the reason you crash when your out of bounds is because the shadow man you saw the last frame you crashed randomly spawns and crashes your game when you're out of bounds, hes also known as steve, shadow man steve
*Troll check* @1ferax he's known as the freezer and originates from saints row 2, on certain physical copy versions of the game while glitching out of bounds in a specific way would have an apparition appear as a shadow casted onto walls and floors known only by the name: the freezer, upon seeing the freezer the game would freeze anywhere between 0 and 4 seconds, this would permanently damage the DVD which is in the drive, this is not a cartridge, you can't modify data on a disk, the dvd readers shouldn't be able to. but it somehow permanently alters the disks and they are changed from console to console. The way in which it modified the disk would prevent the game from saving and loading and sometimes even starting a new game. but normally, the game can still boot the title screen menu.
@@pavesomsk908it's actually heavily based on the "Freezer" from a Saints Row game, it may or may not be true, because it's theorized it's not fabricated but actually a glitch caused by memory leaks when out of bounds, thus the people who say it broke their console or game That's why it's called the Fridge, cause of the Freezer, ha
11:05 this is a reference to a creepy pasta about random stairs in the woods that if you climb them you disappear you and the stairs just vanish and you are never seen again and apparently the reason you crash is because mr.nose added the saints row 2 freezer to the game
Not just a creepy pasta or SCP. There is an actual sculpture that is just that. A concrete stairway to nowhere in the middle of a thick woods. Random. Creepy? To the beholder…
yup, this. this is an urban legend type thing stemming from people who live in the woods being convinced weird sh*t happens in the woods (they do, can confirm). it's sort of a perfect reference to throw in considering being alone in the woods where weird sh*t happens is tldr the entire premise of this game lol
Pretty sure that most stuff out of bounds is just there as easter egg, or rather a "ooooh, spoooky surprise" but the problem is that the uhm... unalived boyos within the base, the area with all the writings on the wall, is more of an hint at something happening in the background while we deal with not-so-small yet very playful space catsolotls. Keep in mind that there are definetely eldritch deities at play here, the bad sun, the skull signal, wathever invaded the one world from the signal:"its everywhere, everyone is dead, help us!" So no doubt that there are cults serving them
I’ve read about the “it’s everywhere, everyone is dead, help us” signal but I’m not sure on the details apparently on that planet giant black pillars started growing out of the ground and destroying the planet it’s actually possible to find a small black pillar that can be dug up from the ground I don’t remember where it is exactly but once it is dug up black pillars will rise from the ground around the base eventually making it impossible to continue the game
i think the "its everywhere, everyone is dead, help us!" signal people found the skull signal, becouse you can find them just before everyone dies and its about them finding something
@@jorgen7702 no, the guy who replied first is the most correct one, that death is instantaneous and is implied that wathever caused that ending is something that moves, whereas whatever was exterminating them was slow and something that expanded
I love going out of bounds in any game, I like seeing how developers go about making certain things, and the cool devs always leave little easter eggs around to find
1:30 Just as an FYI: you can get into this vent by hooking yourself to one of these top vents, pulling the rope as close as possible and spamming spacebar. From there you'll be able to fairly easily take off the big vent in the stairway.
I think the reason why Zulu exists, is because it's probably what every other Satellite is pointing at, When the Satellites move in sync, they aren't doing it individually, but rather they point at Zulu, and Zulu is parented at the center of the world, and when it is time to move all of the Satellites, Zulu's parent axis, rotates at a random X random Y random Z at a fixed speed(depending on upgrade) While Zulu's parent axis rotates, Zulu moves around the semi sphere, then every other satellite points at it constantly.
from what I heard Zulu is located to the south. so when you target Zulu you flip the compass. turning South North and wise verse. this was I think a temp fix or something for the compass been borked.
Seems rather inconvenient to do that. It would be far easier to just have all the satellites share the same degrees on the horizontal and vertical axis, rather than have them target an actual point in the sky.
