@@As19240 nah you cant see it pantsir players evolve and now they use IRST mode, no aircraft can detect the pantsir's radar. Only the SU25 SM3 can detect the pantsir radar band
So i'm a real gunner on the m1a2 sep v2 in real life and have played WT since 2014 when it first released on ps4. I will say I don't really think the abrams performs poorly by any means in WT, a lot of it has to do with players being kill hungry and not organized and planned with their movements not to mention your usually playing by yourself. However the abrams is pretty inaccurate in Wt to the real thing. There is no such thing as a "TUSK' abrams. The TUSK kit is a survivability package primarily focused towards urban combat and IED's. It's not meant for tank combat, Russia is really one of the only nations that covers tanks in ERA because of their experiences in the Chechen wars. All M1A2's should be able to mount the two different TUSK kits and be able to REMOVE them. We wouldn't use a TUSK kit for tank on tank combat. I do understand why they are only on certain variants in the game, but it should always be removable. The m1a2 sep v2 should get m829a3 sabot and it doesn't. All abrams tanks are also missing their armor package. All m1a2 and beyond have either the DU armor addon or the modular armor add on. The m1a2 sep and beyond should also have the duke box which in theory should jam drone signals (it's designed to jam different type of forms of signal I.E cell phones so IED's can't be used). For balancing and since the T90M, leo 2A7, and challenger 3 are in game the UsA should also get the M1A2 SEP V3 which would get the AMP round and could mount the trophy APS. It also gets more armor on the turret cheeks and front hull. Not to mention Wt really needs to add in the use of the APU which the sep v 3 has. This would allow tanks that have a APU to operate turret power and thermals without running. This also means that if your in a vehicle with a APU you could get your engine shot out and not lose power to your traverse and thermals. There are a number of other inaccurate things and ways that gajin purposely nerfs american tanks IMO, these are just a couple examples with the abrams. Also, shooting a 50cal with a atgm or heat round wont kill the crew, fuck off gajin.
The problem with Abrams DU armour is it's protection value as its not publicly known compared to the rest of the vehicle so without leaking classified information how will Gajin add this to a degree of accuracy and balance?
Nah, i´ve just think is bias and nothing more else (people think the Abrams is bad due to a game and not for his operational service). Also, on that tier everything kills everything, so,as You said,one must try to think it´s movements. ALSO WHEN THE M1 THUMPER GAIJIN
@@cryptotugboat7753gaijin nerfs them for no reason, the m1 carries the m833 round which can pen 400+ mm of armor which in the game it doesn’t have for some unknown reason same thing with the sep v2 it carries the A3 round which can pen 750mm of armour so it sorta makes sense why gainin wouldn’t add because of the insane pen but it would even out the abrams lackluster armor.
Most newbie players who bought the Click Bait would still have to play hundreds of hours just to get to 11.7. By that time, they should have either reached their first 11.7 tank but more importantly, they should have understood top tier gameplay. Top tier is vastly different from Mid to Low tier. Knowing the maps can help, but most times you just get a case of bad luck. I find it ironic that the Click Bait is self defeating as people will have bad experiences, they will rage and leave (instead of putting in the 2880 matches or 960hrs required to unlock a single tech tree out of 9 tech trees). This game only wants your money, not your time. It doesn't matter to them if you have stopped playing because the market is closed with no alternatives. Either people will come back, or new customers will come in. I bought the M1 KVT while being at 9.3. Was able to get a lot of good matches, watching USSR fail completely at 10.3 was a shocker. Thankfully I grinded for 400 matches until I had a full 10.0 to 10.3 lineup of ground tanks.
This is exactly me. I have 900 hours in WT. mostly Air RB. I wanted to get into top tier on ground, so I picked up the click bait. The tank feels great, but I fucking suck. So now I’m researching how to play top tier ground so I’m not a parasite on my team. Also it’s on me as a player, I’m not much for sitting around waiting for something to cross my sights, even in other games. I like to be aggressive. Just have to take a step back as I’m bottom tier in terms of skill and knowledge to play aggressively right now.
@@exoticxz_gaming2200 at least we’re trying to learn lmao. How many guys buy a premium and bomb until they get what they want. Then they don’t know how to dogfight other planes. lol
Well said. It's just pain and br compression is there to force you to buy premium vehicles. We players are basically manipulated into making ''preferential matchmaking'', especially at 10.0 br which is notorious of how many premiums you see during the game. Yes, I said there is preferential matchmaking and it's a sneaky and manipulative way of them knowing that most players will buy into grind and they will mostly play with br 10.0 vehicles and get to face 9.0 and 9.3. It's like 29 out of 30 games you play against 10.0 and 10.3 whenever you choose to play 9.3 br and it's just a pain and not very fun. Hordes of premium tanks to try and force you. They want YOU to buy that 10.0 premium so you also feel good matchmaking or whatever. They don't give a crap about healthy gameplay or fun, that's not a priority. They do EVERYTHING they can to get money out of us. And it's just hilarious how they act dumb like they don't know what they are doing whenever we boycott something to change. There are many black holes like this in the game and this is just one of them. And it's a main reason why there is no decompression even though we have a massive amount of players and the search for a new game is just a couple of seconds. Basically, you hit a nail on the head, they can get away with it because there is no alternative so they become greedy and predatory as much as they can and basically they pushed boundaries that cannot officially be called pay-to-win but basically, it is if you look what you need to have to have a really good time. There is no alternative so we stick to this one I agree completely, but as soon as something like Gunner Heat PC gets a multiplayer I'm out for good.
Fighting with the US, against Germany and Sweden, is absolutely miserable. I have at least 80% chance of losing when I get this matchup. It's not just US wallet warriors but also Leopard IIs being extremely good, arguably OP at this point.
No, the leopards aren’t magically op now that still belongs to Russia, matter of fact since this latest apfsds spall update I haven’t penned through any Russian era at fucking all and when I play the t90m out I find it almost impossible to die
@@Optimusprime56241 people seem to not be able to grasp that the Abrams series of tanks are literally the 2nd worst in the game only beaten by the Ariete. The only thing the Abrams have going for them is that theyre atleast not the complete piece of shit XM-1 or MBT-70 series. Those are even worse. And for people who say "it doesnt matter the CAS is good": 1) yes its good but several other nations have much better options and with FAR better ground options to get into them 2) Nearly every opponent USA faces has better SPAA 3) In that case, if the tanks are bad; then US players should be able to first-spawn in fully loaded CAS aircraft. You can first spawn in SPAA so whats the problem? Just because a nation has good (x) options doesnt mean that makes it ok for (y) to be dogshit (especially when X requires Y to even use). If it is ok to you; then by basic game balance, we shouldnt have to suffer through Y in order to get X especially since in the case of USA X isnt even the best; which means USA should have access to fully loaded CAS first spawn in RB.
Its cos to kill 2a7 and 122, you have to get through spall liners that turn you dart to apcr. Then insane frontal armor and blackhole fuel tanks on the sides. Even without them, in latest patchnotes, gaijin said they fixed an issue where all leo 2 s were deleting spalling when penned through the front hull. While abrooms is entirely weakspot and when penned, creates literal nuke of spalling.
And for what is the spalliner in a Leo2A7 and Strv 122B+ for? Exactly for preventing spalling. But the T90M get´s not exploding fueltanks, so GJ give DM53+, so i can take more ammo with my Leo´s. 😁
the 1 thing i disagree with is the idea that the existence of a weak spot makes giving the tank hull armor pointless. its still 1 less place you can get penned and makes unaimed snapshots less likely to kill you. thats like saying since the t90 can be 1 shot though the drivers window it mite as well not have armor on the rest of the hull.
exactly the hull is a massive weak spot meaning in the case of a quick reaction shot you're more likely to pen an Abrams since there are more weak spots. less areas that can easily be penned means you're less likely to die from a quickly aimed reaction shot in an encounter.
difference is that the abrams weakspot (mind you its not modeled correctly in game as its too wide) is much larger than the t90s drivers port weak spot and usually a definite kill if penned. the t90s driver port can just kill the driver and get lodged in the gun breach. snap shotting an abrams is one of the easiest things in the world with that turret ring.
The American top-tier MBTs in War Thunder really grab my attention. They all seem to share one big flaw: they lack decent extra armor. Once you figure out how to take down one, you pretty much know how to handle them all. They're like clones, with the same weak spots that any decent dart can punch through, regardless of their battle rating. Sure, they've added a bit more turret protection on the later models, and some fancy ceramic/ERA stuff, but it doesn't make much difference in most fights. Gaijin keeps saying they can't add stuff like Spall liners or better armor because they lack historical proof, even though players have given them plenty of evidence. And to make things weirder, the later models somehow end up being heavier in the game, even though they don't have better armor in-game. Unlike the Leopards or the USSR tanks, the T64s, T72s, T80s, and T90s all have different variants of the same vehicles but are vastly different regarding their protection internally and externally. Not to mention, the USSR has ERA that can add over 100mm of effective thickness against chemical and kinetic munitions, completely changing how you have to destroy them. The same can be said about the Leopards, but not as drastically as the USSR MBTs. Whenever I fight against US MBTs in top-tier battles, I shoot at the same exact spots, and the results are usually the same, except for some random chance or shots being nullified. In-game, the Abrams feels really unreliable. Unless I get the first shot off, I can't fight well against vehicles with fuel tanks that can absorb entire 600+ pen darts at nearly point-blank range or spall liners that mitigate all the spall damage. I always have to sit back and wait it out, but most maps and game modes don't encourage players to use vehicles correctly. Instead, they encourage players to just hold W and rush into enemy vehicles they can't handle up close. Call it a skill issue, bias, or whatever anecdotal assumption you prefer, but at the end of the day, US statistics show an abnormally low average win rate that needs adjustment in some form.
