. You will already have your mount able to carry over. If they allow complete or even like 1/2 gold carry over once naxx is cleared there will be a disgusting amount of players just HORDING gold. Can you imagine the gdkp runs leading up to the launch of tbc? People would be almost more discouraged than normal xpac launches from purchasing anything profession or gear related for months before launch. I would prefer not to have to do that just so I can have pots or some other boes or participate in an gdkps for my alts.
13:33 Gold was inflated hugely by bots not players WillE, I'm amazed those words came out of your mouth given you're such an experienced analyst.
I'd really like them to release paladin/shaman about a month before the opening of the dark portal. I leveled a paladin on my own when TBC released all those years ago. There's no reason for this to be the case anymore.
Why couldn't you level a paladin/shaman now? I did.
@@Ukulisti because if you're a horde guild you can't level a horde paladin now can you, and vice versa. Not sure what you mean with this comment.
@@SmithyD86 Ah. I didn't think of that. I thought you were referring to possible changes in the classes making them viable to level in your eyes. I played enh shaman and got a lot of people saying that.
then the outlands will be even more crowded cause the playerbase wont split between zones at all
I want this badly! Just give us 2-3 weeks even. I would hate to miss the portal experience with my guild mates and be stuck in a starting zone.
We won't know until launch, but there are a couple mitigating factors that can alleviate pressure on the starting zones with or without layering. Whereas private server guilds like APES were an exception, there will be many 'pre-made guilds' by Classic players looking to continue the journey with existing guildmates. Second, it will be time efficient to grind out faction rep up to Honored in dungeons before starting quests, and as mentioned the groups will already be set to go day one. Third, unlike the original TBC launch more of these players will be in AQ and Naxx gear, which means these groups will have less of a wall than the average group back in the day. Just mho; disagreements welcome.
Honestly, I think players want the game to be difficult. That's it. We want heroics to be harder than we remember and raids to be harder than we remember as well. Also, they best be letting us copy our 60's over to TBC and keep them on classic as well.
But difficulty doesn't really mean quality. TBC has so many good raids. Game will be difficult if we are only clearing for first time on progression or they give us overtuned content. If you want difficult raids current retail is only option. TBC will not be harder as we all know what's in the box.
Ash912 T for sure. Retail is obviously more difficult. But I think overtuning it because we know what's in the box might help. Release everything pre-nerf with some extra boosts and lets see what happens
Disagree. I want characters to be transferred. Either Classic or TBC.
@@ash912t8 I think TBC bosses should be buffed to an extent. Classic bosses proved to be a joke, TBC bosses will likely be even more of a joke, especially with smaller raids where you don't have to manage 40 ppl. So some buffs to damage, health, etc would not be bad to make the game feel a bit more challenging. Because ppl will min max and exploit the easy mechanics and farm the bosses like nothing.
Neinn You wouldn't want to keep the character on classic as well in case you wanted to go back one day? If it wasn't a copy, classic would die off because there's no way players would re-level to 60 to play classic again.
Such poor reasoning for the first point. The second option in Blizzard's survey is the best of both worlds, all the people who want to continue can go to a TBC server while the people who want to stay can stay it is such a straight forward solution. Rather than making whole new Classic servers and converting old Classic servers to TBC that is considerably more shuffling.
I find myself really enjoying your videos lately, wille. Always very nicely put together and informative. :)
Haven't been impressed with the overall caliber of the people on Classic. I'm happy on Frostmourne until that changes. Maybe TBC will be better but I canceled my classic subscription twice already due to the community's "game first, fun second" mentality. Few gaming moments will equal the fun my wife and I had running Gnomer 4 man with only a mage, rogue, lock and hunter.
There's only one sub for classic/retail what are you on about? There's a bunch of different servers you can try
If you could pick one topic you went over which would you choose to implement if you had the choice? They are all pretty tough but if I had to choose I think progressive content would be the most worthwhile in terms of recreating the original TBC experience.
I'd like to see a 'changes' TBC. As we seen with Classic, everything was set in stone before it was even live. Balance the classes (further), remove spell batching and leeway, fix "bugs" and exploits. It'll make the experience much more fresh and keep things from getting stale, unlike Classic.
