can i just say this is a amazing tutorial but if people install whos who they will have issues with zones that are as big as yours, if any zombie barrier is touching a zone you will spawn inside that zombie barrier since it contains a path node, basicly when you make zones in radiant make sure that no zombie barriers are touching / inside of a zone (if you have whos who but should follow this rule anyway as zombie barriers are not meant to be inside of the playable area), tkae the default test map for example if you install whos who on that map you will most likly spawn in the zombie barrier since its inside of start_zone
could you do zoning for WaW? advanced zoning though. like my map for example starts on the top (10th) floor, and you can only go down. so thats 10 floors, 10 zones, 1 way system and then at the bottom an elevator bringing you back up to the top (1st) floor. i also need to figure out how to get the zombies from 10th floor to respawn on 1st floor after exiting the elevator. my zoning issue atm is that once i hit say the bottom (10th) floor, zombies are spawning from more than half of the building(5 floors), thats too many. i need to set it so they only spawn on the floor youre currently on and maybe at most 1 zone(floor) above. thanks in advance. an answer to this would really be appreciated. been stuck on it for a week! ty
When it comes to spawners and zones, how can I activate a different zones spawners in the player occupied zone. Eg. Start zone spawners activated when the player is 2 zones over?
Hello! I love your tutorials you give us, feel silly when I ask this, but if you could either write an answer how to do, or if you would dither create a tutorial on my idea I have. I understand that this is about "triggers" to do, but this is my idea: I make a great apartment, there are two ways out, one away from the basement "zone_b to zone_f" and the road from the entrance staircase (zone_c to zone_e). This zones outside the building "zone_e and zone_f" should be connected with a wall that you use "debris_struct". But, this is the problem, the cost of this wall. I want the cost to be the same as the doors from zone_c and zone_d to zone_e and zone_f so you not can cheat and take the cheapest way to the, maby "Mule Kick" or the "weapon upgrade". Do u understand? :) But, this is then it's get hard, if you have already opened the front doors of both zone_e and zone_f, the wall will cost a cheaper amount. Like 1250 instead of 3000 and 2500. xD Tricky? Sorry, but would have been nice from you, and I think more ideas would help the other's paths.
For some reason, zombies wont walk through the open door and into the second zone, and zombies in the second zone just spawn in and set there until they're killed. How do you fix this?
UPDATE: I used "script_string : enter_zone2" instead of "script_FLAG : enter_zone2" for some reason on my trigger haha everything is done right but when i enter the zone i can't pickup any parts and zombies don't spawn? zombies and dogs only spawn in start_zone can anyone help me I added script into GSC and to my Door trigger as well
I have done everything exactly correct, zones arent overlapping, but they are touching, I copy and pasted the start zone and changed the name to "zone2", I've added a door with the all 4 of the KVP's, and gave the script flag name "enter_zone2". And in the scripting, I downloaded Sublime 3, and typed zm_zonemgr::add_adjacent_zone( "start_zone", "zone2", "enter_zone2"); and the zone keeps killing me every time I leave the spawn after buying the door. Can anyone please help?
@@evanlewis9313 did you find out what was the problem? im having the same exact issue and cant go into the second room because the zone keeps killing me
+Ryan Guthrie make sure you create a script struct and put it somewhere on your map... Call the targetname of the script struct whatever you like... Then assign the target kvp of the models with the same value. With a struct and kvps setup, the models should move to the structs location and delete on purchase
i downloaded a model that jiggles, floats, and disappears. i copied everything over and it only works with that certain model. ill keep messing around with it lol. if you have anymore tips as to why this happens they would be useful
can i just say this is a amazing tutorial but if people install whos who they will have issues with zones that are as big as yours, if any zombie barrier is touching a zone you will spawn inside that zombie barrier since it contains a path node, basicly when you make zones in radiant make sure that no zombie barriers are touching / inside of a zone (if you have whos who but should follow this rule anyway as zombie barriers are not meant to be inside of the playable area), tkae the default test map for example if you install whos who on that map you will most likly spawn in the zombie barrier since its inside of start_zone
watching all your videos. greatly appreciate your time and dedication. hope to see more maybe ;)
Hey can you show how you went about making those tunnels I have made one but I feel I am making it too hard.
Dude thank you...just thank you.
How Many Times Did You Say "Target" In This Video? LOL The Target Zone is The Targeter Names Zone? LMAOOO Great Vid Man.
]
would making smaller zones that are put into a bigger zone work as well or would the character still die?