It's a Russian game and they hate USA - they will add advantages which most unsuspecting players ain't bother to check - while making Abrams a GIANT target in anyway possible. Do you notice the IR of T90s are nearly invisible while you are in Abrams?
@@tomshepard9050 it called skill issue. If its yours - it's weak. If its enemy's - its bias, op and etc. devs dont have USA, they just bad at making realistic vehicles and realistic damage model
Not sure what kind of proofs people gave, but Abrams in reality is not that strong. The only thing can change is just few plates, but not weak spots. Abrams not really changed or planning to
@@tomshepard9050 Devs are not people who make USA unplayable. They make realistic as possible anf sadly Abrams is NOT something that can survive multiple 5000kg bombs or whatever. Abrams irl have such problems that you have in game. And its bad for devs, because they love "Johns" (USA players who buy premium 10.0+ tank or jet while having only first Sherman in tech tree), so it would not make sense for them to make Abrams bad on their own. There even bigger chance that devs love Germany, because Leos and STRV are truly OP. All problems are either bugs or because its irl problem
@@christopherchartier3017 that’s the point. I used to play Abrams pre Click-Bait by myself and enjoyed them. But since the CB it’s the worst possible experience you can have in toptier. But it has nothing to do with the performance of the tank itself.
You're not wrong, though the Ariete is known to be an awful vehicle given its lack of mobility, armor, proper optics, etc. The abrams is known as one of the best proven MBTs in the world. Just, not in WT xP
@@JustinPlaysTV that rather confirms my point, doesn't it? USA has “average” tanks but shit players = 37% winrate. Italy has dogshit tanks but rather good players = 54% winrate. It's largely the players who make a tank successful. I don't want to say that the Abrams is as ok as it is in the game, but neither are other tanks, like the A7V which, with its much more modern armor, still has worse armor ratings than a STRV from 1990.
In real life it won't even be hit most of the time because tank crews are not one brain than War Thunder logic you have to tell your Crew what to do in Real war logic isn't easy sometimes.
@@Янус_ЫртIRL the turret neck is almost an impossibility to be hit. Most modern tank engagements are typically over 1km, and with that kind of distance environmental factors like altitude and wind direction play a huge role and can cause APFSDS rounds to slightly deviate from their trajectory, so even if enemy tankers try to aim for the neck its nearly impossible to land a direct hit on it without some luck involved.
Btw tip with the gen 1 thermals i picked while playing the AMX-30s of french tree. Switch the thermals from white hot to black hot. Targets are way easier to spot like that. Atleast it feels that way. The tradeoff is that it hurts your eyes. As for what can be done for the abrams? Nothing to the tank. Maps though. that is what can be done. Atleast I struggle hard in the thing when facing a brawl maps And especially cities that have no cover for the hull. Of course at times you get the wild streak and murder everyone but that is more luck than judgement on my end atleast. (also there is a word to be said about the spalling of some american ammo but I think that goes away with the 120.)
Just use Binos ffs. Ppl staring to gen 1 thermals whole game and not seeing enemy next to them are the best... Thank you for contribution with your guide to create more zombies staring at bad thermals with garbage optics with no commander view... 👌
The thing I hate about the Abrams is the thermals being ass all the way up to 11.7. Also the 5 second reload is only available to GE players, and only as long as the loader is alive. And the several instances of other nations getting tech that a single vehicle got while America mounting multiple systems on several vehicles not being added in for “historical accuracy”
When USA is in your team in a top tier game : Quickest defeat When USA is in the enemy team in top tier game : Your spawns are being camped by a dozen abrams, the skies are filled with F-14bs, F-15s and F-16s, your helis are being sniped by ADATS and LAV-ADs.
The T-90M received special fuel tanks that the abrams should also receive as an excuse to delete the spall generators that exist in between the crew compartment and the fuel tanks.
@@Boris_The_Turtle I’m not talking about the fuel tanks themselves, I’m talking about the 19mm of armor between the fuel tanks and the crew compartment that does nothing except prevent fuel tank explosions (unless hurr durr special fuel tank) nullify any advantage of having the fuel tanks being there.
Justin as someone who plays USA the teams seem to be the most problematic, also regarding the DU mention at 4:36 all abrams used since the a2 usage feature DU on the frontal armor including lower plate, my friend drives abrams
Brandon Fero, an OIF vet and a former SEP driver, claims they do have hull DU inserts and intergal spall liners, confirming all the reports players sent to Gaijin prior to them openly saying "We don't think they have" and reducing the reload time to shut our mouths.
The funny thing is the neck/turret is to high..Irl the gap is much smaller but gaijin thinks otherwise when you can see pictures that clearly show the turret is much closer to the hull
The major (if not only) reason why US Top tier is Bad is because of the playerbase itself (mostly premium players). The fact that M1s is overall better than challengers, leclercs, merkavas, arietes yet they still perform much better than US MBTs Shouts something
I cannot count the matches where I spawn in with 3/4 of the team jockeying a prem Abrams variant (or a Locust or BT7....but that's another story smh). They rush a cap, there's a bit of a chaotic melee, they die and leave the match. IMHO, there have been multiple matches where we would have won if the majority of the team would spawn a backup or ANY other vehicle and stay in the match. It's exponentially harder when you have 4-6 players on your team and the enemy still is rocking 12+
@@DevinEMILE not like the Abrams armor model correctly either the only real thing the Abrams has over it is just a better round which doesn't mean much as you are still aiming for weak spots
Simple gaijin refusing to model and update the M1A1s and M1A2s. The M1A1 and M1A2 both have spall liners for all models, and depleted uranium armor, both hull and turret (although only 5 had DU armor in the hull for the M1A1 which would turn into the M1A2 program (prototypes). It is also missing it’s M289A3 and M289A4, (also the M1147 but that is currently not being fitted to it from what I know).
I've noticed that when I fight the US at top tier, the nation's that carry them to victory are typically Sweden and France. You have your occasional good US player, but the US is carried by nations it gets teamed up with. Even when I play top tier France and fight America, it's just a point and click adventure to victory.
It's Gaijin, they would add the T-14 Armata before they add any WWII SPH, other tanks they've missed, or anything more modern for any other nation. Let alone the M10 Booker.
@@Jason-jb1vs It's got the same 105mm gun as the M8 AGS , which is a lighter version of the M68 used on the M60 Patton and it's got a top speed of 45 mph (72kph).
The fact that 10.0 soviet/Russia between 9.0-11.0 (10.0 range) is in the negative kinda proves it’s often a skill issue even though Russia has the best 10.0 line up (regardless of if u agree or not the soviet 10.0 is good) but so many people pay for it that it brings it down
It’s been at 50% ever since the obj 292 event and t80ud was added. Most 10.0ish games for the past month or two has been Russia vs Russia which makes sense for the 50% wr. I have been noticing less of them so I wonder what the true win rate will be once things get back to normal.
I've made a similar statement in another video. The Abrams is a sniper tank, not a brawler. Right now top tier US is made entirely out of snipers. Soon as the battle gets into sword fighting range it's over as you can easily one tap an Abrams in too many spots.
I would say the biggest issue with the Abrams in general is weakspot size. While it doesn't have the largest weakspots per se, they're large enough that a penetrating shot will either one-shot or disable you. If an M1A2 and a BVM round the corner at the same time, the Abrams will have a lower chance of hitting a weakspot firing on instinct. The BVM player has more surface area to work with and generally in terms of gun height from the ground the weakspots in the M1A2 align pretty well. Top tier US is pretty interesting as there isn't much diversity of vehicles. You have the Abrams line, the HSTV-L, ADATS, and the misc. premium/marketplace vehicles. Would I like to see the SEP v3 in game? Yes, but I also want more vehicles to fill different roles.
One of the other issues I've experienced is in order to break even at 11.7 US, you need to get around 2-2.5 kills per death to profit SL. Repair costs and ammo costs will skyrocket if you're dying a lot. It applies to multiple countries at top tier but I only play 11.0 US because of the SL burden. I quit paying for premium and I average about 5 kills a game for that lineup.
Add on top of that a breech shoot will often take out at least one crew member, sometimes two and occasionally three knocking you out. Such a disabling shot will typically take you out of the battle for 25-40 seconds and at this BR is more than enough time for enemies to close the distance and eliminate you before you can repair the damage. Normally, your team can prevent that from happening simply by existing but American teams collapse quicker than a house of cards in a hurricane.
Just waiting for them to fix the turret neck to 260mm LOS and volumetric with an acknowledge bug report. Also it is mainly the players. Also technically the SEP or SEPV2 one of them would've already had turret upgrades. Its kind of annoying how much spalling the inner fire walls make.
The M1 Abrams in real life do not have spall liners but they have multiple layers of Kevlar to catch as much fragmentation before they get to the crew.
Speaking as an M1 tanker, the problem with high-tier US performance can be tied to Gaijin's nerfing of ammo and armor performance. Specifically, they under-value DU's pen, its spall damage, its post-pen pyrotechnic effects, etc.
@@sanmiguel4774 If the US player base sucked, they wouldn't be doing well from reserves until top tier...... All the good US top tier players have left to play Germany, Russia, France and Sweden, which is why France has almost the same amount of battles played as the US at actual top tier and Sweden exceeds the US now.
