yo bro when i make the window barrier my zombies dont go to it its almost like they have something else to do with more priority but theres nothing? and another thing too when i end game they attack the barrier just not when im playing i cant find anything on this maybe you have some ideas?
if i have a zone accesed by a teleporter that is seperated from all other zones how can i make it that zombies only spawn in the new area and not in the old one
I have 2 zones adjacent to each other, with my door and kvp values all correct. I am able to buy the door and walk into the middle of the room no problem. For some reason though, when I go to a certain corner I die. What could this possibly be?
Is it possible to manually decide where each zombie will spawn? Example, in round 1 I can decide that 3 zombies will spawn in this spawner and the other one will spawn another 3, instead of it being random?
I have been using multiple volumes for the same zone to fit some areas in is that bad? for an example I have 2 volumes that target the same spawners and have the same name, the reason I did this is that if I tried scaling the first zone to fit the whole area it would be in a zombie spawn area which will spawn power ups there, so I make another copy of the same zone and scale it without including the area I dont want to spawn power ups in. Its been working for me but just want to make sure that if there is a better way
Hello everyone, I encounter a small problem concerning the zones and the spawnners but it seems that I'm missing something, for some reason it doesn't work, I tried riser spawner and another for a window but neither of them spawns and the sleeves don't activate, I don't really know why if anyone has any advice it would help me a lot, thank you!
Thanks for the guide! However, the traversals are not working for me. I've placed the mantle over 36 traversal following your video accordingly, but instead of playing the animation they and going trough the window, the zombie gets stuck it seems like on the start point of the traversal. Any idea how to fix this?
Is there a way to have multiple variants zombies but that spawn in their own zone ? Like how in origin you have differents zombie type that only spawn where the staffs are ?
Yes that's based off the zombie 'actor_spawner_zm_usermap_zombie' You would change that to the type then link those spawners to that actor. 10 month later hope u find this helpful lmao
@@KarmaBeABeach I found another way to do it directly in the code, I have multiple different ai and a lot of different model for normal zombie that I needed to spawn in only specific room
I've installed the panzer zombie mod, got everything where it should be but I'm stuck at the step where I need to add and name a spawner for it, I have the model in map and new script sctruct just don't know what KVP to add to activate the spawn, any help would be appreciated, awesome videos good to see some fresh content on radiant
im trying to use a charred zombie but everytime i put the actor in my map, the map doesnt load. i take the charred actor out and it works fine. Also, i noticed the charred zombies werent spawing for you in this video. are they glitched or something?
for me something is wrong, after following everything, I cant test run the game or compile it first because it says : Arguments passed to linker: -language english -modsource zm_reverse ==================================================
Guys I've got a serious problem. I found that my selection using shift and left mouse click is invalid, making me unable to select anything in the mod tools, which makes me unable to continue using it, how to fix it? I am very anxious right now
Are you selecting from the camera view or the grid view? If it is the grid view it is probably selecting the sun volume, umbra volume, etc. before it can even select your brushes that you want.
This guide just clicked so many different things in my head for me. Appreciate all your guides Man all the info I need in one spot
Im glad there are newer tutorials even with how old this game is. Thanks!
this was so informative, thank you kindly.
Great tutorial, i like that you explain everything and show the examples in game
yo bro when i make the window barrier my zombies dont go to it its almost like they have something else to do with more priority but theres nothing? and another thing too when i end game they attack the barrier just not when im playing i cant find anything on this maybe you have some ideas?
if i have a zone accesed by a teleporter that is seperated from all other zones how can i make it that zombies only spawn in the new area and not in the old one
Another Great informative video. Great Job bro. Best vids on this topic
the fact the likes of origins were made with radiant, blows my mind
I have 2 zones adjacent to each other, with my door and kvp values all correct. I am able to buy the door and walk into the middle of the room no problem. For some reason though, when I go to a certain corner I die. What could this possibly be?
Did you add the zm_zonemgr::add_adjacent_zone("start_zone", "zone1", "enter_zone1"); to your map.gsc?
@@Uuuuuum0113 yea I did. Everything was correct but I figured it out I just deleted the zone and re-made it for some reason that fixed it
Oh good to hear. good luck!@@drippy6941
did you make sure that the volume covered all playable area
Is it possible to manually decide where each zombie will spawn? Example, in round 1 I can decide that 3 zombies will spawn in this spawner and the other one will spawn another 3, instead of it being random?
the rounds wont start in my game what have i done wrong
i have the same problem, did u find a solution?
I have been using multiple volumes for the same zone to fit some areas in is that bad? for an example I have 2 volumes that target the same spawners and have the same name, the reason I did this is that if I tried scaling the first zone to fit the whole area it would be in a zombie spawn area which will spawn power ups there, so I make another copy of the same zone and scale it without including the area I dont want to spawn power ups in. Its been working for me but just want to make sure that if there is a better way
Hello everyone, I encounter a small problem concerning the zones and the spawnners but it seems that I'm missing something, for some reason it doesn't work, I tried riser spawner and another for a window but neither of them spawns and the sleeves don't activate, I don't really know why if anyone has any advice it would help me a lot, thank you!
yo my zombies will not spawn? I only have 1 zone. its 1 window map. need some help
Thanks for the guide! However, the traversals are not working for me. I've placed the mantle over 36 traversal following your video accordingly, but instead of playing the animation they and going trough the window, the zombie gets stuck it seems like on the start point of the traversal. Any idea how to fix this?
its impossible\
Bro thank you so much
Is there a way to have multiple variants zombies but that spawn in their own zone ? Like how in origin you have differents zombie type that only spawn where the staffs are ?
Yes that's based off the zombie 'actor_spawner_zm_usermap_zombie' You would change that to the type then link those spawners to that actor. 10 month later hope u find this helpful lmao
@@KarmaBeABeach I found another way to do it directly in the code, I have multiple different ai and a lot of different model for normal zombie that I needed to spawn in only specific room
how to make player spawner like where do they start
I've installed the panzer zombie mod, got everything where it should be but I'm stuck at the step where I need to add and name a spawner for it, I have the model in map and new script sctruct just don't know what KVP to add to activate the spawn, any help would be appreciated, awesome videos good to see some fresh content on radiant
im trying to use a charred zombie but everytime i put the actor in my map, the map doesnt load. i take the charred actor out and it works fine. Also, i noticed the charred zombies werent spawing for you in this video. are they glitched or something?
Hey is there anyway to disable zombie collision?
for me something is wrong, after following everything, I cant test run the game or compile it first because it says :
Arguments passed to linker:
-language english -modsource zm_reverse
==================================================
Guys I've got a serious problem. I found that my selection using shift and left mouse click is invalid, making me unable to select anything in the mod tools, which makes me unable to continue using it, how to fix it? I am very anxious right now
Are you selecting from the camera view or the grid view? If it is the grid view it is probably selecting the sun volume, umbra volume, etc. before it can even select your brushes that you want.
the zone 2 keeps killing me instantly and I have done everything right twice!
*Edit*
I'm just stupid nvm
thank you in Jesus name
Where are the traversal prefabs?
the youtube video in desc
I literally dont have an actor
In the entity browser?
Im going to be honest im never seen a more confusing video
Pouring my white sludge everywhere (15 out of 10 )
Very nice