Honestly, I expected from the bunker opening at 3:33 and being that place from the Lost series: a little room with a few MREs, couple of papers, strange symbol on the wall and old PC with interactive QWERTY keyboard and expectation to enter "4 8 15 16 23 42" while a timer is ticking. If you don't - the "End is Near"'s outcome triggers.
it actually has the blueprint for something behind one of the crates, both of the door codes are on the wiki, or you can use the hook to get the card for the first door through the hole on top, and use a code changer for the second door
There is also a body located in the left console at your main desk, as well as inside the tree in the parking lot. You can actually see a glimpse at both without noclip if you position yourself right.
You can also fully see the one inside the console without the need of noclip if you use a save that had the old base without resetting anything, that will however permanently break that save as far as I know
@@1ferax That is just slightly disturbing. What does this imply? Do they just drop dead from aliens and other horrors or are they killed off if they know too much? In any case this seems like someone is covering it up
The shadow figures that crash your game when you go out of bounds reminds me of The Freezer in Saints Row 2. The same thing happens in SR2, it might just be an urban legend tho. Mrsaintsgodzilla made an interesting vid on it.
4:01 Could be that the bodies are meant to move up into the basement, to cover the floor during an as of yet undiscovered / unimplemented event? They seem to be placed within the basement's footprint, just a little below it.
There is actually more of those dark figures in the game but some of them are extremly rare to find if you wanna find some of them try to use digital camera randomly you could capture stuff you cant see or watch the forest at night with cameras with nightvision enabled you might miss it tho because it happens fast
Oh and by the way thanks for proving my theory about the bunker right, I was very unsure since I had no proof. So now I am really confident that the dev is working towards a portal system.
"Hey whats going on everybody! Welcome to an ongoing series where we basically take the camera anywhere we want and we try to find secrets and new discoveries to some of our favorite games." Seriously though, thanks for doing this, always sad the game let you go partially out of bounds but had an invisible wall nevertheless.
i remember in version 0.6.3 i tried climbing on this one pipe in the office area to clean an area but i got transported to a REALLY DARK maze and it scared me so much because i couldn't press esc to exit the game so i fully turned off my computer
Me reading the title, hoping for an encounter with The Freezer..... Oops, wrong game, I mean The Fridge. 19:4822:59 He found you twice. "Who is Vinny?" He's the man on your pizza box, the man who brought Gray Leno into this world. Try going out of bounds in a future update. You never know what Mr.Dr.Nose will change.
Your game crashing is from a guy called Steve. Nobody knows truly how steve works, but when you go out of bounds if you see him it spawns a shadow of him for a few frames, then crashes your game. Or atleast thats how people think steve works. Steve's a cool guy.
if you can remove fog i reccamend going down the hole again as theres clearly a large room down there past the fog i beleive also that area changes with a story event
11:14 is probably a reference to the urban legend of stairs in the woods that lead nowhere, but according to the legend, bad things happen if you walk up the stairs
1:44 You can push that rectangular vent grill with a broom, opening up that area. Unfortunately, you couldn't do the same with the smaller square ones. Makes you wonder if DrMrNose is planning to do more vent stuff in future updates. For now, these vent rooms are nice hiding spots/bunkers (if you ignore the knocking and crawling noises). Entities except Kerfurs can't seem to find you there.
You actually CAN get into the vents above the stair-way without needing debug/noclip! The vent-panel facing the stairs is a physics object, you can push it w/ something heavy like the item box and crawl right in, though there's obviously nothing in there... yet. Also, the weird wendigo-room w/ the corpses was unexpected, and finally explains why my game would have harsh FPS drops if I looked in that specific direction, I could never figure out what was causing it! Those corpse models are unsettling as hell... their heads look like they exploded from the inside out, wonder if they're used for anything other than a freaky easter-egg rn. I was worried about having the inside of the bunker spoiled, but I'm kinda glad to know it's not actually a 'thing' right now. I wonder if it might end up being the nuclear reactor or something like that.
9:43 haven't seen anyone bring this up: the cone and sphere aren't identical, but extremely similar to the INTERLOPER ARG's creator's logo, Project Skybox. Given that its the same shapes as the logo out in the skybox (and there's at least one INTERLOPER easter egg i've heard rumor of) it could be a cute lil reference
28:12 I remember on discord there was a guy who glitched here it was a year ago before the version 0.7.0 He did that because he was curious what was inside the locked doors in the basement, he glitched in with the atv and got here he post it in spoilers that he is inside somewhere in a room and what he found it was the bodies and the chainsaw he thought chainsaw would work like a chainsaw, he picked it up and found out it work like a hammer or crowbar it was the bruh momento
I saw in a comment on another video that the stairs in the woods originally had a portrait of Mario at the top in an earlier version of the game, but the texture was removed/replaced at some point. I have no idea if this is true or not.