In no way will more pen improve its gun performance which is already among the best in the game. Abrams don't lose fights because they can't pen targets (which they do very easily and with a faster reload than a lot of the competition). If you're having problem with penetration then I'd say this feeds the "USA playerbase skill level" reasoning some people are having. Armor... it either stops rounds entirely or gets totally shredded. Justin covered this with the "neck design" issue. I'd say there a mix of playerbase skill (a certain premium tank mustn't have helped), city map meta that's likely unfavourable to the whole of USA top BR...
What I notice is the lack of effective AA vehicles for the usa. I mainly die to jet or heli that my team can't defent against because we mainly fight germany and the urss at the same time. My air support get taken out in 5sec but their air support just roam free in the sky. The Pantsir-1 can kill pretty much any air vehicle in their spawn in less than 20sec most of the time. In a way, I thing it's a problem that gaiji can't fix since the us military have a doctrine of getting air superiority first, so the need of AA vehicles isn't there. Feel free to correct me if I made a mistake.
I agree, the maps are too small, meaning they get free ground to get right inside optimal ranges and then play demolition derby gocarts. They could start by giving Western SPAA equivalent to the Pantsir.
Gaijin refuses to model the Abrams correctly. Edit: Gaijin accepted a report about the neck "turret ring" being too tall, but they still haven't fixed it yet. Gaijin doesn't model DU density correctly either. Also, the Abrams has a spall liner, it's an aluminum plate in the back of the armor stack up. But of course there's no way Gaijin will accept the reports about it. And yes, multiple materials can be used as a spall liner (not just kevlar) but aluminum plates, polymer mats, and other things.
They rejected my bug report about mgs turret. Hunnicutt says it has -8 +18, but gayjew does not trust a time-tested researcher, but believes some "federation of american scientists"
It's nice that they fixed the bug with the Leopards, but when the bullshit we see at 15:22 is going to be addressed? I had a match the 1st day T-90M was added and one fella jumped me with his sideskirts completely exposed at a 90 degree angle point blank and M829A2 failed to pen his relikt 6 times while he was struggling to find my black hole apfsds magnet aka the turret ring. It couldn't be the spall liners' fault because the darts were getting deleted before going past the ERA.
Very nice gameplay as usual justin, it was super impressive seeing you hit those first shot impacts with the IFV's at the start of that hurtgen match 😝
Gaijin also needs to fix the turrent ring weak spot. I cant tell you how many times I've been frontally pend by a BMP-2's auto cannon or a 2S38 in my M1A2.
@@michaels9739not really from what I heard it's higher than it is in real life and is missing around that is supposed to make it resistant to autocanons
The entire issue with it is that APFSDS doesnt shatter at 80 degrees as it should in real life. it physically cant "bounce". the entire reason the upper front plate is angled at GREATER than 80 degrees is exactly this. In war thunder it just goes right through, or ricochets off and through the turret ring lol
At certain point i started leaving whenever I got US or Germany in my team, cause they were mostly 1 death leavers anyway. Trying to fight for the win with multiple spawns, backups just to find out you are 3v8 almost whole game after few minutes was frustrating. I really enjoyed 8.3 US lineup except the teams... I did miracles with Bradley and Sheridan, but you have to drop a nuke to win, otherwise it is lost cause. Germans sit at first rock near their spawn and cry about being spawncamped when they never leave spawn... Sit there all the time, die, go to the same spot, die and leave. They smoke all the time even after being hit by machine gun. Don't try to get a good spot, they will push you out cause they know single spot on a map and if you block their way, they will grief you into death. :D
a couple of days ago I shot 5 separate rounds in abrams, and they just caught fire. I even wanted to send a bug report, because this has never happened before.
I think the reason I end up doing worse than most, especially at higher BRs, is because I use real gunsight mode (Gun view is offset to the actual optic position instead of inside the barrel). I personally think that it should be a fixed option for realistic battles as it would decrease cheeky barrel shots, pinhole shots, terrain masking shots, and have a bit more of a skill requirement for vehicles.
Stigma. That is why. The Abrams is propped up at every turn to the point that people think it is invincible, and while it is a tough nut to crack, the same cant be said for the Abrams in War Thunder. But that doesn't stop US Mains from finally grinding up to 11.7 and thinking they are Rambo, only to get mugged like you did at 13:07
As someone who recently got an M1A2, I was dissapointed. Very dissapointed. Idk why I thought it would be any different from an M1A1, as it’s almost exactly the same but at 11.7
@@knowahnosenothing4862 because it has a CITV and M829A2, but with gen 1 thermals, and the same weak armor, it’s essentially the same as the other Abrams
they could help the winrate of US top tier by buffing things around the Abrams instead of the tank itself so good players have a reason the play the nation. like un-nerfing the targeting pod on the f16 giving then an AA that can actually hit targets beyond 10km and Giving the Apache its longbow hellfires.
They'd have to buff the Click-bait and AIM players, vehicles are perfectly fine. US top tier was an enjoyable experience before those two tanks showed up.
@@cutthroat795 Imo you don't need any more pen than something like 3bm60. Also the French round seems to nuke everything, even the 410mm pen one does a lot of damage.
@@cutthroat795is it really that bad? I have no problem taking my 9.3 amx-32 into 10.3 (and then fighting 11.0 bc uptiers) and i seem to be doing fine with a relatively weak 105 round.
@@cutthroat795 In my experience it spalls more than dm53, shooting a bvm in the side means you actually kill it unlike dm53 which passes straight through
Had some US top tier games after quite a while because to be honest I really miss playing the M1A2s and it was as bas as anyone would expect but I also got lucky with some of the games. It's not impossible to have good games but 95% of them will make you feel sick.
I mean the Abrams at 10.3 - top tier it's like the Sherman A2 75 until 76 series tanks, (not the jumbo), in terms of competitiveness playing against Panthers and Tiger tanks, I used to struggle to play the said Sherman tanks, just like I struggle playing with the Abrams series, took quite a long time to adjust the play style, either you play as support role and "steal" clear cut enemy vehicles tagged by friendly at very close range or flanks also with having friendly tanks nearby, or playing high risk flanking moves utilizing the gun stabilization, good maneuverability and great M61 shot, sometimes with this playing style overstretching your own moves would cause the enemy tanks to easily kill you as you spawn and also get hunted down by enemy ground pounders. For US medium or later MBT, you need to always play either of these two styles, struggled alot with the Patton series tanks especially the M60, since in my mind a new tank series so whole new playstyle is required to play it, I was wrong, the old playing style of the Sherman series was the correct way of playing the Patton series too, you wouldn't get much kills, but same time if you play carefully you wouldn't get killed too.
I have no idea about some armour irl shell capabilities but 3bm60 getting through cheeks and all the internals still having enough to pen and heat to cook the ammo upsets me
Let's start with the fact that 5 second reload on Abrams should be available to everyone. Yes, you can upgrade your crew to the max by playing a lot with one tank, but it's very tedious. I'm a guy who buys tanks for golden eagles and not crew upgrades, so my reload is 5.4 (with a fully trained crew for silver lions). Sometimes those 0.4 seconds would save my life. Secondly, the lower wing of the tank should be reinforced so that it cannot be penetrated. These two things would definitely improve Abrams' situation and the tank itself would become playable. The ring near the turret and the turret itself would still be a problem, but if they applied such changes, the tank would be balanced. No tank can be OP but Abrams is definitely a very bad tank (in game). That's my opinion.
The tanks are terrible, but the CAS are great. You basically need to rely on air support to win the game in US. But I think what US top tier lacks is variety. Only 3 things you will see when playing against the US. Abrams, HSTV-L, and Bradley. All are very easy to kill.
I got the m1a1 AIM 2 days ago and although the neck is a problem, it is very good, even when I am fighting 11.7 . It is a good tank if you play it right. But yeah, the leopard 2a7v and the other leopards that have that angled turret are better. It is less likely for you to die during a quick corner push with the leopards than with the abrams. Even tho, the abrams is still very good, it just requires more skill to play
i love how so many people are quick to say skill issue but don't point out one of the biggest problems in the entire game... You start with heat. Only the last tanks in the tech tree gets apfsds everything else has to struggle with heat.
@@errornamenotfound2513a3 is practically the same but with an “anti era” tip iirc, would help against the bs era moments with Russian mbt sides, I’ve hade a2 be absorbed by the turms side era
@@errornamenotfound2513why not? The M829A2 is from 1993? So 31 year old round. yet Russia gets vehicles and equipment that just got released 1 year ago balance comrade
getting crew locked is a rookie mistake, the most efficient way to leave matches would be spawning in and J'ing out until you have no spawnpoints left. worst case scenario is the crew lock on your last vehicle, but that's no biggie if you have at least 5 more
So one of the biggest problems isn't even the survivability of the Abrams anymore, its the air superiority that other nations have. Withing 2 minutes of the games starting you're being hammered down by multiple ka-50/52's, tigers, migs an sukhoi's and they're all being covered by one or two pantsir's/flarkrad. Its gotten to the point where AA doesn't even do anything because there is nothing they can do, they target on plane or heli, to bad, you now have 3-5 more targeting you. Playing the Abrams really changes how you need to play the game, you need to be smart when it comes to tactics. I just recently unlocked the SEP V2 and yesterday with the help of a back up using the stock round, we lost of course, but still got 8 kills with it lol.
On the topic of badly performing MBTs, have you considered doing a video on the XM-1 (GM) at 9.3? Gaijin nerfed M735 so this thing is a pain to play, especially considering the only other MBT in its lineup is the MBT-70.
Hey Justin How about a revisit of the Magach 7C in the current meta ? Ill buy it and the Gal Batash in the sales soon Take care and keep up the good work !