I think any gold cap should be set high enough that the 'average' player won't be affected by it, even if that's as high as 10k gold or more. Either you don't set any goldcap whatsoever, and then inflation abound, or you set it somewhere. Wherever you set it, the people who have to leave gold behind will complain bitterly, so I think the 80/20 principle applies. If only 20% of players are affected by the gold cap, then you'll achieve 80% of the desired experience of capping everyone.
For me the biggest thing is getting layering right and stopping ppl from griefing the durnholde escort quest for the attunement chain. Firstly layering, outland is tiny compared to what we have in classic, if laying isnt handled properly the big servers will be a complete clusterfuck, 5k players will feel like 10k plus in outland. 2nd if they don't watch for griefing on the durnholde escort and let ppl do whatever on pvp servers it will be griefed for weeks and weeks, its an mandatory part of the attuenment chain. These are my 2 biggest worries for tbc.
The durnholde escort quest is in an instance, it can't be griefed.
One thing I have to mention before it's too late. Is too easy obtained season2 pvp gear that way out gears all t4 stuff. Needs to be changed. Pvp gear broke pve.
I quit not long after the season 3 maybe later.
Was so surprised the same points bought next season gear.
What a joke.
I feel like prepping for TBC is too early. We don't even have Naxxramas yet, and the leading reason for naxx being so uncleared in vanilla was because TBC was around the corner and everyone knew you'd be immediately replacing that stuff at 65-70.
Copying must (!) have a gold cap or the economy will be destroyed almost instantly.
It will be either way as people would just create more accounts to move as much as needed
@@osgrace3341 Then simply NO gold
I make a ton of gold in classic but I also know what that gold will do to tbc. I really hope they won't allow gold and boe items to transfer.
For a LOT of people, TBC revolves around arena. They need to figure out and communicate how they will be releasing the seasons. Will the patch balance changes happen just like TBC etc. blind sharing DR with Sap, etc.
Just copy your chars, put 1 on classic server and 1 on TBC. Seems pretty simple.
That splits the playerbase.
@@6Twisted that won't be a big problem tho
Copy your gold to? So guild gives you all the gold to copy to tbc then your toon on classic gives it back to guild.
No you make 2 chars and put them on the 2 different servers. The server s don't interact with each other so you have the same number of gold/items.
I can't wait to play Classic Battle for Azeroth.
Same, can’t wait for classic Shadowlands as well
Dual Spec is needed! Raid Healers need to be able to function outside of Raids without constantly spending gold
Also, in the beginning, have the ability to turn off PVP on PVP servers
If you're getting constantly ganked, just switch off PVP and you cant be killed by the opposite Faction
Because all of Outland, is contested territory. It's going to be an absolute bloodbath
TBC had a screwy release. Levelling through Hellfire Peninsula was a nightmare if you weren't at the head of the pack on release day. There was super hard raid content that was gated by attunement quests. It was bad enough that it got nerfed about a month in so people could access the content. Kael'thas destroyed guilds. The fight required amazing coordination and correography.
@11:20 We didn´t start with the keybelt or whatever it´s called. So all those convienience factors should be as the game was imo.
The questing in TBC will be complete ass on launch
I play a H pally and I will be in dungeons as much as possible for sure. I think the quest lines with be very rough even more so than classic at launch.
duh, that's why the first thing you do is to go through the portal, dc, log back in, dc, log back in, dc, log back in, and fly to town, dc, log back in, then run straight to the instance.
Like Preach said in his Legacy of the Burning Crusade Video; "If you put all the players from here (Azeroth) To here, (Hellfire Peninsula)" Then it will be utter chaos. So, that's why i think they're gonna put Warmode in.
That would be great idea but it will never happen
If I got to deal with bots, farming the water motes for my shadow priest is going to be pain.
This is actuallt very interesting, if blizzard continues this kind of rollout of expansions they will get good data about what expansions people actually enjoy playing long-term.