I think so too but I do have a video that covered that event. WE FINALLY GO DOWN THE HOLE | Voices Of The Void Part 16 ua-cam.com/video/ukUEJ3pYYSI/v-deo.html
ok, the fact we couldnt see it was an entity on the first time the shadow figure crashed your game just made the second time way more creepy than if you have noticed at first, theres just something so off on noticing you where so close to an entity without knowing
Funny. I always thought the shadow man out of bound was a reference to the gmod ARGs. But apparently it's a reference to the saints row 2 freezer i didn't knew about.
There's 2 ways to get into the vents. One you stack boxes to get to the event, so you can grab it careful. Get bombs in it second, you take a hook and pull event down careful. There's bombs in it and then use the hook to get up into the event for both ways. There's a low area in there for you plus if you get into the vent of your room, then you could basically get. But fast travel way
The basement was from earlier base design. It was a ladder from bedroom down and led to a tunnel At 3:33,etc If you didn’t play early enough then you didn’t know. The writer slowly loses his sanity before he dies. So many previous employees disappeared… somewhere 😉
24:30 Я ПОНЯЛ! Эта комната - это то, что осталось от подвала базы из старой версии (до 0.7). А этот блокнот - это дневник, который там лежал. Там в этом подвале ещë кирпичная стена была, которая открывалась, если свалиться в подвал в 3:33.
The stairs make me think of that 1 SCP i read about a few years back with the exact same look... perhaps they are making a reference there??.. im talking about "the stairs in the woods" or SCP-3405
Also the bunker with the stairs and chainsaw room There seems to be scp foundation logos on the doors and the stairs heavily remind me of that one scp which is an infinite staircase that gets more scary as you go down (seeing a face, hearing things, stuff like that)
maybe not a easter egg but the end is near signal works by it spawning I think two items near that weedigo at the pit. and the trigger that trigger the game over happens when one of the item thats moves towards the other item touches it.
when i went under the base at day 43 there werent bodies under the base wtf I copied my save file and modified the name from story mode to sandbox In normal sandbox you cannot noclib, but you can explore the area under the normal terrain passing from a gap in the well (you can even see the weedigo), since you are moving the player and not the camera you can interact with stuff, there is a box with no texture that makes you crash/teleports you at the base
the reason you crash when your out of bounds is because the shadow man you saw the last frame you crashed randomly spawns and crashes your game when you're out of bounds, hes also known as steve, shadow man steve
No wonder I couldn’t pause the game. It scared the hell out of me.
@@1ferax Also known as "The Fridge". Yes, really.
*Troll check* @1ferax he's known as the freezer and originates from saints row 2, on certain physical copy versions of the game while glitching out of bounds in a specific way would have an apparition appear as a shadow casted onto walls and floors known only by the name: the freezer, upon seeing the freezer the game would freeze anywhere between 0 and 4 seconds, this would permanently damage the DVD which is in the drive, this is not a cartridge, you can't modify data on a disk, the dvd readers shouldn't be able to. but it somehow permanently alters the disks and they are changed from console to console. The way in which it modified the disk would prevent the game from saving and loading and sometimes even starting a new game. but normally, the game can still boot the title screen menu.
OOOOOO feels like interloper
@@pavesomsk908it's actually heavily based on the "Freezer" from a Saints Row game, it may or may not be true, because it's theorized it's not fabricated but actually a glitch caused by memory leaks when out of bounds, thus the people who say it broke their console or game
That's why it's called the Fridge, cause of the Freezer, ha
11:05 this is a reference to a creepy pasta about random stairs in the woods that if you climb them you disappear
you and the stairs just vanish and you are never seen again
and apparently the reason you crash is because mr.nose added the saints row 2 freezer to the game
why is it even considered creepy? it sounds fun
Not just a creepy pasta or SCP. There is an actual sculpture that is just that. A concrete stairway to nowhere in the middle of a thick woods.