The US also usually stands as the major nation in a match with the teams being 70% us (unless with Russia) Also pantsirs are just overpowered so cas for the us side teams against russia is border line impossible
As an american m1a2 sep v2 and v1 and m1a2 abrams im normally skilled on most maps well one map i don't like is ardennes but sinai desert maps i get a good rate of win cause im use to the terrain plus open maps more often with hull positon covering it some players within u.s team is kinda wacky but some ain't i do manage to get 0 kills on ardenne or field of poland now and then but i still get a decent kill and win rate
While I hate top tier premiums, adding em to only a couple countries is completely unfair. It drops those nations win rates so hard and at this point the only way to even it out is to add em to all nations. It would also help if they fixed the abrams turret ring and give it the extra 100-200mm it should have so every auto-cannon can’t pen it. Tungsten core darts should also shatter on the ufp rather than bounce, every abrams should have a spall liner, and most US IFVs and light vehicles from the 80s onwards has spall liners.
I love nato sim battles, if im being honest i love top tier us, i just dont play like i plan on winning anymore but to have fun, using spaa as main or trying for mpat kills on choppers, i still like the abrams but man i hate the feeling of penning a t90m and only turning its crew yellow or shells yellow even on side shots, i just hope they add m829a3 for the extra era resistance and slightly better performance but we will see.
I used Sep v2 against a Russian, Swedish,German team on Poland and got 8 kills before dying. It’s a skill issue for sure. Ever since KVT got added America has fallen
I have SEPv2, it's not actually that bad, I reload within 5.0 seconds, apfsds has a good penetration. However, all in all it doesn't match with Leopard IIs and T-90M, it needs improvements
I think the problem isnt the abrams as miserable as it is to play it, I think its just the enemies you encounter. Plus the abrams is more of a support tank, which would be fine if they weren’t a major nation
I personally find servers do influence a lot more than vehicles do. NA server has very weak US teams, Formidable German teams, competent USSR teams, and very few Swedish(Which has the strongest ground lineup for a single player and possibly has Gripen), and in general very few cheaters. EU servers has competent US teams, Okayish USSR teams, weak and cautious German teams, and a lot of Swedish(although not very competent, maybe they went for the strong vehicles but not being good themselves.), A LOT of cheaters, avg 1-2 per match, completely destroys the game(YES, some people I reported made to the ban list, because you can't snipe a static leopard 2a7 into the breach and killing 3 crewmen, 2km away, through multiple layers of foliage, and with t80uk thermals). M1 are actually pretty strong after the reload buff, having the best turret cheek among the 5s+ reload echelon, best depression out of any vehicle without hydropneumatic suspension, and has a very strong potential only if you know how to play them. Of course, bad players made them look bad on performance stats. If you only play NA server, know this, even if yourself is playing a full ace Swedish ground+air lineup, it won't change much since it's a 32 player game: Germany+USSR=70% win rate, Germany+USSR+Japan=75% win rate, (although japanese teams alone doesn't guarantee a win). USA+USSR=F15+F16+Su25+Ka52=Air superiority and you want to counter them as early as possible or they will over turn the ground theater if the air issue is left unattended.
I always enjoy a match where USSR and Germany is on opposite side, there will be strategies where I see USSR player using 292 on their first spawn, which are meant to counter the first-spawn A7Vs, and the rest of the leos are easily pennable in the hull with 3bm60. Especially it's a good game if Germany+Sweden (Which is few on NA server) are playing against USA+USSR, it will be a great game where USSR players are trying to kill A7Vs as fast as possible, USA sniping and seeking opportunities, Germany following Sweden into the objectives where they have to worry about Vikhr and Paveways for leos not having LWS installed.
I don’t remember exactly, but I’m pretty sure all 3 nukes I’ve ever earned were with the M1 or maybe even the M1A1, it makes me sad the the Abrams is known for being one of the worst :(
The fact the russian/soviet tech tree has so many viable tanks even 10.0 and yes iv brought 9.7 to top tier trike is the most realistic part of the game.
I’d say the main reason for the us doing so poorly in game is those new players buying top tier premiums or getting the squadron vehicles otherwise they do pretty well
Have you tried playing simulator at top tier with Abrams? It could be great way to get away from premium players and show the true potential of the Abrams.
its not the armour its the vehicle mix. The tanks are about even, but US almost always play against russia, PANTSIR outranges any US air, fixed wing or heli. The US have no comparable system so that lets the KA50 KA52 and fixed wing have pretty free play to destroy ground. you watch the game play and its pretty even until the helis and fixed wing get up. The fix is to drop the range of the PNASITR from 20km to 12 and drop the range of the weapons carried on the russian helis
They knew what they were doing when USA was the only primary nation to get a top tier premium. To rebalance US win rates at top tier to how it was before (~45% win rate), they need to add top tier premiums to Russia, Germany, and Sweden, as well as give the top tier Abrams a better round. As then the highest penetration would offset the lack of armor/survivability.
The simple answer is that between the premium placements, vehicles getting shitty BRs, and also not getting many capabilities and parts that they have IRL, gaijin really just doesn't want america to succeed as a nation in their game. it's been blatant and obvious since years ago. the literal only exception I can think of is back when the F-14 was crazy, but that lasted for approximately 30 days and then immediately it became completely obsolete.
US ground vehicles are basically for players to activate the f-16
Perfectly put and im waiting for them in my pantsir
The goal of ground RB is to play aircraft, obviously
Until you see s1 on your radar
@@As19240 nah you cant see it pantsir players evolve and now they use IRST mode, no aircraft can detect the pantsir's radar. Only the SU25 SM3 can detect the pantsir radar band
only to be shot down by a pantsir lol
So i'm a real gunner on the m1a2 sep v2 in real life and have played WT since 2014 when it first released on ps4. I will say I don't really think the abrams performs poorly by any means in WT, a lot of it has to do with players being kill hungry and not organized and planned with their movements not to mention your usually playing by yourself.
However the abrams is pretty inaccurate in Wt to the real thing. There is no such thing as a "TUSK' abrams. The TUSK kit is a survivability package primarily focused towards urban combat and IED's. It's not meant for tank combat, Russia is really one of the only nations that covers tanks in ERA because of their experiences in the Chechen wars. All M1A2's should be able to mount the two different TUSK kits and be able to REMOVE them. We wouldn't use a TUSK kit for tank on tank combat.
I do understand why they are only on certain variants in the game, but it should always be removable.
The m1a2 sep v2 should get m829a3 sabot and it doesn't. All abrams tanks are also missing their armor package. All m1a2 and beyond have either the DU armor addon or the modular armor add on. The m1a2 sep and beyond should also have the duke box which in theory should jam drone signals (it's designed to jam different type of forms of signal I.E cell phones so IED's can't be used).
For balancing and since the T90M, leo 2A7, and challenger 3 are in game the UsA should also get the M1A2 SEP V3 which would get the AMP round and could mount the trophy APS. It also gets more armor on the turret cheeks and front hull. Not to mention Wt really needs to add in the use of the APU which the sep v 3 has. This would allow tanks that have a APU to operate turret power and thermals without running. This also means that if your in a vehicle with a APU you could get your engine shot out and not lose power to your traverse and thermals.
There are a number of other inaccurate things and ways that gajin purposely nerfs american tanks IMO, these are just a couple examples with the abrams.
Also, shooting a 50cal with a atgm or heat round wont kill the crew, fuck off gajin.
bro i’m grinding us air rn and it’s pretty good but why tf is us ground so bad even tho us tanks are really good irl
The problem with Abrams DU armour is it's protection value as its not publicly known compared to the rest of the vehicle so without leaking classified information how will Gajin add this to a degree of accuracy and balance?
Nah, i´ve just think is bias and nothing more else (people think the Abrams is bad due to a game and not for his operational service). Also, on that tier everything kills everything, so,as You said,one must try to think it´s movements. ALSO WHEN THE M1 THUMPER GAIJIN
@@cryptotugboat7753gaijin nerfs them for no reason, the m1 carries the m833 round which can pen 400+ mm of armor which in the game it doesn’t have for some unknown reason same thing with the sep v2 it carries the A3 round which can pen 750mm of armour so it sorta makes sense why gainin wouldn’t add because of the insane pen but it would even out the abrams lackluster armor.
@@oz314 easy - make it up like they do everything else
Most newbie players who bought the Click Bait would still have to play hundreds of hours just to get to 11.7. By that time, they should have either reached their first 11.7 tank but more importantly, they should have understood top tier gameplay.
Top tier is vastly different from Mid to Low tier. Knowing the maps can help, but most times you just get a case of bad luck. I find it ironic that the Click Bait is self defeating as people will have bad experiences, they will rage and leave (instead of putting in the 2880 matches or 960hrs required to unlock a single tech tree out of 9 tech trees). This game only wants your money, not your time. It doesn't matter to them if you have stopped playing because the market is closed with no alternatives. Either people will come back, or new customers will come in.
I bought the M1 KVT while being at 9.3. Was able to get a lot of good matches, watching USSR fail completely at 10.3 was a shocker. Thankfully I grinded for 400 matches until I had a full 10.0 to 10.3 lineup of ground tanks.
Pretty much what I did with the xm-1, after unlocking the m1128 I bought the xm-1 to help unlock an entire lineup.
This is exactly me. I have 900 hours in WT. mostly Air RB. I wanted to get into top tier on ground, so I picked up the click bait. The tank feels great, but I fucking suck. So now I’m researching how to play top tier ground so I’m not a parasite on my team.
