I think you have taught me everything I know in this game. From energy fighting and defensive flying to radar usage. Cheers Defyn, your guides are always a massive help
@@DEFYN This is the best guide i have ever seen, you show how to do it and show example's and keep hammering it in with clips of effectively doing it.👏👏👏
@@DEFYNhey sorry, unrelated, what is the bracket underneath the mar at 2:29 ? Thank you And if you could make a short video on the new in cockpit mfd (?) radar screens on what each number means and each symbol. Thank you
That last part when defyn mentioned that you have other ordnances really relates to me. I just got AIM120 some minutes ago with F15C and while i grinded it most of my kills were with aim9m. Lots of people got so focused and stressed facing fox 3s that they forgot that ir missiles still exist, they just didnt flare. Easy splash.
Happened to me the other day in my F-14B, got uptiered to 13.0 and had a missile fired at me head on, was confident it was an AIM-120 only to realize too late that it was an AIM-9M and I hadn't bothered turning my afterburner off when I turned around
Wow as a newer player to top tier, this is the most in depth, comprehensive guide to fighting at top tier that I’ve seen. I’ve spent tens of hours researching and trying to understand how to play/ defend against these things and now I fell I have understood. Don’t normally comment on videos but felt I had to on this. Well done and thank you
Hell yeah, great to get a dedicated in-depth tutorial from our man Defyn! I've been notching Fox-3's slightly better but thanks so much we appreciate it!
8:05 ive found that when notching and dropping 2-3 pops of chaff at a time in random intervals, the missile is slightly turning into the chaff briefly before going back to lead pursuit on my plane- effectively making it travel a greater distance while also turning more rlcreating drag and slowing it down. Makes it a lot easier to outrun/ outturn it
17:42 - targets that have clear sky as background gives Pulse Doppler no ground returns as reference point to filter out, thus any decent radar set becomes unnotchable unless chaff is involved.
A wonderfully educational video with defined terms within. This video does not exclude a single audience and I applaud you for that. Thank you for putting this out there:)
The last point about IR missiles and guns is super relevant. I've gotten a ton of IR and gun kills lately. Its like people are so focused on Fox 3's the rest of their brains stopped working.
I feel the opposite I’ve been launching 9ms in scenarios where I would always get kills before fox3s came out and now I just die to the fox 3 every time and my missile gets flared. Given I probably shouldn’t be using ir missiles in headons
Defyn is a masterfull virtuoso when it comes to painting. That SU-27 at 8:45< is made in such a way that blinking makes it wobbly. So much talent required to create such a powerful illusion. Truly impeccable piece of art.
Very helpful video, I knew some of this already but the strategies with altitude and cranking are really good to learn! Got an Ace in the Gripen A yesterday so IR-missiles are definetly still useful lol
also, for cranking, losing some altitude while turning to the gimbal limit also forces the missile to turn more as it decreases in altitude and as it enters thicker air, while you retain your speed in a turn as you fly down. this makes the missile turn down, in addition to turning left or right, while flying into thick air. And if you then use the gimbal limit to turn in the other direction, it bleeds more speed before finally turning cold (but that's not recommended unless you have some distance to maneuver before the missile reaches you, otherwise, crank and go cold).
This is super helpful, I feel like I've been playing for thunder for a while that Top tier and have a decent understanding of radar, but having this breakdown really helps with the learning experience
Incredible video mate. Not only works for WT. It works for DCS World too. Currently flying the F-16C there and i killed two bandits last time using a couple of this techniques so. Thanks a lot!
Having just ground out the IRIAF F14, this was invaluable, understanding that you still have to keep a bit of a lock with the AIM54 until they can guide themselves, explains why I was not getting any BVR kills at all, I was literally Firing and Forgetting
Gonna watch this knowing full well Im still gonna get smacked out of the air by these new wall hacking missiles even after using terrain masking to defeat them (literaly happened)
Very well done video. You explained conplex concepts well using similes and analogy. You may not get the most views with these videos but they are very helpful. Ty defyn
Trying to learn how to fly the Squadron Sea Harrier, and keep dying to missiles repeatedly at altitude, and at low-level flight it's a deathtrap too. If I turnfight, I'm dead from BnZ. If I BnZ, I die to Radar Missiles. Trying to learn how to fly it effectively given the changes since your last video, hell, it's been moved up 2 BR notches n all. I try, and thanks for keeping up the guides.