I think a character and account gold cap would be healthy for TBC progression. For instance a 1000g per character cap and 3000g account cap would eliminate the massive inflation that has turned classic into P2W and would force all players to participate in end game content and grinding. If this isn't done, I expect the first stacks of adamantite during the first week to cost hundreds if not thousands of gold. Also since aoe abilites have a max damage cap, the amount of new gold that is injected into the economy will be heavily limited (No more 300+ mara pulls). Original progression from vanilla to TBC did not have near the crazy numbers of gold that exist today. If you really want TBC as close as it was, this is a logical step.
I'm only interested in playing TBC on a fresh TBC server. Not just to avoid the gold hoarders, but also because the content will be more challenging than doing it kitted out in Naxx gear - ZG was such a disappointment in Classic, I dont want to faceroll Kara as well
This is like asking your dog to make supper right tonight.
Because they messed up supper yesterday.
I want transmog. I don't want to look a clown fiesta. I already did that once with the warrior T5 green version Helm. And it gives people a reason to do the old raids
I really hope that blizz will make some changes in terms of difficulty. Raids and dungeons in classic are all on LFR niveau. Every guild i know or was a part of cleared the classic raids on the first raidday after they launched and after that it was basically just a weekly grind.
If it was up to me i would love to have the raids unnerfed (bugfixed tho) and with maybe some buff to boss dmg/health that would make them more difficult but not impossible.
To draw a parallel to retail: Classic raids sould be around as difficult as heroic raids on retail.
If i come back it will be for wrath. I loved classic but i couldn't spend enough time to feel like my guild cared about me. I loved tbc even more so but even as a teenager i couldn't find enough time to do more than run the AH. Wotlk has the answers we are all seeking.
Hey WillE, could you make a video on the evolution of multiboxing in WoW throughout the years / expansions, and how its ruining the game for single client players in pvp and/or economy wise? Ty!
new updated server situation would be a good vid i think. I know you kinda briefly covered it here but like I see no way it can launch with some of the servers the way they are, especially the imbalanced ones or the barren ones with no players at all.
Great video, agree with everything but limiting gold.
the best way to handle TBC lunch would be in my opinion. go for a new server with the current charackter (maybe cap the gold for a better inflation)
i am one of the ppl who cant afford with my real life a competive playstyle i want to clear naxxramas before tbc hits in but i dont know if my guild is getting this goal before. and after that i can transfer to the server of my choice
Cant wait for TBC best exp for me love arenas
Please give me Seal of Blood
Seal of the Martyr (SoB but alliance name), was added in WoTLK pre patch iirc, so obviously they knew it was imbalanced, let's hope they add it for Classic TBC
I just had to pause because there used to be a song back in the day making fun of pug raids and how they never worked (Cough* Nyhm *Cough Pug KZ Cough*) Edit because i hit save for no reason: And its hilarious now that we can pug Naxx on PTR with a buff that is basically equal to world buffs + A Titans flask
Hard like heroic? Just loot it!
I played all throughout TBC and still don't remember anything about that expansion lol I hope they do it right because it was amazing implementing heriocs tiers and such.
2.4.3 but with buffed content to compensate :)
WillE, if your work results in #somechanges to make TBC briliant, I'll send you a case of beer every year for your birthday for the rest of your life.
Easy, put a lock on making rogue/mage/priest arena teams and when people try to do so, a pop-up window appears that says: "Stop your shit, grow some individuality, and try to think for yourself instead of only playing FotM. You're cancer."
That should do it and if people don't like it and cannot survive without playing gimmicky OP things just because it's OP- they can quit.
Less cancer.
I played WoW from Classic to BfA. With my -.75 eyesight, I'm noticing just now that the dude on the Will of the Forsaken icon has hair. I never wore my glasses.
Haha noticed now too
Holy fuck he has hair...10 years and I didn't notice till now
Maybe they should just stop the #NOCHANGES thing and change a few things. I don't think its fun for hunters for example to press one button (steadyshot) for whole expansion because its the optimal dps "rotation". We certainly should have harder heroics and raids at the launch with attunements, but the bugs should be fixed, even if they make the encounters easier.
A couple months late to this video. I would love to see Heroic raids with like +10 ilvls but super tuned up boss fights!