Also it’s on me as a player, I’m not much for sitting around waiting for something to cross my sights, even in other games. I like to be aggressive. Just have to take a step back as I’m bottom tier in terms of skill and knowledge to play aggressively right now.
Same thing with me with air.. im built for top tier air now
@@exoticxz_gaming2200 at least we’re trying to learn lmao. How many guys buy a premium and bomb until they get what they want. Then they don’t know how to dogfight other planes. lol
Well said. It's just pain and br compression is there to force you to buy premium vehicles. We players are basically manipulated into making ''preferential matchmaking'', especially at 10.0 br which is notorious of how many premiums you see during the game.
Yes, I said there is preferential matchmaking and it's a sneaky and manipulative way of them knowing that most players will buy into grind and they will mostly play with br 10.0 vehicles and get to face 9.0 and 9.3. It's like 29 out of 30 games you play against 10.0 and 10.3 whenever you choose to play 9.3 br and it's just a pain and not very fun.
Hordes of premium tanks to try and force you. They want YOU to buy that 10.0 premium so you also feel good matchmaking or whatever.
They don't give a crap about healthy gameplay or fun, that's not a priority. They do EVERYTHING they can to get money out of us. And it's just hilarious how they act dumb like they don't know what they are doing whenever we boycott something to change.
There are many black holes like this in the game and this is just one of them. And it's a main reason why there is no decompression even though we have a massive amount of players and the search for a new game is just a couple of seconds. Basically, you hit a nail on the head, they can get away with it because there is no alternative so they become greedy and predatory as much as they can and basically they pushed boundaries that cannot officially be called pay-to-win but basically, it is if you look what you need to have to have a really good time.
There is no alternative so we stick to this one I agree completely, but as soon as something like Gunner Heat PC gets a multiplayer I'm out for good.
Fighting with the US, against Germany and Sweden, is absolutely miserable. I have at least 80% chance of losing when I get this matchup. It's not just US wallet warriors but also Leopard IIs being extremely good, arguably OP at this point.
Any nation against those two is miserable. It’s BS that teams like Russia/Sweden/Germany exist. The other side has near 0 chances of winning.
No, the leopards aren’t magically op now that still belongs to Russia, matter of fact since this latest apfsds spall update I haven’t penned through any Russian era at fucking all and when I play the t90m out I find it almost impossible to die
Teh swedish leopards are op as hell. I don't know why they get drastically better armour then teh german ones.
Leopards aren’t OP the Abrams is just trash
@@Optimusprime56241 people seem to not be able to grasp that the Abrams series of tanks are literally the 2nd worst in the game only beaten by the Ariete. The only thing the Abrams have going for them is that theyre atleast not the complete piece of shit XM-1 or MBT-70 series. Those are even worse.
And for people who say "it doesnt matter the CAS is good":
1) yes its good but several other nations have much better options and with FAR better ground options to get into them
2) Nearly every opponent USA faces has better SPAA
3) In that case, if the tanks are bad; then US players should be able to first-spawn in fully loaded CAS aircraft. You can first spawn in SPAA so whats the problem? Just because a nation has good (x) options doesnt mean that makes it ok for (y) to be dogshit (especially when X requires Y to even use). If it is ok to you; then by basic game balance, we shouldnt have to suffer through Y in order to get X especially since in the case of USA X isnt even the best; which means USA should have access to fully loaded CAS first spawn in RB.
Its cos to kill 2a7 and 122, you have to get through spall liners that turn you dart to apcr. Then insane frontal armor and blackhole fuel tanks on the sides.
Even without them, in latest patchnotes, gaijin said they fixed an issue where all leo 2 s were deleting spalling when penned through the front hull.
While abrooms is entirely weakspot and when penned, creates literal nuke of spalling.
And for what is the spalliner in a Leo2A7 and Strv 122B+ for? Exactly for preventing spalling. But the T90M get´s not exploding fueltanks, so GJ give DM53+, so i can take more ammo with my Leo´s. 😁
Skill issue
actual skill issue comment section
And dogshit turret ring on purpose from devs
the 1 thing i disagree with is the idea that the existence of a weak spot makes giving the tank hull armor pointless. its still 1 less place you can get penned and makes unaimed snapshots less likely to kill you. thats like saying since the t90 can be 1 shot though the drivers window it mite as well not have armor on the rest of the hull.
exactly the hull is a massive weak spot meaning in the case of a quick reaction shot you're more likely to pen an Abrams since there are more weak spots. less areas that can easily be penned means you're less likely to die from a quickly aimed reaction shot in an encounter.
Gajin thinks the M1A2 uses the same hull from the 1970’s.
@@jeffmeadows3795the m1a2 hull configurations are basically confirmed rofl
difference is that the abrams weakspot (mind you its not modeled correctly in game as its too wide) is much larger than the t90s drivers port weak spot and usually a definite kill if penned. the t90s driver port can just kill the driver and get lodged in the gun breach. snap shotting an abrams is one of the easiest things in the world with that turret ring.
Terrible take, every bit of survivability is worth it.
Idk if youll atrualy see this but the turret ring is only 51mm's but in real life its alot thicker up to 500mm's in the thickest part
Yeah the devs ruined this game lmao
the reel perk of playing top tier America is that if you die with the first Abrams you have like 4 other tries before you're out of MBTs
Every country has this
The American top-tier MBTs in War Thunder really grab my attention. They all seem to share one big flaw: they lack decent extra armor. Once you figure out how to take down one, you pretty much know how to handle them all. They're like clones, with the same weak spots that any decent dart can punch through, regardless of their battle rating. Sure, they've added a bit more turret protection on the later models, and some fancy ceramic/ERA stuff, but it doesn't make much difference in most fights. Gaijin keeps saying they can't add stuff like Spall liners or better armor because they lack historical proof, even though players have given them plenty of evidence. And to make things weirder, the later models somehow end up being heavier in the game, even though they don't have better armor in-game.
Unlike the Leopards or the USSR tanks, the T64s, T72s, T80s, and T90s all have different variants of the same vehicles but are vastly different regarding their protection internally and externally. Not to mention, the USSR has ERA that can add over 100mm of effective thickness against chemical and kinetic munitions, completely changing how you have to destroy them. The same can be said about the Leopards, but not as drastically as the USSR MBTs. Whenever I fight against US MBTs in top-tier battles, I shoot at the same exact spots, and the results are usually the same, except for some random chance or shots being nullified.
In-game, the Abrams feels really unreliable. Unless I get the first shot off, I can't fight well against vehicles with fuel tanks that can absorb entire 600+ pen darts at nearly point-blank range or spall liners that mitigate all the spall damage. I always have to sit back and wait it out, but most maps and game modes don't encourage players to use vehicles correctly. Instead, they encourage players to just hold W and rush into enemy vehicles they can't handle up close.
Call it a skill issue, bias, or whatever anecdotal assumption you prefer, but at the end of the day, US statistics show an abnormally low average win rate that needs adjustment in some form.
It's a Russian game and they hate USA - they will add advantages which most unsuspecting players ain't bother to check - while making Abrams a GIANT target in anyway possible.
Do you notice the IR of T90s are nearly invisible while you are in Abrams?
@@tomshepard9050 it called skill issue. If its yours - it's weak. If its enemy's - its bias, op and etc. devs dont have USA, they just bad at making realistic vehicles and realistic damage model
Not sure what kind of proofs people gave, but Abrams in reality is not that strong. The only thing can change is just few plates, but not weak spots. Abrams not really changed or planning to
@@justananimefan495 everyone has skill issues - your opinion stinks when you use it to gaslight others concerns
@@tomshepard9050 Devs are not people who make USA unplayable. They make realistic as possible anf sadly Abrams is NOT something that can survive multiple 5000kg bombs or whatever. Abrams irl have such problems that you have in game. And its bad for devs, because they love "Johns" (USA players who buy premium 10.0+ tank or jet while having only first Sherman in tech tree), so it would not make sense for them to make Abrams bad on their own. There even bigger chance that devs love Germany, because Leos and STRV are truly OP. All problems are either bugs or because its irl problem
Your title is wrong. It should mean Top Tiers "Worst" Performing Players
It’s not that there are bad players playing the SEP, it’s bad players playing the Clickbait or the AIM that constantly bring down US teams.
@@christopherchartier3017 that’s the point. I used to play Abrams pre Click-Bait by myself and enjoyed them. But since the CB it’s the worst possible experience you can have in toptier. But it has nothing to do with the performance of the tank itself.
You're not wrong, though the Ariete is known to be an awful vehicle given its lack of mobility, armor, proper optics, etc. The abrams is known as one of the best proven MBTs in the world.
Just, not in WT xP
@@JustinPlaysTV that rather confirms my point, doesn't it? USA has “average” tanks but shit players = 37% winrate. Italy has dogshit tanks but rather good players = 54% winrate. It's largely the players who make a tank successful. I don't want to say that the Abrams is as ok as it is in the game, but neither are other tanks, like the A7V which, with its much more modern armor, still has worse armor ratings than a STRV from 1990.
No, war thunder is realistic and that is the performance of the Abrams irl
the neck of the Abrams is the biggest problem of this tank and not even a SEPV3 would fix it
In real life it won't even be hit most of the time because tank crews are not one brain than War Thunder logic you have to tell your Crew what to do in Real war logic isn't easy sometimes.
@@Tanker000 they actually would, given the opportunity, since it is vulnerable
@@Tanker000 remember the bradley gunner vs that T-90?