I want to note, for 9:05, that yes most PD radars will usually not have a problem with zero speed closure rates, not all radars can lock targets at zero closure speed (in all conditions). The F-14s radar most notibly suffers from zero speed clutter. How in the world you'd ask, that's because of sidelobe returns. When flying low to the ground, the ground right underneath you has a strong enough return (from your radar sidelobes) to clutter the 0 m/s speed region. The ground underneath you is essentially always moving with you at the same rate. Most modern radars do not have this clutter at all, it's just turned off in their code (I guess they filter these out using radar altitude data realistically speaking). In the case of the F-14, it's about a +/- 60 m/s region from zero speed you can't lock when cluttered, going to higher altitudes of course helps reducing the clutter. F-4J/S (and the Speys) suffer from the same issue, as well as radarsets with the MTI mode, maybe some other ones as well.
Defyn my dude, your animated infographics are insane. I remember when it all started with sideway silhouettes of props and the explosion emoji 💥now you animate radars and flight paths (edit even each missile's own silhouette too) . You's a man always improving, someone make him stop!
Hey thank you for this guide, even though I was familiar with radar (or so I thought) and have like 1500 games at 10.3+, this was real easy to understand and I loved watching it. Real useful.
I had to watch this because I can’t do it, I know how to notch and all that but having 4 RWR tones constantly blaring no matter where I fly on a map makes me wanna just throw in a towel entirely
I would just like to take a moment to acknowledge how many people were whining that AMRAAM's take no skill. Clearly they take so "little skill" that there is enough things to have to know to cover a 30 minute video. This is opposed to merging like an Ape because radar missiles can't hit you below 100m. Face it, BVR takes more skill. Snarky remarks aside this is an incredible video.
Anyone else noticed after reduction of the multipath that the WT trees are like 120 meters tall? I was flying a mirage today and was using the cockpit radar altimeter that displays exact height from the ground and when I finally reached 60 meters (when the ground protection of multipath starts), I was like in the middle of the height of average tree in the map ...... 120m trees (like 400 feet) is probably too much for a tree :D
Just a note, the Matra R530F used to have a stat stating it having a pulse seeker. Currently this missile is not affected by chaff and behaves like a CW missile. Why, no clue.
Damn i'm early. 2 things that I think could be added is 1. Checking if canopy rolling can still be used to dodge and 2. a rough "matchup" spreadsheet where you fire two different radar missiles from equal starting positions and see which one reaches first (e.g. 530D vs. R-24R etc.). Also, try playing the Netz now lol.
Truly the Picasso of our time 🎨🖌
"The f15 is fast but not quite as large as your mother"
Nah Hans Zimmer is the picasso of our time, some say he's the mozart of our time but I say he's both.
Who needs the mona Lisa when you can have this absolute gem of a drawing
top 5 comment right here
@@ziepex7009 thanks
I think you have taught me everything I know in this game. From energy fighting and defensive flying to radar usage. Cheers Defyn, your guides are always a massive help
This guide is suprisingly easy to understand for such a complex topic. Massive kudos
that was the aim, glad to hear it :)
@@DEFYN This is the best guide i have ever seen, you show how to do it and show example's and keep hammering it in with clips of effectively doing it.👏👏👏
@@DEFYNhey sorry, unrelated, what is the bracket underneath the mar at 2:29 ? Thank you
And if you could make a short video on the new in cockpit mfd (?) radar screens on what each number means and each symbol. Thank you
@@frank-7861the bracket is the mar, it has a lower range because if you’re close enough there are many things that the enemy could do to evade.
Yeah, i totally agree. Plus the bussin drawings
I left the boring museum I was in (the Louvre) because this absolute masterclass beats every exhibition there by an art school rejection and a half.
Thank you Defyn, I can now larp properly
Same
Don't play WT anymore but gonna watch for the tutorial algorithm.
