I've been playing sims for about 2 years now, and I never thought about attitude=speed and power=altitude. But it makes sense and will forever change how I fly
Glad you are clear on the concept, Goblin. Now look at vid #3 about trimming. That will also alter your finesse. When you come to dogfighting or strafing your trim will allow you to not fight with the aircraft as your line up a shot.
Glad to hear it SK. Learn all the basics first so you can control the a/c, then you can start using it as a weapons platform and other operational tasks. IL-2 is an amazing simulation - as close as one can get to being in the machine. cheers.
Assumption: you are in the same place I am and are struggling to get started with a combat sim. You cannot reliably take off and sometimes tragically crash out of control and don't know why. You found this first video in Col Ninny's training series and you hope it will be more substantive to your cause than all the other videos on UA-cam that seem to think you are much further along in your training. You are in luck! Subscribe now and then hit play, this is the resource you have been seeking.
Anytime, Darren, I just released a new video on How to fly Flying Circus. New series for me. The video you just watched is grainy and 5 years old. In the FC series I will cover the basics of how to fly. You can apply the same principles to IL2 Bos.
Thanks for this video. At 0:33, you say, "if you need more theory, go to Raqueen's [?] air combat training". Can you post a link to this other video you mention? Thanks!
Outstanding information and instructions, you definitely remind me of flight school. I'm being to get involved with IL2 and probably BTS however I would appreciate a suitable computer spec recommendation, can you suggest? Thank you in Advance
Ronald, first try my how to Fly Flying Circus training vids. They are a better representation of these 5 years old ones. Puter specs is not my thing but go on the IL-2 forum and ask. The fastest yu can afford is the safest bet!
I love these sim games, but finding a good setup as a left handed player has proven challenging to say the least. I found a joystick that can be adjusted for lefthanded use but a righthanded throttle is a different ballgame altogether.
@@SteveGad actually, off the game I use my mouse in my left hand although right handed. Your'e correct you get used to it fast and reduces overstraining your good hand as well as getting your brain to rethink things.
So, if I'm at, say, flight level 30, lining the top bar of my aircraft window up with the horizon will result in a particular angle of attack and resulting speed, assuming I don't touch the throttle. If I'm at flight level 50, where I'm that much higher than the horizon, I will require a steeper angle to line that bar up once again, resulting in a steeper angle of attack and therefore a greater speed. If I want the same speed as in the first instance, I must use a shallower angle (or reduce throttle, I suppose), but if I'm to use a reduced angle, there isn't guaranteed to be any particular reference point in my aircraft to use, given that my visual relationship to the horizon has changed at the higher flight level. This is a long-winded way of saying that my points of reference regarding the aircraft vs horizon seem to change at different altitudes and I find this a little bit confusing.
Yessir, you are correct. There are many variables but this is the concept. This is a very old video, but still correct. I will suggest that you look at my flying circus tutorials Lessons one-fourteen. In these I cover these same basics but on a much simpler aeroplane so the questions you ask are covered quickly and simply. Besides, 5 years later, I'm much better at these video tutorials! You don't have to fly the WW1 aircraft to understand the lessons - it applies to all aircraft. ua-cam.com/video/w-xxLtxtfd0/v-deo.html Lesson 2
@@colninny8769 I definetly will. Agree on the learning curve, but I was aware of that. Meanwhile I got the appropriate equipment (gaming pc, UHD Monitor, Joystick + Throttles, but no paddles). Btw. what do you think about using VR Headset for flying?
@@user-pg9te8ug1j I dont use pedals. I use track IR , not VR, but this game is made for VR!!! Be sure your system is powerful to run the VR. Check out the forums here for VR info. I'd go track IR to start and then go from there. But if you have the budget and system then VR for sure.
@@colninny8769 I'm really excited about VR, but as long as I dont't have the capability to fly properly I think it is a little to much for the beginning (from time to time I need to do a short look on the keyboard, thats pretty cumbersome when wearing a VR headset). Thanks vor adisory and sharing your knowledge in general!