Random. Creepy? To the beholder…
yup, this. this is an urban legend type thing stemming from people who live in the woods being convinced weird sh*t happens in the woods (they do, can confirm). it's sort of a perfect reference to throw in considering being alone in the woods where weird sh*t happens is tldr the entire premise of this game lol
@@shaneroy9527 The song during the gameplay reminded me of Stairway to Heaven played backwards.
Pretty sure that most stuff out of bounds is just there as easter egg, or rather a "ooooh, spoooky surprise" but the problem is that the uhm... unalived boyos within the base, the area with all the writings on the wall, is more of an hint at something happening in the background while we deal with not-so-small yet very playful space catsolotls. Keep in mind that there are definetely eldritch deities at play here, the bad sun, the skull signal, wathever invaded the one world from the signal:"its everywhere, everyone is dead, help us!" So no doubt that there are cults serving them
I’ve read about the “it’s everywhere, everyone is dead, help us” signal but I’m not sure on the details apparently on that planet giant black pillars started growing out of the ground and destroying the planet it’s actually possible to find a small black pillar that can be dug up from the ground I don’t remember where it is exactly but once it is dug up black pillars will rise from the ground around the base eventually making it impossible to continue the game
i think the "its everywhere, everyone is dead, help us!" signal people found the skull signal, becouse you can find them just before everyone dies and its about them finding something
@@jorgen7702 no, the guy who replied first is the most correct one, that death is instantaneous and is implied that wathever caused that ending is something that moves, whereas whatever was exterminating them was slow and something that expanded
"Unalived" makes me sad. Sad times we live in.
@@derflerp538 indeed
I'm honestly kind of annoyed about the vent corpses since not being able to clean those up is gonna bother me forever
4:25 it’s a basement and a diary from the pre 0.7.0, it was accessible in the game before
I hope you can access it again as like, a Storm Shelter of sorts
On the outside of the map, that is, after the invisible barrier, there is a shadow monster that spawns randomly behind you and crashes the game.
I love going out of bounds in any game, I like seeing how developers go about making certain things, and the cool devs always leave little easter eggs around to find
1:30 Just as an FYI: you can get into this vent by hooking yourself to one of these top vents, pulling the rope as close as possible and spamming spacebar. From there you'll be able to fairly easily take off the big vent in the stairway.
if you throw the vent cover that you get from the office vent at it, it'll pop out
You can also use the pressure washer@@fretzil
Or either moving a large vent in the staircase room with a broom
There are many things that will show up only with specific trigger or event. For example the hole activates with specific signal.
Very true. I know that one of the skulls I need for the hedgestone Easter egg requires a signal
What do you mean activates? What signal?
I think the reason why Zulu exists, is because it's probably what every other Satellite is pointing at,
When the Satellites move in sync, they aren't doing it individually, but rather they point at Zulu, and Zulu is parented at the center of the world, and when it is time to move all of the Satellites, Zulu's parent axis, rotates at a random X random Y random Z at a fixed speed(depending on upgrade)
While Zulu's parent axis rotates, Zulu moves around the semi sphere, then every other satellite points at it constantly.
from what I heard Zulu is located to the south.
so when you target Zulu you flip the compass.
turning South North and wise verse.
this was I think a temp fix or something for the compass been borked.
Seems rather inconvenient to do that.
It would be far easier to just have all the satellites share the same degrees on the horizontal and vertical axis, rather than have them target an actual point in the sky.
@@MrGermandeutsch nothing points to zulu.
the satellite dish all target a X,Y,Z angle thing below ground.
@@Zack_Wester Yeah, nothing points to Zulu, I did not mean to imply otherwise.
Honestly, I expected from the bunker opening at 3:33 and being that place from the Lost series: a little room with a few MREs, couple of papers, strange symbol on the wall and old PC with interactive QWERTY keyboard and expectation to enter "4 8 15 16 23 42" while a timer is ticking. If you don't - the "End is Near"'s outcome triggers.
4:21 that's the inside of the old base's basement room - I know only because that's where I spawned when I went to 0.7 hahahaha
I need art of kel holding a chainsaw like that
FINNALY, THE INSIDE OF THE BUNKER, MY HUNGER SATIATED AT LONG LAST.