Based
DFYN: See the radar as a fleshlight
Me: Wait what? Oh right, accent
That last part when defyn mentioned that you have other ordnances really relates to me.
I just got AIM120 some minutes ago with F15C and while i grinded it most of my kills were with aim9m.
Lots of people got so focused and stressed facing fox 3s that they forgot that ir missiles still exist, they just didnt flare. Easy splash.
Happened to me the other day in my F-14B, got uptiered to 13.0 and had a missile fired at me head on, was confident it was an AIM-120 only to realize too late that it was an AIM-9M and I hadn't bothered turning my afterburner off when I turned around
Wow as a newer player to top tier, this is the most in depth, comprehensive guide to fighting at top tier that I’ve seen. I’ve spent tens of hours researching and trying to understand how to play/ defend against these things and now I fell I have understood. Don’t normally comment on videos but felt I had to on this. Well done and thank you
Hell yeah, great to get a dedicated in-depth tutorial from our man Defyn!
I've been notching Fox-3's slightly better but thanks so much we appreciate it!
this is why I love you
you make things simple and put visual examples in the video for speds like me
8:05 ive found that when notching and dropping 2-3 pops of chaff at a time in random intervals, the missile is slightly turning into the chaff briefly before going back to lead pursuit on my plane- effectively making it travel a greater distance while also turning more rlcreating drag and slowing it down. Makes it a lot easier to outrun/ outturn it
17:42 - targets that have clear sky as background gives Pulse Doppler no ground returns as reference point to filter out, thus any decent radar set becomes unnotchable unless chaff is involved.
Can bro jam MY WEZ? 👀
I AM WAZZING THE JEM
HES PULLING OUT HIS WEZ
She is jamming my WEZ till i Fox
jam deez nuts
I jam my wez every night
A wonderfully educational video with defined terms within. This video does not exclude a single audience and I applaud you for that. Thank you for putting this out there:)
The last point about IR missiles and guns is super relevant. I've gotten a ton of IR and gun kills lately. Its like people are so focused on Fox 3's the rest of their brains stopped working.
Same with my Magic 2s, though rarely gun kills because people will keep distance (and expose their afterburner in the process)
I feel the opposite I’ve been launching 9ms in scenarios where I would always get kills before fox3s came out and now I just die to the fox 3 every time and my missile gets flared. Given I probably shouldn’t be using ir missiles in headons
@@cheemsburmger8588 aim-9m is easily flared in a headon
Seriously started using your videos on how to actually notch, crank and play these jets at top tier. Genuinely top notch content as well as patter.
Defyn is a masterfull virtuoso when it comes to painting.
That SU-27 at 8:45< is made in such a way that blinking makes it wobbly. So much talent required to create such a powerful illusion.
Truly impeccable piece of art.
Very helpful video, I knew some of this already but the strategies with altitude and cranking are really good to learn! Got an Ace in the Gripen A yesterday so IR-missiles are definetly still useful lol
3:53 Me when I see SU-57 in my radar
You win the comment section
Shitty ah NATO jokes, bruh new jokes when they gonna drop SU57 is old
@@Micro-Lander I'd make SU 75 jokes but like either of the Sukhois they're still in the hangar
@@stevato0449 we'd make Su-75 jokes but the blueprints have not even left Ivan's babushka's basement. And when it does it will be a paper tiger
@@televisio8652 This just sounds a bit upset.
no matter how good missiles get missiles don't go through mountains.
also, for cranking, losing some altitude while turning to the gimbal limit also forces the missile to turn more as it decreases in altitude and as it enters thicker air, while you retain your speed in a turn as you fly down. this makes the missile turn down, in addition to turning left or right, while flying into thick air. And if you then use the gimbal limit to turn in the other direction, it bleeds more speed before finally turning cold (but that's not recommended unless you have some distance to maneuver before the missile reaches you, otherwise, crank and go cold).
study for 30 mins ❌ watch how to deal with fox-3 missiles ✅
Very informative Mr. Defyn. Thank you for sharing.