Mon plaisir, monsieur. If you have Flying Circus I have a complete series of How to Fly for ww1 aircraft. Easy concepts. Easier than learning to fly WW2 aircraft if you are new.
Hi. I am a rookie. I am trying my first dogfights but every time i try yo make a narrow turn to Chase a plane i get into stall..is there any tip for that? Thanks un advance
Every time you turn, you lose your speed. Speed is life. Instead of turning to chase him, climb away, then get your airspeed back and dive on him with the advantage
You're welcome, Dringo. It's an awesome game - I hope you will continue to develop your skills once you are competent at flying the next step is to use the aircraft to deliver its weapons -still a challenge for me!
hunter go to settings and look at the engine controls. This is not a game you can play properly without a joystick. see my Col Ninny control setup videos
Hi old guard. By preference i don't fly the Russian aircraft and choose the Bf 109 to do the tutorials on specifically because for beginners there is no engine management other than reducing power after takeoff! There are many engine management tutorials out there; der sherriff and others and Requiem does a good job of the theory of such things. Again we want to reduce the amount of time our heads are inside the cockpit when the real dangers are all outside! Engine management on the Stuka and Heinkel require constant attention and unlike the real world, those pilots have no fighter cover so it becomes an additional burden when may of them can't figure out how to fly straight and level yet! Although we seek realism we put ourselves at a disadvantage if we limit ourselves to engine parameters thru proper management (as it should be) while our opponents on the same server may be flying without it. As flight sims become more complex the CEM (Complex Engine Management) servers will attract like minded folks, and the noobs will be happy to fly in the frantic "Call-of-Duty" style melees with other noobs, which is fine.
This older series is still valid but there is a newer simplified version here for Flying Circus. You don't need Flying Circus. The flight physics and controls are identical. The theory still applies. Good luck. ua-cam.com/video/sWx_MU3gEU0/v-deo.html Preview of the first 14 lessons.
hi their ,my question is nothing too do with speed ect ,i just wanted too say that i noticed that you are using your cursor (mouse ) as it should be a "cursor"....in il2 you have too use the mouse for views,i have a gladiator flight stick and use the hat for views ,is their a way too use the mouse as a cursor soo that i can start the plane manually,for more in game reality....thank you....
@@trevorbarber7172 Nope. This IL2 series does not support 'clickable cockpit' controls. Cliffs of Dover and DCS have such a thing. In this old vid it is present during the editing of the video.
That is true. But if you point the nose up and add throttle you will go up! (and your speed will go down) how much you pull your nose up will give you a certain speed.
if you trim for level flight with half power and reduce power your nose will drop and the speed will increase. adding power will eventually bring you back up to tlevel flight again.
I've been playing sims for about 2 years now, and I never thought about attitude=speed and power=altitude. But it makes sense and will forever change how I fly
Glad you are clear on the concept, Goblin. Now look at vid #3 about trimming. That will also alter your finesse. When you come to dogfighting or strafing your trim will allow you to not fight with the aircraft as your line up a shot.
I speak VERY slowly in this video for the benefit of non-English-Speaking students.
thank you for this video and speaking slowly . Many forget that it is very important to people who dont speak english well
Thanks a lot for thinking of non English speakers!!! Great tutorials!
Really appreciate, thanks
play it in 1.25x speed and no problemo
@@shushumaru0 Brilliant Idea Chris!
OK, my dude, you RULE. There isn't much in the way of instruction to these games, within them I mean, so these are a huge help. Many thanks.
Awesome, Chuck, thank you. Take these concepts and fly regularly.
This series is going to help me a lot as I'm new to flight sims. Thanks!
Glad to hear it SK. Learn all the basics first so you can control the a/c, then you can start using it as a weapons platform and other operational tasks. IL-2 is an amazing simulation - as close as one can get to being in the machine. cheers.