@@Янус_ЫртIRL the turret neck is almost an impossibility to be hit. Most modern tank engagements are typically over 1km, and with that kind of distance environmental factors like altitude and wind direction play a huge role and can cause APFSDS rounds to slightly deviate from their trajectory, so even if enemy tankers try to aim for the neck its nearly impossible to land a direct hit on it without some luck involved.
@@Янус_Ыртirl tanks are not engaging each other at 300m distance. A gunner aiming for turret ring at 1km+ does not happen in real life
Btw tip with the gen 1 thermals i picked while playing the AMX-30s of french tree. Switch the thermals from white hot to black hot. Targets are way easier to spot like that. Atleast it feels that way. The tradeoff is that it hurts your eyes.
As for what can be done for the abrams? Nothing to the tank. Maps though. that is what can be done. Atleast I struggle hard in the thing when facing a brawl maps And especially cities that have no cover for the hull. Of course at times you get the wild streak and murder everyone but that is more luck than judgement on my end atleast.
(also there is a word to be said about the spalling of some american ammo but I think that goes away with the 120.)
Just use Binos ffs. Ppl staring to gen 1 thermals whole game and not seeing enemy next to them are the best... Thank you for contribution with your guide to create more zombies staring at bad thermals with garbage optics with no commander view... 👌
PC means Personnel Carrier, its for both IFVs and APCs
It was a brain fart moment, not sure why it as so confused, but I just left it in anyways
The thing I hate about the Abrams is the thermals being ass all the way up to 11.7.
Also the 5 second reload is only available to GE players, and only as long as the loader is alive. And the several instances of other nations getting tech that a single vehicle got while America mounting multiple systems on several vehicles not being added in for “historical accuracy”
When USA is in your team in a top tier game : Quickest defeat
When USA is in the enemy team in top tier game : Your spawns are being camped by a dozen abrams, the skies are filled with F-14bs, F-15s and F-16s, your helis are being sniped by ADATS and LAV-ADs.
The T-90M received special fuel tanks that the abrams should also receive as an excuse to delete the spall generators that exist in between the crew compartment and the fuel tanks.
...The abrams had this since longtime
yup and this is why i uninstalled warthunder, tired of this bullshit
Aren't the Abrams fuel tanks already fine? They explode but they don't kill the tank. It just causes a temporary fire.
@@harryshuman9637I stopped playing, i still watch the videos on occasion. It's not uncommon.
@@Boris_The_Turtle I’m not talking about the fuel tanks themselves, I’m talking about the 19mm of armor between the fuel tanks and the crew compartment that does nothing except prevent fuel tank explosions (unless hurr durr special fuel tank) nullify any advantage of having the fuel tanks being there.
The 5 rounds in the hull actually do have their very own blow out panel
Justin as someone who plays USA the teams seem to be the most problematic, also regarding the DU mention at 4:36 all abrams used since the a2 usage feature DU on the frontal armor including lower plate, my friend drives abrams
Brandon Fero, an OIF vet and a former SEP driver, claims they do have hull DU inserts and intergal spall liners, confirming all the reports players sent to Gaijin prior to them openly saying "We don't think they have" and reducing the reload time to shut our mouths.
Its funny how they believe every lie rus tells about their equipment yet wont take verified facts lmao
The funny thing is the neck/turret is to high..Irl the gap is much smaller but gaijin thinks otherwise when you can see pictures that clearly show the turret is much closer to the hull
Retard devs
The major (if not only) reason why US Top tier is Bad is because of the playerbase itself (mostly premium players). The fact that M1s is overall better than challengers, leclercs, merkavas, arietes yet they still perform much better than US MBTs Shouts something
I cannot count the matches where I spawn in with 3/4 of the team jockeying a prem Abrams variant (or a Locust or BT7....but that's another story smh). They rush a cap, there's a bit of a chaotic melee, they die and leave the match. IMHO, there have been multiple matches where we would have won if the majority of the team would spawn a backup or ANY other vehicle and stay in the match. It's exponentially harder when you have 4-6 players on your team and the enemy still is rocking 12+
Better than the leclercs nah they about even hell I put the leclercs over them after the buff the got to their reload
@@alphawolf1786 Lol worst round at top tier. Modeled incorrectly, and many more issues a french main could tell you
Nah they actively refuse to use the proper numbers for us topteir
@@DevinEMILE not like the Abrams armor model correctly either the only real thing the Abrams has over it is just a better round which doesn't mean much as you are still aiming for weak spots
The first SEP from fire and ice caused a lot of good players to flock over and try it out, got a lot of wins compared to the usual
Simple gaijin refusing to model and update the M1A1s and M1A2s. The M1A1 and M1A2 both have spall liners for all models, and depleted uranium armor, both hull and turret (although only 5 had DU armor in the hull for the M1A1 which would turn into the M1A2 program (prototypes). It is also missing it’s M289A3 and M289A4, (also the M1147 but that is currently not being fitted to it from what I know).
I’m pretty sure Spooktoon talked about this
I've noticed that when I fight the US at top tier, the nation's that carry them to victory are typically Sweden and France. You have your occasional good US player, but the US is carried by nations it gets teamed up with. Even when I play top tier France and fight America, it's just a point and click adventure to victory.
I thought the Ariete was bad, but I ain't complaining. Also, if Gaijin can add the 2S38, then can the US tech tree get the M10 Booker?
How would that be any better?
It's Gaijin, they would add the T-14 Armata before they add any WWII SPH, other tanks they've missed, or anything more modern for any other nation. Let alone the M10 Booker.
but M10 Booker is trash tho? What they should add is HSTV with a movable Z axis with 20 degrees of depression and can fire over a hill
@@Jason-jb1vsHSTV proxy round too
@@Jason-jb1vs It's got the same 105mm gun as the M8 AGS , which is a lighter version of the M68 used on the M60 Patton and it's got a top speed of 45 mph (72kph).
The fact that 10.0 soviet/Russia between 9.0-11.0 (10.0 range) is in the negative kinda proves it’s often a skill issue even though Russia has the best 10.0 line up (regardless of if u agree or not the soviet 10.0 is good) but so many people pay for it that it brings it down
You know the game is balanced when the entire line up is mostly premiums
It’s been at 50% ever since the obj 292 event and t80ud was added. Most 10.0ish games for the past month or two has been Russia vs Russia which makes sense for the 50% wr. I have been noticing less of them so I wonder what the true win rate will be once things get back to normal.
10.0 russia is way worse now since strela, 292 got moved to 10.3 and nobody researched the 9.3 aa so cas is King again in 10.0 br
I love the sep. Got a nuke in my first game with it. I just don’t understand how the teams do so bad. Awesome video Justin!
I agree
From this video the abrams suffers in CQB engagement maps in wt
Which Gaijin keeps making urban maps Which isn't where you want a tank in the first place
I've made a similar statement in another video. The Abrams is a sniper tank, not a brawler. Right now top tier US is made entirely out of snipers. Soon as the battle gets into sword fighting range it's over as you can easily one tap an Abrams in too many spots.
CQB is where infantry should go to.
@@TrepidDestinyI find the Abram better on urban maps and close range lol ._.
Obviously, problems like getting dart in the side and stuck W-key is a problem of the lack of uranium armor and 2 meters of hull protection.
Saw a military blog (.GOV site) and it stated blatantly the biggest upgrade from the m1a1 to the A2 is DU in the turret and hull of the vehicle.
They should give dozer blades to all the abrams. It can sometimes make hull armor a little more trolly
I would say the biggest issue with the Abrams in general is weakspot size. While it doesn't have the largest weakspots per se, they're large enough that a penetrating shot will either one-shot or disable you. If an M1A2 and a BVM round the corner at the same time, the Abrams will have a lower chance of hitting a weakspot firing on instinct. The BVM player has more surface area to work with and generally in terms of gun height from the ground the weakspots in the M1A2 align pretty well. Top tier US is pretty interesting as there isn't much diversity of vehicles. You have the Abrams line, the HSTV-L, ADATS, and the misc. premium/marketplace vehicles. Would I like to see the SEP v3 in game? Yes, but I also want more vehicles to fill different roles.
One of the other issues I've experienced is in order to break even at 11.7 US, you need to get around 2-2.5 kills per death to profit SL. Repair costs and ammo costs will skyrocket if you're dying a lot. It applies to multiple countries at top tier but I only play 11.0 US because of the SL burden. I quit paying for premium and I average about 5 kills a game for that lineup.
Add on top of that a breech shoot will often take out at least one crew member, sometimes two and occasionally three knocking you out. Such a disabling shot will typically take you out of the battle for 25-40 seconds and at this BR is more than enough time for enemies to close the distance and eliminate you before you can repair the damage. Normally, your team can prevent that from happening simply by existing but American teams collapse quicker than a house of cards in a hurricane.
@@SprayandPrayman22 How is that different to any other MBT when shoot in center of mass, which conveniently is gun breech area.
Still don't understand why the Tusk era can't be a optional modification on the spev2
Just waiting for them to fix the turret neck to 260mm LOS and volumetric with an acknowledge bug report. Also it is mainly the players.
Also technically the SEP or SEPV2 one of them would've already had turret upgrades. Its kind of annoying how much spalling the inner fire walls make.
It will never not piss me off that te ARAT ERA which is rated for up to 30mm AP ammo couldnt stop a sneeze from scrooge on a cold winter night
Feels like every games I play at 11.0 have at least 3 one life leavers on a team, maybe on both sides some games.
The M1 Abrams in real life do not have spall liners but they have multiple layers of Kevlar to catch as much fragmentation before they get to the crew.