This is super helpful, I feel like I've been playing for thunder for a while that Top tier and have a decent understanding of radar, but having this breakdown really helps with the learning experience
I feel like I was already almost doing everything right but not having great success with it. Thanks for clarifying the key bits I was missing!
I already knew most of this but i didnt know exactly how the DL display and PD worked so this video was very informative
You are the reason i didn't gave up on Air RB
Your videos really helped me to become better at dogfights. Thank you!
Incredible video mate. Not only works for WT. It works for DCS World too. Currently flying the F-16C there and i killed two bandits last time using a couple of this techniques so. Thanks a lot!
Having just ground out the IRIAF F14, this was invaluable, understanding that you still have to keep a bit of a lock with the AIM54 until they can guide themselves, explains why I was not getting any BVR kills at all, I was literally Firing and Forgetting
my brain expanded by a significant amount after this video, thank you neurosurgeon Dr. Defyn
Great video that compiles really well all the knowledge one needs to fight in the new META. A great watch
Dude thank you so much for fox-3 missile guide,
This is helping me learn to fly my 5F. I’m no good with the MICA’s.
Love cranking to your videos keep it up 👍👍
Went from getting no kills to 1-2 every game. Huge thanks!
Really appreciate the level of detail and corrolating it all into one video, thanks man! Must have been a lot of work!
For real, great video! Hard to cover so much information that comes with the bvr play but you nailed it and kept it entertaining.
These videos are freaking amazing, im learning so much!
Man this Video is such a Masterpiece thank you so much Defyn ♥
I just gooned all over my table seeing a new defyn video
Would still be stuck at props if Defyn wasnt around, appreciate every bit of help you give (ps I reckon your the next Van Gogh as well :))
This seems so much easier in RB the sim.
Thanks for the useful information.
this was very well thought out and presented. Well done. Should help lots of noobs out there
Gonna watch this knowing full well Im still gonna get smacked out of the air by these new wall hacking missiles even after using terrain masking to defeat them (literaly happened)
THANK YOU! The 1st grade level visuals FINALLY allowed my monkey ass brain to understand cranking! This is an absolutely awesome guide.
Very well done video. You explained conplex concepts well using similes and analogy. You may not get the most views with these videos but they are very helpful. Ty defyn
When your understanding of a topic is so great, that you can explain it like we are 5 yo
Excellent video Defyn, as always the Picasso of our time
Thank you for explaining this! Massiv help.
Trying to learn how to fly the Squadron Sea Harrier, and keep dying to missiles repeatedly at altitude, and at low-level flight it's a deathtrap too. If I turnfight, I'm dead from BnZ. If I BnZ, I die to Radar Missiles.
Trying to learn how to fly it effectively given the changes since your last video, hell, it's been moved up 2 BR notches n all.
I try, and thanks for keeping up the guides.
13:40 "the sigma missile" got me
I want to note, for 9:05, that yes most PD radars will usually not have a problem with zero speed closure rates, not all radars can lock targets at zero closure speed (in all conditions). The F-14s radar most notibly suffers from zero speed clutter. How in the world you'd ask, that's because of sidelobe returns. When flying low to the ground, the ground right underneath you has a strong enough return (from your radar sidelobes) to clutter the 0 m/s speed region. The ground underneath you is essentially always moving with you at the same rate.
Most modern radars do not have this clutter at all, it's just turned off in their code (I guess they filter these out using radar altitude data realistically speaking). In the case of the F-14, it's about a +/- 60 m/s region from zero speed you can't lock when cluttered, going to higher altitudes of course helps reducing the clutter. F-4J/S (and the Speys) suffer from the same issue, as well as radarsets with the MTI mode, maybe some other ones as well.
Yeah that part confused me, because I knew that closure rate was filtered in the F-14 from experience.
perfect timing Defyn, i just got the RB99's on the "new" grippy
I was just watching missile videos and eh, here we are......how not to die so much....awesome.....
Being a DCS player is beneficial 👌👍
Bro really broke the 4th wall at the end with putting us to sleep just as I was dozing off 😳
This video is excellent.
Well done as always Def. o7
Defyn my dude, your animated infographics are insane. I remember when it all started with sideway silhouettes of props and the explosion emoji 💥now you animate radars and flight paths (edit even each missile's own silhouette too) . You's a man always improving, someone make him stop!