Col Ninny
Roger, thank you for the advice.
are you finally fully into it? also alive after 5 years, corona and stuff
Assumption: you are in the same place I am and are struggling to get started with a combat sim. You cannot reliably take off and sometimes tragically crash out of control and don't know why. You found this first video in Col Ninny's training series and you hope it will be more substantive to your cause than all the other videos on UA-cam that seem to think you are much further along in your training. You are in luck! Subscribe now and then hit play, this is the resource you have been seeking.
Appreciate the kudos, Kunkel. Training resources are hard to find. Requim does Air Combat tutorials and pretty much covers everything in detail.
Thanks for sharing your knowledge , it helps a lot Sir
Anytime, Darren, I just released a new video on How to fly Flying Circus. New series for me. The video you just watched is grainy and 5 years old. In the FC series I will cover the basics of how to fly. You can apply the same principles to IL2 Bos.
Spot on. Trim Zen.
:)
Thanks for this video. At 0:33, you say, "if you need more theory, go to Raqueen's [?] air combat training". Can you post a link to this other video you mention? Thanks!
Requiem - www.youtube.com/@RequiemsACTL he does great work, and a lot of it.
Thank you! Your videos are very helpful :)
Glad you like them. Good luck
Outstanding information and instructions, you definitely remind me of flight school. I'm being to get involved with IL2 and probably BTS however I would appreciate a suitable computer spec recommendation, can you suggest? Thank you in Advance
Ronald, first try my how to Fly Flying Circus training vids. They are a better representation of these 5 years old ones. Puter specs is not my thing but go on the IL-2 forum and ask. The fastest yu can afford is the safest bet!
I love these sim games, but finding a good setup as a left handed player has proven challenging to say the least. I found a joystick that can be adjusted for lefthanded use but a righthanded throttle is a different ballgame altogether.
depends on your budget: look at VKB, or Virpil products
@@SteveGad actually, off the game I use my mouse in my left hand although right handed. Your'e correct you get used to it fast and reduces overstraining your good hand as well as getting your brain to rethink things.
So, if I'm at, say, flight level 30, lining the top bar of my aircraft window up with the horizon will result in a particular angle of attack and resulting speed, assuming I don't touch the throttle. If I'm at flight level 50, where I'm that much higher than the horizon, I will require a steeper angle to line that bar up once again, resulting in a steeper angle of attack and therefore a greater speed. If I want the same speed as in the first instance, I must use a shallower angle (or reduce throttle, I suppose), but if I'm to use a reduced angle, there isn't guaranteed to be any particular reference point in my aircraft to use, given that my visual relationship to the horizon has changed at the higher flight level.
This is a long-winded way of saying that my points of reference regarding the aircraft vs horizon seem to change at different altitudes and I find this a little bit confusing.
Yessir, you are correct. There are many variables but this is the concept. This is a very old video, but still correct. I will suggest that you look at my flying circus tutorials Lessons one-fourteen. In these I cover these same basics but on a much simpler aeroplane so the questions you ask are covered quickly and simply. Besides, 5 years later, I'm much better at these video tutorials! You don't have to fly the WW1 aircraft to understand the lessons - it applies to all aircraft. ua-cam.com/video/w-xxLtxtfd0/v-deo.html Lesson 2
Great explanation, thank's a lot.
I hope you will continue thru the series. There is a steep learning curve, but it is an awesome game as you improve your skills.
@@colninny8769 I definetly will. Agree on the learning curve, but I was aware of that. Meanwhile I got the appropriate equipment (gaming pc, UHD Monitor, Joystick + Throttles, but no paddles). Btw. what do you think about using VR Headset for flying?
@@user-pg9te8ug1j I dont use pedals. I use track IR , not VR, but this game is made for VR!!! Be sure your system is powerful to run the VR. Check out the forums here for VR info. I'd go track IR to start and then go from there. But if you have the budget and system then VR for sure.
@@colninny8769 I'm really excited about VR, but as long as I dont't have the capability to fly properly I think it is a little to much for the beginning (from time to time I need to do a short look on the keyboard, thats pretty cumbersome when wearing a VR headset). Thanks vor adisory and sharing your knowledge in general!