😂😂😂
I got into the bunker in 0.6.0, it hasnt changed since
It’s probably gonna be used for a future update.
it actually has the blueprint for something behind one of the crates, both of the door codes are on the wiki, or you can use the hook to get the card for the first door through the hole on top, and use a code changer for the second door
@@Waterishloki100 i was talking about the one in the forest with the chainsaw, but thank you anyway
There is also a body located in the left console at your main desk, as well as inside the tree in the parking lot. You can actually see a glimpse at both without noclip if you position yourself right.
You can also fully see the one inside the console without the need of noclip if you use a save that had the old base without resetting anything, that will however permanently break that save as far as I know
@@IcySandvich what does it look like?
20:01 ZULU!!!!!
HE WAS NEVER REMOVED!!!
:DDDDD
Ok wow the room full of bodies leaves many questions
Someone mentioned that those bodies were the previous scientists that worked at the base.
@@1ferax That is just slightly disturbing. What does this imply? Do they just drop dead from aliens and other horrors or are they killed off if they know too much? In any case this seems like someone is covering it up
It’s very weird too because those symbols have been seen around the map and one of the devs posted an Erie video with those same symbols.
@@1ferax I hope this gets explained further in a future update
@@PapaLurtswith all of the models, their heads have exploded upwards
The shadow figures that crash your game when you go out of bounds reminds me of The Freezer in Saints Row 2. The same thing happens in SR2, it might just be an urban legend tho. Mrsaintsgodzilla made an interesting vid on it.
Funny enough the other name of this entity is Fridge
It ain't no urban legend, kid.
*I took a risk and lost a copy.*
Also yeah, he's based off it.
4:01 Could be that the bodies are meant to move up into the basement, to cover the floor during an as of yet undiscovered / unimplemented event? They seem to be placed within the basement's footprint, just a little below it.
Oh my god, first person who discovered Zulu and out of bounds in 0.7.0 now i know way how to noclip out of bounds tysm.
I’m glad I could help😁
you can actually save while outside of the invisible wall, you just have to be pretty close to it to do it. Great video!
There is actually more of those dark figures in the game but some of them are extremly rare to find if you wanna find some of them try to use digital camera randomly you could capture stuff you cant see or watch the forest at night with cameras with nightvision enabled you might miss it tho because it happens fast
Oh and by the way thanks for proving my theory about the bunker right, I was very unsure since I had no proof. So now I am really confident that the dev is working towards a portal system.
"Hey whats going on everybody! Welcome to an ongoing series where we basically take the camera anywhere we want and we try to find secrets and new discoveries to some of our favorite games." Seriously though, thanks for doing this, always sad the game let you go partially out of bounds but had an invisible wall nevertheless.
@GipsyDangerfan I'd be surprised, last time I checked mrdrnose doesn't really like people poking around in his games past the general noclip
@@Vemmmy man, a controlled-manipulated noclip just sounds devious.
a limitated noclip even
you sound so serious, and a second later you turn to doctor kel, looking into his eyes through his skin. i love this video and you sm
i remember in version 0.6.3 i tried climbing on this one pipe in the office area to clean an area but i got transported to a REALLY DARK maze and it scared me so much because i couldn't press esc to exit the game so i fully turned off my computer
19:30
Ferax: "And it was so easy too"
The Fridge: "You fucking thought"
Me reading the title, hoping for an encounter with The Freezer..... Oops, wrong game, I mean The Fridge. 19:48 22:59 He found you twice.
"Who is Vinny?" He's the man on your pizza box, the man who brought Gray Leno into this world.
Try going out of bounds in a future update. You never know what Mr.Dr.Nose will change.
he truly is the sauce on a vine
Your game crashing is from a guy called Steve. Nobody knows truly how steve works, but when you go out of bounds if you see him it spawns a shadow of him for a few frames, then crashes your game. Or atleast thats how people think steve works. Steve's a cool guy.
Steve just wants to be friends but his presence is incomprehensible so the game crashes😂😂😂
His name is 'fridge'.