This comes in handy for when I pass the French br 11.3 and get to the mirage 2000.
There goes UA-cam unsubbing me from people randomly again. Love these videos, helps a lot for surviving in top tier!
DEFYN Making us all more qualified pilots than actual Mig pilots and the few modern phantom pilot’s 😂😂
thanks for the guide. I was thinking about getting a top tier premium with the summer sale, tried it out and couldnt fire missiles or anything
best line of the video dont forget you have a gun so many ppl have forgot they have a gun now
Imagine applying all of this then your team proceeds to get wiped out, FUN
as the soviet mains said when the r27er got you in terminal guidance: Just nutch hardur bro))
Hey Defyn, are you planning to do a video on the J-8F with the new missiles? Just want to know if it’s any good or not😊
Good guide, thanks defyn
Hey thank you for this guide, even though I was familiar with radar (or so I thought) and have like 1500 games at 10.3+, this was real easy to understand and I loved watching it. Real useful.
I had to watch this because I can’t do it, I know how to notch and all that but having 4 RWR tones constantly blaring no matter where I fly on a map makes me wanna just throw in a towel entirely
Had to pause my goon sesh to watch and study
Welcome to the Navy Fighter Weapons School. Your instructor for today will be Lieutenant Colonel "Cutaway" Defyn.
I just feel like when I’m notching their missile seems to track me just fine anything else I could try
nice job defyn
2:10 I love that someone pointed out that Warframe pregnancy is a thing.
We got Defyn teaching dcs Larp ‘tactics’ before the spotting system is fixed this is truly a moment of all time.
Thanks, needed this
it helped me to land aim7m from my f15j in close quarter situations
I would just like to take a moment to acknowledge how many people were whining that AMRAAM's take no skill.
Clearly they take so "little skill" that there is enough things to have to know to cover a 30 minute video.
This is opposed to merging like an Ape because radar missiles can't hit you below 100m.
Face it, BVR takes more skill.
Snarky remarks aside this is an incredible video.
I thought i knew a decent amount about fox 3s and defending, guess i didint
13:02 Defyn no! Don’t tell them my secret!
Anyone else noticed after reduction of the multipath that the WT trees are like 120 meters tall? I was flying a mirage today and was using the cockpit radar altimeter that displays exact height from the ground and when I finally reached 60 meters (when the ground protection of multipath starts), I was like in the middle of the height of average tree in the map ...... 120m trees (like 400 feet) is probably too much for a tree :D
Just a note, the Matra R530F used to have a stat stating it having a pulse seeker. Currently this missile is not affected by chaff and behaves like a CW missile. Why, no clue.
Our clan [NADH] thanks you...
You should rename this V.7 to avoid confusion with battle ratings
Youre right, called it part 7
Thanks for the great tutorials as always.
Mwuah Defyn❤
Do ppl actually prefer this meta over the ir furball one?
This one for sure, but i think Gaijin should make another game mode with furballs and everybody gets happy *suffering*
@@srgabrielfb They did, I think it´s called arcade or something
@@aerocraft3377 Nah it doesn't Work for top tier, They need the last realistic mode instead of the current arcade.
Damn i'm early. 2 things that I think could be added is 1. Checking if canopy rolling can still be used to dodge and 2. a rough "matchup" spreadsheet where you fire two different radar missiles from equal starting positions and see which one reaches first (e.g. 530D vs. R-24R etc.). Also, try playing the Netz now lol.
I’m not gonna get to top tier before I die but I’ll watch this just in case I can play it in my afterlife
ty
yay, from now on I can finally leave 8.3 and go play toptier again (it will be painful quckly lol)
Excellent content. Really.
Would be a great tutorial, if the Update hadnt rendered the Radar useless and IRST mandatory
oh dam, i've been using fox-3s COMPLETELY wrong this entire time (luckily i never use them)
Exact reason you stick to seal clubbing
Great video
So THAT'S how the missile knows where it is.
So much fun.. thank you
That's all good and stuff, but can you make a video explaining how to use the radar and missiles?