Merci 👍✌️
Mon plaisir, monsieur. If you have Flying Circus I have a complete series of How to Fly for ww1 aircraft. Easy concepts. Easier than learning to fly WW2 aircraft if you are new.
Hi. I am a rookie. I am trying my first dogfights but every time i try yo make a narrow turn to Chase a plane i get into stall..is there any tip for that? Thanks un advance
Every time you turn, you lose your speed. Speed is life. Instead of turning to chase him, climb away, then get your airspeed back and dive on him with the advantage
Thank you very much
You're welcome, Dringo. It's an awesome game - I hope you will continue to develop your skills once you are competent at flying the next step is to use the aircraft to deliver its weapons -still a challenge for me!
Col Ninny Its an amazing game, your devotion and will to help other people is highly appreciated Col.
How do I lower the engine throttle like what’s the key bind sorry I’m very new
hunter go to settings and look at the engine controls. This is not a game you can play properly without a joystick. see my Col Ninny control setup videos
@@colninny8769 thanks mate!
Hi old guard. By preference i don't fly the Russian aircraft and choose the Bf 109 to do the tutorials on specifically because for beginners there is no engine management other than reducing power after takeoff! There are many engine management tutorials out there; der sherriff and others and Requiem does a good job of the theory of such things.
Again we want to reduce the amount of time our heads are inside the cockpit when the real dangers are all outside! Engine management on the Stuka and Heinkel require constant attention and unlike the real world, those pilots have no fighter cover so it becomes an additional burden when may of them can't figure out how to fly straight and level yet!
Although we seek realism we put ourselves at a disadvantage if we limit ourselves to engine parameters thru proper management (as it should be) while our opponents on the same server may be flying without it.
As flight sims become more complex the CEM (Complex Engine Management) servers will attract like minded folks, and the noobs will be happy to fly in the frantic "Call-of-Duty" style melees with other noobs, which is fine.
This older series is still valid but there is a newer simplified version here for Flying Circus. You don't need Flying Circus. The flight physics and controls are identical. The theory still applies. Good luck. ua-cam.com/video/sWx_MU3gEU0/v-deo.html Preview of the first 14 lessons.
hi their ,my question is nothing too do with speed ect ,i just wanted too say that i noticed that you are using your cursor (mouse ) as it should be a "cursor"....in il2 you have too use the mouse for views,i have a gladiator flight stick and use the hat for views ,is their a way too use the mouse as a cursor soo that i can start the plane manually,for more in game reality....thank you....
@@trevorbarber7172 Nope. This IL2 series does not support 'clickable cockpit' controls. Cliffs of Dover and DCS have such a thing. In this old vid it is present during the editing of the video.
@@colninny8769 thanks for that....
I can't bind roll and pitch (keys are binded but aren't working) and I'm playing on keyboard. Is there any help?
you cant play this level of simulation on the keyboard. You need a joystick. See my tutorials on various setups.
Oh thanks for help I will probably buy a joystick because my actual one is broken
Watch this first. ua-cam.com/video/Oe5MixD-Ekg/v-deo.html Col Ninny's new control setup
If I point the nose down I speed up and I loose altitude. If I increase the throttle I increase speed and loose altitude more quickly.
That is true. But if you point the nose up and add throttle you will go up! (and your speed will go down) how much you pull your nose up will give you a certain speed.
if you trim for level flight with half power and reduce power your nose will drop and the speed will increase. adding power will eventually bring you back up to tlevel flight again.
@@colninny8769 Thanks for the tips :)
I have problem with a stell
I have two videos Slow Flight. A stall occurs usually during Slow Flight. Understanding slow flight means you understand how not to stall
@@colninny8769 oki thank you
Why teach uncoordinated turns?
Good question. Because this is the first lesson. Turns are covered in the next lessons :)
Okay but what's the controlssssssssssssssssssssssssssss
the 3 axes of your joystick, X,Y, and Z. And your throttle.