Speaking as an M1 tanker, the problem with high-tier US performance can be tied to Gaijin's nerfing of ammo and armor performance. Specifically, they under-value DU's pen, its spall damage, its post-pen pyrotechnic effects, etc.
No because the Us player base sucksss
@@sanmiguel4774 If the US player base sucked, they wouldn't be doing well from reserves until top tier......
All the good US top tier players have left to play Germany, Russia, France and Sweden, which is why France has almost the same amount of battles played as the US at actual top tier and Sweden exceeds the US now.
In no way will more pen improve its gun performance which is already among the best in the game. Abrams don't lose fights because they can't pen targets (which they do very easily and with a faster reload than a lot of the competition). If you're having problem with penetration then I'd say this feeds the "USA playerbase skill level" reasoning some people are having.
Armor... it either stops rounds entirely or gets totally shredded. Justin covered this with the "neck design" issue.
I'd say there a mix of playerbase skill (a certain premium tank mustn't have helped), city map meta that's likely unfavourable to the whole of USA top BR...
@@sanmiguel4774 how come when i use abrams i do good in it
What I notice is the lack of effective AA vehicles for the usa. I mainly die to jet or heli that my team can't defent against because we mainly fight germany and the urss at the same time. My air support get taken out in 5sec but their air support just roam free in the sky.
The Pantsir-1 can kill pretty much any air vehicle in their spawn in less than 20sec most of the time.
In a way, I thing it's a problem that gaiji can't fix since the us military have a doctrine of getting air superiority first, so the need of AA vehicles isn't there.
Feel free to correct me if I made a mistake.
I agree, the maps are too small, meaning they get free ground to get right inside optimal ranges and then play demolition derby gocarts. They could start by giving Western SPAA equivalent to the Pantsir.
I feel you on the thermals I got use to the challengers thermals and now every time I use gen 1 I’m like “brotha ehhhhhhh”
Gaijin refuses to model the Abrams correctly.
Edit: Gaijin accepted a report about the neck "turret ring" being too tall, but they still haven't fixed it yet.
Gaijin doesn't model DU density correctly either.
Also, the Abrams has a spall liner, it's an aluminum plate in the back of the armor stack up.
But of course there's no way Gaijin will accept the reports about it.
And yes, multiple materials can be used as a spall liner (not just kevlar) but aluminum plates, polymer mats, and other things.
They rejected my bug report about mgs turret. Hunnicutt says it has -8 +18, but gayjew does not trust a time-tested researcher, but believes some "federation of american scientists"
Aluminum is soft so it makes sense. They used to have lead too. So they probably have multiple.
It's nice that they fixed the bug with the Leopards, but when the bullshit we see at 15:22 is going to be addressed? I had a match the 1st day T-90M was added and one fella jumped me with his sideskirts completely exposed at a 90 degree angle point blank and M829A2 failed to pen his relikt 6 times while he was struggling to find my black hole apfsds magnet aka the turret ring. It couldn't be the spall liners' fault because the darts were getting deleted before going past the ERA.
Nice video as always.
Thank you Justin for the great content.
Keep up the good work !!
As a 9.3 isreal plater i feel alot is due to constant uptiers at that br
Very nice gameplay as usual justin, it was super impressive seeing you hit those first shot impacts with the IFV's at the start of that hurtgen match 😝
Gaijin also needs to fix the turrent ring weak spot. I cant tell you how many times I've been frontally pend by a BMP-2's auto cannon or a 2S38 in my M1A2.
It's realistic as is.
@@michaels9739not really from what I heard it's higher than it is in real life and is missing around that is supposed to make it resistant to autocanons
@@michaels9739 no it isn't lmao
@@michaels9739 The turret ring is 1/6 it's LOS thickness even using Gaijin's own model, it's not realistic in the least.
The entire issue with it is that APFSDS doesnt shatter at 80 degrees as it should in real life. it physically cant "bounce". the entire reason the upper front plate is angled at GREATER than 80 degrees is exactly this. In war thunder it just goes right through, or ricochets off and through the turret ring lol
At certain point i started leaving whenever I got US or Germany in my team, cause they were mostly 1 death leavers anyway. Trying to fight for the win with multiple spawns, backups just to find out you are 3v8 almost whole game after few minutes was frustrating. I really enjoyed 8.3 US lineup except the teams... I did miracles with Bradley and Sheridan, but you have to drop a nuke to win, otherwise it is lost cause. Germans sit at first rock near their spawn and cry about being spawncamped when they never leave spawn... Sit there all the time, die, go to the same spot, die and leave. They smoke all the time even after being hit by machine gun. Don't try to get a good spot, they will push you out cause they know single spot on a map and if you block their way, they will grief you into death. :D
a couple of days ago I shot 5 separate rounds in abrams, and they just caught fire.
I even wanted to send a bug report, because this has never happened before.
I think the reason I end up doing worse than most, especially at higher BRs, is because I use real gunsight mode (Gun view is offset to the actual optic position instead of inside the barrel).
I personally think that it should be a fixed option for realistic battles as it would decrease cheeky barrel shots, pinhole shots, terrain masking shots, and have a bit more of a skill requirement for vehicles.
Stigma. That is why. The Abrams is propped up at every turn to the point that people think it is invincible, and while it is a tough nut to crack, the same cant be said for the Abrams in War Thunder. But that doesn't stop US Mains from finally grinding up to 11.7 and thinking they are Rambo, only to get mugged like you did at 13:07
Finally!!! I got your decal justin!!! looks great on my fuji
As someone who recently got an M1A2, I was dissapointed. Very dissapointed. Idk why I thought it would be any different from an M1A1, as it’s almost exactly the same but at 11.7
Then why is it at 11.7? could be a logical question.
@@knowahnosenothing4862 because it has a CITV and M829A2, but with gen 1 thermals, and the same weak armor, it’s essentially the same as the other Abrams
Really not sure how your channel isn’t bigger. On my way to top tier, thank you for all the insight. Keep up the good work
they could help the winrate of US top tier by buffing things around the Abrams instead of the tank itself so good players have a reason the play the nation. like un-nerfing the targeting pod on the f16 giving then an AA that can actually hit targets beyond 10km and Giving the Apache its longbow hellfires.
They'd have to buff the Click-bait and AIM players, vehicles are perfectly fine. US top tier was an enjoyable experience before those two tanks showed up.
bruh... American CAS is already OP.
@@themilkman8554almost like it is irl huh?
@@SirHuddy yup. Almost like their tanks are outdated, like in real life, huh?
hell nah, dont fucking buff CAS, it already takes no skill to play, making it require even less skill would be even worse.
I like the leclerc much more than the abrams. You dont have NATO hump and you get a 5s reload no matter the crew level
It’s round is much worse though. It just doesn’t do enough.
@@cutthroat795 Imo you don't need any more pen than something like 3bm60. Also the French round seems to nuke everything, even the 410mm pen one does a lot of damage.
@@unoriginalplays120 no, it does the absolute least amount of damage of any top tier round lmfao.
@@cutthroat795is it really that bad? I have no problem taking my 9.3 amx-32 into 10.3 (and then fighting 11.0 bc uptiers) and i seem to be doing fine with a relatively weak 105 round.
@@cutthroat795 In my experience it spalls more than dm53, shooting a bvm in the side means you actually kill it unlike dm53 which passes straight through
They really need to add 10 required bot lobby tutorials when you buy a top tier premium if you don’t have that ranked unlocked prior.
Had some US top tier games after quite a while because to be honest I really miss playing the M1A2s and it was as bas as anyone would expect but I also got lucky with some of the games. It's not impossible to have good games but 95% of them will make you feel sick.
That last match was a beautiful clutch
I mean the Abrams at 10.3 - top tier it's like the Sherman A2 75 until 76 series tanks, (not the jumbo), in terms of competitiveness playing against Panthers and Tiger tanks, I used to struggle to play the said Sherman tanks, just like I struggle playing with the Abrams series, took quite a long time to adjust the play style, either you play as support role and "steal" clear cut enemy vehicles tagged by friendly at very close range or flanks also with having friendly tanks nearby, or playing high risk flanking moves utilizing the gun stabilization, good maneuverability and great M61 shot, sometimes with this playing style overstretching your own moves would cause the enemy tanks to easily kill you as you spawn and also get hunted down by enemy ground pounders. For US medium or later MBT, you need to always play either of these two styles, struggled alot with the Patton series tanks especially the M60, since in my mind a new tank series so whole new playstyle is required to play it, I was wrong, the old playing style of the Sherman series was the correct way of playing the Patton series too, you wouldn't get much kills, but same time if you play carefully you wouldn't get killed too.
it's like playing a sherman on a super long range map, nothing but cannon fodder.
love the vids man
I just got a KDR if 1.25 in the Abrams and I had to sweat for that 😅
I have no idea about some armour irl shell capabilities but 3bm60 getting through cheeks and all the internals still having enough to pen and heat to cook the ammo upsets me
The Abrams has ceramic armor which has a gap in it which sort of acts as a spall liner.
Let's start with the fact that 5 second reload on Abrams should be available to everyone. Yes, you can upgrade your crew to the max by playing a lot with one tank, but it's very tedious. I'm a guy who buys tanks for golden eagles and not crew upgrades, so my reload is 5.4 (with a fully trained crew for silver lions). Sometimes those 0.4 seconds would save my life. Secondly, the lower wing of the tank should be reinforced so that it cannot be penetrated. These two things would definitely improve Abrams' situation and the tank itself would become playable. The ring near the turret and the turret itself would still be a problem, but if they applied such changes, the tank would be balanced. No tank can be OP but Abrams is definitely a very bad tank (in game). That's my opinion.
