Zombie Spawners & Zones (BO3 Mod Tools 2022)

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  • Опубліковано 24 гру 2024

КОМЕНТАРІ • 41

  • @adagium__
    @adagium__ 5 місяців тому +4

    This guide just clicked so many different things in my head for me. Appreciate all your guides Man all the info I need in one spot

  • @TechnoReverseChannel
    @TechnoReverseChannel Рік тому +8

    Im glad there are newer tutorials even with how old this game is. Thanks!

  • @deathtestedevil999
    @deathtestedevil999 Рік тому +4

    this was so informative, thank you kindly.

  • @antoniov.fuentes5273
    @antoniov.fuentes5273 2 роки тому +3

    Great tutorial, i like that you explain everything and show the examples in game

  • @eac1776
    @eac1776 5 місяців тому +1

    yo bro when i make the window barrier my zombies dont go to it its almost like they have something else to do with more priority but theres nothing? and another thing too when i end game they attack the barrier just not when im playing i cant find anything on this maybe you have some ideas?

  • @michaels9985
    @michaels9985 2 роки тому +2

    if i have a zone accesed by a teleporter that is seperated from all other zones how can i make it that zombies only spawn in the new area and not in the old one

  • @wreckt_sigma0497
    @wreckt_sigma0497 2 роки тому

    Another Great informative video. Great Job bro. Best vids on this topic

  • @Markjameslee
    @Markjameslee 5 місяців тому

    the fact the likes of origins were made with radiant, blows my mind

  • @drippy6941
    @drippy6941 Рік тому +1

    I have 2 zones adjacent to each other, with my door and kvp values all correct. I am able to buy the door and walk into the middle of the room no problem. For some reason though, when I go to a certain corner I die. What could this possibly be?

    • @Uuuuuum0113
      @Uuuuuum0113 Рік тому

      Did you add the zm_zonemgr::add_adjacent_zone("start_zone", "zone1", "enter_zone1"); to your map.gsc?

    • @drippy6941
      @drippy6941 Рік тому

      @@Uuuuuum0113 yea I did. Everything was correct but I figured it out I just deleted the zone and re-made it for some reason that fixed it

    • @Uuuuuum0113
      @Uuuuuum0113 Рік тому

      Oh good to hear. good luck!@@drippy6941

    • @piaazn
      @piaazn 10 місяців тому

      did you make sure that the volume covered all playable area

  • @elitecombine5373
    @elitecombine5373 3 місяці тому

    Is it possible to manually decide where each zombie will spawn? Example, in round 1 I can decide that 3 zombies will spawn in this spawner and the other one will spawn another 3, instead of it being random?

  • @defuse926
    @defuse926 Рік тому +3

    the rounds wont start in my game what have i done wrong

    • @Lucas-ir2gs
      @Lucas-ir2gs 9 місяців тому

      i have the same problem, did u find a solution?

  • @has_j
    @has_j Рік тому +1

    I have been using multiple volumes for the same zone to fit some areas in is that bad? for an example I have 2 volumes that target the same spawners and have the same name, the reason I did this is that if I tried scaling the first zone to fit the whole area it would be in a zombie spawn area which will spawn power ups there, so I make another copy of the same zone and scale it without including the area I dont want to spawn power ups in. Its been working for me but just want to make sure that if there is a better way

  • @maironteyber9177
    @maironteyber9177 2 місяці тому

    Hello everyone, I encounter a small problem concerning the zones and the spawnners but it seems that I'm missing something, for some reason it doesn't work, I tried riser spawner and another for a window but neither of them spawns and the sleeves don't activate, I don't really know why if anyone has any advice it would help me a lot, thank you!

  • @Imtheonewhoknocs
    @Imtheonewhoknocs Рік тому +1

    yo my zombies will not spawn? I only have 1 zone. its 1 window map. need some help

  • @LethalKicks
    @LethalKicks 4 місяці тому

    Thanks for the guide! However, the traversals are not working for me. I've placed the mantle over 36 traversal following your video accordingly, but instead of playing the animation they and going trough the window, the zombie gets stuck it seems like on the start point of the traversal. Any idea how to fix this?

    • @BlastTown
      @BlastTown 18 годин тому

      its impossible\

  • @PhilliamDoongle
    @PhilliamDoongle Рік тому

    Bro thank you so much

  • @zZixAxX
    @zZixAxX Рік тому +1

    Is there a way to have multiple variants zombies but that spawn in their own zone ? Like how in origin you have differents zombie type that only spawn where the staffs are ?

    • @KarmaBeABeach
      @KarmaBeABeach 8 місяців тому

      Yes that's based off the zombie 'actor_spawner_zm_usermap_zombie' You would change that to the type then link those spawners to that actor. 10 month later hope u find this helpful lmao

    • @zZixAxX
      @zZixAxX 8 місяців тому +1

      @@KarmaBeABeach I found another way to do it directly in the code, I have multiple different ai and a lot of different model for normal zombie that I needed to spawn in only specific room

  • @GAlhameli
    @GAlhameli Рік тому

    how to make player spawner like where do they start

  • @djcconstruction8189
    @djcconstruction8189 2 роки тому

    I've installed the panzer zombie mod, got everything where it should be but I'm stuck at the step where I need to add and name a spawner for it, I have the model in map and new script sctruct just don't know what KVP to add to activate the spawn, any help would be appreciated, awesome videos good to see some fresh content on radiant

  • @beanobanjo6761
    @beanobanjo6761 Рік тому

    im trying to use a charred zombie but everytime i put the actor in my map, the map doesnt load. i take the charred actor out and it works fine. Also, i noticed the charred zombies werent spawing for you in this video. are they glitched or something?

  • @crohan_
    @crohan_ Рік тому

    Hey is there anyway to disable zombie collision?

  • @Lofibeatsforrelax
    @Lofibeatsforrelax 8 місяців тому

    for me something is wrong, after following everything, I cant test run the game or compile it first because it says :
    Arguments passed to linker:
    -language english -modsource zm_reverse
    ==================================================

  • @col.maverick6027
    @col.maverick6027 Рік тому

    Guys I've got a serious problem. I found that my selection using shift and left mouse click is invalid, making me unable to select anything in the mod tools, which makes me unable to continue using it, how to fix it? I am very anxious right now

    • @elitecombine5373
      @elitecombine5373 3 місяці тому

      Are you selecting from the camera view or the grid view? If it is the grid view it is probably selecting the sun volume, umbra volume, etc. before it can even select your brushes that you want.

  • @WaddupBozo
    @WaddupBozo 3 місяці тому

    the zone 2 keeps killing me instantly and I have done everything right twice!
    *Edit*
    I'm just stupid nvm

  • @mizan6796
    @mizan6796 Рік тому +1

    thank you in Jesus name

  • @BrainBox_NoThoughts
    @BrainBox_NoThoughts 2 роки тому

    Where are the traversal prefabs?

    • @mnattew
      @mnattew Рік тому

      the youtube video in desc

  • @RekTekRealms
    @RekTekRealms 4 місяці тому +1

    I literally dont have an actor

    • @droft5567
      @droft5567 Місяць тому

      In the entity browser?

  • @RekTekRealms
    @RekTekRealms 4 місяці тому

    Im going to be honest im never seen a more confusing video

  • @watchersgrim
    @watchersgrim 2 роки тому

    Pouring my white sludge everywhere (15 out of 10 )