Steve's car broke down and he still owes me 300$ for the loan I gave him to fix it >:(
11:05 Out of all creeypastas, I think that it's first version of the elevator, cuz this image can be seen on one of outside walls
There are a lot of creepy pastas about stairs in the woods
2:56 A Thousand Miles Below Thy Forest
if you can remove fog i reccamend going down the hole again as theres clearly a large room down there past the fog i beleive also that area changes with a story event
no wonder my game lags when i look towards the meat room 💀
11:14 is probably a reference to the urban legend of stairs in the woods that lead nowhere, but according to the legend, bad things happen if you walk up the stairs
In sandbox you can use the teleport command to get behind those boxes under the map
You should go inside meat room at 3:33 am.
Man I love how full of secrets this game is, it's exactly how I would make my own games, stuff it with easter eggs
8:02 there is something down there but it only renders during a specific event at night
1:44 You can push that rectangular vent grill with a broom, opening up that area. Unfortunately, you couldn't do the same with the smaller square ones.
Makes you wonder if DrMrNose is planning to do more vent stuff in future updates. For now, these vent rooms are nice hiding spots/bunkers (if you ignore the knocking and crawling noises). Entities except Kerfurs can't seem to find you there.
You actually CAN get into the vents above the stair-way without needing debug/noclip! The vent-panel facing the stairs is a physics object, you can push it w/ something heavy like the item box and crawl right in, though there's obviously nothing in there... yet.
Also, the weird wendigo-room w/ the corpses was unexpected, and finally explains why my game would have harsh FPS drops if I looked in that specific direction, I could never figure out what was causing it! Those corpse models are unsettling as hell... their heads look like they exploded from the inside out, wonder if they're used for anything other than a freaky easter-egg rn.
I was worried about having the inside of the bunker spoiled, but I'm kinda glad to know it's not actually a 'thing' right now. I wonder if it might end up being the nuclear reactor or something like that.
My man just tried to assassinate our belvoed boo boi Wolfgang, smh
9:43 haven't seen anyone bring this up: the cone and sphere aren't identical, but extremely similar to the INTERLOPER ARG's creator's logo, Project Skybox. Given that its the same shapes as the logo out in the skybox (and there's at least one INTERLOPER easter egg i've heard rumor of) it could be a cute lil reference
cant believe bro would try to hurt my boy wolfgang like that. smh.
new VOTV person found
amazing
protoj
28:12
I remember on discord there was a guy who glitched here it was a year ago before the version 0.7.0
He did that because he was curious what was inside the locked doors in the basement, he glitched in with the atv and got here
he post it in spoilers that he is inside somewhere in a room and what he found it was the bodies and the chainsaw he thought chainsaw would work like a chainsaw, he picked it up and found out it work like a hammer or crowbar it was the bruh momento
I see The Shadow is still a thing lol, I'm amazed it took so long to appear when you were walking around the stairs tbh
24:02 I think this room is the whats left of the old basement. that note pad was the one you found in there
Woah that’s so amazing that you went there!
5:26 So they changed it's place. Before it was where that bunker was. But then when I got all the tiles it didn't work. On the older version.
3 videos, in 3 days, LETS GO
There’ll be another video tomorrow morning aswell🤫
lol fridge'd 19:48 23:01
I saw in a comment on another video that the stairs in the woods originally had a portrait of Mario at the top in an earlier version of the game, but the texture was removed/replaced at some point. I have no idea if this is true or not.
The weeding caught me off guard
All the bodies are from the times that the player threw Kel off a mountain on the ATV. They just keep hiring more interns
in the main room console thingy of the left side of the base of it,another youtuber i watch saw something in between the crack of it
Messing with staircases innawoods...
Never a good thing.
In old version of the game,there been a basement under the base in what been a nitebook what you seen under the base
2:25 theres a drawing of the creature called the "wendigo", maybe the wendigo went on a rampage and killed all the workers.