Bro you need to update all these videos Everyone getting into making Custom maps today, Almost 4,000 maps
But where does my zombie debris sit in between the zones like the front of a crate the middle or end
See my other zoning video "zone like treyarch" for more info
Nice :)
If I have a jump pad from the main map to another portion of the map, how do I zone that if they aren't adjacent?
Having so many issues with this rn
did you figure this out?
@@babaorangg yeah
could you do zoning for WaW? advanced zoning though. like my map for example starts on the top (10th) floor, and you can only go down. so thats 10 floors, 10 zones, 1 way system and then at the bottom an elevator bringing you back up to the top (1st) floor. i also need to figure out how to get the zombies from 10th floor to respawn on 1st floor after exiting the elevator. my zoning issue atm is that once i hit say the bottom (10th) floor, zombies are spawning from more than half of the building(5 floors), thats too many. i need to set it so they only spawn on the floor youre currently on and maybe at most 1 zone(floor) above. thanks in advance. an answer to this would really be appreciated. been stuck on it for a week! ty
That's how it works. Watch my zone like treyarch video
When it comes to spawners and zones, how can I activate a different zones spawners in the player occupied zone. Eg. Start zone spawners activated when the player is 2 zones over?
set the target of the zone the player is in... to the spawners of the start zone... just make sure that the zones you are targeting are activated.
Hello! I love your tutorials you give us, feel silly when I ask this, but if you could either write an answer how to do, or if you would dither create a tutorial on my idea I have.
I understand that this is about "triggers" to do, but this is my idea:
I make a great apartment, there are two ways out, one away from the basement "zone_b to zone_f" and the road from the entrance staircase (zone_c to zone_e). This zones outside the building "zone_e and zone_f" should be connected with a wall that you use "debris_struct". But, this is the problem, the cost of this wall. I want the cost to be the same as the doors from zone_c and zone_d to zone_e and zone_f so you not can cheat and take the cheapest way to the, maby "Mule Kick" or the "weapon upgrade". Do u understand? :) But, this is then it's get hard, if you have already opened the front doors of both zone_e and zone_f, the wall will cost a cheaper amount. Like 1250 instead of 3000 and 2500. xD Tricky? Sorry, but would have been nice from you, and I think more ideas would help the other's paths.
+Galerame I am not sure how to make the door costs dynamic 🤔 best to join our discord and ask the scriptors there man. Sounds like a cool idea 😀
Thx xD
Not to rush you, but how has it going? :)
For some reason, zombies wont walk through the open door and into the second zone, and zombies in the second zone just spawn in and set there until they're killed. How do you fix this?
Sounds like a pathing issue... have you ran the big console log ingame to see what it says?
No, i have no idea what that is and how to do it.
+CaptainHT the button above tab + left shift will bring it up.
It is a pathing issue, "PATHFIND_FAILURE_INVALID_START," do you know how to fix it?
my rounds arent starting?
UPDATE: I used "script_string : enter_zone2" instead of "script_FLAG : enter_zone2" for some reason on my trigger haha
everything is done right but when i enter the zone i can't pickup any parts and zombies don't spawn? zombies and dogs only spawn in start_zone can anyone help me I added script into GSC and to my Door trigger as well
if you want help come ask in the ZGC discord, I do not answer QnA in the comments section. icegrenade.co.uk/discord
te amo sos el mejor
I have done everything exactly correct, zones arent overlapping, but they are touching, I copy and pasted the start zone and changed the name to "zone2", I've added a door with the all 4 of the KVP's, and gave the script flag name "enter_zone2". And in the scripting, I downloaded Sublime 3, and typed zm_zonemgr::add_adjacent_zone( "start_zone", "zone2", "enter_zone2"); and the zone keeps killing me every time I leave the spawn after buying the door. Can anyone please help?
I don't offer support on youtube chat, come join our discord where 1500 people help each other, you'll get help here :) icegrenade.co.uk/discord
@@IceGrenade the link isn’t working, maybe it’s because I’m in the US?
@@evanlewis9313 search for the discord, it is a public server. Name is "Zombie Gaming Community". The link works worldwide afaik
@@evanlewis9313 did you find out what was the problem? im having the same exact issue and cant go into the second room because the zone keeps killing me
@@jeanperez1185 No I haven’t
how come my model doesnt fly and disappear when i buy the door?
+Ryan Guthrie make sure you create a script struct and put it somewhere on your map... Call the targetname of the script struct whatever you like...
Then assign the target kvp of the models with the same value. With a struct and kvps setup, the models should move to the structs location and delete on purchase
i downloaded a model that jiggles, floats, and disappears. i copied everything over and it only works with that certain model. ill keep messing around with it lol. if you have anymore tips as to why this happens they would be useful
nvm. didnt have it as a script model xD