You can get an ace crew it just requires an expert crew and a large amount of grinding.
Because when ever I used this tank , my fucking engine tells the whole enemy team where I am
The tanks are terrible, but the CAS are great. You basically need to rely on air support to win the game in US. But I think what US top tier lacks is variety. Only 3 things you will see when playing against the US. Abrams, HSTV-L, and Bradley. All are very easy to kill.
American cas is just as good as every other nation
I got the m1a1 AIM 2 days ago and although the neck is a problem, it is very good, even when I am fighting 11.7 . It is a good tank if you play it right. But yeah, the leopard 2a7v and the other leopards that have that angled turret are better. It is less likely for you to die during a quick corner push with the leopards than with the abrams. Even tho, the abrams is still very good, it just requires more skill to play
i love how so many people are quick to say skill issue but don't point out one of the biggest problems in the entire game... You start with heat. Only the last tanks in the tech tree gets apfsds everything else has to struggle with heat.
So do RU MBTs.
But yes, it's a very frustrating experience.
@@MozzaBurger88 There a giant difference. Most of the tanks you shoot at when playing us have spall liners or era all over the tank.
We need m823a3 fr tho. At least on the SEPv2
But why? M1a2's top tier is already the 2nd best round in top tier (excluding obj 292s round)
they just need better rounds to do better (they are just ass)@@errornamenotfound2513
@@errornamenotfound2513a3 is practically the same but with an “anti era” tip iirc, would help against the bs era moments with Russian mbt sides, I’ve hade a2 be absorbed by the turms side era
@@errornamenotfound2513why not? The M829A2 is from 1993? So 31 year old round. yet Russia gets vehicles and equipment that just got released 1 year ago balance comrade
@@SirHuddy they did talk about m829a3 on war thunder but idk about it yet m829a2 still works well for me
getting crew locked is a rookie mistake, the most efficient way to leave matches would be spawning in and J'ing out until you have no spawnpoints left. worst case scenario is the crew lock on your last vehicle, but that's no biggie if you have at least 5 more
amazing vid!
I SAW an a 10 in your crew at the end =D
So one of the biggest problems isn't even the survivability of the Abrams anymore, its the air superiority that other nations have. Withing 2 minutes of the games starting you're being hammered down by multiple ka-50/52's, tigers, migs an sukhoi's and they're all being covered by one or two pantsir's/flarkrad. Its gotten to the point where AA doesn't even do anything because there is nothing they can do, they target on plane or heli, to bad, you now have 3-5 more targeting you. Playing the Abrams really changes how you need to play the game, you need to be smart when it comes to tactics. I just recently unlocked the SEP V2 and yesterday with the help of a back up using the stock round, we lost of course, but still got 8 kills with it lol.
Can't believe they still haven't implemented DU armor or DU rounds...
A1 A2 are DU rounds
On the topic of badly performing MBTs, have you considered doing a video on the XM-1 (GM) at 9.3? Gaijin nerfed M735 so this thing is a pain to play, especially considering the only other MBT in its lineup is the MBT-70.
I bounced a shot from a t90m in my m1a1 and I was really surprised
Hey Justin
How about a revisit of the Magach 7C in the current meta ? Ill buy it and the Gal Batash in the sales soon
Take care and keep up the good work !
The US also usually stands as the major nation in a match with the teams being 70% us (unless with Russia)
Also pantsirs are just overpowered so cas for the us side teams against russia is border line impossible
As an american m1a2 sep v2 and v1 and m1a2 abrams im normally skilled on most maps well one map i don't like is ardennes but sinai desert maps i get a good rate of win cause im use to the terrain plus open maps more often with hull positon covering it some players within u.s team is kinda wacky but some ain't i do manage to get 0 kills on ardenne or field of poland now and then but i still get a decent kill and win rate
While I hate top tier premiums, adding em to only a couple countries is completely unfair. It drops those nations win rates so hard and at this point the only way to even it out is to add em to all nations.
It would also help if they fixed the abrams turret ring and give it the extra 100-200mm it should have so every auto-cannon can’t pen it. Tungsten core darts should also shatter on the ufp rather than bounce, every abrams should have a spall liner, and most US IFVs and light vehicles from the 80s onwards has spall liners.
The devs literally refuse to add spall liners with evidence 💀
I love nato sim battles, if im being honest i love top tier us, i just dont play like i plan on winning anymore but to have fun, using spaa as main or trying for mpat kills on choppers, i still like the abrams but man i hate the feeling of penning a t90m and only turning its crew yellow or shells yellow even on side shots, i just hope they add m829a3 for the extra era resistance and slightly better performance but we will see.
really enjoyed that awhile ago you said "they wont let Russia stay that low for long" and once again you are proven right
I used Sep v2 against a Russian, Swedish,German team on Poland and got 8 kills before dying. It’s a skill issue for sure. Ever since KVT got added America has fallen
America been bad way before that go back to the mig 27 bvm t72b3 bmp2m ka52
America started to fall since t80u, it got worse when 2a5 arrived
I have SEPv2, it's not actually that bad, I reload within 5.0 seconds, apfsds has a good penetration. However, all in all it doesn't match with Leopard IIs and T-90M, it needs improvements
@number7red619 correct
@number7red619 I have t-80UK too, it's piece of cake to hunt abrams. Either, T-80 is OP or American mains are noob
I think the problem isnt the abrams as miserable as it is to play it, I think its just the enemies you encounter. Plus the abrams is more of a support tank, which would be fine if they weren’t a major nation
Abrams beeing one of the best armoured tanks in real life. Meanwhile warthunder "Play it like a light tank". Dafuq?
"Best armoured"
I personally find servers do influence a lot more than vehicles do.
NA server has very weak US teams, Formidable German teams, competent USSR teams, and very few Swedish(Which has the strongest ground lineup for a single player and possibly has Gripen), and in general very few cheaters.
EU servers has competent US teams, Okayish USSR teams, weak and cautious German teams, and a lot of Swedish(although not very competent, maybe they went for the strong vehicles but not being good themselves.), A LOT of cheaters, avg 1-2 per match, completely destroys the game(YES, some people I reported made to the ban list, because you can't snipe a static leopard 2a7 into the breach and killing 3 crewmen, 2km away, through multiple layers of foliage, and with t80uk thermals).
M1 are actually pretty strong after the reload buff, having the best turret cheek among the 5s+ reload echelon, best depression out of any vehicle without hydropneumatic suspension, and has a very strong potential only if you know how to play them.
Of course, bad players made them look bad on performance stats.
If you only play NA server, know this, even if yourself is playing a full ace Swedish ground+air lineup, it won't change much since it's a 32 player game: Germany+USSR=70% win rate, Germany+USSR+Japan=75% win rate, (although japanese teams alone doesn't guarantee a win). USA+USSR=F15+F16+Su25+Ka52=Air superiority and you want to counter them as early as possible or they will over turn the ground theater if the air issue is left unattended.
I always enjoy a match where USSR and Germany is on opposite side, there will be strategies where I see USSR player using 292 on their first spawn, which are meant to counter the first-spawn A7Vs, and the rest of the leos are easily pennable in the hull with 3bm60. Especially it's a good game if Germany+Sweden (Which is few on NA server) are playing against USA+USSR, it will be a great game where USSR players are trying to kill A7Vs as fast as possible, USA sniping and seeking opportunities, Germany following Sweden into the objectives where they have to worry about Vikhr and Paveways for leos not having LWS installed.
From the title I expected English or Italian tanks
Gaijin thinks the abrams has the same armor it had in 1980 lmao, they are so gimped in various ways from armor to loadout and even modification
I don’t remember exactly, but I’m pretty sure all 3 nukes I’ve ever earned were with the M1 or maybe even the M1A1, it makes me sad the the Abrams is known for being one of the worst :(
The fact the russian/soviet tech tree has so many viable tanks even 10.0 and yes iv brought 9.7 to top tier trike is the most realistic part of the game.
Lets see it again now that they increased spall damage today on a vehicle that already spalled like crazy when hit.
I’d say the main reason for the us doing so poorly in game is those new players buying top tier premiums or getting the squadron vehicles otherwise they do pretty well
Have you tried playing simulator at top tier with Abrams? It could be great way to get away from premium players and show the true potential of the Abrams.
Give it the spall liner for all m1a2
They don't have spall liners, they have something built into the armour to reduce spall irl, but its not in the game
@@goodsoup6085 so in other words, they have a spall liner
its not the armour its the vehicle mix. The tanks are about even, but US almost always play against russia, PANTSIR outranges any US air, fixed wing or heli. The US have no comparable system so that lets the KA50 KA52 and fixed wing have pretty free play to destroy ground. you watch the game play and its pretty even until the helis and fixed wing get up. The fix is to
drop the range of the PNASITR from 20km to 12 and drop the range of the weapons carried on the russian helis
They knew what they were doing when USA was the only primary nation to get a top tier premium. To rebalance US win rates at top tier to how it was before (~45% win rate), they need to add top tier premiums to Russia, Germany, and Sweden, as well as give the top tier Abrams a better round. As then the highest penetration would offset the lack of armor/survivability.
Sepv2 tusk kit and crows should both be seperate modifications 😂
There needs to be composite armor on the body of the abrams
The simple answer is that between the premium placements, vehicles getting shitty BRs, and also not getting many capabilities and parts that they have IRL, gaijin really just doesn't want america to succeed as a nation in their game. it's been blatant and obvious since years ago. the literal only exception I can think of is back when the F-14 was crazy, but that lasted for approximately 30 days and then immediately it became completely obsolete.