2:45 a drawing Ariral on the ceiling
Man there were things down the deep hole before, maybe they only appear after event happens
I think so too but I do have a video that covered that event. WE FINALLY GO DOWN THE HOLE | Voices Of The Void Part 16
ua-cam.com/video/ukUEJ3pYYSI/v-deo.html
Bro met the Fridger.
you missed something in the base look in the playback console
Idk if it's the current version but there's a little hole in the floor by the front entrance that you can drop into by ragdolling
you forgot the door in the bunker, there is a black case that you can see by clipping through the wall with a camera
oh man i hate that they actually added the freezer that fucks me up so much
ok, the fact we couldnt see it was an entity on the first time the shadow figure crashed your game just made the second time way more creepy than if you have noticed at first, theres just something so off on noticing you where so close to an entity without knowing
Funny.
I always thought the shadow man out of bound was a reference to the gmod ARGs.
But apparently it's a reference to the saints row 2 freezer i didn't knew about.
The first vents you go in cant be accessed, via a loose vent in the stairwell
There's 2 ways to get into the vents. One you stack boxes to get to the event, so you can grab it careful. Get bombs in it second, you take a hook and pull event down careful. There's bombs in it and then use the hook to get up into the event for both ways. There's a low area in there for you plus if you get into the vent of your room, then you could basically get. But fast travel way
28:20 that's why it's all in blood oh
because bodies are not touched
The basement was from earlier base design. It was a ladder from bedroom down and led to a tunnel At 3:33,etc
If you didn’t play early enough then you didn’t know. The writer slowly loses his sanity before he dies.
So many previous employees disappeared… somewhere 😉
24:30 Я ПОНЯЛ! Эта комната - это то, что осталось от подвала базы из старой версии (до 0.7). А этот блокнот - это дневник, который там лежал. Там в этом подвале ещë кирпичная стена была, которая открывалась, если свалиться в подвал в 3:33.
1:44 you can push in that long vent thing in the stairwell it is difficult to do
how to move faster wile in debug cam? i tried shift and it didnt work
16:30 - so, this is a bunker for event like nuclear war... interesting
The hole is locked behind an event so nothing spawns till that down there
THE WEEDDIGO
how did you open the console chat thingy
I think it was ~
The stairs make me think of that 1 SCP i read about a few years back with the exact same look... perhaps they are making a reference there??..
im talking about "the stairs in the woods" or SCP-3405
Im gonna have to research the different scps in the game.
Also the bunker with the stairs and chainsaw room
There seems to be scp foundation logos on the doors and the stairs heavily remind me of that one scp which is an infinite staircase that gets more scary as you go down (seeing a face, hearing things, stuff like that)
We'll need an anti Steve mod so the game doesn't crash when oob.
maybe not a easter egg but the end is near signal works by it spawning I think two items near that weedigo at the pit.
and the trigger that trigger the game over happens when one of the item thats moves towards the other item touches it.
"I'll do the tutorial level next."
:)
I am almost positive I have seen that circle symbol at the beginning of your vid in the ducts in Real life. I just don't remember where.
How did you do this
how did people do this also 9:43 i think thats the pyrimids path navagation
I use a program called universal unreal engine unlocker
Thanks i got it
oh so dr Dee really was insane
11:05 stair in the woods is a legend/myth that man pepole belive in
Why not unreal editor?
zulu has been updated, there's actual stuff there, you cant interact with any of it but it's very interesting
Can you check in the sewer by the river? I saw a green triangle in it but cant reach it
when i went under the base at day 43 there werent bodies under the base wtf
I copied my save file and modified the name from story mode to sandbox
In normal sandbox you cannot noclib, but you can explore the area under the normal terrain passing from a gap in the well (you can even see the weedigo), since you are moving the player and not the camera you can interact with stuff, there is a box with no texture that makes you crash/teleports you at the base
i look at avaliable functionality in the unreal engine unlocker, and it says that the ingame console isnt allowed, help?
Oh that’s weird I’ve always been able to open it by pressing ~ after running the program and hooking it to votv
i would really like to see a part 2 also my pc had a bluescreen while watching this video
25:11 Vinesauce joel reference
how did you do the teleporting? every time i tried i just clip trough the floor and go to backrooms!
I cant get it to work
how do you get uuu to work in this game
Did you find the room the Sleep monster send you too, the one you have to climb?
now to open the consol ?
I was expecting two detached arms and not a whole model.
i dont know if your still replying to comments but how did you open the console?
Once you start the program and hook it to the game you then press ~ on the keyboard and it will open the console
@@1ferax Thanks!
@Tendity your welcome